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A Cold Galaxy (OOC/FT/OPEN)

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The Orson Empire
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Posts: 31630
Founded: Mar 20, 2012
Left-wing Utopia

Postby The Orson Empire » Sat Apr 25, 2015 1:24 pm

Terminus Alpha wrote:We have found our Big Three! Now we need a few secondaries/groups, and we will be ready to start!

Looks like me, Stormwrath, and Elerian are the great powers.
Last edited by The Orson Empire on Sat Apr 25, 2015 1:24 pm, edited 1 time in total.

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The Orson Empire
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Posts: 31630
Founded: Mar 20, 2012
Left-wing Utopia

Postby The Orson Empire » Sat Apr 25, 2015 1:25 pm

Capsland wrote:
The Orson Empire wrote:
Perhaps the Big Three could force you to decrease your military and end your monopoly on the galactic economy, with the threat of war if you refuse.

Well I dont really own a massive monopoly in the galaxy. It's just a collection of big banks from around the Galaxy doing business. Of course they have an army to kill all those pesky pirates ;)

Even still, it is necessary for a group of banks to have that large of an army and navy?

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Lunas Legion
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Posts: 31056
Founded: Jan 21, 2013
Psychotic Dictatorship

Postby Lunas Legion » Sat Apr 25, 2015 1:28 pm

Group Name: Devilfish (a.k.a The Illuminati, MAJ-D, The Patriots, HYDRA, The Shadows of Heaven)
=====================

Basic Info
Population: Estimated at some 1 trillion (1,000,000,000) (includes pirate bands, corporate employees, prisoners, robots)
Flag/National Emblem: None. Most component organisations and units have their own banners and couldn't agree on a single unified flag.
Operation Area:  Controls the Galactic Core and surrounding areas. Operates across most of the Galaxy.
Capital World and City: None. Devilfish retains an extremely decentralised command structure, so no one is actually sure who's the leader, although Ekaterina serves as a de facto leader.
=====================

Organization Info
Organization Type: Terrorists/Corporation/Pirates
Description of Organization: Devilfish is the umbrella term for a extremely decentralised alliance of pirates, terrorists and paticualrly ruthless corporations.
Head of Organization: Admiral Ekaterina Frost (de facto; no one acknowledges her as the leader formally, but she fills the role)
====================

Military Info
Military Doctrine: Devilfish is best described as chaotic and unpredictable; the simple variation in quality and origin of it's forces means that the tactics used can be anything from mirrors of other nation's tactics to the strange and chaotic hit and run tactics favoured by pirates or anything else imaginable.
Personnel Size : Roughly 1 billion men under arms, with around the same number of combat robots.
# Of Spaceships: 25,000 ships.
Spaceship Classes: A vast array, far too many to list. Includes ships stolen from other nations, armed freighters, Q-Ships, a vast amount of pirate craft labeled as 'raiders' and some ancient ships.
Primary Personal Weapon: AX-31 Assault Carbine (non-standard; bulk-produced and thus most common; coilgun)
Star Ship Weaponry: Everything due to no standardisation. Missiles, mass drivers, lasers, particle beam weapons, directional EMP rams... If it is used as a weapon, it can be found on a Devilfish ship.
Star Ship Designation: None. DFH is used when multiple Devilfish forces are operating together or on enemy IFFs, but otherwise organisations use their own designations.
======================

Economy Info
Description: The economy of Devilfish is a mixed economy heavily leaning towards state control; the 'government', such as it is, is made up of a large amount of corporations and pirates who control all heavy industry and raw materials within Devilfish's territory. However, these groups produce as they like, but are technically government controlled. Private industry exists, but only on a local level as anything larger is nommed by one of the ruling corporations.
======================

Additional Info
History: The early history of Devilfish is highly disputed; every member claims to have founded it, which makes finding out who actually created it highly difficult. However, no matter who created it, the original five members; InterCo, a major robot producer; the Black Hand, one of the largest pirate fleets in the Galaxy; 51-A, major weapons producer and highly unethical researcher; The Hexagon Conglomerate, miners and shippers; and finally Hyperion-Frost, bankers, investors, hedge fund managers and PMC, are the most likely contenders for Devilfish's creation in it's current form.

These five remain among Devilfish's main component organisations, and hold monopolies on their sectors within Devilfish space. The Core had long been a haunt of pirates and other less than desirable factions; this made it less than desirable to anyone, as the Core had no major pockets of resources, and the scum within often united to repulse any assault on them. When The Hexagon Conglomerate discovered several mineral rich systems on a risky Coreward run, they, along with the other members of their corporate alliance and what would become Devilfish, allied with the Black Hand to conquer the Core.

Without the Black Hand's leadership, and before the resources arrayed against them, the alliance conquered the Core and proclaimed the establishment of the Corporate Sector, where they could operate freely. Many pirate bands were soon absorbed into the newly-established Corporate Sector as protection against other corporations. However, over time, the Corporate Sector found itself funding more and more terrorist groups and pirate bands outside it's own space, primarily against competitors. A united force of the Galaxy's largest corporations stormed the Corporate Sector, destroyed the unifying Board of Directors and retreated, content to let the Core return to what it had been and that it's component corporations had been sufficiently weakened.

