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by Greater Istanistan » Sat May 02, 2015 7:30 pm

by The NAR » Sat May 02, 2015 7:31 pm
Greater Istanistan wrote:(Assuming the Batarians care about independent human colonies being raided)
(Assuming the Batarians want to help the gigantic racists hoping to murder their leaders, destroy their culture, and enslave their people)


by Segmentia » Sat May 02, 2015 7:55 pm

by The NAR » Sat May 02, 2015 7:58 pm
Segmentia wrote:Every 'dirty' action you take will only lead to more suffering for humanity.

by Segmentia » Sat May 02, 2015 8:01 pm

by The NAR » Sat May 02, 2015 8:07 pm
Segmentia wrote:You really think so, hm? A species well known for its iron fisted ways of putting down opposition and enemies...won't stand for someone else doing it? Hell, in the first game you can literally murder a fellow human un front if a Turian C-Sec agent and he just says good job.

by Segmentia » Sat May 02, 2015 8:18 pm

by The NAR » Sat May 02, 2015 8:21 pm
Segmentia wrote:To the extent where the Turians would rather take humanities side, a species totally new to galactic government and the galaxy in general, over allies they've had for thousands of years?
I'm not saying they won't help a little, but I don't think you're going to see the Hierarchy put their full support into any war effort. It's simply not worth it for tthem.

by Segmentia » Sat May 02, 2015 8:25 pm

by The NAR » Sat May 02, 2015 8:28 pm
Segmentia wrote:Also, Dr. Eva doesn't exist yet in the setting. She was made after Cerberus lost EDI, if I recall. And I'll ask Nux about Cerberus finding out about the Crucible. Personally I'd say no.

by Segmentia » Sat May 02, 2015 8:30 pm

by The NAR » Sat May 02, 2015 8:31 pm
Segmentia wrote:Even though that section of the Mars Archives were, as I recall, sealed until Admiral Hackett allowed Liara access to them?

by Segmentia » Sat May 02, 2015 8:39 pm

by The NAR » Sat May 02, 2015 8:40 pm
Segmentia wrote:I'll let Nux rule on it.

by The NAR » Sat May 02, 2015 8:45 pm

by Nuxipal » Sat May 02, 2015 10:17 pm

by Nuxipal » Sat May 02, 2015 11:06 pm
Ardat-Yakshi - A secret hidden away from the Galaxy. The Ardat-Yakshi are Asari, usually born of two Asari, which have a rare genetic defect which causes them to kill anyone they meld with. This can be found early and they can be sent to a Monastary. However, if the Galaxy at large learned of this illness the Asari may lose more than their reputation as the greatest. -10 credits/month to maintain the monastaries. 10% monthly credits to cover up an Ardat-Yakshi story in the media. 500 Credits to apprehend a Rogue Ardat-Yakshi. Should the Galaxy become aware of the Ardat-Yakshi (credits not spent within a month to cover up, apprehend and maintain monastary) then the Asari get a 10% base income penalty as they lose trade contracts and their culture starts being rejected.

by Kinistian » Sat May 02, 2015 11:39 pm
Nuxipal wrote:Added the Midas Network's Pros/Cons:
Pros: Salvage Corporation - In a galaxy where starship salvage can be very profitable, the Midas Network's Babylon Restoration Services gives the Midas Network a strong front and a major source of income. Mining Ships are renamed Salvage ships and produce an additional 20 Credits per month.
World of Tomorrow - The Midas Network once was trying to create the world of tomorrow, now their ideas are the thoughts of yesterday. However, their advances in AI and VI technology has enabled them to equip all spec ops, elite specialists, mining ships, Loki and YMIR units with Electronic Warfare.
Cons: AI Leadership - Having an AI can be a major problem if it is discovered by the rest of the Galaxy, being led by an AI is a death sentence. Should the nature of the Midas Network's leadership become known, the Midas Network would be required to spend 20% of its monthly income to cover up the story. A second exposure results in the galaxy shunning the Network and the loss of all income from Mining Ships and Spaceports.
Edited the Ardat-Yakshi Con of the Asari to make it more.. punishing than it was originally..Ardat-Yakshi - A secret hidden away from the Galaxy. The Ardat-Yakshi are Asari, usually born of two Asari, which have a rare genetic defect which causes them to kill anyone they meld with. This can be found early and they can be sent to a Monastary. However, if the Galaxy at large learned of this illness the Asari may lose more than their reputation as the greatest. -10 credits/month to maintain the monastaries. 10% monthly credits to cover up an Ardat-Yakshi story in the media. 500 Credits to apprehend a Rogue Ardat-Yakshi. Should the Galaxy become aware of the Ardat-Yakshi (credits not spent within a month to cover up, apprehend and maintain monastary) then the Asari get a 10% base income penalty as they lose trade contracts and their culture starts being rejected.

