Do not remove this search tag: #PLAPP PERSONIFICATION LIFE CHARACTER APPLICATION
PERSONAL CHARACTERISTICS
Character Name: Giovenith
Character Gender: Female
Species (nation personification, human, alien, etc): Deity (godling)
Age: DOB: Dec. 8, 1996 Appearance: 5'2" Pale skin, dark lavender eyes, short white hair (diamond-shaped, colorful patches light up when in contact with her godly association, "the rewards of victory"). Youthful features. Wears the same outfit everyday (though it stays clean), a light pink, long-sleeved sweater dress, striped tights, leg warmers, and pink sneakers, as well as a hairband with a leaf-wing jewel badge. Via being born of a dragon-associated goddess, has several natural dragon traits, such as increased biting strength, as unhingeable jaw, the ability to hunt small critters (like squirrels) with bare hands and teeth, the ability to consume and digest raw meat and bones, and the ability to communicate with other dragons both verbally and nonverbally (via body actions, eye contact, etc., typical animal communication).
URL to Character Picture, if any: Picture. Primary Objective: To grow into godhood, and balance her own values versus the values held by other gods in the past.
Secondary Objectives:- Coming-of-age issues
- Protecting and helping her friends
- Developing independent beliefs
MUNDANE SKILLS
List Mundane skills here:
- Empathetic
- Persuasive speaker
SPECIALIZED SKILLS AND TALENTS
Ability 1 and Points Spent: 5 artistic talent
Ability 2 and Points Spent: 2 first aid
OPTIONAL SUPERNATURAL CHARACTERISTICS
Ability 1: Papyrokinesis
Power Level: 9
Strengths:- Can create golems and semi-golems out of paper (origami paper birds, paper boxes, Pippa, etc.)
- Can harden and sharpen it to cut various hard surfaces
- Can send it out in large swarms
- Can will it to shrink wrap itself around people and objects
Weaknesses:- Vulnerable to fire and water
- Paper creations lack advanced intelligence
Restrictions:- Does not work as well without her personal special paper
Ability 2: Healing
Power Level: 5
Strengths:- Can blow out a bluish-purple, sparkly mist from her mouth that will settle on a wound, harden, and heal it.
Weaknesses:- Drains energy and strength
- Cannot reattach limbs
- Cannot fix long-term problems (like cancer or diabetes)
Restrictions:- Can only use around 5 to 10 times before passing out
Ability 3: Magic Sensing
Power Level: 2
Strengths:- Can intuitively sense supernaturals and supernatural presences.
- Can sense whether or not those presences are harmful, evil, etc.
Weaknesses:- If the supernatural in question is purposely going out of their way to block others knowing or sensing what they are, she will not pick up on it. She can only sense those who are making no effort to mask their true nature outside of outward appearance.
Restrictions:- Aside from gods, may not be able to tell specifically
what someone is or what they can do. E.g., she can tell you have magic on/in you, but she doesn't know you're a Blood Mage.
Ability 4: Reflection travel
Power Level: 3
Strengths:- The ability to enter her family's realms and sanctuaries through any reflective surface, such as mirrors, water, glass, exceptionally polished floors or walls, etc. Once in those realms, she can travel short distances through them to find openings to other reflective surfaces, essentially traveling miles in mere minutes.
- Can bring others through reflections with her.
Weaknesses:- Requires a clear reflection, no "fuzzy" or semi reflections will work.
Restrictions:- While she can enter through any reflective surface, she can only exit either via reflections specifically blessed for use by her pantheon (such as the mirrors on her closet, or sacred rivers and ponds in her home country) or via the same reflective surface she originally jumped through (enters through the swimming pool, pops out through the swimming pool back to where she started). She cannot, for example, jump through a public bathroom mirror in Tokyo and exit via a mirror in a boutique in France.
- The reflective surface in question must be big enough for her body to reasonable go through. She cannot squeeze herself through a bucket or glass of water, it must be large enough for to jump through, walk through, or crawl through.
MAGICAL OR SPECIAL ITEMS
List:Hammerspace pockets and bags- Pockets and several bags are able to hold an impossibly high number of things. They only contain what has been previously put into them, thus incapable of creating objects at will (e.g., no pulling out a mallet to hit someone because the situation called for it).
Papyrokinetic paper supply- An endless supply of paper, usually kept in her pockets, specifically designed to respond especially well to her paper magic. When removed from pockets, it appears to be your typical sticky-tear-out notepad.
Magic art supplies- Various supplies that perform a number of whimsical tricks.
Parachute umbrella- A resilient umbrella that can help her down from large heights, much like in cartoons.
Blessed mirrors- Built onto her closet, they specifically give her a link back to the Building with reflection travel.
BACKGROUND
Education or Training: Homeschooled with about a 12th grade education
Character Background/Biography:Giovenith is the fourth child and second daughter of the Creation goddess Pearlelei, one of six children total. A parthenogenesis baby (having a mother but no father), she was born on a horribly cold winter night, "in the middle of a distant, unreachable pocket dimension where no whisper has the patience to lurk," and is meant to her pantheon's
goddess of the rewards of victory (safety, culture, satisfaction, art, etc. things that come as a result of personal or larger victory). Throughout childhood, Giovenith was raised both in the mortal realm in
various countries and in the sacred realms and dimensions of her mother, leading a cozy but down-to-earth-life. She never attended school, and was instead homeschooled by her family, who taught her both basic skills as well the etiquette to function in the inter-connecting business of the world's pantheons.
At the age of 15, Giovenith ran into a difficult situation, in that her mother had to participate in a God War. Prepping and sending off her children with various duties, Giovenith was saddled with the job of carrying and guarding
the whistle, a divine whistle that could be used to pull Pearlelei back together in case her essence was scattered during the war. An enchantment called "the Fog" was also placed on her, which induced a state of eccentricity and seeming insanity in the face of danger, in order to protect Giovenith's mind. From there, Giovenith was sent to Vafflehelm, where she lasted for about 10 minutes before being hit by a truck and sent to the hospital. Largely protected by the power of the whistle, the godling escaped the questioning doctors and briefly lived among the city alley cats before being discovered by Bones and Co., who invited her to live in the Building. Eventually, with time, Pearlelei finished her role in the God War, taking back the whistle, releasing Giovenith from the Fog, and allowing her to continue to live with the Residents.
Giovenith's personality is a notoriously happy and innocent one. Optimistic, independent, and creative, she loves to go through life making the best of things and having fun. She is a very accomplished artist in many mediums, and frequently incorporates art in whatever she's doing. She is also rather childish, and has deeper struggles coming to terms with the reality of what it means to be a god.
OTHER GAME MECHANICS
URL to Apartment Picture: (What's the inside of their apartment look like) Greater living area is
the clock apartment. Personal bedroom. IMPORTANT: One paragraph that sums up your character. This paragraph is what we'll use on your player tab on the first page of the thread. This MUST be brief. Your tab will contain a link to your application so people will have full details: The young daughter of a goddess of Creation.