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The Burning Sun
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Posts: 3822
Founded: Sep 15, 2014
Ex-Nation

Postby The Burning Sun » Thu Mar 08, 2018 6:59 pm

Plzen wrote:
The Burning Sun wrote:Is this the entire ruleset?

Yes, for now. I wanted to hack out some kind of fully playable framework before I started adding bells and whistles to it.

The Burning Sun wrote:There aren't any details on the units themselves.

Unit statistics are at the bottom.

The Burning Sun wrote:Right now, this feels like a giant game of Risk but with an economy and more unit types. If you're going for a total war, national politics and diplomacy are probably irrelevant.

...oh. Now that I come to think about it, you're actually right. I was thinking RTS meets Diplomacy, but it really is a lot like RISK, isn't it?

Any ideas on how to fix that? I don't particularly want to include a huge economy system that will be a nightmare to keep track of as the OP. I want most of the mechanics to be all about the horrible things that the players will do to each other, but I don't really want it to just be about military warfare.

On the other hand, I don't see a way to include an economic/cultural warfare system, not include a complex economic/political system, and not have it seem like an obviously bolted-on gimmick.

Well, I've never played a game of Diplomacy (though I'd love to) but IIRC doesn't it have some sort of supply chain system meant to prevent massive snowballing? I remember its other big thing was secret turns, but again that's really hard to do.
"All that we see or seem/Is but a dream within a dream" - Poe
TBS, M.D | Founder of the Mechanics' Guild | EST 9-9
because my self-esteem is so low
TriStates wrote:+100 Tri-Points
Khasinkonia wrote:
The Burning Sun wrote:I posted. Just in case it gets buried by the depressing duo over there.

I award you ten points for the nickname. Which will buy you...
more posts from the duo
Royal Brownie PointsTM
Atlannia wrote:Mmm it's not looking good I'm afraid, the purple haired goth loli next to a sweatervest wearing bishonen portends financial strife and the double archery chick is a rare sign predicting the death of someone close to you, I'm sorry.
...
That'll be $32.99
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Plzen
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Posts: 9805
Founded: Mar 19, 2014
Ex-Nation

Postby Plzen » Thu Mar 08, 2018 7:37 pm

The Burning Sun wrote:Well, I've never played a game of Diplomacy (though I'd love to)

Hmm... maybe I should consider just running a straight-up Diplomacy 1900 RP in P2TM. Could be fun. :)

The Burning Sun wrote:but IIRC doesn't it have some sort of supply chain system meant to prevent massive snowballing?

Not really. It's really easy to snowball in Diplomacy if you get a good start and nobody interferes with you - hence the importance of forming and breaking alliances to ensure nobody runs away with the game, and hence the title Diplomacy.

The Burning Sun wrote:I remember its other big thing was secret turns, but again that's really hard to do.

The two biggest things in Diplomacy are probably the secret, simultaneous turns and having no element of chance at all. But secret turns can be managed, I think, by keeping the IC RP one turn behind the actual game and having people telegram me orders.

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Plzen
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Founded: Mar 19, 2014
Ex-Nation

Postby Plzen » Sat Mar 17, 2018 6:15 am

Okay. It seems pretty clear to me that very few people are interested in my idea. I'll scrap it and work on something else.

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G-Tech Corporation
Khan of Spam
 
Posts: 63964
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Thu Apr 19, 2018 7:49 am

So I'm considering making a new type of hybrid mechanics RP, based around a system I've cooked up to minimize OP workload while also allowing things to be pretty cut-and-dry.

The general concept is to allow for mostly freeform RPing, but also include what I intend to call "Advancements", which will come in Minor and Major flavors. Advancements essentially function as small actions with mostly determined results that players can execute at various points in the RP to progress their character/faction/nation/etc. with only a few of them needing OP interaction in order to work out their outcomes. Mainly Major Advancements will deal with indeterminate results. So the average RP in this system will have a preset list of Major and Minor Advancements that all RPers have access to, which can be expanded individually as the RP progresses through research/whatnot.

