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So, what do you think about the monsterous rulebook.

Perfect! Lets get started with it ASAP!
15
47%
It could use some editing.
5
16%
BURN IT!
12
38%
 
Total votes : 32

User avatar
The Flame Dawn
Postmaster-General
 
Posts: 10003
Founded: Oct 01, 2014
Ex-Nation

Postby The Flame Dawn » Sat Mar 28, 2015 12:21 pm

Excidium Planetis wrote:It seems Flame Dawn is taking Windlands IV, so I'll take Windlands III, unless IV doesn't get taken.


I would prefer that you don't take Windlands III
Rest In Peace : Kumigawa
Krytonus wrote:"Oh, Honey Boo-Boo is a disease," he laughed.

New Strausberg wrote:
Prumia wrote:This is a horrible place to live! The mortals are doomed!

Not on my watch your anal virgitnty is safe with me!
Economic Left/Right: -6.13
Social Libertarian/Authoritarian: -2.05
You are a: Socialist Humanist Liberal
Collectivism score: 67%
Authoritarianism score: 0%
Internationalism score: 0%
Tribalism score: -67%
Liberalism score: 33%

Hey everyone, we're looking for people who want to join Winterfell! A fun Anime, Game of Thrones, and Roleplay region.

User avatar
Jute
Postmaster-General
 
Posts: 13729
Founded: Jan 28, 2014
Scandinavian Liberal Paradise

Postby Jute » Sat Mar 28, 2015 12:22 pm

Excidium Planetis wrote:It seems Flame Dawn is taking Windlands IV, so I'll take Windlands III, unless IV doesn't get taken.

Glad to see that we don't have to argue about who gets which, since I'll stick to Windlands II.
Edit: Forget what I said...
Last edited by Jute on Sat Mar 28, 2015 12:25 pm, edited 1 time in total.
Italios wrote:Jute's probably some sort of Robin Hood-type outlaw
Carl Sagan, astrophysicist and atheist wrote:"Science is not only compatible with spirituality; it is a profound source of spirituality.
When we recognize our place in an immensity of light-years and in the passage of ages,
when we grasp the intricacy, beauty, and subtlety of life, then that soaring feeling,
that sense of elation and humility combined, is surely spiritual...The notion that science
and spirituality are somehow mutually exclusive does a disservice to both."
"A rejection of all philosophy is in itself philosophy."

Check out the Jutean language! Talk to me about anything. Avian air force flag (Source) Definition of atheism Is Religion Dangerous?

User avatar
Excidium Planetis
Powerbroker
 
Posts: 8066
Founded: May 01, 2014
New York Times Democracy

Postby Excidium Planetis » Sat Mar 28, 2015 12:23 pm

The Flame Dawn wrote:
Excidium Planetis wrote:It seems Flame Dawn is taking Windlands IV, so I'll take Windlands III, unless IV doesn't get taken.


I would prefer that you don't take Windlands III


Why?
Current Ambassador: Adelia Meritt
Ex-Ambassador: Cornelia Schultz, author of GA#355 and GA#368.
#MakeLegislationFunnyAgain
Singaporean Transhumans wrote:You didn't know about Excidium? The greatest space nomads in the NS multiverse with a healthy dose (read: over 9000 percent) of realism?
Saveyou Island wrote:"Warmest welcomes to the Assembly, ambassador. You'll soon learn to hate everyone here."
Imperium Anglorum wrote:Digital Network Defence is pretty meh
Tier 9 nation, according to my index.Made of nomadic fleets.


News: AI wins Dawn Fleet election for High Counselor.

User avatar
Jack O Land
Envoy
 
Posts: 318
Founded: Apr 22, 2014
Ex-Nation

Postby Jack O Land » Sat Mar 28, 2015 12:23 pm

I've got a question about Food...

In regions that only produce 1 Food/cycle, the civs there have no ability to produce extra food until researching Agriculture. That means that until they do that and get a garden out, they've just got continual starvation. That said, if we allow unused population to just farm the land, then that makes the Agriculture technology obsolete.

