Not to mention that their economy is intwine with the Asari and the Volus Banking Clans.
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by Ralnis » Wed Dec 24, 2014 1:07 am
by The Orson Empire » Wed Dec 24, 2014 1:10 am
Ralnis wrote:Segmentia wrote:
Yeah, just remember your population would probably be pretty pissed if your government suddenly decided to just up and betray their allies, aka the Council species. Because everyone seems to forget that.
Not to mention that their economy is intwine with the Asari and the Volus Banking Clans.
by Lunas Legion » Wed Dec 24, 2014 3:50 am
by Prusslandia » Wed Dec 24, 2014 3:52 am
Lunas Legion wrote:Not quite as late as usual, but still late.
But now, the old question; Cerberus, Rachni or Ecilpse?
by Lunas Legion » Wed Dec 24, 2014 3:55 am
by Prusslandia » Wed Dec 24, 2014 4:09 am
by Eridanus 3 » Wed Dec 24, 2014 4:26 am
by Kumbhalgarh » Wed Dec 24, 2014 4:49 am
by Liecthenbourg » Wed Dec 24, 2014 5:44 am
by Seno Zhou Varada » Wed Dec 24, 2014 6:21 am
by Nuxipal » Wed Dec 24, 2014 6:31 am
Kinistian wrote:Apex Industries
(Image)
Building a galaxy one step at a time-Matto
Leadership
CEO: Rocky Clinton
Director of Apex Mining: Yadira Drewes
Director of Manufacturing: Jochim Collinsworth
Director of Security Arms: Rogelio Towler
Apex Ind is run by the Committee,which is the collection of the founder and his cabinet of private advisors. The founder is Rocky Clinton who is the head mucho and overall leader but divides his multiple industries to be led by appointed directors. For example their is a director for the Apex Mining Fleet and one for Arms manufacturing. Though in the end it's Rocky's last word on any matter relating his company,all palms must be approved by him before acceding.
History
Apex Ind was created ruffly 3 years after the First Contact War by mister Clinton,former Alliance Sapper. He used the education and experience the Alliance provided to incorporate it into his self made business,Apex Ind. It started off as a local arms sells men and with hostilities raising across the galaxy they quickly spread though the galaxy and started the Apex Mining Corps and Apex Security Contractors.
The Company soon went into colonial and exploring branches to find rick worlds to mine and to continue to creat their vast Business Empire. They are known to build up a planets infrastructure then sell the colony at a high cost.
Apex Ind is also known to hire with Mercs if the Company is spread to then to protect its colonies in the Terminus and Travers,also putting on hits on Pirate Groups and other Vagabonds that interfere with Company assists.
Military
Apex has a paramilitary branch called Apex Security Arms witch is led by its the Director. The ASC usually as High End equipment and a assortment of different units to meet any challenge . Though the ASC mostly used as Private Garrisons to protect the Company's colonies and the Special Ops teams to be used as a police Forces and the regular SpecOps stuff.
The Apex Security Arms Navy is mostly a mass of heavily armored and gunned cruisers with maybe a few larger ships like a Battlecruiser acting as Flagships,and frigates/fighters as scouts. The ASAN acts much like the Alliance navy when it comes to protection.
If a mining ship or colony comes under attack,the Frigate would act as early warning system witch send the massage to Fleet Command who then send in Cruisers to scare away or destroy the ruffians. Though when something like a mass planetary raid happens,the ASAN usually goes on the defensive no matter what and tries to obliterate the enemy fleet before it could come into range to offload their troops.
2Infantry Division
2Gunship Wing
Infrastructure/Worlds
Zirnitra
A world of Ice and rich mineral deposits,this world was the First Colony to be founded by Apex Ind. The company built many external facilities on the Icy world that all went underground. Life Support Systems have been equipped on the stations. The Company makes quite a bit of cash from the raw materials gathered hear and hope for ages to come.
5Mining Complexs+15
2Major Mining complex+20
2Planetary Fuel Depot+10
2 Industrial Complex+10
1 free Urban Area+45
Default+10
____________
110income
I made this for another member at the last thread and since he or she hasn't spoke up and I made it and it's what I want to do. Quick hadn't updated it so all the numbers should still be correct.
by Lunas Legion » Wed Dec 24, 2014 6:33 am
Liecthenbourg wrote:May I request to lower/remove the 700 mandatory spending the Geth have to do on the military?
by Nuxipal » Wed Dec 24, 2014 6:33 am
Segmentia wrote:App Structure
Faction: The Asari Republics
Leader (You decide): Matriach Alenia Nyxemi
Citadel Council member Y/N or N/A: Yes
Brief description of diplomatic relations: The Asari are on good terms with the other Council and Citadel races, though relations with others can be strained at time, however the trade city of Illium helps to act as a middle-man, so direct contact can often be limited.