That is when Devilfish formed as a loose alliance of the former Corporate Sector. Partially for self-preservation, partially for profit and revenge, and partially for thousands of ulterior reasons.
Goals: None. Everyone in Devilfish has their own unique goal and is only in it to get others to do that. Needless to say, this results in very little getting done on a large scale unless a 'oh shit' event happens that everyone scrambles to deal with. Like the organization being directly threatened.
Notes: Nope.
RP Sample/Example: TBF.
Last edited by Lunas Legion on Sat Apr 25, 2015 1:55 pm, edited 2 times in total.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

Confirmed member of Kyloominati, Destroyers of Worlds Membership can be applied for here

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Capsland
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Posts: 1532
Founded: Nov 04, 2013
Civil Rights Lovefest

Postby Capsland » Sat Apr 25, 2015 1:33 pm

The Orson Empire wrote:
Capsland wrote:Well I dont really own a massive monopoly in the galaxy. It's just a collection of big banks from around the Galaxy doing business. Of course they have an army to kill all those pesky pirates ;)

Even still, it is necessary for a group of banks to have that large of an army and navy?

I was thinking something like the Trade Federation from Star Wars :P And there's always taking out those smaller banks that don't comply! xD But it's not the final app anyway so it will change :)
Don't take anything I say seriously... Seriously.
Currently sleeping in the region of Sunalaya


"I drink to forget but I always remember" - Helen the hall monitor

#SingleStateSolution4Ventismar

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The Orson Empire
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Posts: 31630
Founded: Mar 20, 2012
Left-wing Utopia

Postby The Orson Empire » Sat Apr 25, 2015 1:36 pm

Capsland wrote:
The Orson Empire wrote:Even still, it is necessary for a group of banks to have that large of an army and navy?

I was thinking something like the Trade Federation from Star Wars :P And there's always taking out those smaller banks that don't comply! xD But it's not the final app anyway so it will change :)

If you are like the Trade Federation, then I definitely do not trust you.
Lunas Legion wrote:Group Name: Devilfish (a.k.a The Illuminati, MAJ-D, The Patriots, HYDRA, The Shadows of Heaven)
=====================

Basic Info
Population: Estimated at some 1 trillion (includes pirate bands, corporate employees, prisoners, robots)
Flag/National Emblem: None. Most component organisations and units have their own banners and couldn't agree on a single unified flag.
Operation Area: Controls the Galactic Core and surrounding areas. Operates across most of the Galaxy.
Capital World and City: None. Devilfish retains an extremely decentralised command structure, so no one is actually sure who's the leader, although Ekaterina serves as a de facto leader.
=====================

Organization Info
Organization Type: Terrorists/Corporation/Pirates
Description of Organization: Devilfish is the umbrella term for a extremely decentralised alliance of pirates, terrorists and paticualrly ruthless corporations.
Head of Organization: Admiral Ekaterina Frost (de facto; no one acknowledges her as the leader formally, but she fills the role)
====================

Military Info
Military Doctrine: Devilfish is best described as chaotic and unpredictable; the simple variation in quality and origin of it's forces means that the tactics used can be anything from mirrors of other nation's tactics to the strange and chaotic hit and run tactics favoured by pirates or anything else imaginable.
Personnel Size : Roughly 1 billion men under arms, with around the same number of combat robots.
# Of Spaceships: 25,000 ships.
Spaceship Classes: A vast array, far too many to list. Includes ships stolen from other nations, armed freighters, Q-Ships, a vast amount of pirate craft labeled as 'raiders' and some ancient ships.
Primary Personal Weapon: AX-31 Assault Carbine (non-standard; bulk-produced and thus most common; coilgun)
Star Ship Weaponry: Everything due to no standardisation. Missiles, mass drivers, lasers, particle beam weapons, directional EMP rams... If it is used as a weapon, it can be found on a Devilfish ship.
Star Ship Designation: None. DFH is used when multiple Devilfish forces are operating together or on enemy IFFs, but otherwise organisations use their own designations.
======================

Economy Info
Description: The economy of Devilfish is a mixed economy heavily leaning towards state control; the 'government', such as it is, is made up of a large amount of corporations and pirates who control all heavy industry and raw materials within Devilfish's territory. However, these groups produce as they like, but are technically government controlled. Private industry exists, but only on a local level as anything larger is nommed by one of the ruling corporations.
======================

Additional Info
History: TBD.
Goals: None. Everyone in Devilfish has their own unique goal and is only in it to get others to do that. Needless to say, this results in very little getting done on a large scale unless a 'oh shit' event happens that everyone scrambles to deal with. Like the organization being directly threatened.
Notes: Nope.
RP Sample/Example: TBF.

A pop of 1 trillion is probably way too high, especially since you are not even a nation.

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Capsland
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Posts: 1532
Founded: Nov 04, 2013
Civil Rights Lovefest

Postby Capsland » Sat Apr 25, 2015 1:44 pm

The Orson Empire wrote:
Capsland wrote:I was thinking something like the Trade Federation from Star Wars :P And there's always taking out those smaller banks that don't comply! xD But it's not the final app anyway so it will change :)

If you are like the Trade Federation, then I definitely do not trust you.

A big bank with a private army? Who would? xD
Of course I can also be a valuable ally! .-. Anyone? No? Okay
Last edited by Capsland on Sat Apr 25, 2015 1:44 pm, edited 1 time in total.
Don't take anything I say seriously... Seriously.
Currently sleeping in the region of Sunalaya


"I drink to forget but I always remember" - Helen the hall monitor

#SingleStateSolution4Ventismar

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The Fair Republic
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Posts: 1289
Founded: Jan 25, 2012
Ex-Nation

Postby The Fair Republic » Sat Apr 25, 2015 1:44 pm

Group Name: The Key Keepers
=====================

Basic Info
Population: 35,000
Flag/National Emblem: http://flag-designer.appspot.com/gwtfla ... &s=17&c5=1
Operation Area: Between the borders of the great powers
Capital World and City: None
=====================

[b]Organization Info

Organization Type: Smuggler and Spy Organization
Description of Organization: The Key Keepers are able to smuggle goods in and out of the most dangerous parts of the galaxy. They are also available as spies to track enemy ship movements
Head of Organization: Mase Parker
====================

