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Homeworld [OOC/Signups]

PostPosted: Wed Apr 22, 2015 7:53 am
by G-Tech Corporation
Homeworld
The IC Thread
Image


It is the 26th century. As Humanity begun to explore and colonize nearby star systems, they soon learned that they were not the first sentient species to travel in space. An Ancient race, named "the Progenitors" by archaeologists have left countless ruins on planets across the galaxy, housing advanced technology that the humans took decades to understand. They soon stumbled upon the Hyperdrive. A massive progenitor device capable of opening rifts in space-time through which ships could easily relocate from one end of the galaxy to the other in the matter of mere seconds relative to earth. It defied the theory of relativity and human understanding of the universe, showing how much the expanding young race still did not understand.

The Earthlings quickly learned how to use the hyperdrive, but they had no Idea how it really worked. Hoping to learn more from the progenitors so that perhaps one day the humans could build a hyperdrive of their own, they ventured into more and more remote ruins. During one of these expeditions, human explorers stumbled upon the Sphere. A mysterious mechanism on a desolate planet, devoid of all life, the Sphere was one of the most significant progenitor discoveries after the hyperdrive. Some archaeologists skilled in progenitor symbology believed it was a doomsday device of some sort. Regardless, studies continued on the machine, until it was successfully turned on-line. Around the sphere a shadow emerged, swallowing the day and those foolish intellectuals that had pursued investigation at the cost of safety. Dark and frightening. it grew larger and larger at an increasing rate, expanding outwards at just under the meter an hour, a frozen shockwave of obscurity. At least, at first- the speed of expanse of the sphere accelerated as it grew larger, exponentially larger. Those who ventured inside the sphere out of curiosity never returned, nor did they report back via radio or any other form of communication. Soon, the so-called Dark Sphere was so large the scientists evacuated the planet, then the star system. The star itself could no longer by seen. Soon, other stars went out as well in nearby systems, swallowed whole by the inky tide.

In the following weeks, panic spread across Terran space. Massive ships were built to evacuate populations in every sector, however, the physicists warned that there is little hope to escape with conventional engines. The sphere's rate of growth meant it would catch them rapidly. After some very precise calculations, they made a forecast. In a month, the sphere would reach earth. In the next, it would swallow 18 known galaxies. Nobody could tell what's after, but one thing was for certain- only the speed of the hyperdrive offered salvation, and that salvation was dubious at best.

The evacuation ships were all gathered to earth's orbit, clustered around the great ring of the hyperdrive. Not all could make it to Terra, but it was hoped more could join as the ships jumped away from the approaching doom. In the sky, the sphere only occupied a small portion of visible space. Mere dozens of stars blotted out by the nothingness, a hard thing to be afraid of. In reality though, it has almost reached the Terran's birthplace, according to the brightest minds humanity had to offer. The Hyperdrive was prepared, charged up with the thrumming generators of the entire world. It would warp the ships further and further away every 72 hours. The fate of those left behind under the wailing wall of night was not one to be contemplated.

Now the ships have made it very close to the edge of the known galaxy. The last few jump-points on the Hyperdrive's journey outwards beckon, and beyond them, the emptiness of the space between galaxies. Some more ships are joining the fleet, desperate additions from neglected worlds seeking survival. But if anyone will survive the End of All Things is yet to be seen.




(In short, Big space bubble grows at exponential rate. Nobody knows what happens if you get caught in it or when it will stop growing. Big ships are built to get the hell outta the galaxy using an alien space drive. You'll get to command one of these ships.)

The part below is not mandatory to read. You can also just focus on roleplay and leave it to the ship AI to manage resources. It is, however, a large part of this RP, so you'll miss out on part of the experience if you leave it all to the AI.


There wasn't much time to prepare. Many human ships lack supplies and equipment for the endless journey. Thankfully many vessels were equipped to manufacture needed supplies with the elements drifting in deep space.

Motherships can harvest many resources amongst the stars and planetoids of the galaxy, which include:

Light Elements: Mostly non-metals. Used to build life support systems and in provision production.
Heavy Elements: mostly metals, Used to build ships.
Rare Elements: Mostly Rare Metals. Needed for fancy weapons, fuel, and technology.

...and then use them to make what they need...

