IC
Hosted by the Titan's RP Group
MAP
Green - Avalonia
Grey - Realm of Frose
Light Teal in Central Europe - Matriarchy of The Winged Mountain
Goldenrod In Central US - The Untied Dwarven Kingdoms of Gordebul
Tan in Philippines- The Creed
Light Grey in Norway - Kingdom of Glajinard
Pink in Sinai- Qabalat Al-Shamsaan
Dark Grey in Asia - White Hoofs of Assasa
Light Blue in England - Kingdom of Arcadia
Teal in Finland --- Kingdom of Toisilaa
Purple - The Winterborn Tribes
Neon Green in China - Empire of Anihc
Salmon in Oceania - The Draekonian Imperium
Blue Green in Brazil -The Independency of Outworld
Orange - The Commonwealth of South Anglica and Normania
Pink - The Confederate Meritocracy of Arc-En Cie
Lavender - Olmerdi Empire
Red in Central America - Lacert Tribes
Light Brown in Italy - The Imperium of Man
Periwinkle North of Greece -The Swathari Confederacy
Dark Lavender in Eastern Europe - The Hordes of Khaarn / The Horde
Red - Kerorem/Dwarflands
Yellow - The Holy Empire of Aasreth
Yellowish in Australia - The Convent of Fellas Druin
Pumpkin in Japan - The Dragon Empire
Red Brown in Armenia Area -Mountains of Sankinlari
Brown - Lands of Rhodok
Gold - The Bastion of Latium/The Roman Empire/The Remnant
Dark Red - The Empire of Kylantha
Olive - Faelona
Orange in Libya - The Sultanate of Scheherazade
Dark Brown in Madagascar - - The Blessed Island of Idrra
Bright Pink in Europe - The High Elven Kingdom of Vallorion
Tan/Peach - The Alcerids
Teal - The Aklaan Domain
Yellow Green in India - Naga of Uttar
Purple - The Kingdom of Waltu
Blue in India - Sasvatanagara Empire
Light Yellow - The Matriarchal Principality of Mersa Gawasis
Dark Blue - The Duchy of Alteria
Baby Blue - The Confederation of the Three Races
Dark Green - Reserved for Tuatha de Danann
Grey - Realm of Frose
Light Teal in Central Europe - Matriarchy of The Winged Mountain
Goldenrod In Central US - The Untied Dwarven Kingdoms of Gordebul
Tan in Philippines- The Creed
Light Grey in Norway - Kingdom of Glajinard
Pink in Sinai- Qabalat Al-Shamsaan
Dark Grey in Asia - White Hoofs of Assasa
Light Blue in England - Kingdom of Arcadia
Teal in Finland --- Kingdom of Toisilaa
Purple - The Winterborn Tribes
Neon Green in China - Empire of Anihc
Salmon in Oceania - The Draekonian Imperium
Blue Green in Brazil -The Independency of Outworld
Orange - The Commonwealth of South Anglica and Normania
Pink - The Confederate Meritocracy of Arc-En Cie
Lavender - Olmerdi Empire
Red in Central America - Lacert Tribes
Light Brown in Italy - The Imperium of Man
Periwinkle North of Greece -The Swathari Confederacy
Dark Lavender in Eastern Europe - The Hordes of Khaarn / The Horde
Red - Kerorem/Dwarflands
Yellow - The Holy Empire of Aasreth
Yellowish in Australia - The Convent of Fellas Druin
Pumpkin in Japan - The Dragon Empire
Red Brown in Armenia Area -Mountains of Sankinlari
Brown - Lands of Rhodok
Gold - The Bastion of Latium/The Roman Empire/The Remnant
Dark Red - The Empire of Kylantha
Olive - Faelona
Orange in Libya - The Sultanate of Scheherazade
Dark Brown in Madagascar - - The Blessed Island of Idrra
Bright Pink in Europe - The High Elven Kingdom of Vallorion
Tan/Peach - The Alcerids
Teal - The Aklaan Domain
Yellow Green in India - Naga of Uttar
Purple - The Kingdom of Waltu
Blue in India - Sasvatanagara Empire
Light Yellow - The Matriarchal Principality of Mersa Gawasis
Dark Blue - The Duchy of Alteria
Baby Blue - The Confederation of the Three Races
Dark Green - Reserved for Tuatha de Danann
1. No Godmodding or Metagaming
2.No Underwater Kingdoms
3. Be Respectful
4. Obey the OP and Co-ops
5. Posts Must Be Five Lines Minimum, but I Encourage at least Two Paragraphs
6. Rules Are Subject to Change
2.No Underwater Kingdoms
3. Be Respectful
4. Obey the OP and Co-ops
5. Posts Must Be Five Lines Minimum, but I Encourage at least Two Paragraphs
6. Rules Are Subject to Change
- Code: Select all
APP:
NS Name:
[b]Society Name:[/b]
[b]Species:[/b]
[b]Claims:[/b]
[b]Population: (Don't Exceed Historical Pop. for Middle Ages)[/b]
