NATION

PASSWORD

Alien Civilizations - OOC / Applications

For all of your non-NationStates related roleplaying needs!

Advertisement

Remove ads

So, what do you think about the monsterous rulebook.

Perfect! Lets get started with it ASAP!
15
47%
It could use some editing.
5
16%
BURN IT!
12
38%
 
Total votes : 32

User avatar
Oscalantine
Minister
 
Posts: 2759
Founded: Apr 17, 2008
Capitalist Paradise

Postby Oscalantine » Sat Mar 28, 2015 10:57 am

Denmark-Hanover and Skaneland wrote:Where I am it's 2 pm. I venture you live in either China, Korea, Vietnam, or that general sea of Asia.


Korea. Thank you for remembering that we exist in East Asia ^^

User avatar
Normandy and Picardy
Ambassador
 
Posts: 1991
Founded: Aug 11, 2014
Democratic Socialists

Postby Normandy and Picardy » Sat Mar 28, 2015 10:59 am

The Flame Dawn wrote:
Harkback Union wrote:-snip-


Looks awesome!
Also, have I missed anything recently. I was away from my computer.

Same here. The mechanics are a bit crazy but I can just about get a grasp of it. By the way, I like the map too.
Northern French Names but with a general Western Med vibe, welcome to N&P

User avatar
The Flame Dawn
Postmaster-General
 
Posts: 10003
Founded: Oct 01, 2014
Ex-Nation

Postby The Flame Dawn » Sat Mar 28, 2015 11:01 am

Normandy and Picardy wrote:
The Flame Dawn wrote:
Looks awesome!
Also, have I missed anything recently. I was away from my computer.

Same here. The mechanics are a bit crazy but I can just about get a grasp of it. By the way, I like the map too.


Thank you. Also, I didn't realize there was a Map.
Rest In Peace : Kumigawa
Krytonus wrote:"Oh, Honey Boo-Boo is a disease," he laughed.

New Strausberg wrote:
Prumia wrote:This is a horrible place to live! The mortals are doomed!

Not on my watch your anal virgitnty is safe with me!
Economic Left/Right: -6.13
Social Libertarian/Authoritarian: -2.05
You are a: Socialist Humanist Liberal
Collectivism score: 67%
Authoritarianism score: 0%
Internationalism score: 0%
Tribalism score: -67%
Liberalism score: 33%

Hey everyone, we're looking for people who want to join Winterfell! A fun Anime, Game of Thrones, and Roleplay region.

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 62507
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sat Mar 28, 2015 11:01 am

Oscalantine wrote:
G-Tech Corporation wrote:
So the aerial roots attach to other objects and pull the entire tree along? That might work for younger trees, but the fluid pressure required to move a full-fledged tree will be quite impressive.


The point is: are you buying this or do I have to make another excuse? Please cut me some slack. It is 2am and I am in no place to crack my skull for biology which I haven't revisited since high school.

Anyhow, if enough can sprout from "Ents" fast and often enough, it could facilitate as movement. Now, that would be extremely slow... since you literally are growing a new set of roots to push the trees along. However, I feel like it would be fast enough to justify the movement notion while maintaining your logical reasoning that trees tend to be rigid and will break if you move the barks often enough.


*shrug*

Doesn't sound like walking, honestly. The fastest plant growth on record is 0.00003 kmph- if the trees are shooting out runners that quickly, fine. Those runners would have to grow for a bit to sustain the force of pulling along a full grown tree trunk however. Does that explain movement? Sure. At that rate, forests could migrate a quarter of a kilometer per year. Even if we make the Ents grow 10x faster than any real plant, that's still a movement rate of 2.5 kilometers every year.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

User avatar
Jute
Postmaster-General
 
Posts: 13729
Founded: Jan 28, 2014
Scandinavian Liberal Paradise

Postby Jute » Sat Mar 28, 2015 11:05 am

G-Tech Corporation wrote:
Jute wrote:They walk by removing their and replanting their roots, maybe? This is why it takes them so long to move, but it would have been a beneficial evolutionary trait, since you can find a better place to live that way and aren't bound to it. Especially helpful in cases of dryness, darkness etc.