The Goods manufactured on board:

Provisions: Food and medical supplies for your crew. You'll be in serious trouble if this runs out. Each unit of crew consumes 1 provisions every 72 hours.
Fuel: Used to propel most spaceships forward and generate energy for ship systems. Better not run out of this either.
Weapon Munitions: Needed for reloading most ship weapons. Manufactured two at a time, for either 2 HE or 2 LE.
Small Arms: Used in Close quarters combat by ship crews. Does not consume munitions. (give 1 small arms to 1 unit of crew to arm them for close quarters battle)
Space Tools and Parts: Used to make repairs and upgrades on ships. (You can assign 1 crew for repair duty with 1 space tools. You can only repair minor damage. Destroyed sections have to be rebuilt from scratch)
Soma: Improves Crew Morale. ( give 1 unit of some for a unit of crew and they will be euphoric... or well, at least, not depressed for the next 72 hours. )
Scientific Equipment: Used up during research and construction.

Each Mothership consists of sections. Each section serves some purpose, though their situational utility may be limited. Each section has 10 HP.

Crew Quarters: Houses 1 unit of Crew or 100 people. Uses 1 energy on average. The ones you start with does not come with crew but you can wake crew up from stasis (see later).
-Costs 2 Light elements, 1 Heavy Elements, 2 space tools 24 hours of work by 2 unit of crew ( can also be 48 hours and 1 crew)-

Reactor: Powers your ship. Consumes 1 fuel each day as it produces about 20 energy. If you cut back on energy use on your ship, You may save fuel here. If you add many sections to your mothership, You may need another reactor.
-Costs 2 Heavy Elements, 1 Rare elements, 2 space tools, 2 crew for 24-

Refinery: Very important section. Refinery has 2 resource collectors that can harvest elements from asteroids and gas clouds. Requires 2 unit of crew and 4 energy to operate at full capacity. Produces up to 2 units of elements each day.
-Costs: 2 Heavy Elements, 1 Light Elements, 2 Space tools, 2 crew for 24 -

Production Facility: Produces space tools & parts, Munitions, Research equipment and small arms, along with fighter-class spacecraft, transports and new resource collectors. Each of these cost 1 heavy element 2 energy and 1 crew for 24 hours to produce. There are 2 assembly lines so Up to 2 constructions can be underway at the same time, however, Each time you want to produce something different you'll have to spend 2 energy and 1 crew for 24 hours to retool the production machinery.
-Costs: 2 Heavy Elements, 2 Space tools, 2 crew for 24 -

Greenhouse: Produces Provisions and soma. 1 Crew and 5 energy can produce 3 provisions here over the course of 24 hours or 3 soma. Occasionally, you may need to add light elements to keep the greenhouse operational.
-Costs: 1 heavy elements, 3 light elements, 2 space tools, 2 crew for 24-

Enrichment Plant: Produces fuel from rare elements. Can use 1 rare element and 2 energy to produce 6 fuel each day.
-Cost: 2 Heavy Elements, 1 light elements, 1 rare elements, 1 Scientific equipment, 2 space tools, 2 Crew for 24 hours.-

Bridge: Must have for all motherships. Whomever controls this, controls the ship. Consumes one Energy each 24 hours.
-Costs: 1 Heavy Elements, 1 light elements, 1 Rare elements, 2 Space tools, 2 crew for 24 hours... though I doubt anyone would be building this one-

Sensor Array: Provides intel about the surrounding sector and transfer research data to other motherships, if you power it with one energy every 24 hours that is.
-Costs: 1 Heavy Elements, 1 Space tools, 1 crew for 24 hours-

Engines: Moves your ship around. Consumes fuel to relocate your ship to any other point in the sector within a short period of time. You can save on fuel if you instead choose to travel slowly. Each movement will have a fuel cost depending on distance and time spent, specific to each sector of space we visit.
-In case it gets destroyed, you'll be spending: 3 Heavy elements, 1 rare elements, 1 light elements, 3 space tools, 3 crew for 24 hours.- Having more then 1 can make your ship faster but the fuel costs will be big. Keep in mind that ships with more sections take more time to travel.