Military Info
Military Doctrine: The Key Keepers use a strategy that relies on agility, speed and pilot skill. They will use their ships to sneak in and out of war zones and discreetly as possible
Personnel Size : 35,000 (Every Key Keeper is trained to pilot and fight space ships)
# Of Spaceships: 20,000
Spaceship Classes: 12,700 A Class Mules (fast smuggling ships) 7,200 Class B Spitfires (Fighter Ships) 60 Cruisers, 39 Gunships, 1 Operations Ship Solar Horizon
Primary Personal Weapon: Each Key Keeper is equipped with a standard blaster rifle and stealth cloak when in plants
Star Ship Weaponry: Each Spitfire is equipped with standard blasters, 15 heat seeking rockets and extra powerful "Wall Shields". Mules have a standard mix of blaster and kinetic projectiles, Wall Shields and stealth cloaks
Star Ship Designation: K.C (Keeper Cruiser)
======================

Economy Info
Description: The Key Keepers charge a fee for their services in blockade running and spying. Their services are available to the highest bidder. However, if a mission is a suicide mission, they won't do the mission and will return the fee
======================

Additional Info
History: The Key Keepers formed in the aftermath of a devastating war. Goods were in short supply. Mase Parker founded the group with 3 others (Now Dead) for the goal of smuggling goods for a price. They stayed underground for a while, slowly picking up new members and faster ships along the way. Mase soon found out that war is good for business as luxuries are in short supply and everyone is looking for information. Mase then started working on the spying ring, planting members in each one of the great powers to keep an ear out for information, Now in old age, Mase is still looking to expand the Key Keepers operations and find a successor to lead the Key Keepers after he dies.
Goals: To Get payed
Notes: The people in the great powers aren't in the inner circle. They are on the streets, looking for goods shortages and keeping an ear out for rumored information on troop movements. There is some conflict among the leadership for Mase to name his successor. This could lead to a split in the organization
RP Sample/Example: viewtopic.php?f=31&t=335535&p=24295166&sid=fa5b9cbd82f563c762e759cfd89d504f#p24295166
Last edited by The Fair Republic on Sat Apr 25, 2015 1:50 pm, edited 1 time in total.
3rd Place-RUWC 23
Runner Up-RUWC 25

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Lunas Legion
Post Czar
 
Posts: 31056
Founded: Jan 21, 2013
Psychotic Dictatorship

Postby Lunas Legion » Sat Apr 25, 2015 1:50 pm

The Orson Empire wrote:
Capsland wrote:I was thinking something like the Trade Federation from Star Wars :P And there's always taking out those smaller banks that don't comply! xD But it's not the final app anyway so it will change :)

If you are like the Trade Federation, then I definitely do not trust you.
Lunas Legion wrote:Group Name: Devilfish (a.k.a The Illuminati, MAJ-D, The Patriots, HYDRA, The Shadows of Heaven)
=====================

Basic Info
Population: Estimated at some 1 trillion (includes pirate bands, corporate employees, prisoners, robots)
Flag/National Emblem: None. Most component organisations and units have their own banners and couldn't agree on a single unified flag.
Operation Area: Controls the Galactic Core and surrounding areas. Operates across most of the Galaxy.
Capital World and City: None. Devilfish retains an extremely decentralised command structure, so no one is actually sure who's the leader, although Ekaterina serves as a de facto leader.
=====================

Organization Info
Organization Type: Terrorists/Corporation/Pirates
Description of Organization: Devilfish is the umbrella term for a extremely decentralised alliance of pirates, terrorists and paticualrly ruthless corporations.
Head of Organization: Admiral Ekaterina Frost (de facto; no one acknowledges her as the leader formally, but she fills the role)
====================

Military Info
Military Doctrine: Devilfish is best described as chaotic and unpredictable; the simple variation in quality and origin of it's forces means that the tactics used can be anything from mirrors of other nation's tactics to the strange and chaotic hit and run tactics favoured by pirates or anything else imaginable.
Personnel Size : Roughly 1 billion men under arms, with around the same number of combat robots.
# Of Spaceships: 25,000 ships.
Spaceship Classes: A vast array, far too many to list. Includes ships stolen from other nations, armed freighters, Q-Ships, a vast amount of pirate craft labeled as 'raiders' and some ancient ships.
Primary Personal Weapon: AX-31 Assault Carbine (non-standard; bulk-produced and thus most common; coilgun)
Star Ship Weaponry: Everything due to no standardisation. Missiles, mass drivers, lasers, particle beam weapons, directional EMP rams... If it is used as a weapon, it can be found on a Devilfish ship.
Star Ship Designation: None. DFH is used when multiple Devilfish forces are operating together or on enemy IFFs, but otherwise organisations use their own designations.
======================

Economy Info
Description: The economy of Devilfish is a mixed economy heavily leaning towards state control; the 'government', such as it is, is made up of a large amount of corporations and pirates who control all heavy industry and raw materials within Devilfish's territory. However, these groups produce as they like, but are technically government controlled. Private industry exists, but only on a local level as anything larger is nommed by one of the ruling corporations.
======================

Additional Info
History: TBD.
Goals: None. Everyone in Devilfish has their own unique goal and is only in it to get others to do that. Needless to say, this results in very little getting done on a large scale unless a 'oh shit' event happens that everyone scrambles to deal with. Like the organization being directly threatened.
Notes: Nope.
RP Sample/Example: TBF.

A pop of 1 trillion is probably way too high, especially since you are not even a nation.