Which makes sense- subtle turgor pressures often move trees over time anyway, and a stronger presence as well as actively detaching roots would allow a tree to move over time from place to place. They'd have a very hard time moving anywhere near a speed we would think of as walking though.

It'd still be moving, though :P There you have your explanation. Now let's move on.
Italios wrote:Jute's probably some sort of Robin Hood-type outlaw
Carl Sagan, astrophysicist and atheist wrote:"Science is not only compatible with spirituality; it is a profound source of spirituality.
When we recognize our place in an immensity of light-years and in the passage of ages,
when we grasp the intricacy, beauty, and subtlety of life, then that soaring feeling,
that sense of elation and humility combined, is surely spiritual...The notion that science
and spirituality are somehow mutually exclusive does a disservice to both."
"A rejection of all philosophy is in itself philosophy."

Check out the Jutean language! Talk to me about anything. Avian air force flag (Source) Definition of atheism Is Religion Dangerous?

User avatar
In Gentem Et De Libris Scientiam
Senator
 
Posts: 4757
Founded: Feb 11, 2014
Ex-Nation

Postby In Gentem Et De Libris Scientiam » Sat Mar 28, 2015 11:05 am

Let's just say ENTS can walk
Pascals thing can do its thing.
Current Rps:
Yangire
prolbmeation
R.I.P Dyakovo

User avatar
Oscalantine
Minister
 
Posts: 2759
Founded: Apr 17, 2008
Capitalist Paradise

Postby Oscalantine » Sat Mar 28, 2015 11:07 am

G-Tech Corporation wrote:
Oscalantine wrote:
The point is: are you buying this or do I have to make another excuse? Please cut me some slack. It is 2am and I am in no place to crack my skull for biology which I haven't revisited since high school.

Anyhow, if enough can sprout from "Ents" fast and often enough, it could facilitate as movement. Now, that would be extremely slow... since you literally are growing a new set of roots to push the trees along. However, I feel like it would be fast enough to justify the movement notion while maintaining your logical reasoning that trees tend to be rigid and will break if you move the barks often enough.


*shrug*

Doesn't sound like walking, honestly. The fastest plant growth on record is 0.00003 kmph- if the trees are shooting out runners that quickly, fine. Those runners would have to grow for a bit to sustain the force of pulling along a full grown tree trunk however. Does that explain movement? Sure. At that rate, forests could migrate a quarter of a kilometer per year. Even if we make the Ents grow 10x faster than any real plant, that's still a movement rate of 2.5 kilometers every year.


When you start throwing numbers at this, I believe that I have made some success in negotiation but made you sour during the progress.

Not going to argue with the logic, but I am going to go on a roll and say that probably will be faster than that. Seriously, we have somewhat decent scientific backing now, couldn't you cut a break on this? Regardless, I don't have time to argue for other's approval from the masses when my own species needs help AND I need my fix of sleep. Going to settle on that and let the dices fall where it may.

G'night folks. And... before I go...

I wish to claim Firelands I ... or did someone already take that? I don't recall any app that I accepted taking firelands, so I am going to go on a whim and say that I do.

User avatar
Jack O Land
Envoy
 
Posts: 318
Founded: Apr 22, 2014
Ex-Nation

Postby Jack O Land » Sat Mar 28, 2015 11:07 am

Ah! A map!

I call dibs on Highland VI !
I'm never gonna see you suckers!

About the monastery: Denshu is a monastery in the same sense that the Mines of Moria is an iron mine. I'm relieved to know I can start with it. If you really need me to change the name, for example if there's actually a building called the Monastery available during the medieval era, I can change it to some made-up name, but I think that for the sake of clarity, calling it a monastery when my people are a race of monks (which is okay, right?) makes the most sense.

