NATION

PASSWORD

Antediluvian Secrets (official POC worldbuilding thread)

For all of your non-NationStates related roleplaying needs!

Advertisement

Remove ads

How should we start the IC?

The platoon has just been formed, people don't know each other.
11
26%
The platoon is deployed so there's some burgeoning camaraderie, but mostly among those who are already friends from the home front.
27
63%
We've seen combat together: everybody knows everybody.
5
12%
 
Total votes : 43

User avatar
Bone Fort
Powerbroker
 
Posts: 8148
Founded: Jul 30, 2012
Ex-Nation

Postby Bone Fort » Fri Dec 05, 2014 9:44 pm

Awesome.
Me summed up in one sentence.

I wear teal, blue & pink for Swith.

User avatar
Nature-Spirits
Postmaster-General
 
Posts: 10984
Founded: Feb 25, 2011
Ex-Nation

Postby Nature-Spirits » Sat Dec 06, 2014 1:31 am

An extremely industrialised county, Fierar is well-known for its manufacturing industry, and produces vehicles, weapons, tools and machinery to be exported all across the country. Smog fills the air above its sole, sprawling city of Vatamia, which is mostly made up of giant factories and large brick buildings that house both dwellings and services for the common people of the city. Despite being quite economically successful, most of the residents of Fierar are extremely poor, and almost all food has to be imported due to the heavy emphasis on manufacture. Single-family dwellings are almost unheard-of, and the streets and buildings are always blackened, earning the city its (often derogatory) nickname of "Blackbrick".

Crime is rampant in the city, which has a high population density compared to many other cities in Antediluvia, and the locals are accustomed to people going missing to the extent that most of them barely bat an eyelash if one of their coworkers stops showing up for work. In fact, it's an unspoken rule that if someone goes missing for more than three days, their neighbours are free to enter their dwelling and take whatever they want (assuming there's no family member to claim it).

The ruling family, House Lupei, is Ezeric in origin, as are many of the county's residents; however, due to the county's location, Thornorgisil language and culture have had a significant impact on the people, and both Ezeric and Thorn names are common. The population is, in general, more religious than the majority of the country, and ittul people are often championed as being especially gifted.

The coat of arms is three smokestacks -- the central one taller than the other two -- in the background, with a hammer and pair of tongs crossed in the shape of an X in the foreground. All are black silhouettes on a grey background. Troops from Fierar often have the hammer and tongs sewn onto one of their articles of clothing, wear an iron ring, or wear a necklace with a small piece of iron hanging from it.

The county is to the south of Slatina (but not coterminous with it), in the foothills of the central mountain range.
Last edited by Nature-Spirits on Fri Mar 25, 2016 3:55 pm, edited 1 time in total.
I wear teal, blue & pink for Swith.
P2TM Translation Service Thread
A Proud Portal Nationalist
The P2TM Depot – for all your RPing needs

Cosplaying as a Posadist | LOVEWHOYOUARE~ | Kinky Syndicalist

User avatar
Altito Asmoro
Post Czar
 
Posts: 33371
Founded: May 18, 2012
Ex-Nation

Postby Altito Asmoro » Sat Dec 06, 2014 2:50 am

Is there any cult/fanatical organization that is despising non-Antediluvian citizens in Antediluvian?
Stormwrath wrote:
Altito Asmoro wrote:You people can call me...AA. Or Alt.
Or Tito.

I'm calling you "non-aligned comrade."

A proud Nationalist
Winner for Best War RP of 2016

User avatar
Mincaldenteans
Powerbroker
 
Posts: 9453
Founded: Feb 17, 2013
Ex-Nation

Postby Mincaldenteans » Sat Dec 06, 2014 2:58 am

The Sanctum of Unity (S.U.)

A Precambrian society meant for the elite in the olden days but has since devolved to something of a gang organization, or well organized mafia (the classification varies from city, county, & country). This organization has been classified more often than not as a 'guild' than a society due to its varied responsibilities and myriad of services offered. The Sanctum of Unity has often functioned as an independent defender, banker, storage (both academic and materiel), and hospice to those in need... with the right coin. Their services has always been strictly as the contract that has been signed upon and the Sanctum of Unity takes pride in its duty to further the organization's goal rather than siding with any one political or economic group. Their history is marred with siding with various factions as well as lending aid to the sick, homeless, and destitute. To say nothing of the short, the Sanctum of Unity is a group with no particular goal, none that the public, and even governments, can surmise or foresee.

To this end they have been branded as pirates, brigands, con-artist, diplomats, mercenaries and peacekeepers. Whether thought of good or bad, the Sanctum has always acted upon its own self interest. Its assistance is a boon, their resistance a cause to worry. Deep within the organization lies a few well practiced, well versed, persons steeped in magical aptitude. Unconfirmed rumors lay claim that the Sanctum of Unity is what drives the current conflict for a greater endeavor, and even grander claims that the organization is presumably gearing toward "world domination" or other such nefarious schemes. The S.U. has not made remarks about this, preferring to let the rumors and claims grow.

Membership into the Sanctum of Unity tends to be on a person to person, case by case, basis. A prospective recruit from the highest echelon of society may be turned down from admittance while the lowest desperate common criminal may be given a chance to prove their worth. How deeply affiliated a member is within the organization is completely dependent on their own involvement and personal stake. The Sanctum does not begrudge any who leave the guild... only that one pays the price for being inducted into their ranks.
Last edited by Mincaldenteans on Sun Dec 07, 2014 4:45 am, edited 2 times in total.

User avatar
Ayreonia
Negotiator
 
Posts: 6157
Founded: Jan 21, 2010
Ex-Nation

Postby Ayreonia » Sun Dec 07, 2014 2:54 am

Altito Asmoro wrote:Is there any cult/fanatical organization that is despising non-Antediluvian citizens in Antediluvian?

Yeah. It's called the state. ;)
Images likely to cause widespread offense, such as the swastika, are not permitted as national flags. Please see the One-Stop Rules Shop ("Acceptable Flag Policy").

Photoshopped birds flipping the bird not acceptable.

User avatar
Mincaldenteans
Powerbroker
 
Posts: 9453
Founded: Feb 17, 2013
Ex-Nation

Postby Mincaldenteans » Sun Dec 07, 2014 3:16 am

This is the 2nd post below your OP.

I've condensed and redistributed some stuff to better organized everything. Military will be the 3rd. Once military is done, all data (so far) have been collected and the 4th post should be completely freed up for new stuff to be added in.

Enjoy ^_^

Code: Select all
[box][floatleft][img]http://s5.postimg.org/wjnb1o20n/Border_Top_Left.png[/img][/floatleft][floatright][img]http://s5.postimg.org/5abxn60xj/Border_Top_Right.png[/img][/floatright][blocktext][hr][/hr][align=middle][b][color=#008080][size=135]Worldbuilding Contributions[/size][/color][/b][/align]
*Please note: military contributions are placed under the military post below.
[floatleft][spoiler=The Nobility]by Nature Spirits
[b][i]Royalty[/i][/b]

[b]King (m.), Queen (f.)[/b]
The ruler of the country. The term "king" is a popular usage derived from the Thorn languages common in Bastardised Nahumic; however, the High Nahumic (and therefore more formal) title is "rey" or "roy". The term "queen", too, is a popular usage derived from the Thorn languages common in Bastardised Nahumic; however, the High Nahumic (and therefore more formal) title is "reyn" or "reyna".
Addressed and referred to as "Your/His/Her Majesty".

[b]Prince (m.), -ess (f.)[/b]
A child or sibling of the King and Queen.
Addressed and referred to as "Your/His/Her Altess".

Other members of the royal family are addressed and referred to as "Your/His/Her Grace", and often hold titles of nobility.

[b][i]Nobility[/i][/b]

Male members of the nobility may be styled "Dom" (Dm). Female members may be styled "Dame" (Dm).

[b]Duke (m.), Duchess (f.)[/b]
The ruler of a duchy; the highest rank below royalty. Probably sits on the Concile Seney.
Addressed and referred to as "Your/His/Her Serenity".

[b]Marquis (m.), Marquess (m.), Margrave (m.), Marchioness (f.), Marquise (f.)[/b]
The ruler of a march. Marches are most common in the Thornorgisil-dominant regions in the east, but there are some in the interior and west of the country. May sit on the Concile Seney.
Addressed and referred to as "Your/His/Her Excellency".

[b]Count (m.), -ess (f.)[/b]
The ruler of a county. Counties are most common in the interior of the country. May sit on the Concile Seney.
Addressed and referred to as "Your/His/Her Reverence".

[b]Viscount (m.), -ess (f.)[/b]
The ruler of a viscounty. A few sit on the Concile Seney.
Addressed and referred to as "Your/His/Her Glory".

[b]Baron (m.), -ess (f.)[/b]
The ruler of a barony; the lowest noble rank. Officially, may sit on the Concile Seney, but this has only happened a few times throughout history.
Addressed and referred to as "Your/His/Her Honour".

[b][i]Gentry[/i][/b]

Both male and female members of the gentry may be styled "Sir" (Sr).