So, by way of example, a faction might be allowed to take a Minor Advancement once per IC page, and one Major Advancement per OOC day. Minors could range from recruiting a half-dozen new soldiers, to constructing a small pallisade, while Majors might include launching an assault on another faction or establishing a new city in a river basin.

Comments? Criticisms? Recommendations on improvements?

Also- if I were to make a RP with this general idea, what would y'all like to play? Ancient history? Space colonization? I'm open to suggestions.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Harkback Union
Post Marshal
 
Posts: 17427
Founded: Sep 01, 2012
Ex-Nation

Postby Harkback Union » Thu Apr 19, 2018 8:12 am

G-Tech Corporation wrote:So I'm considering making a new type of hybrid mechanics RP, based around a system I've cooked up to minimize OP workload while also allowing things to be pretty cut-and-dry.

The general concept is to allow for mostly freeform RPing, but also include what I intend to call "Advancements", which will come in Minor and Major flavors. Advancements essentially function as small actions with mostly determined results that players can execute at various points in the RP to progress their character/faction/nation/etc. with only a few of them needing OP interaction in order to work out their outcomes. Mainly Major Advancements will deal with indeterminate results. So the average RP in this system will have a preset list of Major and Minor Advancements that all RPers have access to, which can be expanded individually as the RP progresses through research/whatnot.

So, by way of example, a faction might be allowed to take a Minor Advancement once per IC page, and one Major Advancement per OOC day. Minors could range from recruiting a half-dozen new soldiers, to constructing a small pallisade, while Majors might include launching an assault on another faction or establishing a new city in a river basin.

Comments? Criticisms? Recommendations on improvements?

Also- if I were to make a RP with this general idea, what would y'all like to play? Ancient history? Space colonization? I'm open to suggestions.


I had thought of a similar system where players would be given "Credits" to spend on Enabling God-mode and rampaging through the land (and for getting ahead of other players in expansion, technology and other fields) in a civilization RP. However, any advancements gained are temporary, and civilizations whom lose wars/get enslaved/lag behind get credits to spend in a later age. This would mean that every player would at some point in the RP be allowed to build and maintain a powerful empire at the expense of others, whilst suffering disasters earlier or later down the line.

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G-Tech Corporation
Khan of Spam
 
Posts: 63964
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Thu Apr 19, 2018 8:14 am

Harkback Union wrote:
G-Tech Corporation wrote:So I'm considering making a new type of hybrid mechanics RP, based around a system I've cooked up to minimize OP workload while also allowing things to be pretty cut-and-dry.

The general concept is to allow for mostly freeform RPing, but also include what I intend to call "Advancements", which will come in Minor and Major flavors. Advancements essentially function as small actions with mostly determined results that players can execute at various points in the RP to progress their character/faction/nation/etc. with only a few of them needing OP interaction in order to work out their outcomes. Mainly Major Advancements will deal with indeterminate results. So the average RP in this system will have a preset list of Major and Minor Advancements that all RPers have access to, which can be expanded individually as the RP progresses through research/whatnot.

So, by way of example, a faction might be allowed to take a Minor Advancement once per IC page, and one Major Advancement per OOC day. Minors could range from recruiting a half-dozen new soldiers, to constructing a small pallisade, while Majors might include launching an assault on another faction or establishing a new city in a river basin.

Comments? Criticisms? Recommendations on improvements?

Also- if I were to make a RP with this general idea, what would y'all like to play? Ancient history? Space colonization? I'm open to suggestions.


I had thought of a similar system where players would be given "Credits" to spend on Enabling God-mode and rampaging through the land (and for getting ahead of other players in expansion, technology and other fields) in a civilization RP. However, any advancements gained are temporary, and civilizations whom lose wars/get enslaved/lag behind get credits to spend in a later age. This would mean that every player would at some point in the RP be allowed to build and maintain a powerful empire at the expense of others, whilst suffering disasters earlier or later down the line.


