The NAR wrote:IC comes out today right?
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by The NAR » Mon Mar 09, 2015 4:19 pm
The NAR wrote:IC comes out today right?

by Nuxipal » Mon Mar 09, 2015 4:19 pm

by G-Tech Corporation » Mon Mar 09, 2015 4:23 pm
by The Ik Ka Ek Akai » Mon Mar 09, 2015 4:24 pm
G-Tech Corporation wrote:Realistically, one can raise 20-30% of the male population for a campaign season, with attendant downsides. Those will all be fairly poorly trained levies though, which is good to keep in mind. I think Alouite is aiming for the 5% hard limit though.

by Sanctissima » Mon Mar 09, 2015 4:28 pm
Nuxipal wrote:So, exactly how are we going to be doing armies in this RP? I know past RPs we've done 3-5% of total population, but for this time period, certain nations, Carthage included, regularly fielded armies ranging between 30 and 50 thousand on the land alone. I know that the majority of these have been described as Mercenary in the case of Carthage, though it seems they were more like the Roman Auxiliary forces that were supplied by allies in Iberia, Balearic Islands, North Africa, etc.
Just wanting to know how we are doing military forces so that I can try and reflect these larger numbers... because having less than 10,000 in Iberia/on Sicily/in Africa would be disastrous unless it could be reinforced by auxiliaries(mercenaries) and actual mercenaries.

by Nuxipal » Mon Mar 09, 2015 4:32 pm
G-Tech Corporation wrote:Realistically, one can raise 20-30% of the male population for a campaign season, with attendant downsides. Those will all be fairly poorly trained levies though, which is good to keep in mind. I think Alouite is aiming for the 5% hard limit though.
The Ik Ka Ek Akai wrote:G-Tech Corporation wrote:Realistically, one can raise 20-30% of the male population for a campaign season, with attendant downsides. Those will all be fairly poorly trained levies though, which is good to keep in mind. I think Alouite is aiming for the 5% hard limit though.
the Age of Glory series upon which this is based has always had the 5% limit, and the first AOG started 1495

by The Intergalactic Russian Empire » Mon Mar 09, 2015 4:35 pm
Nuxipal wrote:G-Tech Corporation wrote:Realistically, one can raise 20-30% of the male population for a campaign season, with attendant downsides. Those will all be fairly poorly trained levies though, which is good to keep in mind. I think Alouite is aiming for the 5% hard limit though.
That'll be rough. Well, I'll be needing to employ actual mercenaries. Considering the Carthaginian army was about a half dozen or so standing units and a large standing army. With the citizenry only being conscripted when the city itself was in danger.The Ik Ka Ek Akai wrote:
the Age of Glory series upon which this is based has always had the 5% limit, and the first AOG started 1495
I remember the first AOG.. the Iroquois were going to kick the crap out of those European Colonists..
by The Ik Ka Ek Akai » Mon Mar 09, 2015 4:36 pm
Nuxipal wrote:G-Tech Corporation wrote:Realistically, one can raise 20-30% of the male population for a campaign season, with attendant downsides. Those will all be fairly poorly trained levies though, which is good to keep in mind. I think Alouite is aiming for the 5% hard limit though.
That'll be rough. Well, I'll be needing to employ actual mercenaries. Considering the Carthaginian army was about a half dozen or so standing units and a large standing army. With the citizenry only being conscripted when the city itself was in danger.The Ik Ka Ek Akai wrote:
the Age of Glory series upon which this is based has always had the 5% limit, and the first AOG started 1495
I remember the first AOG.. the Iroquois were going to kick the crap out of those European Colonists..