[b]Knight (m. & f.)[/b]
Knights may hold land, but may not sit on the Concile Seney.

[b]Edler (m. & f.)[/b]
Edler is a title used by only a few families in the Thornorgisil-dominant regions in the east, and no one has been granted this title for centuries. They may hold land, but may not sit on the Concile Seney.[/spoiler][/floatleft][floatleft][spoiler=Linguistics]by Transoxthraxia
The beginnings of something great[/url]. (Note that a language with a red box means that it is extinct, a language with a yellow box is in danger of being extinct, and a black box meaning that it still has quite a few speakers.) So, after a bit of deliberation with Nature Spirits, we've decided that the continent will be split into two major language groups (One being Ezeric, and the other having yet to be named. These two would be the equivalent of, say, Indo-European and Dravidian, or the Asiatic Languages.), though to cause less confusion most of the relevant languages in the RP will belong to one group, the Ezeric Group. Now, the Ezeric Group has a long and varied history, but can trace its beginnings back to a group of Horse-herders on the westernmost point of the Western Island. The Proto-Ezeric people led a rather nomadic lifestyle that revolved around horses, including sacrificing them, eating them, being buried with them, and, most importantly, domesticating them. The Ezeric people were the first to successfully domesticate the horse, and many linguists and historians theorize that this was the cause of the rapid Ezeric expansion across most of the Continent.

Around the 3,000 B.C mark (Or whatever this universes' equivalent is), the Ezeric People began to rapidly expand their culture and their language influence to most of the Western Island. This is shown through the increase of pottery and other decorative material culture that is adorned with horses, as well as burial mounds with multiple horse skeletons within them. In about three and a half centuries, most of the Western island had come under the cultural influence of the Ezeric Peoples. Whether this was done via conquest or trade, there is no evidence either way. Soon enough, however, they departed their island for the mainland, through the adaptation of non-Ezeric seafaring. Ezeric language and culture seems to have arrived on the Western Shores of the mainland around (the equivalent of) 1800 B.C, most likely through trade, rather than conquest. By then, the cultural and linguistic influence of the Ezeric speakers exerted enough pressure upon the small coastal trading settlements on the western coast that within two generations, these towns, too, had adopted Ezeric culture, especially the domestication of horses.

This is where we see the beginning of the split of the Ezeric languages. Those that remained on the Western Island would eventually develop the Haggaic Languages, and those on the mainland would develop the Nahumic and Reuelic languages. From here, there is a rapid expansion of Ezeric languages within a time frame of two centuries, when they would expand to almost every corner of the mainland. The prior inhabitants of the mainland continent, who are the ancestors of the [i]Thornorgisil[/i] Family, (which will be coming/explained in a bit) were either rapidly displaced or assimilated into the Ezeric Culture. The notable difference between the Thornorgisil and Ezeric cultures was the domestication of the Horse. The Thornorgisil cultures, which had long adopted a sedentary lifestyle, as well as an (undeciphered) alphabet, fielded armies that had never ridden a horse, or faced an adversary who rode horses, putting them at a massive disadvantage. The Thornorgisil languages and culture survived only in remote areas, though somewhat admirably, managed to do so for over three millennia.

Adopting the sedentary lifestyle of their political predecessors, the Ezeric languages quickly split between Nahumic and Reuelic between the 15th and 14th centuries B.C (Or their equivalent.). The boundary between the two languages was the large mountain range near the center of the continent. From then on, Nahumic survived on its own as a rather plain language on the western half of the continent, eventually naturally evolving into Old (or Lower) Nahumic with the fall of the Nahumian Empire (Ironically, the Nahumian Empire wasn't ruled by any ethnic Nahumic, at least, not at the end. They were ruled by a Haggaic Dynasty out of the city of Nahumia, which was burnt to the ground following the fall of their empire.) Old Nahumic remained dominant in the western half of the continent during the interregnum period (Think the Dark Ages/Low Middle Age) due to its heavy use by the political leaders of the time. It eventually evolved into Middle Nahumic, which was slightly influenced by the dying Benaihic Language that was spoken primarily on the Eastern Coast of the West Island, due to the heavy presence of trade between the two cultures. Many loan words, place names, and a few surnames can be attributed to Benaihic. Eventually, during the Rebirth Period (Think renaissance/enlightenment) Middle Nahumic evolved into High Nahumic, which was quickly adopted as a language of the nobility and clergy of not only those on the western part of the mainland, but on the western island as well. The dying Benaihic language (Which was in decline due to the depopulation of the Western Island and the cultural domination by the Nahumic branch due to political and trading advantages) began to be supplanted by a language that combined  High Nahumic and Benaihic known as Achavic.

However, as the world entered the modern age, High Nahumic itself was in decline. It was a complex languages with almost no regular grammar and difficult spelling. For those who had not the time nor the money to pay for education, a simpler alternative began to present itself: Bastardized Nahumic. A simplified Creole of High Nahumic, it was quite a bit more grammatically regular, but still somewhat mutually intelligible with High Nahumic. While High Nahumic was kept as a diplomatic and religious language, most adopted Bastardized (otherwise known as Modern) Nahumic as an everyday language. Modern Nahumic is what most people in the Fourth Speak, with most having a remedial knowledge of High Nahumic. Officers and Nobility would be able to speak High Nahumic fluently as well as Modern Nahumic.

In regards to the Reuelic Tree, my hands hurt a shit ton from typing this up, but I'll explain briefly. Caiaphic was the Westernmost dialect of the Reuelic languages, and as the Eastern part of the Continent was mostly dominated by political forces originating from the western part of the east (odd I know.), it became the lingua franca of the entire sector, eventually evolving into Modern Symean. Symean is about as mutually intelligible to Modern Nahumic as Albanian is to Spanish, so keep that in mind. Symean is spoken by the majority of our adversaries, but due to Nahumic being the lingua franca of the world today, most would have at least remedial knowledge of both Modern and High Nahumic. Diomedic is an Eastern dialect of the Reuelic languages, and is in danger of going extinct with native speakers numbering in the low hundreds.

The Thornorgisil language tree is an ancient one, that dates back to prehistory. Those who originally spoke the language were the first to become sedentary in the hinterland of the westernmost reaches of the mainland. There they founded the Mosaic Culture, which was marked by the immense amount of pottery that employed ornate mosaic designs, which seem not to have any operational purpose other than to mark wealth. The Thornorgisil Culture was also the first to create an alphabet within the region, which originated as a way to help administer the countless tiny kingdoms and cities that had sprung up in the middle of the western part of the continent. This is the first example of the Proto-Thornorgisil language, which was written using a syllabary. This culture, most likely through trade rather than conquest, subsumed the declining Vyorony Culture.

The Vyorony culture was one that we know little about, other than a few place names and surnames that were absorbed into Thornorgisil. What little we know about them is the location they occupied, as there is a rapid expansion of the Mosaic Culture around the years 2200 B.C (Or the equivalent.) to encompass most of the mainland continent west of the central mountains. Prior to this expansion, the Vyorony culture seems to have been at least semi-nomadic; they practiced no form of agriculture (As the earliest trace of sedentary agriculture was found around 2100 B.C), and seem to have domesticated the dog and the sheep, both of which featured prominently in their palettes and their mysterious burial ceremonies. Nevertheless, the Thornorgisil occupied most of the mainland west of the large central mountain range until the arrival of the Ezeric culture from the neighbouring Western Isle. By the time of the arrival, Thornorgisil had been divided into two branches, Old Northern, and Old Western. Old Western Thorn was spoken in the West, where the older Thornorgisil cities in the hinterland of the west (Reguzian) thrived with trading with the coastal Thornorgisil (Odarian). Odarian became extinct with the invasion of the West Coast of the mainland by the Ezeric peoples in the early parts of the 2nd century B.C (Or the equivalent)

Soon enough, the Reguzians made war with the Ezeric peoples (As attested to in both Old Northern Thorn and surviving Reguzian manuscripts), but were slaughtered at the hands of their horse troops. From then on, Old Reguzian disappears from records, and all written Reguzian disappears as well, as the Reguzian Alphabet was synonymous with the Syllabary that was used in the Proto-Thornorgisil form as well. It was clear that Reguzian was still spoken during this time, most likely in rural areas, because during the Interregnum Period Late Reguzian resurfaces using the Ezeric Alphabet, a much different language than its ancient predecessor. Linguists have proposed a "missing link" which they've entitled Middle Reguzian, though this is the subject of much debate, if Middle Reguzian was in fact a language, or simply a false historical grouping of a number of different languages that had no written evidence of existence. However, Late Reguzian disappears from any Ezeric records by the Rebirth Era, signalling the end of the Western Thorn language group.

