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Where do you want the next installment to be set? You can choose two.

Poll ended at Fri Mar 13, 2015 6:55 pm

Omaha Nebraska
0
No votes
Saint Louis Missouri
1
7%
Hawaiian Islands
3
20%
Portland Oregon
2
13%
Southern Florida
2
13%
Detroit Michigan
5
33%
Charlotte North Carolina
2
13%
 
Total votes : 15

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Azaflaza
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Postby Azaflaza » Sun Jan 18, 2015 3:41 pm

Op could we get some kind of clarification on what we need to do next regarding the scene in the mayors office?

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Virenna
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Postby Virenna » Sun Jan 18, 2015 3:42 pm

Fascist Russian Empire wrote:
Virenna wrote:I think you guys might be underestimating Vendetta ;^)

Just how tough could raiders and slavers be?

If less than a half dozen Enclave soldiers can kill hundreds of Caesar's legionaries (from the Fallout New Vegas ending for the Enclave Remnants), an Enclave veteran and some mercenaries should be able to handle whatever poorly armed and untrained militia the leaders of Vendetta throw together to fight them with.


Vendetta is a city of constant struggle and gang warfare, and so anyone who can manage to survive there is tough as nails-the gangs won't give in without a fight. The Enclave battle from Fallout NV was from an Enclave squad with a vertibird, which Caesar's legion can't even begin to contest with, and their members were seasoned veterans firing from a vantage point.

And let's not forget, no matter how tough the Enclave are, a party of like 6 people took out their base in Fallout 1, and it happened again in Fallout 3.
Last edited by Virenna on Sun Jan 18, 2015 3:43 pm, edited 1 time in total.
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Elerian
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Postby Elerian » Sun Jan 18, 2015 3:43 pm

Azaflaza wrote:Op could we get some kind of clarification on what we need to do next regarding the scene in the mayors office?


Just leave it as is. I don't particularly want to go through the hassle of re-doing that.

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Azaflaza
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Postby Azaflaza » Sun Jan 18, 2015 3:45 pm

Elerian wrote:
Azaflaza wrote:Op could we get some kind of clarification on what we need to do next regarding the scene in the mayors office?


Just leave it as is. I don't particularly want to go through the hassle of re-doing that.

Ok, I assume it's alright for me to take the notes? I needed a replacement to help solve the crime since my informant is now dead haha

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Fascist Russian Empire
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Postby Fascist Russian Empire » Sun Jan 18, 2015 3:45 pm

Virenna wrote:And let's not forget, no matter how tough the Enclave are, a party of like 6 people took out their base in Fallout 1, and it happened again in Fallout 3.

That's because, in the Fallout games, the character you play as is supposed to be badass and be virtually unstoppable. If it were realistic, you would constantly die and it would be no fun.

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Elerian
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Postby Elerian » Sun Jan 18, 2015 3:46 pm

Azaflaza wrote:
Elerian wrote:
Just leave it as is. I don't particularly want to go through the hassle of re-doing that.

Ok, I assume it's alright for me to take the notes? I needed a replacement to help solve the crime since my informant is now dead haha


Yeah, that's fine.

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Krugmar
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Postby Krugmar » Sun Jan 18, 2015 3:46 pm

Fascist Russian Empire wrote:
Krugmar wrote:-snip-

Raiders also tend to be drugged to high hell, and drug addicts don't make for great soldiers. There's a reason why the NCR was able to crush the raider gangs of California and Nevada, and why all the raider gangs in New Vegas are nothing more than petty opportunists who rob travelers in small raiding bands.

As for slavers, I can't imagine they're any better equipped than Caesar's Legion would be, especially considering the fact that Caesar's Legion has both a large amount of territory and a large amount of people at their disposal. If the Enclave Remnants can defeat the Legion, I find it hard to believe the Enclave wouldn't be able to defeat a single settlement of slavers. As for the circumstances on how the Enclave defeated the Legion, in New Vegas's ending slides it happens during the battle for Hoover Dam where, after coming in and getting retribution against the NCR, Caesar's Legion attempts to pursue and destroy the Enclave Remnants, only to fail and lose hundreds of legionaries in the process. Sounds like it would be fairly quick business to me.


The NCR was a highly organised military, not one Enclave soldier and a company of mercenaries. Comparing the two makes little sense, and some of the drugs in Fallout usually make characters better at combat, so I have no idea why them being drugged to hell would remove their combat ability or make them worse at fighting.