Storage: Stores the stuff you have gathered. Up to 50 units. Consumes no energy.
-Costs 1 Light elements, 1 Heavy Elements, 1 space tools 24 hours of work by 1 unit of crew-

Research & Development: Conducts research and studies Progenitor artifacts. Each research project costs 1 science equipment, 3 energy and 24 hours of work by 1 unit of crew. Only one research can be underway at a time. You can also study artifacts. This costs 2 energy and 24 hours of work by 1 crew.
-Costs 1 Light elements, 1 Heavy Elements, 1 science equipment, 1 space tools 24 hours of work by 1 unit of crew-

Hangar/Docking bay: Launches and receives spacecraft (except for resource collectors, they have their own hangar). Up to 5 transports and/or squadrons of fighter and corvette class ships can reside here. Needs no energy.
-Costs: 2 Heavy Elements, 1 space tools and 24 hours of work by 1 unit of crew-

Flak Cannons: Completely obsolete in the post-factional world. Basic weapons section. Good against small spacecraft and lightly armored targets. Not so much against other Motherships. Consumes 1 energy and 1 munitions when in combat for one hour to deal 1 Flak Damage.
- 1 Heavy elements, 1 space tools and 24 hours of work by 1 unit of crew to build -

Torpedo launchers: Why would you build these? You don't want to hurt anyone now do you? Consume 1 energy, 1 fuel and 1 munitions to deal 1 torpedo damage (or 10HP) (fired once every two hours). Flak cannons and fighters can intercept torpedoes but if they do hit, they may destroy an entire ship section (ship sections have 10 HP).
- 2 Heavy Elements, 1 Space tools and 24 hours by 1 -

There will be additional Sections unlocked via research.

There are also some unbuildable sections. The most important of these is:
Cryosleep deck: Houses 1000 (or 10 units of) crew. You can awake them at any time just be sure to have enough food to feed them and quarters for them to live in. You can Also put crew back to sleep. The Deck is at 100% capacity at the start. Has its own generator that consumes very little (ergo, no) fuel.


There are also different types of spacecraft available... Small spacecraft reside in a mothership's hangar, others remain in space:

Transports and squadrons of fighter and corvette class craft (8 per squadron for fighter, 4 for corvette) are in the hangar.

Everything else will be stationed outside.

The Evacuation ships, or motherships built so far are of distinct classes...

Heisenberg-Class:

Sections:
Bridge
Sensors
Engines
5 Crew quarters
1 Reactor
1 Enrichment plant
1 Refinery
1 R&D
1 Hangar
1 Storage
Cryosleep deck

Ships and Equipment:
2 Transports
20 provisions
19 fuel
2 Small arms
5 Space tools
1 Scientific equipment.


Haber-Class:

Sections:
Bridge
Sensors
Engines
6 Crew quarters
1 Reactor
1 Greenhouse
1 Refinery
1 Hangar
1 Storage
Cryosleep deck

Ships and Equipment:
1 Transports
18 provisions
22 fuel
2 Small arms
8 Space tools.


Ford-Class:


Sections:
Bridge
Sensors
Engines
6 Crew quarters
1 Reactor
1 Production Facility
1 Refinery
1 Hangar
1 Storage
Cryosleep deck

Ships and Equipment:
1 Transports
18 provisions
18 fuel
2 Small arms
4 Space tools.
6 Heavy elements.


Brodie-Class

Sections:
Bridge
Sensors
Engines
7 Crew quarters
1 Reactor
1 Refinery
1 Hangar
1 Storage
2 Cryosleep deck

Ships and Equipment:
2 Transports
18 provisions
18 fuel
2 Small arms
10 Space tools.


Champollion-Class

Sections:
Bridge
Sensors
Engines
5 Crew quarters
1 Reactor
1 Enrichment plant
1 Refinery
1 R&D
1 Hangar
1 Storage
Cryosleep deck

Ships and Equipment:
2 Transports
18 provisions
18 fuel
2 Small arms
5 Space tools.
1 Progenitor artifact


Noah-Class

Sections:
Bridge
Sensors
Engines
5 Crew quarters
1 Reactor
1 Hangar
2 Storage
3 Cryosleep deck

Ships and Equipment:
3 Transports
40 provisions
45 fuel
2 Small arms
13 Space tools.

(HAS NO REFINERY and NO MEANS TO BUILD ONE UNLESS YOU GET HELP FROM OTHER SHIPS OR YOU TEAR YOUR OWN SHIP APART!)