by Dixmix » Sat May 02, 2015 11:40 pm
Kinistian wrote:Nuxipal wrote:Added the Midas Network's Pros/Cons:
Pros: Salvage Corporation - In a galaxy where starship salvage can be very profitable, the Midas Network's Babylon Restoration Services gives the Midas Network a strong front and a major source of income. Mining Ships are renamed Salvage ships and produce an additional 20 Credits per month.
World of Tomorrow - The Midas Network once was trying to create the world of tomorrow, now their ideas are the thoughts of yesterday. However, their advances in AI and VI technology has enabled them to equip all spec ops, elite specialists, mining ships, Loki and YMIR units with Electronic Warfare.
Cons: AI Leadership - Having an AI can be a major problem if it is discovered by the rest of the Galaxy, being led by an AI is a death sentence. Should the nature of the Midas Network's leadership become known, the Midas Network would be required to spend 20% of its monthly income to cover up the story. A second exposure results in the galaxy shunning the Network and the loss of all income from Mining Ships and Spaceports.
Edited the Ardat-Yakshi Con of the Asari to make it more.. punishing than it was originally..Ardat-Yakshi - A secret hidden away from the Galaxy. The Ardat-Yakshi are Asari, usually born of two Asari, which have a rare genetic defect which causes them to kill anyone they meld with. This can be found early and they can be sent to a Monastary. However, if the Galaxy at large learned of this illness the Asari may lose more than their reputation as the greatest. -10 credits/month to maintain the monastaries. 10% monthly credits to cover up an Ardat-Yakshi story in the media. 500 Credits to apprehend a Rogue Ardat-Yakshi. Should the Galaxy become aware of the Ardat-Yakshi (credits not spent within a month to cover up, apprehend and maintain monastary) then the Asari get a 10% base income penalty as they lose trade contracts and their culture starts being rejected.
He also gona be working for me and his new company name is Apex Research and Development Division.

by Kinistian » Sat May 02, 2015 11:52 pm

by Dixmix » Sat May 02, 2015 11:56 pm
Kinistian wrote:Dixmix wrote:It doesn't matter, the pro will still apply to me.
And to me,my mech corps could use that free upgrade if I send them to ya. Also any fleets you build will fall under two categories.
1.Exploration Flotillas
These flotillas are used by ARDD to explore the vast riches of space as well as there transportation between facilities. These flotillas are composed of Frigates,fighters,and escort carriers with your choice of vessel(besides dreadnought) as the flagship.
2.Salvage Fleets
Using your Salvage ships,these fleets help make money for Apex as well as your funding might I add. Guarded by light cruisers and small carriers and fighters. This fleets go across the galaxy salvaging from battle fields and other areas of interest.
All ground forces you make have to be approved by me first though,because I'll usually provide you with that since I'm about to get 200 Marine Divisions so it's waste spending credits on ground security.

by Kinistian » Sat May 02, 2015 11:58 pm
Dixmix wrote:Kinistian wrote:And to me,my mech corps could use that free upgrade if I send them to ya. Also any fleets you build will fall under two categories.
1.Exploration Flotillas
These flotillas are used by ARDD to explore the vast riches of space as well as there transportation between facilities. These flotillas are composed of Frigates,fighters,and escort carriers with your choice of vessel(besides dreadnought) as the flagship.
2.Salvage Fleets
Using your Salvage ships,these fleets help make money for Apex as well as your funding might I add. Guarded by light cruisers and small carriers and fighters. This fleets go across the galaxy salvaging from battle fields and other areas of interest.
All ground forces you make have to be approved by me first though,because I'll usually provide you with that since I'm about to get 200 Marine Divisions so it's waste spending credits on ground security.
Do I still make money from my salvage ships?
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