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Fallout: Louisiana Blues | OOC | Dead | Final Post Pending

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Where do you want the next installment to be set? You can choose two.

Poll ended at Fri Mar 13, 2015 6:55 pm

Omaha Nebraska
0
No votes
Saint Louis Missouri
1
7%
Hawaiian Islands
3
20%
Portland Oregon
2
13%
Southern Florida
2
13%
Detroit Michigan
5
33%
Charlotte North Carolina
2
13%
 
Total votes : 15

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Fascist Russian Empire
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Postby Fascist Russian Empire » Wed Jan 14, 2015 11:32 pm

Kazarogkai wrote:ohh there was plenty my brother, go play the originals and you will be very well versed. Human experimentation of military prisoners, they made the fev, civil unrest, nondemocratic elections, The Big Mountain Research and Development Center, severe amounts of imperialism(they invaded Canada and Mexico and helped get rid of the UN) and various other issues. It wasn't Nazi Germany but it was verging on it honestly.

Also unlike the Enclaves attempts at extermination which were all intentional, Bitter springs was a very unfortunate accident based off the evidence(combine that they were going up against a militant tribe where the distinguishing between civilian and military are very blurry). NCR has gotten pretty bad overtime though i will admit, which is sad they started out with such promise back in Fallout 1.

I'd rather not play the original two Fallout games. I really don't think Fallout would be anywhere near as fun if it were turn-based, that and the graphics look shitty as fuck. Fallout 3, I would consider playing, but from what I hear, the gameplay isn't as fun in Fallout 3 as it is in New Vegas, and that Fallout 3 doesn't offer as many storyline choices as New Vegas, so I decided not to buy it during Steam's Christmas sale. If you own the newest game in a series, there isn't much reason to go back and play the older games, for the most part, unless you want to do it for nostalgia or something. So, no thank you, I think I'll refrain from playing the older Fallout games.

Anyway, as for the pre-war American government, I'd rather not get too far off topic by talking about political matters, so I'll just leave it at that.

As for Bitter Springs and the massacre of the Great Khans, even if it was an accident, that doesn't excuse the slaughter of unarmed civilians. There's a fine line between doing whatever it takes to win a war and outright murdering innocent people; there's no excuse for slaughtering unarmed children and the elderly.

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SaintB
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Postby SaintB » Wed Jan 14, 2015 11:34 pm

Virenna wrote:
Nationstates Name: Virenna

Faction name: The Southport Sweethearts

Faction Leader: Gideon "Le Comte" Roseville

Faction numbers: 111 (including prostitutes and boxers)

Faction Bio:

One of the most powerful gangs of Vendetta, the Sweethearts control "the Southport"- the boardwalk and piers of the southern side of the ruined city. The gang earned its name when its founders, Gideon Roseville and his sister Vivian, first rose to prominence in the rough town through their many brothels; Gideon, a pugilist, quickly set up a boxing ring and gamblers' den as well, and soon the Sweethearts' turf became the hot spot for any wastelander looking to have a good time before losing their short lives to the brutal Morgan City streets. While wealthy, Gideon is careful to recruit only those he can deeply trust-though the Sweethearts hire many thugs to handle daily operations, actual membership in the gang is much more tight; the Sweethearts operate more like an exclusive club than the other more motley, open bands of the riverside town. The members of the gang are identified with the signature Sweetheart tattoo and it's said that they are generally secretive, seductive, and clever, much like their enigmatic leader.

The Rosevilles' ambitions know no bounds, and it's whispered that soon they'll be making moves to control the whole city.

Starting Location: Vendetta

Goals: To continue raking in cash and expand until all of former Morgan City is in Sweetheart control.




Character Name: Gideon Roseville, also referred to as "Le Comte" because of his great influence in Vendetta

Appearance:

Equipment: I'm assuming this means on his person?

-ballistic fist
-scoped .44 magnum (40 rounds of ammunition)
-black silk button-down shirt
-light beige dress pants
-brown leather shoes
-aviator sunglasses
-a bottle of whiskey
-800 caps

Skills: A good shot and a great boxer, Gideon is also intelligent and highly charismatic, always knowing just the right words to say to get what he wants.

Personality: Gideon is clever and calculating, calm and seductive, with a constant atmosphere of mystery and power about him. Despite never having lived in it, many people who've met him claim he "makes you think of the Old World...he's got that aura about him."

Motives: To expand his gang and power throughout Vendetta, and to protect his sister and their interests at all costs.
And to find his mother.


Backstory: While Gideon and his sister Vivian may be riding the waves of fortune now, it wasn't always this way. They were both born to a madame in one of the various rowdy bordellos of Vendetta, until her lover-their father- was killed in a petty squabble all too common in that wretched Sodom of the southern wastes. Although it was unconventional (but then again, what was conventional after the bombs fell?), Gideon and Vivian did have a semi-normal childhood because of the great love of their mother, who did everything she could to give the world to her children, always making sure there was food on the table and clothes on their backs, whispering to them ancient stories of exotic lands to drown out the cries and gunfire of the riverside boardwalk. She could even afford them some luxuries and basic literacy. Despite all the blood and the pain of Morgan City, they were happy. As happy as kids could be in those days, anyway.

