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Mass Effect: Factions - The Redux(OOC/Relay 314 Planning)

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Versail
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Posts: 5122
Founded: May 21, 2012
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Postby Versail » Thu Apr 30, 2015 7:32 pm

Great Empire of Gamilus wrote:I will also be open to suggestions of various techs lying around. Someone could be a Kamino remnant and someone a CiS remnant.

Cloning, The star forge( I call dibs if possible), Terraforming, city planets, Droids, etc,etc.
Great Empire of Gamilus wrote:
App Structure
Faction:
Leader (You decide):
Citadel Council member Y/N or N/A:
Brief description of diplomatic relations
Military state of readiness:
History:
Infrastructure and Claimed Worlds:
Military:

Rannadril - Do not remove.


[box]Store

Infrastructure

72-Mining Complex (Limit of 5 per planet (if Barren a limit of 15) -Garner 30 extra credits monthly)

150-Major Mining complex (Limit of 3 per planet- Garner 100 credits Monthly, requires at least 2 Mining Complexes and one Fuel Depot on planet)

75-Industrial Complex (Limit of 9 per planet-Garner 70 credits monthly, reduces local ship construction time by 5%)

200-Major industrial complex (Limit of 1 per planet- garners 150 credits monthly, reduces local ship production by 10%, requires at least one Fuel Depot and one Urban Area on planet to build)

250 - Shipyard (Limit of 1 per world, garner 100 credits monthly, required for construction of all ships of Destroyer weight and above, lowers local ship production time by 10%, requires at least 1 Industrial Complex and one Urban Area on the planet to construct. Cannot be built on a planet with a Military Shipyard or Civilian Shipyard)

500 - Orbital Military Shipyard (garner 25 credits monthly, required for construction of all ships Destroyer weight and above, lowers local ship production time by 15%, adds 150 construction capacity to the planet it is built on. Requires at least 1 Major Industrial Complex, 2 urban areas, and two fuel depots.)

700 - Orbital Civilian Shipyard (garner 300 credits monthly, required for construction of all ships of Destroyer weight and above, lowers local ship production time by 10%, requires at least 1 Major Industrial Complex and 1 Urban Area on the planet to construct.)

50-Planetary Fuel Depot (limit of 5 per world garner 5 extra credits monthly, prerequisite for the construction of any Major structures or Urban areas)

50 - Gambling Den (limit 2 per non republic/Empire world, 1 per Citadel World, garner 24 credits/month, requires 1 urban areas and 1 spaceport)

100 - Urban Areas (Limit of 4 per Garden World (2 per non-Garden world), garner 45 credits/month, reduce local ground unit construction time by 10%, requires at least one Fuel Depot on planet to build)

600 - Research Station (Limit 1 Per System) Allows for a faction to start a research project. Completes 10% of a special project each month (Up to 90%) Reduces income of planet it is built on by 10 credits/month. Research Projects can aid towards Special Projects or can be small standalone projects. (Ask OP before starting a research project or special project)

100 - Embassy (Limit 1 per Faction homeworld on said homeworld, Limited to non pirate/raider/criminal Factions) This signifies that the faction is capable of more than just shooting at someone else. Grants owner +15 credits to base income.

200- Aerostadt (Limit of 2 per world, must be built on Gas Giant, garner 85 credits/month,-10% build times for ships and land units, requires Orbital Mining Station)

800 - Small Spaceport (Limit of 3 per world, garner 4 credits/month for every structure on the planet excluding the spaceport itself, requires fuel depot)

UPGRADES TO:

2200 - Major Spaceport (replaces small spaceport, 800 is upgrade cost. Garner 15 credits/month for every structure on the planet excluding the spaceport itself, doubles income from all Small Spaceports and Urban Areas on planets with Spaceports in cluster(This is not faction exclusive. All factions in the cluster gain the bonus so long as they have a spaceport), garner 100 extra credits/month for every connected cluster with Major Spaceport, requires Urban Area, Shipyard, 1 Fuel Depot, Major Industrial Complex, limit 1/cluster)

Not all Planets are Created Equal. Here is what can be built at max on Each Planet:

Garden World: Maximum limits (unless stated otherwise) 50 buildings
Terrestrial World (non-Garden/Non-Barren): 30 buildings
Barren Worlds: 24 buildings
Gas Giants: 15 Aerostadt, 2 Orbital Mining Station
Asteroid Belt: 3 Orbital Mining Station
Major Moons/Major Asteroids: 15 buildings
Minor Space Station: 1 Fuel Depot and 1 Urban Area
Major Space Station: 4 Urban Areas, 2 Fuel Depots, 1 (small or major) Spaceport, 3 Industrial Complexes, 1 Major Industrial Complex, 1 Research Station, 1 Shipyard(civilian or military)



Golan Defence Platform- 150 (Mk1- comes with three heavy turbo laser batteries, 2 concussion missile launchers and one fighter squadron)
250 - (Mk2- Comes with six Heavy Turbo Laser Batteries, 4 concussion missile launchers and two fighter squadrons)
350 (mk3 - come with `10 turbo laser batteries, 4 concussion missile launchers, three fighter squadrons and a complimentary squad of four corvettes)

Note- A max of ten Golan defence platforms can be take by each planet except for Capital worlds which get twenty.