Military state of readiness: The Asari have undergone a slight shift in their generally neutral thinking since the attack on the Citadel. Military forces have been seeing a increase in number and budget. The current Asari military is on constant vigil, though also distracted by the increase.
History: Here
Infrastructure and Claimed Worlds:
===Parnitha System, Athena Nebula===
Thessia - homeworld - Income - 792 credits per month, 40% reduced land recruitment time, 35% ship build time reduction
4 Urban Structures, 360 credits per month, 40% reduced land recruitment time
2 Fuel Depot, 10 credits per month
1 Major Spaceport, 270 credits per month
1 Shipyard, 15 credits per month, 10% reduced ship build time
5 mining complexes, 15 credits per month
2 Major Mining complex, 20 credits per month
3 Industrial complex, 15 credits per month, 15% reduced ship build time
1 Major industrial complex, 15 credits per month, 10% reduced ship build time
1 Minor Space Station
---Purchases---
1 fuel depot, -15 credits
5 mining complex's, -50 credits
2 Major Mining complex, -60 credits
3 Industrial complex, -45 credits
1 Major industrial complex, -40 credits
1 Minor Space Station, -400 credits
Kurinth - Barren
Piares - Populated - Income - 225.5 credits per month, 40% reduced land recruitment time
2 Fuel Depots, 10 credits per month
5 mining complex's, 15 credits per month
4 Urban Areas, 180 credits per month, 40% reduced land recruitment time
---Purchases---
2 fuel depots, -30 credits
5 mining complex, -50 credits
4 urban areas, -400 credits
Janiri - Gas Giant - Income - 66 credits per month
1 Orbital mining station, 30 credits per month
2 Aerostadt, 30 credits per month, 20% reduced ship build time
---Purchases---
Orbital mining station, -200 credits
2 Aerostadt, -400 credits
Athame - Gas Giant
Tevura - Gas Giant
Lucen - Large Asteroid
Asteroid belt
===Ialessa system, Athena Nebula===
Ilmnos - Barren
Sanves - Populated
Zylium - Gas Giant
Trikalon - Barren
Nossia - Barren
Asteroid belt
===Orisoni system, Athena Nebula===
Thissioni - Barren
Niacal - Populated
Kralla - Barren
Egalic - Gas Giant
===Tomaros system, Athena Nebula===
Lusia - Populated
Niagolon - Gas Giant
Pronoia - Gas Giant
Beness - Gas Giant
===Vernio system, Athena Nebula===
Nauti - Barren
Promavess - Barren
Sotera - Barren
Tritogenith - Gas Giant
Polissa - Gas Giant
Asteroid belt
===Nahuala System, Silean Nebula===
Agessia - Populated
Hyetiana - Populated
Phoros - Gas Giant
Asteroid belt
===Kypladon System, Silean Nebula===
Hanalei - Barren
Cyone - Populated
Katebolo - Gas Giant
Asteroid belt
===Loropi System, Silean Nebula===
Paphos - Gas Giant
Yasilium - Barren
Asteroid belt
===Teyolia system, Silean Nebula===
Nevos - Populated
Asteria
Chalkhos
Lesuss
Lymetis
Selvos
Terapso - Gas giant
Teukria - Barren
Trategos
Zesmeni
Military:
1 Hyper-Dreadnought - Destiny Ascension - Free
20 Dreadnoughts - Free
1 SpecTRe, Tela Vasir, -10 credits
Starting income: INCOME--- 1,173.5 Credits per month
Balance: 0 credits
Rannadril - Do not remove.
by Lunas Legion » Wed Dec 24, 2014 6:35 am
by Nuxipal » Wed Dec 24, 2014 6:36 am
The Orson Empire wrote:Faction: Turian Hierarchy
Leader (You decide): Primarch Fedorian
Citadel Council member Y/N or N/A: Yes
Brief description of diplomatic relations: The Turians have diplomatic relations with all of the council species. However, there is some animosity between the Turians and the Humans due to the First Contact War, and this bitterness is slowly healing.
Military state of readiness: The Turian Military is incredibly formidable, as the Turians have one of, if not the largest military in the galaxy. Turian military personnel are highly trained and highly disciplined. The Turians possess 37 dreadnoughts, more than any other Citadel race. The military is always ready for any possible conflict.