How many 0s are we talking, since I need to know what scale we're using.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

Confirmed member of Kyloominati, Destroyers of Worlds Membership can be applied for here

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Terminus Alpha
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Posts: 1626
Founded: Jan 10, 2015
Ex-Nation

Postby Terminus Alpha » Sat Apr 25, 2015 1:52 pm

The Fair Republic wrote:Group Name: The Key Keepers
=====================

Basic Info
Population: 35,000
Flag/National Emblem: http://flag-designer.appspot.com/gwtfla ... &s=17&c5=1
Operation Area: Between the borders of the great powers
Capital World and City: None
=====================

[b]Organization Info

Organization Type: Smuggler and Spy Organization
Description of Organization: The Key Keepers are able to smuggle goods in and out of the most dangerous parts of the galaxy. They are also available as spies to track enemy ship movements
Head of Organization: Mase Parker
====================

Military Info
Military Doctrine: The Key Keepers use a strategy that relies on agility, speed and pilot skill. They will use their ships to sneak in and out of war zones and discreetly as possible
Personnel Size : 35,000 (Every Key Keeper is trained to pilot and fight space ships)
# Of Spaceships: 20,000
Spaceship Classes: 12,700 A Class Mules (fast smuggling ships) 7,200 Class B Spitfires (Fighter Ships) 60 Cruisers, 39 Gunships, 1 Operations Ship Solar Horizon
Primary Personal Weapon: Each Key Keeper is equipped with a standard blaster rifle and stealth cloak when in plants
Star Ship Weaponry: Each Spitfire is equipped with standard blasters, 15 heat seeking rockets and extra powerful "Wall Shields". Mules have a standard mix of blaster and kinetic projectiles, Wall Shields and stealth cloaks
Star Ship Designation:
======================

Economy Info
Description: The Key Keepers charge a fee for their services in blockade running and spying. Their services are available to the highest bidder. However, if a mission is a suicide mission, they won't do the mission and will return the fee
======================

Additional Info
History: The Key Keepers formed in the aftermath of a devastating war. Goods were in short supply. Mase Parker founded the group with 3 others (Now Dead) for the goal of smuggling goods for a price. They stayed underground for a while, slowly picking up new members and faster ships along the way. Mase soon found out that war is good for business as luxuries are in short supply and everyone is looking for information. Mase then started working on the spying ring, planting members in each one of the great powers to keep an ear out for information, Now in old age, Mase is still looking to expand the Key Keepers operations and find a successor to lead the Key Keepers after he dies.
Goals: To Get payed
Notes: The people in the great powers aren't in the inner circle. They are on the streets, looking for goods shortages and keeping an ear out for rumored information on troop movements. There is some conflict among the leadership for Mase to name his successor. This could lead to a split in the organization
RP Sample/Example: viewtopic.php?f=31&t=335535&p=24295166&sid=fa5b9cbd82f563c762e759cfd89d504f#p24295166


Accepted.

Now, we need nations.
RP Interests: Alt-Hist, Space, 20th Century onward.
In the process of becoming a History teacher.
Center-Left-Libertarian | "Dirty filthy hippie"
Agnostic Atheist
Democrat
LGBT+

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The NAR
Postmaster-General
 
Posts: 11646
Founded: Aug 09, 2013
Ex-Nation

Postby The NAR » Sat Apr 25, 2015 1:56 pm

Terminus Alpha wrote:
The Fair Republic wrote:Group Name: The Key Keepers
=====================

Basic Info
Population: 35,000
Flag/National Emblem: http://flag-designer.appspot.com/gwtfla ... &s=17&c5=1
Operation Area: Between the borders of the great powers
Capital World and City: None
=====================

[b]Organization Info

Organization Type: Smuggler and Spy Organization
Description of Organization: The Key Keepers are able to smuggle goods in and out of the most dangerous parts of the galaxy. They are also available as spies to track enemy ship movements
Head of Organization: Mase Parker
====================

Military Info
Military Doctrine: The Key Keepers use a strategy that relies on agility, speed and pilot skill. They will use their ships to sneak in and out of war zones and discreetly as possible
Personnel Size : 35,000 (Every Key Keeper is trained to pilot and fight space ships)
# Of Spaceships: 20,000
Spaceship Classes: 12,700 A Class Mules (fast smuggling ships) 7,200 Class B Spitfires (Fighter Ships) 60 Cruisers, 39 Gunships, 1 Operations Ship Solar Horizon
Primary Personal Weapon: Each Key Keeper is equipped with a standard blaster rifle and stealth cloak when in plants
Star Ship Weaponry: Each Spitfire is equipped with standard blasters, 15 heat seeking rockets and extra powerful "Wall Shields". Mules have a standard mix of blaster and kinetic projectiles, Wall Shields and stealth cloaks
Star Ship Designation:
======================

Economy Info
Description: The Key Keepers charge a fee for their services in blockade running and spying. Their services are available to the highest bidder. However, if a mission is a suicide mission, they won't do the mission and will return the fee
======================

Additional Info
History: The Key Keepers formed in the aftermath of a devastating war. Goods were in short supply. Mase Parker founded the group with 3 others (Now Dead) for the goal of smuggling goods for a price. They stayed underground for a while, slowly picking up new members and faster ships along the way. Mase soon found out that war is good for business as luxuries are in short supply and everyone is looking for information. Mase then started working on the spying ring, planting members in each one of the great powers to keep an ear out for information, Now in old age, Mase is still looking to expand the Key Keepers operations and find a successor to lead the Key Keepers after he dies.
Goals: To Get payed
Notes: The people in the great powers aren't in the inner circle. They are on the streets, looking for goods shortages and keeping an ear out for rumored information on troop movements. There is some conflict among the leadership for Mase to name his successor. This could lead to a split in the organization
RP Sample/Example: viewtopic.php?f=31&t=335535&p=24295166&sid=fa5b9cbd82f563c762e759cfd89d504f#p24295166


Accepted.