In the Northern Thorn group, there are two still-surviving distinct languages, one that is descended from the Northern Thorn who migrated into the Central Mountain Range as the Ezeric Invasions caused them to become homeless, and one that is descended from the Thornorgisil that remained subjugated, mainly on the North-Central peninsula just northwest of the central mountain range. The former is known as Highlands Thorn, and the latter is known as Hengistic, but more often simply as Lowlands Thorn. (Because there are a number of different German surnames that are in use here that vary from micro-culture to micro-culture, I've decided to make Lowlands Thorn akin to actual German, and Highlands Thorn akin to what Saxons and Anglo-Saxons would have spoken. It should be important to note that Hengistic, or Lowlands Thorn, features Slavic namesets much more prominently than Highlands Thorn.)

I'll type more on this tomorrow, but honestly, my fingers hurt.[/spoiler][/floatleft][floatleft][spoiler=Gammar Gammura]by Transoxthraxia
Gammar Gammura is one of the dozens of religions that are practiced throughout this world. It is important to note, however, that Gammar Gammura is the most prevalent and popular, by far, of any set of religious beliefs that still exist on the continent today. This religion, which is practised throughout both the Ezeric and Thornorgisilic Worlds, is followed by millions, though in the modern times, less so than in previous ages, and has influenced countless hundreds of literary, cultural, and artistic movements, as well has having been the motivation for a large amount of inward and outward conflicts and wars throughout the history of the continent. So, without further ado, I present to you Gammar Gammura: The Religion of the Antediluvians, Precambrians, and most other Ezeric and Thornorgisil people of the continent. First, I will delve into a brief history of the religion, mostly concerning the founding of the religion, before going into the beliefs that those who follow the religion.

Gammar Gammura has its roots in the Easternmost part of the world, past the limits of the Ezeric world. Here, an independent, unrelated group of languages and cultures holds serious cultural sway, and have done so ever since their records can permit. No culture, Ezeric or otherwise, has been able to supplant the Easternmost Culture, ever since they emerged from whichever primordial crack in the world they came from. From here, the original ideals of Evil and Good are said to have originated. Not, however, evil and good themselves, but the terms and definitions of them. From this eastern corner of the continent came the first organized religion: Priya Rukmeni. This religion was really just a codified version of the beliefs of a single tribe that had been the first to write down their myths, legends, and beliefs so they spread far and wide among the Eastern Tribes. Priya Rukmeni was a religion that focused mostly on a codified pantheon of shamanistic Gods and Goddesses, essentially having a God or Goddess for every single thing on this Earth, believing that they were simply manifestations of the Gods' divine power. Now, this religion survived and thrived among the Eastern People, but it failed to catch on to their Ezeric and Thorn neighbours, who preferred their own Pantheons,some Thorn going so far as to burn any Priya Rukmeni believer who transgressed into their borders. After the Fall of the Nahumian Empire, however, something strange happened.

During the Razing of Nahumia, the capital of the former Nahumian Empire (Who, if any of you remember, wasn't even ethnically Nahumic.) there appeared a being from the Market Quarter of the city who seemed to be enveloped by fire, yet failed to be burned. The legend goes that this figure carried out eight hundred people from the city as it was being burned to the ground. When questioned on his identity by those that he had saved, He gave them the name [i]Kama Kumara[/i], which in a dialect of the Eastern Languages translates into "The Saved One who Saves". Kama Kumara and many of those that he saved began preaching at the ruins of Nahumia. Kama preached the existence of a single God, equating it to the Ezeric Pantheon Head Shealta, Deity of the Sun, as well as Obialta, Deity of the Moon. This God was known simply as Uriyah, and had two split personalities, Uri' and Yah', Uri' being the personality of Light, Good, and Order, and Yah' being the personality of Darkness, Evil, and Chaos. Uriyah was a necessary combination of the two, which came together when the universe was formed. When this universe was formed, the two beings merged with such force that millions of shards littered the Earth, which became the seeds of the beings that would eventually become Man. Because of the syncretization of the two so opposite forces, Uriyah is constantly in turmoil with itself. Since all beings on Earth are made up of the Shards that were once a part of Uriyah, Uri' and Yah' are not only fighting one another in the cosmos, but in the souls of Man as well.

However, as the movement gained more and more followers, the more zealous factions of the Ezeric pantheon began to persecute the believers, some to such an extent as to burn them alive. However, it was said that for every believer of Uriyah burnt, Kama Kumara gained an inch in height. The preaching continued, and Kama Kumara set up serious communities in the Western parts of the mainland and the eastern parts of the Western Isle.[/spoiler][/floatleft][floatleft][spoiler=Magic, Mages and Pseudomages]by Ayreonia
Magic has permeated Soil for as long as there has been a Soil. Its exact origins are unknown, but Cambrian philosophy argues that it's residual energy from the forming of Uriyah during the birth of the universe. Its practitioners are known by many names: mages, wizards, magicians, sorcerers, et cetera. To a layman, these terms are synonymous, but to practitioners, each carries a different meaning. More on that later.

Through the ages, magic has always been a tool of the few seemingly random individuals who have simply grasped it naturally. It wasn't until three decades ago that Precambrian scientists discovered a gene that controlled affinity for magic. Further research proved that every single human being had this gene, but it was "dormant" in most. This discovery allowed the development of magical techniques for non-affinites, but the results were underwhelming: people with the dormant gene were, and still are, exceedingly hard to train, and even if they do learn, they cannot hope to reach the power, precision or finesse of affinites.

This is where pseudomages come in: the same Precambrian scientists came up with a way to forcibly mutate the gene through magical therapy. This "wakes" the gene up and makes it absorb some of the therapist mage's energy, resulting in the receiver of the therapy becoming a so-called "pseudomage." Pseudomages are still non-affinites and thus learn much more slowly than natural mages, but they can easily reach and even surpass affinites in pure power, while still lagging behind in precision. For example, while an affinite sorcerer can light a roomful of candles one by one or at the same time, a pseudomage sorcerer can light the entire neighborhood on fire. An affinite wizard can manipulate an enemy scout so that they return with false information without realizing anything is wrong, while a pseudomage wizard simply makes the entire scouting party kill each other.

Wizards? Sorcerers? Allow me to explain. The differences between the various classes of magic users are purely semantic, but professional pride runs high among them and there exists a fierce rivalry between the groups. We've already covered [i]pseudomage.[/i] [i]Mage[/i] is a catch-all term that includes all affinites who are trained in the arts. A [i]sorcerer[/i] is a mage or pseudomage who focuses on direct energy manipulation: temperature, sound, even light and movement. Most beginning magic users receive training in sorcery, since its basics are arguably the easiest to grasp, and many of its teachings are applied in other fields of magic. [i]Wizards[/i] practice wizardry, the art of bridging the five basic senses with magical effects, creating and manipulating illusions and emotions. [i]Magician[/i] is a portmanteau of "mage" and "technician," and their art is called [i]magicraft[/i]. Magicraft is combining the physical with the magical; the "super armor" effect described in the OP is an example of highly developed magicraft.[/spoiler][/floatleft][floatleft][spoiler=Cuisine]by Grenartia, Agritum, The Carlisle and Nature-Spirits

Traditional food ideas (I'll let the talented tongues figure out names, ingredient names could also be changed, but I'm using names we call them in the descriptions), some things being thought up by me, others being actual RL cuisine:
-[i]Fristort[/i]: Pita bread topped with one or more cheeses (the exact type(s) used varies from region to region), sprinkled with cinnamon and oregano and (already cooked) chunks of beef or pork (also a regional variation, some using beef, some pork, and others both), heated until the cheese melts, and then topped with a cool, creamy sauce (usually, though in recent times, other sauces have become popular to use).

-[i]Sotornis[/i]: Durian flavored ice cream. Durian in Soil is called sotorn.

-[i]Kits'n'gres[/i]: Biscuits (no, Brits, not cookies) and gravy, with some form of meat on the side. Usually the gravy is made using the grease from cooking the meat, mixed either with black coffee or flour and milk, along with other seasonings. The exact details of the gravy varies from region to region.

-[i]Steak[/i]: Your average, every day steak.

-[i]Shepherd's pie[/i]: Shepherd's pie.

-[i]Meatballs[/i]: Meatballs (given how meatballs seem to be pretty much standard parts of cuisine throughout most of the Old World IRL, its pretty much guaranteed that they'd be standard parts of cuisine on Soil).

-[i]Meat cake[/i]: A curious variant of meatballs, developed in Antediluvia, in which pasta and cheese are formed into the balls along with the meat(s), and are then deep-fried. Has a long history of being prepared at home, and then taken with one to eat during a short trip (less than a day or so, or during the first day of a trip of any length) or while at work, due to their portability and edibility at room temperature.

Sauces, spreads, jams/jellies, and condiments:

-[i]Brown sauce[/i]: Equivalent to RL BBQ sauce; a sauce often made with some mix of vinegar, black pepper, and sugar, with many, many other ingredients being incorporated into the sauce, often varying from region to region, and sometimes, even family to family. Many of these regions (and families) are intensely proud of their particular variation of the sauce, though nobody knows who invented the original version (though it almost certainly had other ingredients than the 3 listed, said 3 merely being the ingredients all known variations have in common). This sauce is most commonly used to coat meat in cookouts, though it occasionally finds more niche uses.

