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Homeworld - In Character

PostPosted: Fri Mar 20, 2015 5:16 pm
by Harkback Union
OOC

CURRENT DAY(s):
The 7th - 9th

CURRENT SECTOR:
The Storm

MORALE & HEALTH:

Morale goes from 0 to 10. 0 Morale means your crew goes insane with fear and depression. 10 Morale means your crew is having a really, really good time. Having very low or very high morale can impact your crew's performance in various ways.

Health goes from 3 (healthy) to 0 (dead). Works similarly to morale.


- New Paradise -
Concerned (5)
Healthy


- Kharbarinth -
Concerned (5.5)
Healthy


- Silence in the Dark -
Concerned (5)
Healthy


- Excelsior -
Concerned (5)
Healthy


- Camelot -
Concerned (5)
Healthy


- Providence -
Concerned (5)
Healthy

Reasearch:
There are 3 types of tech. There are the ones that increase efficiency of your existing systems. Second, there are techs that unlock New ships and ship sections to build. Third, there are theoratical techs that are useless on their own but may unlock powerful future techs (efficiency and system techs may also unlock new techs). You never know for sure what future techs will be unlocked. There may be dead-ends in the tech tree too. Also keep in mind that large portions of the tech-tree will remain hidden in the first few sectors.

Now, In case it wasn't cleared out earlier, Each tech takes one functional r&d section for 24 hours, 1 crew for 24 horus, 1 science equipment and 3 energy to research.

THE TREE


>----( Corvette-Classics )----( Heavy Corvette )----

>----( Frigate-Classics )----

>----( Deep-space Scanning )----( Sensor Jammer )----I

>----( A.S. )----(Automatons)----I
-------W---------(Sentient Computers)----I

>----( Reactor Retrofit )----I (Dead End)

>----( Refinery Retrofit )---->( Mobile Refineries )----

>----( Quark Physics )----( Fission Catalysator )----I
--------------W-------------( Monopole Magnetics )----( Magfluid Synthsesis )


--------------M------------( Nanomedicine )----
>----( Nano-Bionics )----( Neural Implants )----

--------------W------------( Gene-refined crops )----

>----( MagFluid Shielding )----( Coil Guns )----


>----( Ion Cannons )----

Orange can only be researched by particle-scientists.

Green can only be researched by gene-engineers.

Blue can only be researched by mother ships with a fluid sample.

Purple can only be researched with Ion Storm Data

Descriptions:

Corvette Classics (system): Everybody knows how to build Corvettes... but not out here in the middle of nowhere with such limited resources. We'll need to design a compact production line if we want to build those beasts. (Unlocks Corvette Facility section (1 HE, 1 Tools, 1 crew for 24h to build), Light Corvette squadron (1 Corvette part, 1 Energy, 1 crew for 24 hours to assemble) and production of Corvette parts (in production plants, cost 1HE just like everything else)).

Heavy Corvette (Efficiency & System): +1 HP to all corvettes. Unlocks Heavy Corvette (1 Corvette part, 1 HE 1 Energy, 1 ST 1 crew for 24 hours to assemble). The Heavy Corvette Has +1 Damage output (deals 3 HP flak Damage at the expense of 3 munitions) and carries 3 more munitions (9 in total). Has the same speed and fuel use of light corvettes.

Frigate Classics (system): Frigates are more sophisticated spacecraft. They don't fit into hangars and remain in space after they are produced. They require 1 unit of crew to be stationed on board which in most cases consumes provisions from their mothership. (Unlocks Frigate Facility section (2 HE, 2 Tools, 2 crew for 24h to build), Support frigate (2 frigate part, 3 light elements, 2 energy, 2 crew for 24 hours to assemble. Support frigates do repairs quickly and efficiently on all ship classes and mothership sections. They also produce provisions for themselves.) and production of frigate parts (in production plants, cost 1HE just like everything else)).

Deep-space Scanning (efficiency): It seems like the factory sensors aren't Very powerful. In fact, without the scanner probe, it wouldn't be possible to tell what's inside those clouds of dust. I little tweaking with our existing sensors and/or with the blueprints of future ones should allow us to learn more about our surroundings. (extends sensor range, reveals new areas to explore, tells you what resources can be found in areas (in case the sensor probe gets blown up))

Sensor Jammer (System): Allows you to build sensor Jammers that hide your ship's contents from the eyes of your opponents! Costs: 1 Heavy Elements, 1 Rare Elements, 1 Scientific equipment, 1 space tools and 2 crew for 24 hours. The sensor jammer costs 3 energy each day to run. During these days, You will only need to telegram your ledger to the current OP. You can also hide your tech choices.

Artificial Sentience (Theoratical): Development and use of sophisticated robots was banned on earth and its colonies for some reason centuries ago. Nobody is going to enforce those laws anymore so we might as well give artificial sentience another try. Maybe they can figure out these progenitor puzzles. (helps decipher progenitor artifacts... probably)

Automatons (System): These human-sized machines will do what you tell them to... most of the time. Allows you to build automaton hall ship section (Costs 1 LE, 1 HE, 1 ST, 1 Crew for 24 hours) and after the hall is complete, allows manufacture of Automatons in Production Facilities (cost 1HE like everything else.). Each automaton hall can house 5 automatons. Automatons can replace crew work in Refineries, Corvette, Frigate and capital ship facilities, Manufacturing Plants, can do repairs and construct sections. They can't do Research nor can they crew frigates.

Sentient Computer (System): A Large supercomputer with its own thought. Not Very clever at the start but Its knowledge will expand over time, especially if it is fed with ample energy and information. May unlock new techs or help with research. (Allows construction of Sentient Computer Module (1HE, 1RE, 1Space Tools, 1 Scientific equipment, 3 crew for 24 hours). Consumes 2 energy when running. It can run in 5 states:
-Free State. Just run the computer. It will do something on its own.
-Free State with access to sensors. Run the computer and let it learn from sensor data. You will also have to run your sensors for this to work.
-Free State with access to databanks. Let the Computer learn on its own from the ship's records of human knowledge and history.
-Free State with access to progenitor relics. Require you to have a progenitor artifact on board. The Computer will take a look.
-Program/oversee the sentience. 1 crew, 3 energy and 1 R&D module can study the code of the computer and make modifications if deemed needed.

As the computer gets more advanced, new states may be unlocked. You can retrofit the sentient computer with the following:
-Sensors and tools for communication (Gives him something to look at and talk to the humans with). Costs 1 ST and 1 Crew for 24 hours (the computer can run in the meanwhile).
-More Ram (makes him less forgetful). Costs 1 SE and 1 crew for 24 hours.

You should log the computer's activity in your ledger. Record what it did each day since its inception to get a good picture on how advanced it is and what it knows.

