Excidium Planetis wrote:It seems Flame Dawn is taking Windlands IV, so I'll take Windlands III, unless IV doesn't get taken.
I would prefer that you don't take Windlands III
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by The Flame Dawn » Sat Mar 28, 2015 12:21 pm
Excidium Planetis wrote:It seems Flame Dawn is taking Windlands IV, so I'll take Windlands III, unless IV doesn't get taken.

by Jute » Sat Mar 28, 2015 12:22 pm
Excidium Planetis wrote:It seems Flame Dawn is taking Windlands IV, so I'll take Windlands III, unless IV doesn't get taken.
Italios wrote:Jute's probably some sort of Robin Hood-type outlaw
Carl Sagan, astrophysicist and atheist wrote:"Science is not only compatible with spirituality; it is a profound source of spirituality.
When we recognize our place in an immensity of light-years and in the passage of ages,
when we grasp the intricacy, beauty, and subtlety of life, then that soaring feeling,
that sense of elation and humility combined, is surely spiritual...The notion that science
and spirituality are somehow mutually exclusive does a disservice to both."
"A rejection of all philosophy is in itself philosophy."

by Excidium Planetis » Sat Mar 28, 2015 12:23 pm
Singaporean Transhumans wrote:You didn't know about Excidium? The greatest space nomads in the NS multiverse with a healthy dose (read: over 9000 percent) of realism?
Saveyou Island wrote:"Warmest welcomes to the Assembly, ambassador. You'll soon learn to hate everyone here."
Imperium Anglorum wrote:Digital Network Defence is pretty meh
News: AI wins Dawn Fleet election for High Counselor.
by Jack O Land » Sat Mar 28, 2015 12:23 pm

by The Flame Dawn » Sat Mar 28, 2015 12:25 pm

by Excidium Planetis » Sat Mar 28, 2015 12:30 pm
Singaporean Transhumans wrote:You didn't know about Excidium? The greatest space nomads in the NS multiverse with a healthy dose (read: over 9000 percent) of realism?
Saveyou Island wrote:"Warmest welcomes to the Assembly, ambassador. You'll soon learn to hate everyone here."
Imperium Anglorum wrote:Digital Network Defence is pretty meh
News: AI wins Dawn Fleet election for High Counselor.
by The Flame Dawn » Sat Mar 28, 2015 12:32 pm
Excidium Planetis wrote:The Flame Dawn wrote:
I feel awkward now... I thought the other Windlands were open so I was gonna say that the space would be nice.
Edit: Okay, now I'm confused...
I haven't looked at the mechanics in depth, but wouldn't it be possible to move into a region that's already occupied? We can coexist...
Also, would you be willing to switch territory? Or is there a specific reason you took IV?

by Harkback Union » Sat Mar 28, 2015 12:33 pm
Jack O Land wrote:I've got a question about Food...
In regions that only produce 1 Food/cycle, the civs there have no ability to produce extra food until researching Agriculture. That means that until they do that and get a garden out, they've just got continual starvation. That said, if we allow unused population to just farm the land, then that makes the Agriculture technology obsolete.
What I'd recommend is giving 3 evolution points in the beginning, that we can use to upgrade our attributes so we don't spend the entirety of the first era totally hosed. Also, I'd recommend some kind of building that generates culture early on, so that regions without culture naturally aren't left in the dust.
Also, a couple other questions...
What is the starting value for Health?
When does the era change from this one to the next one?
How do we measure distances across water?
Overall, though, the system seems like it makes sense so far. I'm going to keep working on a template that's easy to read and understand, and I hope we can actually get a pretty great game going.

by Prusslandia » Sat Mar 28, 2015 12:33 pm

by Harkback Union » Sat Mar 28, 2015 12:34 pm
Excidium Planetis wrote:The Flame Dawn wrote:
I feel awkward now... I thought the other Windlands were open so I was gonna say that the space would be nice.
Edit: Okay, now I'm confused...
I haven't looked at the mechanics in depth, but wouldn't it be possible to move into a region that's already occupied? We can coexist...
Also, would you be willing to switch territory? Or is there a specific reason you took IV?

