NATION

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To Fell an Empire 3.0 [Medieval Fantasy/OOC/Semi-Open]

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Ghondra
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Founded: Feb 07, 2014
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Postby Ghondra » Tue Jan 20, 2015 4:58 am

NS Nation Name:
House Name: House Ranger
House Banner: A Horse and a Lion rampant left and right of a shield with a sword behind it with the hilt at the top, behind a red-yellow backdrop with the motto of the house: "Leap to Victory" in a scroll below the shield.
Description of House: (History/Customs etc.)
    History: The South Plains was once not part of the Empire, but the home of numerous Horselords fighting for power, the South Plains was awarded by the Empire to the founder of the house; Forrest Ranger, who promptly adopted the customs and culture of the Southmen, House Ranger was first a loyal House and proved time and time again to answer the call of the Imperial Family whenever the horns of war is blown. But with the death of Alec Ranger in the service of the Crown, House Ranger's loyalty to the crown is being questioned not only by the people who rule the Empire, but the elders of House Ranger themselves
    Customs: House Ranger despite originating from Imperial Lands, have adopted and taken to the customs of the Southmen as their own, a fact that make them the laughing stock of many other noble families, The house emphasizes to their youth the values of honor, loyalty and strength, and encourages the riding of horses from an early age.
What is House's view on the Empire?: Due to the death of the youngest-born, Alec, House Ranger seeks revenge against the Imperial Family, and should a Rebellion break out, the Head of House; Edmond Ranger intends to crown himself King of the Southmen.
Description of Head of House (name, age, and sex and any other info you want to describe, like a short summary): Lord Edmond of House Ranger, Male, 42, Lord Edmond is a very emotional man and more often than not let his emotions get in the way of his better judgement, he is vengeful of the Emperor due to his youngest son's death during the quelling of a rebellion in [INSERT REALM]. Despite this emotionalism he is an honorable man and loves his family but does not hesitate in prosecuting his duties as Head of House and Lord of the South Plains.
Description of Relevant House Members: (name, age and sex and any other info)
Matilda Ranger, the Wife of Lord Edmond, age 39, Her father was a Vassal lord to [INSERT GREAT HOUSE]
Peter Ranger, First-born son, age 23, unlike his father, Peter does not hesitate in doing dishonorable deeds if it meant his House's continued survival. His mother's child more than his father, but he inherits the withdrawn temperament that his father didn't inherit from his own father.
Edward "The Black" Ranger, age 21, Knight of the Emperor's Blade. Edward is the spitting image of his father, with dark brown hair and stark brown eyes, Edward is not just Edmond's son in appearance but also in spirit, an honorable if emotional man, he is loyal and would never betray the (old) Emperor.
Joni Ranger, Female, age 17, Quiet and Compassionate, she is not a warrior like Edward, nor a steward and chancellor like Peter, she struggles to find her place in the world.
Court Position Request: (Family member, position) Emperor's Blade #2 for Edward
Seat of Power: (Name, location.) Horselord's Keep, bordering the great river of the South

Realm Number: (See map) 13
Realm Name: The South Plains
Realm Description: (Geography, history, note that north is colder/south is warmer.) The Great river of the south is where most major settlements are located, but some settlements are also present in the wild lands in the south and the border to the north.
Capital City: Port Ranger, located at the Delta of the great river
Population: (Be realistic) 725,000
Race Composition (Percentage of each sentient race): 70% Human, 15% 10% Dwarves 5% Elves
Status of the races other than men: They are equal so long as they can prove their worth by giving some form of service, from farming to soldiering,
Majority Religion: (Minorities of other two will exist.) The Faith
Description of the people and culture: The People of the South are hardy and tough, they are not prone to yield to anyone that has not proven themselves to them, they consider the other peoples of the Empire as inferior, not knowing the day-to-day struggle of living so close to the Wildlands. They're culture have been integrated into the House Customs above.
Description of Economy (Include major imports/exports): The Economy of the South Plains heavily depend on the large population of horses and the availability of grass, metals and other minerals, food stuffs are mostly imported barring meat which is sold for cheap in Markets everywhere.
  • Exports: Horses, Horse Fodder, Iron, Metals and Minerals, Some Food stuffs
  • Imports: Most food stuffs, ships, wood
Major Cities (max six): Castingham, Riverrun
Major Citadels/Fortresses (max six): Casting Rock, The Citadel of Port Ranger, South Shields

Military Description: The Military of the South Plains mostly consist of Cavalry and only some Infantry, Galleys are lacking due to the rarity of wood in the plains of the South, Siege Weapons are only seen in the largest of battles due to their availability, or lack thereof.

Strengths/Weaknesses: (Must have several of both)
Large, Strong and Well-trained Cavalry
Lacks Infantry
Lacks Galleys
Experienced and Well-equipped Soldiers.
Lacks Siege Weapons.
  • Total Numbers
    13,000 Infantry
    19,000 Cavalry
    500 Knights
    15 Galleys
  • Navy
    15 Galleys
  • Army
    13,000 Infantry
    19,000 Cavalry
    500 Knights
Other:
RP Sample: (Post in spoiler, unless you were in TSAE 2.0, then you don't need to do this)
http://forum.nationstates.net/viewtopic.php?f=31&t=313330
Did you read everything?: I took a cursory glance of the rules and everything else concerning the RP
Time Zone: GMT+07 Jakarta, Bangkok, Hanoi
#TFAE3.0 (Leave this here, this is for identifying apps. Do not remove.)
Last edited by Ghondra on Sat Feb 28, 2015 5:32 am, edited 4 times in total.
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Agrees on:
Gay Marriage, Civil Rights, Military Interventionism, Capitalism with Limits, Theory of Evolution, Equality for all, Free Education, and Universal Healthcare, Legalisation of Marijuana
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Militant Atheism, Wars of Aggression, Communism, Welfare to Parasites, Nazism, Fascism, Militarism.
Economic Left/Right: -3.88
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Ghondra
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Founded: Feb 07, 2014
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Postby Ghondra » Tue Jan 20, 2015 5:04 am

Realm 3 isn't reserved right? Otherwise I just spent a crap ton of time for nothing.
⚧Copy and paste this in your sig if you passed biology and know gender and sex aren't the same thing ⚧
I'M A MEMBER OF THOUGHT CAFE
WE'RE THE AWESOMEST, COME CHECK US OUT

CURRENT STATUS: Splendid Isolation
IS A: Democratic Socialist, Liberal, ENTP/ENFP
Agrees on:
Gay Marriage, Civil Rights, Military Interventionism, Capitalism with Limits, Theory of Evolution, Equality for all, Free Education, and Universal Healthcare, Legalisation of Marijuana
Disagree on:
Militant Atheism, Wars of Aggression, Communism, Welfare to Parasites, Nazism, Fascism, Militarism.
Economic Left/Right: -3.88
Social Libertarian/Authoritarian: -1.13

Exelia wrote:It's all good till you have to wear a badge.