400 - Minor Space Station (Limit 2 per system, you may buy up to level 1 planetary defense guns on them, +10% total system credits monthly for each, percentage effects stack, may place up to 1 Fuel Depot and Urban Area on station.

5000 - Major Space Station (Limit 1 per faction, you may buy up to level 3 planetary defense guns and any planetary buildings except mining complexes or extensive mining complexes on them, +30% total system credits monthly for the system it is in, +5% for every Small Spaceport or Spaceport in system, percentage effects stack with small stations)

700-Orbital mining station (limit 1 per world, must be placed on an uninhabitable world, no defenses, garner 300 credits monthly)
1000-Orbital Mass Production Shipyard (limit 1 per system, 2 per cluster, increases production capacity of a planet by 1300)


Defences do not count towards the total buildings for a spaceport's income.

20- Ground Fortifications lvl. 1
40(60) - Ground Fortifications lvl. 2
80(140) - Ground Fortifications lvl. 3
160(300) - Ground Fortifications lvl. 4


Planetary shield system lvl 1 ( costs 700 credits, requires a fuel depo and lvl 3 ground fortifications)
Planetary Shield System lvl 2 (costs 1300 credits, requires 2 fuel depo's and lvl 4 ground fortifications)

50 - Planetary defense guns lvl1.
100(150) - planetary defense guns lvl2.(require at least 1 Fuel Depot on planet)
200(350) - Planetary defense guns lvl3.(require at least 2 Fuel Depots on planet)
These are upgrades on the Defense Guns (except the existing lvl1.)

150 - Planetary Sensor Stations Lvl 1. (Effective in detecting and pinpointing Heavy Vessels)
200(350) - Planetary Sensor Stations Lvl 2. (Level 1 + Medium Vessels)
300(650) - Planetary Sensor Stations Lvl 3. (Level 2 + Light Vessels)
1500(2150) - Planetary Sensor Network (Level 3 Sensor Stations + Ground Units)
These are upgrades on Planetary Sensor Stations (except level 1)


Everyone wants a dreadnought or two. Here's how much they cost.

Star dreadnought - 2500 Credits, 14 months, post a link to the type of Star Dread you are building (SW wiki page will be acceptable) [additional: can only be built if there is

Star Destroyer - (Has slots for any combination of fighter and interceptor wings) 1500 Credits 1 year (Note: All Star Destroyers come with their compliment of fighter and bomber craft): The big boys of space,

Dreadnought - (newer designs: 1400, older designs 900 Credits) 1 year (NOTE: Dreadnoughts carry several fighter and bomber squadrons as per their design): Dreadnoughts are craft that have been used throughout the ages en mass, older and newer variations exist in the galaxy at any one time, naturally a newer dreadnought will easily outmatch one of ancient design

Battlecruiser - (Has 4 slots for any combination of fighter and interceptor wings) 1200 cdr and 8 months : Heavily armed and armoured with good overall speed and weaponry while lacking somewhat in armour

Battleship - 900 Credits 7 months: Sacrificing speed for a heavier main weapon a battleship is the core of a fleet or an advancing element.

Heavy Cruiser - 450 Credits 7 months: the mid weight between the lighter and heavier classes of ship, these vicious ships are deployed with a great many smaller ones to provide rapid attack capability. ( Rebellion era Mon Calamari MC90 for example)

Military Transport - 500 Credits 8 months - can carry 20 units: Huge military transports purpose built to ferry troops and supplies


Mining Ship - 50 Credits 4 months - +20 credits/month. Mining ships are cheap and easy for pirate gangs to make some money, however they are also easy to destroy...

Line Cruisers - 350- 5 months: Ships that are designed to be the bulk of a force, usually consist of ships like the Victory Class Star Destroyer, Acalmator Assault ship mk2 and Nebulon B mk2

Light Cruiser - 250 Credits 4 months: Light picket ships designed to harass and provide support to strike formations and larger ships.

Carrier ship - (Has Five slots for either fighter, bomber or interceptor wings) 200 credits 4 months: A medium sized ship desgined to supply and support star fighters and bombers mid combat if lacking a Dreadnought or Star Destroyer

Light Transport - 100 Credits 3 months - can carry 10 units : A lighter transport for those too cheap to buy a real ship.

Destroyer - 150 Credits 3 months: Light ships that would comprise the bulk of smaller forces and light planetary defence forces

Frigate - 100 Credits 2 months


Corvette Pack (group of 3) 60 Credits 2 months
Assault Landers (Squadron of 40) 30 Credits 1 month
Fighter wing (Group of 28) 20 Credits 2 months
Interceptor wing (Group of 14) 16 Credits 2 months
Bomber Wing: (Group of 9) 23 credits 2 months
Smuggler group: (24 civilian corvettes) 40 credits, 2 months, generate +20 credits a month


In case you want a land army too. You horrid person.