by Jute » Sat Mar 28, 2015 12:34 pm
Prusslandia wrote:Who would like to interact with the Children ?
Harkback Union wrote:Jack O Land wrote:I've got a question about Food...
In regions that only produce 1 Food/cycle, the civs there have no ability to produce extra food until researching Agriculture. That means that until they do that and get a garden out, they've just got continual starvation. That said, if we allow unused population to just farm the land, then that makes the Agriculture technology obsolete.
What I'd recommend is giving 3 evolution points in the beginning, that we can use to upgrade our attributes so we don't spend the entirety of the first era totally hosed. Also, I'd recommend some kind of building that generates culture early on, so that regions without culture naturally aren't left in the dust.
Also, a couple other questions...
What is the starting value for Health?
When does the era change from this one to the next one?
How do we measure distances across water?
Overall, though, the system seems like it makes sense so far. I'm going to keep working on a template that's easy to read and understand, and I hope we can actually get a pretty great game going.
I think I forgot to mention that starting health is 6 (so you get 1 free thought per turn) and starting order should also be 6 unless you wen with anarchy.
Since you start with 1 population only, you can avoid starvation in 1 food regions by simply not reproducing (reproduction is not mandatory). You should be able to get gardens pretty soon as agriculture tech is very cheap and then you can start growing your population.
Thought can also be spent to buy social traits so culture isn't a must have early on.
Distance across water is measured by how many spaces you have to sail along shores. Distance between opposite shores is one for nearby islands, 4 for distant continents, though this is also missing from the mechanics.
By the way Jack o land, Feel free to copy paste the mechanics I made and refine it in any way you want. I'm especially looking forward to new techs for the tech tree and new constructions/Warbands.
Italios wrote:Jute's probably some sort of Robin Hood-type outlaw
Carl Sagan, astrophysicist and atheist wrote:"Science is not only compatible with spirituality; it is a profound source of spirituality.
When we recognize our place in an immensity of light-years and in the passage of ages,
when we grasp the intricacy, beauty, and subtlety of life, then that soaring feeling,
that sense of elation and humility combined, is surely spiritual...The notion that science
and spirituality are somehow mutually exclusive does a disservice to both."
"A rejection of all philosophy is in itself philosophy."

by Excidium Planetis » Sat Mar 28, 2015 12:36 pm
The Flame Dawn wrote:Excidium Planetis wrote:
I haven't looked at the mechanics in depth, but wouldn't it be possible to move into a region that's already occupied? We can coexist...
Also, would you be willing to switch territory? Or is there a specific reason you took IV?
I think switching would be nice. I was looking at the regions and I though IV looked interesting. I noticed III is almost the same so sure.
Singaporean Transhumans wrote:You didn't know about Excidium? The greatest space nomads in the NS multiverse with a healthy dose (read: over 9000 percent) of realism?
Saveyou Island wrote:"Warmest welcomes to the Assembly, ambassador. You'll soon learn to hate everyone here."
Imperium Anglorum wrote:Digital Network Defence is pretty meh
News: AI wins Dawn Fleet election for High Counselor.
by Harkback Union » Sat Mar 28, 2015 12:37 pm
Jute wrote:Prusslandia wrote:Who would like to interact with the Children ?
Where are you?Harkback Union wrote:
I think I forgot to mention that starting health is 6 (so you get 1 free thought per turn) and starting order should also be 6 unless you wen with anarchy.
Since you start with 1 population only, you can avoid starvation in 1 food regions by simply not reproducing (reproduction is not mandatory). You should be able to get gardens pretty soon as agriculture tech is very cheap and then you can start growing your population.
Thought can also be spent to buy social traits so culture isn't a must have early on.
Distance across water is measured by how many spaces you have to sail along shores. Distance between opposite shores is one for nearby islands, 4 for distant continents, though this is also missing from the mechanics.
By the way Jack o land, Feel free to copy paste the mechanics I made and refine it in any way you want. I'm especially looking forward to new techs for the tech tree and new constructions/Warbands.
What can you do with culture, actually?

by The Flame Dawn » Sat Mar 28, 2015 12:38 pm

by The Flame Dawn » Sat Mar 28, 2015 12:39 pm
Excidium Planetis wrote:The Flame Dawn wrote:
I think switching would be nice. I was looking at the regions and I though IV looked interesting. I noticed III is almost the same so sure.
Alright, well then, If you aren't opposed, I'll take IV and you can have III. I had a plan I made earlier that involved bordering a desert.