Soon Gideon's mother found a new lover and just like that, again, he was taken from her-dead from a plague that swept through Vendetta in the bitter heat one summer. She was devastated, and although she promised her children she would one day return, she set off one day and never came back. Gideon and Vivian, recognizing they could be thrown out to the streets and destitute at any moment now, quickly took control of their mother's business and expanded as Gideon joined a fist-fighting pit and even whored himself out to earn extra cash and prevent Vivian from ever having to degrade herself.

Slowly, day by day, Gideon's influence grew, and he began to cultivate a reputation for himself in the Southport part of town. Everyone began to talk about him and seek out loans, favors, and advice; Gideon made sure to play rivals against each other and constantly work for his own advantage, acting swiftly and ruthlessly to put down threats. When people secretly sought him or his most trusted employees out, or were just simply heading down to one of the Rosevilles' now numerous brothels or boxing pits, they said they "were off to see my sweetheart." The name stuck, and as Gideon could afford security and all the perks of fine living, while finally taking complete control of Soutport, the Sweethearts, his closely weaved array of confidantes, lieutenants, and agents, took their place as one of the ascendant gangs of Morgan City, Gideon himself nicknamed "Le Comte", the Count.

Only his most trusted companion, Vivian, knows what he really seeks in the depths of his heart, because she shares this desire- to find out the fate of their long-vanished mother.


RP examples: viewtopic.php?f=31&t=271652
viewtopic.php?f=31&t=323643

Anything else we should know?: Gideon's Theme

Your character is accepted but lets talk about your gang for a sec please. Could you break down the numbers (how many prostitutes, how many thugs, how many associates, and et. all)?
Hi my name is SaintB and I am prone to sarcasm and hyperbole. Because of this I make no warranties, express or implied, concerning the accuracy, completeness, reliability or suitability of the above statement, of its constituent parts, or of any supporting data. These terms are subject to change without notice from myself.

Every day NationStates tells me I have one issue. I am pretty sure I've got more than that.

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SaintB
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Postby SaintB » Wed Jan 14, 2015 11:52 pm

Its bed time now.. night night all.
Hi my name is SaintB and I am prone to sarcasm and hyperbole. Because of this I make no warranties, express or implied, concerning the accuracy, completeness, reliability or suitability of the above statement, of its constituent parts, or of any supporting data. These terms are subject to change without notice from myself.

Every day NationStates tells me I have one issue. I am pretty sure I've got more than that.

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Galter Gulcher
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Postby Galter Gulcher » Thu Jan 15, 2015 7:39 am

SaintB wrote:
Galter Gulcher wrote:Character Name: Nuka-Cola Frankiler

Appearance:

Equipment:
1xM1 Garand
40x 30-06 Rounds in 5 stripper clips
1xFrag Grenade
Binoculars
2x Cans of Beans n' Beef
1x Purified Water
Map of the region
Zippo
Roving trader outfit
Toolbox
Condems


Skills:
Fixing things: He can fix most any man made contraption, things from radios to engines to guns. If its been built, Nuka-Cola can fix it.
Perception: His Uncle Carburetor used to say "Dat boy can see through anything I tell ya what he got smarts man oh yes he do he can tell when you be lyin."

Personality: He has been described by many as a lunatic, and by others as a "pretty fun guy to be rownd ay tell yer what." If you get on his nerves, he might respond in kind with things like filling up your gas tank with Nuka-Cola or replacing your medications with water pills but for the most part if no serious harm was done, it will just be a big joke to him.

Motives: To protect Rat-rod town from bad people, to build awesome machines, and to just keep on living.

Backstory: His pappy, Sunset-Sarsaparilla was the head honcho of Rat-rod town, a large community of tribal in what used to be Grand Isle.When he was 15 however, his pap died in a drag racing accident, and a cat named Crankshaft took over the town for a while, as he was well respected as a top mechanic and with the best drag racing time and a nearly undefeated record. Four years later, Crankshaft retired and Nuka-Cola who had become a respected fighter and a good scavenger became "Head honcho"

RP examples: Burial in the Snow

Anything else we should know?: Nuka-Cola owns somewhat functioning hot-rod truck he built himself. And while its not necessarily a truck, more like a deathtrap, it still gets him places.





==============================='

Nationstates Name: Galter Gulcher

Faction name: Rat-Rod Town

Faction Leader: Nuka-Cola

Faction numbers: 117 People, with 98 Soldiers as the town fallows the ideology that everyone over 13 is a soldier. Full time guards account for about 23 people.