Hmm, interesting. I remember you using a system vaguely like that in one thing you did some time ago. That would require a lot of codifying though of who is doing better/worse, and balancing. I'm mainly counting on activity/posts to allow one to flourish or not.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Indo-pasif archipelago
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Posts: 1300
Founded: Jan 12, 2013
Democratic Socialists

Postby Indo-pasif archipelago » Thu Apr 19, 2018 8:56 am

G-Tech Corporation wrote:So I'm considering making a new type of hybrid mechanics RP, based around a system I've cooked up to minimize OP workload while also allowing things to be pretty cut-and-dry.

The general concept is to allow for mostly freeform RPing, but also include what I intend to call "Advancements", which will come in Minor and Major flavors. Advancements essentially function as small actions with mostly determined results that players can execute at various points in the RP to progress their character/faction/nation/etc. with only a few of them needing OP interaction in order to work out their outcomes. Mainly Major Advancements will deal with indeterminate results. So the average RP in this system will have a preset list of Major and Minor Advancements that all RPers have access to, which can be expanded individually as the RP progresses through research/whatnot.

So, by way of example, a faction might be allowed to take a Minor Advancement once per IC page, and one Major Advancement per OOC day. Minors could range from recruiting a half-dozen new soldiers, to constructing a small pallisade, while Majors might include launching an assault on another faction or establishing a new city in a river basin.

Comments? Criticisms? Recommendations on improvements?

Also- if I were to make a RP with this general idea, what would y'all like to play? Ancient history? Space colonization? I'm open to suggestions.


I'm not very good in making up mechanics, so I can't give lots of suggestions. I think you should standardized the time requirements though (ie. using IC pages or OOC days for both Minor and Major advancement) since there are times where it took longer for the IC page to go one page than to wait for one day. Another alternative is to use something like a conditional, eg. Major Advancement requires one OOC day or Two IC pages, whichever is longer.


I generally prefer fantasy or ancient history RP, but seeing how it would work in the future is also quite interesting.
I picked the Anarchist Hog

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G-Tech Corporation
Khan of Spam
 
Posts: 63964
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Thu Apr 19, 2018 9:05 am

Indo-pasif archipelago wrote:
G-Tech Corporation wrote:So I'm considering making a new type of hybrid mechanics RP, based around a system I've cooked up to minimize OP workload while also allowing things to be pretty cut-and-dry.

The general concept is to allow for mostly freeform RPing, but also include what I intend to call "Advancements", which will come in Minor and Major flavors. Advancements essentially function as small actions with mostly determined results that players can execute at various points in the RP to progress their character/faction/nation/etc. with only a few of them needing OP interaction in order to work out their outcomes. Mainly Major Advancements will deal with indeterminate results. So the average RP in this system will have a preset list of Major and Minor Advancements that all RPers have access to, which can be expanded individually as the RP progresses through research/whatnot.

So, by way of example, a faction might be allowed to take a Minor Advancement once per IC page, and one Major Advancement per OOC day. Minors could range from recruiting a half-dozen new soldiers, to constructing a small pallisade, while Majors might include launching an assault on another faction or establishing a new city in a river basin.

Comments? Criticisms? Recommendations on improvements?

Also- if I were to make a RP with this general idea, what would y'all like to play? Ancient history? Space colonization? I'm open to suggestions.


I'm not very good in making up mechanics, so I can't give lots of suggestions. I think you should standardized the time requirements though (ie. using IC pages or OOC days for both Minor and Major advancement) since there are times where it took longer for the IC page to go one page than to wait for one day. Another alternative is to use something like a conditional, eg. Major Advancement requires one OOC day or Two IC pages, whichever is longer.


I generally prefer fantasy or ancient history RP, but seeing how it would work in the future is also quite interesting.


