Terminus Alpha wrote:We have found our Big Three! Now we need a few secondaries/groups, and we will be ready to start!
Looks like me, Stormwrath, and Elerian are the great powers.
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by The Orson Empire » Sat Apr 25, 2015 1:24 pm
Terminus Alpha wrote:We have found our Big Three! Now we need a few secondaries/groups, and we will be ready to start!
by The Orson Empire » Sat Apr 25, 2015 1:25 pm
Capsland wrote:The Orson Empire wrote:
Perhaps the Big Three could force you to decrease your military and end your monopoly on the galactic economy, with the threat of war if you refuse.
Well I dont really own a massive monopoly in the galaxy. It's just a collection of big banks from around the Galaxy doing business. Of course they have an army to kill all those pesky pirates
by Lunas Legion » Sat Apr 25, 2015 1:28 pm
by Capsland » Sat Apr 25, 2015 1:33 pm
The Orson Empire wrote:Capsland wrote:Well I dont really own a massive monopoly in the galaxy. It's just a collection of big banks from around the Galaxy doing business. Of course they have an army to kill all those pesky pirates
Even still, it is necessary for a group of banks to have that large of an army and navy?
by The Orson Empire » Sat Apr 25, 2015 1:36 pm
Capsland wrote:The Orson Empire wrote:Even still, it is necessary for a group of banks to have that large of an army and navy?
I was thinking something like the Trade Federation from Star Wars And there's always taking out those smaller banks that don't comply! xD But it's not the final app anyway so it will change
Lunas Legion wrote:Group Name: Devilfish (a.k.a The Illuminati, MAJ-D, The Patriots, HYDRA, The Shadows of Heaven)
=====================
Basic Info
Population: Estimated at some 1 trillion (includes pirate bands, corporate employees, prisoners, robots)
Flag/National Emblem: None. Most component organisations and units have their own banners and couldn't agree on a single unified flag.
Operation Area: Controls the Galactic Core and surrounding areas. Operates across most of the Galaxy.
Capital World and City: None. Devilfish retains an extremely decentralised command structure, so no one is actually sure who's the leader, although Ekaterina serves as a de facto leader.
=====================
Organization Info
Organization Type: Terrorists/Corporation/Pirates
Description of Organization: Devilfish is the umbrella term for a extremely decentralised alliance of pirates, terrorists and paticualrly ruthless corporations.
Head of Organization: Admiral Ekaterina Frost (de facto; no one acknowledges her as the leader formally, but she fills the role)
====================
Military Info
Military Doctrine: Devilfish is best described as chaotic and unpredictable; the simple variation in quality and origin of it's forces means that the tactics used can be anything from mirrors of other nation's tactics to the strange and chaotic hit and run tactics favoured by pirates or anything else imaginable.
Personnel Size : Roughly 1 billion men under arms, with around the same number of combat robots.
# Of Spaceships: 25,000 ships.
Spaceship Classes: A vast array, far too many to list. Includes ships stolen from other nations, armed freighters, Q-Ships, a vast amount of pirate craft labeled as 'raiders' and some ancient ships.
Primary Personal Weapon: AX-31 Assault Carbine (non-standard; bulk-produced and thus most common; coilgun)
Star Ship Weaponry: Everything due to no standardisation. Missiles, mass drivers, lasers, particle beam weapons, directional EMP rams... If it is used as a weapon, it can be found on a Devilfish ship.
Star Ship Designation: None. DFH is used when multiple Devilfish forces are operating together or on enemy IFFs, but otherwise organisations use their own designations.
======================
Economy Info
Description: The economy of Devilfish is a mixed economy heavily leaning towards state control; the 'government', such as it is, is made up of a large amount of corporations and pirates who control all heavy industry and raw materials within Devilfish's territory. However, these groups produce as they like, but are technically government controlled. Private industry exists, but only on a local level as anything larger is nommed by one of the ruling corporations.
======================
Additional Info
History: TBD.
Goals: None. Everyone in Devilfish has their own unique goal and is only in it to get others to do that. Needless to say, this results in very little getting done on a large scale unless a 'oh shit' event happens that everyone scrambles to deal with. Like the organization being directly threatened.