-[i]Fish sauce[/i]: Equivalent to RL Worcestershire sauce; made from fermented fish, as well as various other ingredients, including vinegar, molasses, salt, onions, garlic, and assorted spices. Is used on its own to flavor various foods, but is also often incorporated into the making of other sauces and condiments.

-[i]Oflavo[/i]: Equivalent to RL mayonnaise; made from a mixture of vinegar, egg yolks, and oil, and sometimes with other ingredients added. Like the fish sauce above, it serves as a base for many other sauces and condiments.

-[i]Pomodor sauce[/i]: Equivalent to RL ketchup; a sauce made of tomatoes, vinegar, sugar, and various spices. Like fish sauce and oflavo, it is often used in making other sauces, though it is used on its own as well. Tomatoes in Soil are called pomodors.

-[i]Mint sauce[/i]: A sauce made from spearmint, vinegar and sugar. It doesn't get much usage in mainstream Antediluvian society, but there are areas where its usage isn't uncommon, and enthusiasts often swear by it.

-[i]Piquant[/i] or [i]hot sauce[/i]: Any sauce made from any chili pepper. Due to this definition, there are a broad array of hot sauces, of varying intensities.

-[i]Sweet sauce[/i]: Any sauce meant to cover a dessert, such as chocolate, butterscotch, caramel, or custard (milk/cream mixed with egg yolk and other flavors).

-[i]Ovet[/i]: Any sauce made from one or more fruits. Notable ovets include applesauce, cranberry, and plum.

-[i]White sauce[/i]: A sauce made from butter, flour, and milk. Is very often used in making traditional sauces.

-[i]Mustard[/i]: Made from one or more varieties of mustard seeds, along with water, salt, and other liquids and spices. Can have a taste that ranges from spicy to sweet to sour. Can be used in the making of other sauces, and has many variants, including one where its mixed with honey.

-[i]Shrimp sauce[/i]: Equivalent to RL cocktail sauce; not made of shrimp, but rather for shrimp. Its made of goldapple sauce and horseradish, and usually also has some lemon juice, hot sauce, and fish sauce, although other ingredients also sometimes pop up.

-[i]Thousand Hills sauce[/i]: Equivalent to RL Thousand Island; named for its creation in a popular getaway destination known for its many, many hills. It is made using oflavo, along with a wide range of other ingredients, including olive oil, lemon juice, paprika, mustard, fish sauce, vinegar, pomodor sauce, and even some finely chopped ingredients such as olives, onions, garlic, pickles, and bell peppers.

-[i]Pink sauce[/i]: Pink sauce, or as its sometimes known, Poor Man's Thousand Hills, is really just oflavo mixed with pomodor sauce (or sometimes even brown sauce), and maybe a few other ingredients.

-[i]Pickle sauce[/i]: Equivalent to RL Tartar sauce; oflavo with chopped pickles, onions, and parsley.

-[i]Ranch sauce[/i]: A combination of buttermilk, garlic, salt, onions, and various herbs, though egg sauce has been used as a substitute for buttermilk. Has recently had a few potato chip brands (or whatever we're calling chips now) make it into a flavor, which are fairly popular.

-[i]Cheese sauce[/i]: Cheese sauce is, well, a sauce made with cheese. Did I really have to spell that out?

-[i]Deper sauce[/i]: Equivalent to RL guacamole; basically mashed up avocado mixed up with lemon juice and various spices and herbs. Avocados in Soil are called depers.

-[i]Fruit butters[/i]: Spreads that are created from the process of blending or forcing some sort of fruit preserve through a sieve. The resulting product generally has the consistency of dairy butter.

-[i]Fruit jams[/i]: Spreads which have both the juice and flesh of a fruit.

-[i]Fruit jellies[/i]: Clear or translucent spreads made of sweetened fruit juice.

-[i]Marmalade[/i]: A spread, not unlike a jam, but made from a citrus fruit, and contains the peel of said fruit.

-[i]Yeast paste[/i]: Equivalent to RL Vegemite; a spread made up of leftover yeast products from the beer brewing process, along with spices and some vegetable extracts. Its not well liked outside of certain parts of Antediluvia.

-[i]Olive oil[/i]: Obviously, the oil obtained from olives. It has varied culinary uses, depending on quality, from cooking to salad dressing to just dipping bread in, and also has several non-culinary uses (like lubrication, fuel for oil lamps, etc.).

-[i]Cece[/i] or [i]Sezey[/i]: Equivalent to RL hummus; a spread made of mashed chickpeas, mixed with tahini, olive oil, lemon juice, salt, and garlic. Tahini in Soil is called grunelwa. Sesame seeds are called elwa.

-[i]Nut Butters[/i]: (stop giggling, dammit!) Made of crushed up nuts (what did I just say?), resulting in a spread with a consistency much like dairy or fruit butters, although unrelated to either otherwise.

-[i]Cheese[/i]: A dairy product caused by the breakdown of milk by either bacteria or mould. Its flavour depends on many factors, including which animal the milk comes from, the process used to create it, how it is aged, and what herbs and spices, if any, are added.

There's also one specialty chip brand, known as Brannigan's (a cookie to whoever gets the dual references), which produces flavors often considered odd by people from outside its local area (and the existence of said flavors in chips is odd to locals, though only because its the only brand that makes said flavors, or anything like them, and that fact is appreciated). It cooks its chips in peanut oil, as opposed to vegetable oil. One of its more notable flavors include "Spicy Craw-Gator", which incorporates a local hot sauce for flavor, as well as crawfish and alligator, which sees distribution not only through much of Antediluvia, but also Erathemon.

[b]Goldangles[/b]

Goldangles are a popular brand of Antediluvian snack foods. They are corn-based salted triangular chips, sometimes with a special onion herb or pepper-based seasoning.  Initially, they were born as a no-frills snack ration for service members of the Royal Army, to be consumed on field. However, their distinct flavour struck a tender note with the military, and the snack promptly spread into civilian life, eventually becoming a commercial product.

Some young kids tend to consume a lot of Goldangles due to the military connotations of the chip, thinking of themselves as future army aces with unbelievable shooting skills. Children can be so naive.

[b]Verstact Brew[/b]

Originally a fizzy lemon-based brew used by Verstact miners to rejuvenate their taste buds after hours of mining tight and dusty tunnels, the Brew was popularised in the Royal Army by Verstact levy-men. Like many other popular items in Royal Army, the Brew and it's mountainous, dew-y flavour eventually reached the greater civilian market. It's now sold in stores all over Antediluvia.


Both foodstuffs are usually consumed together. Some troopers call it "fueling up for battle".

[b]Perkele[/b]

An alcoholic drink originating from Revaalsbandt. A potato based vodka. It was popularized by Revaalsbandti, who brought it with them and refused to drink anything else. Some conscripts would go the longest mile to preserve their last sip of it. Over the years, the drink started going into the mainstream, as conscripts who drank the stuff popularized it across the nation. Soon, the military was banning it from regular use in the military for it got the soldiers drunk really quickly (except for Revaalsbandti conscripts, who claimed that it was an integral part of their culture and weirdly enough they could handle it better). 

The vodka is named after its sheer intensity. In Revaalsbandti culture, Perkele is the most intense word to use, synonymous with the lord of hell, and a sort of cultural identifier. Because of its high proof and icy burning taste, it adopted the name. The vodka has a unique flavor and tastes cold regardless of temperature, making it extremely popular in hot environments and on the beach.

There are several jokes about the drinks. One popular one is it gives you body hair muscles. Another is that it is made with the melt of slain ice giants. Another is that Revaalsbandti are fueled only by Perkele.[/spoiler][/floatleft][hr][/hr][/blocktext]

[floatright][img]http://s5.postimg.org/5ohv0iaev/Border_Bottom_Right.png[/img][/floatright][floatleft][img]http://s5.postimg.org/y2nakdxyv/Border_Bottom_Left.png[/img][/floatleft][/box]

User avatar
Mincaldenteans
Powerbroker
 
Posts: 9453
Founded: Feb 17, 2013
Ex-Nation

Postby Mincaldenteans » Sun Dec 07, 2014 3:18 am

3rd post of the OP, Military.

Hope ya like it. Now to tweak the POC OOC/IC thread a little bit to connect the threads...

Code: Select all
[box][blocktext][align=middle][img]http://s5.postimg.org/oocrmusdz/Emblem_Test4_A.png[/img]
[b][color=#0040FF][size=180]The Royal Antediluvian Army[/size][/color][/b][/align][hr][/hr]
[url=http://i.imgur.com/D0OlydB.jpg]Soldier Rendering by Alevstan[/url], [url=http://img2.wikia.nocookie.net/__cb20141127175952/weebius/images/3/32/20141128_015348.jpg]Second Soldier Rendering by Toishima[/url]

[floatleft][spoiler=Ranks]You probably know these from basic training, but let's go over them anyway. Wouldn't want to misidentify an officer and do pushups until the stupid goes away, would you?
    [b][u]Privates:[/u][/b]
    [b]Levy[/b] -- drafted with no or minimal training. Only deployed in emergencies. If this is you, you're fucked, sorry.
    [b]Recruit[/b] -- a soldier in service for six months or less. Pretty rare on the front, but we see them from time to time.
    [b]Private[/b] -- the most common enlisted rank. You're probably this. If not, congratulations or condolences.
    [b]Lance Corporal[/b] -- granted to long-serving enlisted personnel, often held by vehicle crews and other specialists. Only good for bragging rights, to be honest.