Listen to Jord, its good for your health

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Mesrane
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Posts: 9339
Founded: Apr 13, 2014
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Postby Mesrane » Tue Jan 20, 2015 5:10 am

The Grey Wolf wrote:I have not revised my character list yet, but I'm working on a family tree for my house. Would anyone be willing for me to create characters from their houses who married "extras" of mine? If so, could you provide names, or what culture you would prefer the names of your house's "extras" to be?

I suppose Domnall could be married to an "extra," if that's ok by you.
Obligatory pros and antis:
Pro: Libertarianism, Protestantism, Gay Rights, 2nd Amendment, Scottish and Welsh Independence, Free Market
Anti: Communism, Socialism, General Authoritarianism, Welfare State, Feminism, EU, Controlled Economy, Gun Control, Justin Bieber, Utter Ridiculousness


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The Grey Wolf
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Founded: May 19, 2013
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Postby The Grey Wolf » Tue Jan 20, 2015 5:23 am

Mesrane wrote:
The Grey Wolf wrote:I have not revised my character list yet, but I'm working on a family tree for my house. Would anyone be willing for me to create characters from their houses who married "extras" of mine? If so, could you provide names, or what culture you would prefer the names of your house's "extras" to be?

I suppose Domnall could be married to an "extra," if that's ok by you.


I suppose if he prefers the cold as iron , dispassionate, Puritan type woman that is common to the Wolfsland.

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Mesrane
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Founded: Apr 13, 2014
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Postby Mesrane » Tue Jan 20, 2015 7:17 am

The Grey Wolf wrote:
Mesrane wrote:I suppose Domnall could be married to an "extra," if that's ok by you.


I suppose if he prefers the cold as iron , dispassionate, Puritan type woman that is common to the Wolfsland.

He's not an especially passionate man himself.
Obligatory pros and antis:
Pro: Libertarianism, Protestantism, Gay Rights, 2nd Amendment, Scottish and Welsh Independence, Free Market
Anti: Communism, Socialism, General Authoritarianism, Welfare State, Feminism, EU, Controlled Economy, Gun Control, Justin Bieber, Utter Ridiculousness


Unapologetic Elder Scrolls Fanatic
HAIL NEREVAR, PRAISE THE HORTATOR


Chicago Cubs Fan. Yay?

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The Grey Wolf
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Posts: 32675
Founded: May 19, 2013
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Postby The Grey Wolf » Tue Jan 20, 2015 7:24 am

Mesrane wrote:
The Grey Wolf wrote:
I suppose if he prefers the cold as iron , dispassionate, Puritan type woman that is common to the Wolfsland.

He's not an especially passionate man himself.


Would they have a child?

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The Soviet Union of Mother Russia
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Founded: Dec 20, 2011
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Postby The Soviet Union of Mother Russia » Tue Jan 20, 2015 7:45 am

Ghondra wrote:Realm 3 isn't reserved right? Otherwise I just spent a crap ton of time for nothing.


Change the realm to 7, least that is the only realm left for grabs.

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The Starlight
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Posts: 10422
Founded: Jan 11, 2014
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Postby The Starlight » Tue Jan 20, 2015 8:18 am

Ghondra wrote:Any Realms not taken?

Sorry, I've been asleep. If you look at the map, you'll see a blank strip of land above 3 I believe, on the far left. Make that Realm 13 in your app.
Call me Star
Best High Fantasy RPer of '14 and '15
"Life before Death. Strength before Weakness. Journey before Destination"
"Strength does not make one capable of rule. It makes one capable of service"
"The only thing necessary for the triumph of evil is for good men to do nothing"
"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world"
Tri: NS's Tolkien incarnate
Lith: Twinky-toes, Lord of Elves, and the only man to enter Tolkien's Holy of Holies
Neros: A Star Among Men and a Tolkien force of nature in relation to Elves and Asgardians.
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The Starlight
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Postby The Starlight » Tue Jan 20, 2015 8:19 am

Alleniana wrote:Are we really going to force last time's storyline onto this? :/

No, we'll just start at Caer Aard, since no one seems to want to rebel yet.
Call me Star
Best High Fantasy RPer of '14 and '15
"Life before Death. Strength before Weakness. Journey before Destination"
"Strength does not make one capable of rule. It makes one capable of service"
"The only thing necessary for the triumph of evil is for good men to do nothing"
"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world"
Tri: NS's Tolkien incarnate
Lith: Twinky-toes, Lord of Elves, and the only man to enter Tolkien's Holy of Holies
Neros: A Star Among Men and a Tolkien force of nature in relation to Elves and Asgardians.
P2TM: Infinite Justice | ✎ Member - ℘ædagog | adhouse

IJB: RE | Arcs

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New Roman Empire
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Founded: Nov 23, 2011
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Postby New Roman Empire » Tue Jan 20, 2015 8:20 am

IC?
“Venimus, Vidimus, Vicimus"
Member of the:IRON Alliance
Xirvo Corporation "Contractors of the future."
[/floatright][floatleft]
I use 1% of my population: 83,720,000
Budget:41,607,720,541,369.43

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The Starlight
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Founded: Jan 11, 2014
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Postby The Starlight » Tue Jan 20, 2015 8:21 am

New Roman Empire wrote:IC?

When I get home from school, 4 EST.
Call me Star
Best High Fantasy RPer of '14 and '15
"Life before Death. Strength before Weakness. Journey before Destination"
"Strength does not make one capable of rule. It makes one capable of service"
"The only thing necessary for the triumph of evil is for good men to do nothing"
"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world"
Tri: NS's Tolkien incarnate
Lith: Twinky-toes, Lord of Elves, and the only man to enter Tolkien's Holy of Holies
Neros: A Star Among Men and a Tolkien force of nature in relation to Elves and Asgardians.
P2TM: Infinite Justice | ✎ Member - ℘ædagog | adhouse

IJB: RE | Arcs

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The Soviet Union of Mother Russia
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Founded: Dec 20, 2011
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Postby The Soviet Union of Mother Russia » Tue Jan 20, 2015 8:32 am

The Starlight wrote:
Alleniana wrote:Are we really going to force last time's storyline onto this? :/

No, we'll just start at Caer Aard, since no one seems to want to rebel yet.