Reactor Retrofit (system): Our brilliant chief engineer figured out a way to improve our reactor's efficiency by 50%!... one can only wonder why the designers of the reactor didn't think of this. (Allows you to retrofit/upgrade reactors with more efficient systems. Price of Retrofit for one reactor: 1 space tools for 24 hours (does not get used up) 1 scientific equipment for 24 hours (does not get used up either!), 1 Crew for 24 hours. Retrofitted reactors produce +10 Energy per day with the same fuel use. Very slight chance (1%) of reactor meltdown every 24 hours.)

Refinery Retrofit (system):Yet another brilliant idea from our chief engineer. (Allows you to retrofit/upgrade refineries with more efficient systems. Price of Retrofit for one refinery: 1 space tools for 24 hours (does not get used up) 1 scientific equipment for 24 hours (does not get used up either!), 1 Crew for 24 hours. Retrofitted refineries produce twice the income with the same workforce. Energy use however is doubled. Slight chance (4%) of refinery mal-function every 24 hours.)

Mobile Refineries (system):Our chief engineer thinks that we could build ships that collect and refine elements from remote areas and bring them back to the mothership! (Mobile refineries are assembled in Frigate facilities (so you'll also need frigate classics research.). They cost 2 Frigate parts, 2 Light elements and 2 crew for 24 hours to build. 1 crew has to be stationed on the ship in the end (they will continue to consume provisions from the mothership).)

Quark physics (theoratical): Thanks to the hyperdrive, Insane thought experiments can now be actualized and tested in reality. (Unlocks the 2 techs below.)

Fission Catalysator (system): Some complicated equations tell us that if we were to blend tiny quantities of various synthetic subatomic particles with the fuel rods used in our reactors, We could make sure that the end product of fission cycle is a useful, non-radioactive pack of Heavy Elements. (Unlocks another reactor Retrofit that costs 1 scientific equipment (will get used up!), 1 Space tools (Will also get used up) and 2 crew for 24 hours. This retrofit will not make your reactor unsafe*. It will allow you to Harvest 1 free unit of Heavy elements for every 3 fuel you use up in your reactor and increase the reactor's energy output by 5.)

*(any more then it already is)

Monopole Magnetics (theoratical): Reqs Quark Physics, in case its not obvious from the tech tree. Figuring this one out would probably mean an instant nobel-prize back on earth. (Nobody knows what this will yield.)

Magfluid Synthesis (system): Magfluid synthesis allows construction of Magfluid Plant (1He, 1ST, 1 SE, 2 Crew for 24) mothership section. There, 1 Crew and 3 Energy can turn 1 Heavy and 1 Rare Elements into 2 Magfluid under 24 hours.

Nano-Bionics (theoratical): Yet another thing that used to be illegal on earth. Nano-bionics could greatly enhance human capabilities. (Will probably allow you to create super humans)

Nanomedicine (system): These nanobots will heal your crew from all known disease, provided that you have an infirmary where its produced and distributed. Allows you to build Infirmary ship section (2 LE, 1 HE, 1 SE, 1 ST, 3 crew for 24 hours) which will automatically improve your crew's health if it drops below healthy if its provided with 4 energy and 2 provisions. (only need these supplies when ship is not healthy. Crews from other ships can be transported here for treatment)

Neural Implants (system): These nanobots will dig into your crew's nerve system to improve their dexterity and reduce their response time, if you have an implant center section (1 LE, 1 HE, 1 RE, 1 SE, 1 ST, 3 Crew for 24 hours) that is. The implant center automatically upgrades your entire crew's capabilities at the price of 2 Soma and 5 energy, though you can skip on the soma if you don't mind your crew suffering through the operation. Soldiers armed with small arms and space tools get 50% stronger in close combat, Fighters gain +1 EP (Evasion point. Counts as HP but needs no repair after battle). Ships from other crews can also visit your implant center... all, right I seriously messed up that sentence. I'm really tired okay?

Gene-refined crops (efficiency): + 1 Provisions production in greenhouses.

MagFluid Shielding (system): Shield your ships with MagFluidTM! Allows construction build "MagFluid Shield Generator" ship section that can shield your mothership from damage at the expense of energy. (The generator Costs 1 LE, 1 RE, 1 ST, 1 SE, 2 Crew for 24 and 1 Magfluid if you have 10 ship sections or less, 2 fluid if you have 20 or less, 3 if you have 30 or less and so on. Every time your ship crosses the 10, 20, 30... section threshold, you'll have to add 1 more magfluid to the generator to make it work. The Generator can be turned on with 2 energy for 24 hours. It will then shield the ship from up to 10 HP damage during the day. For each HP damage shielded, your mothership will lose 1 energy. If you run out of energy, The shield goes off-line.)


Coil Guns (system): The Coil guns (1 HE, 1 Magfluid, 1 ST, 2 Crew for 24) buildable with this tech are good against corvettes. Coilguns shoot using 1 ammo and 4 energy. They deal 2 HP damage to usual targets + 2 HP against corvettes.

Ion Cannons (system): Requires Ion storm data to research! The Ion Cannon ship section (1 HE, 1 RE, 1 ST, 2 Crew for 24) buildable with this tech are good bigger ships. Ion cannons cannot target corvettes, fighters and transports. They can however target capital ships. They use 5 energy each hour to deal 5 HP damage to their target.

Ledger:

Every mothership should create a ledger every 24 IC hours (except for in the first sector, where you only need to make one ledger for the first 3 days). In the first part of the ledger, Write down what your mothership and its crew was up to in the last 24 hours and where was energy spent (what stuff you ordered). In the second part of the ledger, you should list every type of section your mothership is capable of constructing. Then, first list how many operational sections you have, then how many damaged ones, then list how many you built or lost during the day and also how many were damaged or repaired during the day. Then, do the same with resources, goods, spacecraft and research.

Alternatively, you can write a ledger any way you want, as long as it contains all the information about your mothership.

PostPosted: Fri Mar 20, 2015 5:16 pm
by Harkback Union
Image

The second jump... Space distorts around the fleet of space ships that gathered around the hiperspace drive. A Tunnle-like surreal layer surrounds the fleet for again... then, They find themselves in a sparse asteroid field. There is a planet and a moon nearby, out of reach for the fleet. There also seems to be a cloud of gas and dust orbiting the nearby volcanic planet, inhibiting ship movement by similar magnitude as the nebula.
Image

This is not where the fleet was meant to go... but that is of little surprise. The scanner probe has Identified 2 asteroids and a slow but steady comet nearby, equidistant from each other. They are within 25 kilometers from the drive so they all qualify as close targets. It would take about 3 fuel and one hour for each mothership to get to close targets. There are also 2 objects out of scan range. They are about 25-50 Kilometers from the drive and are distant targets from the hyperdrive and from all other objects (takes 6 fuel in one hours).

The second Sector:

Asteriod one:
5 Light elements and 10 Heavy Elements harvestable

Asteroid two:
5 Rare Elements harvestable 10 Heavy Elements harvestable

Comet:
4 Light, 1 Rare and 2 Heavy Elements harvestable

Note, movement between the above 3 targets count as close.