    [b][u]Non-commissioned officers:[/u][/b]
    [b]Corporal[/b] -- lowest NCO rank, usually junior squad leaders and decorated non-commanding enlisted.
    [b]Sergeant[/b] -- promoted squad leaders, vehicle tactical commanders and the like.
    [b]Staff Sergeant[/b] -- Holy shit, who brought the Drill Instructor to the front? Well, this is your chance to see if they're as tough as they appeared in Basic. For realsies, a SSgt is probably a Platoon sergeant.
    [b]Master Sergeant Shooter Sergeant Person[/b] -- Seriously, there's like a dozen senior enlisted ranks with "sergeant" in them, and even the Ssgt. is old as fuck. If you see one of these, call a geriatrician. In all seriousness, they're badasses who've seen it all, but rare out here.

    [b][u]Commissioned officers:[/u][/b]
    [b]Lieutenant[/b] -- most junior officer rank. If you're a Knight in civilian life, you're this. Lieutenants usually command platoons.
    [b]Senior Lieutenant[/b] -- if a Ltn does well, they might get field promoted to SLtn. Like Lance Corporal, it's mostly an honorific.
    [b]Captain[/b] -- company commanders, mostly. Most Captains are Barons in real life.
    [b]Major [/b]-- executive officers at battalion level. Mostly seen as a springboard to battalion command.
    [b]Lieutenant Colonel[/b] -- usually battalion commanders. Viscounts and Counts.
    [b]Colonel [/b]-- commanders of brigades. Counts and Margraves.
    [b]General officers[/b] -- hold commands of divisions and higher. We won't make fun of these, because we don't dare. Might even be Dukes.[/spoiler][/floatleft][floatleft][spoiler=Gear][b]
    Model 174 assault rifle[/b] -- An idiot-proof 7.62mm assault rifle issued to troops fighting in the Great Forest. Good penetration, almost never jams, easy to clean and fix (if you manage to break it in the first place). Also highly modular. Downsides include weight and overall size. It does have a folding stock, though -- which just happens to be its only part that doesn't really work. Not to be used as a crutch or a spade.

    Can be fired in full automatic mode, but is the most efficient with well-placed semi-auto fire.
    [b]Six (6) magazines[/b] -- Thirty bullets each. Don't squander them. Return empty magazines to your logistics officer for refill. Don't lose empty magazines.
    [b]Rifle cleaning and maintenance set[/b] -- A small waterproof plastic pouch with all the tools you need to keep your rifle working! Includes cleaning rod, sight adjusting tool, small oil bottle (don't loan this to your friends, you'll regret it) and cloth. Comes with a paper tag to write your name and rifle S/N on, which is pretty neat.
    [b]Model 166 knife/bayonet[/b] -- Used mostly as a general purpose cutting tool. Great for carving one's initials into trees. Can also be used to stab enemies, but you should probably not let them that close.
    [b]Model 166 fragmentation grenades[/b] -- The amount issued varies, usually from zero to two. The classic device every recruit shat their pants practicing with.

    [b]Composite helmet[/b] -- Standard protective headwear. Stops most shrapnel and the odd bits of wood and rock flying about. Will not stop bullets. Comes with a net that lets you attach a small bush's worth of vegetation to it.
    [b]Ballistic combat vest[/b] -- For too many years, soldiers had to wear both a ballistic and a combat vest. No longer! The M188 BCV will stop most shrapnel while having those PALS links for attaching pouches and the like. The flap at the bottom is not for protecting your genitals, but the veins down there.
    [b]Knee/elbow pads[/b] -- Hard plastic pads to protect your joints. While they do look like the pads your mom made you wear when you practiced skateboarding, don't be ashamed to wear them.
    [b]Standard woodland camo coat and pants[/b] -- Great for making one blend into the surroundings and slightly worse at keeping water out. Still, fairly comfortable and breathe well.
    [b]Combat boots[/b] -- Black leather. Durable and comfortable even on long marches. Treat them well, and they'll thank you by keeping mud and water away from your socks.
    [b]Raincoat[/b] -- If it pours like hell, this knee-long hooded raincoat will keep even the worst monsoon out. Kind of hot when it doesn't, so wearing it all the time is not recommended.
    [b]Gloves[/b] -- Waterproof!
    [b]Underwear, socks, t-shirts, etc.[/b] -- Assorted pieces of fashionable military clothing. Comes in various sizes and colors like green and darker green.

    [b]Canteen[/b] -- A handy one-liter plastic bottle. You don't want to get dehydrated, so keep it filled at all times.
    [b]Field tin[/b] -- For carrying and eating food.
    [b]Spork[/b] -- Is it a spoon? Is it a fork? It's both! Eating has never been easier.
    [b]Entrenching tool[/b] -- Basically a small foldable spade, carried in a pouch attached to the tactical vest. Can also be used to hit people.

    [b]Assault pack[/b] -- A small backpack for storing the most important items. Left in the IFV when dismounted for combat.
    [b]Rucksack[/b] -- Sleeping bags, spare clothes and other camping gear goes here. Usually rides in a truck behind the main force. Remember to put a name tag on it, lest someone else take it.

    [u][b]Specialist Gear[/b][/u]

    Vehicle crewmen:
    [b]Model 180 Pistol[/b] -- A 9 millimeter pistol issued to mounted troops, worn on a thigh holster. Good for self-defense if dismounted, since it can be a hassle to get your rifle out of storage while being shot at.
    [b]Pistol magazines[/b] -- Six spares.
    [b]Intercom headset[/b] -- To be attached to the regular helmet.

    IFV and tank crews wear the same ballistic/tactical vest, but stripped of most pouches, since the vehicle can be a bit cramped.

    Other:
    [b]Portable radio[/b] -- For keeping in touch with other squads and vehicles.
    [b]Model 181 'Slammer' light recoilless gun[/b] -- Anti-tank weapon. Lightweight and easy to use, usually carried in pairs by AT troops. Very effective against Precambrian light vehicles, and can even disable infantry fighting vehicles and tanks with a well-placed shot.
    [b]Model 174/s light machine gun[/b] -- a belt-fed, faster-firing variant of the M174 rifle issued to support gunners. Weighs a ton. You regret wanting to be the machine gunner now, don't you?
    [b]Model 174/m marksman rifle[/b] -- a long-ranged, 7,62x51mm, semi-automatic battle rifle variant. Wielded by marksmen.[/spoiler][/floatleft][floatleft][spoiler=Jobs]In the military, you've got to do something. The Second Mechanized Company, of which you're a part of, has been founded with an experimental roster emphasizing light supply elements, high mobility and independence, with jobs that emphasize this. Here's a handy list detailing available roles, sorted by rank.

    [b][u]Privates[/u][/b]
    [b]Rifleman[/b] -- In the end, every soldier is a rifleman, but while their skill set is a common one, it's very diverse. Designated riflemen hold ground, assault, provide direct fire support and other missions that are too many to list here. A rifleman is characterized by their flexibility and ability to adapt to any and all combat situations.
    [b]AT gunner[/b] --Soldiers carrying two Slammer recoilless guns. They work closely with riflemen to hunt down enemy vehicles. Usually fight in pairs.
    [b]Support gunner[/b] -- A formidable fighter armed with the M174/s machine gun. The support gunner's job is to suppress enemy troops and positions, allowing friendlies to maneuver freely.
    [b]Medic[/b] -- While actual medical personnel serve in their own units, there's a handful of troops in each company who have had more advanced training in first aid. They won't perform miracles, but can give you those precious minutes that can mean the difference between life and death.
    [b]Marksman[/b] -- Fancy yourself a crack shot? Sign up for designated marksman duty and start disrupting the foe with your M174/m. These guys are the reason why you don't salute in the field.
    [b]Driver[/b] -- No matter how elite, a unit without drivers won't go anywhere. They operate all manners of vehicles, from humble jeeps to the mighty main battle tank. Sounds easy, but not for the faint of heart. If applying, remember to specify the kind of ride you want, or you'll be assigned to whatever's free.
    [b]Vehicle gunner[/b] -- The dealers of the company's main punch. If you think an assault rifle is a cute BB gun, this might be the job for you. From twenty to one hundred and twenty millimeters, the selection is huge.
    [b]Loader[/b] -- A tank's cannon won't load itself, and a skilled and strong loader plays a huge role in maintaining a steady rate of fire. They also act as assistant commanders of their vehicles. Just a hint: a pretty good position for quick promotion.
    [b]Mortar operator[/b] -- Hardly heavy artillery, but even light mortars provide essential indirect fire support for a company. They swear there's nothing more satisfying than the [i]thunk[/i] of an outgoing shell.

