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Plzen
Powerbroker
 
Posts: 9805
Founded: Mar 19, 2014
Ex-Nation

Postby Plzen » Tue Jun 23, 2015 11:23 am

Harkback Union wrote:
Plzen wrote:That is an excellent idea.

So here is my concept:



0. Concept
The faction-based roleplay is a turn-based grand strategy game, set in the solar system after a global nuclear war ravaged earth. Each turn will represent one year (this pacing allows time to pass fast enough to be interesting, but is slow enough that characters don't frequently die of old age).

Each player represents an extraterrestrial human power that somehow survived the nuclear war. These can range from a fledging space fleet of a country to a mining operation. In any case, they are here out in space and whatever country/research organization/corporation/shipping service used to fund them no longer exist. The players must then survive and prosper in the harsh realities of space.

All player factions must start on the moon, which will serve, until quite late in the game, as a neutral, no-attack zone.

1. Game mechanics

Every 2~3 real-life days, a turn will pass. During each turn, players must make a post which includes their order for their turn. If the players prefer to keep their orders private, they may be telegrammed to the OP.

1.0 Leadership points

Each turn, each player earns 0.5 leadership points, subject to modifiers. Each player starts with two.

1.1 Leaders

Since characters are important to role-playing, I feel that they should feature prominently in the game mechanics also.

There are several leader "posts" per player faction. At the beginning of the game, all of these are empty (i.e. the position is currently run by a random clerk who hasn't the faintest clue what he's doing).

Players may spend two leadership points to hire a level zero leader for a spot that is currently empty. The player chooses a name for this leader.

Leaders have three qualities. Name, level and years at post. Name is chosen by the player and is for RP purposes only. Level and years at post both start at one. Each turn, players may upgrade their leavers by one level by paying leadership equivalent to the level upgraded to (e.g. it takes three leadership to upgrade a lv. 2 leader to lv. 3).

At any time, players may assign a leader to a different position (if you have a really good administrator and someone declares war on you, you might want to turn that administrator into an admiral). Only one leader may be assigned to the same post.

Leaders provide bonuses depending on the post they are assigned to.

List of posts (subject to change)
Head of Organization (-5% to colonization cost per level)
Head of Leadership (+5% to income per level)
Chief of Armed Forces (+5% to combat efficiency per level)
Head of Research (+5% to research station capacity per level)
etc...

1.2 The World
The world of the RP is composed of the moon, several key objects (Mars, Ceres, etc...) and a large number of asteroids. The asteroids are considered infinite and are generated by the OP every time a player does something which requires an empty asteroid. All objects are considered one turn's distance from each other. There is no fog of war. Every player has perfect knowledge of anything discovered. The moon and key objects cannot be directly conquered, as they host many bases. Each asteroids hosts up to one station, which can be captured. Some asteroids have special features or bonuses, which applies to the faction that controls the station on that asteroid.

1.3 Ships, Stations and Bases

(I have to run. More to come later. Anybody interested in being the OP for this?)


There was a guy who tried something similar with a steampunk setting but it failed miserably. Now I'm also giving such an RP a shot, though it would only take place on 1 planet.

You know, I just realized how confusing the rules I wrote up are. I'll simplify everything into something that fits on one page and try again.

User avatar
The Burning Sun
Senator
 
Posts: 3822
Founded: Sep 15, 2014
Ex-Nation

Postby The Burning Sun » Tue Jun 23, 2015 11:23 am

Harkback Union wrote:
Plzen wrote:That is an excellent idea.

So here is my concept:



0. Concept
The faction-based roleplay is a turn-based grand strategy game, set in the solar system after a global nuclear war ravaged earth. Each turn will represent one year (this pacing allows time to pass fast enough to be interesting, but is slow enough that characters don't frequently die of old age).

Each player represents an extraterrestrial human power that somehow survived the nuclear war. These can range from a fledging space fleet of a country to a mining operation. In any case, they are here out in space and whatever country/research organization/corporation/shipping service used to fund them no longer exist. The players must then survive and prosper in the harsh realities of space.