Storm Trooper Division (20,000 troops. Imperial Remnent only) 30 credits 5 months, come with Elites upgrade (can only train 4 Divisions of Storm Troopers every 2 months)

Storm Trooper Copycat Division (25,000 troops, Imperial Warlords only) 25 credits 4 month

Infantry Division (30,000 troops) 25 creds, 3 months

Marine Division (22,000 troops) 30 credits, 4 months

Militia Division (30,000 troops) 7 Credits, 2 months (cannot take any upgrades besides heavy weapons or technical support)

B1 Battledroid Peacekeeper battalion (1500 B1's) 2 credits 1 month

B1 Battledroid Battalion (10000-B1's and 5000 Super Battle droids) 18 Credits, 2 months

Walker Division (Empire or Imperial Warlord factions only: 40 AT-AT's and 60 AT-ST)

CIS Army group (Any faction with a CIS factory complex. 100,000 B1 droids, 10,000 Specialist Battle Droids, 4000 droid vehicles) 1400

Heavy Droid Division (200 Units of Heavy weapons droids, 5000 Super Battle Droids) 25 credits, 2 months

Armored division(360 vehicles, 15,000 troops) 48 credits,3 months

Artillery Battalion (140 Artillery pieces, 2500 troops) 10 credits, 3 months

Sapper Detachment (2,000) 18 credits, 3 months

Anti-Orbital Missile Force (100 vehicles with launchers, 400 troops) 40 Credits, 3 months

Special Operations team (100 operatives) 10 creds, 4 months, free Elites upgrade

Atmospheric attack Wing (50 gunships) 8 Credits, 3 months

Airmobile Infantry Brigade (100 transport/support gunships, 3000 troops) 45 credits, 5 months

Elite Specialist 8 credits, 4 months, 3 free upgrades of choice + free Elites upgrade - Elite Agent of a Faction, Imperial Commando's, Republic Agents, Pirate Enforcers etc...

Jedi (New republic only/ or other depending on conditions) 10 credits, 4 months, 2 free upgrades of choice, melee combat and Elites free.


Upgrades

In case you want to improve your stuff. Ships and land units may only have two upgrades applied to them unless a Faction has Free upgrades appropriated to them or otherwise specified..

High-quality Armaments - +25% of original cost

Only the very best of weapons for your troops. Not exactly perfectly functioning Disruptor Rifles or multi million credit multi functional survival blasters but manufactured by some of the best companies in the galaxy offering the best quality blaster crystals and alloys.

Low quality weapons -10% of original cost

For those who want to be damn cheapskates, there's always the unusually terrible bootleg weapons you can buy off that shady arms dealer you know. You have no guarantee it'll fire in the right direction all the time, but hey - the budget cuts caused by procuring from him can get you another Twi'lik escort or two or two.

Advanced Armour - +25% original cost

The other guy's got all his troops in Advanced Clone Wars armour customized to modern standards... Lucky you - your army's got the latest in layered Blaster absorbent Stormtrooper armour.

Electronic Warfare Capabilities - +30% of original cost

Dedicated electronic warfare troopers can cause all kinds of havoc when deployed alongside footsloggers. The grunts react badly when their sensors turns off and their guns misread the ammo count.

Stealth Training - +50% of original cost

Troops are now able to better move about without being seen. They are masters of camo and surprise. They'd be pretty much gods in any game of hide and seek.

Heavy Weapons Teams - +15% of original cost

When the sh*t's hit the fan, it's always reassuring to know that one of the guys next to you's got a Plas Launcher to take out that AT-ST suppressing the squad.

Sniper Teams - +10% of original cost

You thought Stormtroopers were accurate Obi Wan? Meet the Sniper Corps...

Flamethrowers - +15% of original cost

Tired of your enemies not being cooked properly? Galactic Law would probably sue you for it if there were not crisp.

Close Combat/Melee Specialization - +10% of original cost

For people who want to get in nice and cozy before they shred their enemies. This entails Vibro blades, Light Sabers, or even Hand to hand. Have fun. If you can get that close.

Technical Support: A series of light vehicles to support your troops... much to their misfortune its a bunch of hover cars with heavy repeating blaster welded on a bi pod that can rotate.(costs 40% of the units price)

Drop Troops - +20% of original cost

Training and equipment to allow orbital insertion into combat scenarios. AKA dynamic entry AKA SURPRISE, MOTHERF*CKER! May only be applied to Infantry, Marines, Armoured Divisions, and Militia.

Elites - x10 total cost

The best of the best of the best of the best. The bigger the faction, the more awesome the Elites upgrade is. This upgrade may only applied to Infantry, Marines, and Armoured Divisions. No more than 5% of your divisions exactly may purchase this upgrade. If you have 20 divisions, one may be Elite. That’s about how far the tolerance goes. Not available to factions who don’t have enough divisions to achieve a perfect 5%. Divisions are counted as units with Division in the title.

Units which auto-start with the Elites upgrade and don’t fit into the above system, in particular Elite Specialists, aren’t counted here. They’re just ‘leet.


Stealth systems - +75% of original cost:

Suppresses heat emissions and lowers radar profile and invisibility, it's pretty good but certain sensors can ping through it, though they are notoriously expensive.