What I'd recommend is giving 3 evolution points in the beginning, that we can use to upgrade our attributes so we don't spend the entirety of the first era totally hosed. Also, I'd recommend some kind of building that generates culture early on, so that regions without culture naturally aren't left in the dust.

Also, a couple other questions...

What is the starting value for Health?
When does the era change from this one to the next one?
How do we measure distances across water?


Overall, though, the system seems like it makes sense so far. I'm going to keep working on a template that's easy to read and understand, and I hope we can actually get a pretty great game going.
Idealists and idiots should have as little power as possible.

All hail the Pumpkin God!

User avatar
The Flame Dawn
Postmaster-General
 
Posts: 10003
Founded: Oct 01, 2014
Ex-Nation

Postby The Flame Dawn » Sat Mar 28, 2015 12:25 pm

Excidium Planetis wrote:
The Flame Dawn wrote:
I would prefer that you don't take Windlands III


Why?


I feel awkward now... I thought the other Windlands were open so I was gonna say that the space would be nice.
Edit: Okay, now I'm confused...
Last edited by The Flame Dawn on Sat Mar 28, 2015 12:25 pm, edited 1 time in total.
Rest In Peace : Kumigawa
Krytonus wrote:"Oh, Honey Boo-Boo is a disease," he laughed.

New Strausberg wrote:
Prumia wrote:This is a horrible place to live! The mortals are doomed!

Not on my watch your anal virgitnty is safe with me!
Economic Left/Right: -6.13
Social Libertarian/Authoritarian: -2.05
You are a: Socialist Humanist Liberal
Collectivism score: 67%
Authoritarianism score: 0%
Internationalism score: 0%
Tribalism score: -67%
Liberalism score: 33%

Hey everyone, we're looking for people who want to join Winterfell! A fun Anime, Game of Thrones, and Roleplay region.

User avatar
Excidium Planetis
Powerbroker
 
Posts: 8066
Founded: May 01, 2014
New York Times Democracy

Postby Excidium Planetis » Sat Mar 28, 2015 12:30 pm

The Flame Dawn wrote:
Excidium Planetis wrote:
Why?


I feel awkward now... I thought the other Windlands were open so I was gonna say that the space would be nice.
Edit: Okay, now I'm confused...


I haven't looked at the mechanics in depth, but wouldn't it be possible to move into a region that's already occupied? We can coexist...

Also, would you be willing to switch territory? Or is there a specific reason you took IV?
Current Ambassador: Adelia Meritt
Ex-Ambassador: Cornelia Schultz, author of GA#355 and GA#368.
#MakeLegislationFunnyAgain
Singaporean Transhumans wrote:You didn't know about Excidium? The greatest space nomads in the NS multiverse with a healthy dose (read: over 9000 percent) of realism?
Saveyou Island wrote:"Warmest welcomes to the Assembly, ambassador. You'll soon learn to hate everyone here."
Imperium Anglorum wrote:Digital Network Defence is pretty meh
Tier 9 nation, according to my index.Made of nomadic fleets.


News: AI wins Dawn Fleet election for High Counselor.

User avatar
The Flame Dawn
Postmaster-General
 
Posts: 10003
Founded: Oct 01, 2014
Ex-Nation

Postby The Flame Dawn » Sat Mar 28, 2015 12:32 pm

Excidium Planetis wrote:
The Flame Dawn wrote:
I feel awkward now... I thought the other Windlands were open so I was gonna say that the space would be nice.
Edit: Okay, now I'm confused...


I haven't looked at the mechanics in depth, but wouldn't it be possible to move into a region that's already occupied? We can coexist...

Also, would you be willing to switch territory? Or is there a specific reason you took IV?


I think switching would be nice. I was looking at the regions and I though IV looked interesting. I noticed III is almost the same so sure.
Rest In Peace : Kumigawa
Krytonus wrote:"Oh, Honey Boo-Boo is a disease," he laughed.

