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PostPosted: Thu Nov 27, 2014 9:17 am
by Palonitr and Howland
Transoxthraxia wrote:
Agritum wrote:Fill it with divinities to curse at.

There will be a primary dualistic deity, and his eight hundred companions that helped spread his word after his divine absolution, so there will be a number of them.

Oh sweet lord of the Rps. 800?

PostPosted: Thu Nov 27, 2014 9:17 am
by Transoxthraxia
Nature-Spirits wrote:Hey, if anyone knows a lot about biology/zoology/botany, could you perhaps come up with lists of animals and plants that would live in each geographical zone (specifically in the Forest, but also maybe in Antediluvia and in the world as a whole)? Make them up from scratch or just say what RL animals/plants would live in each area; it doesn't matter too much for my purposes (which are, by the way, incorporating some of said names into the spelling alphabet). Of course, if you do come up with original species (which, of course, you should only do if you want to), feel free to name them, but Trans or I might alter some of the names to fit more with the sound of the languages we've developed (of course, the names will sound pretty English-y, and should be easy to remember, but the etymology would likely change depending on their region of origin).

I have a number of ideas, but they're probably far too outlandish. I might put up some options a bit later.

PostPosted: Thu Nov 27, 2014 9:18 am
by Transoxthraxia
Palonitr and Howland wrote:
Transoxthraxia wrote:There will be a primary dualistic deity, and his eight hundred companions that helped spread his word after his divine absolution, so there will be a number of them.

Oh sweet lord of the Rps. 800?

I won't name them all, obviously, but "By the eight hundred!" Or the most famous ten may be named.

PostPosted: Thu Nov 27, 2014 9:18 am
by Nature-Spirits
Transoxthraxia wrote:
Nature-Spirits wrote:Hey, if anyone knows a lot about biology/zoology/botany, could you perhaps come up with lists of animals and plants that would live in each geographical zone (specifically in the Forest, but also maybe in Antediluvia and in the world as a whole)? Make them up from scratch or just say what RL animals/plants would live in each area; it doesn't matter too much for my purposes (which are, by the way, incorporating some of said names into the spelling alphabet). Of course, if you do come up with original species (which, of course, you should only do if you want to), feel free to name them, but Trans or I might alter some of the names to fit more with the sound of the languages we've developed (of course, the names will sound pretty English-y, and should be easy to remember, but the etymology would likely change depending on their region of origin).

I have a number of ideas, but they're probably far too outlandish. I might put up some options a bit later.

Cool.

PostPosted: Thu Nov 27, 2014 9:25 am
by Agritum
Nature-Spirits wrote:Hey, if anyone knows a lot about biology/zoology/botany, could you perhaps come up with lists of animals and plants that would live in each geographical zone (specifically in the Forest, but also maybe in Antediluvia and in the world as a whole)? Make them up from scratch or just say what RL animals/plants would live in each area; it doesn't matter too much for my purposes (which are, by the way, incorporating some of said names into the spelling alphabet). Of course, if you do come up with original species (which, of course, you should only do if you want to), feel free to name them, but Trans or I might alter some of the names to fit more with the sound of the languages we've developed (of course, the names will sound pretty English-y, and should be easy to remember, but the etymology would likely change depending on their region of origin).

Haggis. There actually Haggis animals in Antediluvia.

PostPosted: Thu Nov 27, 2014 9:25 am
by Gvozdevsk
Cylarn wrote:
Agritum wrote:Well, we're in a 60s like society, though.

If I recalled correctly.


Sorry. I haven't been too active in here.

For a camouflage pattern for such a time period, I'd have to say that either Mitchell-pattern or Rhodesian brush camo would be good.

Or maybe something based around camo used by the Germans in WWII. Like a splinter pattern or something.

PostPosted: Thu Nov 27, 2014 9:26 am
by Galdius
Gvozdevsk wrote:
Cylarn wrote:
Sorry. I haven't been too active in here.

For a camouflage pattern for such a time period, I'd have to say that either Mitchell-pattern or Rhodesian brush camo would be good.

Or maybe something based around camo used by the Germans in WWII. Like a splinter pattern or something.

I think sumpfmuster 43 would work well.

PostPosted: Thu Nov 27, 2014 9:27 am
by Kriegers
Galdius wrote:
Gvozdevsk wrote:Or maybe something based around camo used by the Germans in WWII. Like a splinter pattern or something.

I think sumpfmuster 43 would work well.

Benedikt would like that.

PostPosted: Thu Nov 27, 2014 9:34 am
by Nature-Spirits
Agritum wrote:
Nature-Spirits wrote:Hey, if anyone knows a lot about biology/zoology/botany, could you perhaps come up with lists of animals and plants that would live in each geographical zone (specifically in the Forest, but also maybe in Antediluvia and in the world as a whole)? Make them up from scratch or just say what RL animals/plants would live in each area; it doesn't matter too much for my purposes (which are, by the way, incorporating some of said names into the spelling alphabet). Of course, if you do come up with original species (which, of course, you should only do if you want to), feel free to name them, but Trans or I might alter some of the names to fit more with the sound of the languages we've developed (of course, the names will sound pretty English-y, and should be easy to remember, but the etymology would likely change depending on their region of origin).