All player factions must start on the moon, which will serve, until quite late in the game, as a neutral, no-attack zone.

1. Game mechanics

Every 2~3 real-life days, a turn will pass. During each turn, players must make a post which includes their order for their turn. If the players prefer to keep their orders private, they may be telegrammed to the OP.

1.0 Leadership points

Each turn, each player earns 0.5 leadership points, subject to modifiers. Each player starts with two.

1.1 Leaders

Since characters are important to role-playing, I feel that they should feature prominently in the game mechanics also.

There are several leader "posts" per player faction. At the beginning of the game, all of these are empty (i.e. the position is currently run by a random clerk who hasn't the faintest clue what he's doing).

Players may spend two leadership points to hire a level zero leader for a spot that is currently empty. The player chooses a name for this leader.

Leaders have three qualities. Name, level and years at post. Name is chosen by the player and is for RP purposes only. Level and years at post both start at one. Each turn, players may upgrade their leavers by one level by paying leadership equivalent to the level upgraded to (e.g. it takes three leadership to upgrade a lv. 2 leader to lv. 3).

At any time, players may assign a leader to a different position (if you have a really good administrator and someone declares war on you, you might want to turn that administrator into an admiral). Only one leader may be assigned to the same post.

Leaders provide bonuses depending on the post they are assigned to.

List of posts (subject to change)
Head of Organization (-5% to colonization cost per level)
Head of Leadership (+5% to income per level)
Chief of Armed Forces (+5% to combat efficiency per level)
Head of Research (+5% to research station capacity per level)
etc...

1.2 The World
The world of the RP is composed of the moon, several key objects (Mars, Ceres, etc...) and a large number of asteroids. The asteroids are considered infinite and are generated by the OP every time a player does something which requires an empty asteroid. All objects are considered one turn's distance from each other. There is no fog of war. Every player has perfect knowledge of anything discovered. The moon and key objects cannot be directly conquered, as they host many bases. Each asteroids hosts up to one station, which can be captured. Some asteroids have special features or bonuses, which applies to the faction that controls the station on that asteroid.

1.3 Ships, Stations and Bases

(I have to run. More to come later. Anybody interested in being the OP for this?)


There was a guy who tried something similar with a steampunk setting but it failed miserably. Now I'm also giving such an RP a shot, though it would only take place on 1 planet.

Everything looks fine to me, but as Hark mentioned, this kind of Space Opera theme has been done quite a bit.

But hey, the only other thing running is Hark's Dracula boardgame, so might as well give it a try. Archive's thing failed, after all, because there was way too much stuff to keep track of.
"All that we see or seem/Is but a dream within a dream" - Poe
TBS, M.D | Founder of the Mechanics' Guild | EST 9-9
because my self-esteem is so low
TriStates wrote:+100 Tri-Points
Khasinkonia wrote:
The Burning Sun wrote:I posted. Just in case it gets buried by the depressing duo over there.

I award you ten points for the nickname. Which will buy you...
more posts from the duo
Royal Brownie PointsTM
Atlannia wrote:Mmm it's not looking good I'm afraid, the purple haired goth loli next to a sweatervest wearing bishonen portends financial strife and the double archery chick is a rare sign predicting the death of someone close to you, I'm sorry.
...
That'll be $32.99
All the logic

User avatar
Harkback Union
Post Marshal
 
Posts: 17427
Founded: Sep 01, 2012
Ex-Nation

Postby Harkback Union » Tue Jun 23, 2015 2:07 pm

Yet Another mechanics RP, though still in the works.

viewtopic.php?f=31&t=345336

Don't worry guys, I didn't give up on dracula.

User avatar
The Burning Sun
Senator
 
Posts: 3822
Founded: Sep 15, 2014
Ex-Nation

Postby The Burning Sun » Tue Jun 23, 2015 7:23 pm

Harkback Union wrote:Yet Another mechanics RP, though still in the works.

http://forum.nationstates.net/viewtopic ... 1&t=345336

Don't worry guys, I didn't give up on dracula.