The slavers in Paradise Falls are very well equipped, even fielding a mini-gun and rocket launcher. While I'm unsure as to how equipped the Vendetta slavers are, they are probably not as ill-equipped as you make them out to be. From reading the information about Vendetta in the OP, it seems that everyone who lives there is a deranged psychopath. I doubt most mercenary groups would want to sign up to fight a town with such an ill reputation.

Anyway, I think it is best that we defer to Elerian's judgement since we don't know much about Vendetta and how many soldiers it can field. Also Elerian, I had Sawbones pop up at the site where the Caravaneers battle was. Where abouts is Sokar now? I had Sawbones head west after him, but now I think I may have misread your post about where Sokar was heading.
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Neo-Chicago
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Postby Neo-Chicago » Sun Jan 18, 2015 3:54 pm

In the future, would it be acceptable for me to have done something like this? (Assuming I had the gun out and had gotten past security)

"A gun went off and Jeremiah pulled the trigger, firing off several blasts at the Mayor. He then fell to the ground, clutching his stomach, which had been shot several times. "Gah, you accursed bitch! Don't you see? Don't you see this man's trickery! This bastard lets vampires, or ghouls as you apparently call them, roam free!" he shouted, laying on the ground. His life was flashing before his eyes, and in a final act of desperation, he plunged a stimpack into his stomach. He only had two left, but this was a situation that required one. As he did, his vision faded, but he thought he had seen the blood stop flowing right before the blackness came..."
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Elerian
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Postby Elerian » Sun Jan 18, 2015 3:56 pm

Krugmar wrote:
Fascist Russian Empire wrote:Raiders also tend to be drugged to high hell, and drug addicts don't make for great soldiers. There's a reason why the NCR was able to crush the raider gangs of California and Nevada, and why all the raider gangs in New Vegas are nothing more than petty opportunists who rob travelers in small raiding bands.

As for slavers, I can't imagine they're any better equipped than Caesar's Legion would be, especially considering the fact that Caesar's Legion has both a large amount of territory and a large amount of people at their disposal. If the Enclave Remnants can defeat the Legion, I find it hard to believe the Enclave wouldn't be able to defeat a single settlement of slavers. As for the circumstances on how the Enclave defeated the Legion, in New Vegas's ending slides it happens during the battle for Hoover Dam where, after coming in and getting retribution against the NCR, Caesar's Legion attempts to pursue and destroy the Enclave Remnants, only to fail and lose hundreds of legionaries in the process. Sounds like it would be fairly quick business to me.


The NCR was a highly organised military, not one Enclave soldier and a company of mercenaries. Comparing the two makes little sense, and some of the drugs in Fallout usually make characters better at combat, so I have no idea why them being drugged to hell would remove their combat ability or make them worse at fighting.

The slavers in Paradise Falls are very well equipped, even fielding a mini-gun and rocket launcher. While I'm unsure as to how equipped the Vendetta slavers are, they are probably not as ill-equipped as you make them out to be. From reading the information about Vendetta in the OP, it seems that everyone who lives there is a deranged psychopath. I doubt most mercenary groups would want to sign up to fight a town with such an ill reputation.

Anyway, I think it is best that we defer to Elerian's judgement since we don't know much about Vendetta and how many soldiers it can field. Also Elerian, I had Sawbones pop up at the site where the Caravaneers battle was. Where abouts is Sokar now? I had Sawbones head west after him, but now I think I may have misread your post about where Sokar was heading.


In Facist's defense Caesar's soldiers are twice as good as an NCR trooper, the troopers simply have way more men. However, just because the Enclave can take out a ton of legionaries, doesn't make them invincible. They had a Vertibird which makes them nigh untouchable to the average Legionary.

And Vendetta was advertised as a place for the outcasts to go. Meaning not only raiders and slavers, but also morally ambiguous Mercenary companies, corrupt paramilitary companies, and the like. Vendetta's only real weaknesses are that they're incredibly fractured, and they aren't quite as populated as any of the other major settlements.

But that aside, Facist you have to realize that you're going after a vastly superior force that's in a fortified position, and some of them will have similar, if not better equipment than your mercenaries. They may not be on par with Victor, but he only has so much ammo, and his power armor can't protect him from everything.

@Krugmar
Sokar is headed towards Defiance. I don't really have a definite path for him yet, but if you wanna find him I can have him take note of Sawbones stalking him. If you want of course.

