Page 26 of 37

PostPosted: Sun Aug 02, 2015 10:15 am
by Finland SSR
Awesome work, Nat-Spi, as always.

PostPosted: Sun Aug 02, 2015 11:44 am
by Nature-Spirits
G-Tech Corporation wrote:I'm amused at how people think RPers do one or the other- there are plenty of us that walk both sides of the divide.

Well, most people do only do one or the other, so it makes sense that they would assume that others would do the same. *shrug* But yes, I do acknowledge that there are, indeed, people who do both.

Finland SSR wrote:Awesome work, Nat-Spi, as always.

Thanks!

PostPosted: Sun Aug 02, 2015 6:54 pm
by The Starlight
Nature-Spirits wrote:

The P2TM Times


Issue X: Page X, Since 2015
Day of the Week, Month Day, 2015



Merchant on the Silk Road
An interview with Alleniana

By Nature-Spirits
Alleniana — or Allen — is fairly well known to those of us who frequent the Restaurant and the Café. That said, those who don’t know him well might wonder why, if he’s so well known, they haven’t encountered him in any roleplays.

In fact, he’s a fairly accomplished roleplayer. However, he doesn’t engage in character roleplays; he prefers nations.

He first got involved in roleplaying in 2012, when he first found NationStates. “I didn’t quite understand the concept at first,” he said of his beginnings, “but … I quickly got into the swing of things, albeit with one-liners”. He soon abandoned his previous hobby and became involved in several roleplays. “I’d never come across a game that could be social, and competitive, and creative.”

Allen has a passion for history: along with roleplays on P2TM, he enjoys playing historical strategy games, and studies chiefly pre-WWII history in his spare time, along with related pursuits, such as politics, vexillology, and human geography. He is responsible for the creation of P2TM’s Historical RP Group — which is home to many nation roleplayers — and Historical Population Reference Resource. He is also interested in languages, having developed several constructed languages, and he is the founder of the P2TM Translation Service Thread.

When asked about the separation between the character and nation roleplaying communities and his role as a member of both, he said, “It’s interesting [being] significantly involved in both communities, as ordinarily, they’re not going to have too much interaction due to their RPs’ differences.” Interesting indeed; most of P2TM’s residents are firmly entrenched in one group or another, and rarely stray from the community that they know. “[It’s] less of a genre difference as a difference of modality.” As an example, he mentioned post-apocalyptic roleplays, saying that, while there are both character and nation roleplays of that genre, “the two tend not to cross over, because RPers … are going to either be looking at it from the top down or the bottom up.”

He elaborated that “[t]his isn’t necessarily a bad thing”, citing that “different people prefer different topics, themes and styles for RPing”.

That said, “[he] would encourage further interaction, to enable the spread and trade of ideas and concepts, and mutual understanding.” Allen’s unique perspective on the issue seems to have impacted his views on P2TM, and has given him ideas on how to improve the community as a whole. “At the moment,” he said, “it’s almost a sort of dualism; what would work better is something more like a spectrum”. He emphasised that both the character and nation roleplaying communities could benefit greatly, arguing that further interaction could enable the “best of both worlds” and allow roleplayers to approach their craft “from whatever point, and find what they’re enthusiastic about from it.”

In an analogy that showcases his interest for history, he compared P2TM to medieval Eurasia: “one side the east, one side the west; trading, exchanging and becoming more linked, but not merging. And I guess I’m a merchant on the Silk Road, then. Anyway, both are good, if a bit disconnected.”

It is clear that P2TM has a long path of community development ahead. Each year, players come up with new ideas and we advance as a community; and while we have come a long way since the F7 days, further improvement is bound to happen as new perspectives and fresh ideas come about. Allen’s vision for the future of the character and nation roleplaying communities of P2TM is compelling, and perhaps it is time that there is more collaboration and networking between the two.


Nature-Spirits serves as an editor for the P2TM Times. They can be contacted via TG.

I didn't like what the TG did with the BBCode when I previewed it, so I thought it'd be best to just drop this in here.