    [b][u]NCOs[/u][/b]
    [b]Squad leader[/b] -- These troops lead their fellow squadmates into battle. Their position is backed by combat experience and/or prior leadership training.
    [b]Mortar squad leader[/b] -- Same as above, but for mortar teams.
    [b]Fire controller[/b] -- Since mortar crews can't see their targets, they need someone to designate it for them. Fire controllers fight as riflemen, but are burdened by the responsibility to direct fire support. Most say the feeling that comes from bringing death from the skies makes it well worth the extra studying.
    [b]Vehicle commander[/b] -- Spotter, rearview mirror, boss. An experienced tanker who's been given the duty to direct a mean machine of death. Driving might be more fun, but these guys are in charge.
    [b]Platoon sergeant[/b] -- A senior NCO and the platoon leader's right hand man. A link between the boss and his men. An experienced warrior and people person who both advises and commands. It might sound like a rank, but it's not.
    [b]Company sergeant major[/b] -- Holy shit, how do they do it? The CSM does everything: getting food and water, taking care of salaries, bolstering morale and spirit, refilling ammo, organizing leave, etcetera. Usually an older NCO who's too ancient to fight, but uses their considerable experience to make the company's bureaucracy as smooth as possible. A good CSM is worth their weight in gold and is highly respected by both grunt and brass.

    [b][u]Officers[/u][/b]
    [b]Platoon leader[/b] -- Leads a platoon. Did you really need an explanation?
    [b]Executive officer[/b] -- The CO's best buddy. Their word is the commander's word, which makes it law. The prince to the CO's king.
    [b]Company commander[/b] -- Squad and platoon leaders may have their turf, but in the end, it's the company commander who runs the place. They're the one who makes the big tactical decisions, and answers directly to battalion level. At the moment of writing this, all positions for company commander (one) are filled. If you want to become one, become an XO and hope for an accident![/spoiler][/floatleft][floatleft][spoiler=Vehicles][b]14T 'Crawler' armored personnel carrier
[/b]
As unlikely it sounds now, the Crawler started its journey as a humble off-road truck, designed for increased mobility over broken terrain. A wheeled, a half-tracked and a fully tracked variant later, the 14T was fielded in its modern incarnation, a tracked multipurpose APC that can cross any terrain safely and quickly. It's fully amphibious and its light armor can withstand infantry weapons up to a machine gun, but any larger and it's toast - then again, it's not meant to be a frontline combat vehicle.

The Crawler is crewed by two soldiers, a commander and a driver, although both are cross-trained to take over the other's duties if need be. It can carry up to eight passengers, but usually transports three to six plus specialist equipment. In mechanized units, it's usually attached to mortar sections (it can easily hold two teams) and that's exactly what it does in Werebear company. The mortars themselves are easily towed in a wagon - the Crawler can pull a six-ton load with zero difficulty.

The commander's cupola carries a 14,5mm M174/h_14.5 machine gun, the vehicle's only piece of armament. The troop compartment has firing ports beside every seat and in the back hatch. Although these are measures meant for self-defense, the Crawler has been used in foolhardy attacks, so-called "Crawler rushes," where a large number of these vehicles surprise the enemy with their speed and quite formidable machine guns, then dismount their troops right on top of the stunned enemy. Needless to say, these attacks are highly discouraged.

[b]TLT-15 light tank[/b]

The LT-15 was designed originally to be a light assault vehicle made to carry out raids on enemy supply lines. But due to failing design options and a lack of significant power plan to make it fast enough to keep up with a mission. Due to the medium depth of the armor it was resigned to an infantry support role, it was essentially used to run alongside infantry and keep enemy infantry from overrunning certain positions.

At 15 tons, 7.7m hull and a 5.5m long 50mm gun; it is mainly stocked with high explosive ammunition but has a very low amount of armor piercing. Using the LT-15 to counter anything other than IFVs is discouraged if not plain stupid. It is crewed by a loader who doubles as the gunner, a driver, and a commander. Their is a coaxial 7.62mm gun, and in the commanders cupola mounts the M175/H the heavy barreled version of the M174/s, it is adapted to fire from a box.

The Commanders cupola sits high up in the turret where his hatch has small observation slits armored with high density glass. Lower and to the left the loader sits where he can reach shells from the magazine to the rear of the crew compartment. This area is not armored well, so avoid getting hit in the rear middle. A fast and capable tank, avoid getting hit at all, there is no emergency hatch all crew have to scramble out the top hatch or driver door. The compartment is fairly small as well, large tankers not recommended.[/spoiler][/floatleft][floatleft][spoiler=Spelling Alphabet Mk 1]by Nature-Spirits
[b][u]Prescribed Radiotelephony Phonetic Alphabet[/u][/b] (also known as the RAA Phonetic Alphabet)

A - Altaflor
B - Boy
C - Crávis
D - Duke
E - Eleanor
F - Flower
G - Godfrey
H - Honora
I - Idony
J - Joscelin
K - King
L - Linvale
M - Magnus
N - Norton
O - Oorburg
P - Prudence
Q - Queen
R - Rialto
S - Sayshel
T - Thorn
U - Ursela
V - Verstact
W - Winstor
X - Axe
Y - Yvon
Z - Zoe[/spoiler][/floatleft][floatleft][spoiler=Aircraft]by Toishima[u][b]Aircraft[/b][/u]
[i]I love the smell of napalm in the morning. Smells like... Victory.[/i]
[b]P-23 Skyclaw[/b]

The Skyclaw is a single-engine, all weather supersonic interceptor designed following the Antediluvian equipment doctrine- cheap, modular and numerous. It is one of the more common fighter aircraft in the world. Says something about our manufacturing capabilities, doesn't it?

It has an inlet cone in the air intake, swept-back delta wings and two tailfins. The entire fuselage contains the engine, with the engine thrust nozzle coming out of the rear of the plane. Opinions vary whether the plane is beautiful or hideous, but it gets the job done. It is able to go to a top speed of 2,100 km/h and has a range of 1,200 km on internal fuel, and can accept external fuel tanks as well. The Skyclaw climbs at a rate of 220 m/s to a service ceiling of around 17,800 m.

Armament-wise, the Skyclaw is armed with an internal 20mm cannon, plus four wing pylon hardpoints for air-to-air missiles and an inline underfuselage hardpoint for external drop tanks. The ejection seat is an innovative design, where the seat connects with the canopy and forms a protective shell around the pilot, so those inglorious sons-of-bitches are protected as they come crashing back down.

When you see Skyclaws tearing past and securing the air, rest assured we'll get some CAS or even a LAT run soon.

[b]A-23 Skytalon[/b]

The Skytalon is a variant of the Skyclaw, designed for ground-attack purposes. The main difference is the shape of the wings, where the delta wings have been removed in favour of straight wings to maintain a lower airspeed, perfect for strafing or bombing Precambrians back to the stone age. Sacrificing speed and manoeuvrability for carrying capacity and armour, the Skytalon is also heavily armoured and can withstand small-arms fire. I can't verify it, but I've heard of Skytalons returning to base safely with a tailfin and half a wing lost. These are the bastards we need to count on when the big tanks roll in.

Intended to blast ground formations apart, the Skytalon has a 30mm cannon installed, though a variant (A-23b) has two 20mm cannons instead. It also has six wing pylons for bombs or air-to-ground missiles, as well as an inline underfuselage hardpoint for external drop tanks. Some "homebrew" variants exist, particularly those belonging to squadrons stationed at forward airbases, incorporating multiple machine guns strapped to the fuselage or other outlandish ideas like dropping parachuted supplies into battle via fighter.  It has one pilot.

The thing may be uglier than the 'Claw, but you hear this thing coming in, just hit the dirt and hope he doesn't miss with those napalm bombs. One second you're facing a wall of Precam mooks, the next you're clear. Might want to savour the smell of barbecuing Precams before you move up.

[b]R-23 Skyraider[/b]

Another variant of the Skyclaw, the Skyraider is not so much designed for fighting than it is for reconnaissance. Made for long-range patrols, scouting and information gathering, the Skyraider is completely unarmed. Externally, it appears identical to the Skyclaw, but incorporates powerful radar and cameras within the fuselage and on a deployable pod beneath the fuselage. It can act as an airborne coordinator for ground troops in addition to its scouting duties. The Skyraider also has two crewmembers, the pilot and a communications officer, who sit in an elongated cockpit.

Now this sonofabitch is unarmed, but don't let that fool you. Without this guy, we'll be blind and mute out there. Sure, the tree cover might just be too thick for the 'Raider to see a thing, but there are some things that just can't hide. Like a whole Precam convoy. Wouldn't want that to sneak up behind up, would we?

[b]B-33 Marauder[/b]

A heavily-armed bomber aircraft, the B-33 is a supersonic, high-altitude strategic bomber. Its most prominent and destructive use is carpet bombing, which flattens large areas of the Forest and enemies with it, sometimes known as [i]Crawling Thunder[/i]. We call it the [i]flying shell[/i] due to its elongated shape, similar to a 30mm shell with swept-back wings, as well as its tendency to explode in a massive spectacle when shot down.