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Elerian
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Postby Elerian » Sun Jan 18, 2015 3:58 pm

Neo-Chicago wrote:In the future, would it be acceptable for me to have done something like this? (Assuming I had the gun out and had gotten past security)

"A gun went off and Jeremiah pulled the trigger, firing off several blasts at the Mayor. He then fell to the ground, clutching his stomach, which had been shot several times. "Gah, you accursed bitch! Don't you see? Don't you see this man's trickery! This bastard lets vampires, or ghouls as you apparently call them, roam free!" he shouted, laying on the ground. His life was flashing before his eyes, and in a final act of desperation, he plunged a stimpack into his stomach. He only had two left, but this was a situation that required one. As he did, his vision faded, but he thought he had seen the blood stop flowing right before the blackness came..."


Maybe, but you never let me have Gregor react, which isn't cool. And it was idiotic in the firstplace to go barging in there and not expecting to get a bullet in the head. But he never would have gotten past security in the first-place because there are dudes in the lobby, and they would have stopped him before he could reach the elevator or the stairs.

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SaintB
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Postby SaintB » Sun Jan 18, 2015 4:02 pm

Neo-Chicago wrote:In the future, would it be acceptable for me to have done something like this? (Assuming I had the gun out and had gotten past security)

"A gun went off and Jeremiah pulled the trigger, firing off several blasts at the Mayor. He then fell to the ground, clutching his stomach, which had been shot several times. "Gah, you accursed bitch! Don't you see? Don't you see this man's trickery! This bastard lets vampires, or ghouls as you apparently call them, roam free!" he shouted, laying on the ground. His life was flashing before his eyes, and in a final act of desperation, he plunged a stimpack into his stomach. He only had two left, but this was a situation that required one. As he did, his vision faded, but he thought he had seen the blood stop flowing right before the blackness came..."

You can do with your own characters as you like, but when posting about other people's characters (with NPCs as an exception) you can only post what you do at your end. You can do things AT another player and not TOO them. So its acceptable to point your weapon and fire a few rounds toward someone, but not ok to say they they hit them.
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Krugmar
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Postby Krugmar » Sun Jan 18, 2015 4:03 pm

Elerian wrote:
Krugmar wrote:@Krugmar
Sokar is headed towards Defiance. I don't really have a definite path for him yet, but if you wanna find him I can have him take note of Sawbones stalking him. If you want of course.


That would be great, he is very loud and grumbles to himself so he shouldn't be too hard to spot.
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Fascist Russian Empire
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Postby Fascist Russian Empire » Sun Jan 18, 2015 4:05 pm

Elerian wrote:In Facist's defense Caesar's soldiers are twice as good as an NCR trooper, the troopers simply have way more men. However, just because the Enclave can take out a ton of legionaries, doesn't make them invincible. They had a Vertibird which makes them nigh untouchable to the average Legionary.

And Vendetta was advertised as a place for the outcasts to go. Meaning not only raiders and slavers, but also morally ambiguous Mercenary companies, corrupt paramilitary companies, and the like. Vendetta's only real weaknesses are that they're incredibly fractured, and they aren't quite as populated as any of the other major settlements.

But that aside, Facist you have to realize that you're going after a vastly superior force that's in a fortified position, and some of them will have similar, if not better equipment than your mercenaries. They may not be on par with Victor, but he only has so much ammo, and his power armor can't protect him from everything.

@Krugmar
Sokar is headed towards Defiance. I don't really have a definite path for him yet, but if you wanna find him I can have him take note of Sawbones stalking him. If you want of course.

You know, posting the amount of troops each settlement has and giving a description of how good their troops are would probably make it easier to judge these kinds of things. I'm not going to be able to tell exactly how many soldiers a city is going to have, and how strong they are, just from a brief description of the city itself.

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Elerian
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Postby Elerian » Sun Jan 18, 2015 4:06 pm

Fascist Russian Empire wrote:-Snip-


Sure, but if I mentioned it as a major settlement then you can assume it won't be a measly amount.

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Ontorisa
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Postby Ontorisa » Sun Jan 18, 2015 4:11 pm

Elerian, you mind if there's just a shit ton of isolated villages in the North that don't exist IRL? Because I've already mentioned 2 isolated villages and we're heading to one.

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Elerian
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Postby Elerian » Sun Jan 18, 2015 4:13 pm

Ontorisa wrote:Elerian, you mind if there's just a shit ton of isolated villages in the North that don't exist IRL? Because I've already mentioned 2 isolated villages and we're heading to one.