New Strausberg wrote:
Prumia wrote:This is a horrible place to live! The mortals are doomed!

Not on my watch your anal virgitnty is safe with me!
Economic Left/Right: -6.13
Social Libertarian/Authoritarian: -2.05
You are a: Socialist Humanist Liberal
Collectivism score: 67%
Authoritarianism score: 0%
Internationalism score: 0%
Tribalism score: -67%
Liberalism score: 33%

Hey everyone, we're looking for people who want to join Winterfell! A fun Anime, Game of Thrones, and Roleplay region.

User avatar
Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Sat Mar 28, 2015 12:33 pm

Jack O Land wrote:I've got a question about Food...

In regions that only produce 1 Food/cycle, the civs there have no ability to produce extra food until researching Agriculture. That means that until they do that and get a garden out, they've just got continual starvation. That said, if we allow unused population to just farm the land, then that makes the Agriculture technology obsolete.

What I'd recommend is giving 3 evolution points in the beginning, that we can use to upgrade our attributes so we don't spend the entirety of the first era totally hosed. Also, I'd recommend some kind of building that generates culture early on, so that regions without culture naturally aren't left in the dust.

Also, a couple other questions...

What is the starting value for Health?
When does the era change from this one to the next one?
How do we measure distances across water?


Overall, though, the system seems like it makes sense so far. I'm going to keep working on a template that's easy to read and understand, and I hope we can actually get a pretty great game going.


I think I forgot to mention that starting health is 6 (so you get 1 free thought per turn) and starting order should also be 6 unless you wen with anarchy.

Since you start with 1 population only, you can avoid starvation in 1 food regions by simply not reproducing (reproduction is not mandatory). You should be able to get gardens pretty soon as agriculture tech is very cheap and then you can start growing your population.

Thought can also be spent to buy social traits so culture isn't a must have early on.
Distance across water is measured by how many spaces you have to sail along shores. Distance between opposite shores is one for nearby islands, 4 for distant continents, though this is also missing from the mechanics.

By the way Jack o land, Feel free to copy paste the mechanics I made and refine it in any way you want. I'm especially looking forward to new techs for the tech tree and new constructions/Warbands.

User avatar
Prusslandia
Powerbroker
 
Posts: 8972
Founded: Jan 14, 2014
Father Knows Best State

Postby Prusslandia » Sat Mar 28, 2015 12:33 pm

Who would like to interact with the Children ?
Add 7000 to 8000 posts to my post count.
(•_•)
( •_•)>⌐■-■
(⌐■_■)
I’m back owo

User avatar
Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Sat Mar 28, 2015 12:34 pm

Excidium Planetis wrote:
The Flame Dawn wrote:
I feel awkward now... I thought the other Windlands were open so I was gonna say that the space would be nice.
Edit: Okay, now I'm confused...


I haven't looked at the mechanics in depth, but wouldn't it be possible to move into a region that's already occupied? We can coexist...

Also, would you be willing to switch territory? Or is there a specific reason you took IV?


It would be, You can always share space in your regions with other civs but the base income only applies once. You can split the base income though.

User avatar
Jute
Postmaster-General
 
Posts: 13729
Founded: Jan 28, 2014
Scandinavian Liberal Paradise

Postby Jute » Sat Mar 28, 2015 12:34 pm

Prusslandia wrote:Who would like to interact with the Children ?

Where are you?
Harkback Union wrote:
Jack O Land wrote:I've got a question about Food...

In regions that only produce 1 Food/cycle, the civs there have no ability to produce extra food until researching Agriculture. That means that until they do that and get a garden out, they've just got continual starvation. That said, if we allow unused population to just farm the land, then that makes the Agriculture technology obsolete.

What I'd recommend is giving 3 evolution points in the beginning, that we can use to upgrade our attributes so we don't spend the entirety of the first era totally hosed. Also, I'd recommend some kind of building that generates culture early on, so that regions without culture naturally aren't left in the dust.