Faction Bio: The few people on Grand Isle who survived the initial months formed a community overtime, local bayou dwellers also immigrated to the island and helped the new community build its self up in exchange for taking . Town-Hall meetings were established and the towns sheriff and his deputies from before the war made sure order remained intact. What was left of the destroyed highway was destroyed and converted into levies at low lying points. A couple uninhabited houses were also converted into levies and the land used to farm.

Over the years, the town developed some unique traditions, like people building there own motorized vehicles to hold drag races with, witch eventually became the cities main form of entertainment, and all Grand Isle citizens became natural mechanics, this was do much so, that the city was renamed Rat-Rod Town by outsiders, then the locals adopted the name.

Grand Isle sees alot of trade from merchants travelling by boat around the Gulf, on one occasion a man came as far from Yucatan, and that caused a bit of stir. There are 12 boats located on the Island, and there owners frequently sail or motor them around, collecting scrap and trading as far as Providence or Rat City, and exploring the Bayou hunting Crocs or scavenging for valuable items in abandoned river side homes or beached ships.

Starting Location: Grand Isle

Goals: Remain free from the outside, establish trade lines all over the Gulf and up the Mississippi.

Ok, so where are the people of Rat-Rod getting their gasoline from? That would require a steady supply of crude petroleum and a refinery, or are they using some alternative fuel source? There still there needs to be a reason for how they have it regardless. To me the rest looks ok, Elerian might think differently though.


Alternative fuel sources such as bio-fuel,yes. Traders from Mexico have brought Salicornia in addition to Soybeans witch can be made into oil.
Last edited by Galter Gulcher on Thu Jan 15, 2015 7:51 am, edited 1 time in total.
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Ontorisa
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Postby Ontorisa » Thu Jan 15, 2015 3:08 pm

Not to be picky or anything but:

Palonitr and Howland wrote:The Front, Northern Louisiana, West of Vicksburg

Urban sighed and thanked whatever entity there was that he had gotten out of the ruins of Vicksburg unscathed. No one could cross over to the old pre war state of the Missisipi. A tribal war of epic proportions had erupted during his passage through the ruined city. It was a battle royal between at least a dozen tribes, ghouls, riverlurks and a small group of super muntants. Though now he and Beatrice, his pack Brahmin, had to deal with travelling through what he though was Lousiana. He had heard stories from his childhood that there were mutated crocs that were 20 feet in lenght and tribals who did not look any bit like humans.

A while later...
He had been walking for a while and had made the decision to keep his occupation hidden as much as he could. Considering that there maybe bounty hunters and assasins after him. He suddenly became alert as he heard two men laughing. He loaded his shotgun and started sneaking slowly. He stood up and pointed his gun at the two men from on top of the rubble of a old house. He shouted, "PUT YOUR HANDS UP AND DON'T DONT EVEN REACH FOR ANYTHING. I'LL BLAST YOU IF YOU MOVE!"


No. Just no.

First of all, unless if you've been hunting/living in northern Louisiana for years, you wouldn't call it the Front. Plus, it's quite difficult (even though it's mostly a desert with a couple of oasis of trees here and there) to navigate since everything looks alike and the wildlife, it isn't the most friendly to people.

Secondly, sneaking up on people in the Front is relatively impossible unless if you're on top of a ridge (which there are no higher points within a few kilometres than where Rocky and Monet are at) since anyone can see anything coming for a while. Yeah, the Front's weird like that.

Sorry man. I'd hate to be a buzzkill. I'll let you take this one, this time but please remember, Monet's been hunting in this environment for years. This means that he understands it a lot better than a slave trader from Florida.

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SaintB
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Postby SaintB » Thu Jan 15, 2015 3:48 pm

Remember the archive everyone, and to post your accepted character and faction apps in there.
viewtopic.php?f=31&t=327218
Hi my name is SaintB and I am prone to sarcasm and hyperbole. Because of this I make no warranties, express or implied, concerning the accuracy, completeness, reliability or suitability of the above statement, of its constituent parts, or of any supporting data. These terms are subject to change without notice from myself.

Every day NationStates tells me I have one issue. I am pretty sure I've got more than that.

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SaintB
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Postby SaintB » Thu Jan 15, 2015 4:20 pm

Hey Pruss... if they truly have an anti-material rifle they'll do a lot more than dent your armor with it...
Hi my name is SaintB and I am prone to sarcasm and hyperbole. Because of this I make no warranties, express or implied, concerning the accuracy, completeness, reliability or suitability of the above statement, of its constituent parts, or of any supporting data. These terms are subject to change without notice from myself.

Every day NationStates tells me I have one issue. I am pretty sure I've got more than that.

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Ontorisa
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Postby Ontorisa » Thu Jan 15, 2015 4:20 pm

#area
Name of Region: "The Front"
Submitted by: Ontorisa

Where is it located?: Northern Louisiana/Southern Mississippi
What type of region is it?: A desert-like wasteland with plenty of ridges and valleys. On the flat plains however, there are oasis of fresh water with tress growing around them.