by Jack O Land » Sat Mar 28, 2015 12:41 pm
Harkback Union wrote:Jack O Land wrote:I've got a question about Food...
In regions that only produce 1 Food/cycle, the civs there have no ability to produce extra food until researching Agriculture. That means that until they do that and get a garden out, they've just got continual starvation. That said, if we allow unused population to just farm the land, then that makes the Agriculture technology obsolete.
What I'd recommend is giving 3 evolution points in the beginning, that we can use to upgrade our attributes so we don't spend the entirety of the first era totally hosed. Also, I'd recommend some kind of building that generates culture early on, so that regions without culture naturally aren't left in the dust.
Also, a couple other questions...
What is the starting value for Health?
When does the era change from this one to the next one?
How do we measure distances across water?
Overall, though, the system seems like it makes sense so far. I'm going to keep working on a template that's easy to read and understand, and I hope we can actually get a pretty great game going.
I think I forgot to mention that starting health is 6 (so you get 1 free thought per turn) and starting order should also be 6 unless you wen with anarchy.
Since you start with 1 population only, you can avoid starvation in 1 food regions by simply not reproducing (reproduction is not mandatory). You should be able to get gardens pretty soon as agriculture tech is very cheap and then you can start growing your population.
Thought can also be spent to buy social traits so culture isn't a must have early on.
Distance across water is measured by how many spaces you have to sail along shores. Distance between opposite shores is one for nearby islands, 4 for distant continents, though this is also missing from the mechanics.
By the way Jack o land, Feel free to copy paste the mechanics I made and refine it in any way you want. I'm especially looking forward to new techs for the tech tree and new constructions/Warbands.

by Prusslandia » Sat Mar 28, 2015 12:42 pm

by Jute » Sat Mar 28, 2015 12:45 pm
Italios wrote:Jute's probably some sort of Robin Hood-type outlaw
Carl Sagan, astrophysicist and atheist wrote:"Science is not only compatible with spirituality; it is a profound source of spirituality.
When we recognize our place in an immensity of light-years and in the passage of ages,
when we grasp the intricacy, beauty, and subtlety of life, then that soaring feeling,
that sense of elation and humility combined, is surely spiritual...The notion that science
and spirituality are somehow mutually exclusive does a disservice to both."
"A rejection of all philosophy is in itself philosophy."

by Excidium Planetis » Sat Mar 28, 2015 12:47 pm
Singaporean Transhumans wrote:You didn't know about Excidium? The greatest space nomads in the NS multiverse with a healthy dose (read: over 9000 percent) of realism?
Saveyou Island wrote:"Warmest welcomes to the Assembly, ambassador. You'll soon learn to hate everyone here."
Imperium Anglorum wrote:Digital Network Defence is pretty meh
News: AI wins Dawn Fleet election for High Counselor.
by Prusslandia » Sat Mar 28, 2015 12:49 pm
Jute wrote:Prusslandia wrote:Does your civ have to be a unified, central group ? Is my decentralized pack system alright ?
Well, technically I personally wouldn't call that a civilization unless they are settled down and show some other signs of advanced societies. But Harkback might have a different opinion.

by Jute » Sat Mar 28, 2015 12:51 pm
Prusslandia wrote:Jute wrote:Well, technically I personally wouldn't call that a civilization unless they are settled down and show some other signs of advanced societies. But Harkback might have a different opinion?
A civilization doesn't really have to settle. You can have advanced mathematics and philosophy without a permanent home.
Italios wrote:Jute's probably some sort of Robin Hood-type outlaw
Carl Sagan, astrophysicist and atheist wrote:"Science is not only compatible with spirituality; it is a profound source of spirituality.
When we recognize our place in an immensity of light-years and in the passage of ages,
when we grasp the intricacy, beauty, and subtlety of life, then that soaring feeling,
that sense of elation and humility combined, is surely spiritual...The notion that science
and spirituality are somehow mutually exclusive does a disservice to both."
"A rejection of all philosophy is in itself philosophy."

by G-Tech Corporation » Sat Mar 28, 2015 12:54 pm

by Jack O Land » Sat Mar 28, 2015 12:57 pm

by Prusslandia » Sat Mar 28, 2015 12:57 pm

by Jute » Sat Mar 28, 2015 1:14 pm
Prusslandia wrote:Jute wrote:Of course, but then you'd have a centralized tribe, If you're neither centralized nor settled down, I'm not sure how an advanced civilization could come to be?
Why would it'd be one large tribe ? They meet roughly every spring, or spring equivalent, to discuss and the like.
Italios wrote:Jute's probably some sort of Robin Hood-type outlaw
Carl Sagan, astrophysicist and atheist wrote:"Science is not only compatible with spirituality; it is a profound source of spirituality.
When we recognize our place in an immensity of light-years and in the passage of ages,
when we grasp the intricacy, beauty, and subtlety of life, then that soaring feeling,
that sense of elation and humility combined, is surely spiritual...The notion that science
and spirituality are somehow mutually exclusive does a disservice to both."
"A rejection of all philosophy is in itself philosophy."
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