If I may ask, what is up with this rebel thing ?

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Paketo
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Founded: Jul 31, 2010
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Postby Paketo » Tue Jan 20, 2015 8:48 am

The Soviet Union of Mother Russia wrote:
The Starlight wrote:No, we'll just start at Caer Aard, since no one seems to want to rebel yet.


If I may ask, what is up with this rebel thing ?


Plot from the previous rp. The lord of realm five used the emporer's death as a chance to rebel.
I'm a Pinarchist, sue me North Carolina is best Carolina States rights is best rights
Emilio Aguinaldo wrote:
Paketo wrote:
Oh god, the universe will explode, everyone to your bunkers

Yep, this is the type of "discussion" we have over here. Serious people beware, this place is filled with these things.

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Kaledoria
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Postby Kaledoria » Tue Jan 20, 2015 11:17 am

First of all: The "House" of the character I'm playing primary and the "House" of the current leader of my realm, that I can play as far as he is relevant.
NS Nation Name: Kaledoria
House Name: von Bernstein
House Banner: Amber-colored Hexagon before black Background
Description of House: (History/Customs etc.) The von Bernsteins are an old, rich family. Once the distance between family branches gets to big, they are split in multiple families by republican law and the von Bernsteins are the original patrilinear line, that goes back at least 300 years (though the older records are unreliable). They are one of the republics most prominent families and the upcoming family heads managed to get two terms in the council of Röken for 3 generations now. The direct line from Father to firstborn makes their money almost exclusively in trade (even though in their young years they are forced to run other businesses too, as educational measures), while second and third sons usually go more towards landownership or manufacturers.
What is House's view on the Empire?: The von Bernsteins have always been strong supporters of the Empire and right now are rather convinced, that the steward is doing a very good job. They would not advice the Empire to adopt plutocratic rule but if they were to implement an elective monarchy, the von Bernsteins would support that.
Description of Head of House: Friedhelm: (age 45) Friedhelm is rich. Really, really rich. He does not own ships, he owns fleets (okay: two. Plus a few ships extra). He is an accounting genius said to have an eidetic memory as far as numbers are concerned. He is not a people person, which explains why he never managed to get elected as Burgmeister (despite throwing a lot of money at his two election campaigns). He is kind of paranoid about his personal safety, probably because his father was murderer 8 years ago. He is married and has a daughter and four sons.
Description of Relevant House Members: (name, age and sex and any other info) Götz: See character application
Court Position Request: (Family member, position) -
Seat of Power: Röken, Uptown, Family Estate


House Name: Lichtenburg
House Banner: Party per cross, light blue and white, the upper left is white and features a black, stylized tower.
Description of House: The Lichtenburg family tree can easily be drawn on a small piece of paper. It goes back to Frank, a soldier who, 90 years ago, showed great valor against the Yoguten Tribe invading (or rather raiding) the march from the south. He broke through the enemy lines with a small band of Soldiers and slew the enemy chieftain. In return the first Burgmeister awarded him with a small watchtower and a small piece of (empty) land near the southern border. However along with this came the right to bear a family name and a banner (The burgmeister even payed one of the city's vexillologist to design one according to Franz's wishes). Later Frank turned the tables and gathered around him a small group of mercenaries and from the Lichtenburg they organized regular raids on the triebs across the border, making enough money to buy a small cottage near Röken after about a decade. At age 40, Frank married a woman who brought a very respectable dowry into the marriage and they had a single son. Otto continued to improve the business and was a family man, having 2 sons (Franz and Conrad) and 4 daughters. Upon his death, the holdings were split. Franz still owns the Holdings near Röken and Otto those in the south but the true shooting star is Franz's son Otto, who brought a trading ship and succeeded on a trade voyage to Augrilac. This brought him a fortune overnight. The family not only entered the council of Röken but Otto also got elected as third Burgherr, starting his term as first just a month ago.

What is House's view on the Empire?: They do not have any opinion on politics beyond the borders of the republic and are rather reserved. Still, they know, that the Empire offers a strong military alliance and think that since the imperial tax is only calculated from the republic's public tax and toll income, it is a reasonable tax (they do not say that loud in Röken, however).
Description of Head of House: Franz (age 56) is proud father and does not mind standing in the shadow of his son. He has a son and two daughters from his first marriage but the wife died. He found a new wife but the marriage was childless and she is past childbearing age now (neither of the two minds).
Description of Relevant House Members: Otto (age 39), current first Burgmeister of Röken and the Kopper marches is reserved and seams almost shy for a politician. He speaks calm and quietly but by now most people know that it's worthwhile to listen closely. The few merchants that thought a weakness in Otto's behavior learned that he in fact endure a good deal of hostility but once he takes action it's decisive, fast and if necessary brutal. Otto is married and has two sons and a daughter (two other children died of Pneumonia 10 years ago).
Court Position Request: (Family member, position) -
Seat of Power: Röken, Kontors, Palace of the Burgmeisters

I'm going to copy it in the respective applications.


Second: Ghondra, sorry, I took 3. 7 is open, or you could ask Starlight and Lunas Legion for spot 2. The later reserved it on Sunday but has not shown up since then (of course, 2.5 days is still to short to call someone out)



Third: Currency! of course, this must come from the merchant republic. Basically I dislike standard coinage in fantasy RPGs but I see, that people like it's simplicity. However, still itleads to problems, when one writer buys a sword and horse for one silver piece on page 2 and someone else pays 2 gold for a beer and bread on page 3, because they have significantly different ideas about the value of the common standard coins.

Thus I propose: Every realm has the right to mint own coins. The value of coins is directly dependent on the metal used. Commonly there is gold, silver and copper. Gold is 65 times as expensive as silver and silver is 42 times as expansive as copper. There are local differences but we can just assume that someone makes a save yet minimal income shipping rare metals from one place to another to level those local differences, already.

Now the punchline: There are imperial standard coins: The 14 gram gold coin, the 9.1 gram silver coin and the 3.82 gram copper coin.

50 copper coins would be, what an average farmer on an averaged one-person-farm can makes in month, if he sells what he does not need to eat himself and buys only essential thinks and has no extraordinary expenses (sickness, a drunk Orc who breaks into your house and smashes your stuff, ...).
This is also round about the price for a pig or similar sized animal or a decent spear (axes are 1-3 silver, swords start at 5 silver but can get much more expansive, depending on quality)

Because of the weights for the coins 1 imperial gold coin = 100 imperial silver = 10.000 imperial copper coins and we have a nice decimal system.