The Marauder is capable of flying at a maximum speed of 1,047 km/h and has a service ceiling of 15,000 m. It is powered by four jet engines, located directly beside the fuselage as part of the wing structure to reduce drag. It has three turrets of questionable usefulness- a tail turret with a 12.5mm machine gun, a nose turret with a 20mm gun and a dorsal turret with two 12.5mm machine guns. It is capable of carrying up to 60,000 pounds of assorted ordnance. It has a crew of five.

This one here just blows things up. You won't see it. It's too far up to see clearly, and the Marauder jockeys love to fly at night. But you'll know it's there when you hear Crawling Thunder happen. It's like an arty barrage, but sounds ten times better.

[b]A-33 Marauder Destroyer[/b]

A Marauder outfitted to perform CAS duties, the imaginatively-named Marauder Destroyer is armed with even more guns, by removing the entire bomb payload. The nose turret is removed and replaced with a staggering six 25mm cannons controlled by the pilot, while the tail turret also receives a 25mm gun to pick off targets missed by the initial strafing run. The dorsal turret is unchanged. Wing-mounted pods can also carry bombs or missile launchers.

When this big bastard rears his ugly head, drop everything, hit the dirt and prepare for your victory parade, because nothing- Nothing, can withstand the full might of a Destroyer strafing run. It's called a Destroyer for a reason. Tanks, men, your eardrums, it just goes boom. And splat.

[b]H-42 Low Altitude Transport[/b]

Called by a myriad of nicknames, the H-42 LAT is a humble, single-engined utility chopper with a crew of two. This helicopters are highly recognisable, and the mere mention of a highly dangerous and risky LAT run- often laden with supplies and Medevac, and the target of all Precambrian gunfire in the sector- is enough motivation for ground troops to rush to begin cutting an LZ. Trust me, you will want to grab a saw and hack at those trees. The LAT can carry up to 8 soldiers or 3 stretchers, and often has two machine gun mounts in the cargo compartment. Externally, rockets and more guns can be mounted, as well as speakers to play the [i]Flight of the Valkyries[/i] while strafing Precambrians on the ground.

Need I say more? Hell, you probably even came out here on a LAT as well. We'll see a lot of them out here, downed or otherwise.

(It's just a Huey)[/spoiler][/floatleft][floatleft][spoiler=Rations]by Grenartia

There are 3 main types of rations:

-1st class rations, which is basically fresh or refrigerated food you'd be able to get in a store back home. Usually only ever served on base. Comes in a wide variety, and is quite tasty. But it requires refrigeration and similar methods of storage and preservation prior to preparation, cooking, and serving. Therefore, you won't see this shit in the field.

-2nd class rations are basically a step down from 1st class, but still ok. Doesn't require refrigeration, and is therefore able to be taken out into the field. However, its designed to feed large groups, and needs a large field kitchen to prepare, cook, and serve, so isn't suitable for small groups. You're also not going to get these things during a long battle. The variety, however, is utterly unmatched compared to anything else you'd get in the field, unless you capture an enemy town with a stocked and powered grocery store. Which probably won't happen.

-3rd class rations are a further step down from 2nd class, with the quality being edible, but not pleasant, though not so unpleasant that you can't eat it, which is good, because in small groups, or in a multi-day firefight, this is the best you're going to get, and its certainly better than nothing. There is variety, but not much. So don't complain. Didn't your mother tell you to eat what's on your plate or else she'd ship it off to the starving children in Reioni?

The 3rd class rations come in a number of small cans (your standard-issue spork has some useful tools folded inside its handle, including a can opener, specifically to facilitate the opening of these cans) in a box, with one meat course, one bread course, a dessert course and some basic accessories (spice packets, spread packets, one multivitamin toiletry items, waterproof matches, and a stick of gum), in the spaces in between. Each box contains two meals, enough for a day ([i]three[/i] meals is a luxury you can't afford if you need 3rd class rations). The nutritional value is kind of limited, despite being slightly enriched and coming with its own multivitamin pill, so 3rd class rations are not recommended for eating for long durations (no more than 7 days straight, or 7 days total per 14 days) without supplement (captured foodstuffs, foraged foodstuffs, or traded foodstuffs, so long as the items you capture from the enemy or trade from other units aren't also 3rd class rations). Eating 3rd class rations for extended periods of time without supplement will cause loss of weight (including important muscle mass), and the onset of vitamin deficiencies (the enrichments and the daily multivitamin are merely stopgap measures to extend the amount of time you can go on eating 3rd class). Also, although the 3rd class ration was designed to be eaten without heating, you will certainly enjoy it a lot better if it is heated. The ration is pre-cooked, so you don't have to heat it much, however. There are a number of ways enterprising soldiers have devised to heat their rations, including the obvious (campfires), to the ingenious (sticking the cans inside the engine compartment of their IFV/tank/zeep), to the downright odd (collecting flammable spreads and burning them inside empty ration cans, though this is not recommended, as said spreads contain valuable nutrients and vitamins).

-And last, we have the emergency rations ("E-rats" for short), sometimes called the "Exterminator Bar", due to its utterly awful taste. E-rats are basically chocolate bars with lots of bad tasting (but filling and energy-boosting) fillers thrown in. Its not designed for regular consumption, and with its taste, I doubt you'd be able to eat it for extended periods of time anyhow (you could really only stand to eat 1 per day). You are given a maximum of 5, to only be used when all of your 3rd class rations run out. Like the 3rd class, they are vitamin-enriched, though to a slightly greater extent, to hold off the worst of malnutrition until you can get better food again.[/spoiler][/floatleft][floatleft][spoiler=Tobacco and other goods from PX]by New Zepuha

[b]Tobacco Products and other random goods from the PX[/b]
[Because while you are being shot at, who minds a little tar in their lungs?]

Lucky Bucks - This is the absolute cheapest load of tobacco cigarettes you can buy, I mean absolute worst. It is said that only the most stalwart of men with iron lungs and a tongue that no longer tastes can smoke these. Available in soft packages only, filterless or filtered.

Cowboy - These are a step up from the Lucky Bucks, they are still a strong tasting tobacco but come in a variety of menthol flavors. They come in a variety of styles.

Crowne Slims - Okay, you only smoke these if you are a woman or some kind of dandy. This is probably the softest, lightest tasting cigarette on the market. It is unusual due to the 210mm length of the whole cigarette. Comes in light, full, and menthol flavors. Filtered only.

Regal - This is the most expensive, highfalutin cigarette on the market. Hell the thing comes with a gold seal around the filter and the paper comes in different colors. Seriously, you gotta have money to purchase these babies.

[Each brand doubles for cigars and dip]

Baxter B's Shaving Cream - Wow look what generic brand the military dragged out of the cabin for you. This thing comes in a little 16oz can that dispenses low quality shaving cream for whatever razor they issued you with. This stuff leaves your skin feeling direr and itchier than before you shaved!

Standard Issue Razor - Simply put, a green razor with two blades. Goodluck.

Insta-Joe - Military issued coffee packets, it is like drinking black mud but it will give you that caffeine boost you need.[/spoiler][/floatleft][hr][/hr]
[align=middle][size=135][color=#BF0000][b]Enemy Intel[/b][/color][/size][/align]
[floatleft][spoiler=Precambrian Assault Rifle]by Toishima

[b]The T-93[/b]

A 5.56mm assault rifle, stripped down to almost just the bare essentials with little in the way of furniture to ease the manufacturing process. Think a stripped-down M14 EBR in general appearance and shape. It is light and comes with a collapsible stock, and some variants have a solid stock. Using smaller and weaker ammunition, it is also known to occasionally jam. Still highly durable, but difficult to disassemble. However, it is not modular at all and modification between one variant and the other requires long hours in a factory. This means the Precambrians have to rely on different weapons for different soldier roles, such as dedicated light machine guns and sniper rifles. Best fired in full auto or burst mode, there is no semi-automatic function... Which is stupid, since only 15-round and 20-round magazines are available for the weapon.[/spoiler][/floatleft][hr][/hr]
[align=middle][size=135]Theater of Operations[/size]
[img]http://i.imgur.com/CLq9WOQ.png?2[/img]
[url=http://i.imgur.com/CLq9WOQ.png]Higher-res of the operational map above[/url][/align]
[b]**All Maps are credited to Grenartia. Ain't they awesome?[/b][hr][/hr]
[size=150]Personnel of 2nd Mechanized "Werebear" company[/size]
[u][b]HQ -- Werebear[/b][/u]
Commander: Captain Dickwit
Executive officer: Senior Lieutenant Fuckstick
Company sergeant major: [url=http://forum.nationstates.net/viewtopic.php?p=22561305#p22561305]First Sergeant Gregor Gideon Guy[/url] (Bone Fort)
Driver: [url=http://forum.nationstates.net/viewtopic.php?p=22556788#p22556788]Private Wymond Dalca[/url] (Nature-Spirits)

[u][b]1st Platoon -- Werebear One Actual[/b][/u]