Large Distant Object:
An asteroid. Unknown composition

Small distant Object:
Has the shape of a Toaster. Dark black outside.


Important
If Resource collectors or mobile refineries of different factions attempt to harvest from the same source at the same time without there being enough for everyone, there may be accidents happening as they try to mine the same chunk of matter. Resource collectors and all ships can be ordered to kamikaze into other ships or attempt to tear them apart with their mining beams.

PostPosted: Fri Mar 20, 2015 9:06 pm
by G-Tech Corporation
Bridge, Noah-Class vessel Kharbarinth
Unidentified Nebula

Stoic grumbled as the welders went to work; it wasn't in his nature to idly set by even as his friends disassembled the vessel that was his charge. So much had been sacrificed to make this vessel, despite her ramshackle nature. Still, the engineering staff had made a fair point; without a means of procuring further materials for retrofitting and maintenance, let alone sustenance and energy, the Kharbarinth was just another dead end and failed endeavor in the pursuit of the survival of the people of the Bells. It would have to do. They didn't need five hundred individuals out of cryo this moment anyway.

The tall bearded man turned back to the view screen, flashes of light of the electromagnetic display showing up three distinct dust clouds in the nebula rich in minerals vital to the continued efforts of the crew. He nodded to the engineers, and spoke to Gallus, the chief. His tones were as deep as the vanished seas of Al-Mars, but sonorous, a symphony of the ocean instead of her fury.

"Your recommendation is sound. With more structural components, and a source for the enricher, we will prosper." The grey greatcoat felt heavy with the weight of command then, and the burly bruiser nearly winced at the imperious tone in his voice, but none of his emotions reached his face.

The helmsman entered the new course, and chugging along at a barely moving velocity, the Kharbarimth set course. On her hull, modules disappeared, chewed down to components, and new ones appeared.

Day 1:
2 Crew taken out of Stasis
1 Crew Module Disassembled (+2 LE, +1 HE)
Travel to Cluster 3 in 23 Hours (-1 Fuel)
1 Fuel burned for Energy
Constructed Refinery: 2 Crew @ 24 (-2 HE, -LE, -2 ST)
-6 E for Maintenance (ran Sensors)

Day 2:
2 Crew taken out of Stasis
Refinery @ 2 Crew harvests 3 RE w/ 6 E
Constructed Refinery: 2 Crew @ 24 (-2 HE, -LE, -2 ST)
-5 E for Maintenance

Day 3:
Refineries @ 4 Crew harvest 6 HE w/ 12 E
1 Fuel burned for Energy
3 Fuel used to return to jump gate in 1 Hour
2 Crew fed 2 Provisions
-6 E for Maintenance (ran Sensors)


At Jump Gate
Overall: 5 Energy
Storage: [99/124] 38 Provisions, 37 Fuel, 2 Small Arms, 8 HE, 3 RE, 9 Space Tools
Hangar: [3/5] 3 Transports
Tech: None
Modules:
Bridge (-1 E/D) | Sensors [-1 E/D] | Engines | 4 Crew Quarters [4/4] (-4 E/D) | Reactor | 2 Refinery [4/4] | Hanger | Enrichment Plant | 2 Storage | 3 Cryosleep [26/30]

PostPosted: Sat Mar 21, 2015 8:07 am
by The Burning Sun
Hyperspace Jump Complete

Perfectly on cue, the swirling maelstrom of energy dissipated, depositing the crew of the Silence in the Dark into the first stop of their endless journey. As the lighting slowly flickered back online and strategic readouts flashed with new data, the ship's crew slowly awoke, pulled out of cryosleep by the ship's computer. The first to awake was the captain, from his personal cryopod on the ship's bridge. As he stared out the viewports into the great beyond, a faint smile touched his lips, lips that moved barely a second later with the orders his crew were so desperately waiting for.

"Commence operations"

Ledger:
Day 1:
5 Crew taken out of stasis
Travel to Cluster 1(1 Hours, -3 Fuel)
Harvested 2 HE(2/5 Crew with 24 Hours)
Constructed Production Facility(24 Hours with 2/5 Crew and 2/5 Space Tools, -2 HE)
Researched Refinery Retrofit(24 Hours with 1/5 Crew and 1/1 Science Tools)
-1 Fuel burned for Energy(18 Remaining)
-14 E for Maintenance and Research(6 Remaining)

Day 2:
Harvested 2 HE(24 Hours with 2/5 Crew)
2 Science Tools Produced(24 Hours with 2 HE and 2/5 Crew, both production lines)
Refitted Refinery(24 Hours with 1/2 Science Tools, 1/5 Space Tools, and 1/5 Crew)
-1 Fuel Burned for Energy(26 E Total, 17 Fuel Remaining)
-14 E for Stuff(12 Total)

Day 3:
Harvested 2 HE and 2 LE(24 Hours with 2/5 Crew)
Researched Reactor Retrofit(24 Hours with 1/2 Science Tools and 1/5 Crew)
Built 2nd R&D Section(24 Hours with 1/1 Science Tools, 1/5 Crew, 1/5 Space Tools, 1 HE, and 1 LE)
1 Science Tools Produced(24 Hours with 1 HE and 1/5 Crew)
-1 Fuel burned for Energy, -3 Fuel used for return to Hyperspace(22 E total, 13 Fuel Remaining)
-19 E for Stuff(3 Remaining)
-5 Provisions

At Jump:
Resources - 3 E, 1 HE
Storage - 37/66(15 Provisions, 13 Fuel, 1 HE, 1 Science Tools, 5 Space Tools, 2 Small Arms)
Hanger - 2/5(2 Transports)
Tech - Reactor/Refinery Retrofit
Modules -
Bridge(-1 E) | Sensors(-1 E) | Engines | 5 Crew(5/5) | Reactor | Refinery(Refitted) | Production Facility(Science Tools/Science Tools) | Hanger | Enrichment Chamber | 1 Storage | 1 Cryotray(5/10) | 2 R&D

PostPosted: Sat Mar 21, 2015 8:47 am
by Seno Zhou Varada
New Paradise... Champollion-Class

Hyperspace engaging... hyperspace jump complete... error hyperspace malfunction....analysis underway... error 101 Code: God's control... initiating software repair... no repair available... computer going offline... offline.

The computer screens flashed as 200 cryosleep pods opened including the captains. After a few minutes the alarms turned off and the captain quickly began to look at the computer screen. In a bit of shock he realized the error with the hyperdrive and he couldn't do anything about it. He then closed the window and began issuing orders to the computer and the crew. Then he began sending messages to the other ships.