For my starting attributes, this isn't official, but I think I'm going to go with
Heavy Insulation (obviously)
Hierarchy (I wish more options were available, honestly, or this mechanic were taken out altogether)
and Tunneling Claws.

How should we calculate population? Mine's going to be very small.
Idealists and idiots should have as little power as possible.

All hail the Pumpkin God!

User avatar
In Gentem Et De Libris Scientiam
Senator
 
Posts: 4757
Founded: Feb 11, 2014
Ex-Nation

Postby In Gentem Et De Libris Scientiam » Sat Mar 28, 2015 11:09 am

What do you all think is the best strategy?
Current Rps:
Yangire
prolbmeation
R.I.P Dyakovo

User avatar
In Gentem Et De Libris Scientiam
Senator
 
Posts: 4757
Founded: Feb 11, 2014
Ex-Nation

Postby In Gentem Et De Libris Scientiam » Sat Mar 28, 2015 11:09 am

Also if hark doesn't mind I'll make a simpler version of the rules. Painfully.
Current Rps:
Yangire
prolbmeation
R.I.P Dyakovo

User avatar
Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Sat Mar 28, 2015 11:11 am

Jack O Land wrote:Ah! A map!

I call dibs on Highland VI !
I'm never gonna see you suckers!

About the monastery: Denshu is a monastery in the same sense that the Mines of Moria is an iron mine. I'm relieved to know I can start with it. If you really need me to change the name, for example if there's actually a building called the Monastery available during the medieval era, I can change it to some made-up name, but I think that for the sake of clarity, calling it a monastery when my people are a race of monks (which is okay, right?) makes the most sense.

For my starting attributes, this isn't official, but I think I'm going to go with
Heavy Insulation (obviously)
Hierarchy (I wish more options were available, honestly, or this mechanic were taken out altogether)
and Tunneling Claws.

How should we calculate population? Mine's going to be very small.


There will be a lot more options for social evolution! Just not at the start.

User avatar
The Flame Dawn
Postmaster-General
 
Posts: 10003
Founded: Oct 01, 2014
Ex-Nation

Postby The Flame Dawn » Sat Mar 28, 2015 11:12 am

In Gentem Et De Libris Scientiam wrote:What do you all think is the best strategy?


I think the best strategy is Hit-and-Run while when forced to fight in a head-to-head battle, try to out flank. Of course I'm a WW2 military freak so I think that it won't work well. I have a huge book about famous battles and how they were won, I may just use that.
Rest In Peace : Kumigawa
Krytonus wrote:"Oh, Honey Boo-Boo is a disease," he laughed.

New Strausberg wrote:
Prumia wrote:This is a horrible place to live! The mortals are doomed!

Not on my watch your anal virgitnty is safe with me!
Economic Left/Right: -6.13
Social Libertarian/Authoritarian: -2.05
You are a: Socialist Humanist Liberal
Collectivism score: 67%
Authoritarianism score: 0%
Internationalism score: 0%
Tribalism score: -67%
Liberalism score: 33%

Hey everyone, we're looking for people who want to join Winterfell! A fun Anime, Game of Thrones, and Roleplay region.

User avatar
Jute
Postmaster-General
 
Posts: 13729
Founded: Jan 28, 2014
Scandinavian Liberal Paradise

Postby Jute » Sat Mar 28, 2015 11:13 am

In Gentem Et De Libris Scientiam wrote:What do you all think is the best strategy?

Varies on your starting location and species, as well as on your civilization.

Harkback, what is that deep purple spot in the map? It seems like it has an "R" on it. Also, the two greens are indistinguishable... or is there only one on the map?
Italios wrote:Jute's probably some sort of Robin Hood-type outlaw
Carl Sagan, astrophysicist and atheist wrote:"Science is not only compatible with spirituality; it is a profound source of spirituality.
When we recognize our place in an immensity of light-years and in the passage of ages,
when we grasp the intricacy, beauty, and subtlety of life, then that soaring feeling,
that sense of elation and humility combined, is surely spiritual...The notion that science
and spirituality are somehow mutually exclusive does a disservice to both."
"A rejection of all philosophy is in itself philosophy."