Haggis. There actually Haggis animals in Antediluvia.

... Shut up, Classical Studies. :p

Also, if anyone has any ideas for popular food items (such as a specific type of stew, or another dish) and beverages (specifically alcoholic), that would be good. Again, feel free to name them (though again, they may be altered to reflect etymology and sound changes).

Also, if you include names with your animals/plants/dishes/drinks, and you would like to specify which linguistic group it originates from, that could also be helpful. Only if you feel comfortable with that, of course.

PostPosted: Thu Nov 27, 2014 9:40 am
by Cylarn
Nature-Spirits wrote:
Agritum wrote:Haggis. There actually Haggis animals in Antediluvia.

... Shut up, Classical Studies. :p

Also, if anyone has any ideas for popular food items (such as a specific type of stew, or another dish) and beverages (specifically alcoholic), that would be good. Again, feel free to name them (though again, they may be altered to reflect etymology and sound changes).

Also, if you include names with your animals/plants/dishes/drinks, and you would like to specify which linguistic group it originates from, that could also be helpful. Only if you feel comfortable with that, of course.


I'll get our beverages together, though it'd be helpful to have more cultural information.

PostPosted: Thu Nov 27, 2014 9:43 am
by Toishima
Weed shall remain known as weed, for weed is weed. Hash is weed. Grass is weed. Pot is weed. Engine coolant is weed. All is weed, all is smokeable.

Bongs for the Bong God, Weed for the Weed Throne! Duuuuuuuude...

I ought to make him a moonshine chugger as well. Hell, a couple jars of hooch hidden in that driver's compartment ain't hurtin' nobody.

PostPosted: Thu Nov 27, 2014 9:45 am
by Nature-Spirits
Cylarn wrote:
Nature-Spirits wrote:... Shut up, Classical Studies. :p

Also, if anyone has any ideas for popular food items (such as a specific type of stew, or another dish) and beverages (specifically alcoholic), that would be good. Again, feel free to name them (though again, they may be altered to reflect etymology and sound changes).

Also, if you include names with your animals/plants/dishes/drinks, and you would like to specify which linguistic group it originates from, that could also be helpful. Only if you feel comfortable with that, of course.


I'll get our beverages together, though it'd be helpful to have more cultural information.

Thanks. Regarding culture, it seems that the RP takes place in a temperate region, if that helps at all. Honestly, the kind of info I think you want isn't my area of expertise, so I wouldn't know. Personally, I'm thinking more working-class drinks than high-class drinks, though both work.

If you do have a bit of trouble with names, feel free to consult with me.

PostPosted: Thu Nov 27, 2014 9:49 am
by Nature-Spirits
Toishima wrote:Weed shall remain known as weed, for weed is weed. Hash is weed. Grass is weed. Pot is weed. Engine coolant is weed. All is weed, all is smokeable.

Sure. In all seriousness, I don't see any reason to change the names of weed.
Though maybe not "marijuana". The etymology for that specific word is unattested, but probably originates in the Americas, so there's no logical reason for such a word to exist.

PostPosted: Thu Nov 27, 2014 9:51 am
by Cylarn
Nature-Spirits wrote:
Cylarn wrote:
I'll get our beverages together, though it'd be helpful to have more cultural information.

Thanks. Regarding culture, it seems that the RP takes place in a temperate region, if that helps at all. Honestly, the kind of info I think you want isn't my area of expertise, so I wouldn't know. Personally, I'm thinking more working-class drinks than high-class drinks, though both work.

If you do have a bit of trouble with names, feel free to consult with me.


I'll look at common drinks from temperate regions, and like you said, there will be more working-class drinks. I plan on having the origin of a fair number of the drinks come from people mixing together whatever beverages they had. I'm heading off for a Thanksgiving celebration, but I'll get the list compiled when I get back.

PostPosted: Thu Nov 27, 2014 9:54 am
by Nature-Spirits
Cylarn wrote:
Nature-Spirits wrote:Thanks. Regarding culture, it seems that the RP takes place in a temperate region, if that helps at all. Honestly, the kind of info I think you want isn't my area of expertise, so I wouldn't know. Personally, I'm thinking more working-class drinks than high-class drinks, though both work.

If you do have a bit of trouble with names, feel free to consult with me.


I'll look at common drinks from temperate regions, and like you said, there will be more working-class drinks. I plan on having the origin of a fair number of the drinks come from people mixing together whatever beverages they had. I'm heading off for a Thanksgiving celebration, but I'll get the list compiled when I get back.