Enhanced Blasters/Weapons - +25% of original cost

Extensive upgrades during production give the ship some much needed punch. When it shoots, things go boom fairly quickly.

Multi-Purpose shielding - +25% of original cost

Upgraded shields that block both physical and blaster weaponry as well as giving increased protection against bot, This upgrade sticks lots in.

Multi layered Armor - +50% of original cost

This invovles the layering of several layers of spaced armour and internal shielding to further protect the internals of a starship.

Drop ship hangar - 5% (Star Destroyers get this free as do Military Transports)

Because really, why not? As a game note, you can't actually use units upgraded to drop troops as drop troops without drop ship hangars on a transport.

Enhanced life support systems - +10% of original cost

So that a stray shot doesn't take out your oxygen supply. That would stink. Or it would before the atmosphere evacuated and you'd have no air to actually smell the stench on.

Enhanced Targeting systems - +25% of original cost

Completely unfair towards fighters. Firing lasers was never before so satisfying, especially now that those rapid fire babies can hit those pesky flies with ever more laser!

Enhanced Electronic Warfare capabilities - +25% of original costs

For scrambling enemy signals and turning encroaching missiles around, you can't go wrong with enhanced EW. It would also hopefully help if the ship radio's on the fritz and your pilot's going nuts because he can't get his dose of smooth Tatoine Cantina band.

Enhanced Sensors - +25% of original costs

Seeing things before they see you is a definite advantage. It helps a bundle.

Boarding Troops -+15% of original costs

Small squads of individuals with a death-wish are good for clearing out the endless wrecked freighters dotting the Terminus. Not major military vessels, just to clarify. That’s not right. But if you come across an enemy frigate which has lost atmosphere, a grunt platoon may be a good idea if you want to collect eyeballs for kicks or pick up intel.

--------------------------------------------------------------------------------------------------------------------------

Okay this is the unit list and such so far. Advice/ suggestions?

See above.
What difference does it make to the dead, the orphans and the homeless, Whether the mad destruction is wrought under the name of totalitarianism or in the holy name of liberty or democracy?~ Gandhi.
http://freerice.com/#/english-vocabulary/2499

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Segmentia
Powerbroker
 
Posts: 8641
Founded: Jan 16, 2010
Mother Knows Best State

Postby Segmentia » Thu Apr 30, 2015 7:32 pm

Maybe there should be a separate OOC for this discussion?
Proud super-heavy tank enthusiast of the Imperium of Man

"We've lost control! Now for the love of Earth...and the Sovereign Colonies, we've got to do what's right."

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Great Empire of Gamilus
Senator
 
Posts: 4165
Founded: Apr 08, 2013
Ex-Nation

Postby Great Empire of Gamilus » Thu Apr 30, 2015 7:37 pm

Segmentia wrote:Maybe there should be a separate OOC for this discussion?


Agreed, I will go start it at once!
Do you hear the posters sing?
Singing the song of angry men?
It is the music of the short OP
that won't be seen again!

When the mods find this OP
Then this thread will be no more,
But the song will be sung again
When another comes!

OP, do you know the way?
Know the way to fix your post?
Just add details and sources to spark
Debate on these forums.

Otherwise this thread is doomed
Doomed to death by modly wrath
NSG will pick up and move on
'Till another comes!

--The Klishi Islands
a thread on Theism and Atheism

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Versail
Negotiator
 
Posts: 5122
Founded: May 21, 2012
Ex-Nation

Postby Versail » Thu Apr 30, 2015 7:39 pm

Great Empire of Gamilus wrote:
Segmentia wrote:Maybe there should be a separate OOC for this discussion?


Agreed, I will go start it at once!

Terminis is still mentioned in the boarding party ship upgrade.
What difference does it make to the dead, the orphans and the homeless, Whether the mad destruction is wrought under the name of totalitarianism or in the holy name of liberty or democracy?~ Gandhi.
http://freerice.com/#/english-vocabulary/2499

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Great Empire of Gamilus
Senator
 
Posts: 4165
Founded: Apr 08, 2013
Ex-Nation

Postby Great Empire of Gamilus » Thu Apr 30, 2015 7:44 pm

Versail wrote:
Great Empire of Gamilus wrote:
Agreed, I will go start it at once!

Terminis is still mentioned in the boarding party ship upgrade.


Thank you.

Also link to the SW planning is here: after we get the basics down we shall then start the RP with the creation of an OOC.

/viewtopic.php?f=31&t=339650
Do you hear the posters sing?
Singing the song of angry men?
It is the music of the short OP
that won't be seen again!

When the mods find this OP
Then this thread will be no more,
But the song will be sung again
When another comes!

OP, do you know the way?
Know the way to fix your post?
Just add details and sources to spark
Debate on these forums.

Otherwise this thread is doomed
Doomed to death by modly wrath
NSG will pick up and move on
'Till another comes!

--The Klishi Islands
a thread on Theism and Atheism

User avatar
Versail
Negotiator
 
Posts: 5122
Founded: May 21, 2012
Ex-Nation

Postby Versail » Thu Apr 30, 2015 7:45 pm

Great Empire of Gamilus wrote:
Versail wrote:Terminis is still mentioned in the boarding party ship upgrade.