There could furthermore be easy nonstandard coins like the half-silver (a 4.55 gram silver coin) the double silver or the 5-copper.
It does however also leave room for exotics like the Röken 15 gram silver, leaving you with an ugly value of 1,64835165 standard silver coins. ... Now how many Grecian 5 gram-copper pieces do I get back, if the pig costs 50 imperial copper coins? Welcome to an authentic medieval currency situation. ;)
Last edited by Kaledoria on Tue Jan 20, 2015 11:28 am, edited 3 times in total.

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Paketo
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Founded: Jul 31, 2010
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Postby Paketo » Tue Jan 20, 2015 12:22 pm

Kaledoria wrote: Third: Currency! of course, this must come from the merchant republic. Basically I dislike standard coinage in fantasy RPGs but I see, that people like it's simplicity. However, still itleads to problems, when one writer buys a sword and horse for one silver piece on page 2 and someone else pays 2 gold for a beer and bread on page 3, because they have significantly different ideas about the value of the common standard coins.

Thus I propose: Every realm has the right to mint own coins. The value of coins is directly dependent on the metal used. Commonly there is gold, silver and copper. Gold is 65 times as expensive as silver and silver is 42 times as expansive as copper. There are local differences but we can just assume that someone makes a save yet minimal income shipping rare metals from one place to another to level those local differences, already.

Now the punchline: There are imperial standard coins: The 14 gram gold coin, the 9.1 gram silver coin and the 3.82 gram copper coin.

50 copper coins would be, what an average farmer on an averaged one-person-farm can makes in month, if he sells what he does not need to eat himself and buys only essential thinks and has no extraordinary expenses (sickness, a drunk Orc who breaks into your house and smashes your stuff, ...).
This is also round about the price for a pig or similar sized animal or a decent spear (axes are 1-3 silver, swords start at 5 silver but can get much more expansive, depending on quality)

Because of the weights for the coins 1 imperial gold coin = 100 imperial silver = 10.000 imperial copper coins and we have a nice decimal system.

There could furthermore be easy nonstandard coins like the half-silver (a 4.55 gram silver coin) the double silver or the 5-copper.
It does however also leave room for exotics like the Röken 15 gram silver, leaving you with an ugly value of 1,64835165 standard silver coins. ... Now how many Grecian 5 gram-copper pieces do I get back, if the pig costs 50 imperial copper coins? Welcome to an authentic medieval currency situation. ;)


"Simple, none. We trip you with a pig and run off with your money" - lord Greece of Grecia :p
Last edited by Paketo on Tue Jan 20, 2015 12:22 pm, edited 1 time in total.
I'm a Pinarchist, sue me North Carolina is best Carolina States rights is best rights
Emilio Aguinaldo wrote:
Paketo wrote:
Oh god, the universe will explode, everyone to your bunkers

Yep, this is the type of "discussion" we have over here. Serious people beware, this place is filled with these things.

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The Starlight
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Posts: 10422
Founded: Jan 11, 2014
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Postby The Starlight » Tue Jan 20, 2015 12:52 pm

Kaledoria wrote:First of all: The "House" of the character I'm playing primary and the "House" of the current leader of my realm, that I can play as far as he is relevant.
NS Nation Name: Kaledoria
House Name: von Bernstein
House Banner: Amber-colored Hexagon before black Background
Description of House: (History/Customs etc.) The von Bernsteins are an old, rich family. Once the distance between family branches gets to big, they are split in multiple families by republican law and the von Bernsteins are the original patrilinear line, that goes back at least 300 years (though the older records are unreliable). They are one of the republics most prominent families and the upcoming family heads managed to get two terms in the council of Röken for 3 generations now. The direct line from Father to firstborn makes their money almost exclusively in trade (even though in their young years they are forced to run other businesses too, as educational measures), while second and third sons usually go more towards landownership or manufacturers.
What is House's view on the Empire?: The von Bernsteins have always been strong supporters of the Empire and right now are rather convinced, that the steward is doing a very good job. They would not advice the Empire to adopt plutocratic rule but if they were to implement an elective monarchy, the von Bernsteins would support that.
Description of Head of House: Friedhelm: (age 45) Friedhelm is rich. Really, really rich. He does not own ships, he owns fleets (okay: two. Plus a few ships extra). He is an accounting genius said to have an eidetic memory as far as numbers are concerned. He is not a people person, which explains why he never managed to get elected as Burgmeister (despite throwing a lot of money at his two election campaigns). He is kind of paranoid about his personal safety, probably because his father was murderer 8 years ago. He is married and has a daughter and four sons.
Description of Relevant House Members: (name, age and sex and any other info) Götz: See character application
Court Position Request: (Family member, position) -
Seat of Power: Röken, Uptown, Family Estate


House Name: Lichtenburg
House Banner: Party per cross, light blue and white, the upper left is white and features a black, stylized tower.
Description of House: The Lichtenburg family tree can easily be drawn on a small piece of paper. It goes back to Frank, a soldier who, 90 years ago, showed great valor against the Yoguten Tribe invading (or rather raiding) the march from the south. He broke through the enemy lines with a small band of Soldiers and slew the enemy chieftain. In return the first Burgmeister awarded him with a small watchtower and a small piece of (empty) land near the southern border. However along with this came the right to bear a family name and a banner (The burgmeister even payed one of the city's vexillologist to design one according to Franz's wishes). Later Frank turned the tables and gathered around him a small group of mercenaries and from the Lichtenburg they organized regular raids on the triebs across the border, making enough money to buy a small cottage near Röken after about a decade. At age 40, Frank married a woman who brought a very respectable dowry into the marriage and they had a single son. Otto continued to improve the business and was a family man, having 2 sons (Franz and Conrad) and 4 daughters. Upon his death, the holdings were split. Franz still owns the Holdings near Röken and Otto those in the south but the true shooting star is Franz's son Otto, who brought a trading ship and succeeded on a trade voyage to Augrilac. This brought him a fortune overnight. The family not only entered the council of Röken but Otto also got elected as third Burgherr, starting his term as first just a month ago.