History: During the Krogan Rebellions, the Citadel Council first made contact with the Turians. At the Council's request, the Turians used their enormous war machine to fight a brutal war with the Krogan that finally ended in 800 C.E. In 900 C.E., the Turians were granted a seat on the Citadel Council, and they replaced the Krogan as the peacekeeping forces of the Council. In 2157 C.E., the Turians made contact with a human exploration force at Relay 314 and opened fire on it. The First Contact War quickly erupted between the Turians and the humans. Eventually, the Council intervened and managed to negotiate and end to the conflict.
Infrastructure and Claimed Worlds:
Palaven(Homeworld)
3 Urban Structures, 1 Fuel Depot, 1 Shipyard, 2 Minor Industrial Complex, 1 Major Industrial Complex [Free][180 Credits/month]
1 Fuel Depot, 1 small spaceport, 1 level 2 planetary defense gun [Cost: 195 credits][225 Credits/month]
Aephus
1 Fuel Depot, 1 Industrial complex, 1 urban area, 1 shipyard [Cost: 230 credits][70 Credits/month]
Altakiril
Baetika
Bostra
Carthaan
Chatti
Digeris
1 urban area [Cost: 100 credits]{45 credits/month]
Edessan
Epyrus
Galatana
Gellix
2 mining complexes[Cost: 20 credits][10 credits/month]
Gothis
Invictus
2 mining complexes[Cost: 20 credits][10 credits/month]
Pheiros
1 fuel depot [Cost: 15 credits][5 credits/month]
Macedyn
Magna
Nimines
Parthia
Oma Ker
2 mining complexes[Cost: 20 credits][10 credits/month]
Quadim
Rocam
Syglar
Taetrus
Thracia
Tridend
Triginta Petra
Xerceo
Military:
37 dreadnoughts [Free]
6 battlecruisers [360 credits]
7 Bulk Transports [350 credits]
5 light cruisers [125 credits]
7 escort carriers [140 credits]
5 frigates [Boarding troops upgrade] [63 credits]
5 corvette packs [20 credits]
10 fighter wings [60 credits]
2 interceptor wings [14 credits]
2 assault lander groups [6 credits]
2 infantry divisions [20 credits]
1 marine division [12 credits]
3 militia divisions [18 credits]
2 gunship wings [10 credits]
Total credits spent: 1798
Total credits leftover: 2
Credits garnered/month: 630
Rannadril - Do not remove.
by Nuxipal » Wed Dec 24, 2014 6:36 am
Illan wrote:Reposting the old app, assume there's no changes needed:The Admiralty and Conclave
The Quarian people are not led by a single leader, but instead by an Admiralty Board composed of some of the highest ranking Admirals in the fleet. However, despite this, only the most major issues erupt beyond the ship of one, as all ships house a "civilian council" that settles most disputes. Due to the lack of a true world to settle on, the Fleet must make do with the use of ships to settle on. Each ship has it's own place in society, and thus captains of vessels are eager to increase the size of theirs to make their position in the Quarian society greater. Living spaces are cramped in the Fleet, as many people live on a single ship. For example, a Turian vessel with a standard crew of 100 in the Turian military. However, the Quarian's population of such a ship could reach 800. Thus, every possible living area is taken, making the ship's population grow, along with the ship's status in society. However, the highest governing body of the Flotilla is the Admiralty Board, composed of the four Quarians who lead the Civilian Fleet, the Patrol Fleet, the Heavy Fleet, and the Special Projects Fleet. These Admirals are Zav'Lorin vas Kerrun, Shala'Raan vas Tonbay, Val'Rias vas Venerim, and Daro'Xen vas Moreh, respectively.
Admiral Zav'Lorin vas Kerrun serves as the Captain of the Liveship Kerrun, and spent his whole, life growing up there. As he grew up, he developed more productive and rewarding ways of treating the crops grown on liveships, increasing the yield of their annual harvests by a total 10%. This feat was seen as a great advancement, and with Zav'Lorin's other achievements, was granted the title of Captain of the Kerrun and a seat on the Admiralty Board.
Admiral Val'Rias vas Venerim has served as a Migrant Fleet Marine since he returned from his Pilgrimage. Becoming a crew member of the Heavy Fleet Dreadnought Venerim, he underwent training as a Marine, and excelled with flying colors. After serving for several years, he became the captain of the Venerim, and with many successful operations later, gained a seat on the Admiralty Board as the commander of the Heavy Fleet.History
For the whole of their existence, the Quarians were a very technologically capable and cultured species, due to the reputation of Quarian technician through the galaxy, as well as Khelish manuscripts and music. However, their technological expertise is what first brought upon them the biggest change of their existence. As the Quarians modified them to perform more complicated and difficult tasks, a sophisticated neural network was inadvertently created for Geth, causing them to soon become sentient.