Check out the Jutean language! Talk to me about anything. Avian air force flag (Source) Definition of atheism Is Religion Dangerous?

User avatar
Turmenista
Negotiator
 
Posts: 5765
Founded: Apr 09, 2014
Ex-Nation

Postby Turmenista » Sat Mar 28, 2015 11:14 am

Harkback Union wrote:
Jack O Land wrote:Ah! A map!

I call dibs on Highland VI !
I'm never gonna see you suckers!

About the monastery: Denshu is a monastery in the same sense that the Mines of Moria is an iron mine. I'm relieved to know I can start with it. If you really need me to change the name, for example if there's actually a building called the Monastery available during the medieval era, I can change it to some made-up name, but I think that for the sake of clarity, calling it a monastery when my people are a race of monks (which is okay, right?) makes the most sense.

For my starting attributes, this isn't official, but I think I'm going to go with
Heavy Insulation (obviously)
Hierarchy (I wish more options were available, honestly, or this mechanic were taken out altogether)
and Tunneling Claws.

How should we calculate population? Mine's going to be very small.


There will be a lot more options for social evolution! Just not at the start.


Ok so, is this still going to be the official OOC or is that other link going to be it?

User avatar
The Flame Dawn
Postmaster-General
 
Posts: 10003
Founded: Oct 01, 2014
Ex-Nation

Postby The Flame Dawn » Sat Mar 28, 2015 11:14 am

Jute wrote:
In Gentem Et De Libris Scientiam wrote:What do you all think is the best strategy?

Varies on your starting location and species, as well as on your civilization.

Harkback, what is that deep purple spot in the map? It seems like it has an "R" on it. Also, the two greens are indistinguishable... or is there only one on the map?


Where's the map?
Rest In Peace : Kumigawa
Krytonus wrote:"Oh, Honey Boo-Boo is a disease," he laughed.

New Strausberg wrote:
Prumia wrote:This is a horrible place to live! The mortals are doomed!

Not on my watch your anal virgitnty is safe with me!
Economic Left/Right: -6.13
Social Libertarian/Authoritarian: -2.05
You are a: Socialist Humanist Liberal
Collectivism score: 67%
Authoritarianism score: 0%
Internationalism score: 0%
Tribalism score: -67%
Liberalism score: 33%

Hey everyone, we're looking for people who want to join Winterfell! A fun Anime, Game of Thrones, and Roleplay region.

User avatar
In Gentem Et De Libris Scientiam
Senator
 
Posts: 4757
Founded: Feb 11, 2014
Ex-Nation

Postby In Gentem Et De Libris Scientiam » Sat Mar 28, 2015 11:16 am

Order: when 0, -5 knowledge cap.
-1 tech, when tech >kc
Order = or < 30
Region over 1= -3 order.
Current Rps:
Yangire
prolbmeation
R.I.P Dyakovo

User avatar
Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Sat Mar 28, 2015 11:16 am

Here are example cycles for a civ in treelands:

The Hark-back.

Order at 6,
Health at 6.

Started with hierarchy (free camp).

Has Level 2 Constitution, Level 1 Reproduction, Level 3 Cognition, nothing special.

C: Start: 1 Population, 1 Village,
Increases pop by 1 with 1 reprod.
Gets 2 food and 2 Raw metarials and 2+2 manpower. Builds 2 Caves (4 manpower consumed).
At the end of the turn, all food is consumed, 2 Raw is stored. Gains 3 thought from cog, 1 from health, 2 is immedately spent on agricult tech.
2 T, 2 Knowledge cap remaining

C2: 2 Population
No pop increase this turn.
Gets food equal to pop + 2 Raw + 4 Manpower. Builds 1 garden with 3 Man, 1 Raw. Begins settling in nearby Treelands (1 manpower invested).
3 Raw stored, 6 T at the end of the turn (kept for now.)