Thanks, Allen and Nat-Spi, very nice. Issue 5 will be up tomorrow.

PostPosted: Sun Aug 02, 2015 7:29 pm
by Lavan Tiri
Due to trying to wrangle the monstrosity that is TVTropes coding on the IJ trope page, I've an idea for an article. Namely, making trope pages for your RP, and that sorta stuff.

PostPosted: Sun Aug 02, 2015 7:31 pm
by Nightkill the Emperor
Lavan Tiri wrote:Due to trying to wrangle the monstrosity that is TVTropes coding on the IJ trope page, I've an idea for an article. Namely, making trope pages for your RP, and that sorta stuff.

We did that for Elfen High and then everyone forgot it existed.

PostPosted: Sun Aug 02, 2015 7:42 pm
by Lavan Tiri
Nightkill the Emperor wrote:
Lavan Tiri wrote:Due to trying to wrangle the monstrosity that is TVTropes coding on the IJ trope page, I've an idea for an article. Namely, making trope pages for your RP, and that sorta stuff.

We did that for Elfen High and then everyone forgot it existed.

I'm currently working on the Infinite Justice page, making a character tab.

But all that fucking code they use on that site… :?

PostPosted: Sun Aug 02, 2015 7:47 pm
by Nightkill the Emperor
Lavan Tiri wrote:
Nightkill the Emperor wrote:We did that for Elfen High and then everyone forgot it existed.

I'm currently working on the Infinite Justice page, making a character tab.

But all that fucking code they use on that site… :?

Oh my sweet summer child, TV Tropes code is nothing compared to real coding.

PostPosted: Sun Aug 02, 2015 7:53 pm
by Lavan Tiri
Nightkill the Emperor wrote:
Lavan Tiri wrote:I'm currently working on the Infinite Justice page, making a character tab.

But all that fucking code they use on that site… :?

Oh my sweet summer child, TV Tropes code is nothing compared to real coding.

I never intend on pursuing anything where real coding is required, and if I do my friends have instructions to kill me.

And for the record, it's fall child :p

PostPosted: Sun Aug 02, 2015 8:26 pm
by Constaniana
Lavan Tiri wrote:
Nightkill the Emperor wrote:Oh my sweet summer child, TV Tropes code is nothing compared to real coding.

I never intend on pursuing anything where real coding is required, and if I do my friends have instructions to kill me.

And for the record, it's fall child :p

Ah, so you were dropped on your head. This explains a lot. :p.

PostPosted: Sun Aug 02, 2015 8:33 pm
by Lavan Tiri
Constaniana wrote:
Lavan Tiri wrote:I never intend on pursuing anything where real coding is required, and if I do my friends have instructions to kill me.

And for the record, it's fall child :p

Ah, so you were dropped on your head. This explains a lot. :p.

Lolno. I don't have any drain bamage!

PostPosted: Mon Aug 03, 2015 1:51 am
by Alleniana
Lavan Tiri wrote:
Nightkill the Emperor wrote:Oh my sweet summer child, TV Tropes code is nothing compared to real coding.

I never intend on pursuing anything where real coding is required, and if I do my friends have instructions to kill me.

And for the record, it's fall child :p

system.print("ha");
sys.exit(0);
Lavan Tiri wrote:
Constaniana wrote:Ah, so you were dropped on your head. This explains a lot. :p.

Lolno. I don't have any drain bamage!

Does it rain a lot in autumn over there, then? :p

PostPosted: Mon Aug 03, 2015 9:44 am
by Lavan Tiri
Alleniana wrote:
Lavan Tiri wrote:I never intend on pursuing anything where real coding is required, and if I do my friends have instructions to kill me.

And for the record, it's fall child :p

system.print("ha");
sys.exit(0);
Lavan Tiri wrote:Lolno. I don't have any drain bamage!

Does it rain a lot in autumn over there, then? :p

Leaves, yes. Leaves and shrimp.