What is House's view on the Empire?: They do not have any opinion on politics beyond the borders of the republic and are rather reserved. Still, they know, that the Empire offers a strong military alliance and think that since the imperial tax is only calculated from the republic's public tax and toll income, it is a reasonable tax (they do not say that loud in Röken, however).
Description of Head of House: Franz (age 56) is proud father and does not mind standing in the shadow of his son. He has a son and two daughters from his first marriage but the wife died. He found a new wife but the marriage was childless and she is past childbearing age now (neither of the two minds).
Description of Relevant House Members: Otto (age 39), current first Burgmeister of Röken and the Kopper marches is reserved and seams almost shy for a politician. He speaks calm and quietly but by now most people know that it's worthwhile to listen closely. The few merchants that thought a weakness in Otto's behavior learned that he in fact endure a good deal of hostility but once he takes action it's decisive, fast and if necessary brutal. Otto is married and has two sons and a daughter (two other children died of Pneumonia 10 years ago).
Court Position Request: (Family member, position) -
Seat of Power: Röken, Kontors, Palace of the Burgmeisters

I'm going to copy it in the respective applications.


Second: Ghondra, sorry, I took 3. 7 is open, or you could ask Starlight and Lunas Legion for spot 2. The later reserved it on Sunday but has not shown up since then (of course, 2.5 days is still to short to call someone out)



Third: Currency! of course, this must come from the merchant republic. Basically I dislike standard coinage in fantasy RPGs but I see, that people like it's simplicity. However, still itleads to problems, when one writer buys a sword and horse for one silver piece on page 2 and someone else pays 2 gold for a beer and bread on page 3, because they have significantly different ideas about the value of the common standard coins.

Thus I propose: Every realm has the right to mint own coins. The value of coins is directly dependent on the metal used. Commonly there is gold, silver and copper. Gold is 65 times as expensive as silver and silver is 42 times as expansive as copper. There are local differences but we can just assume that someone makes a save yet minimal income shipping rare metals from one place to another to level those local differences, already.

Now the punchline: There are imperial standard coins: The 14 gram gold coin, the 9.1 gram silver coin and the 3.82 gram copper coin.

50 copper coins would be, what an average farmer on an averaged one-person-farm can makes in month, if he sells what he does not need to eat himself and buys only essential thinks and has no extraordinary expenses (sickness, a drunk Orc who breaks into your house and smashes your stuff, ...).
This is also round about the price for a pig or similar sized animal or a decent spear (axes are 1-3 silver, swords start at 5 silver but can get much more expansive, depending on quality)

Because of the weights for the coins 1 imperial gold coin = 100 imperial silver = 10.000 imperial copper coins and we have a nice decimal system.

There could furthermore be easy nonstandard coins like the half-silver (a 4.55 gram silver coin) the double silver or the 5-copper.
It does however also leave room for exotics like the Röken 15 gram silver, leaving you with an ugly value of 1,64835165 standard silver coins. ... Now how many Grecian 5 gram-copper pieces do I get back, if the pig costs 50 imperial copper coins? Welcome to an authentic medieval currency situation. ;)

Lunas has submitted a WIP app, so he's ok. I suggested to Ghondra that he take the unlabeled realm above 3. With currency, I doubt that the House of Rathis would have allowed each realm to mint their own coins, as that disunifies the empire, and is quite inefficient during all commerce. I like the standard coin and the value of gold, silver, and copper, but to each realm having their own currency, I must say no.
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Slakonian
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Postby Slakonian » Tue Jan 20, 2015 1:21 pm

Snipie

NS Nation Name: Slakonian
House Name: Threnhold
House Banner:
Image

House Rank: Duke
Description of House:
The Threnholds are an old house descended from Dawyyed ap Joramun(David son of Joramun) who took as his wife Arwen, the daughter of the last elven lord who died in battle against orcs and goblins. Fair-haired, tall, and handsome, the Threnholds are the blood of human adventurers from the north and native elves who carved out a mighty but yet again small kingdom in the western mountains, thick forests and hidden valleys. Threnholds are ruling for almost a millenia years as rulers of Sahrnia first as Teyrns and then as Dukes.

Sahrnia was always under threat from all fronts and that's right there is a general distrusting nature towards outsides. Threnholds always firmly protected their people with blood & steel as they have done for a millenia. The other side of the Yaruga River were the golden valley has it's place is consider by the Dukes as greater sahrnian territory to this day despite is being inhabited heavily with imperial human populations alongisde with imported goblins and orcs.

The Teyrns of Sahrnia resisted for almost a 200 years to the Rathmis subjucation after the rise of the first Emperor until Tyrus II Rathmis sent 3 legions and a large of goblins, orcs and wood elves to subjucate the local humans & silvan elven populous. Teyrn Rodwell "the Lionheart" as he was called by his vassals was defeated and perished himself alongside with his sons and grandsons. Fortunately his brother lived and surrendered to Emperor after swearing fealty to him, Maximillien was the first Duke of Sahrnia but the Emperor's first act was to strip him the lands beyond the Yaruga river and all their populations move to Sahrnia while he would colonize them with other humans, orcs & goblins which the Sahrnians consider them inferior.

Sahrnians unlike the rest of Vallorion are consider by most as racists individuals as they mistreat orcs & goblins within their region a lot worse(by flaying them for their own amusement or selling them illegally to slavery). The Sahrnians due to their share blood with the elves in Vallorion keep mixed relations but due to the Threnholds good memory(due to historical books of course) helps to arose feuds from time to time out of their stupidity of the Sahrnian Dukes themselves. For almost a hundred years after their subjucation to the Empire through military occupation. All that changed when Lord Salmar of house Tarembor petitioned Sahrnia become their vassals, and so they have been bannermen of House Tarembor for hundreds of years. Many think that when the pass the Yaruga River in the west they whink they are now on a human realm but they are mistaken, Threnholds are responsible for most of the humans in their region but they are still are part of Vallorion and proud for it... well sort of. Many look with sucpicion for the last decade the people of Sahrnia especially their overlords as they are known for their optimistic nature.

For hundred years they have been loyal(?) bannermen to Empire, despite living within Vallorion itself, they have developed a very different culture. Sahrnians have been resisting cultural assimilation heavily which eventually resulted to the creation of a heretical branch of the Faith which is called the Cult of Meinwen(which means blessed) which is heavily influnced by human pagan beliefs, the elven pantheon alongside with dwarf ancestor worship. They believe Andraste - their prophet, was a mortal elf-blooded human woman(which is based on the elf-blooded human population and heavy elven presence) & a powerfull mage who after her death via drowning for being a heretic ascended to the Heavens within the Golden city and met the gods of both the humans & the elves who could shapeshift into dragons. But there was no the Creatix as the scholars of the Faith say but in the golden throne there was the Maker who said to her that he created the old Gods to provide guideness to both elves & humanity much later but he was sad becasue they were devided in matters of faith and couldn't see that almost all gods were His creations, Meinwen returned to world alive once again to spread the message of the Maker, the one true architect of this world and beyond but she found oppossition and she was arrested and executed for a... second time by being burned in the pyre for heresy. After this event the Maker to him as his bride and she became the Creatix(which means the bride of the architect).