Notes: Nope.
RP Sample/Example: TBF.
by Capsland » Sat Apr 25, 2015 1:44 pm
The Orson Empire wrote:Capsland wrote:I was thinking something like the Trade Federation from Star Wars And there's always taking out those smaller banks that don't comply! xD But it's not the final app anyway so it will change
If you are like the Trade Federation, then I definitely do not trust you.
by The Fair Republic » Sat Apr 25, 2015 1:44 pm
by Lunas Legion » Sat Apr 25, 2015 1:50 pm
The Orson Empire wrote:Capsland wrote:I was thinking something like the Trade Federation from Star Wars And there's always taking out those smaller banks that don't comply! xD But it's not the final app anyway so it will change
If you are like the Trade Federation, then I definitely do not trust you.Lunas Legion wrote:Group Name: Devilfish (a.k.a The Illuminati, MAJ-D, The Patriots, HYDRA, The Shadows of Heaven)
=====================
Basic Info
Population: Estimated at some 1 trillion (includes pirate bands, corporate employees, prisoners, robots)
Flag/National Emblem: None. Most component organisations and units have their own banners and couldn't agree on a single unified flag.
Operation Area: Controls the Galactic Core and surrounding areas. Operates across most of the Galaxy.
Capital World and City: None. Devilfish retains an extremely decentralised command structure, so no one is actually sure who's the leader, although Ekaterina serves as a de facto leader.
=====================
Organization Info
Organization Type: Terrorists/Corporation/Pirates
Description of Organization: Devilfish is the umbrella term for a extremely decentralised alliance of pirates, terrorists and paticualrly ruthless corporations.
Head of Organization: Admiral Ekaterina Frost (de facto; no one acknowledges her as the leader formally, but she fills the role)
====================
Military Info
Military Doctrine: Devilfish is best described as chaotic and unpredictable; the simple variation in quality and origin of it's forces means that the tactics used can be anything from mirrors of other nation's tactics to the strange and chaotic hit and run tactics favoured by pirates or anything else imaginable.
Personnel Size : Roughly 1 billion men under arms, with around the same number of combat robots.
# Of Spaceships: 25,000 ships.
Spaceship Classes: A vast array, far too many to list. Includes ships stolen from other nations, armed freighters, Q-Ships, a vast amount of pirate craft labeled as 'raiders' and some ancient ships.
Primary Personal Weapon: AX-31 Assault Carbine (non-standard; bulk-produced and thus most common; coilgun)
Star Ship Weaponry: Everything due to no standardisation. Missiles, mass drivers, lasers, particle beam weapons, directional EMP rams... If it is used as a weapon, it can be found on a Devilfish ship.
Star Ship Designation: None. DFH is used when multiple Devilfish forces are operating together or on enemy IFFs, but otherwise organisations use their own designations.
======================
Economy Info
Description: The economy of Devilfish is a mixed economy heavily leaning towards state control; the 'government', such as it is, is made up of a large amount of corporations and pirates who control all heavy industry and raw materials within Devilfish's territory. However, these groups produce as they like, but are technically government controlled. Private industry exists, but only on a local level as anything larger is nommed by one of the ruling corporations.
======================
Additional Info
History: TBD.
Goals: None. Everyone in Devilfish has their own unique goal and is only in it to get others to do that. Needless to say, this results in very little getting done on a large scale unless a 'oh shit' event happens that everyone scrambles to deal with. Like the organization being directly threatened.
Notes: Nope.
RP Sample/Example: TBF.
