National Guard Depot. Radios are kept off most of the time unless a large operation is going ahead.
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by Lunas Legion » Sun Mar 08, 2015 4:26 pm

by The NAR » Sun Mar 08, 2015 4:28 pm
by Ralnis » Sun Mar 08, 2015 4:30 pm

by Imperial City-States » Sun Mar 08, 2015 4:31 pm
Ralnis wrote:So, what's going on so far?

by Kazarogkai » Sun Mar 08, 2015 4:36 pm

by The NAR » Sun Mar 08, 2015 4:37 pm

by The Tophat Empire » Sun Mar 08, 2015 4:44 pm
The NAR wrote:If I send someone out to travel the wastes, will you guys like... shoot me?

by The NAR » Sun Mar 08, 2015 4:47 pm

by Of The Rnclave » Sun Mar 08, 2015 4:49 pm

by Kazarogkai » Sun Mar 08, 2015 4:56 pm

by Kentsland » Sun Mar 08, 2015 5:08 pm
The NAR wrote:Group Name: The Family
Settlement Government Description: Led by a man known as Harbinger, everyone else follows his orders. In return, they eat and survive.
Settlement Population: 28 members
Settlement Location: No permanent base. They travel constantly.
Settlement Society: The Family is brutal and psychotic. They frequently engage in cannibalistic activities after they are finished murdering people. They slaughter caravans, take pot shots at settlements, and kidnap people just to rape and murder them.
Settlement History: Harbinger doesn't tell. Nobody asks.
Settlement Goal: Survive by killing.
Settlement Description: Their camps are... just camps
Points: Consult list below for more, may allocate 35 points, 10 point max. Effects aren't mutually exclusive
Infrastructure: 1/10
Military: 9/10
Agriculture: 3/10
Manufacturing: 0/10
Health/Education: 2/10
Scavenging/Trading: 10/10

by The NAR » Sun Mar 08, 2015 5:11 pm
Kentsland wrote:The NAR wrote:Group Name: The Family
Settlement Government Description: Led by a man known as Harbinger, everyone else follows his orders. In return, they eat and survive.
Settlement Population: 28 members
Settlement Location: No permanent base. They travel constantly.
Settlement Society: The Family is brutal and psychotic. They frequently engage in cannibalistic activities after they are finished murdering people. They slaughter caravans, take pot shots at settlements, and kidnap people just to rape and murder them.
Settlement History: Harbinger doesn't tell. Nobody asks.
Settlement Goal: Survive by killing.
Settlement Description: Their camps are... just camps
Points: Consult list below for more, may allocate 35 points, 10 point max. Effects aren't mutually exclusive
Infrastructure: 1/10
Military: 9/10
Agriculture: 3/10
Manufacturing: 0/10
Health/Education: 2/10
Scavenging/Trading: 10/10
Are you scrapping your original idea? Only one app per person.
As for the Big-Jacks, I like it! I'll add it in when I get onto my laptop. Feel free to use it.

by Kentsland » Sun Mar 08, 2015 6:03 pm

by Tayner » Sun Mar 08, 2015 6:13 pm
Tayner wrote:Tayner wrote:Settlement Name: Drugland
Settlement Government Description: it's a chief, John Doe, and a war chief, Jimbo Reed
Settlement Population: How many people? 69
Settlement Location: A plot of land, on the border of farmland, west of the river.
Settlement Society: Everyone is Christian, so they take Sundays off, and pray. After that they work in the drug fields.
Settlement History: John Doe found a small plot of land that would be perfect for farming stardust in 145 PC. He started a farming community. The drug fields grew larger and eventually people moved there there. The pay is good and defences are strong.
Settlement Goal: To have a monopoly on the narcotics market.
Settlement Description: Its a farming settlement. There are a few houses, and a large house for storage of drugs and guns. There are a few acres of drug fields.
Points: Consult list below for more, may allocate 35 points, 10 point max. Effects aren't mutually exclusive
Infrastructure: 6/10
Military: 7/10
Agriculture: 7/10
Manufacturing: 5/10
Health/Education: 7/10
Scavenging/Trading: 3/10

by The Enclave Government » Sun Mar 08, 2015 6:26 pm
Ifreann wrote:Natural law is what people call it when they want to believe that their personal views are actually the deep truth of the universe.

by Of The Rnclave » Sun Mar 08, 2015 6:29 pm
The Enclave Government wrote:The Survivalists are accepting mercenary jobs. We carry our own equipment.

by The NAR » Sun Mar 08, 2015 6:29 pm

by The Enclave Government » Sun Mar 08, 2015 6:31 pm
Ifreann wrote:Natural law is what people call it when they want to believe that their personal views are actually the deep truth of the universe.

by The Tophat Empire » Sun Mar 08, 2015 6:33 pm

by The Enclave Government » Sun Mar 08, 2015 6:35 pm

Ifreann wrote:Natural law is what people call it when they want to believe that their personal views are actually the deep truth of the universe.

by The Tophat Empire » Sun Mar 08, 2015 6:36 pm

by The Enclave Government » Sun Mar 08, 2015 6:38 pm

Ifreann wrote:Natural law is what people call it when they want to believe that their personal views are actually the deep truth of the universe.

by The NAR » Sun Mar 08, 2015 6:40 pm
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