Also, a couple other questions...

What is the starting value for Health?
When does the era change from this one to the next one?
How do we measure distances across water?


Overall, though, the system seems like it makes sense so far. I'm going to keep working on a template that's easy to read and understand, and I hope we can actually get a pretty great game going.


I think I forgot to mention that starting health is 6 (so you get 1 free thought per turn) and starting order should also be 6 unless you wen with anarchy.

Since you start with 1 population only, you can avoid starvation in 1 food regions by simply not reproducing (reproduction is not mandatory). You should be able to get gardens pretty soon as agriculture tech is very cheap and then you can start growing your population.

Thought can also be spent to buy social traits so culture isn't a must have early on.
Distance across water is measured by how many spaces you have to sail along shores. Distance between opposite shores is one for nearby islands, 4 for distant continents, though this is also missing from the mechanics.

By the way Jack o land, Feel free to copy paste the mechanics I made and refine it in any way you want. I'm especially looking forward to new techs for the tech tree and new constructions/Warbands.

What can you do with culture, actually?
Italios wrote:Jute's probably some sort of Robin Hood-type outlaw
Carl Sagan, astrophysicist and atheist wrote:"Science is not only compatible with spirituality; it is a profound source of spirituality.
When we recognize our place in an immensity of light-years and in the passage of ages,
when we grasp the intricacy, beauty, and subtlety of life, then that soaring feeling,
that sense of elation and humility combined, is surely spiritual...The notion that science
and spirituality are somehow mutually exclusive does a disservice to both."
"A rejection of all philosophy is in itself philosophy."

Check out the Jutean language! Talk to me about anything. Avian air force flag (Source) Definition of atheism Is Religion Dangerous?

User avatar
Excidium Planetis
Powerbroker
 
Posts: 8066
Founded: May 01, 2014
New York Times Democracy

Postby Excidium Planetis » Sat Mar 28, 2015 12:36 pm

The Flame Dawn wrote:
Excidium Planetis wrote:
I haven't looked at the mechanics in depth, but wouldn't it be possible to move into a region that's already occupied? We can coexist...

Also, would you be willing to switch territory? Or is there a specific reason you took IV?


I think switching would be nice. I was looking at the regions and I though IV looked interesting. I noticed III is almost the same so sure.

Alright, well then, If you aren't opposed, I'll take IV and you can have III. I had a plan I made earlier that involved bordering a desert.
Current Ambassador: Adelia Meritt
Ex-Ambassador: Cornelia Schultz, author of GA#355 and GA#368.
#MakeLegislationFunnyAgain
Singaporean Transhumans wrote:You didn't know about Excidium? The greatest space nomads in the NS multiverse with a healthy dose (read: over 9000 percent) of realism?
Saveyou Island wrote:"Warmest welcomes to the Assembly, ambassador. You'll soon learn to hate everyone here."
Imperium Anglorum wrote:Digital Network Defence is pretty meh
Tier 9 nation, according to my index.Made of nomadic fleets.


News: AI wins Dawn Fleet election for High Counselor.

User avatar
Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Sat Mar 28, 2015 12:37 pm

Jute wrote:
Prusslandia wrote:Who would like to interact with the Children ?

Where are you?
Harkback Union wrote:
I think I forgot to mention that starting health is 6 (so you get 1 free thought per turn) and starting order should also be 6 unless you wen with anarchy.

Since you start with 1 population only, you can avoid starvation in 1 food regions by simply not reproducing (reproduction is not mandatory). You should be able to get gardens pretty soon as agriculture tech is very cheap and then you can start growing your population.

Thought can also be spent to buy social traits so culture isn't a must have early on.
Distance across water is measured by how many spaces you have to sail along shores. Distance between opposite shores is one for nearby islands, 4 for distant continents, though this is also missing from the mechanics.

By the way Jack o land, Feel free to copy paste the mechanics I made and refine it in any way you want. I'm especially looking forward to new techs for the tech tree and new constructions/Warbands.