Now, we need nations.

Can you formally accept me?
America, The Military, First Responders, Bernie Sanders, Democracy Liberty, Equality, Freedom of Speech, Right to Bear Arms, Mixed Economic System, Canada, Germany, Leafyishere, IDubbz, FilthyFrank, RONALD REAGAN

Stalinism, Fascism, Feminazism, Feminazis, Feminazis who are still living, Feminazis who are dead, annoying Gay Pride people, FUCKEN WEEABOOS, emos, constantly-depressed people, Donald Trump, Hillary Clinton


If you ever want some QUALITY ASS memes, TG me, and I'll hook you up ( ͡° ͜ʖ ͡°)

User avatar
Lunas Legion
Post Czar
 
Posts: 31056
Founded: Jan 21, 2013
Psychotic Dictatorship

Postby Lunas Legion » Sat Apr 25, 2015 1:57 pm

Terminus Alpha wrote:
The Fair Republic wrote:Group Name: The Key Keepers
=====================

Basic Info
Population: 35,000
Flag/National Emblem: http://flag-designer.appspot.com/gwtfla ... &s=17&c5=1
Operation Area: Between the borders of the great powers
Capital World and City: None
=====================

[b]Organization Info

Organization Type: Smuggler and Spy Organization
Description of Organization: The Key Keepers are able to smuggle goods in and out of the most dangerous parts of the galaxy. They are also available as spies to track enemy ship movements
Head of Organization: Mase Parker
====================

Military Info
Military Doctrine: The Key Keepers use a strategy that relies on agility, speed and pilot skill. They will use their ships to sneak in and out of war zones and discreetly as possible
Personnel Size : 35,000 (Every Key Keeper is trained to pilot and fight space ships)
# Of Spaceships: 20,000
Spaceship Classes: 12,700 A Class Mules (fast smuggling ships) 7,200 Class B Spitfires (Fighter Ships) 60 Cruisers, 39 Gunships, 1 Operations Ship Solar Horizon
Primary Personal Weapon: Each Key Keeper is equipped with a standard blaster rifle and stealth cloak when in plants
Star Ship Weaponry: Each Spitfire is equipped with standard blasters, 15 heat seeking rockets and extra powerful "Wall Shields". Mules have a standard mix of blaster and kinetic projectiles, Wall Shields and stealth cloaks
Star Ship Designation:
======================

Economy Info
Description: The Key Keepers charge a fee for their services in blockade running and spying. Their services are available to the highest bidder. However, if a mission is a suicide mission, they won't do the mission and will return the fee
======================

Additional Info
History: The Key Keepers formed in the aftermath of a devastating war. Goods were in short supply. Mase Parker founded the group with 3 others (Now Dead) for the goal of smuggling goods for a price. They stayed underground for a while, slowly picking up new members and faster ships along the way. Mase soon found out that war is good for business as luxuries are in short supply and everyone is looking for information. Mase then started working on the spying ring, planting members in each one of the great powers to keep an ear out for information, Now in old age, Mase is still looking to expand the Key Keepers operations and find a successor to lead the Key Keepers after he dies.
Goals: To Get payed
Notes: The people in the great powers aren't in the inner circle. They are on the streets, looking for goods shortages and keeping an ear out for rumored information on troop movements. There is some conflict among the leadership for Mase to name his successor. This could lead to a split in the organization
RP Sample/Example: viewtopic.php?f=31&t=335535&p=24295166&sid=fa5b9cbd82f563c762e759cfd89d504f#p24295166


Accepted.

Now, we need nations.



Nations are boring. Terrorism isn't.

Also, population has been added in 0s, because people get confused about British numbering system.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

Confirmed member of Kyloominati, Destroyers of Worlds Membership can be applied for here

User avatar
Elerian
Postmaster-General
 
Posts: 11563
Founded: Aug 31, 2012
Father Knows Best State

Postby Elerian » Sat Apr 25, 2015 1:58 pm

The NAR wrote:Can you formally accept me?


I think you're gonna need to nerf your nation now that the big three have been taken.

User avatar
The NAR
Postmaster-General
 
Posts: 11646
Founded: Aug 09, 2013
Ex-Nation

Postby The NAR » Sat Apr 25, 2015 1:59 pm

Elerian wrote:
The NAR wrote:Can you formally accept me?


I think you're gonna need to nerf your nation now that the big three have been taken.

I've worked it out over TG
America, The Military, First Responders, Bernie Sanders, Democracy Liberty, Equality, Freedom of Speech, Right to Bear Arms, Mixed Economic System, Canada, Germany, Leafyishere, IDubbz, FilthyFrank, RONALD REAGAN

Stalinism, Fascism, Feminazism, Feminazis, Feminazis who are still living, Feminazis who are dead, annoying Gay Pride people, FUCKEN WEEABOOS, emos, constantly-depressed people, Donald Trump, Hillary Clinton


If you ever want some QUALITY ASS memes, TG me, and I'll hook you up ( ͡° ͜ʖ ͡°)

User avatar
The Orson Empire
Post Czar
 
Posts: 31630
Founded: Mar 20, 2012
Left-wing Utopia

Postby The Orson Empire » Sat Apr 25, 2015 2:09 pm

Lunas Legion wrote:
The Orson Empire wrote:If you are like the Trade Federation, then I definitely do not trust you.

A pop of 1 trillion is probably way too high, especially since you are not even a nation.


How many 0s are we talking, since I need to know what scale we're using.

The largest nations have populations in the tens of billions.

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Lunas Legion
Post Czar
 
Posts: 31056
Founded: Jan 21, 2013
Psychotic Dictatorship

Postby Lunas Legion » Sat Apr 25, 2015 2:13 pm

The Orson Empire wrote:
Lunas Legion wrote:
How many 0s are we talking, since I need to know what scale we're using.