Describe the Region:

The Front, as it is nicknamed, is a main passage for travellers going from Louisiana to the Mississippi wasteland. It also possesses some of the most diverse animal species in all of Louisiana from the magnificent Backcush to the Selki. The Front, as much of a paradise as it sounds, is a harsh environment to survive in if one is not conditioned/guided/used to the difficult landscape of the region. At times, especially during the night when the Backcushes are at their most dangerous, the Front has claimed many lives of inexperienced drifters, traders, hunters and explorers. However, knowing the Front can be something that is extremely useful, able to traverse the valley, which at times becomes a labyrinth of canyons, streams and caves, and the surface, which is mostly nothing but desert-like plains with the occasional oasis of freshwater and trees.

Due to the severity and lack of willing guides, the Front has not been militarized due to the dangers of maintaining a force there due to the hostile wildlife and environment. As a result, the Front is mostly used as an entrance, exit and hunting ground for local hunters and poachers.

#animal
Name of animal: Backcush
Submitted by: Ontie

Where does it live?: The Front
Is it dangerous?: Very, especially during the night
Is it Carnivorous?: The Backcush is a carnivore.

Describe the animal and any unusual traits or abilities it has:

The Backcush is a prized hunting target for its fur, its meat and simply looking at how the Fallout has affected the Black Bear population of Louisiana. The Backcush has a fifth leg growing out of its chest and a small dark pink mushroom-like thing growing out of its forehead. During the daytime, the Backcush is harmless, navigating around the Front very slowly mostly by using its nose, its ears and its paws while having its hearing increase thrice-fold since it does not use its sight. During the nighttime however, the Backcush becomes a lighting fast predator, able to run long distances easily and hunting anything that is unlucky to be caught by it. Its hearing returns to normal, still sensitive but not as sensitive during the nighttime due to its sight being used as well. The sight of the Backcush is a thermal-like vision similar to that of a snake's, nullifying the handicap of darkness. The fear of this amazing predator is mostly light and loud noises like gunshots.

Overview:
- Sensitive hearing, especially during the daytime when the Backcush's vision is not used
- Strong, fast and a superb hunter during the nighttime
- Afraid of light and loud noises like gunshots
- Good using its nose, paws and ears to navigate during the daytime
- Tough to hunt
- Everything about it is valuable, especially the fur (sells for 200 caps/3 inches) and meat (400 caps/pound for the best meat, 180 caps/pound for the worst)


#animal
Name of animal: Jengal
Submitted by: Ontie

Where does it live?: The Front
Is it dangerous?: Alone, no, in packs, yes.
Is it Carnivorous?: The Jengal is an omnivore, mostly scavenging on its own. In packs however, they can take down almost anything, except for Backcushes.

Describe the animal and any unusual traits or abilities it has:

Jengals are similar to dogs, their appearance can be summed up as that. They travel in packs of nine to twelve strong and are strong jumpers as well as attracted to canned food (consider it to be their domestic sense). As well, Jengals are also inedible, eating meat of Jengals would probably infuriate more Jengals if one was to run into them, as cooked Jengal has a distinctive smell to it. Being a pack animal, Jengals hunt in packs, mostly during the daytime in surprise attacks, however, they can also hunt at night as well.

Overview:
- Fast, small and aggressive
- Pack animals, usually travel in packs of 9 to 12
- Attracted to canned food items that are opened
- Inedible, cooked Jengal has a specific smell to it attracting other Jengals who will attack on sight
- Valuable fur, which sells for 100 caps/3 inches

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Fascist Russian Empire
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Postby Fascist Russian Empire » Thu Jan 15, 2015 4:46 pm

SaintB wrote:Hey Pruss... if they truly have an anti-material rifle they'll do a lot more than dent your armor with it...

Pruss? I'm going to assume that you meant to say FRE, considering the fact that Pruss hasn't mentioned anything about anti-material rifles?

Anyway, sniper rifles and anti-material rifles really don't actually do that much damage, at least not in New Vegas. Having a good suit of armor really nullifies a lot of the base damage, and then, since they take time reload, by the time they're finished reloading, you could have already shot them to death or have a machete at their throat. The only thing they're really good for is taking out lightly armored opponents from a distance.

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Ontorisa
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Postby Ontorisa » Thu Jan 15, 2015 4:47 pm

Fascist Russian Empire wrote:
SaintB wrote:Hey Pruss... if they truly have an anti-material rifle they'll do a lot more than dent your armor with it...

Pruss? I'm going to assume that you meant to say FRE, considering the fact that Pruss hasn't mentioned anything about anti-material rifles?