I see you went with the classic "Civ" formula, somehow weirdly emulating the events of Alpha Centauri.

I expect brain worms. Lots of them.
"All that we see or seem/Is but a dream within a dream" - Poe
TBS, M.D | Founder of the Mechanics' Guild | EST 9-9
because my self-esteem is so low
TriStates wrote:+100 Tri-Points
Khasinkonia wrote:
The Burning Sun wrote:I posted. Just in case it gets buried by the depressing duo over there.

I award you ten points for the nickname. Which will buy you...
more posts from the duo
Royal Brownie PointsTM
Atlannia wrote:Mmm it's not looking good I'm afraid, the purple haired goth loli next to a sweatervest wearing bishonen portends financial strife and the double archery chick is a rare sign predicting the death of someone close to you, I'm sorry.
...
That'll be $32.99
All the logic

User avatar
Harkback Union
Post Marshal
 
Posts: 17427
Founded: Sep 01, 2012
Ex-Nation

Postby Harkback Union » Tue Jun 23, 2015 11:09 pm

The Burning Sun wrote:
Harkback Union wrote:Yet Another mechanics RP, though still in the works.

viewtopic.php?f=31&t=345336

Don't worry guys, I didn't give up on dracula.

I see you went with the classic "Civ" formula, somehow weirdly emulating the events of Alpha Centauri.

I expect brain worms. Lots of them.


I'm afraid there will be none... at least in the vanilla version.
Maybe I'll create an expansion with mind worms.

User avatar
Seno Zhou Varada
Negotiator
 
Posts: 6027
Founded: Feb 25, 2014
Ex-Nation

Postby Seno Zhou Varada » Wed Jun 24, 2015 9:42 am

Harkback Union wrote:
The Burning Sun wrote:I see you went with the classic "Civ" formula, somehow weirdly emulating the events of Alpha Centauri.

I expect brain worms. Lots of them.


I'm afraid there will be none... at least in the vanilla version.
Maybe I'll create an expansion with mind worms.

Expansion? Will we have to pay for it?
Political Compass: Economic: -8.88 Social: -9.54
Libertarian Socialist with Anarcho-Communist Leanings
Still dirty commie, shower is currently being collectivised.

User avatar
Harkback Union
Post Marshal
 
Posts: 17427
Founded: Sep 01, 2012
Ex-Nation

Postby Harkback Union » Wed Jun 24, 2015 10:15 am

Seno Zhou Varada wrote:
Harkback Union wrote:
I'm afraid there will be none... at least in the vanilla version.
Maybe I'll create an expansion with mind worms.

Expansion? Will we have to pay for it?


Sure.
I'll release a crapton of DLC for you to pay for.

User avatar
Seno Zhou Varada
Negotiator
 
Posts: 6027
Founded: Feb 25, 2014
Ex-Nation

Postby Seno Zhou Varada » Wed Jun 24, 2015 10:32 am

Harkback Union wrote:
Seno Zhou Varada wrote:Expansion? Will we have to pay for it?


Sure.
I'll release a crapton of DLC for you to pay for.

In what?
Political Compass: Economic: -8.88 Social: -9.54
Libertarian Socialist with Anarcho-Communist Leanings
Still dirty commie, shower is currently being collectivised.

User avatar
Harkback Union
Post Marshal
 
Posts: 17427
Founded: Sep 01, 2012
Ex-Nation

Postby Harkback Union » Wed Jun 24, 2015 10:44 am

Seno Zhou Varada wrote:
Harkback Union wrote:
Sure.
I'll release a crapton of DLC for you to pay for.

In what?


C~ Of course.