What can you do with culture, actually?


It will be used to unlock social traits, Improve you civ's health and maintain some social traits.

User avatar
The Flame Dawn
Postmaster-General
 
Posts: 10003
Founded: Oct 01, 2014
Ex-Nation

Postby The Flame Dawn » Sat Mar 28, 2015 12:38 pm

Harkback Union wrote:
Jute wrote:Where are you?
What can you do with culture, actually?


It will be used to unlock social traits, Improve you civ's health and maintain some social traits.


Are the lists for the traits up yet?
Rest In Peace : Kumigawa
Krytonus wrote:"Oh, Honey Boo-Boo is a disease," he laughed.

New Strausberg wrote:
Prumia wrote:This is a horrible place to live! The mortals are doomed!

Not on my watch your anal virgitnty is safe with me!
Economic Left/Right: -6.13
Social Libertarian/Authoritarian: -2.05
You are a: Socialist Humanist Liberal
Collectivism score: 67%
Authoritarianism score: 0%
Internationalism score: 0%
Tribalism score: -67%
Liberalism score: 33%

Hey everyone, we're looking for people who want to join Winterfell! A fun Anime, Game of Thrones, and Roleplay region.

User avatar
The Flame Dawn
Postmaster-General
 
Posts: 10003
Founded: Oct 01, 2014
Ex-Nation

Postby The Flame Dawn » Sat Mar 28, 2015 12:39 pm

Excidium Planetis wrote:
The Flame Dawn wrote:
I think switching would be nice. I was looking at the regions and I though IV looked interesting. I noticed III is almost the same so sure.

Alright, well then, If you aren't opposed, I'll take IV and you can have III. I had a plan I made earlier that involved bordering a desert.


Its fine, I actually don't know what the color code is. Cool, so I'm III and your IV
Rest In Peace : Kumigawa
Krytonus wrote:"Oh, Honey Boo-Boo is a disease," he laughed.

New Strausberg wrote:
Prumia wrote:This is a horrible place to live! The mortals are doomed!

Not on my watch your anal virgitnty is safe with me!
Economic Left/Right: -6.13
Social Libertarian/Authoritarian: -2.05
You are a: Socialist Humanist Liberal
Collectivism score: 67%
Authoritarianism score: 0%
Internationalism score: 0%
Tribalism score: -67%
Liberalism score: 33%

Hey everyone, we're looking for people who want to join Winterfell! A fun Anime, Game of Thrones, and Roleplay region.

User avatar
Jack O Land
Envoy
 
Posts: 318
Founded: Apr 22, 2014
Ex-Nation

Postby Jack O Land » Sat Mar 28, 2015 12:41 pm

Harkback Union wrote:
Jack O Land wrote:I've got a question about Food...

In regions that only produce 1 Food/cycle, the civs there have no ability to produce extra food until researching Agriculture. That means that until they do that and get a garden out, they've just got continual starvation. That said, if we allow unused population to just farm the land, then that makes the Agriculture technology obsolete.

What I'd recommend is giving 3 evolution points in the beginning, that we can use to upgrade our attributes so we don't spend the entirety of the first era totally hosed. Also, I'd recommend some kind of building that generates culture early on, so that regions without culture naturally aren't left in the dust.

Also, a couple other questions...

What is the starting value for Health?
When does the era change from this one to the next one?
How do we measure distances across water?


Overall, though, the system seems like it makes sense so far. I'm going to keep working on a template that's easy to read and understand, and I hope we can actually get a pretty great game going.


I think I forgot to mention that starting health is 6 (so you get 1 free thought per turn) and starting order should also be 6 unless you wen with anarchy.

Since you start with 1 population only, you can avoid starvation in 1 food regions by simply not reproducing (reproduction is not mandatory). You should be able to get gardens pretty soon as agriculture tech is very cheap and then you can start growing your population.

Thought can also be spent to buy social traits so culture isn't a must have early on.
Distance across water is measured by how many spaces you have to sail along shores. Distance between opposite shores is one for nearby islands, 4 for distant continents, though this is also missing from the mechanics.