Anyway, sniper rifles and anti-material rifles really don't actually do that much damage, at least not in New Vegas. Having a good suit of armor really nullifies a lot of the base damage, and then, since they take time reload, by the time they're finished reloading, you could have already shot them to death or have a machete at their throat. The only thing they're really good for is taking out lightly armored opponents from a distance.


http://en.wikipedia.org/wiki/Anti-materiel_rifle

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Carathon
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Postby Carathon » Thu Jan 15, 2015 4:50 pm

I'm somewhat offended! The Brotherhood isn't even mentioned by our lord and emperor, CJ Crawdaddy :(
I am from the United States, just so you know.

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Neo-Chicago
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Postby Neo-Chicago » Thu Jan 15, 2015 4:51 pm

Carathon wrote:I'm somewhat offended! The Brotherhood isn't even mentioned by our lord and emperor, CJ Crawdaddy :(

Probably because no one knows they're there yet. They haven't really interacted with much of anyone. Plus, I feel as though the Louisiana citizens are more likely to side with the Enclave...
If I'm not online, I'm probably playing something on my Xbox One, so bear with me.
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Fascist Russian Empire
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Postby Fascist Russian Empire » Thu Jan 15, 2015 4:52 pm

Ontorisa wrote:http://en.wikipedia.org/wiki/Anti-materiel_rifle

"The origins of the anti-materiel rifle go back to the First World War, during which the first anti-tank rifles appeared. While modern tanks and most other armored vehicles are too well protected to be affected by anti-materiel rifles, the guns are still effective for attacking unarmored or lightly armored vehicles."

Yeah, really intimidating, unarmored or lightly armored vehicles.

Anyhow, even if anti-material rifles were super tough in real life, what matters is whether or not they are in Fallout. A gun that might be powerful in Real Life might do fuck-all in Fallout; there are a ton of Fallout guns that are totally worthless and do virtually no damage to your opponents.

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Prusslandia
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Postby Prusslandia » Thu Jan 15, 2015 4:54 pm

Neo-Chicago wrote:
Carathon wrote:I'm somewhat offended! The Brotherhood isn't even mentioned by our lord and emperor, CJ Crawdaddy :(

Probably because no one knows they're there yet. They haven't really interacted with much of anyone. Plus, I feel as though the Louisiana citizens are more likely to side with the Enclave...

Perhaps. Until the Enclave starts the usual eugenics campaign, that is.
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SaintB
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Postby SaintB » Thu Jan 15, 2015 4:55 pm

Fascist Russian Empire wrote:
SaintB wrote:Hey Pruss... if they truly have an anti-material rifle they'll do a lot more than dent your armor with it...

Pruss? I'm going to assume that you meant to say FRE, considering the fact that Pruss hasn't mentioned anything about anti-material rifles?

Anyway, sniper rifles and anti-material rifles really don't actually do that much damage, at least not in New Vegas. Having a good suit of armor really nullifies a lot of the base damage, and then, since they take time reload, by the time they're finished reloading, you could have already shot them to death or have a machete at their throat. The only thing they're really good for is taking out lightly armored opponents from a distance.

I meant to type Russ, finger slipped I guess and I never caught it. Anti-Material Rifles certainly can do a lot of damage, they are guns designed to disable light armored vehicles, even if they failed to penetrate your armor the shell itself travels at enough velocity to mash your squishy human bits into jelly
Hi my name is SaintB and I am prone to sarcasm and hyperbole. Because of this I make no warranties, express or implied, concerning the accuracy, completeness, reliability or suitability of the above statement, of its constituent parts, or of any supporting data. These terms are subject to change without notice from myself.

Every day NationStates tells me I have one issue. I am pretty sure I've got more than that.

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SaintB
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Postby SaintB » Thu Jan 15, 2015 4:55 pm

Carathon wrote:I'm somewhat offended! The Brotherhood isn't even mentioned by our lord and emperor, CJ Crawdaddy :(

They are on the docket.
Hi my name is SaintB and I am prone to sarcasm and hyperbole. Because of this I make no warranties, express or implied, concerning the accuracy, completeness, reliability or suitability of the above statement, of its constituent parts, or of any supporting data. These terms are subject to change without notice from myself.

Every day NationStates tells me I have one issue. I am pretty sure I've got more than that.

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Carathon
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Postby Carathon » Thu Jan 15, 2015 4:56 pm

Neo-Chicago wrote:
Carathon wrote:I'm somewhat offended! The Brotherhood isn't even mentioned by our lord and emperor, CJ Crawdaddy :(

Probably because no one knows they're there yet. They haven't really interacted with much of anyone. Plus, I feel as though the Louisiana citizens are more likely to side with the Enclave...


Heh, I know. I'm just idly complaining.

Though in regards to that last comment, Brandon definitely isn't making any friends, but the Enclave isn't either. Victor is just fucking about gambling, doing mercenary grunt work and harassing locals while Lunas men are yet to have shown up.
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Elerian
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Postby Elerian » Thu Jan 15, 2015 4:56 pm

Fascist Russian Empire wrote:
Ontorisa wrote:http://en.wikipedia.org/wiki/Anti-materiel_rifle

"The origins of the anti-materiel rifle go back to the First World War, during which the first anti-tank rifles appeared. While modern tanks and most other armored vehicles are too well protected to be affected by anti-materiel rifles, the guns are still effective for attacking unarmored or lightly armored vehicles."