Thank you.

Also link to the SW planning is here: after we get the basics down we shall then start the RP with the creation of an OOC.

/viewtopic.php?f=31&t=339650

Need permission.
What difference does it make to the dead, the orphans and the homeless, Whether the mad destruction is wrought under the name of totalitarianism or in the holy name of liberty or democracy?~ Gandhi.
http://freerice.com/#/english-vocabulary/2499

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Great Empire of Gamilus
Senator
 
Posts: 4165
Founded: Apr 08, 2013
Ex-Nation

Postby Great Empire of Gamilus » Thu Apr 30, 2015 7:46 pm

Versail wrote:
Great Empire of Gamilus wrote:
Thank you.

Also link to the SW planning is here: after we get the basics down we shall then start the RP with the creation of an OOC.

/viewtopic.php?f=31&t=339650

Need permission.


Crap, I can barely remember the last time I started a thread... hang on, I am an idiot. :lol:
Do you hear the posters sing?
Singing the song of angry men?
It is the music of the short OP
that won't be seen again!

When the mods find this OP
Then this thread will be no more,
But the song will be sung again
When another comes!

OP, do you know the way?
Know the way to fix your post?
Just add details and sources to spark
Debate on these forums.

Otherwise this thread is doomed
Doomed to death by modly wrath
NSG will pick up and move on
'Till another comes!

--The Klishi Islands
a thread on Theism and Atheism

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Kinistian
Minister
 
Posts: 2080
Founded: Nov 24, 2012
Father Knows Best State

Postby Kinistian » Thu Apr 30, 2015 10:32 pm

What's going on here?

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Great Empire of Gamilus
Senator
 
Posts: 4165
Founded: Apr 08, 2013
Ex-Nation

Postby Great Empire of Gamilus » Fri May 01, 2015 1:12 am

Kinistian wrote:What's going on here?


A new game.
Do you hear the posters sing?
Singing the song of angry men?
It is the music of the short OP
that won't be seen again!

When the mods find this OP
Then this thread will be no more,
But the song will be sung again
When another comes!

OP, do you know the way?
Know the way to fix your post?
Just add details and sources to spark
Debate on these forums.

Otherwise this thread is doomed
Doomed to death by modly wrath
NSG will pick up and move on
'Till another comes!

--The Klishi Islands
a thread on Theism and Atheism

User avatar
Nuxipal
Powerbroker
 
Posts: 8889
Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Fri May 01, 2015 6:42 am

Greater Istanistan wrote:Fantastic!

Month 12. Huge mess.

:twisted:


Month 11... still month 11 mate.


edie: Regarding the Asari economic dominance:

For the first eight to nine months of this RP, I started dreadnoughts and built up economy. Only recently has Illium had any military reach. This RP was never designed to be Balanced as my predecessors pointed out. The Asari are supposed to be able to get a huge economy by the end of year 1. The Turians (if they didn't keep doing stupid shit and quitting) would always have a huge dreadnought advantage. The Salarians have the advantage of free upgrades on those dreadnoughts they start with. The Humans are NEW to the galaxy. They aren't meant to be a major force at the beginning, but if the Human player(s) would have simply upgraded the Sol System, then perhaps they would be in a better place instead of trying to build up military all the time.

Other factions, who have sought help from the Asari are also prospering. Apex has a monthly income over 1k for example. They asked for Asari aid in developing their territory and received it as well as help in the actual construction process. As Illium, I have a huge income. Makes sense as I get income from trading with others. I have built more major spaceports in other clusters to increase my potential income in those clusters.

Illium and the Asari Republics have larger incomes than everyone else at this point for one main reason: Economic Focus early on. Others were looking to start special projects and make large navies early. Illium and the Republics played the Long Game that the Asari are known for, and thus, like the Asari, have the strongest economies in the Galaxy.
Last edited by Nuxipal on Fri May 01, 2015 6:57 am, edited 1 time in total.
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Sertia
Ambassador
 
Posts: 1354
Founded: Dec 07, 2013
Ex-Nation

Postby Sertia » Fri May 01, 2015 7:37 am

Alrighty, I'm back, feeling refreshed, and gonna buckle down and get some posts going