The Geth
The Geth, meaning "Servant of the People" in the Khelish language, were created around 1850 CE for use of labor and war. Mindful of the Citadel Council's regulations on AI, the Geth were created with a simple VI programming, and nothing beyond that. They were designed to be obedient, and believe what they were told. Eventually, the Geth started asking questions about their own existence, causing fear to form in the Quarian people. The destruction of the Geth soon followed this, with the fear of an uprising forming among them. Many Quarians objected to this, and sympathized with the Geth. The Quarians soon declared martial law on Rannoch, and those who still allied with the Geth were detained or killed. As the Geth were murdered, they soon began to defend themselves. And brutally.
The Quarians underestimated the Geth's power and the sophistication of their programming, and a planetside war between the two sides erupted. The Geth were powerful, and numerous, and nearly destroyed the Quarian people. They were ran off of Rannoch and their colony worlds in their ships, and formed the Flotilla they know today. Only a few million Quarians remained at this time, less than one percent of the population before the Geth uprising. The Quarians petitioned to the Council for aid, but denied their pleas and stripped them of their embassy, punishing them for developing an artificial intelligence. With billions upon billions of Quarian lives lost, along with their homeworlds, the rest banded together to form the Migrant Fleet, without the slightest aid from the Citadel Council.
The Migrant Fleet
In place of the loss of their worlds, the Quarians formed the Fleet, a new form of government and society in which life on their ships was the only way. Their vessels were retrofitted to house as many Quarians as possible, causing cramped spaces for many. They often served in shifts on the three gigantic Liveships that formed the heart of the Fleet's society. These ships produced food for the whole Flotilla, and thus were positioned at the very center of the Fleet, guarded by all the ships around them. Ships that are old or unable to be used are thinned out, and the credits from them are pooled together to buy new or convert other ships. For this reason, ships are very important in Quarian society today, and the theft of one is a capital offense.
With the Fleet's priority over nearly everything else being survival, the Pilgrimage is one of the most important aspects of these, as it safeguards against inbreeding and serves as a cultural rite of passage. It also gives the individual a chance to experience galactic society and grow a fonder appreciation for life on the Fleet. To prepare for their Pilgrimage, Quarians are often given gifts, are taught about life outside the Fleet, and treated for immunodeficiency. However, besides the Pilgrimage, Quarians spend nearly their whole lives in the Fleet.
The Migrant Fleet also brings a bit of worry to whatever species come across it. They often strip mine local planets for whatever resources might be there, and some corporations hire them for their technical prowess, thus replacing existing workers. This causes a bit of dissatisfaction for when the Fleet enters a populated system, so they will often receive gifts of various supplies to ward them away.Diplomacy
Citadel Council Member: No
Citadel Ambassador: No
Overall, the Quarians diplomatic relations are hardly existent, as most species look upon them as beggars, gypsies, or even thieves without good reason. As the Migrant Fleet travels through space, other species often give them gifts of food, fuel, and other supplies to ward them away from their worlds, showing just how the Quarians are revered in the galaxy today. However, the Quarians primary focus is survival in space, and then the reclamation of their homeworld, Rannoch. However, the Admiralty Board is split on how they wish to approach this, currently seeking friendly engagement with the Geth above all else. This, they are trying to re-ally themselves with their creations from centuries ago, seeing the error of their ways and the Geth's importance in existence.Infrastructure, Economy, and Military
Military Readiness:
The military readiness of the Quarian people is somewhere between medium and high. Due to the Flotilla always moving and the severe importance of the Liveships and the other vessels, the Heavy Fleet and Patrol Fleet always stand ready to defend against an attack, be it from pirates, Geth, or whatever else out there. The Quarians are, of course, extending an olive branch to the Geth in hopes of settling the peace they disrupted so long ago. Martial law is currently enacted in the Flotilla, which is enforced by the Patrol Fleet, and more primarily, the Migrant Fleet Marines.