Yeah, really intimidating, unarmored or lightly armored vehicles.

Anyhow, even if anti-material rifles were super tough in real life, what matters is whether or not they are in Fallout. A gun that might be powerful in Real Life might do fuck-all in Fallout; there are a ton of Fallout guns that are totally worthless and do virtually no damage to your opponents.


This is based on realism not the Fallout combat system.

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Neo-Chicago
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Postby Neo-Chicago » Thu Jan 15, 2015 4:56 pm

Carathon wrote:
Neo-Chicago wrote:Probably because no one knows they're there yet. They haven't really interacted with much of anyone. Plus, I feel as though the Louisiana citizens are more likely to side with the Enclave...


Heh, I know. I'm just idly complaining.

Though in regards to that last comment, Brandon definitely isn't making any friends, but the Enclave isn't either. Victor is just fucking about gambling, doing mercenary grunt work and harassing locals while Lunas men are yet to have shown up.

Well, I know the Gatekeepers are siding with the Enclave, that's for sure.
If I'm not online, I'm probably playing something on my Xbox One, so bear with me.
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Ontorisa
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Founded: Feb 13, 2013
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Postby Ontorisa » Thu Jan 15, 2015 4:57 pm

Fascist Russian Empire wrote:
Ontorisa wrote:http://en.wikipedia.org/wiki/Anti-materiel_rifle

"The origins of the anti-materiel rifle go back to the First World War, during which the first anti-tank rifles appeared. While modern tanks and most other armored vehicles are too well protected to be affected by anti-materiel rifles, the guns are still effective for attacking unarmored or lightly armored vehicles."

Yeah, really intimidating, unarmored or lightly armored vehicles.

Anyhow, even if anti-material rifles were super tough in real life, what matters is whether or not they are in Fallout. A gun that might be powerful in Real Life might do fuck-all in Fallout; there are a ton of Fallout guns that are totally worthless and do virtually no damage to your opponents.


Doesn't matter. IRL, Anti-Material rifles can leave an inch hole in "soft-targets" and you sir, regardless of your power armour, are a soft-target, something that the AMRs weren't designed to kill but can absolutely destroy, armour or no.

Btw, you're saying power armour can block 50 calibre rounds? 12x08mm? Nah, that armour's gone.


Holy crap guys, let me post.
Last edited by Ontorisa on Thu Jan 15, 2015 4:57 pm, edited 1 time in total.

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Carathon
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Founded: Jun 26, 2012
Ex-Nation

Postby Carathon » Thu Jan 15, 2015 5:01 pm

Ontorisa wrote:
Fascist Russian Empire wrote:"The origins of the anti-materiel rifle go back to the First World War, during which the first anti-tank rifles appeared. While modern tanks and most other armored vehicles are too well protected to be affected by anti-materiel rifles, the guns are still effective for attacking unarmored or lightly armored vehicles."

Yeah, really intimidating, unarmored or lightly armored vehicles.

Anyhow, even if anti-material rifles were super tough in real life, what matters is whether or not they are in Fallout. A gun that might be powerful in Real Life might do fuck-all in Fallout; there are a ton of Fallout guns that are totally worthless and do virtually no damage to your opponents.


Doesn't matter. IRL, Anti-Material rifles can leave an inch hole in "soft-targets" and you sir, regardless of your power armour, are a soft-target, something that the AMRs weren't designed to kill but can absolutely destroy, armour or no.

Btw, you're saying power armour can block 50 calibre rounds? 12x08mm? Nah, that armour's gone.


Holy crap guys, let me post.


I'm fairly certain Power Armor can block 12x08mm Armor piercing rounds, after all it's directly described as being able to block rocket launchers. However, I would imagine a impact from one of those would leave a decent bruise. Multiple shots in the same place would probably be able to shatter it.
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Fascist Russian Empire
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Founded: Aug 11, 2013
Ex-Nation

Postby Fascist Russian Empire » Thu Jan 15, 2015 5:11 pm

Elerian wrote:This is based on realism not the Fallout combat system.

Fallout's canon isn't even based on realism. Unless you think laser weapons are particularly realistic, or mutants or ghouls for that matter, then a significant portion of a Fallout roleplay is going to be unrealistic.

It would be impossible to have something based off Fallout be realistic in the real world. Realism would have to be stretched, at least to some extent, in order for a Fallout roleplay to work, and for a lot of things in Fallout to make sense.