Code: Select all
From New Paradise
To other motherships

We have arrived in an unknown system and our hyperdrives have warped us into an unknown section of space it seems. We'll be heading to sector 3 and begin harvesting HE and RE for fuel and building projects. Our mothership as a Champollion-Class will be able to research new technologies and we have an artifact. We'll see to researching as much as possible as soon as possible so we got that area of specialization covered. Hopefully we can also have a production ships and a combat ship soon but that may be many days away. Our fuel levels and provision levels are good. If you have more info or a report please respond.


For reference.
Champollion-Class

Sections:
Bridge
Sensors
Engines
5 Crew quarters
1 Reactor
1 Enrichment plant
1 Refinery
1 R&D
1 Hangar
1 Storage
Cryosleep deck

Ships and Equipment:
2 Transports
18 provisions
18 fuel
2 Small arms
5 Space tools.
1 Progenitor artifact

Day 3

Champollion-Class

Sections:
Bridge
Sensors
Engines
5 Crew quarters
1 Reactor
1 Enrichment plant
1 Refinery
1 R&D
1 Hangar
1 Storage
Production facility
Cryosleep deck

Ships and Equipment:
2 Transports
14 provisions
11 fuel
2 Small arms
3 Space tools.
2 Research equipment
1 Progenitor artifact
6 energy


Day 1
Move to sector 3 -1 hour 3 fuel
Awaken 200 crew from cryosleep
-1 fuel for 20 energy
-4 energy for bridge, sensors, and refinery
Get 2 HE (refinery)

Day 2

Awaken 2 units of crew
Build a production facility -2 HE, 2 space tools, 2 crew units for 24 hours
-4 energy for bridge, sensors, and refinery
Get 2 HE (refinery)

Day 3
-4 provisions (14 left)
- 8 energy for bridge, sensors, refinery, and 2 constructions
Production facility - 2 units (24 hours), 2 HE, and 4 energy = 2 research equipment
Refinery - 2 units (24 hours), -2 energy, = 1 HE and 1 RE
-3 fuel to get back to the hyperdrive in 1 hour

PostPosted: Sat Mar 21, 2015 12:32 pm
by Aidannadia
Providence

The Director awoke crom Cryosleep. "Praise those before us," He prayed as he pried himself from the chamber. He waisted no time heading to the bridge to assess the situation. He awoke the remaining 300 of the 500 crew members and contacted them through the announcement system. "Those before us have brought us to an unexpected location. Our borthers will be woken up when the time comes. Our progeny works in mysterious ways."

A collective "Praise those before," resonated throughout the ship.

"We will be gathering resources before another jump commences in 72 hours. Continue research of the artifact," The Director signed off.

Day 1
3 crew taken from stasis
Travel to Cluster 1-(-3fuel; -1hour)
Burned 1 fuel for Energy-(+20 energy; -1 fuel)
Collect 2 LE-(2 crew; -4 energy; +2 LE)
Research Artifact(1 crew; -2 energy; Artifact begin used.)
Maintenance(-4 energy[Bridge + 3 Crew quarters])

Day 2
Collect 2 LE (2 crew; -4 energy; +2 LE)
Research Artifact(1 crew; -2 Energy; Artifact being used.)
Burned 1 fuel for Energy-(+20 energy; -1 fuel)
Maintenance(-4 energy[Bridge + 3 Crew quarters])

Day 3
Collect 2 HE (2 crew; -4 energy; +2 HE)
Research Artifact(1 crew; -2 Energy; Artifact being used.)
Maintenance(-4 energy[Bridge + 3 Crew quarters])
Food(-3 provisions)
Return to Jump Gate(-3 fuel)

10 Energy
4 LE; 2 HE; 13 Fuel; 15 provisions (34/66 storage)
3 Research of Artifact(Unknown results)

PostPosted: Sat Mar 21, 2015 12:50 pm
by Pac Kindom
Camelot

As the Camelot drops out of hyperspace the ship's crew slowly awoke, pulled out of cryosleep by the ship's computer. First set of pods to open are the bridge and engineer team's. As they enters the bridge lighting flickered on and as they settled in there seats view screen switched on display data. After a few minuets studied they found they were in the middle of a resource-rich nebula with three distinct dust clouds.

Day 1:
4 Crew taken out of Stasis
Refinery 2 Crew harvests 2 LE (- 4 E)
Travel to Cluster 1 in 1 Hours (-3 Fuel)
1 Fuel burned for Energy (13 Remaining)
Researched Refinery Retrofit(24 Hours with 1 Crew and 1 Science Tools)


Day 2:
Refinery 2 Crew harvests 1 HE 1 LE(- 4 E)
Refitted Refinery(24 Hours with 1 Science Tools, 1 Space Tools, and 1 Crew)
1 Fuel burned for Energy (11 Remaining)


Day 3:
Refinery 2 Crew harvests 2 HE 2 LE(- 8 E)
1 Fuel burned for Energy (6 Remaining)
3 Fuel used to return to jump gate in 23 Hour
Constructed Greenhouse: 2 Crew @ 24 (-1 HE, -3 LE, -2 ST)
4 Crew fed 4 Provisions


At Jump Gate
Energy: 20
Storage: [34/50] 16 Provisions, 15 Fuel, 2 Small Arms, 3 Space Tools, 2 HE, 2 LE
Hangar: [2/5] 2 Transports
Tech: Refinery Retrofit
Modules:
Bridge(-1 E) | Sensors(-1 E) | Engines | 5 Crew(4/5)(-4) | Reactor | Refinery(Refitted) | Enrichment plant | R&D| Hanger | 1 Storage | 1 Cryosleep(6/10)

PostPosted: Sat Mar 21, 2015 5:24 pm
by G-Tech Corporation
Command Bridge, Kharbarinth
Jump Point, Unidentified Nebula

Stoic grinned as the decorators performed a reverse burn successfully, bringing the hulking vessel back down to a steady rotation around the probe and energy point that was the hyperspace drive. The helmsman sang out, giving information on the course and headings of the objects in the region; it was good. None on collision course with the drive, and, as Stoic swiftly realized, no other vessels ready for the jump. The Kharbarinth was the first back, with only one central hour until the jumpdate. He frowned. Hopefully the others would return too; they would be competition for resources, but humanity needed every soul that could be saved from this wreck of civilization.

As the hour ticked by his anxiousness grew, but then sensors pinged a vessel surging in from the direction of the same cluster the Bells had harvested; the Silence. Her sleek lines compared to the utilitarian blockiness of the Kharbarinth were beauty in the void, and Stoic reviewed his logs. The men there were other men of science, knowledgeable about the firm realities of the universe- moreover, their builders had had the foresight to equip their ship with a well-stocked research lab, an amenity the Bells lacked. He opened a hail, via the shortwave comms on a directional broadband laser.

Hail, the Silence. Communications open, vessel Kharbarinth addressing. We are the first two to arrive at the jump point, and maybe the only; as such, our captain, Stoic, proposes a trade in our waiting hour; we have an excess of provisions, and our sensors have measured an upgraded configuration on your refinery. If you see fit to share your technique and lend us the use of your equipment for the retrofit, he would be happy to dispatch a transport with enough provisions for five hundreds in exchange.