Great.

The level of worldbuilding we're putting into this is fantastic. This is gonna be amazing.

PostPosted: Thu Nov 27, 2014 10:00 am
by Agritum
Altaflor is a renowned summer vacation spot in Antediluvia. Located near the northwestern coasts of the country, it usually counts about 127.000 inhabitants, but the number usually increases on holiday season.

It is renowned for having a gentle sun, calm breezes and, most famously, the High Gardens, a series of public botanical gardens maintained on top of the highest rowers of the ancient castle of Cair Floral.

Along tourism, floristry is one of the main businesses in Altaflor. More than half an hundred florist business daily duel for the monopoly of the city's floral market. Altaflor bouquets are famous for their complexity and floral variety.

The town is ruled by the young Baroness Margareth de Floral from its ancestral seat of Cair Floral. Recruits raised from Altaflor often have the daisy symbol of the Barony emblazoned on their uniform or engraved in their helmets.

PostPosted: Thu Nov 27, 2014 10:08 am
by Toishima
Hmm, maybe I'll make my other character, a Ruleslawyer AntSocial MediGirl, come from Altaflor as well. Could be a good conversational topic between the new recruits when they inevitably get lumped together when the vets are too busy catching up with each other.

PostPosted: Thu Nov 27, 2014 10:11 am
by Agritum
Toishima wrote:Hmm, maybe I'll make my other character, a Ruleslawyer AntSocial MediGirl, come from Altaflor as well. Could be a good conversational topic between the new recruits when they inevitably get lumped together when the vets are too busy catching up with each other.

Nice to know! If you want to, use a Floreal themed name for her. It would be nice.

PostPosted: Thu Nov 27, 2014 10:21 am
by Transoxthraxia
I'll be free in about an hour to do the religion, last language tree, and put forward my few fauna suggestions.

PostPosted: Thu Nov 27, 2014 10:27 am
by Toishima
Agritum wrote:Nice to know! If you want to, use a Floreal themed name for her. It would be nice.

Yeah, I'd change her name soon. Some kind of tulip, perhaps. Hmm.

PostPosted: Thu Nov 27, 2014 10:31 am
by Agritum
Toishima wrote:
Agritum wrote:Nice to know! If you want to, use a Floreal themed name for her. It would be nice.

Yeah, I'd change her name soon. Some kind of tulip, perhaps. Hmm.

You can ask me for any help on that. I know a surprisingly amount of cutesy flower names.

PostPosted: Thu Nov 27, 2014 10:34 am
by New Zepuha
No light tanks?

PostPosted: Thu Nov 27, 2014 10:34 am
by Ayreonia
Made up a vehicle we'll be seeing a lot. Thoughts?

14T 'Crawler' armored personnel carrier

As unlikely it sounds now, the Crawler started its journey as a humble off-road truck, designed for increased mobility over broken terrain. A wheeled, a half-tracked and a fully tracked variant later, the 14T was fielded in its modern incarnation, a tracked multipurpose APC that can cross any terrain safely and quickly. It's fully amphibious and its light armor can withstand infantry weapons up to a machine gun, but any larger and it's toast - then again, it's not meant to be a frontline combat vehicle.

The Crawler is crewed by two soldiers, a commander and a driver, although both are cross-trained to take over the other's duties if need be. It can carry up to eight passengers, but usually transports three to six plus specialist equipment. In mechanized units, it's usually attached to mortar sections (it can easily hold two teams) and that's exactly what it does in Werebear company. The mortars themselves are easily towed in a wagon - the Crawler can pull a six-ton load with zero difficulty.

The commander's cupola carries a 14,5mm M174/h_14.5 machine gun, the vehicle's only piece of armament. The troop compartment has firing ports beside every seat and in the back hatch. Although these are measures meant for self-defense, the Crawler has been used in foolhardy attacks, so-called "Crawler rushes," where a large number of these vehicles surprise the enemy with their speed and quite formidable machine guns, then dismount their troops right on top of the stunned enemy. Needless to say, these attacks are highly discouraged.

PostPosted: Thu Nov 27, 2014 10:36 am
by Glorious ReBublic of Alevstan
http://i.imgur.com/D0OlydB.jpg

Drawing of standard infantry. Colourless because I was lazy and physical because my computer is fried. The legs are a little out of proportion, the helmet should have a net, and the ballistic combat vest should have more pouches, so sorry about all of that.

PostPosted: Thu Nov 27, 2014 10:38 am
by Agritum
Glorious Rebublic of Alevstan wrote:http://i.imgur.com/D0OlydB.jpg

Drawing of standard infantry. Colourless because I was lazy and physical because my computer is fried. The legs are a little out of proportion, the helmet should have a net, and the ballistic combat vest should have more pouches, so sorry about all of that.

Actually, that looks like a skirt. Or Zouave pants.

On a purely design standpoint, I fucking love that type of design.