SaintB wrote:I meant to type Russ, finger slipped I guess and I never caught it. Anti-Material Rifles certainly can do a lot of damage, they are guns designed to disable light armored vehicles, even if they failed to penetrate your armor the shell itself travels at enough velocity to mash your squishy human bits into jelly

Lightly armored vehicles, sure, but from what I have read, power armor is supposed to be as tough as a tank. To quote the timeline from the Fallout wiki:

"August 2065: The need for increased mobility among the units of the US Army Mechanized Cavalry leads the American government's defense contractors to focus their research on the development of a man-based tank - the ultimate result is powered Infantry armor." - http://fallout.wikia.com/wiki/Power_armor

And, yes, an anti-material rifle would be able to do a hell of a lot of damage to a human if it were able to get past their armor. A bullet that can't bypass somebody's armor isn't going to do much harm, regardless of how fast its velocity is.

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Conglomerate of Iron
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Founded: May 12, 2014
Ex-Nation

Postby Conglomerate of Iron » Thu Jan 15, 2015 5:15 pm

Carathon wrote:
Ontorisa wrote:
Doesn't matter. IRL, Anti-Material rifles can leave an inch hole in "soft-targets" and you sir, regardless of your power armour, are a soft-target, something that the AMRs weren't designed to kill but can absolutely destroy, armour or no.

Btw, you're saying power armour can block 50 calibre rounds? 12x08mm? Nah, that armour's gone.


Holy crap guys, let me post.


I'm fairly certain Power Armor can block 12x08mm Armor piercing rounds, after all it's directly described as being able to block rocket launchers. However, I would imagine a impact from one of those would leave a decent bruise. Multiple shots in the same place would probably be able to shatter it.

This!

I think that the above statement is true.

Anti material rifles can block the rounds, But they will damage the armor.
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Carathon
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Postby Carathon » Thu Jan 15, 2015 5:47 pm

Fascist Russian Empire wrote:
Elerian wrote:This is based on realism not the Fallout combat system.

Fallout's canon isn't even based on realism. Unless you think laser weapons are particularly realistic, or mutants or ghouls for that matter, then a significant portion of a Fallout roleplay is going to be unrealistic.

It would be impossible to have something based off Fallout be realistic in the real world. Realism would have to be stretched, at least to some extent, in order for a Fallout roleplay to work, and for a lot of things in Fallout to make sense.

SaintB wrote:I meant to type Russ, finger slipped I guess and I never caught it. Anti-Material Rifles certainly can do a lot of damage, they are guns designed to disable light armored vehicles, even if they failed to penetrate your armor the shell itself travels at enough velocity to mash your squishy human bits into jelly

Lightly armored vehicles, sure, but from what I have read, power armor is supposed to be as tough as a tank. To quote the timeline from the Fallout wiki:

"August 2065: The need for increased mobility among the units of the US Army Mechanized Cavalry leads the American government's defense contractors to focus their research on the development of a man-based tank - the ultimate result is powered Infantry armor." - http://fallout.wikia.com/wiki/Power_armor

And, yes, an anti-material rifle would be able to do a hell of a lot of damage to a human if it were able to get past their armor. A bullet that can't bypass somebody's armor isn't going to do much harm, regardless of how fast its velocity is.


It is a logical fallacy to assume that just because a few parts of Fallout's universe are unrealistic, all of it is. Basically, Fallout operates on 50s movies logic = radiation tends to mutate creatures into giant proportions, any nuclear explosion causes a mushroom cloud ( even though mushroom clouds have nothing to do with nuclear weapons, merely the size of the blast ) and so on and so forth. Sometimes it reverts back to realism, with radiation often making people just plainly sick like it would realistically. However, nothing mentions that 50. caliber rifles do any less damage then they would realistically.

Secondly, power armor does not literally make one a walking tank. Tank is merely often used as a synonym for heavily-armored-anything. Also, if you want to be technical, "Tough as a Tank" is incredibly vague; this tiny thing is also a tank: http://en.wikipedia.org/wiki/Vickers_6-Ton

Finally, there's something called a kinetic transfer of force. Say, a bullet hits someone's armor and doesn't outright penetrate. The massive kinetic energy transfers through the armor and into the person, which can easily shatter bones.
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Neo-Chicago
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Postby Neo-Chicago » Thu Jan 15, 2015 5:59 pm

#area
Name of Region: The Chapel Bend (colloquially referred to as The Bend)
Submitted by: Neo-Chicago

Where is it located?: The ruined New Orleans neighborhoods of the French Quarter, Algiers Point, Marigny, Bywater, and the Far Eastern part of the Central Business District
What type of region is it?: Urban Swamp, building covered in vines, flooded, etc.