Their heretical views are being dismissed throught the realm and it is difficult for the Sahrnians and especially their Dukes to make friends around. When Hoster took up the regency he decided things must change as his father ill-rulership has put Sahrnia in a state of decay. The people were paying the price for his father's mistakes and so Robert the Valiant rose up in armed peasent rebellion agains the Duke. But the Duke-Regent joined forces with the rebels and he decided to take his revenge against his vassals first. First the Count of Umbara had to fall in line first and he did by using Robert's peasent rebels in expense on his own while ending his line. One by one the other counts in his domain fell and their lines ended as they were no true Sahrnians, instead their lands were devided among the local human and elves (in a lesser extent to the dwarves as well) but barring the existance of a count and instead deviding the lands between newly created baronies for easier control. The second phase for the rebels was to pass the Yaruga River and take a revenge for the unpaid debts.

The rebels started the systematic destruction of the entire greater Sahrnian region in which the Counts refused their debts still to the Duke-Regent despite his edicts and offical messages to the Emperor himself regarding the dire economic situation. Cities started to be sacked until the IX Legion "Silver Chains" was called to crush them but instead the rebels under Edmund Sakvil-Threnhold tricked the Imperial forces and routed them. only to return later in greater force almost a month later. Until they come the Sahrnians butchred without the knowledge of Sir Robert entire orcish and goblin villages with their torches and flayed prisoners of war while some were even sold to slavery to Augliac(without anyone knowledge but inly sucpect to this day). The Duke-Regent left on the other side of the Yaruga River back to Sahrnia by a call from his father while Sir Robert met the imperial reinformsents on his own and was executed for treason.

Despite the Counts protests of the greater Sahrnian region they were forced to pay the loans when the Duke-Regent himself pillaged their lands and empited their coffers. Why did that happen? Well, the Duke-Regent claimed that they were not his forces which pillaged the greater Sharnian region but they used his banner to gather more rebels. But anyone knew the truth, the Lion after 88 of feeble ill-rule has awaken once more and he wasn't toothless at all and his claws are ready to crush his enemies once more when it woudl be need if his liege or himself goes to war.

Time will only tell if the deeds of the old will overcome anyone who stays into the way of the Threnhold's family greatness.


What is House's view on the Empire?:Bitter resentment since the execution of Sir Robert the Valiant, a man loved by whole Sahrnia. From beggar to a noble they know his name as a synonym to Justice, Honor and for first of all loyalty to the people of the region. Circumstances will show if house Threnholds either breaks away from the Empire or join other rebel forces in the future but one thing is certain, they are no loyal to the Empire anymore.
Description of Head of House:In more recent times, during the lordship of Rogar "the old" Threnhold, the house fell on hard times. Rogar's weakness allowed him to be bullied by his vassals and the neighbour counts on southern Sahrnia. Eventually his son Hoster, 37 of age, brought the wayward bannermen to heel and restored the house to its former glory by becoming the acting duke of Sahrnia, also called the Duke-Regent. Soon thereafter, a unlanded knight called Robert launched a rebellion against the lord of the provice for his crushing taxes on his vassals, Hoster instead of crusing the rebels by his lords command... he rather joined them instead, out of neccessity and for his own gains.(the rest of the story above)
Description of Relevant House Members:

The dying Duke Rogar "the Old", 94 of age. Rogar has ruled the Duchy of Sahrnia for 88 years since his father died in his youth from pox. Rogar despite his name(which means anger in the old tongue) had a jovial manner and was known as the Limp Lion; at first the west laughed with him, but soon enough they laughed at him. Tytos was weak willed and indecisive when it came to matters of state, having no stomach for war or conflict, and he laughed at insults that would have sent his forebears shouting for their swords. Many saw this weakness and sought to take advantage for their own personal gain. Eager to please, Rogar lavished wealth, land and power to men who despised him, something he was to blind to see. Some borrowed from Highever and never bothered to repay the loans. When it was seen that Rogar was willing to extend such debts, or even forgive them, common merchants from Umbara and the rest of the land soon began to attend the court in droves to beg for loans. The power of House Threnhold waned and many other neighboring houses grew in strength. Many said that the Grey lion of Sahrnia was no longer a beast to fear and japed about toothless lions. This was about to change when his son, Hoster became the Duke-Regent due to his father's advanced age.

Hoster's wife Mellissa de Brevin - age 35 - Melissa hailes from the southorn planes where the horselords come from. Mellissa met the young man at them time Hoster at the age of 12 when he was a squire(Hoster's first tutor died from an accident and he was sent for several years to the horselords lands before taking the duchy's regency). Hoster fell in love with the her when he first met her and involved in a romantic relationship with him. After he was old enough he decided to take her as his wife back to Sahrnia. A daughter of a wealthy horse merchant who died she decided to move with him, selling her property and buyng more horses to preovide for her husbands armies as the southorn horses are meant for war unlike the horses of Sahrnia who are meant for agricalture. She never regretted her choice due she married a heretic of the Faith which was a blasphemy to her faith.

Eddard Thernhold - Age 15 -, his only legimate living son. Eddard was born just a month before the great rebellion. Eddard is a smart man rising to prominence of his rather than a shadow of his own father. He has a love for military training as he spends lot's of time in the battlements with men and women of his father's retinue who have a great deal of respect for him. Though he is still unmarried and has some bookish nature he hopes soon he can marry and start a family of his own. He has a great deal of respect and love for his sister, as he is the only person were she shows some emotions.