At a nod from the captain, some of the crew began loading the pallets of nutrichems into one of the utility shuttles; it was a reasonable offer, and Stoic hoped the men of the Silence would accept.

PostPosted: Sat Mar 21, 2015 9:44 pm
by Excidium Planetis
The Bridge of Mothership Excelsior (Champollion Class)
Unidentified Nebula

"Well, it looks like we arrived... somewhere." remarked Adrian X. Velderrain, the de facto leader of the ship. A former engineer and the organizer of Excelsior's construction, most of the crew knew and respected him.

"It seems the hyperdrive malfunctioned. Can't trust ancient alien technology." Bishop Wade, Commander of the Excelsior and ex-Colonel in the Astronautical Engineers, grumbled. "It was the alien tech that got us into this mess in the first place! There'd still be an Earth were it not for the damn scientists who opened this whole can of worms."

Chief Technician Elizabeth Silverstein chose that moment to speak up "That is because some were reckless despite warnings. We will be more careful. Progenitor Tech may yet be our only hope. Now if you excuse me, we need to get our research underway."

Day 1:
Travel to Cluster 3 in 1 Hour (-3 Fuel)
1 Fuel burned for 20 Energy
Awakened 2 Crew from Cryosleep
Refinery harvests (2/5 Crew, -4 Energy) : 1 Rare and 1 Heavy Element
Maintained Crew Quarters (-2 Energy)
Maintained Bridge (-1 Energy)

Day 2:
Refinery 2 Crew harvests (2/5 crew, -4 Energy) : 2 Heavy Elements
Maintained Crew Quarters (-2 Energy)
Maintained Bridge (-1 Energy)

Day 3:
Awakened 3 Crew from Cryosleep
Refinery harvests (2/5 crew, -4 Energy) : 1 Rare and 1 Heavy Element
Construct Production Facility (2/5 crew, -2 space tools, -2 Heavy Elements)
Study Artifact (1/5 crew, -2 Energy)
1 Fuel burned for 20 Energy
Travel to jump gate in 1 Hour (-3 Fuel)
Maintained Crew Quarters (-5 Energy)
Maintained Bridge (-1 energy)
Fed Crew (-5 Provisions)


Power: 14 Energy
Storage: [34/66] 13 Provisions, 10 Fuel, 2 Small Arms, 2 HE, 2 RE, 3 Space Tools
Hangar: [3/5] 2 Transports
Tech: None
Modules:
Bridge (-1 E/D) | Sensors [-1 E/D] | Engines | 5 Crew Quarters [5/5] (-5 E/D) | Reactor | Refinery [2/2] | Hanger | Enrichment Plant | Storage | Cryosleep [5/10] | Production Facility

PostPosted: Sat Mar 21, 2015 10:32 pm
by Ralnis
The Ordos Marsa

"Hyperspace rift has been completed. Next rift recharged in 72 hours. Current plotting is off the current knowledge of Human mapping. Scans have shown that the Human fleet is within an unknown nebula that is rich with resources that can be harvested. Crew is at the ready for orders." The navigational crew was giving a general standby on what the captain wanted to do. The entire fleet was either based on production, carrying refugees, or even scientific works as they generally have the notion that Humanity can survive and find a new home. The idea was considered a complete opposite for the Ordos Marsa.

Many of the crew were farmers and genetics who saw the only true hope for Humanity now is to be nomadic. They had been giving the mantel of breadbasket for the fleet but they wander for how long will they be able to stay together without going their separate ways or the Hyberdrive diverging from the known maps again. Though they don't have much to complain since a swarming black mass is on their tails.

Set Course to Sector 3 with in 1 hour( -3 Fuel, 19 Fuel left)
Harvest 2 HE( -4 energy)
- 10 Energy( 6 energy) on ship
1 fuel burned for 20 energy( 18 fuel left)


Constructed Production Facility for 24 hours( 2 Space Tools and 2/6 Crew Units used, 2 HE used)
Harvest 1 RE and 1 HE( 18. 5 Fuel left, - 4 energy)
- 10 Energy ( 6 energy) for the ship
burn 1 Fuel( 17.5 Fuel) for 20 energy( 26 energy)


Production Facility up and running
Harvested 1 RE and 1 HE( 16.5 Fuel left, 18 energy left)
spend 1 Fuel for 20 energy( 15.5 Fuel left, 38 energy left)
Spend 2 HE for 2 Scientific tools( 4/38 energy, 2 HE, 2 Crew for 24 Hours)
Burn 1 RE for 6 Fuel( 21.5 Fuel)
Jumped back to Hyberdrive in 1 Hour( 19. 5 Fuel)
6 Provisions used for 6 crew(12 Provisions)
6 Provisions grown( 10/ 34 energy 4/6 crews)
10 Energy used


Current statistics
Energy: 14
Cargo: 19.5 Fuel, 18 Provisions, 2 Scientific Tools, 1 RE( 40.5/50)

PostPosted: Sun Mar 22, 2015 7:12 am
by The Burning Sun
G-Tech Corporation wrote:Command Bridge, Kharbarinth
Jump Point, Unidentified Nebula

Stoic grinned as the decorators performed a reverse burn successfully, bringing the hulking vessel back down to a steady rotation around the probe and energy point that was the hyperspace drive. The helmsman sang out, giving information on the course and headings of the objects in the region; it was good. None on collision course with the drive, and, as Stoic swiftly realized, no other vessels ready for the jump. The Kharbarinth was the first back, with only one central hour until the jumpdate. He frowned. Hopefully the others would return too; they would be competition for resources, but humanity needed every soul that could be saved from this wreck of civilization.

As the hour ticked by his anxiousness grew, but then sensors pinged a vessel surging in from the direction of the same cluster the Bells had harvested; the Silence. Her sleek lines compared to the utilitarian blockiness of the Kharbarinth were beauty in the void, and Stoic reviewed his logs. The men there were other men of science, knowledgeable about the firm realities of the universe- moreover, their builders had had the foresight to equip their ship with a well-stocked research lab, an amenity the Bells lacked. He opened a hail, via the shortwave comms on a directional broadband laser.

Hail, the Silence. Communications open, vessel Kharbarinth addressing. We are the first two to arrive at the jump point, and maybe the only; as such, our captain, Stoic, proposes a trade in our waiting hour; we have an excess of provisions, and our sensors have measured an upgraded configuration on your refinery. If you see fit to share your technique and lend us the use of your equipment for the retrofit, he would be happy to dispatch a transport with enough provisions for five hundreds in exchange.


At a nod from the captain, some of the crew began loading the pallets of nutrichems into one of the utility shuttles; it was a reasonable offer, and Stoic hoped the men of the Silence would accept.