While traveling through space, time will pass, as it does anywhere.

1 hour is the smallest unit of time we measure. Each turn in combat amounts for 1 hour. Your weapons and warships deal and take damage once per hour. Each day, your ship and can spend 6 hours of extra time with traveling and fighting without inhibiting progress on 24 hour projects (such as resource harvesting).


But Beware, In the cold depths of space, the fragile human mind can easily be corrupted.

Your Crew's overall morale will slowly decrease over time. Soma and recreational facilities can improve morale while battles and running out of supplies quickly decreases morale. Low and high morale can have unforeseen consequences.


Work and Fighting isn't the only thing your Crew can be assigned to.

Aside from building sections, working in sections and Fighting in close quarters combat, your crew can also be assigned to:
-simply rest: This may help when morale is very low.
-Conduct Repairs: 1 Space tool is temporarily taken by 1 crew to repair 1 section in 24 hours (You get the space tools back in this case). In some cases, there may be need for an additional unit of resource or goods for the repairs.
-Scuttle Section: Destroy a section, Gain Back All elements used up during construction. Can be also preformed on derelict ships with the help of transports.


Finally, Each Mothership can give orders to its spacecraft...

Transports can transport 8 units of cargo or 2 crew or 4 units of cargo and 1 crew each hour from one ship to the other at the price of 0.5 fuel if the destination is in the same area or 1 fuel if the destination is remote. Can Also Help Scuttle remote ships. When Transporting crew, Each crew unit can take 1 unit of cargo as luggage (space tools, Small arms, Provisions). Transports have 2 HP (Hull points). There is only 1 kind of transport.

A Squadron of fighter class aircraft consume the same quantity of fuel as transport but they are twice as fast, Meaning that in one hour they can go anywhere in the local area, do some fighting and return to their hangar to refuel and rearm. (will consume 1 munitions each battle). They all have 1 HP (hull points). All motherships can build Interceptors from the start. Other spacecraft will be unlocked via research.

- Interceptor: Deals 1 Flak Damage per hour while it uses 1 munitions per hour. 1 HP.
- ???
- ???

Corvettes have the same speed of and fuel use of transports, but they carry 6 munitions so they don't have to return from battle, so often. This means that in the hour they leave the hangar, they won't arrive at the battlefield but they will in the next and use up 2 munitions to deal 2 damage. Corvettes have 4 HP (Hull points)

- ???
- ???

Frigates take 2 hours to get somewhere distant and use up 2 fuel in the process They use half of that when going somewhere close. They all have 12 HP and can Carry 12 munitions.

- ???
- ???
- ???
- ???

Utility ships have speed and fuel use of corvettes. They however have 10 HP. They May or May not be armed.

- ???
- ???
- ???
- ???

Capital Ships... More later.


Alas... There is one more thing I haven't explained...

Each hour you assign your weapons a target. In most cases, they will hit and deal damage.

Flak cannons deal 1 HP damage and cannot be outrun.

Torpedoes Deal 5 HP damage but can be outrun/Dodged by Transports and fighters. Flak cannons can also be aimed to shoot down torpedoes.

???

???

???

???


Research tree will be shown once IC is up.

Also, there are some things Crews specialize in.
Crew Types:
Ace Pilots - +1 HP for all fighter and corvette class spacecraft. Free repairs for all fighters in hangars.
Production Engineers - +1 Production line in each production facility that uses no workers (but still uses energy). Retooling production lines takes no time, but costs 4 Energy.
Space Miners - +1 Resource collector capacity in each refinery (so you can assign more workers and energy to get 3 unit of elements in the end). Refineries with refinery retrofit produce 6. Mobile refineries also gather one more unit of Elements on each trip.
Gene Engineers - +2 Provisions or Soma production in Greenhouses (with the same energy and crew invested). Can also develop special technology.
Particle Scientists - +2 Fuel produced when refining rare elements in Enrichment Plants. Can also develop special technology.


Code: Select all
APP
Mothership's Name:
Short history of the people behind it:
Mothership's Crew type:
Mothership's Class:
Mothership's Appearance (optional):


All credit to Harkback, lord and originator of the concept of Homeworld and her mechanics. Outbound existant vessels, just TG me your stats, and make sure to slap them up in your first IC post. Note that Sensors Jammers will have slightly altered functionality.