A pop of 1 trillion is probably way too high, especially since you are not even a nation.
by Terminus Alpha » Sat Apr 25, 2015 1:52 pm
The Fair Republic wrote:Group Name: The Key Keepers
=====================
Basic Info
Population: 35,000
Flag/National Emblem: http://flag-designer.appspot.com/gwtfla ... &s=17&c5=1
Operation Area: Between the borders of the great powers
Capital World and City: None
=====================
[b]Organization Info
Organization Type: Smuggler and Spy Organization
Description of Organization: The Key Keepers are able to smuggle goods in and out of the most dangerous parts of the galaxy. They are also available as spies to track enemy ship movements
Head of Organization: Mase Parker
====================
Military Info
Military Doctrine: The Key Keepers use a strategy that relies on agility, speed and pilot skill. They will use their ships to sneak in and out of war zones and discreetly as possible
Personnel Size : 35,000 (Every Key Keeper is trained to pilot and fight space ships)
# Of Spaceships: 20,000
Spaceship Classes: 12,700 A Class Mules (fast smuggling ships) 7,200 Class B Spitfires (Fighter Ships) 60 Cruisers, 39 Gunships, 1 Operations Ship Solar Horizon
Primary Personal Weapon: Each Key Keeper is equipped with a standard blaster rifle and stealth cloak when in plants
Star Ship Weaponry: Each Spitfire is equipped with standard blasters, 15 heat seeking rockets and extra powerful "Wall Shields". Mules have a standard mix of blaster and kinetic projectiles, Wall Shields and stealth cloaks
Star Ship Designation:
======================
Economy Info
Description: The Key Keepers charge a fee for their services in blockade running and spying. Their services are available to the highest bidder. However, if a mission is a suicide mission, they won't do the mission and will return the fee
======================
Additional Info
History: The Key Keepers formed in the aftermath of a devastating war. Goods were in short supply. Mase Parker founded the group with 3 others (Now Dead) for the goal of smuggling goods for a price. They stayed underground for a while, slowly picking up new members and faster ships along the way. Mase soon found out that war is good for business as luxuries are in short supply and everyone is looking for information. Mase then started working on the spying ring, planting members in each one of the great powers to keep an ear out for information, Now in old age, Mase is still looking to expand the Key Keepers operations and find a successor to lead the Key Keepers after he dies.
Goals: To Get payed
Notes: The people in the great powers aren't in the inner circle. They are on the streets, looking for goods shortages and keeping an ear out for rumored information on troop movements. There is some conflict among the leadership for Mase to name his successor. This could lead to a split in the organization
RP Sample/Example: viewtopic.php?f=31&t=335535&p=24295166&sid=fa5b9cbd82f563c762e759cfd89d504f#p24295166
by The NAR » Sat Apr 25, 2015 1:56 pm
Terminus Alpha wrote:The Fair Republic wrote:Group Name: The Key Keepers
=====================
Basic Info
Population: 35,000
Flag/National Emblem: http://flag-designer.appspot.com/gwtfla ... &s=17&c5=1
Operation Area: Between the borders of the great powers
Capital World and City: None
=====================
[b]Organization Info
Organization Type: Smuggler and Spy Organization
Description of Organization: The Key Keepers are able to smuggle goods in and out of the most dangerous parts of the galaxy. They are also available as spies to track enemy ship movements
Head of Organization: Mase Parker
====================
Military Info
Military Doctrine: The Key Keepers use a strategy that relies on agility, speed and pilot skill. They will use their ships to sneak in and out of war zones and discreetly as possible
Personnel Size : 35,000 (Every Key Keeper is trained to pilot and fight space ships)
# Of Spaceships: 20,000
Spaceship Classes: 12,700 A Class Mules (fast smuggling ships) 7,200 Class B Spitfires (Fighter Ships) 60 Cruisers, 39 Gunships, 1 Operations Ship Solar Horizon
Primary Personal Weapon: Each Key Keeper is equipped with a standard blaster rifle and stealth cloak when in plants
Star Ship Weaponry: Each Spitfire is equipped with standard blasters, 15 heat seeking rockets and extra powerful "Wall Shields". Mules have a standard mix of blaster and kinetic projectiles, Wall Shields and stealth cloaks
Star Ship Designation:
======================
Economy Info
Description: The Key Keepers charge a fee for their services in blockade running and spying. Their services are available to the highest bidder. However, if a mission is a suicide mission, they won't do the mission and will return the fee
======================
Additional Info
History: The Key Keepers formed in the aftermath of a devastating war. Goods were in short supply. Mase Parker founded the group with 3 others (Now Dead) for the goal of smuggling goods for a price. They stayed underground for a while, slowly picking up new members and faster ships along the way. Mase soon found out that war is good for business as luxuries are in short supply and everyone is looking for information. Mase then started working on the spying ring, planting members in each one of the great powers to keep an ear out for information, Now in old age, Mase is still looking to expand the Key Keepers operations and find a successor to lead the Key Keepers after he dies.