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 63964
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Wed Jul 08, 2015 8:14 am

So, it's been quiet here. What are folks up to? Hark has a new RP out, and we haven't seen many people from here there.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

User avatar
Plzen
Powerbroker
 
Posts: 9805
Founded: Mar 19, 2014
Ex-Nation

Postby Plzen » Wed Jul 08, 2015 8:27 am

Nothing meaningful, really. Been much busier than expected.

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 63964
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Wed Jul 08, 2015 8:28 am

Plzen wrote:Nothing meaningful, really. Been much busier than expected.


Summer classes? Work?
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

User avatar
Seno Zhou Varada
Negotiator
 
Posts: 6027
Founded: Feb 25, 2014
Ex-Nation

Postby Seno Zhou Varada » Wed Jul 08, 2015 8:31 am

I've been doing absolutely nothing.
Political Compass: Economic: -8.88 Social: -9.54
Libertarian Socialist with Anarcho-Communist Leanings
Still dirty commie, shower is currently being collectivised.

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 63964
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Wed Jul 08, 2015 8:33 am

Seno Zhou Varada wrote:I've been doing absolutely nothing.


Ah, you should come join us in Last Colonies. It's a risk-SMAC hybrid that's proven quite fun.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

User avatar
Plzen
Powerbroker
 
Posts: 9805
Founded: Mar 19, 2014
Ex-Nation

Postby Plzen » Wed Jul 08, 2015 8:36 am

G-Tech Corporation wrote:
Plzen wrote:Nothing meaningful, really. Been much busier than expected.


Summer classes? Work?

Holiday with limited Internet and jet-lag related disease.

I'm alright now, so probably going to continue work on that idea of mine.

User avatar
Harkback Union
Post Marshal
 
Posts: 17427
Founded: Sep 01, 2012
Ex-Nation

Postby Harkback Union » Wed Jul 08, 2015 8:40 am

G-Tech Corporation wrote:
Seno Zhou Varada wrote:I've been doing absolutely nothing.


Ah, you should come join us in Last Colonies. It's a risk-SMAC hybrid that's proven quite fun.


Risk?
RISK?
The word dice wasn't even mentioned once in on the entire thread!
Last edited by Harkback Union on Wed Jul 08, 2015 8:42 am, edited 1 time in total.

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 63964
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Wed Jul 08, 2015 8:42 am

Harkback Union wrote:
G-Tech Corporation wrote:
Ah, you should come join us in Last Colonies. It's a risk-SMAC hybrid that's proven quite fun.


Risk?
RISK?
The word dice isn't even in the rulebook!


Well, the map and separate nodes remind me of Risk :P
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

User avatar
The Burning Sun
Senator
 
Posts: 3822
Founded: Sep 15, 2014
Ex-Nation

Postby The Burning Sun » Thu Jul 09, 2015 11:27 am

G-Tech Corporation wrote:
Harkback Union wrote:
Risk?
RISK?
The word dice isn't even in the rulebook!


Well, the map and separate nodes remind me of Risk :P

I like how Hark tried to edit his post but G-Tech beat him to it.

Yes, combat in Risk is sorta kinda entirely based around dice.
"All that we see or seem/Is but a dream within a dream" - Poe
TBS, M.D | Founder of the Mechanics' Guild | EST 9-9
because my self-esteem is so low
TriStates wrote:+100 Tri-Points
Khasinkonia wrote:
The Burning Sun wrote:I posted. Just in case it gets buried by the depressing duo over there.

I award you ten points for the nickname. Which will buy you...
more posts from the duo
Royal Brownie PointsTM
Atlannia wrote:Mmm it's not looking good I'm afraid, the purple haired goth loli next to a sweatervest wearing bishonen portends financial strife and the double archery chick is a rare sign predicting the death of someone close to you, I'm sorry.
...
That'll be $32.99
All the logic

User avatar
Harkback Union
Post Marshal
 
Posts: 17427
Founded: Sep 01, 2012
Ex-Nation

Postby Harkback Union » Thu Jul 09, 2015 12:48 pm

The Burning Sun wrote:
G-Tech Corporation wrote:
Well, the map and separate nodes remind me of Risk :P

I like how Hark tried to edit his post but G-Tech beat him to it.