by Nuxipal » Mon Mar 09, 2015 4:39 pm
The Intergalactic Russian Empire wrote:Nuxipal wrote:
That'll be rough. Well, I'll be needing to employ actual mercenaries. Considering the Carthaginian army was about a half dozen or so standing units and a large standing army. With the citizenry only being conscripted when the city itself was in danger.
I remember the first AOG.. the Iroquois were going to kick the crap out of those European Colonists..
Fair bit of warning, most of my knowledge about this era and military strategy comes from Total War games.
The Ik Ka Ek Akai wrote:Nuxipal wrote:
That'll be rough. Well, I'll be needing to employ actual mercenaries. Considering the Carthaginian army was about a half dozen or so standing units and a large standing army. With the citizenry only being conscripted when the city itself was in danger.
I remember the first AOG.. the Iroquois were going to kick the crap out of those European Colonists..
And the Byzantines were totally going to revive a pagan Rome

by The Intergalactic Russian Empire » Mon Mar 09, 2015 4:43 pm

by The Greater Aryan Race » Mon Mar 09, 2015 4:46 pm
The Ik Ka Ek Akai wrote:Reatra wrote:
This isn't a historical RP, look at the maps, they're crazy.
Yes, the maps sure are crazy. I only spent hours digging up the names of tribes and the extent of their borders, including over half an hour to find one Berber tribe that wasn't Numidia. Then I had to do Arabia, which I was lucky enough to have found it having some big tribes. Scytho-Sarmatia was also fairly easy in comparison with Europe because of the large land-size, but it still took effort. Then I fill in India mostly, adding the few non-Maurya kingdoms. I could find next to no information on Tibetan tribes, and had to improvise on that. After all that, I was eager to finally be done with it. I pulled up a map of the Warring States that seemed rather ambiguous in its placement within China, and I tried to replicate the borders it told me. Yes, I left one out, I do make mistakes.
And then I had to do the culture and religion maps, refilling every little area and trying to find which areas corresponded to what cultures, like how much of Massalia has a Gaulish population? Does any of it follow the Druid religion? and this got especially fun with Italic tribes, and the Veneti in particular. It is quite difficult finding a decent amount of information on the Veneti. I then figured out which tribe corresponds to the Goths, which tribe turned out to be ambiguously the Vandals, where in Bactria the cultural borders were, and other such things. Don't even get me started on resorting this information into a nations list, taking 3 hours in itself.
This is not easy, and it takes a lot of time. So please, do excuse me if your one insignificant tribe isn't there because a practical clone is there under a different name.
Imperium Sidhicum wrote:So, uh... Is this another one of those threads where everyone is supposed to feel outraged and circle-jerk in agreement of how injust and terrible the described incident is?
Because if it is, I'm probably going to say something mean and contrary just to contradict the majority.

by Alouite » Mon Mar 09, 2015 4:54 pm
by The Ik Ka Ek Akai » Mon Mar 09, 2015 4:57 pm
The Greater Aryan Race wrote:The Ik Ka Ek Akai wrote:
Yes, the maps sure are crazy. I only spent hours digging up the names of tribes and the extent of their borders, including over half an hour to find one Berber tribe that wasn't Numidia. Then I had to do Arabia, which I was lucky enough to have found it having some big tribes. Scytho-Sarmatia was also fairly easy in comparison with Europe because of the large land-size, but it still took effort. Then I fill in India mostly, adding the few non-Maurya kingdoms. I could find next to no information on Tibetan tribes, and had to improvise on that. After all that, I was eager to finally be done with it. I pulled up a map of the Warring States that seemed rather ambiguous in its placement within China, and I tried to replicate the borders it told me. Yes, I left one out, I do make mistakes.
And then I had to do the culture and religion maps, refilling every little area and trying to find which areas corresponded to what cultures, like how much of Massalia has a Gaulish population? Does any of it follow the Druid religion? and this got especially fun with Italic tribes, and the Veneti in particular. It is quite difficult finding a decent amount of information on the Veneti. I then figured out which tribe corresponds to the Goths, which tribe turned out to be ambiguously the Vandals, where in Bactria the cultural borders were, and other such things. Don't even get me started on resorting this information into a nations list, taking 3 hours in itself.
This is not easy, and it takes a lot of time. So please, do excuse me if your one insignificant tribe isn't there because a practical clone is there under a different name.
And I can assure you Sir that it has never been my intention to cast aspersions on your work nor demean the effort you put in, rather that I just happened to notice an anomaly in the maps. An anomaly. Not me saying that the maps suck (which they don't because that Asia Minor bit aside, I do enjoy and appreciate the work you've put in).
If of course that came across in the wrong way, then I do hereby formally and unreservedly apologise.