C3: 2 Starting pop.
1 Pop increase this turn.
2 Pop assigned to garden, Generates +3 Food. Base income is 2 Food. Another 2 Raw Produced. 2 Manpower from order, 1 from the fresh pop for 3, 2 Manpower and 2 raw invested in new village, 1 manpower in settling nearby treelands (2).
3 out of 5 food was consumed, 2 Food and 2 raw stored.
+4 T for 10.

C4: 3+1 pop 2 (stored) + 2 (base) + 3 (garden) - 4 (consumed) = 3 Food
2 Working in farm
2 Generating MP
Industry: + 4 MP this turn, +2 Raw materials, All of that spent on 1 more garden and 1 more village.
3 Village, 2 Garden in total.
10+4 T, reserach Writing tech: -4 T => 10 T.

C5:-----Population-----Food------Raw-----MP-----
Starting:---4+1----------3----------0--------2------
Gardens:-----4----------+6---------0--------0----
Mines..........0..........0...........0.......0.....
Manpower....1...........0..........0.......+1.....
Build... Ahh screw this.

Volcano erupts and destroys the harkback.


As you can see, its not very difficult to expand your civilization. Gardens are key to long-term development.

User avatar
Jute
Postmaster-General
 
Posts: 13729
Founded: Jan 28, 2014
Scandinavian Liberal Paradise

Postby Jute » Sat Mar 28, 2015 11:17 am

The Flame Dawn wrote:
Jute wrote:Varies on your starting location and species, as well as on your civilization.

Harkback, what is that deep purple spot in the map? It seems like it has an "R" on it. Also, the two greens are indistinguishable... or is there only one on the map?


Where's the map?

http://imgur.com/I5WovFR
Italios wrote:Jute's probably some sort of Robin Hood-type outlaw
Carl Sagan, astrophysicist and atheist wrote:"Science is not only compatible with spirituality; it is a profound source of spirituality.
When we recognize our place in an immensity of light-years and in the passage of ages,
when we grasp the intricacy, beauty, and subtlety of life, then that soaring feeling,
that sense of elation and humility combined, is surely spiritual...The notion that science
and spirituality are somehow mutually exclusive does a disservice to both."
"A rejection of all philosophy is in itself philosophy."

Check out the Jutean language! Talk to me about anything. Avian air force flag (Source) Definition of atheism Is Religion Dangerous?

User avatar
Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Sat Mar 28, 2015 11:18 am

In Gentem Et De Libris Scientiam wrote:Order: when 0, -5 knowledge cap.
-1 tech, when tech >kc
Order = or < 30
Region over 1= -3 order.


- 3 Order per cycle for each region you have over 1.
You can keep order with militia Warbands. Also 1 free manpower for every 3 order.
One awesome thing you can do is to pump up your order to 30 at start or something get the 10 free manpower each turn.

User avatar
The Flame Dawn
Postmaster-General
 
Posts: 10003
Founded: Oct 01, 2014
Ex-Nation

Postby The Flame Dawn » Sat Mar 28, 2015 11:19 am

Jute wrote:
The Flame Dawn wrote:
Where's the map?

http://imgur.com/I5WovFR


What is the Key for the Map? I am curious because I'm thinking about where to put the Kettu.
Rest In Peace : Kumigawa
Krytonus wrote:"Oh, Honey Boo-Boo is a disease," he laughed.

New Strausberg wrote:
Prumia wrote:This is a horrible place to live! The mortals are doomed!

Not on my watch your anal virgitnty is safe with me!
Economic Left/Right: -6.13
Social Libertarian/Authoritarian: -2.05
You are a: Socialist Humanist Liberal
Collectivism score: 67%
Authoritarianism score: 0%
Internationalism score: 0%
Tribalism score: -67%
Liberalism score: 33%

Hey everyone, we're looking for people who want to join Winterfell! A fun Anime, Game of Thrones, and Roleplay region.

