Do not remove this search tag: #PLAPP PERSONIFICATION LIFE CHARACTER APPLICATION
PERSONAL CHARACTERISTICS
Character Name: NST 3v1 (Neste Trilb)
Character Gender: female
Species (nation personification, human, alien, etc): higher construct
Age: apparent age: 30; actual age: unknown.
Appearance: Neste is capable of mimicking a variety of creatures but she most commonly adopts human or lizard form.
Lizard: technically, not an actual lizard. She's mammalian, and has the breasts to prove it. The N-Series overall
reptilian appearance is based upon a now-extinct sophont species; it's utilitarian in nature. Neste, like all of her sisters, stands roughly 5' in height and weighs 110 pounds. Her coloration is predominantly white due to age and time in stasis (pigments fade over time). Her eyes, which have been described by others as "soulful" or "doe eyes", are
golden in color due to the deposition of the lipochrome in the iris; the eyes are similar to human eyes in that the white conjunctiva is visible. Her ears are thin and elongated, and she's capable of swiveling them (doing so is considered undignified). Her short horns are a soft cream in color. She is currently tail-less and sans the normal mane of feathers that constructs grow and shed once a year. N-Series are toe walkers; the foot is elongated and the heel doesn't touch the ground.
Human: Neste appears to be in her twenties, although she is actually much older due to long periods of stasis. Her height and weight are the same as in lizard form. She's typically pale skinned although she's capable of adjusting her skin tone. Her dark hair hangs in curtains to frame her face (perfect to hide behind) when not pulled back and held in place by clips; it tends to curl at the ends. The human form is the least draining form a construct can take.
True Form/Construct Form: A cross between reptilian and human, this form is seldom seen by anyone. Considered an intimate form, they regress to this state when housed in the Exoskeletons.
Several characteristics are present regardless of her form. A series of ports, used to interface with her exoskeleton and other Swithwardian tech, runs bilaterally down her spine. The ports remain in a closed state unless she's interfacing with something; they're a soft blueish color and frequently mistaken as tattoos by those unfamiliar with biotech. Her number series is tattooed near her clavicle as well as the on her right side inguinal region. The numbers and letters are accompanied by NiSci glyphs. She has small, greyish dots splattered on each side of her head and along her neck, and freckling her fingertips and palms; these are sensory organs.
Exoskeleton: Scel, despite seeming like a separate being, is in fact a facet of Neste herself. Overseers form their Exos similar to a caterpillar's cocooning process. The exoskeleton tends to take on a personality of its own.
URL to Character Picture, if any: Lizard form, post-molt feathers;
human form;
Construct (true) form Primary Objective: Neste has a blank spot in her memory. She seeks to discover what transpired during this period, as well as a way to liberate herself from her Nifid masters. She believes that becoming more human-like will assist with the later, and she strives to find a purpose other than what she was created to be. To do this, she needs to overcome fears, doubts and insecurities, and to gain greater confidence in the fact that she can be accepted for who she is inside rather than seen as the monster her masters insist she is.
She has certain objectives hardwired in that she can not override. She will eternally catalog new species, acquiring their genetic code for Nifid use, for example.
Secondary Objectives: Neste wants to revive Septimus' companion, Titus. She thinks her lover needs others of his own kind, much like she craves the company of her sisters, in order to not feel so cut off from the universe. She also wants to complete her little lab, which will benefit her by means of providing the substance found in carpules. She has taken to setting up a home with Septimus, and wastes considerable amounts of time looking for things for the apartment, and for ways to cement them as a happy couple. Her goal is to have a normal, healthy relationships with people although she's limited by her lack of experience, so she seeks to learn these nuances in order to apply those traits and behaviors to her own interactions with others.
And toilet paper. She seeks to acquire that, because the 2-ply stuff is terrible.
SKILLS AND TALENTS
(You have 7 points to spend here. Examples are swordsmanship, shooting, puzzle solving, coercion, piloting etc) Points REDACTED per Cer as she is primary CoOP tool
Ability 1 and Points Spent: Piloting
Ability 2 and Points Spent: Polyglot 2 (if psionics are not used)
Ability 3 and Points Spent: Cooking 2
Ability 4 and Points Spent: Construct martial arts (blade weapon)
OPTIONAL SUPERNATURAL CHARACTERISTICS
(You have 7 points to spend here on supernatural skills or abilities. Sonic Scream, Levitation, Spell Casting, Shape Shifting etc. Superman MUST have his kryptonite, so Restrictions are what can't they do with their power or what balances it. They can only use it when they genuinely need it? They can't use it for more then five minutes without serious side-effects?)
Ability 1: Psionics
Power Level: [REDACTED - CoOP tool]
Strengths: [REDACTED]
Weaknesses: Neste must shield herself when around other beings. The purpose is to preserve their minds and to prevent intrusion upon their thoughts, but this comes at the cost of raw energy. Prolonged contact with people drains her, and actively using her ability while outside of her exoskeleton could have the potential to kill her, depending upon the intensity of the action. Carpules are the only thing that allow her to sustain her shielding or psionic talents. However, this can be countered via another ability.
Restrictions: tapping into the wrong sort of mind - especially cultists - can be detrimental.