Hard at work, the bridge crew labored at their individual stations, carefully coordinating hundreds of men as the Silence in the Dark slid through space, finally coming to a rest a hundred meters off the side of what seemed to be the only other mothership ready to jump. Mere minutes after arrival, the bridge screens lit up as the comm arrays, located in front of the main "head," lit up with an incoming message.

Mere moments after reception, the Silence's arrays lit up once again as the captain sent his response.

For the longest time, my people have Wandered in exile. To see other humans being so forthcoming is rather...reassuring. We would be pleased to accept your offer, and we hope our relationship will be a long and prosperous one.

PostPosted: Sun Mar 22, 2015 7:34 am
by G-Tech Corporation
Command Bridge, Kharbarinth
Jump Point, Unidentified Nebula

Stoic nodded as words pulsed back along the comms array from the Silence, declaiming their agreement to the trade. He sent the message down to the hangar, and after a minute the sweeps showed up the small body crossing the infinitesimal space to the other torchbearer of mankind.

We are all men, all brothers in this passage- lights flung into the future. Only those who have abandoned their birthright do we not welcome. I too, wish for a prosperous future; this knowledge and the food to continue our sojourning amongst the stars are but the security of all made manifest. If you are exiles, so are we- to seek a new home for man is our charge.


As the transport landed inside the Silence the tall tanned figures of the men of the Bells deplaned, bearing hunks of grown food and nutrichems on grav-jacks. Some bore helmets for atmospheric protection, but others walked bare-headed, their deep black hair shimmering in the pale hangar lights. Swiftly they conducted the trade, exchanging pallets of sustenance for data-dump drives and some precision physics machines, before the transport lifted off anew to return ere the time of the jump.

PostPosted: Sun Mar 22, 2015 8:03 am
by Seno Zhou Varada
New Paradise

The men and women looked through the few windows the ship had. The windows however never really provided a good look into space as they were heavily sealed and armored to protect against the vacuum of space. But what was seen was amazing. The few mother ships all sitting at the jump point for the hyperdrive was astounding with the light bits of color from the nebula. The last few alcoholic drinks were being shared equally among the crew except for the captain who must remain sober. Honestly despite how amazing this was for humanity it was also tragic. Earth was probably gone into the damn thing and the thing would possibly swallow the universe. Not to mention the fact that even if the thing stops and shrinks what lasting effects would it have on the universe? How many possibly sentient species would it destroy? Could humanity even find a new home? Hell humanity might even die without knowing what happens due to freak accidents or another race destroying us or not being able to outrun that thing. However despite all this the captain prepared and sent a message to the other mother ships.
Code: Select all
From New Paradise
To remaining mother ships

First all mother ships away from the jump gate need to return at once or you'll be left behind. Second we need to start deciding what we'll be in this fleet. Whether combat, production, research, or a mix we need to contribute. New Paradise can be a food producing and production ship with the ability to research if needed but we'll need at least one combat ship so if we run across hostile life we can defend ourselves. However it would be preferable that all mother ships have at least one weapon. However most of our fleet should be production with one or two research ships. Please decide on your specialization. New Paradise out.

PostPosted: Sun Mar 22, 2015 10:56 am
by Harkback Union
Proidence.

The Study of the progenitor artifact progressed little at first but on the third day, The research team's tireless work has resulted in deciphering the some mysterious progenitor symbols that puzzled mankind for eras. The Providence was then able to extract valuable information from the artifact.

Which I'll send via telegram.



Excelsior

Analysis of the Artifact revealed that it consists of 2 major components. A power source, the kind of already well known by humans. After Its turned on, It usually produces 5 units of energy for weeks before it shuts down. It is currently off-line. The second component is a device of unknown purpouse. Separating the power source from the device seems feasible but it may damage the device. Alternatively, the device could be turned on by activating the power source.


All Ships that refined matter from the nebula

Refinery Technicians across the fleet founds a strange substance among the dust collected from the nebula. Its properties do not fit that of any known stable element. Its slimy, its sticky and red. Also, seemingly useless. There has been a significant buildup of this substance in the filters of the Refinery which was removed and placed in separate containers. Now each ship's crew faces a dilemma. Should they store the red goo or shoot it back into space?

PostPosted: Sun Mar 22, 2015 11:45 am
by Harkback Union
- The 2nd jump occurs -

PostPosted: Sun Mar 22, 2015 12:21 pm
by G-Tech Corporation
Bridge, Kharbarinth
Asteroid Belt

Another sector, another disappointment. It seemed the hyperdrive was becoming increasingly erratic, and could hardly be trusted to get a man from one side of a sector to another, let alone across the vast reaches of stars that would be needed to flee the onrushing wall of night. But crying over spilled milk was not the way of the men of Kharbarinth. Stoic, upon hearing of the occurrence, had merely shrugged and ordered a jump to the nearby asteroid rich in the light metals the monolithic generation ship needed for more construction. As the mining rigs bored into the surface, he was informed of a large quantity of unidentified matter the rigs had picked up in the nebula. Some form of red goo, possibly organic, highly unscientific. Treating it with caution, the scientists loaded all the goo into one of the transports, and slaved the navicomputer to their office; they would study it remotely while holding the transport a few kilometers outside the hangar , to prevent any possible contamination until the fleet reported back on the precise composition of the substance.

Kharbarinth jumps to Asteroid one for 3 fuel in one hour.
Harvesters mine out the 5 LE, refine elements at Refineries 1 + 2 using 3 crew and 10 Energy.
1 Crew retrofit Refinery 1
-5 E for maintenance
1 Fuel burnt for energy.


Start-
At Jump Gate
Overall: 5 Energy
Storage: [97/124] 33 Provisions, 37 Fuel, 2 Small Arms, 8 HE, 3 RE, 9 Space Tools, 1 Science Equipment
Hangar: [3/5] 3 Transports
Tech: Refinery Retrofit
Modules:
Bridge (-1 E/D) | Sensors [-1 E/D] | Engines | 4 Crew Quarters [4/4] (-4 E/D) | Reactor | 2 Refinery [4/4] | Hanger | Enrichment Plant | 2 Storage | 3 Cryosleep [26/30]

End-
At Asteroid 1
10 Energy
Storage: [98/124] 33 Provisions, 33 Fuel, 2 Small Arms, 5 LE, 8 HE, 3 RE, 9 Space Tools, 1 Science Equipment
Hangar: [3/5] 3 Transports (1 Red Goo)
Tech: Refinery Retrofit
Modules:
Bridge (-1 E/D) | Sensors [-1 E/D] | Engines | 4 Crew Quarters [4/4] (-4 E/D) | Reactor | 2 Refinery 4 [9/9] | Hanger | Enrichment Plant | 2 Storage | 3 Cryosleep [26/30]

PostPosted: Sun Mar 22, 2015 12:50 pm
by Excidium Planetis
Excelsior Bridge
Sector 2


"Alright, it seems the Hyperdrive worked this time. We'd best not waste time."