My logic with tying Major Advancements to OOC time and Minors to IC posts is mainly to allow for even people without much time to post to be relevant to a RP- pages of IC can pass in hours if a RP is really rolling along, whereas actual IRL time will only ever pass so quickly. So allowing people who are more active to gain marginal benefits makes sense to me, but allowing them to fill pages with content just to gain an advantage on people who aren't able to post so much seems like not the way to go.

If that makes sense. I think it does.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Harkback Union
Post Marshal
 
Posts: 17427
Founded: Sep 01, 2012
Ex-Nation

Postby Harkback Union » Thu Apr 19, 2018 9:17 am

G-Tech Corporation wrote:
Harkback Union wrote:
I had thought of a similar system where players would be given "Credits" to spend on Enabling God-mode and rampaging through the land (and for getting ahead of other players in expansion, technology and other fields) in a civilization RP. However, any advancements gained are temporary, and civilizations whom lose wars/get enslaved/lag behind get credits to spend in a later age. This would mean that every player would at some point in the RP be allowed to build and maintain a powerful empire at the expense of others, whilst suffering disasters earlier or later down the line.


Hmm, interesting. I remember you using a system vaguely like that in one thing you did some time ago. That would require a lot of codifying though of who is doing better/worse, and balancing. I'm mainly counting on activity/posts to allow one to flourish or not.


To the contrary, it was quite simple. Players could negotiate the price of the actions.

For example, player A could pay player B x sum of credits to burn down his capital...

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Indo-pasif archipelago
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Posts: 1300
Founded: Jan 12, 2013
Democratic Socialists

Postby Indo-pasif archipelago » Thu Apr 19, 2018 9:18 am

G-Tech Corporation wrote:
Indo-pasif archipelago wrote:
I'm not very good in making up mechanics, so I can't give lots of suggestions. I think you should standardized the time requirements though (ie. using IC pages or OOC days for both Minor and Major advancement) since there are times where it took longer for the IC page to go one page than to wait for one day. Another alternative is to use something like a conditional, eg. Major Advancement requires one OOC day or Two IC pages, whichever is longer.


I generally prefer fantasy or ancient history RP, but seeing how it would work in the future is also quite interesting.


My logic with tying Major Advancements to OOC time and Minors to IC posts is mainly to allow for even people without much time to post to be relevant to a RP- pages of IC can pass in hours if a RP is really rolling along, whereas actual IRL time will only ever pass so quickly. So allowing people who are more active to gain marginal benefits makes sense to me, but allowing them to fill pages with content just to gain an advantage on people who aren't able to post so much seems like not the way to go.

If that makes sense. I think it does.


Ah, if that is what you aim for I think I understand it. After some thoughts, I think your idea is better than mine, giving equal chance for everyone in the RP whether they're active or not.
I picked the Anarchist Hog

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Plzen
Powerbroker
 
Posts: 9805
Founded: Mar 19, 2014
Ex-Nation

Postby Plzen » Thu Apr 19, 2018 9:26 pm

G-Tech Corporation wrote:Also- if I were to make a RP with this general idea, what would y'all like to play? Ancient history? Space colonization? I'm open to suggestions.

Near future? Climate change, resource exhaustion, overpopulation, neocolonialism, and other such modern social issues don't tend to be covered by RPs that often.

Could be fun to see something set in a dark, pessimistic 2060~2100.



Also, don't run that too early. :p Give me an opportunity to test out Neocolonialism once life is less hectic before you move on with your new RP.
Last edited by Plzen on Thu Apr 19, 2018 9:29 pm, edited 1 time in total.

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G-Tech Corporation
Khan of Spam
 
Posts: 63964
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Fri Apr 20, 2018 1:48 pm

Harkback Union wrote:
G-Tech Corporation wrote:
Hmm, interesting. I remember you using a system vaguely like that in one thing you did some time ago. That would require a lot of codifying though of who is doing better/worse, and balancing. I'm mainly counting on activity/posts to allow one to flourish or not.


To the contrary, it was quite simple. Players could negotiate the price of the actions.