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The NAR
Postmaster-General
 
Posts: 11646
Founded: Aug 09, 2013
Ex-Nation

Postby The NAR » Fri May 01, 2015 3:51 pm

Image

Faction: Cerberus
Leader (You decide): Illusive Man (No ME2 squadmates as your leaders)
Citadel Council member Y/N or N/A: N/A
Brief description of diplomatic relations:
Most Citadel Species state that Cerberus is a threat to the Galaxy and thus have no relations with them, however Cerberus is able recruit informants and Agents inside many organizations and nations.
-Large amounts of credit inside Volus Banks. A few Volus diplomats have been turned into informants and proxy heads such as Din Korlack.
-Many mercenary groups have been hired in the past to do jobs that is needed for humanity’s survival. Blue Suns and others are never told who the employer is and instead Cerberus uses alias’ such as the Syndicate( X-files sorry) and the Agency.
-Vorcha have been scapegoated before to cover up Cerberus’ operations.
-Has purchased Turian Intel from low-level Intelligence Officers inside the Hierarchy. An unnamed, unsourced Turian Hierarchy Colonel has been turned into a double agent but does not know who his employer is. Turian Military Advisors have been used before.
-Asari children have been captured and dissected to further enhance Human Biotic Abilities. Cerberus Front Companies have purchased a large share of stock within Asari Corporations to allow for usually unwilling Asari to unknowlingly provide services to Cerberus.
-A Salarian Contractor has provided Cerberus information on STG activities.
-The System Alliance is undoubtedly filled with double agents who work for Cerberus. WIthin the Alliance themselves many inside the Military-Industrial Complex either don’t trust Aliens or would profit from such a war. Many Alliance Soldiers who retire eventually join Cerberus and many Generals who are sympathetic may leak information to us. Front Corporations are rampant inside the Alliance and provide the necessary capital for our organization and many media outlets have been bought out by such Companies. Thus the human media usually focuses on the good Cerberus has done and shows a positive image to unsuspecting viewers.

Military state of readiness: Cerberus is divided into three well-known groups.
1)Cerberus Head- Run tightly by the Illusive Man and orders come from up above. There is a complete command structure and operates like a military organization. They profit from Front-Companies and actively invest in experiments to further their cause. Most in this tier are not racist but instead wish to help humanity by providing an equal foot. Their military has advance armor and is on par with any special forces group.
2)Cells- Are groups that belong to Cerberus that due its bidding whether or not they know. These cells establish footholds on other plants and provide the first steps for Cerberus Head to have a footing on this planet. Cells can also be a part of other organizations and companies that provide intel, equipment and capital that benefits Cerberus Command. Inside the system’s Alliance many military organizations are actually Cerberus Cells that are leftovers from the Syndicate Days. It is also possible that they do not know their employer or who they are helping.
3)Cerberus Rogue- No connection to Cerberus Command but instead take up their ideology. Common on far-off colonies that could face Batarian Pirates, many hate ALiens with a vengeance. They usually take up the name of Cerberus as a way to gain notoriety. They are commonly portrayed as the average Cerberus Officer but that is simply not the case. They are not apart of us.
History: The history of Cerberus begins years before the First Contact War. Cerberus was at first a loose connection of Paramilitaries, Intelligent Agencies, and MIlitary Organizations. These Pre-Cerberus Agencies first discovered the existence of Alien Life , after the crashed Salarian Ship outside Roswell, New Mexico in 1948. The United States Government and its Agencies were alarmed by such a thought and actively sought ways to use Alien Technology to prepare for the day when Alien Life would one day commit nuclear Devastation against the American Populace. Contrary to Conspiracy Theories claims that these groups were seeking to help the ‘Alien Overlords’, these groups actively taught its members the dangers Alien Life would bring upon humanity. The Salarians, to their credit, actively studied Earth and Humanity allowing these groups every once in a while new ships and weapons to reverse engineer strengthening their numbers and power.
With the consolidation of the Systems Alliance, the discovery of the Prothean Base on Mars, and the Relay 314 Incident these shadowy groups prepared for the war that they were taught would come. However to their astonishment, this war did not come. Humanity was accepted into the Citadel Council more quickly than any other species in history. You could imagine what happened to the morale in these ‘Syndicates’, and thus they were able to fall for anything that would give them hope.
Jack Harper was a wealthy, young socialite, that sought some excitement in life. Using his connections he became a mercenary and had a notable record during the First Contact War. However it was during this time, that he became disillussioned about the System’s Alliance policies towards surrender and felt that it betrayed the interests of humanity. Thus the Cerberus Manifesto was born and circulated on the Internet, while the Alliance seemed unable to be to track the author and simply said he was an ‘Illusive Man’. Due to the ‘Illusive Man’s connection to the elite of society, he was eventually able to connect with these ‘Syndicate Groups’ and provide them with leadership and erase all sense of rivalry between them. Cerberus was born and bound to protect humanity from the Alien threat and menace.
Cerberus considers the System’s Alliance a threat to humanity and feels that they do not have the interest of humanity at heart. However due to its prior history many high-ranking members and organizations of the Alliance are either part of Cerberus or sympathetic to its cause. Many large Multi-Galactic Human Companies also benefit from Cerberus as many feel that the Citadel is to prone towards Asari Contracts and many note how humanity has the greatest amount of regulation against them. Cerberus is also able to recruit many disenfranchised scientists who feel that the Citadel is too restrictive on the sciences and ‘Colony Kids’ who face the greatest threat of an Alien Invasion. Cerberus is indeed recognized as a terrorist organization but they feel that it is necessary to protect humanity. ALso Contrary to popular myth, they are not racist(is that right, its against aliens) instead they like to think of themselves similar to civil rights movements of the 20th century seeking to provide equal opportunity to the disenfranchised.
(Question: Why exactly did Cerberus nuke a Turian Colony? Also is Cerberus still the only one investigating the disappearing human colonies? Are we the only one studying Reaper Technology, and have we been able to use that tech?)
Infrastructure and Claimed Worlds:
Cronos Station( Headquarters)