The largest nations have populations in the tens of billions.


0s? How much is a billion?
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

Confirmed member of Kyloominati, Destroyers of Worlds Membership can be applied for here

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Elerian
Postmaster-General
 
Posts: 11563
Founded: Aug 31, 2012
Father Knows Best State

Postby Elerian » Sat Apr 25, 2015 2:15 pm

The NAR wrote:
Elerian wrote:
I think you're gonna need to nerf your nation now that the big three have been taken.

I've worked it out over TG


What does that entail?

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The Orson Empire
Post Czar
 
Posts: 31630
Founded: Mar 20, 2012
Left-wing Utopia

Postby The Orson Empire » Sat Apr 25, 2015 2:17 pm

Lunas Legion wrote:
The Orson Empire wrote:The largest nations have populations in the tens of billions.


0s? How much is a billion?

1,000,000,000.

User avatar
Aterian Empire
Spokesperson
 
Posts: 184
Founded: Apr 01, 2015
Ex-Nation

Postby Aterian Empire » Sat Apr 25, 2015 2:17 pm

Looks pretty cool, I think I might join. Here is my App

Nation Name: Aterian Empire
=====================

Basic Info
Population: 10 billion
Flag/National Emblem:
Flag; My flag
National Emblem: This
Territory: Procyon
Capital World and City: (If applicable) Arcadia, Arcadia City
=====================

Military Info
Military Doctrine: The Aterian Military is largely focused on Ground forces, Space forces and air support as they think that these areas are highly important for any military to function they also focus on military intelligence to ensure that when they are attacking that hey have the correct information needed to win the battle. The Aterian military force is smaller then most as they greatly stress the importance on having the best technology and the best training for any soldier in the military.

-Training
Troopers who are the most common soldier within the Empire go through about a 1-2 year boot camp that pushes them to the breaking point and then rebuilds them to be the best that they can be on the battlefield. Most recruits are washed out within the first month of boot camp form the intensity that they go though during bootcamp, by thee time that the recruits are finished bootcamp only the 30% of the recruiting class is left and ready to become Troopers.

-Armor
Trooper within the Empire are equipped with the MkII Battlesuit, the suit is a combination of Titanium alloy and a kevlar suit to increase mobility while adding protection for the user, the suit also has a light shield generator to provide a small about of protection against small arms. The battle suit allows the user to lift 4x his/her weight, as well as increases the users reflexes and speed, and allows air to be sealed in for about fifteen minutes. The suit comes in urban digital camouflage and fits any size fame that the user has, the faceplate has a gasmask look to it.
Peacetime Personnel Size : 20 million
Wartime Personnel Size : 45 million
# Of Spaceships: 1,000 warships w/ 1,500 non military role ships
Spaceship Classes:
Smallest to biggest
Space Gunboat
Frigate
Carrier
Cruiser
Battleship
Super Carrier
Destroyer
Dreadnought

Primary Personal Weapon: Standard personal weapon is the M41 Assault rifle, which fires a 7.62mm pulse round that also splitters on contact with armor.
Star Ship Weaponry: Warships within the Imperial space force reline on both kinetic weaponry and super heated plasma weaponry. The super heated plasma weaponry is used to drain shields and melt armor so then kinetic weaponry can be used to finish the target.
Star Ship Designation: AEN
======================

Economy Info
Description: The Aterian economy is a mix between capitalism and mercantilism however the government does control a portion of the economy, however its most over weapons and military however corporations are allowed to produce weapons also
======================

Government Info
Government Type: Imperial republic
Description of Government: The Aterian Empire has what you would call a Imperial republic, we actually have about three branches branches to our government. First is the executive branch is headed by the emperor who is in control of the whole military, most domestic and foreign affairs. Next is the legislative branch is lead by Parliament, who is responsible for all of the laws of the land. The parliament is also responsible for the impeachment/removing of the emperor when he/she has committed a crime against the country. Finally is the Judicial branch which is responsible for interoperation of all laws and determining of the law is unlawful or lawful. They are also responsible for disputes for between both people and the nation.
Head of State: Emperor Frederick
Head of Government: Prime Minister John
Upper House of Legislature: House of Lords
Lower House of Legislature: House of the People
Ruling Political Party: (If applicable) N/A
Major Political Parties: (If applicable) N/A
======================

Additional Info
History: The war had destroyed much of what Aterians had before the Great Collapse, most of the survivors who where German and English descendants fled to the Procyon system in order to rebuild and hopefully learn form their mistakes. Once they landed on Arcadia they noticed that it was largely misnamed as the planet was incredibly cold and winding, the first few months where hard as the climate made living on Arcadia impossible however the survivors adapted to the extreme cold and windy conditions. Their was two different nations on Arcadia their names where the Aterian Empire who came form the largest and most northern continent then their was the New republic who controlled the middle most continent both nations had opposite ideals as the Aterian Empire was more imperial, capitalist, and cultured; the New Republic was the complete opposite of the Aterian Empire, as both nations grew relations between them collapsed to the point of war. And it was during this fifty year war that the Aterian Empire becomes a hyper militarized nation hellbent on destroying the New Republic, after the war the Aterian Empire became the dominate nation as grew more then three times what it was before the war. Today the Aterian Empire covers 4/6ths of the planet and three planets within the system.
Culture: Think of a militarized version of 20th century Germany and England
Notes: If your looking for a picture of my Armor look Here, also the base for this is my nation.
RP Sample/Example: Just got back into Role playing

429 - Do not remove. This is for tracking purposes.
Last edited by Aterian Empire on Sat Apr 25, 2015 2:48 pm, edited 2 times in total.
My other nation is the Northern Arcadian Empire
Current Tech level: High Post Modern we are around 2290s

This nation doesnt use NS Stats
Imperial News!-Trans-dimensional warp gate discovered and is being researched, the Imperial Fleet engages Chaos forces near Turner 5, first ring of Orbital Defenses have been constructed with plans for a second one being developed

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Lunas Legion
Post Czar
 
Posts: 31056
Founded: Jan 21, 2013
Psychotic Dictatorship

Postby Lunas Legion » Sat Apr 25, 2015 2:25 pm

The Orson Empire wrote:
Lunas Legion wrote:
0s? How much is a billion?