PostPosted: Wed Apr 22, 2015 8:04 am
by Shyluz
And here's my post reborn.

Mothership's Name: ESS Forge of Petora
Short history of the people behind it: The crew of the Forge once lived on the hyper-industrialized world of Petora, which was almost immediately consumed by the Sphere. However due to the nature of Petora, they managed to field several motherships in the short months before the Sphere enveloped them. Unfortunately the ESS Homeward, ESS Primaris, and the ESS Petoran Sunset were all caught by the Sphere during the escape from Petora. The Forge is the only known ship to be carrying survivors from Petora.
Mothership's Crew type: Production Engineers - Due to Petora's hyper-industrialized state, all Petorans are well versed in the functions of automated factories.
Mothership's Class: Champollion-Class
Mothership's Appearance: Optional?!? I think not!
Image

PostPosted: Wed Apr 22, 2015 8:47 am
by G-Tech Corporation
Shyluz wrote:And here's my post reborn.

Mothership's Name: ESS Forge of Petora
Short history of the people behind it: The crew of the Forge once lived on the hyper-industrialized world of Petora, which was almost immediately consumed by the Sphere. However due to the nature of Petora, they managed to field several motherships in the short months before the Sphere enveloped them. Unfortunately the ESS Homeward, ESS Primaris, and the ESS Petoran Sunset were all caught by the Sphere during the escape from Petora. The Iron Gateway is the only known ship to be carrying survivors from Petora.
Mothership's Crew type: Production Engineers - Due to Petora's hyper-industrialized state, all Petorans are well versed in the functions of automated factories.
Mothership's Class: Champollion-Class
Mothership's Appearance: Optional?!? I think not!


Looks good to me, happily accepted. You'll be jumping in-system in the first IC post to join the fleet.

PostPosted: Wed Apr 22, 2015 8:48 am
by Shyluz
G-Tech Corporation wrote:
Shyluz wrote:And here's my post reborn.

Mothership's Name: ESS Forge of Petora
Short history of the people behind it: The crew of the Forge once lived on the hyper-industrialized world of Petora, which was almost immediately consumed by the Sphere. However due to the nature of Petora, they managed to field several motherships in the short months before the Sphere enveloped them. Unfortunately the ESS Homeward, ESS Primaris, and the ESS Petoran Sunset were all caught by the Sphere during the escape from Petora. The Iron Gateway is the only known ship to be carrying survivors from Petora.
Mothership's Crew type: Production Engineers - Due to Petora's hyper-industrialized state, all Petorans are well versed in the functions of automated factories.
Mothership's Class: Champollion-Class
Mothership's Appearance: Optional?!? I think not!


Looks good to me, happily accepted. You'll be jumping in-system in the first IC post to join the fleet.


'Aight. Thanks.

PostPosted: Wed Apr 22, 2015 10:27 am
by Cymrea and Cambria
Mothership's Name: Climbing to the Light
Short history of the people behind it: One of the more far-flung colony worlds of Mother Terra, Persica had some warning of the impending doom that consumed the galaxy. Three motherships were constructed, of an aethestically modified design of the Champollion-class, including Pulsing Rush of Longing, and Path to Paradise.

Of the other two Persican arks, the Light has heard nothing since shortly after launch. They were to use the gravity well of the gas giant Adagion to slingshot them toward the Hyperdrive ring at Earth. The planet's size and mass made it ideal for getting the Persicans the long distance to Sol much faster, but the complicated systems of ice rings around Adagion made the endeavour a chancy one. It has been presumed the other two motherships were lost during the risky maneuver.

The same determination to survive the growing Dark Sphere has kept the crew of the Light pushing onward, apparently alone. One bright spark of hope lies in a vault deep within the mothership: an artifact of Progenitor origin, found and secreted aboard mere hours before launch. Only time and study will tell if the artifact represents salvation or devastation for the last people of Persica. Bearing the lesson of those who studied the Dark Sphere in mind, research proceeds cautiously.