"Agreed, Adrian. Silverstein, what's on the to do list?" Commander Wade asked, appearing strangely at ease despite his usual temperament.

"With the production facility complete, we've begun manufacturing scientific equipment. Research should begin tomorrow. Meanwhile, I'm interested in the two objects outside the scanner probe's range... particularly the Asteroid. I believe exploring these might prove beneficial. " the Chief Technician replied.

"What about our Progenitor device?" Adrian asked the scientist.

"It's up to you whether we should activate it. It seems harmless enough."

"Absolutely not! As Commander of this vessel, I say we do not activate this Alien device under any circumstances!" Wade bellowed. "We don't want a black hole on our ship, do we?"

"Please remain calm, Commander. You may command this vessel, but I am in charge of the operation. Do not forget that if it wasn't for me, you'd still be a poor veteran on a colony world about to be consumed by the Darkness. Now, Ms. Silverstein, is there any indication this device is harmful?"

"No, I do not believe so."

"Activate it. It might be helpful."

Put 3 Crew back in Cryosleep
Enrichment (-1 Rare Element, -2 Energy) : 8 Fuel
Move to Large Distant object (-6 Fuel)
Scan Large Object (-1 Energy)
Refinery harvest (1/5 crew, -2 energy) : 1 Heavy Element
Produce Science Equipment (1/5 crew, -1 Heavy Element, -2 Energy) : 1 Science Equipment
Produce Munitions (1/5 crew, -1 Heavy Element, -2 Energy) : Munitions
Activate Progenitor Device : ???
Maintained Crew Quarters (-2 Energy)
Maintained Bridge (-1 energy)


Power: 2 Energy
Storage: [35/66] 13 Provisions, 12 Fuel, 2 Small Arms, 1 HE, 1 RE, 3 Space Tools, 1 Science Equipment, 1 Munitions
Hangar: [3/5] 2 Transports
Tech: None
Modules:
Bridge (-1 E/D) | Sensors (-1 E/D) | Engines | 5 Crew Quarters [2/5] (-2 E/D) | Reactor | Refinery [2/2] | Hanger | Enrichment Plant | Storage | Cryosleep [8/10] | Production Facility (tooled for Science Equipment, Munitions)

PostPosted: Sun Mar 22, 2015 12:59 pm
by Seno Zhou Varada
Day 4, New Paradise

The New Paradise as well as the other mother ships arrived at once again, not the system they were supposed to be at. As 200 crew members were ordered to go to cryosleep some of the refinery technicians reported some red goo like stuff. The reports were very strange and all barrels of the goo except a really small one were ordered to be jettisoned at the planet for sh*ts and giggles (well at the planet the goo was just a bit too unknown) and the small barrel of it was to be kept under high monitoring so if it started to do something it would be jettisoned.

Next as the gene-engineers they were it would be a priority for them to start making a greenhouse to grow provisions and if needed the drug Soma. Soma interestingly enough was able to be made into an alcohol, smoked, or injected with the right procedures but considering the circumstances would be made into alcohol and a low level of it at that.

As per usual the captain would begin making then sending a message.

Code: Select all
From New Paradise
To other mother ships

We have arrived at the wrong area again but that is not the worry of this message. There are some unknown objects a bit farther away then liked that would cause some major fuel loss to arrive in one hour. All those who have enrichment plants should begin making fuel for themselves and the fleet. We have already produced some so far. Please do not go to the comet as that will be our destination. Either asteroid 1,2, or the other destinations would be preferable. The mother ship the Silence if we are correct. Please start mass researching and it would be appreciated if you would send over your findings. Also this red goo we seemed to have acquired. I say it is too unknown of a variable and either all of it should be jettisoned or nearly all of it and at most a barrel full of it kept and monitored. New Paradise out.


Champollion-Class

Sections:
Bridge
Sensors
Engines
5 Crew quarters
1 Reactor
1 Enrichment plant
1 Refinery
1 R&D
1 Hangar
1 Storage
Production facility
Cryosleep deck

Ships and Equipment:
2 Transports
14 provisions
11 fuel
2 Small arms
3 Space tools.
2 Research equipment
1 Progenitor artifact
6 energy
1 HE, 1 RE

Day 4

Champollion-Class

Sections:
Bridge
Sensors
Engines
5 Crew quarters
1 Reactor
1 Enrichment plant
1 Refinery
1 R&D
1 Hangar
1 Storage
Production facility
Cryosleep deck

Ships and Equipment:
2 Transports
14 provisions
13 fuel
2 Small arms
3 Space tools.
2 Research equipment
1 Progenitor artifact
116 energy
1 HE, 2 LE


Day 4
Move to comet (-3 fuel, -1 hour)
-1 RE & 2 energy to make 6 fuel
Burn 1 fuel to make 20 energy (24 energy)
2 units of crew back into stasis
-8 energy (Crew quarters, Bridge, Sensors, Refinery)
Harvest 2 LE from comet

PostPosted: Sun Mar 22, 2015 1:06 pm
by Harkback Union
Excidium Planetis wrote:Flavor text to be added later.

Day 4:
Put 3 Crew back in Cryosleep
Enrichment (-1 Rare Element, -2 Energy) : 8 Fuel
Move to Large Distant object (-6 Fuel)
Scan Large Object (-1 Energy)
Produce Science Equipment (1/5 crew, -1 Heavy Element, -2 Energy) : 1 Science Equipment
Produce Munitions (1/5 crew, -1 Heavy Element, -2 Energy) : Munitions
Activate Progenitor Device : +5 Energy, ???
Maintained Crew Quarters (-2 Energy)
Maintained Bridge (-1 energy)


Ledger:
Overall: 7 Energy
Storage: [35/66] 13 Provisions, 14 Fuel, 2 Small Arms, 1 RE, 3 Space Tools, 1 Science Equipment, 1 Munitions
Hangar: [3/5] 2 Transports
Tech: None
Modules:
Bridge (-1 E/D) | Sensors (-1 E/D) | Engines | 5 Crew Quarters [2/5] (-2 E/D) | Reactor | Refinery [2/2] | Hanger | Enrichment Plant | Storage | Cryosleep [8/10] | Production Facility (tooled for Science Equipment, Munitions)


Never mind. I'll just TG it.

PostPosted: Sun Mar 22, 2015 1:19 pm
by The Burning Sun
Placeholder. While I wait for the enraged shouting.

Ledger:
Day 4:
-3 Fuel(travel to Comet, 10 Fuel remaining)
2 LE Harvested(1/5 Crew, 24 Hours)
Crew Quarters built(24 Hours, 2/5 Crew, 2 Space Tools)
-3 Fuel(travel to Asteroid 2, 7 Fuel remaining)
2 HE harvested(1/5 Crew, 24 Hours *this is the BS part*)
1 Crew woken from cryosleep(6 total)
2 Science Equipment manufactured(24 Hours, 2/6 Crew, -2 HE)
-1 Fuel burned for E(23 E, 6 Fuel remaining)
-19 E for Stuff(4 E remaining)

PostPosted: Sun Mar 22, 2015 1:52 pm
by Excidium Planetis
Excelsior Bridge
"Commander, scans have been completed. We now have all the information we need on the asteroid." Chief Tech Silverstein reported in from the sensor array.