Goals: To Get payed
Notes: The people in the great powers aren't in the inner circle. They are on the streets, looking for goods shortages and keeping an ear out for rumored information on troop movements. There is some conflict among the leadership for Mase to name his successor. This could lead to a split in the organization
RP Sample/Example: viewtopic.php?f=31&t=335535&p=24295166&sid=fa5b9cbd82f563c762e759cfd89d504f#p24295166
Accepted.
Now, we need nations.
by Lunas Legion » Sat Apr 25, 2015 1:57 pm
Terminus Alpha wrote:The Fair Republic wrote:Group Name: The Key Keepers
=====================
Basic Info
Population: 35,000
Flag/National Emblem: http://flag-designer.appspot.com/gwtfla ... &s=17&c5=1
Operation Area: Between the borders of the great powers
Capital World and City: None
=====================
[b]Organization Info
Organization Type: Smuggler and Spy Organization
Description of Organization: The Key Keepers are able to smuggle goods in and out of the most dangerous parts of the galaxy. They are also available as spies to track enemy ship movements
Head of Organization: Mase Parker
====================
Military Info
Military Doctrine: The Key Keepers use a strategy that relies on agility, speed and pilot skill. They will use their ships to sneak in and out of war zones and discreetly as possible
Personnel Size : 35,000 (Every Key Keeper is trained to pilot and fight space ships)
# Of Spaceships: 20,000
Spaceship Classes: 12,700 A Class Mules (fast smuggling ships) 7,200 Class B Spitfires (Fighter Ships) 60 Cruisers, 39 Gunships, 1 Operations Ship Solar Horizon
Primary Personal Weapon: Each Key Keeper is equipped with a standard blaster rifle and stealth cloak when in plants
Star Ship Weaponry: Each Spitfire is equipped with standard blasters, 15 heat seeking rockets and extra powerful "Wall Shields". Mules have a standard mix of blaster and kinetic projectiles, Wall Shields and stealth cloaks
Star Ship Designation:
======================
Economy Info
Description: The Key Keepers charge a fee for their services in blockade running and spying. Their services are available to the highest bidder. However, if a mission is a suicide mission, they won't do the mission and will return the fee
======================
Additional Info
History: The Key Keepers formed in the aftermath of a devastating war. Goods were in short supply. Mase Parker founded the group with 3 others (Now Dead) for the goal of smuggling goods for a price. They stayed underground for a while, slowly picking up new members and faster ships along the way. Mase soon found out that war is good for business as luxuries are in short supply and everyone is looking for information. Mase then started working on the spying ring, planting members in each one of the great powers to keep an ear out for information, Now in old age, Mase is still looking to expand the Key Keepers operations and find a successor to lead the Key Keepers after he dies.
Goals: To Get payed
Notes: The people in the great powers aren't in the inner circle. They are on the streets, looking for goods shortages and keeping an ear out for rumored information on troop movements. There is some conflict among the leadership for Mase to name his successor. This could lead to a split in the organization
RP Sample/Example: viewtopic.php?f=31&t=335535&p=24295166&sid=fa5b9cbd82f563c762e759cfd89d504f#p24295166
Accepted.
Now, we need nations.
by The NAR » Sat Apr 25, 2015 1:59 pm
by The Orson Empire » Sat Apr 25, 2015 2:09 pm
by Lunas Legion » Sat Apr 25, 2015 2:13 pm
by The Orson Empire » Sat Apr 25, 2015 2:17 pm
by Aterian Empire » Sat Apr 25, 2015 2:17 pm
Imperial News!-Trans-dimensional warp gate discovered and is being researched, the Imperial Fleet engages Chaos forces near Turner 5, first ring of Orbital Defenses have been constructed with plans for a second one being developed
by Lunas Legion » Sat Apr 25, 2015 2:25 pm
by Prusslandia » Sat Apr 25, 2015 2:27 pm
by The Orson Empire » Sat Apr 25, 2015 2:29 pm
by Terminus Alpha » Sat Apr 25, 2015 2:30 pm
Prusslandia wrote:Hmmm. Any religious fanatics yet ??