Mothership's Crew type: Particle scientists, representing the very best and brightest minds of Persica.
Mothership's Class: Champollion-class
Mothership's Appearance
Image

PostPosted: Wed Apr 22, 2015 10:32 am
by G-Tech Corporation
Cymrea and Cambria wrote:Mothership's Name: Climbing to the Light
Short history of the people behind it: One of the more far-flung colony worlds of Mother Terra, Persica had some warning of the impending doom that consumed the galaxy. Three motherships were constructed, of an aethestically modified design of the Champollion-class, including Pulsing Rush of Longing, and Path to Paradise. Of the other two Persican arks, the Light has heard nothing since the first hyperspace jump. The same determination to survive the growing Dark Sphere has kept the crew of the Light pushing onward, apparently alone. One bright spark of hope lies in a vault deep within the mothership: an artifact of Progenitor origin, found and secreted aboard mere hours before launch. Only time and study will tell if the artifact represents salvation or devastation for the last people of Persica. Bearing the lesson of those who studied the Dark Shpere in mind, research proceeds cautiously.
Mothership's Crew type: Particle scientists, representing the very best and brightest minds of Persica.
Mothership's Class: Champollion-class
Mothership's Appearance


Interesting design and backstory- one thing to note though; there is only one "Hyperdrive" known to exist in the galaxy. As such, your ships would have been fleeing under sublight power, and trying to get to the Hyperdrive itself, which they will have succeeded at when they intercept the fleet near the outer rim of the galaxy.

PostPosted: Wed Apr 22, 2015 10:44 am
by Shyluz
Good to see you here Cyrmea.

PostPosted: Wed Apr 22, 2015 10:45 am
by Harkback Union
Tagging this.

PostPosted: Wed Apr 22, 2015 10:45 am
by Cymrea and Cambria
G-Tech Corporation wrote:Interesting design and backstory- one thing to note though; there is only one "Hyperdrive" known to exist in the galaxy. As such, your ships would have been fleeing under sublight power, and trying to get to the Hyperdrive itself, which they will have succeeded at when they intercept the fleet near the outer rim of the galaxy.

Edited! :)

Shyluz wrote:Good to see you here Cyrmea.

Thanks, Shy. :)

PostPosted: Wed Apr 22, 2015 11:16 am
by G-Tech Corporation
Cymrea and Cambria wrote:Mothership's Name: Climbing to the Light
Short history of the people behind it: One of the more far-flung colony worlds of Mother Terra, Persica had some warning of the impending doom that consumed the galaxy. Three motherships were constructed, of an aethestically modified design of the Champollion-class, including Pulsing Rush of Longing, and Path to Paradise.

Of the other two Persican arks, the Light has heard nothing since shortly after launch. They were to use the gravity well of the gas giant Adagion to slingshot them toward the Hyperdrive ring at Earth. The planet's size and mass made it ideal for getting the Persicans the long distance to Sol much faster, but the complicated systems of ice rings around Adagion made the endeavour a chancy one. It has been presumed the other two motherships were lost during the risky maneuver.

The same determination to survive the growing Dark Sphere has kept the crew of the Light pushing onward, apparently alone. One bright spark of hope lies in a vault deep within the mothership: an artifact of Progenitor origin, found and secreted aboard mere hours before launch. Only time and study will tell if the artifact represents salvation or devastation for the last people of Persica. Bearing the lesson of those who studied the Dark Sphere in mind, research proceeds cautiously.

Mothership's Crew type: Particle scientists, representing the very best and brightest minds of Persica.
Mothership's Class: Champollion-class
Mothership's Appearance


Das ist gut, accepted.

PostPosted: Wed Apr 22, 2015 11:41 am
by Seno Zhou Varada
Tag-zors.

PostPosted: Wed Apr 22, 2015 1:10 pm
by Pac Kindom
I will be in but, will not be able to get an app to,sat or Sunday

PostPosted: Wed Apr 22, 2015 2:02 pm
by G-Tech Corporation
Pac Kindom wrote:I will be in but, will not be able to get an app to,sat or Sunday


No trouble. You have time.

PostPosted: Wed Apr 22, 2015 2:11 pm
by Lunas Legion
Hmm. Some crazy part of me wants to make a Noah. No resource production at all, but moar pop and resources than anyone else at the start?

Fuck yeah.

PostPosted: Wed Apr 22, 2015 2:18 pm
by Shyluz
Lunas Legion wrote:Hmm. Some crazy part of me wants to make a Noah. No resource production at all, but moar pop and resources than anyone else at the start?