Yes, but most of them would be under a hundred people, with the biggest numbering maybe two hundred.

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Chrysaor
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Postby Chrysaor » Sun Jan 18, 2015 4:15 pm

Fascist Russian Empire wrote:You know, posting the amount of troops each settlement has and giving a description of how good their troops are would probably make it easier to judge these kinds of things. I'm not going to be able to tell exactly how many soldiers a city is going to have, and how strong they are, just from a brief description of the city itself.

Yea seconded Elerian point that while the Vendetta folks might not seem much but they're still an entire city and as awesome as Victor is I'm not sure he have enough ammo to take them on all at once. At least not head on anyway.
Last edited by Chrysaor on Sun Jan 18, 2015 4:15 pm, edited 1 time in total.

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Fascist Russian Empire
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Postby Fascist Russian Empire » Sun Jan 18, 2015 4:22 pm

Elerian wrote:Yes, but most of them would be under a hundred people, with the biggest numbering maybe two hundred.

It's rare for towns in Fallout to have more than a couple dozen people, much less more than a hundred people. I'd say an isolated tribal village probably wouldn't number more than fifty inhabitants.

Chrysaor wrote:Yea seconded Elerian point that while the Vendetta folks might not seem much but they're still an entire city and as awesome as Victor is I'm not sure he have enough ammo to take them on all at once. At least not head on anyway.

You're right; not my fault nobody bothered to post how many people lived in the towns. From my experience with Fallout, towns are almost always sparsely populated, and I imagined the town wouldn't have more than a hundred, maybe two hundred people. I had I known otherwise, I would have had a slightly different IC approach. In any case, since I do know now that towns in this RP have incredibly high populations, I'll take the time to make my IC efforts a little larger in scale.

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Ontorisa
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Postby Ontorisa » Sun Jan 18, 2015 4:24 pm

Elerian wrote:
Ontorisa wrote:Elerian, you mind if there's just a shit ton of isolated villages in the North that don't exist IRL? Because I've already mentioned 2 isolated villages and we're heading to one.


Yes, but most of them would be under a hundred people, with the biggest numbering maybe two hundred.


Well, most of them are built around the multiple oasis in the Front. The biggest one is probably Delacroix West, with a population of 419, but that's further south so it's not as isolated as the others.

The ones we're heading to is Saint Jacques, which has approximately 140 people living in it. Bernard Nord, another village that was mentioned, has about 85 people living in it.

@Fascist

They aren't tribal villages though.

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Fascist Russian Empire
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Postby Fascist Russian Empire » Sun Jan 18, 2015 4:28 pm

Ontorisa wrote:@Fascist

They aren't tribal villages though.

Tribal or not, the fact remains that most towns in Fallout have pretty low populations.

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Chrysaor
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Postby Chrysaor » Sun Jan 18, 2015 4:39 pm

Fascist Russian Empire wrote:
Ontorisa wrote:@Fascist

They aren't tribal villages though.

Tribal or not, the fact remains that most towns in Fallout have pretty low populations.

We're using lore wise numbers so it makes sense to have big sized towns and cities. IIRC Shady Sands population is like 10k or something in lore and Rivet City which had about 50 people in game at best should held at least 1000 people because it is a freaking Aircraft carrier.

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Tayner
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Postby Tayner » Sun Jan 18, 2015 4:45 pm

Chrysaor wrote:
Fascist Russian Empire wrote:Tribal or not, the fact remains that most towns in Fallout have pretty low populations.

We're using lore wise numbers so it makes sense to have big sized towns and cities. IIRC Shady Sands population is like 10k or something in lore and Rivet City which had about 50 people in game at best should held at least 1000 people because it is a freaking Aircraft carrier.

Las Vegas, ( including free side) probily has 100s or 1000s of people.
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Of The Rnclave
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Postby Of The Rnclave » Sun Jan 18, 2015 4:49 pm

May I play as an enclave chapter in rebellion?
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Chrysaor
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Postby Chrysaor » Sun Jan 18, 2015 4:49 pm

Just went and checked so the biggest in-lore town is Shady Sand with about 3000 people.

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Elerian
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Postby Elerian » Sun Jan 18, 2015 4:57 pm

Of The Rnclave wrote:May I play as an enclave chapter in rebellion?


I'd really rather you didn't. Like 5 people have already app'd as BoS, or Enclave related people/factions.

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