by The Orson Empire » Sat Apr 25, 2015 2:37 pm
by Terminus Alpha » Sat Apr 25, 2015 2:37 pm
The NAR wrote:Nation Name: Galactic Alliance
=====================
Basic Info
Population: 71,000,000,000
Flag/National Symbol
http://fc06.deviantart.net/fs71/f/2011/ ... 39lkf2.png
Territory: http://media.moddb.com/images/downloads ... re_ME3.jpg
Earth-Alliance Space
Capital World and City: Elysium, and a city called Thessia
=====================
Military Info
Military Doctrine: The Alliance has a massive military, which is advanced and powerful. The Galactic Alliance Armed Military Doctrine is organized into three branches: The Alliance Navy, Alliance Marine Corps, and the Alliance Army. Typically, the Alliance uses the strategy known as "Destroy Tue Enemy with Overwhelming Force", which means that most operations are decisive, concentrated, and highly important. Though, to overwhelm the enemy, the Alliance must leave weak points in its own territory.
Alliance Navy: The Alliance Navy is a massive collection of military ships, from Dreadnoughts to Fighters, which are used to battle other forces in space. The Alliance Navy is organized into 37 Fleets, each fleet containing a few thousand ships. During peacetime, the fleets are used primarily for the defense of Alliance Planets and Systems. During wartime, the Navy is split between the defense of Alliance territory and campaigns against enemy forces. The Alliance Navy is iconic for it's unpredictability, using different strategies with each battle, and is well known for rooting out almost all pirate organizations in it's territory.
Alliance Marine Corps: The Alliance Marines are some of the most well trained warriors in the Galaxy, famous for their dedication, loyalty, and sheer skill. Marines are on all Naval Vessels, and operate on all fields of battle. Whether it be in Boarding Parties, on the front-lines, or simply operating fighters, the Marines are there. The Marines typically aren't stationed on a specific planet in large numbers unless it's during wartime. The Marines have separate sub-branches just like the others, most notably the Marine Raiders, who are infamous for their "no prisoners" policy and decisive work behind enemy lines.
Alliance Army: The Galactic Alliance Army is the basic infantry force of the Alliance, consisting of vehicles and soldiers alike. The job of the Army is to defend planets and keep order on worlds, as well as back up Marines during attacks on planets.
Peacetime Personnel Size : 50,000,000
Wartime Personnel Size : 120,000,000
# Of Spaceships: 57,000
Spaceship Classes:
-Dreadnoughts
-Cruisers
-Carriers
-Frigates
-Fighters (Multiple Classes)
-Transports
-Heavy Support
-Light Support
-Battleship
Primary Personal Weapon: NS-51 Thomson
Star Ship Weaponry: Ranges from heavy cannons, to light cannons, to anti-fighter cannons.
Star Ship Designation: ?
======================
Economy Info
Description: The Galactic Alliance depends on a variety of sources to keep a stable economy. With seven main worlds, and dozens of Colonies, the Alliance lives off colonies, whether it be for mass production or agriculture. The Alliance is very dependent on the colonies, but also depends of Capitalism. There are various corporations that are based in the Alliance, but are restricted by the Government.
======================
Government Info
Government Type: Representative Democracy
Description of Government: The Government is very similar to the Government of Earth's Democratic Nations, but was made specifically to prevent the kind of corruption seen on Earth. The Galactic Alliance is a collection of "states", which are actually the 7 worlds, each with two representatives on the Alliance Senate. They are the major decision makers, ensuring that each State is tended to, and that laws are made. Each Colony has a number of representatives (according to population) in a single house known as the House of Representatives.
Head of State: Chancellor Andrew Altman
Head of Government: Vice Chancellor Thomas Hartman
Upper House of Legislature: House of the Senate
Lower House of Legislature: House of Representatives
Ruling Political Party: No ruling party, but the most influential are the Big Three.