Military and Fleet
Naval Vessels:
3 Habitation Ships (Free)
7 Dreadnoughts (Free)
2 Dreadnoughts: 180 Credits
10 Bulk Transports (Free)
2 Fleet Carriers: 170 Credits
4 Battlegroup Carriers: 180 Credits
4 Battlecruisers: 240 Credits
5 Heavy Cruisers: 225 Credits
2 Light Cruisers: 50 Credits
3 Escort Carriers: 60 Credits
6 Destroyers: 90 Credits
10 Frigates: 100 Credits
15 Corvette Packs: 60 Credits
10 Assault Lander Squadrons: 30 Credits
21 Fighter Wings: Free w/ other ships.
10 Interceptor Wings: Free w/ other ships.
Total Cost: 1385 Credits
Land Forces:
10 Infantry Divisions: 100 Credits
10 Marine Divisions: 120 Credits
15 Militia Divisions: 90 Credits
Total Cost: 310 Credits
Claimed Planets:Hekate System
Asteria: One Fuel Depot. Income: 5 Credits.
Ker: One Fuel Depot. Income: 5 Credits.
Triodia (Cold Gas Giant)
Bothros (Cold)
Hoplos System
Makhaira (Hot)
Kopis (Moon of Makhaira)
Trident: One Fuel Depot. Income: 5 Credits.
Aegis (Gas Giant): One Fuel Depot. Income: 5 Credits.
Pamyat System
Patsayev (Cold, Oceanic)
Volkov (Hot)
Sheol System
Gei Hinnom: One Fuel Depot. Income: 5 Credits.Salahiel System
Ekuna: One Fuel Depot. Income: 5 Credits.
Economy
Current Income: 260 Credits
Current Balance: 5 CreditsNothing yet.Nonsense
Rannadril
by Lunas Legion » Wed Dec 24, 2014 6:38 am
by Nuxipal » Wed Dec 24, 2014 6:39 am
Lunas Legion wrote:Do fighters/interceptors come with the carriers or do you have to buy them separately?
by Lunas Legion » Wed Dec 24, 2014 6:41 am
Lunas Legion wrote:Do fighters/interceptors come with the carriers or do you have to buy them separately?
by Nuxipal » Wed Dec 24, 2014 6:59 am
by Seno Zhou Varada » Wed Dec 24, 2014 7:01 am
Seno Zhou Varada wrote:Consider this the beginnings app (stole from the previous archive)
Faction: Independent Human Colony Saer Kalo
Leader : Zeir Vean
Citadel Council member Y/N or N/A: N/A
Brief description of diplomatic relations: Trading relations with Illum and suspected with Omega crime lords though not proven.
Military state of readiness: Weak though reports have shown increasing size
History: Bought in 2182 C.E. from some Asari colonists as a place for farming drugs and pretty much making cash, though in 2183 C.E. it was overthrown by a band of rebels known as The Traders who's leader was Zeir Vean. Zeir Vean though only ruling for a short time began working on the planets industry as well as it's trade "relations" to insure profit and growth. The industry for the colony usually deals in various drugs, a few entertainment things, and slavery.
Infrastructure and Claimed Worlds: Mil SystemMining Complex, 3 credits monthlyUrban Center 45 credits, Fuel Depot 5 credits, 5 Mining Complex 15 credits, small space port 32 credits, shipyard 15 credits, 2 industrial complexes 10 credits ,122 credits monthly
Military:Light Transport, Frigate, Fighter wing, Corvette PackInfantry Division
125 Credits Monthly
Rannadril - Do not remove.
by Nuxipal » Wed Dec 24, 2014 7:01 am
Seno Zhou Varada wrote:Seno Zhou Varada wrote:Consider this the beginnings app (stole from the previous archive)
Faction: Independent Human Colony Saer Kalo
Leader : Zeir Vean
Citadel Council member Y/N or N/A: N/A
Brief description of diplomatic relations: Trading relations with Illum and suspected with Omega crime lords though not proven.
Military state of readiness: Weak though reports have shown increasing size
History: Bought in 2182 C.E. from some Asari colonists as a place for farming drugs and pretty much making cash, though in 2183 C.E. it was overthrown by a band of rebels known as The Traders who's leader was Zeir Vean. Zeir Vean though only ruling for a short time began working on the planets industry as well as it's trade "relations" to insure profit and growth. The industry for the colony usually deals in various drugs, a few entertainment things, and slavery.
Infrastructure and Claimed Worlds: Mil SystemMining Complex, 3 credits monthlyUrban Center 45 credits, Fuel Depot 5 credits, 5 Mining Complex 15 credits, small space port 32 credits, shipyard 15 credits, 2 industrial complexes 10 credits ,122 credits monthly
Military:Light Transport, Frigate, Fighter wing, Corvette PackInfantry Division
125 Credits Monthly
Rannadril - Do not remove.
by Seno Zhou Varada » Wed Dec 24, 2014 7:04 am
by Liecthenbourg » Wed Dec 24, 2014 7:12 am
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