PostPosted: Mon Aug 03, 2015 5:56 pm
by The Starlight
The Starlight wrote:
Nature-Spirits wrote:

The P2TM Times


Issue X: Page X, Since 2015
Day of the Week, Month Day, 2015



Merchant on the Silk Road
An interview with Alleniana

By Nature-Spirits
Alleniana — or Allen — is fairly well known to those of us who frequent the Restaurant and the Café. That said, those who don’t know him well might wonder why, if he’s so well known, they haven’t encountered him in any roleplays.

In fact, he’s a fairly accomplished roleplayer. However, he doesn’t engage in character roleplays; he prefers nations.

He first got involved in roleplaying in 2012, when he first found NationStates. “I didn’t quite understand the concept at first,” he said of his beginnings, “but … I quickly got into the swing of things, albeit with one-liners”. He soon abandoned his previous hobby and became involved in several roleplays. “I’d never come across a game that could be social, and competitive, and creative.”

Allen has a passion for history: along with roleplays on P2TM, he enjoys playing historical strategy games, and studies chiefly pre-WWII history in his spare time, along with related pursuits, such as politics, vexillology, and human geography. He is responsible for the creation of P2TM’s Historical RP Group — which is home to many nation roleplayers — and Historical Population Reference Resource. He is also interested in languages, having developed several constructed languages, and he is the founder of the P2TM Translation Service Thread.

When asked about the separation between the character and nation roleplaying communities and his role as a member of both, he said, “It’s interesting [being] significantly involved in both communities, as ordinarily, they’re not going to have too much interaction due to their RPs’ differences.” Interesting indeed; most of P2TM’s residents are firmly entrenched in one group or another, and rarely stray from the community that they know. “[It’s] less of a genre difference as a difference of modality.” As an example, he mentioned post-apocalyptic roleplays, saying that, while there are both character and nation roleplays of that genre, “the two tend not to cross over, because RPers … are going to either be looking at it from the top down or the bottom up.”

He elaborated that “[t]his isn’t necessarily a bad thing”, citing that “different people prefer different topics, themes and styles for RPing”.

That said, “[he] would encourage further interaction, to enable the spread and trade of ideas and concepts, and mutual understanding.” Allen’s unique perspective on the issue seems to have impacted his views on P2TM, and has given him ideas on how to improve the community as a whole. “At the moment,” he said, “it’s almost a sort of dualism; what would work better is something more like a spectrum”. He emphasised that both the character and nation roleplaying communities could benefit greatly, arguing that further interaction could enable the “best of both worlds” and allow roleplayers to approach their craft “from whatever point, and find what they’re enthusiastic about from it.”

In an analogy that showcases his interest for history, he compared P2TM to medieval Eurasia: “one side the east, one side the west; trading, exchanging and becoming more linked, but not merging. And I guess I’m a merchant on the Silk Road, then. Anyway, both are good, if a bit disconnected.”

It is clear that P2TM has a long path of community development ahead. Each year, players come up with new ideas and we advance as a community; and while we have come a long way since the F7 days, further improvement is bound to happen as new perspectives and fresh ideas come about. Allen’s vision for the future of the character and nation roleplaying communities of P2TM is compelling, and perhaps it is time that there is more collaboration and networking between the two.


Nature-Spirits serves as an editor for the P2TM Times. They can be contacted via TG.

I didn't like what the TG did with the BBCode when I previewed it, so I thought it'd be best to just drop this in here.

Thanks, Allen and Nat-Spi, very nice. Issue 5 will be up tomorrow.

*scratches neck awkwardly* Maybe Tuesday or Wednesday would be more accurate.

PostPosted: Mon Aug 03, 2015 11:13 pm
by Vancon
Is there a size limit for these? Mines in my factbooks and is maybe 40% done, but it's getting quite out of hand.

PostPosted: Mon Aug 03, 2015 11:28 pm
by TriStates
Vancon wrote:Is there a size limit for these? Mines in my factbooks and is maybe 40% done, but it's getting quite out of hand.