"And? What is it?" Commander Wade asked.

"The object is almost entirely heavy metals. But the core shows signs of radioactivity. We'll need to mine a lot of the heavy metal to get to the core."

"Send a message to the fleet."

"Right away Commander."

Code: Select all
RE: Large Distant Asteroid
Composition is Heavy Elements. Seems there is enough for everyone, we probably can't mine it all in 48 hours.
Of greater importance is a radioactive core of unknown material. Mining Heavy Elements cab allow us to reach the core. Assistance requested.

Excelsior out.

PostPosted: Sun Mar 22, 2015 2:22 pm
by Pac Kindom
Camelot Day 4

As the Camelot drops out of hyperspace the captain orders a scan, few minets later ""Captain, scans have been completed there are 2 asteriods, an a comet" . The helmsman entered new course towards asteriod 2 and they set off.

"Refinery to Bridge" cane the comm call
"Go head" the captain orderd.
"Sir we found a strange Red goo on the injectors, they been cleaned sir and were wondering what to do with it"
"Jettisoned it all" he orderd and closed then comm.

As the Production Engineers they were it would be a priority for to construct Production Facility so they could create Space tools and Scientific equipment.


From Camelot
To other mother ships

We have headed to asteroid 2 to collect Rare Elements e can use our enrichment plant so we can start making fuel. We recommend only one ship joins us our destination. Please go to the comet or asteroid 1, or the other destinations so we can collect as collect as much as we can.

Camelot Out.


Day 4:
Move Asteroid two (-3 fuel, -1 hour)
Constructed Production Facility for 24 hours( 2 Space Tools and 2 Crew Units used, 2 HE used)
Refinery 2 Crew harvests 4 RE(- 8 E)
-5 E for maintenance


At Jump Gate
Energy: 7
Storage: [37/50] 16 Provisions, 12 Fuel, 2 Small Arms, 3 Space Tools, 0 HE, 2 LE, 4 RE
Hangar: [2/5] 2 Transports
Tech: Refinery Retrofit
Modules:
Bridge(-1 E) | Sensors(-1 E) | Engines | 5 Crew(4/5)(-4) | Reactor | Refinery(Refitted) | Enrichment plant | R&D| Hanger | 1 Storage | 1 Cryosleep(4/10) | Production Facility (tooled for Science Equipment,Space Tools,Space Tools )

PostPosted: Sun Mar 22, 2015 5:21 pm
by Aidannadia
A group of scientists came to The Director with the artifact in hand. "Sir, we have discovered something very important about the artifact."

"What have Our Progeny presented to us?"

Code: Select all
"Greetings, fellow survivors of the Great Cleansing. Those that came before us, the Holy Ones, have gifted the former-citizens of Reverance  what seems to be a map of our journey. I will allow  my top scientific advisor to explain to the best of his ability what exactly we have discovered on the artifact in question."
"Thank you, Director. At first, it was believed that the artifact we discovered was an ancient form of the Holy One's art, but upon further examination it shows points in space that seemed randomly placed about. One such point seems to fit the description of the nebula we came from and there is a line from that nebula to the position we are in now. We can only assume that this evidence that our Progeny has given us a map of our journey ahead. If we are correct, the next point is some sort of volcanic planet an-"
"Providence will now be moving to investigate the small black object. Thank you for your time."


"Director, I didn't tell them about the next stop."

"We'll tell them when they need to know. We need all of the energy we can for production right now."

"But-"

"Do not question the authority given to me by The Holy Ones... unless you are not a devout follower, of course. Arrangements could be made in that circumstance." The room was silent as the scientist began cowering in fear. The Director towered over him. His eyes had a penetrating and stern gaze.

"Praise those before us." The scientist said before scurrying away.

After arriving at the mysterious black object, the Director orders for it to be scanned

-to be continued-

Removes 1 crew from stasis.
Send message(-1 energy)
Move to small black object(-6 fuel)
Produce [Fighter-Class Spaceships](-1 HE, -2 Energy, [uses extra production line to not use Crew])
Produce [Fighter-Class Spaceships](-1 He, -2 Energy, -1 Crew)
Maintenance(-2 energy[Bridge+1 Crew Headquarters


3 Energy
4 LE; 7 Fuel; 15 provisions; 2 Small arms;
8 Space tools (38/66 storage)
Hangar(2 Transports+2 Squadrons of fighters

PostPosted: Sun Mar 22, 2015 8:12 pm
by Ralnis
Ordos Marsa

"Hyberspace jump completed. Sensors indicate that there is a planet and a moon but it is out of range. Sectors within short-range have shown of two small asteroids and a comet. Resources have shown to be useful for extraction. However, two unidentified objects are in a longer range but are within range of we use full-speed. First idea is to move on the one that is shape as Earth Toast. Captain have said to go out and find what is there. Scans have shown that the ship Providence is on the scene and are conducting scans. The ship shall do the same."

Spend 6 fuel to toaster
1 energy to scan Void Toast.

PostPosted: Sun Mar 22, 2015 9:20 pm
by Aidannadia
The Director looked at the scans in disbelief. "Are you sure these scans are correct,?" The scientist nodded in response. "Well, we should investigate."

Code: Select all
This is the Director of Providence reporting in to the rest of the fleet. Upon scanning this vessel we have found that it was not of human nor of Holy construction. We are investigating it now.


The Director woke 200 more men from cryosleep and addressed them. One soldier among them by the name of Derrick Smith was listening more closely than all combined.

"Now, my brothers, what we have found is not of those before us but instead of some unknown origin. I am trusting you to handle this situation with utmost care and efficiency. You 200 will board the enemy's ship carrying with you all of our small arms in case of an emergency. May our Progeny be with you."
The men yelled out in response. "Thank those before us!" They quickly grabbed their equipment and loaded into the transport.

Derrick Smith was the first ready and loaded for the trip. He had no doubt in his mind that this trip would be successful and he could return to his family onboard within the day. The men seemed to share his uplifting attitude that is... until the ship took off. The transport fell silent as they approached the alien vessel and loaded into the Hangar. All loaded out and upon searching the ship found-to be continued-

Meanwhile,

"Director, we've found some red substance among the elements we collected. It doesn't show any sign of danger but we aren't really sure what it is."

"Save it for now." So that is what the transmission about the orange goop was about, he though to himself. Only time will tell if our progeny looks kindly on us.

Transport fuel(-.0.5 fuel)
Transmission(-1 energy)
to be updated.