Fuck yeah.


I has all the production, we could be symbiotic.

PostPosted: Wed Apr 22, 2015 2:22 pm
by Seno Zhou Varada
Lunas Legion wrote:Hmm. Some crazy part of me wants to make a Noah. No resource production at all, but moar pop and resources than anyone else at the start?

Fuck yeah.

Hey Lunas! Hi.

PostPosted: Wed Apr 22, 2015 2:25 pm
by Lunas Legion
Shyluz wrote:
Lunas Legion wrote:Hmm. Some crazy part of me wants to make a Noah. No resource production at all, but moar pop and resources than anyone else at the start?

Fuck yeah.


I has all the production, we could be symbiotic.


Both the other ships (so far) have production, but I can't help but notice no one has food production yet.

PostPosted: Wed Apr 22, 2015 2:35 pm
by Lunas Legion
APP
Mothership's Name: Icarus-01
Short history of the people behind it: The Icarus is one of some 30 motherships dispatched from the Icarus System. Somewhat odd amongst planets, the Icarus System had few natural resources, but what it did have was a surplus of barren, but habitable and vast planets. The Icarus System became a loose hybrid between a Galactic handyman and a military garrison. The vast amount of space meant that the military was free to use it for mass training, weapons testing, prison camps while the barren nature of the planet meant that it was soon inundated with vast cities sprawling across the non-military planets.

When the Sphere started expanding, the system panicked. The military dockyards were hastily retooled as battleships were refitted into motherships and smaller ships were stripped of their systems to speed up construction. This enabled the system to produce some 30 motherships, but due to the system's long distance from Earth and the vast amount of different courses ships were sent on, it is highly likely that many ships were destroyed by the Sphere.
Mothership's Crew type: Gene Engineers
Mothership's Class: Noah-Class
Mothership's Appearance (optional): Big-Ass Ship. Note the cannons are non-functional, but will be made operational as quickly as possible. For self-defence only, of course.

PostPosted: Wed Apr 22, 2015 2:42 pm
by Seno Zhou Varada
Lunas Legion wrote:
Shyluz wrote:
I has all the production, we could be symbiotic.


Both the other ships (so far) have production, but I can't help but notice no one has food production yet.

MINE!

PostPosted: Wed Apr 22, 2015 2:43 pm
by Shyluz
Seno Zhou Varada wrote:
Lunas Legion wrote:
Both the other ships (so far) have production, but I can't help but notice no one has food production yet.

MINE!


Food... for Parts?

PostPosted: Wed Apr 22, 2015 2:44 pm
by Lunas Legion
Shyluz wrote:
Seno Zhou Varada wrote:MINE!


Food... for Parts?


I gib bodies and tools in exchange for fuel and metal.

PostPosted: Wed Apr 22, 2015 2:53 pm
by Seno Zhou Varada
Lunas Legion wrote:
Shyluz wrote:
Food... for Parts?


I gib bodies and tools in exchange for fuel and metal.

Sure why not all I require is fuel for energy and occasionally light elements. Though if you would like I can grow Soma (morale drugs) for techs.

PostPosted: Wed Apr 22, 2015 2:54 pm
by Shyluz
Seno Zhou Varada wrote:
Lunas Legion wrote:
I gib bodies and tools in exchange for fuel and metal.

Sure why not all I require is fuel for energy and occasionally light elements. Though if you would like I can grow Soma (morale drugs) for techs.


Provisions are good...

PostPosted: Wed Apr 22, 2015 2:55 pm
by Lunas Legion
Seno Zhou Varada wrote:
Lunas Legion wrote:
I gib bodies and tools in exchange for fuel and metal.

Sure why not all I require is fuel for energy and occasionally light elements. Though if you would like I can grow Soma (morale drugs) for techs.


I don't have tech. I just have manpower. Lots and lots of manpower.

PostPosted: Wed Apr 22, 2015 2:55 pm
by Seno Zhou Varada
Shyluz wrote:
Seno Zhou Varada wrote:Sure why not all I require is fuel for energy and occasionally light elements. Though if you would like I can grow Soma (morale drugs) for techs.


Provisions are good...

I know but the best part is with Gene-Engineers I can grow more than the average ship with Greenhouse.