Ability 2: Null
Power Level: [REDACTED per Cer]
Strengths: [REDACTED]
Weaknesses: [REDACTED]
Restrictions: [REDACTED]
Ability 3: Genetic manipulation
Power Level: 7
Strengths: Her species was created, in part, to explore and to corrupt. She can sample and extrapolate genetic information from anything she touches, or toy with other's genetics on an extremely limited basis. It is this ability that allows her to morph her body into her various forms.
Weaknesses: The more she attempts to achieve, the quicker she drains.
Restrictions: Limited to touch alone.
Ability 4: Overseer Spawn
Power Level: [REDACTED]
Strengths: [REDACTED]
Weaknesses: [REDACTED]
Restrictions: [REDACTED]
MAGICAL OR SPECIAL ITEMS
List: a toaster with an AI (gift from Raptor Empire); twin blades picked up on a mission to the Klingon homeworld; boiler room key; the lab (list hasn't changed, Cer)
BACKGROUND
Education or Training: Programmed skills and education.
Character Background/Biography: Construct background:
Higher constructs (
machina mortifero) are engineered creatures containing a storehouse of genetic information gathered from various sources. The higher construct is able to absorb genetic samples from unfamiliar or new species, sequence it, and intertwine it with their own strands. In this manner, the universe is cataloged and preserved. Unfortunately, these constructs were fashioned at a time when the Nifidium Convocation acquired data and leveled planets through nefarious means. Neste is a weapon in that regard, capable of sweeping through a setting to process genetic material in order to warp biomatter it into a drone swarm under her direct psionic control. N-Series were built for the singular purpose of annihilation.
The Overseer construct program was short lived (lasting only a few centuries) before it was deemed too expensive to maintain. All N-Series were slated for destruction. The emergence of a new enemy, the Ba'a (machine species), necessitated the need to restore them to their exoskeletons. They were reconditioned to be more effective. The majority of N-Series were destroyed by the Ba'a war machine, or else crippled to the point of uselessness. Many of these damaged constructs found homes within the diplomatic branches but a few intact ones, like Neste, were kept in service much longer than necessary.
While in circulation (a state whereupon the construct operates as a ghost in a shell), the N-Series does not age. She loses her sapience and the ability to think freely. Some do have "breakthrough" moments while in circulation, but these constructs are subjected to reprogramming if such a state is detected.
The Overseer construct program is still operating in the Nifidium Convocation, although the Convocation no longer engages in genocide (unless provoked) and prefers to regulate itself to the role of star shepherds and lore keepers. Some witherwards have removed themselves from the Convocation in a bid for freedom. Swith Witherward, where Neste was assigned, gained its independence in 2012. Neste and her sisters were "freed" rather than destroyed. A law was passed shortly thereafter prohibiting them from touching screwdrivers (anti-machine reconditioning was a bad idea on the Nifid's part).
It is important to note that higher constructs were never intended to be self-aware; they were intended to operate similar to any programmable machine. Few witherwards see them as sophont beings. Even within Swith Witherward, there is division amongst scientists with one camp accepting the construct's sophont state while the other insist that the construct is nothing but an AI or else simply mimicking sophont behaviors. In truth, not all N-series are sophont; it is only the NS*, NR*, and NL* batches that posses this quality.
Neste:
Despite her age, Neste has only a total of 30 years outside her exoskeleton; she's socially stunted. Couple that with two decades of being treated like a tool whenever she ventured into society, and you'll find yourself with a timid, self-doubting and mistrustful creature prone to irrational fears. Like all her sisters, Neste is overly curious, and eager to learn and please.
Neste served with the military as an Overseer before rotation to diplomacy. She was assigned to Lord Grevin Sage for two months before her selection to serve in an ambassadorial capacity (bad idea, sending an N to a planet that might possibly contain a lot of machines). She is unaware of how she arrived in Bielefeld and has gaping holes in her memory.
It wasn't until Brother Septimus Itum arrived that Neste came out of her shell and ceased lurking in the shadows. Through some heavy, mutual soul searching via memory examination and the Carnival's tents, she discovered that they shared a similar desire to step away from the monsters they were in their past in order to become more. It's not until recently that Neste came to understand that the emotions the cyborg invoked in her were actually love (a foreign concept to a species that is told they're incapable of such things). She forgives him his flaws and accepts that those things are part of who he is.
She is currently employed by Minerva Blackwater, and serves as Septimus' diplomatic staffer/body guard. She takes the odd job when Klaus offers it, and she is still beholden to Rodney and at his beck and call.
OTHER GAME MECHANICS
URL to Apartment Picture: (What's the inside of their apartment look like) Old data for lab:
http://cdn.home-designing.com/wp-content/uploads/2014/02/9-Oversized-pendant-shade.jpg The back garden walk-out is similar to this.
Link to RP examples: (this MUST be a
DIRECT LINK to your IC post in an RP, NOT a link to the RP thread itself. If you don't have examples, make your biography good.)
IMPORTANT: One paragraph that sums up your character. This paragraph is what we'll use on your player tab on the first page of the thread. This MUST be brief. Your tab will contain a link to your application so people will have full details: Neste TrilbA lost Swithwardian construct.