Military: Infrastructure and Claimed Worlds: 1 free Major Station in Horsehead Nebula with the following on the station.
2 Urban Areas, 1 Fuel Depot, 1 Shipyard, Lvl. 2 Defense Guns, Major Industrial Complex, Small Spaceport
Intai'sei- 1 Urban Area, 1 Planetary Fuel Depot, 2 Mining Complexes, 1 Major Mining Complex, Lvl. 1 Planetary Defense Guns, Lvl. 1 Ground Fortifications
Current credits- 286 (Or 486)
Income- 240
Military- 2 Battle Cruisers with Thanix Cannons, One free
Frigate with Stealth, Silaris Armour, and Enhanced Electronic Warfare Capabilities
2 Destroyers
4 Elite Specialists each with stealth training, combat biotics, high quality weapons, CCT, and elite upgrades.
10 Spec-ops teams with elite upgrade
4 Marine divisions with Advanced Armour and High Quality Arnaments
3 YMIR Mech Divisions
2 Airmobile Infantry Brigades
2 Armoured Divisions
2 Frigates with EWC and Silaris armour,
4 Marine divisions with advanced armour and heavy weapons
Upgrades to my spec ops teams- 2 of my existing DeathWatch (Spec ops) teams upgraded with Stealth and Close Combat, 2 upgraded with Heavy Weapons Teams and Advanced Armour, 4 upgraded with Advanced Armour and High Quality Arnaments, 1 Upgraded with Sniper Teams and EWC, 1 with Combat Biotics and Advanced Armour
America, The Military, First Responders, Bernie Sanders, Democracy Liberty, Equality, Freedom of Speech, Right to Bear Arms, Mixed Economic System, Canada, Germany, Leafyishere, IDubbz, FilthyFrank, RONALD REAGAN

Stalinism, Fascism, Feminazism, Feminazis, Feminazis who are still living, Feminazis who are dead, annoying Gay Pride people, FUCKEN WEEABOOS, emos, constantly-depressed people, Donald Trump, Hillary Clinton


If you ever want some QUALITY ASS memes, TG me, and I'll hook you up ( ͡° ͜ʖ ͡°)

User avatar
Segmentia
Powerbroker
 
Posts: 8641
Founded: Jan 16, 2010
Mother Knows Best State

Postby Segmentia » Fri May 01, 2015 3:57 pm

Yeah, I'll be having some pretty harsh reprisals for Cerberus attacks in the coming months :twisted:
Proud super-heavy tank enthusiast of the Imperium of Man

"We've lost control! Now for the love of Earth...and the Sovereign Colonies, we've got to do what's right."

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Versail
Negotiator
 
Posts: 5122
Founded: May 21, 2012
Ex-Nation

Postby Versail » Fri May 01, 2015 3:58 pm

Segmentia wrote:Yeah, I'll be having some pretty harsh reprisals for Cerberus attacks in the coming months :twisted:

I plan on killing Cerberus myself.
What difference does it make to the dead, the orphans and the homeless, Whether the mad destruction is wrought under the name of totalitarianism or in the holy name of liberty or democracy?~ Gandhi.
http://freerice.com/#/english-vocabulary/2499

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Lunas Legion
Post Czar
 
Posts: 30810
Founded: Jan 21, 2013
Psychotic Dictatorship

Postby Lunas Legion » Fri May 01, 2015 3:59 pm

Wait, he's being the SA and Cerberus? Isn't that sort-of OP since the two, although similar in some areas, despise each other?
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

Confirmed member of Kyloominati, Destroyers of Worlds Membership can be applied for here

User avatar
Segmentia
Powerbroker
 
Posts: 8641
Founded: Jan 16, 2010
Mother Knows Best State

Postby Segmentia » Fri May 01, 2015 4:00 pm

Versail wrote:
Segmentia wrote:Yeah, I'll be having some pretty harsh reprisals for Cerberus attacks in the coming months :twisted:

I plan on killing Cerberus myself.


Well, like they say, Cerberus is an idea. We might be able to kill the vast majority of its agents, but we'll never really kill it.
Proud super-heavy tank enthusiast of the Imperium of Man

"We've lost control! Now for the love of Earth...and the Sovereign Colonies, we've got to do what's right."

User avatar
Segmentia
Powerbroker
 
Posts: 8641
Founded: Jan 16, 2010
Mother Knows Best State

Postby Segmentia » Fri May 01, 2015 4:00 pm

Lunas Legion wrote:Wait, he's being the SA and Cerberus? Isn't that sort-of OP since the two, although similar in some areas, despise each other?


Nope, he's dropping the SA.
Proud super-heavy tank enthusiast of the Imperium of Man

"We've lost control! Now for the love of Earth...and the Sovereign Colonies, we've got to do what's right."

User avatar
Versail
Negotiator
 
Posts: 5122
Founded: May 21, 2012
Ex-Nation

Postby Versail » Fri May 01, 2015 4:02 pm

Segmentia wrote:
Versail wrote:I plan on killing Cerberus myself.


Well, like they say, Cerberus is an idea. We might be able to kill the vast majority of its agents, but we'll never really kill it.