Yes, combat in Risk is sorta kinda entirely based around dice.


Hey sun! Wanna take part in the lost colonies??
It the most mechanics-heavy RP I've seen in my life!

User avatar
The Burning Sun
Senator
 
Posts: 3822
Founded: Sep 15, 2014
Ex-Nation

Postby The Burning Sun » Thu Jul 09, 2015 1:17 pm

Harkback Union wrote:
The Burning Sun wrote:I like how Hark tried to edit his post but G-Tech beat him to it.

Yes, combat in Risk is sorta kinda entirely based around dice.


Hey sun! Wanna take part in the lost colonies??
It the most mechanics-heavy RP I've seen in my life!

Haven't you already started?
"All that we see or seem/Is but a dream within a dream" - Poe
TBS, M.D | Founder of the Mechanics' Guild | EST 9-9
because my self-esteem is so low
TriStates wrote:+100 Tri-Points
Khasinkonia wrote:
The Burning Sun wrote:I posted. Just in case it gets buried by the depressing duo over there.

I award you ten points for the nickname. Which will buy you...
more posts from the duo
Royal Brownie PointsTM
Atlannia wrote:Mmm it's not looking good I'm afraid, the purple haired goth loli next to a sweatervest wearing bishonen portends financial strife and the double archery chick is a rare sign predicting the death of someone close to you, I'm sorry.
...
That'll be $32.99
All the logic

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 63964
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Thu Jul 09, 2015 1:41 pm

The Burning Sun wrote:
Harkback Union wrote:
Hey sun! Wanna take part in the lost colonies??
It the most mechanics-heavy RP I've seen in my life!

Haven't you already started?


It's no trouble. There are only a few really active people, and less competent ones, and we can just drop you as having been on a slower colony pod somewhere with no trouble.

You'll enjoy it. It's a cool version of SMAC.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

User avatar
Harkback Union
Post Marshal
 
Posts: 17427
Founded: Sep 01, 2012
Ex-Nation

Postby Harkback Union » Thu Jul 09, 2015 2:32 pm

G-Tech Corporation wrote:
The Burning Sun wrote:Haven't you already started?


It's no trouble. There are only a few really active people, and less competent ones, and we can just drop you as having been on a slower colony pod somewhere with no trouble.

You'll enjoy it. It's a cool version of SMAC.


Or, you know, he could just make up on the turns he missed.

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 63964
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Thu Jul 09, 2015 2:33 pm

Harkback Union wrote:
G-Tech Corporation wrote:
It's no trouble. There are only a few really active people, and less competent ones, and we can just drop you as having been on a slower colony pod somewhere with no trouble.

You'll enjoy it. It's a cool version of SMAC.


Or, you know, he could just make up on the turns he missed.


Well, I'd be daunted by making up a quarter of a hundred Quarters all at once :P
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

User avatar
Pac Kindom
Diplomat
 
Posts: 821
Founded: Nov 25, 2014
Ex-Nation

Postby Pac Kindom » Thu Jul 09, 2015 2:39 pm

G-Tech Corporation wrote:
Harkback Union wrote:
Or, you know, he could just make up on the turns he missed.


Well, I'd be daunted by making up a quarter of a hundred Quarters all at once :P



You daunted :bow:
Hi

Please be Aware I DO have a learning disability which affects my spelling and my written Language

If I Have Made A Mistake, Please Let Me Know

Many Thanks

User avatar
Harkback Union
Post Marshal
 
Posts: 17427
Founded: Sep 01, 2012
Ex-Nation

Postby Harkback Union » Thu Jul 09, 2015 3:13 pm

G-Tech Corporation wrote:
Harkback Union wrote:
Or, you know, he could just make up on the turns he missed.


Well, I'd be daunted by making up a quarter of a hundred Quarters all at once :P


Not with the power of the economatron 2150!
With it, you can do 10 turns in 5 minutes!

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