For example, player A could pay player B x sum of credits to burn down his capital...


Mm, but you’re relying on the market system to determine prices. That is hazardous in excess.

Plzen wrote:
G-Tech Corporation wrote:Also- if I were to make a RP with this general idea, what would y'all like to play? Ancient history? Space colonization? I'm open to suggestions.

Near future? Climate change, resource exhaustion, overpopulation, neocolonialism, and other such modern social issues don't tend to be covered by RPs that often.

Could be fun to see something set in a dark, pessimistic 2060~2100.



Also, don't run that too early. :p Give me an opportunity to test out Neocolonialism once life is less hectic before you move on with your new RP.


I’ve actually been thinking that a “start of space colonization” setting might work quite well for the conceit. Maybe not quite as despondent, but an interesting era nonetheless.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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The Burning Sun
Senator
 
Posts: 3822
Founded: Sep 15, 2014
Ex-Nation

Postby The Burning Sun » Fri Apr 20, 2018 1:58 pm

G-Tech Corporation wrote:
Harkback Union wrote:
To the contrary, it was quite simple. Players could negotiate the price of the actions.

For example, player A could pay player B x sum of credits to burn down his capital...


Mm, but you’re relying on the market system to determine prices. That is hazardous in excess.

It also generally requires a lot of people. With our typical groups of 5-7 people trading would be dominated by personal relationships, not any kind of economic theory.
"All that we see or seem/Is but a dream within a dream" - Poe
TBS, M.D | Founder of the Mechanics' Guild | EST 9-9
because my self-esteem is so low
TriStates wrote:+100 Tri-Points
Khasinkonia wrote:
The Burning Sun wrote:I posted. Just in case it gets buried by the depressing duo over there.

I award you ten points for the nickname. Which will buy you...
more posts from the duo
Royal Brownie PointsTM
Atlannia wrote:Mmm it's not looking good I'm afraid, the purple haired goth loli next to a sweatervest wearing bishonen portends financial strife and the double archery chick is a rare sign predicting the death of someone close to you, I'm sorry.
...
That'll be $32.99
All the logic

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Lord Dominator
Powerbroker
 
Posts: 8900
Founded: Dec 22, 2016
Right-wing Utopia

Postby Lord Dominator » Fri Apr 20, 2018 2:56 pm

Right, I'm already a member under a different name (Maljaratas), but would appreciate it if that name/app link could be replaced with this one:


APP:
#2424
Nation Name: Lord Dominator
Experience: Axis and Allies, Chess, Shogun/Samurai Swords, one of Hark's rps, read the core rules for D&D 3.0 and 5.0
Preferred Level of Detail: Any level is good, though I don't like having to describe/list every single weapon an army uses.
Activity: Generally daily, though I occasionally will go a week without checking.
RP Example: From Hark's Ascent of Mankind. From a different rp.


Also, that Major/Minor advancement thing sounds pretty nice

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The Burning Sun
Senator
 
Posts: 3822
Founded: Sep 15, 2014
Ex-Nation

Postby The Burning Sun » Fri Apr 20, 2018 3:09 pm

Lord Dominator wrote:Right, I'm already a member under a different name (Maljaratas), but would appreciate it if that name/app link could be replaced with this one:


APP:
#2424
Nation Name: Lord Dominator
Experience: Axis and Allies, Chess, Shogun/Samurai Swords, one of Hark's rps, read the core rules for D&D 3.0 and 5.0
Preferred Level of Detail: Any level is good, though I don't like having to describe/list every single weapon an army uses.
Activity: Generally daily, though I occasionally will go a week without checking.
RP Example: From Hark's Ascent of Mankind. From a different rp.


Also, that Major/Minor advancement thing sounds pretty nice

I got you fam
"All that we see or seem/Is but a dream within a dream" - Poe
TBS, M.D | Founder of the Mechanics' Guild | EST 9-9
because my self-esteem is so low
TriStates wrote:+100 Tri-Points
Khasinkonia wrote:
The Burning Sun wrote:I posted. Just in case it gets buried by the depressing duo over there.