By the way Jack o land, Feel free to copy paste the mechanics I made and refine it in any way you want. I'm especially looking forward to new techs for the tech tree and new constructions/Warbands.


OK, this works.

With the Thought bonus from the starting Health score, you can get 1 tech on turn 1, and if that's Agriculture, you can build a garden turn 1 too (if you've got the manpower), and employ enough people to keep food levels sustainable for a while.

I've got to go for now, so I won't be able to post the format I come up with until then. It should be good, though.
Idealists and idiots should have as little power as possible.

All hail the Pumpkin God!

User avatar
Prusslandia
Powerbroker
 
Posts: 8972
Founded: Jan 14, 2014
Father Knows Best State

Postby Prusslandia » Sat Mar 28, 2015 12:42 pm

Harkback Union wrote:
Jute wrote:Where are you?
What can you do with culture, actually?


It will be used to unlock social traits, Improve you civ's health and maintain some social traits.

Does your civ have to be a unified, central group ? Is my decentralized pack system alright ?
Add 7000 to 8000 posts to my post count.
(•_•)
( •_•)>⌐■-■
(⌐■_■)
I’m back owo

User avatar
Jute
Postmaster-General
 
Posts: 13729
Founded: Jan 28, 2014
Scandinavian Liberal Paradise

Postby Jute » Sat Mar 28, 2015 12:45 pm

Prusslandia wrote:
Harkback Union wrote:
It will be used to unlock social traits, Improve you civ's health and maintain some social traits.

Does your civ have to be a unified, central group ? Is my decentralized pack system alright ?

Well, technically I personally wouldn't call that a civilization unless they are settled down and show some other signs of advanced societies. But Harkback might have a different opinion.
Italios wrote:Jute's probably some sort of Robin Hood-type outlaw
Carl Sagan, astrophysicist and atheist wrote:"Science is not only compatible with spirituality; it is a profound source of spirituality.
When we recognize our place in an immensity of light-years and in the passage of ages,
when we grasp the intricacy, beauty, and subtlety of life, then that soaring feeling,
that sense of elation and humility combined, is surely spiritual...The notion that science
and spirituality are somehow mutually exclusive does a disservice to both."
"A rejection of all philosophy is in itself philosophy."

Check out the Jutean language! Talk to me about anything. Avian air force flag (Source) Definition of atheism Is Religion Dangerous?

User avatar
Excidium Planetis
Powerbroker
 
Posts: 8066
Founded: May 01, 2014
New York Times Democracy

Postby Excidium Planetis » Sat Mar 28, 2015 12:47 pm

The Flame Dawn wrote:
Harkback Union wrote:
It will be used to unlock social traits, Improve you civ's health and maintain some social traits.


Are the lists for the traits up yet?


viewtopic.php?f=31&t=335239&p=23999280#p23999280
Current Ambassador: Adelia Meritt
Ex-Ambassador: Cornelia Schultz, author of GA#355 and GA#368.
#MakeLegislationFunnyAgain
Singaporean Transhumans wrote:You didn't know about Excidium? The greatest space nomads in the NS multiverse with a healthy dose (read: over 9000 percent) of realism?
Saveyou Island wrote:"Warmest welcomes to the Assembly, ambassador. You'll soon learn to hate everyone here."
Imperium Anglorum wrote:Digital Network Defence is pretty meh
Tier 9 nation, according to my index.Made of nomadic fleets.


News: AI wins Dawn Fleet election for High Counselor.

User avatar
Prusslandia
Powerbroker
 
Posts: 8972
Founded: Jan 14, 2014
Father Knows Best State

Postby Prusslandia » Sat Mar 28, 2015 12:49 pm

Jute wrote:
Prusslandia wrote:Does your civ have to be a unified, central group ? Is my decentralized pack system alright ?

Well, technically I personally wouldn't call that a civilization unless they are settled down and show some other signs of advanced societies. But Harkback might have a different opinion.