by Azaflaza » Mon Mar 09, 2015 5:05 pm

by Reatra » Mon Mar 09, 2015 5:11 pm
Azaflaza wrote:Brigantias theme
https://m.youtube.com/watch?v=Xb2_IfSnN54
Or it could be britains theme as a whole with each tribes capital city being shown like in game of thrones title sequence!

by Azaflaza » Mon Mar 09, 2015 5:18 pm
Reatra wrote:Azaflaza wrote:Brigantias theme
https://m.youtube.com/watch?v=Xb2_IfSnN54
Or it could be britains theme as a whole with each tribes capital city being shown like in game of thrones title sequence!
hahahahahahahaha
You act as if you'll survive long enough to own Britain.

by Alouite » Mon Mar 09, 2015 5:40 pm

by Azaflaza » Mon Mar 09, 2015 5:45 pm
Azaflaza wrote:Highlanders life- like the Picts in the north, the Brigantes are primarily located in mountainous regions which gives them a familiarity with living and fighting in these terrains. Bonus when fighting in highland terrain or fighting an enemy without this modifier.
King in the north- king of Brigantia rules over a huge amount of land equating to pretty much all of Northern England, as such he is powerful and influencial. Bonus to public relations with the king throughout the british isles making conquered populations quick to be subdued.
North/South divide- the hardships and struggles of life in Brigantia has created a cultural divide between the northern Kingdom and the southern kingdoms, as such a rivalry exists between the two regions. Disadvantage of diplomacy with southern kingdoms
Britannia rules the waves- with an extensive coastline to defend from Nordic raiders and the typical marine associations with a islander culture, the Brigantes hold the strongest fleeting Britain. Bonus when fighting Coastal raiders or other Britannic kingdoms on the sea.
202- modifiers for Brigantia
by The Ik Ka Ek Akai » Mon Mar 09, 2015 5:47 pm

by Alouite » Mon Mar 09, 2015 5:48 pm

by Alouite » Mon Mar 09, 2015 5:49 pm
Azaflaza wrote:Azaflaza wrote:Highlanders life- like the Picts in the north, the Brigantes are primarily located in mountainous regions which gives them a familiarity with living and fighting in these terrains. Bonus when fighting in highland terrain or fighting an enemy without this modifier.
King in the north- king of Brigantia rules over a huge amount of land equating to pretty much all of Northern England, as such he is powerful and influencial. Bonus to public relations with the king throughout the british isles making conquered populations quick to be subdued.
North/South divide- the hardships and struggles of life in Brigantia has created a cultural divide between the northern Kingdom and the southern kingdoms, as such a rivalry exists between the two regions. Disadvantage of diplomacy with southern kingdoms
Britannia rules the waves- with an extensive coastline to defend from Nordic raiders and the typical marine associations with a islander culture, the Brigantes hold the strongest fleeting Britain. Bonus when fighting Coastal raiders or other Britannic kingdoms on the sea.
202- modifiers for Brigantia
by The Ik Ka Ek Akai » Mon Mar 09, 2015 5:50 pm

by Aden Protectorate » Mon Mar 09, 2015 5:53 pm

by Alouite » Mon Mar 09, 2015 5:55 pm
Azaflaza wrote:Alouite wrote:You are not Britannia yet me laddy, Britannia doesn't rule the waves yet. But I will let you use the bonus under another name and slightly weaken the modifiers.
It's not an literal statement, it's a metaphor to make the modifier sound cooler haha.
Which ones do you want weakened and how so?
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