I award you ten points for the nickname. Which will buy you...
more posts from the duo
Royal Brownie PointsTM
Atlannia wrote:Mmm it's not looking good I'm afraid, the purple haired goth loli next to a sweatervest wearing bishonen portends financial strife and the double archery chick is a rare sign predicting the death of someone close to you, I'm sorry.
...
That'll be $32.99
All the logic

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Lord Dominator
Powerbroker
 
Posts: 8900
Founded: Dec 22, 2016
Right-wing Utopia

Postby Lord Dominator » Fri Apr 20, 2018 3:14 pm

Thanks! :hug:

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G-Tech Corporation
Khan of Spam
 
Posts: 63964
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Mon Apr 30, 2018 8:18 am

Oi, that Cyberpunk RP I mentioned is now live, with the Major/Minor Advancements thing: viewtopic.php?f=31&t=442116

It's a pretty rough draft, though functional. Any comments or criticisms?
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Harkback Union
Post Marshal
 
Posts: 17427
Founded: Sep 01, 2012
Ex-Nation

Postby Harkback Union » Sat May 05, 2018 5:11 am

Homeworld reboot is nearing completion, but I'll w8 for some current RPs to blow over before launch.

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Dragos Bee
Minister
 
Posts: 2734
Founded: Jul 17, 2017
Liberal Democratic Socialists

Postby Dragos Bee » Mon May 21, 2018 9:01 pm

APP:
#2424
Nation Name: Dragos Bee
Experience: New World of Darkness/Chronicles of Darkness, Exalted 3e, and a Mecha Tabletop System named Battle Century G.
Preferred Level of Detail: Light to Medium; nothing too heavy.
Activity: The majority of the day and the majority of the week; I go by Philippine Time.
RP Example: viewtopic.php?p=33375761#p33375761
Sorry for my behavior, P2TM.

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G-Tech Corporation
Khan of Spam
 
Posts: 63964
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Fri May 25, 2018 7:28 am

Hmm, so the Advancement concept RP is chugging along, but slowly and without too many people. Still, it has made good progress without barely any of our usual culprits. So feedback time:

What would make you more likely to join such RPs? A different setting? More initial freedom? Different mechanic handling?
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Harkback Union
Post Marshal
 
Posts: 17427
Founded: Sep 01, 2012
Ex-Nation

Postby Harkback Union » Fri May 25, 2018 7:42 am

G-Tech Corporation wrote:Hmm, so the Advancement concept RP is chugging along, but slowly and without too many people. Still, it has made good progress without barely any of our usual culprits. So feedback time:

What would make you more likely to join such RPs? A different setting? More initial freedom? Different mechanic handling?


I liked it, even though I barely posted.

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Harkback Union
Post Marshal
 
Posts: 17427
Founded: Sep 01, 2012
Ex-Nation

Postby Harkback Union » Fri May 25, 2018 7:46 am


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G-Tech Corporation
Khan of Spam
 
Posts: 63964
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Fri May 25, 2018 8:00 am



Mm, I can make some lethal combos with that.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Dragos Bee
Minister
 
Posts: 2734
Founded: Jul 17, 2017
Liberal Democratic Socialists

Postby Dragos Bee » Fri May 25, 2018 4:02 pm

I've been thinking of leaving NS as a whole.
Sorry for my behavior, P2TM.

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Harkback Union
Post Marshal
 
Posts: 17427
Founded: Sep 01, 2012
Ex-Nation

Postby Harkback Union » Fri May 25, 2018 5:22 pm

Dragos Bee wrote:I've been thinking of leaving NS as a whole.


Leave? But this is such a wonderful place! Why would anyone want to ever leave?

Calling all mods. Thought crime in progress on thread #20583.

This reminds me, I need to do a 1984 mechanics RP at some point.

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