A civilization doesn't really have to settle. You can have advanced mathematics and philosophy without a permanent home.
Add 7000 to 8000 posts to my post count.
(•_•)
( •_•)>⌐■-■
(⌐■_■)
I’m back owo

User avatar
Jute
Postmaster-General
 
Posts: 13729
Founded: Jan 28, 2014
Scandinavian Liberal Paradise

Postby Jute » Sat Mar 28, 2015 12:51 pm

Prusslandia wrote:
Jute wrote:Well, technically I personally wouldn't call that a civilization unless they are settled down and show some other signs of advanced societies. But Harkback might have a different opinion?

A civilization doesn't really have to settle. You can have advanced mathematics and philosophy without a permanent home.

Of course, but then you'd have a centralized tribe, If you're neither centralized nor settled down, I'm not sure how an advanced civilization could come to be?
Last edited by Jute on Sat Mar 28, 2015 1:15 pm, edited 2 times in total.
Italios wrote:Jute's probably some sort of Robin Hood-type outlaw
Carl Sagan, astrophysicist and atheist wrote:"Science is not only compatible with spirituality; it is a profound source of spirituality.
When we recognize our place in an immensity of light-years and in the passage of ages,
when we grasp the intricacy, beauty, and subtlety of life, then that soaring feeling,
that sense of elation and humility combined, is surely spiritual...The notion that science
and spirituality are somehow mutually exclusive does a disservice to both."
"A rejection of all philosophy is in itself philosophy."

Check out the Jutean language! Talk to me about anything. Avian air force flag (Source) Definition of atheism Is Religion Dangerous?

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 62450
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sat Mar 28, 2015 12:54 pm

This backstory is going to be fantastic.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

User avatar
Jack O Land
Envoy
 
Posts: 318
Founded: Apr 22, 2014
Ex-Nation

Postby Jack O Land » Sat Mar 28, 2015 12:57 pm

I threw together a format for cycle submissions.
Let me know what you guys think.

Bye!
Idealists and idiots should have as little power as possible.

All hail the Pumpkin God!

User avatar
Prusslandia
Powerbroker
 
Posts: 8972
Founded: Jan 14, 2014
Father Knows Best State

Postby Prusslandia » Sat Mar 28, 2015 12:57 pm

Jute wrote:
Prusslandia wrote:

Of course, but then you'd have a centralized tribe, If you're neither centralized nor settled down, I'm not sure how an advanced civilization could come to be?

Why would it'd be one large tribe ? They meet roughly every spring, or spring equivalent, to discuss and the like.
Add 7000 to 8000 posts to my post count.
(•_•)
( •_•)>⌐■-■
(⌐■_■)
I’m back owo

User avatar
Jute
Postmaster-General
 
Posts: 13729
Founded: Jan 28, 2014
Scandinavian Liberal Paradise

Postby Jute » Sat Mar 28, 2015 1:14 pm

Prusslandia wrote:
Jute wrote:Of course, but then you'd have a centralized tribe, If you're neither centralized nor settled down, I'm not sure how an advanced civilization could come to be?

Why would it'd be one large tribe ? They meet roughly every spring, or spring equivalent, to discuss and the like.

Well, if they meet regularly, i already has some centralization. I thought you meant you had completely independently acting groups.
Italios wrote:Jute's probably some sort of Robin Hood-type outlaw
Carl Sagan, astrophysicist and atheist wrote:"Science is not only compatible with spirituality; it is a profound source of spirituality.
When we recognize our place in an immensity of light-years and in the passage of ages,
when we grasp the intricacy, beauty, and subtlety of life, then that soaring feeling,
that sense of elation and humility combined, is surely spiritual...The notion that science
and spirituality are somehow mutually exclusive does a disservice to both."
"A rejection of all philosophy is in itself philosophy."

Check out the Jutean language! Talk to me about anything. Avian air force flag (Source) Definition of atheism Is Religion Dangerous?

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