[b]*Military Percentage (this includes all that can be put in action such as militias):[/b]
[b]Government/Culture:[/b]
[b]History:[/b]
[b]Other:[/b]
[b]RP Sample:[/b]
*Maxs= Small Pop. 15%, Large Pop. 7% , Medium 10%
My APP:
NS Name: Personal Freedom
Society Name: Leanaí de Math (Children of Math) Known to non-elves as Avalonia
Claims: A thickly forested Wales surrounding an artificial lake (The Glimmersea) with a a huge city (Avalon-100,000-125,000)
Species: Elves
Population: 250,000
Military Percentage: 5%
Government/Culture: Elven Magocracy with independent allied lands constituting all its population outside of Avalon. There are two main cultures in this kingdom. The Kindred Folk (Avalon and the surrounding hinterlands of the side of the Glimmersea) have 100,000 to 125,000. These folk live an urban lifestyle and speak a language closely related to the one spoken by those in Ireland.
The remaining population is of other races both within and outside of the Glimmersea area that are subjects of the Magocracy.
The Forest Peoples (Wood Elves to most 40-60,000) defend the forests and live a nature revering lifestyle of hunting with some minimal agriculture. They were here before the arrival of the Children of Math and are technically free and independent. They also speak their own language.
History: The magic of the Tutha De Dannan was gifted upon them by Math, a god-like magician, nearly a thousand years ago. Upon its arrival in society only some were found to exhibit the trait of magic and it was found to run through families. When King Mathwre III was found to have not inherited magic and his young sister Olwen had shown promising ability (approximately 600 hundred years ago), an armed rebellion of many aristocratic families and mages against the ruling dynasty occurred seeking to have the ruler always be a mage.
At the end of the fighting, Owlen had been killed at the hands of those who were attempting to kill her brother (she was about 14 at the time and never had supported the rebellion), the majority of the lower classes and several prominent mages continued to support the king, and Mathwre III had forced the majority of aristocratic families in submission (a few have formed other kingdoms in Ireland). At the re-coronation ceremony held at the end of the war the rebels nobles were brought before the king and exiled.
These families and their mage allies arrived in Wales and found that using magic they were able to terraform the land. They soon constructed the Glimmersea and the Island of Avalon in the centre and went to work on a new society. Believing that it was Math's will that mages should rule they called themselves "Children of Math" and were divided on what type of government to form. In the end they decided on a mage-centred, aristocracy-controlled, oligarchy which was destroyed within a year by more powerful nonaristocratic mages.
These mages established the council of 9. Nine wizardry schools would be established that welcomed anyone with magic ability. Every three years all mages would vote for one representative from each school to form an oligarchy that is all powerful. This continues to this day and was able to ally with the wood elves, but they still harbor a strong dislike for any of the Irish Kingdoms.
Society Name: Leanaí de Math (Children of Math) Known to non-elves as Avalonia
Claims: A thickly forested Wales surrounding an artificial lake (The Glimmersea) with a a huge city (Avalon-100,000-125,000)
Species: Elves
Population: 250,000
Military Percentage: 5%
Government/Culture: Elven Magocracy with independent allied lands constituting all its population outside of Avalon. There are two main cultures in this kingdom. The Kindred Folk (Avalon and the surrounding hinterlands of the side of the Glimmersea) have 100,000 to 125,000. These folk live an urban lifestyle and speak a language closely related to the one spoken by those in Ireland.
The remaining population is of other races both within and outside of the Glimmersea area that are subjects of the Magocracy.