"Red" Jenny Dandzialf, his bastard daughter and 17 of age. Though mild-mannered, Jenny is cold, patient, calculating, and capable of great cruelty. She possesses a cold cunning, a skill for strategy, and a calculating nature. She is of average size with a soft and hairless attractive body. Jenny has a plain face and ordinary, with his only noticeable feature being her eerie eyes, which are as pale and strange as two white moons. She was conceived between her father the Duke-Regent and a elven commoner (who was also secretly an apostate mage) who died in childbirth. She is notoriously know by the higher-ups of the Sahrnian society for flaying her enemies, a torture method that was used by the silvan elves which was adopted by the humans later, despite flaying is outlawed in the Empire and being out practise by the family itself she is intriguing for it's use. Her father use her if he needs to persuade any wayward vassal through intimidation under "aggressive negotations". Her brother Eddard wanted to convice their father to legitimaze her for her service but she didn't wanted due as the house words say "Never Forget" which meant she would have never forgotten her stain of bastardy and instead she took herself a name of her own given by her fellow Dandzialf which means in the goblin language "Silent Killer". She is also a renowned mage, precicely practising fire magic which she enhence it her torture. Jenny has been sent to Caer Aard as a representative of House Threnhold.

Viscount Perin "the Just" Sakvil-Threnhold - age 59, Shield of city-port of Umbara - also called Nevrast commonly in the Empire, the only city and major port into the region. He is the head of cadet branch of House Threnhold which is called Sakvil-Threnholds and great uncle to Hoster. Sakvil-Threnholds have taken their name from the mountain town of Sakvil near the city of Umbara which their served as the barons for more than two centuries as reward for brushing a rebellion in the family's name. Over the years from Threnholds of Sakvil they were called Sakvil-Threnholds, their sigil is a red lion an blue field with a grey eagle recently adopted on their banner which is the symbol of the city of Umbara with their words "Blood & Honor". During Robert's Rebellion Baron Perin at the time had to chose between supporting his great nephew and fighting in the name of his overlord the Count of Umbara - it was Blood or Honor.... Perin chose wisely to support his nephew instead of his overlord. For his service he was awarded the city of Umbara but it was reduced to a viscounty and promotly supported trade over land control as a means of income. He took some of the population of Sakvil to repopulate Umbara while he given the title of the Baron of Sakvil to Hoster's brother-in-law Howland de Brevin but maintained a estate in Sakvil to keep ties with their old town.
Viscount Perin is a good caring man who is widely known for being a just ruler after overthrowing the previous corrupt count.

Edmund Sakvil-Threnhold - Age 30 - Edmund is the son of the Viscount Perin, in his youth he fought with his father and cousin during Rober's Rebellion. Edmund is the younger version of his father and just like his father he believes justice upon all.

Alistair Sakvil-Threnhold - Age 15- Alistair is a newly appointed knight who was squired under Baron Howland de Brevin. Unlike the rest of the family he never grew up in Sakvil but was squired to the baron and brother-in-law since the age of 12 after spening 5 years as a squire to elven merchant and knight Haren Kalasiral whom would later become his father-in-law after marrying his dauther who is 8 months into pregnacy. At the moment he resides in the family's old estate in Sakvil which he is charged with it's property and he done suprisingly good. Alistair is a sarcastic individual and prone to economics as he was forced to raise a property on his own after lavisly spending uncessary money in his youth. He believes this lesson was needed although he would have preffered being a a trader in Umbara rather than a horse-breeder in Sakvil but such is life. He was recently appointed as regent to the barony in the absence to the Baron.

Howland de Brevin, Baron of Sakvil and master at arms of Dreadfort. - Age 29 - Howland is the younger to the duke's sister and current ruler of Sakvil. Howland was young indeed during Robert's Rebellion and didn't participated but he has build a sizeable force of 500 cavalry men in Sakvil because a southorn he has a deep love for warhorses. Howland has taken the position of Master-At-Arms in the castle of Dreadfort in Highever at the time as the Duke's previous Master-at-arms was accidentally drowned into Yaruga River during a scout operation.

Court Position Request:
  • Sir Maekar "the Grey Griffon" Lollard is a member of the Blades serving for 14 years after Robert's Rebellion due to the peace treaty. At first he felt betrayal for his "punishment" pressed by the current patriach of house Threnhold, Duke Hoster who gave into the service of the Blades only to get rid his house another bastard. But the current Emperor at the time Pelargius II took an interest of the man and befriend him if you can call their relation a friendly one. Sir Maekar Lollard is a man known for his attration towards the other sex and he always had taken advantage of it which resulted not one or two but 14 bastards fathered by him without the knowledge from anyone, well except the women who had "relation" with. His a cunning and fiercly loyal to the Empire unlike the rest of his family, who resent him for all his actions that resulted to their "subjucation"


Vassal to which House:
Tho whomever rules realm 9
Name of Holding: Highever
Seat of Power: The Dreadfort is a fortress carved out of a great stone hill and its natural defenses are further enhanced with walls and other structures. It is tunneled through with halls and chambers, with a huge keep at its peak. Silver-producing mines are still productive in the hill.
Description:
Population distribution: Elf-blooded humans 35%, humans <35%, elves >20%, 10% dwarves
Description of Economy:
The Threnhold family is known to have in their possession a silver producing mine but the production has been the same for more than two centuries which is slim to none production. The dwarves are having an extensive amount of wealth made through trade as they control the Merchants Guild in Umbara. While the elves in Sahrnia have gained lands and titles after Robert's Rebellion when the old human and orcish rebellious lords were systematically executed with their entire lines. Also the Sahrnians produce a unique type of shield from Ironwood which is a unique type of wood found only to the forests of Sahrnia
  • Exports:
    Weapons, metal, armor, agricalture products(especially fruits & fish)
  • Imports:
Warhorses, oil, trade ships(they are bared producing their own), magical elements(heavy imports), leather, ink

Military Description: The military of the duchy is a semi-professional force which is composed of a full time 750 retinue alongside with a force of ~250 men who are drilled during winter for two weeks(in summer they are on the fields so there is no reason to sent into training) every year through selection. Drilling is espcecially unpopular among the populous due they have to leave their families for two weeks so that they can be re-trained so that they can be ready to serve their Duke in times of need. The men of the Duke himself are well-equiped and trained and ready to fight for him but his vassals levies are reluncant leaving Sahrnia whatsoever which means the Duke will have to ride with half his force outside Sahrnia while the rest will stay behind to guard Sahrnia as they refuse to leave. Sahrnians(both humasn elves) have taken the old tradition of using the longbow as crossbows are not used by their army.

  • Total Numbers
  • Navy
    After Robert's Rebellion the duchy was forced to disband it's navy and make it firewood (but instead they sold it to traders for a small amount of money so that they can get rid of them quickly without the knowledge of the Empire. They hope one day to rebuilt their navy but that will take a lot of time, resources and mapower.