You underestimate my power.
What difference does it make to the dead, the orphans and the homeless, Whether the mad destruction is wrought under the name of totalitarianism or in the holy name of liberty or democracy?~ Gandhi.
http://freerice.com/#/english-vocabulary/2499

User avatar
Lunas Legion
Post Czar
 
Posts: 30810
Founded: Jan 21, 2013
Psychotic Dictatorship

Postby Lunas Legion » Fri May 01, 2015 4:07 pm

Segmentia wrote:
Lunas Legion wrote:Wait, he's being the SA and Cerberus? Isn't that sort-of OP since the two, although similar in some areas, despise each other?


Nope, he's dropping the SA.


We need the SA more though.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

Confirmed member of Kyloominati, Destroyers of Worlds Membership can be applied for here

User avatar
Segmentia
Powerbroker
 
Posts: 8641
Founded: Jan 16, 2010
Mother Knows Best State

Postby Segmentia » Fri May 01, 2015 4:17 pm

Lunas Legion wrote:
Segmentia wrote:
Nope, he's dropping the SA.


We need the SA more though.


I know, but he doesn't feel that his skills are up the task of handling such a large faction, and not being mean or anything, but observation lends cause to this. Besides, not like the SA will be around much longer anyways...
Proud super-heavy tank enthusiast of the Imperium of Man

"We've lost control! Now for the love of Earth...and the Sovereign Colonies, we've got to do what's right."

User avatar
The NAR
Postmaster-General
 
Posts: 11646
Founded: Aug 09, 2013
Ex-Nation

Postby The NAR » Fri May 01, 2015 4:21 pm

Versail wrote:
Segmentia wrote:
Well, like they say, Cerberus is an idea. We might be able to kill the vast majority of its agents, but we'll never really kill it.

You underestimate my power.

Cerberus is more than an organization, it's an idea. And once the SA falls, Humanity will rally behind this idea
America, The Military, First Responders, Bernie Sanders, Democracy Liberty, Equality, Freedom of Speech, Right to Bear Arms, Mixed Economic System, Canada, Germany, Leafyishere, IDubbz, FilthyFrank, RONALD REAGAN

Stalinism, Fascism, Feminazism, Feminazis, Feminazis who are still living, Feminazis who are dead, annoying Gay Pride people, FUCKEN WEEABOOS, emos, constantly-depressed people, Donald Trump, Hillary Clinton


If you ever want some QUALITY ASS memes, TG me, and I'll hook you up ( ͡° ͜ʖ ͡°)

User avatar
Segmentia
Powerbroker
 
Posts: 8641
Founded: Jan 16, 2010
Mother Knows Best State

Postby Segmentia » Fri May 01, 2015 4:24 pm

The NAR wrote:
Versail wrote:You underestimate my power.

Cerberus is more than an organization, it's an idea. And once the SA falls, Humanity will rally behind this idea


And don't you underestimate what Asari propaganda, and massive economic influx to Systems Alliance worlds can do. The vast majority of people would gladly sit at home with their families, having a decent job, with pretty hands off over-lords, instead of running off to fight and die.
Proud super-heavy tank enthusiast of the Imperium of Man

"We've lost control! Now for the love of Earth...and the Sovereign Colonies, we've got to do what's right."

User avatar
Seno Zhou Varada
Negotiator
 
Posts: 6027
Founded: Feb 25, 2014
Ex-Nation

Postby Seno Zhou Varada » Fri May 01, 2015 4:26 pm

Segmentia wrote:
The NAR wrote:Cerberus is more than an organization, it's an idea. And once the SA falls, Humanity will rally behind this idea


And don't you underestimate what Asari propaganda, and massive economic influx to Systems Alliance worlds can do. The vast majority of people would gladly sit at home with their families, having a decent job, with pretty hands off over-lords, instead of running off to fight and die.

At least I would.

Cerberus: Join and fight for Humanity!
Me: Eh.. how about no.
Political Compass: Economic: -8.88 Social: -9.54
Libertarian Socialist with Anarcho-Communist Leanings
Still dirty commie, shower is currently being collectivised.

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Sertia
Ambassador
 
Posts: 1354
Founded: Dec 07, 2013
Ex-Nation

Postby Sertia » Fri May 01, 2015 4:27 pm

Segmentia wrote:
The NAR wrote:Cerberus is more than an organization, it's an idea. And once the SA falls, Humanity will rally behind this idea


And don't you underestimate what Asari propaganda, and massive economic influx to Systems Alliance worlds can do. The vast majority of people would gladly sit at home with their families, having a decent job, with pretty hands off over-lords, instead of running off to fight and die.

I think you underestimate the ideas of nationalism and species pride. Then again, with your super economy, you could likely pull it off.

User avatar
Sertia
Ambassador
 
Posts: 1354
Founded: Dec 07, 2013
Ex-Nation

Postby Sertia » Fri May 01, 2015 4:28 pm

Lunas Legion wrote:
Segmentia wrote:
Nope, he's dropping the SA.


We need the SA more though.

Posted the message to the flotilla for the Crescent involvement in the campaign

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