1,000,000,000.


Huh. I always had a billion as 100 million, not 10 million.

Anyway, app is being rejiged as a corporate state rather than an organization, since it would work better. Population will be rejiged as well.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

Confirmed member of Kyloominati, Destroyers of Worlds Membership can be applied for here

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Prusslandia
Powerbroker
 
Posts: 8972
Founded: Jan 14, 2014
Ex-Nation

Postby Prusslandia » Sat Apr 25, 2015 2:27 pm

Hmmm. Any religious fanatics yet ??
Add 7000 to 8000 posts to my post count.
(•_•)
( •_•)>⌐■-■
(⌐■_■)
I’m back owo

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The Orson Empire
Post Czar
 
Posts: 31630
Founded: Mar 20, 2012
Left-wing Utopia

Postby The Orson Empire » Sat Apr 25, 2015 2:29 pm

Lunas Legion wrote:
The Orson Empire wrote:1,000,000,000.


Huh. I always had a billion as 100 million, not 10 million.

Anyway, app is being rejiged as a corporate state rather than an organization, since it would work better. Population will be rejiged as well.

An easy way to remember it is to put in scientific notation.

109 is 1 billion, meaning that it is a 1 with 9 zeros after it. Likewise, 108 is 100 million, which is a 1 with 8 zeros after it.

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Terminus Alpha
Ambassador
 
Posts: 1626
Founded: Jan 10, 2015
Ex-Nation

Postby Terminus Alpha » Sat Apr 25, 2015 2:30 pm

Prusslandia wrote:Hmmm. Any religious fanatics yet ??

I think so.
RP Interests: Alt-Hist, Space, 20th Century onward.
In the process of becoming a History teacher.
Center-Left-Libertarian | "Dirty filthy hippie"
Agnostic Atheist
Democrat
LGBT+

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Elerian
Postmaster-General
 
Posts: 11563
Founded: Aug 31, 2012
Father Knows Best State

Postby Elerian » Sat Apr 25, 2015 2:30 pm

Prusslandia wrote:Hmmm. Any religious fanatics yet ??


Yes, we do.

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The Orson Empire
Post Czar
 
Posts: 31630
Founded: Mar 20, 2012
Left-wing Utopia

Postby The Orson Empire » Sat Apr 25, 2015 2:37 pm

Elerian wrote:
Prusslandia wrote:Hmmm. Any religious fanatics yet ??


Yes, we do.

I suspect the Big Three are going to have to deal with the Cult of Assaya, as they could interfere in our wars and be a nuisance.

Their religion is actually banned in my faction.

User avatar
Terminus Alpha
Ambassador
 
Posts: 1626
Founded: Jan 10, 2015
Ex-Nation

Postby Terminus Alpha » Sat Apr 25, 2015 2:37 pm

The NAR wrote:Nation Name: Galactic Alliance
=====================

Basic Info
Population: 71,000,000,000
Flag/National Symbol
http://fc06.deviantart.net/fs71/f/2011/ ... 39lkf2.png

Territory: http://media.moddb.com/images/downloads ... re_ME3.jpg
Earth-Alliance Space
Capital World and City: Elysium, and a city called Thessia
=====================

Military Info
Military Doctrine: The Alliance has a massive military, which is advanced and powerful. The Galactic Alliance Armed Military Doctrine is organized into three branches: The Alliance Navy, Alliance Marine Corps, and the Alliance Army. Typically, the Alliance uses the strategy known as "Destroy Tue Enemy with Overwhelming Force", which means that most operations are decisive, concentrated, and highly important. Though, to overwhelm the enemy, the Alliance must leave weak points in its own territory.

Alliance Navy: The Alliance Navy is a massive collection of military ships, from Dreadnoughts to Fighters, which are used to battle other forces in space. The Alliance Navy is organized into 37 Fleets, each fleet containing a few thousand ships. During peacetime, the fleets are used primarily for the defense of Alliance Planets and Systems. During wartime, the Navy is split between the defense of Alliance territory and campaigns against enemy forces. The Alliance Navy is iconic for it's unpredictability, using different strategies with each battle, and is well known for rooting out almost all pirate organizations in it's territory.
Alliance Marine Corps: The Alliance Marines are some of the most well trained warriors in the Galaxy, famous for their dedication, loyalty, and sheer skill. Marines are on all Naval Vessels, and operate on all fields of battle. Whether it be in Boarding Parties, on the front-lines, or simply operating fighters, the Marines are there. The Marines typically aren't stationed on a specific planet in large numbers unless it's during wartime. The Marines have separate sub-branches just like the others, most notably the Marine Raiders, who are infamous for their "no prisoners" policy and decisive work behind enemy lines.
Alliance Army: The Galactic Alliance Army is the basic infantry force of the Alliance, consisting of vehicles and soldiers alike. The job of the Army is to defend planets and keep order on worlds, as well as back up Marines during attacks on planets.