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 62507
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sat Mar 28, 2015 11:19 am

Oscalantine wrote:
G-Tech Corporation wrote:
*shrug*

Doesn't sound like walking, honestly. The fastest plant growth on record is 0.00003 kmph- if the trees are shooting out runners that quickly, fine. Those runners would have to grow for a bit to sustain the force of pulling along a full grown tree trunk however. Does that explain movement? Sure. At that rate, forests could migrate a quarter of a kilometer per year. Even if we make the Ents grow 10x faster than any real plant, that's still a movement rate of 2.5 kilometers every year.


When you start throwing numbers at this, I believe that I have made some success in negotiation but made you sour during the progress.

Not going to argue with the logic, but I am going to go on a roll and say that probably will be faster than that. Seriously, we have somewhat decent scientific backing now, couldn't you cut a break on this? Regardless, I don't have time to argue for other's approval from the masses when my own species needs help AND I need my fix of sleep. Going to settle on that and let the dices fall where it may.

G'night folks. And... before I go...

I wish to claim Firelands I ... or did someone already take that? I don't recall any app that I accepted taking firelands, so I am going to go on a whim and say that I do.


Haha no no, you proposed a realistic means by which trees can move- which is fantastic. I'm not sour on anything; I simply responded to your realistic proposal with a realistic respond- the cutting a break is saying the plants could propagate ten times faster than anything in a real plant, which is an acceptable suspension of disbelief honestly.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

User avatar
Jute
Postmaster-General
 
Posts: 13729
Founded: Jan 28, 2014
Scandinavian Liberal Paradise

Postby Jute » Sat Mar 28, 2015 11:20 am

The Flame Dawn wrote:


What is the Key for the Map? I am curious because I'm thinking about where to put the Kettu.

Light gray is Windlands.
Italios wrote:Jute's probably some sort of Robin Hood-type outlaw
Carl Sagan, astrophysicist and atheist wrote:"Science is not only compatible with spirituality; it is a profound source of spirituality.
When we recognize our place in an immensity of light-years and in the passage of ages,
when we grasp the intricacy, beauty, and subtlety of life, then that soaring feeling,
that sense of elation and humility combined, is surely spiritual...The notion that science
and spirituality are somehow mutually exclusive does a disservice to both."
"A rejection of all philosophy is in itself philosophy."

Check out the Jutean language! Talk to me about anything. Avian air force flag (Source) Definition of atheism Is Religion Dangerous?

User avatar
Jute
Postmaster-General
 
Posts: 13729
Founded: Jan 28, 2014
Scandinavian Liberal Paradise

Postby Jute » Sat Mar 28, 2015 11:21 am

Do we need to post our traits here before posting in the IC thread?
Italios wrote:Jute's probably some sort of Robin Hood-type outlaw
Carl Sagan, astrophysicist and atheist wrote:"Science is not only compatible with spirituality; it is a profound source of spirituality.
When we recognize our place in an immensity of light-years and in the passage of ages,
when we grasp the intricacy, beauty, and subtlety of life, then that soaring feeling,
that sense of elation and humility combined, is surely spiritual...The notion that science
and spirituality are somehow mutually exclusive does a disservice to both."
"A rejection of all philosophy is in itself philosophy."

Check out the Jutean language! Talk to me about anything. Avian air force flag (Source) Definition of atheism Is Religion Dangerous?

User avatar
Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Sat Mar 28, 2015 11:21 am

I'll be making some changes to the mechanics though as low starting food can cripple civs.
Civs starting in Desert and Highland, Coldland and Windland civs get +1 Culture each turn (you can spend culture and thought on social traits)

User avatar
Harkback Union
Post Marshal
 
Posts: 17381
Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Sat Mar 28, 2015 11:21 am

Jute wrote:Do we need to post our traits here before posting in the IC thread?

For now, just digest the thing. Its not final yet.

PreviousNext

Advertisement

Remove ads

Return to Portal to the Multiverse

Who is online

Users browsing this forum: Britanania

Advertisement

Remove ads