  • Army
11,000 infantry and 3,000 cavalry

Strengths/Weaknesses:
Well-trained army
General lack of warhorses which means small precious cavalry.
No navy which has impact to moral of the vassal levies
Existence of a small retinue


Other: Sahrnia are following a heretical branch of the Faith rather the main branch called Meinwen's Cultists by the rest of the Faith or also known the Followers of the True Beauty
RP Sample:

Did you read everything?:
Time Zone:UTC+02:00 Northern Greece- Sofia- Bucharest timezone
Last edited by Slakonian on Thu Jan 22, 2015 1:08 pm, edited 2 times in total.
Call me Slak!
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>Russia/Putin drops bombs in Syria for a day and-
WE INTERRUPT THIS SHITPOST TO INFORM YOU THAT VLADIMIR PUTIN AND RUSSIA ARE TRYING TO TAKE OVER THE WORLD!!!
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Slakonian
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Posts: 4201
Founded: Nov 22, 2009
Ex-Nation

Postby Slakonian » Tue Jan 20, 2015 1:22 pm

guys i need some time to finish my app, sorry about that.
Call me Slak!
Greek Army Reservist NCO
Our great anthem
Turmenista wrote:>USA/Obama drops bombs in Syria for over a year, nobody bats an eye or says a word.
>Russia/Putin drops bombs in Syria for a day and-
WE INTERRUPT THIS SHITPOST TO INFORM YOU THAT VLADIMIR PUTIN AND RUSSIA ARE TRYING TO TAKE OVER THE WORLD!!!
Glasgia wrote:
Kratu wrote:America will embargo Italian goods. :p

No pizza for you then!

Lord Tothe wrote:
The Emerald Dragon wrote:The 9,910th Monkey died of viagra overdose

Monkey #9909 was on the other end of the viagra overdose problem

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Mesrane
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Founded: Apr 13, 2014
Ex-Nation

Postby Mesrane » Tue Jan 20, 2015 1:28 pm

Slakonian wrote:guys i need some time to finish my app, sorry about that.

I believe that makes you vassal to Starlight's elven house.

Also, forgive me, but it seems like quite a bit of your app came right from Game of Thrones. I'm not necessarily complaining, just curious. I saw "Robert's Rebellion" and "Eddard" and "Dreadfort" and it piqued my interest.
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The Starlight
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Posts: 10422
Founded: Jan 11, 2014
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Postby The Starlight » Tue Jan 20, 2015 1:30 pm

Mesrane wrote:
Slakonian wrote:guys i need some time to finish my app, sorry about that.

I believe that makes you vassal to Starlight's elven house.

Also, forgive me, but it seems like quite a bit of your app came right from Game of Thrones. I'm not necessarily complaining, just curious. I saw "Robert's Rebellion" and "Eddard" and "Dreadfort" and it piqued my interest.

Indeed it does, hi there, vassal!
Call me Star
Best High Fantasy RPer of '14 and '15
"Life before Death. Strength before Weakness. Journey before Destination"
"Strength does not make one capable of rule. It makes one capable of service"
"The only thing necessary for the triumph of evil is for good men to do nothing"
"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world"
Tri: NS's Tolkien incarnate
Lith: Twinky-toes, Lord of Elves, and the only man to enter Tolkien's Holy of Holies
Neros: A Star Among Men and a Tolkien force of nature in relation to Elves and Asgardians.
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The Soviet Union of Mother Russia
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Founded: Dec 20, 2011
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Postby The Soviet Union of Mother Russia » Tue Jan 20, 2015 1:54 pm

So I am guessing IC going up today, or ?

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The Starlight
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Posts: 10422
Founded: Jan 11, 2014
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Postby The Starlight » Tue Jan 20, 2015 1:56 pm

So sorry guys. I had just finished writing it when my connection went down and deleted everything. Rats! IC should be up in 30 min, sorry for the delay.
Call me Star
Best High Fantasy RPer of '14 and '15
"Life before Death. Strength before Weakness. Journey before Destination"
"Strength does not make one capable of rule. It makes one capable of service"
"The only thing necessary for the triumph of evil is for good men to do nothing"
"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world"
Tri: NS's Tolkien incarnate
Lith: Twinky-toes, Lord of Elves, and the only man to enter Tolkien's Holy of Holies
Neros: A Star Among Men and a Tolkien force of nature in relation to Elves and Asgardians.
P2TM: Infinite Justice | ✎ Member - ℘ædagog | adhouse

IJB: RE | Arcs

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The Starlight
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Posts: 10422
Founded: Jan 11, 2014
Ex-Nation

Postby The Starlight » Tue Jan 20, 2015 2:26 pm

Call me Star
Best High Fantasy RPer of '14 and '15
"Life before Death. Strength before Weakness. Journey before Destination"
"Strength does not make one capable of rule. It makes one capable of service"
"The only thing necessary for the triumph of evil is for good men to do nothing"
"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world"
Tri: NS's Tolkien incarnate
Lith: Twinky-toes, Lord of Elves, and the only man to enter Tolkien's Holy of Holies
Neros: A Star Among Men and a Tolkien force of nature in relation to Elves and Asgardians.
P2TM: Infinite Justice | ✎ Member - ℘ædagog | adhouse

IJB: RE | Arcs

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Kaledoria
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Posts: 1634
Founded: Jul 06, 2010
Ex-Nation

Postby Kaledoria » Tue Jan 20, 2015 2:33 pm

The Starlight wrote:Lunas has submitted a WIP app, so he's ok. I suggested to Ghondra that he take the unlabeled realm above 3. With currency, I doubt that the House of Rathis would have allowed each realm to mint their own coins, as that disunifies the empire, and is quite inefficient during all commerce. I like the standard coin and the value of gold, silver, and copper, but to each realm having their own currency, I must say no.

I didn't want to throw out Lunas yet. Just being prepared in case he does not return but than again, it does not seam like that kind of person, just a little busy - Howevery that might mean that he might decide, that he does not have the time for this here after all. but let's see.

Another realm above mine is fine, too.

@Coins: Well, in a world where currency is not a form of credit backed up by the goods and services a nation has to offer but in fact the material value of the coin, it's not really much of a problem concerning commerce. Hasn't been. Political reasons are more reasonable. Having your image distributed to the people all over your realm is one of a rules best ways to show the serfs, who is the boss. I see, why an Emperor might not want his vassals to print their faces on the coins. :)





IC is up? I'll get at it tomorrow. To late for today.
Last edited by Kaledoria on Tue Jan 20, 2015 2:34 pm, edited 1 time in total.

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