Peacetime Personnel Size : 50,000,000
Wartime Personnel Size : 120,000,000
# Of Spaceships: 57,000
Spaceship Classes:
-Dreadnoughts
-Cruisers
-Carriers
-Frigates
-Fighters (Multiple Classes)
-Transports
-Heavy Support
-Light Support
-Battleship
Primary Personal Weapon: NS-51 Thomson
Star Ship Weaponry: Ranges from heavy cannons, to light cannons, to anti-fighter cannons.
Star Ship Designation: ?
======================

Economy Info
Description: The Galactic Alliance depends on a variety of sources to keep a stable economy. With seven main worlds, and dozens of Colonies, the Alliance lives off colonies, whether it be for mass production or agriculture. The Alliance is very dependent on the colonies, but also depends of Capitalism. There are various corporations that are based in the Alliance, but are restricted by the Government.
======================

Government Info
Government Type: Representative Democracy
Description of Government: The Government is very similar to the Government of Earth's Democratic Nations, but was made specifically to prevent the kind of corruption seen on Earth. The Galactic Alliance is a collection of "states", which are actually the 7 worlds, each with two representatives on the Alliance Senate. They are the major decision makers, ensuring that each State is tended to, and that laws are made. Each Colony has a number of representatives (according to population) in a single house known as the House of Representatives.
Head of State: Chancellor Andrew Altman
Head of Government: Vice Chancellor Thomas Hartman
Upper House of Legislature: House of the Senate
Lower House of Legislature: House of Representatives
Ruling Political Party: No ruling party, but the most influential are the Big Three.
Major Political Parties: There are a dozen Political Parties in the Galactic Alliance, but only 3, known as the "Big Three", with the most influence, power, and members. Below are the Big Three:
Conservative Party: The Conservatives have held the chancellery for the past 30 years, and are the most notable of the Three. The Conservatives believe in a strong military to help defend the Alliance and her people, which is a major factor of why the Galactic Alliance has such a massive and powerful military. Conservatives believe in less corporate power, which is why the modern corporations are so restricted. Unlike many other parties, the Conservatives are not interested in pacifying Pirates and Independent Groups. In the eyes of the Conservative Party, pirates and independent groups within Alliance territory are traitors, and suffer the highest extent of Treason Punishments. The Conservatives want to keep the individual of the states as high was possible, but they're countered by the possibility that states could thus secede. Conservatives love the idea of People's Choice. They think that issues such as Gay Marriage and Civilian Gun Ownership should be left up to the people, not the State.

Liberal Party: Liberals are also pro-choice, but seem to support a very strong central government and support powerful corporations. They believe that corporations are vital to the Alliance Economy, as opposed to the Conservative values of small businesses and no all-powerful corporations. Liberals do not like the massive size of the military, saying it is "unnecessary" and "excessive", which does have actual facts backing it. There hasn't been a major conflict with Alliance involvement for over 100 centuries.

Nationalist Party: The Nationalists are the "pride of the Alliance", as they call themselves. They are made up of only "pure" Humans, which means they are all Elysians. The Nationalists believe that the Humans from the Homeworld, Earth, are the purest of all, and deserve the seat of power. While this party is popular among Humans, the various Humanoid Races that adapted to their individual worlds do not like it, calling the Nationalists "Racist".
======================

Additional Info
History: The Galactic Alliance is one of the oldest Galactic powers around, and is traced directly back to the North American Federation, a superpower that existed on Earth long ago. After the Great War, when the remnants of the Human Race began to migrate from Earth out into the endless expanse of space, millions of Americans boarded a fleet of ships known as the "Migrant Nation". It took 3 years of travel for the massive fleet to reach the planet they would make their home: Elysium. It was given it's name because of the massive rolling plains, lush forests, and overall beauty. In addition, it was perfect because of it's proximity to it's sun, Titan. Elysium was located in the perfect location for life, and had a very similar atmosphere to Earth, which made it perfect. For 30 years, the Migrant Nation remained in their ships, orbiting around the planet which small colonies were constructed with the goal of building a structure known as the "Gate". The Gate was a massive tower that shot particles into the atmosphere. The Humans used this device to cycle out the Elysian air for the same type seen on Earth. It took 30 years for the planet's lifeforms to adapt to it, but when the first ships landed at the place that would later be named Thessia, the water was safe to drink, the air was free to breathe, and there was no adaption needed.

For the next 200 years, Elysium grew into a major player in the Galaxy, allying with dozens of other planets into the "Human Federation". This was the first sign of what would soon become known as the Galactic Alliance. Hundreds of years would pass, and the Human Federation would have annexed hundreds of inhabited planets and systems, 12 settled worlds, and would have an organized and powerful military. 787 years after the Migrant Nation left Earth, the Galactic Alliance was made, modeled after the great Democratic Powers of the Earth, making sure to keep the power in the hands of the people while so many other Galactic nations resorted to Imperialism and Dictatorship.

Culture: The Alliance has a few dozen separate races of Humanoids, but the one that's most known is the "Human Race", identical to the Humans of Earth hundreds of years ago. Most people in the Alliance are Humans, and this is because most people that are Humans either live on Elysium or on Colonies which are designed specifically to enable Humans to live there without having to "adapt" to their environment. Citizens enjoy many social and economic freedoms, and they celebrate holidays that have long since been forgotten, such as Christmas and Halloween. Citizens of the Alliance largely believe in God, and follow the different forms of Christianity (though, most are adapted with the exploration of the Cosmos). Citizens love music, especially techno, dubstep, trap, and hip-hop.
Notes:
RP Sample/Example:
https://forum.nationstates.net/viewtopi ... 1&t=324764
429 - Do not remove. This is for tracking purposes.


Accepted
RP Interests: Alt-Hist, Space, 20th Century onward.
In the process of becoming a History teacher.
Center-Left-Libertarian | "Dirty filthy hippie"
Agnostic Atheist
Democrat
LGBT+

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