Major Political Parties: There are a dozen Political Parties in the Galactic Alliance, but only 3, known as the "Big Three", with the most influence, power, and members. Below are the Big Three:
Conservative Party: The Conservatives have held the chancellery for the past 30 years, and are the most notable of the Three. The Conservatives believe in a strong military to help defend the Alliance and her people, which is a major factor of why the Galactic Alliance has such a massive and powerful military. Conservatives believe in less corporate power, which is why the modern corporations are so restricted. Unlike many other parties, the Conservatives are not interested in pacifying Pirates and Independent Groups. In the eyes of the Conservative Party, pirates and independent groups within Alliance territory are traitors, and suffer the highest extent of Treason Punishments. The Conservatives want to keep the individual of the states as high was possible, but they're countered by the possibility that states could thus secede. Conservatives love the idea of People's Choice. They think that issues such as Gay Marriage and Civilian Gun Ownership should be left up to the people, not the State.
Liberal Party: Liberals are also pro-choice, but seem to support a very strong central government and support powerful corporations. They believe that corporations are vital to the Alliance Economy, as opposed to the Conservative values of small businesses and no all-powerful corporations. Liberals do not like the massive size of the military, saying it is "unnecessary" and "excessive", which does have actual facts backing it. There hasn't been a major conflict with Alliance involvement for over 100 centuries.
Nationalist Party: The Nationalists are the "pride of the Alliance", as they call themselves. They are made up of only "pure" Humans, which means they are all Elysians. The Nationalists believe that the Humans from the Homeworld, Earth, are the purest of all, and deserve the seat of power. While this party is popular among Humans, the various Humanoid Races that adapted to their individual worlds do not like it, calling the Nationalists "Racist".
======================
Additional Info
History: The Galactic Alliance is one of the oldest Galactic powers around, and is traced directly back to the North American Federation, a superpower that existed on Earth long ago. After the Great War, when the remnants of the Human Race began to migrate from Earth out into the endless expanse of space, millions of Americans boarded a fleet of ships known as the "Migrant Nation". It took 3 years of travel for the massive fleet to reach the planet they would make their home: Elysium. It was given it's name because of the massive rolling plains, lush forests, and overall beauty. In addition, it was perfect because of it's proximity to it's sun, Titan. Elysium was located in the perfect location for life, and had a very similar atmosphere to Earth, which made it perfect. For 30 years, the Migrant Nation remained in their ships, orbiting around the planet which small colonies were constructed with the goal of building a structure known as the "Gate". The Gate was a massive tower that shot particles into the atmosphere. The Humans used this device to cycle out the Elysian air for the same type seen on Earth. It took 30 years for the planet's lifeforms to adapt to it, but when the first ships landed at the place that would later be named Thessia, the water was safe to drink, the air was free to breathe, and there was no adaption needed.
For the next 200 years, Elysium grew into a major player in the Galaxy, allying with dozens of other planets into the "Human Federation". This was the first sign of what would soon become known as the Galactic Alliance. Hundreds of years would pass, and the Human Federation would have annexed hundreds of inhabited planets and systems, 12 settled worlds, and would have an organized and powerful military. 787 years after the Migrant Nation left Earth, the Galactic Alliance was made, modeled after the great Democratic Powers of the Earth, making sure to keep the power in the hands of the people while so many other Galactic nations resorted to Imperialism and Dictatorship.
Culture: The Alliance has a few dozen separate races of Humanoids, but the one that's most known is the "Human Race", identical to the Humans of Earth hundreds of years ago. Most people in the Alliance are Humans, and this is because most people that are Humans either live on Elysium or on Colonies which are designed specifically to enable Humans to live there without having to "adapt" to their environment. Citizens enjoy many social and economic freedoms, and they celebrate holidays that have long since been forgotten, such as Christmas and Halloween. Citizens of the Alliance largely believe in God, and follow the different forms of Christianity (though, most are adapted with the exploration of the Cosmos). Citizens love music, especially techno, dubstep, trap, and hip-hop.
Notes:
RP Sample/Example:
https://forum.nationstates.net/viewtopi ... 1&t=324764
429 - Do not remove. This is for tracking purposes.
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