I think its great. Your Tri-readership demands it be published at its original length! :p

PostPosted: Mon Aug 03, 2015 11:34 pm
by Nature-Spirits
The Starlight wrote:
The Starlight wrote:Thanks, Allen and Nat-Spi, very nice. Issue 5 will be up tomorrow.

*scratches neck awkwardly* Maybe Tuesday or Wednesday would be more accurate.

Hey, whenever works. We are all slaves to our schedules, eh? ;)

Vancon wrote:Is there a size limit for these? Mines in my factbooks and is maybe 40% done, but it's getting quite out of hand.

If it gets too long, you can always split it into several sections, each to be published in a different issue under the same title (like a column). Not only does it make for shorter articles that are easier to read, but it adds an article to several issues, instead of just one -- and we could always use more articles.

PostPosted: Mon Aug 03, 2015 11:35 pm
by Vancon
Nature-Spirits wrote:
The Starlight wrote:*scratches neck awkwardly* Maybe Tuesday or Wednesday would be more accurate.

Hey, whenever works. We are all slaves to our schedules, eh? ;)

Vancon wrote:Is there a size limit for these? Mines in my factbooks and is maybe 40% done, but it's getting quite out of hand.

If it gets too long, you can always split it into several sections, each to be published in a different issue under the same title (like a column). Not only does it make for shorter articles that are easier to read, but it adds an article to several issues, instead of just one -- and we could always use more articles.

Have a look and tell me what you think, just size wise. I want to finish it completely before I post it though.

PostPosted: Tue Aug 04, 2015 12:08 am
by Nature-Spirits
Vancon wrote:
Nature-Spirits wrote:Hey, whenever works. We are all slaves to our schedules, eh? ;)


If it gets too long, you can always split it into several sections, each to be published in a different issue under the same title (like a column). Not only does it make for shorter articles that are easier to read, but it adds an article to several issues, instead of just one -- and we could always use more articles.

1. Have a look and tell me what you think, just size wise. 2. I want to finish it completely before I post it though.

1. Sure. Gimme a bit.
2. Oh, of course.

PostPosted: Tue Aug 04, 2015 12:21 am
by Alleniana
The Starlight wrote:
The Starlight wrote:Thanks, Allen and Nat-Spi, very nice. Issue 5 will be up tomorrow.

*scratches neck awkwardly* Maybe Tuesday or Wednesday would be more accurate.

Pish posh, it's already ending Tuesday here. :P
But, in all seriousness, don't rush yourself, it'll be fine.

PostPosted: Tue Aug 04, 2015 12:27 am
by Nature-Spirits
Alleniana wrote:
The Starlight wrote:*scratches neck awkwardly* Maybe Tuesday or Wednesday would be more accurate.

Pish posh, it's already ending Tuesday here. :P
But, in all seriousness, don't rush yourself, it'll be fine.

Tuesday just began an hour and a half ago for me. :o

Speaking of which, I should probably go to sleep at some point soon.

PostPosted: Tue Aug 04, 2015 1:28 am
by Alleniana
Nature-Spirits wrote:
Alleniana wrote:Pish posh, it's already ending Tuesday here. :P
But, in all seriousness, don't rush yourself, it'll be fine.

Tuesday just began an hour and a half ago for me. :o

Speaking of which, I should probably go to sleep at some point soon.

:P Indeed perhaps you should

PostPosted: Wed Aug 05, 2015 10:03 pm
by Grenartia
Any word on the new issue's publication time?

PostPosted: Thu Aug 06, 2015 2:34 am
by Alleniana
Grenartia wrote:Any word on the new issue's publication time?

^
I am wondering if I should begin writing my next article.

PostPosted: Thu Aug 06, 2015 5:41 am
by The Starlight
Alleniana wrote:
Grenartia wrote:Any word on the new issue's publication time?

^
I am wondering if I should begin writing my next article.

Hopefully today.

PostPosted: Thu Aug 06, 2015 11:05 pm
by Alleniana
Need any help, Starlight?