Describe the Region: The Chapel Bend got its name from the large number of churches, cathedrals and the like in the area. Encompassing the St. Louis Cathedral, the Holy Name of Mary Catholic Church, Mt. Olivet Church, Trinity Lutheran Church, Holy Angels Convent, Blessed Francis Xavier Seelos Parish, Greater Liberty Baptist Church, Timothy Trumpet of Truth, St. Paul Lutheran Church, and many others, it's probably safe to say that it is a region with one of the largest amounts of ruined churches in the wastes. Commonly referred to as Gatekeeper Country as they were the first group to lay claim to it, it features an uncommonly large number of ghouls, possibly due to proximity with the Old Pre-War Military Base, which is unfortunate for said ghouls considering the Gatekeepers refer to them as vampires and are very hostile towards them. Other features of this region include the ruins of WWOZ radio, which has been taken over by the Gatekeepers, the Bourbon Stretch, probably the most dangerous street in all of the Louisiana Wastes, the infamous Audubon Swampland, an area that was once an aquarium, but now is a habitat for deep sea creatures that have long since adapted to the swamps, and are now nightmarish predators, and The Cage, formerly Chartres-Pontchartrain Mental Hospital, now home to a fearsome group of mutated abominations that have bred and are consumed by psychosis, almost no longer even recognizable from when they were human.

Creatures:
Audubon Swampland:
#animal
Name of animal: Gutter
Submitted by: Neo-Chicago

Where does it live?: Audubon Swampland, Mississippi River around the Chapel Bend
Is it dangerous?: Extremely so.
Is it Carnivorous?: Yes.

Describe the animal and any unusual traits or abilities it has: The Gutter, as it's now called after the butchering of its original name, the Gator, is a river creature known for its speed and jaw strength. If touched, the spines that cover it will pierce the skin, and the one that touched it will die within an hour, as Gutter Poison is one of the most fast-acting known to man. There is no known cure, and it is known to follow poisoned victims and feast on their remains, eating humans whole. The creature has a lower jaw that extends farther, as its mouth is incapable of housing its four center teeth, the middle two which extend over half a foot. These teeth are primarily used as cutting instruments, and natives will often remove them to use for knives and blades. The gutter is also a land animal, and has feet with a rough circumference of one foot, somewhat ironically. It is built like a tank, and an odd feature of it is the fact that it can retract or protract its legs, two a maximum length of two feet. It is also capable of turning its head completely, however not around; rather, sideways, so it is essentially capable of inverting its head and vision. These are often mistaken for mangled corpses, and those who mistake it for that die fairly quickly.

#animal
Name of animal: River Cobra
Submitted by: Neo-Chicago

Where does it live?: Mississippi River, mainly New Orleans
Is it dangerous?: Extremely so.
Is it Carnivorous?: No, not ordinarily, although it will turn from vegetation to meat if need arises.

Describe the animal and any unusual traits or abilities it has: The River Cobra appears to be some sort of combination of a King Cobra and an eel. However, the truth is far stranger, and far more disturbing. It shares traits with creatures such as Anacondas, Sharks, Freshwater Stingrays, and Catfish. When killing predators, it will strangle its enemy with its body. Both its face and tail look almost identical, however the stinger on its tail injects anything it pierces with poison almost half as lethal as Gutter poison. The creature's head is actually a mix of that of the Goblin Shark and the Catfish. Although not capable of coming on to land, a large horn protrudes from the front of it (hence the stinger/horn confusion) that it uses to drill holes into the riverbed and occasionally under the ground. Oddly enough, River Cobras are very social creatures, and live in colonies not dissimilar from ant colonies. They are sometimes called the Wastelander's Best Friend because of the fact that it is generally a friendly creature and is an enemy of almost every predator in the Mississippi. It is also concentrated around areas in Baton Rouge, oddly enough.


#animal
Name of animal: Skysavager
Submitted by: Neo-Chicago

Where does it live?: Most of the Gulf Commonwealth
Is it dangerous?: Catastrophically so.
Is it Carnivorous?: Yes.

Describe the animal and any unusual traits or abilities it has: The Skysavager is a winged creature, exhibiting piranha like behaviors. It has webbed feet, gills, and wings. Unfortunately, there is nowhere that it can be escaped. They travel in flocks of twenty, although one is probably enough to kill the average wastelander. They embed themselves into the skin of their targets, and erupt through their throats. Skysavagers are about the size of pigeons, and have a beak concealing two rows of rotating teeth, all absurdly sharp. Thankfully, they have one fatal flaw, which is the fact that they are averse to light. They appear to be descended from bats and owls, considering their leathery wings and rotating heads. The nightvision of Skysavagers is far more accurate than the average night-vision camera. Skysavagers appear to have originated from New Orleans, and populate areas such as caves, ruins, and the bodies of large animals. Wastelanders tend to attempt to scavenge from the large corpses they enjoy inhabiting, and are often killed in that manner. The torso of a skysavager is scaled, with an almost metallic armor. Another thankful thing is that they are non-poisonous, although that's not saying much when they enter through small cavities inside of you, and literally burst out of your neck. The main reason they're spread all throughout the Gulf Commonwealth is the fact that they lay about two hundred eggs at a time, usually about half of them surviving.
Last edited by Neo-Chicago on Thu Jan 15, 2015 6:02 pm, edited 1 time in total.
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