The Forest Peoples (Wood Elves to most 40-60,000) defend the forests and live a nature revering lifestyle of hunting with some minimal agriculture. They were here before the arrival of the Children of Math and are technically free and independent. They also speak their own language.
History: The magic of the Tutha De Dannan was gifted upon them by Math, a god-like magician, nearly a thousand years ago. Upon its arrival in society only some were found to exhibit the trait of magic and it was found to run through families. When King Mathwre III was found to have not inherited magic and his young sister Olwen had shown promising ability (approximately 600 hundred years ago), an armed rebellion of many aristocratic families and mages against the ruling dynasty occurred seeking to have the ruler always be a mage.
At the end of the fighting, Owlen had been killed at the hands of those who were attempting to kill her brother (she was about 14 at the time and never had supported the rebellion), the majority of the lower classes and several prominent mages continued to support the king, and Mathwre III had forced the majority of aristocratic families in submission (a few have formed other kingdoms in Ireland). At the re-coronation ceremony held at the end of the war the rebels nobles were brought before the king and exiled.
These families and their mage allies arrived in Wales and found that using magic they were able to terraform the land. They soon constructed the Glimmersea and the Island of Avalon in the centre and went to work on a new society. Believing that it was Math's will that mages should rule they called themselves "Children of Math" and were divided on what type of government to form. In the end they decided on a mage-centred, aristocracy-controlled, oligarchy which was destroyed within a year by more powerful nonaristocratic mages.
These mages established the council of 9. Nine wizardry schools would be established that welcomed anyone with magic ability. Every three years all mages would vote for one representative from each school to form an oligarchy that is all powerful. This continues to this day and was able to ally with the wood elves, but they still harbor a strong dislike for any of the Irish Kingdoms.
Harbertia --- Naga of Uttar (United Clans/Assassins)
New Jordslag --- The Holy Empire of Aasreth (Militaristic Aasimar)
Harndar --- The Untied Dwarven Kingdoms of Gordebul
Saestea --- The Empire of Kylantha (Slaver Empire)
The V O I D --- The Draekonian Imperium (Imperialistic Warrior Empire)
New Nassrau --- The Bastion of Latium (Latin Empire)
Hastiaka --- The Duchy of Alteria (High Elves)
Harndar --- The Untied Dwarven Kingdoms of Gordebul (Savage Dwarves)
TheRepublicOfAmbition --- The Confederate Meritocracy of Arc-En Cie (Warriors of Righteousness)
Krugmar --- The Aklaan Domain (Desert Tribesman)
Tomia --- The Kingdom of Waltu (Desert Kingdom of Humans, Dwarves, and Elves)
Renetopia --- Kerorem (Dwarf Kingdom)
Glajinard --- Kingdom of Glajinard (Norwegian Dwarfs)
New Abrahammia --- Empire of Anihc (Chinese Empire)
Swathari --- The Swathari Confederacy (Ath Tribal Confederacy)
The Abel Imaginarium --- The Hordes of Khaarn / The Horde (Orks, Goblins, Trolls)
GameChap and Bertie Land --- The Alcerids (Desert Nomads)
Liberated Counties --- Olmerdi Empire (Snow Elves)
Neo-Assyrian Empire --- The Commonwealth of South Anglica and Normania (Lizard Folk)
Nuridia --- Faelona (Fae Kingdom)
Mesrane --- Kingdom of Toisilaa (Earth-touched Elves)
The Yoke of Oppression --- Lacert Tribes (Lizard Folk)
The Greater Maltan Empire --- The Imperium of Man (Roman Italy)
The GAmeTopians --- The Creed (Assassins and Smugglers) --- The Dwarves of Dyun Mar (Subterranean Dwarven Metropolis)
Drunken Pagan Weirdos --- Sasvatanagara Empire( Indian Demon Ruled Kingdom)
Osnil --- The Blessed Island of Idrra (Xenophobic Enchanted Madagascar)
Scotatrova --- The Independency of Outworld (Tarkata)
Jamjai --- White Hoofs of Assasa (Minotaur)
Romus Maximus --- The Convent of Fellas Druin (Nomadic Fallen Angels)
Siliarba --- Matriarchy of The Winged Mountain (Harpies)
Northern Arcadian Empire--- Kingdom of Arcadia (Dwarf Monarchy)
Arkotania ---- Qabalat Al-Shamsaan (Shamanistic Human and Jinnar Tribes)
Russian people of america --- The Dragon Empire (Feudal Japanese Shogunate)
Finland SSR --- Lands of Rhodok (Despotic Raiders)
The Starlight --- The High Elven Kingdom of Vallorion (High Elven Monarchy)
Frostorn --- Realm of Frose (Human/Elvish Kingdom)
Pinebarrensyia --- The Confederation of the Three Races (Pacific Northwest Native Americans, Wendingos, and Skin Walkers)
Personal Freedom --- Avalonia (Elvish Magocracy) --- Tuatha de Danann (NPC High Elves) --- The Sultanate of Scheherazade (Arabesque Sailors and Traditionalists with Earthen Powers)
The Holy Pagan reich --- The Winterborn Tribes (Winter Worshiping Siberian Tribes)
Former Soviet Socialists--- Mountains of Sankinlari (Mountain Creatures and Imps)
Harndar --- The Untied Dwarven Kingdoms of Gordebul
Saestea --- The Empire of Kylantha (Slaver Empire)
The V O I D --- The Draekonian Imperium (Imperialistic Warrior Empire)
New Nassrau --- The Bastion of Latium (Latin Empire)
Hastiaka --- The Duchy of Alteria (High Elves)
Harndar --- The Untied Dwarven Kingdoms of Gordebul (Savage Dwarves)
TheRepublicOfAmbition --- The Confederate Meritocracy of Arc-En Cie (Warriors of Righteousness)
Krugmar --- The Aklaan Domain (Desert Tribesman)
Tomia --- The Kingdom of Waltu (Desert Kingdom of Humans, Dwarves, and Elves)
Renetopia --- Kerorem (Dwarf Kingdom)
Glajinard --- Kingdom of Glajinard (Norwegian Dwarfs)
New Abrahammia --- Empire of Anihc (Chinese Empire)
Swathari --- The Swathari Confederacy (Ath Tribal Confederacy)
The Abel Imaginarium --- The Hordes of Khaarn / The Horde (Orks, Goblins, Trolls)
GameChap and Bertie Land --- The Alcerids (Desert Nomads)
Liberated Counties --- Olmerdi Empire (Snow Elves)
Neo-Assyrian Empire --- The Commonwealth of South Anglica and Normania (Lizard Folk)
Mesrane --- Kingdom of Toisilaa (Earth-touched Elves)
The Yoke of Oppression --- Lacert Tribes (Lizard Folk)
The Greater Maltan Empire --- The Imperium of Man (Roman Italy)
The GAmeTopians --- The Creed (Assassins and Smugglers) --- The Dwarves of Dyun Mar (Subterranean Dwarven Metropolis)
Drunken Pagan Weirdos --- Sasvatanagara Empire( Indian Demon Ruled Kingdom)
Osnil --- The Blessed Island of Idrra (Xenophobic Enchanted Madagascar)
Scotatrova --- The Independency of Outworld (Tarkata)
Jamjai --- White Hoofs of Assasa (Minotaur)
Romus Maximus --- The Convent of Fellas Druin (Nomadic Fallen Angels)
Siliarba --- Matriarchy of The Winged Mountain (Harpies)
Northern Arcadian Empire--- Kingdom of Arcadia (Dwarf Monarchy)
Arkotania ---- Qabalat Al-Shamsaan (Shamanistic Human and Jinnar Tribes)
Russian people of america --- The Dragon Empire (Feudal Japanese Shogunate)
Finland SSR --- Lands of Rhodok (Despotic Raiders)
The Starlight --- The High Elven Kingdom of Vallorion (High Elven Monarchy)
Pinebarrensyia --- The Confederation of the Three Races (Pacific Northwest Native Americans, Wendingos, and Skin Walkers)
Personal Freedom --- Avalonia (Elvish Magocracy) --- Tuatha de Danann (NPC High Elves) --- The Sultanate of Scheherazade (Arabesque Sailors and Traditionalists with Earthen Powers)
The Holy Pagan reich --- The Winterborn Tribes (Winter Worshiping Siberian Tribes)
Former Soviet Socialists--- Mountains of Sankinlari (Mountain Creatures and Imps)