Commander: [url=http://forum.nationstates.net/viewtopic.php?p=22555497#p22555497]Lieutenant Vester J. Rialto[/url] (Ayreonia)
Platoon sergeant: [url=http://forum.nationstates.net/viewtopic.php?p=22550429#p22550429]Staff Sergeant Joseph Mulder[/url] (Cylarn)
Fire controller: [url=http://forum.nationstates.net/viewtopic.php?p=22574848#p22574848]Sergeant Hans Schmidt[/url] (Old Craet)

[b]Altaflor squad -- Werebear One Altaflor[/b]

Leader: [url=http://forum.nationstates.net/viewtopic.php?p=22556086#p22556086]Corporal James Hersko[/url] (Hornesia)
Rifleman 1: [url=http://forum.nationstates.net/viewtopic.php?p=22557178#p22557178]Private Elizabeth Wellington[/url] (Old Craet)
Rifleman 2: [url=http://forum.nationstates.net/viewtopic.php?p=22557735#p22557735]Private Fenix Feulicid[/url] (Pimps Inc)
AT gunner 1: [url=http://forum.nationstates.net/viewtopic.php?p=22551666#p22551666]Lance Corporal Jon Grey[/url] (Baelya)
AT gunner 2: [url=http://forum.nationstates.net/viewtopic.php?p=22556376#p22556376]Lance Corporal Alexander McGanigan[/url] (The Almighty Bob)
Support gunner: [url=http://forum.nationstates.net/viewtopic.php?p=22563000#p22563000]Corporal Farley Baelton[/url] (Palonitr and Howland)
Marksman: [url=http://forum.nationstates.net/viewtopic.php?p=22556101#p22556101]Private Artyom Barrisivo[/url] (Pan Asian Amercian Coalition)
Medic: [url=http://forum.nationstates.net/viewtopic.php?p=22561850#p22561850]Recruit Adelaide Heydrick[/url] (Toishima)

[b]Boy squad -- Werebear One Boy[/b]

Leader: [url=http://forum.nationstates.net/viewtopic.php?p=22569354#p22569354]Corporal Maximilian Julian Oorburg[/url] (The Carlisle)
Rifleman 1: [url=http://forum.nationstates.net/viewtopic.php?p=22559773#p22559773]Recruit Julia Cenric[/url] (Transoxthraxia)
Rifleman 2: [url=http://forum.nationstates.net/viewtopic.php?p=22566211#p22566211]Private Alrick zu Heltzer[/url] (Mincaldenteans)
AT gunner 1: [url=http://forum.nationstates.net/viewtopic.php?p=22570828#p22570828]Recruit Benedikt Eckstein[/url] (Kriegers)
AT gunner 2: [url=http://forum.nationstates.net/viewtopic.php?p=22585871#p22585871]Private Dominik Bosch[/url] (New Austzeland)
Support gunner: [url=http://forum.nationstates.net/viewtopic.php?p=22569354#p22569354]Private Lillian Skarbeck[/url] (The Carlisle)
Marksman: [url=http://forum.nationstates.net/viewtopic.php?p=22559773#p22559773]Lance Corporal Mithras Cenric[/url] (Transoxthraxia)
Medic: [url=http://forum.nationstates.net/viewtopic.php?p=22551754#p22551754]Lance Corporal Evardin Drael[/url] (Reverend Norv)

[b]Cravis squad -- Werebear One Cravis[/b]

Leader: [url=http://forum.nationstates.net/viewtopic.php?p=22573722#p22573722]Corporal Mia Jager[/url] (Kisinger)
Rifleman 1: [url=http://forum.nationstates.net/viewtopic.php?p=22576207#p22576207]Private Marta Kobor[/url] (Rupudska)
Rifleman 2: [url=http://forum.nationstates.net/viewtopic.php?p=22570823#p22570823]Private Stefanija Novotna[/url] (Gvozdevsk)
AT gunner 1: [url=http://forum.nationstates.net/viewtopic.php?p=22595911#p22595911]Levy Emily Rastirrik[/url] (Lolloh)
Marksman: [url=http://forum.nationstates.net/viewtopic.php?p=22561752#p22561752]Lance Corporal Vergil Lynton[/url] (Republic of Hasgriu)
Support gunner: [url=http://forum.nationstates.net/viewtopic.php?p=22568509#p22568509]Private Solana Vionde[/url] (Grenartia)
Medic: [url=http://forum.nationstates.net/viewtopic.php?p=22595532#p22595532]Lance Corporal Markus Rialto-Mensch[/url] (Rephesus)

[b]Mortar section -- Werebear One Duke[/b]

Mortar 1 leader: [url=http://forum.nationstates.net/viewtopic.php?p=22586934#p22586934]Sergeant Carl Hickin[/url] (Galter Gulcher)
Operator 1: [url=http://forum.nationstates.net/viewtopic.php?p=22569853#p22569853]Recruit Poppy Blossom[/url] (Agritum)
Operator 2: [url=http://forum.nationstates.net/viewtopic.php?p=22572153#p22572153]Private Miko Bjali[/url] (Glorious Republic of Alevstan)

Mortar 2 leader: [url=http://forum.nationstates.net/viewtopic.php?p=22595293#p22595293]Sergeant Halfdane Cenricing[/url] (Transoxthraxia)
Operator 1: [url=http://forum.nationstates.net/viewtopic.php?p=22579028#p22579028]Recruit Gabrielle Collins[/url] (Esconelle)
Operator 2: [url=http://forum.nationstates.net/viewtopic.php?p=22595547#p22595547]Private Amalia Smed[/url] (The Carlisle)

[b]Infantry fighting vehicle #1 -- Werebear One Eleanor[/b] (attached to Altaflor squad)

Commander: [url=http://forum.nationstates.net/viewtopic.php?p=22563937#p22563937]Sergeant Deryn Price[/url] (Rupudska)
Driver: [url=http://forum.nationstates.net/viewtopic.php?p=22561850#p22561850]Lance Corporal Derrick Warren[/url] (Toishima)
Gunner: [url=http://forum.nationstates.net/viewtopic.php?p=22573888#p22573888]Private Charlotte Schilling[/url] (Galdius)

[b]Infantry fighting vehicle #2 -- Werebear One Flower[/b] (attached to Boy squad)

Commander: [url=http://forum.nationstates.net/viewtopic.php?p=22575033#p22575033]Sergeant Lou Heitzski[/url] (The Kingdom of Rhamos)
Driver: [url=http://forum.nationstates.net/viewtopic.php?p=22582715#p22582715]Private Sam Patrick[/url] (The GAmetopians)
Gunner: [url=http://forum.nationstates.net/viewtopic.php?p=22574453#p22574453]Lance Corporal Adam Strangle[/url] (Altito Asmoro)

[b]Infantry fighting vehicle #3 -- Werebear One Godfrey[/b] (attached to Cravis squad)

Commander: [url=http://forum.nationstates.net/viewtopic.php?p=22585948#p22585948]Staff Sergeant Gurt McGundry[/url] (New Zepuha)
Driver: [url=http://forum.nationstates.net/viewtopic.php?p=22597323#p22597323]Private Richard Stanislav Mikuláš Dvorak[/url] (Republic of Hasgriu)
Gunner: [url=http://forum.nationstates.net/viewtopic.php?p=22561752#p22561752]Private Dayle Page[/url] (Republic of Hasgriu)

[b]Mortar section carrier -- Werebear One Honora[/b] (attached to Duke squad)

Commander: [url=http://forum.nationstates.net/viewtopic.php?p=22564109#p22564109]Private John Tusta[/url] (Kisinger)
Driver: [url=http://forum.nationstates.net/viewtopic.php?p=22590281#p22590281]Private Alessia Ricce[/url] (Ayreonia)

[size=150]Additional free-form biographies[/size][/blocktext][/box]

User avatar
Ayreonia
Negotiator
 
Posts: 6157
Founded: Jan 21, 2010
Ex-Nation

Postby Ayreonia » Sun Dec 07, 2014 4:29 am

Awesomenessity over here, too.
Images likely to cause widespread offense, such as the swastika, are not permitted as national flags. Please see the One-Stop Rules Shop ("Acceptable Flag Policy").

Photoshopped birds flipping the bird not acceptable.

User avatar
Grenartia
Post Czar
 
Posts: 44623
Founded: Feb 14, 2010
Left-wing Utopia

Postby Grenartia » Sun Dec 07, 2014 4:41 am

Ayreonia wrote:Awesomenessity over here, too.


So, I'm feeling better now. I'll be able to participate and contribute today.
Lib-left. Antifascist, antitankie, anti-capitalist, anti-imperialist (including the imperialism of non-western countries). Christian (Unitarian Universalist). Background in physics.
Mostly a girl. She or they pronouns, please. Unrepentant transbian.
Reject tradition, embrace modernity.
People who call themselves based NEVER are.
The truth about kids transitioning.

User avatar
Ayreonia
Negotiator
 
Posts: 6157
Founded: Jan 21, 2010
Ex-Nation

Postby Ayreonia » Sun Dec 07, 2014 4:44 am

Grenartia wrote:
Ayreonia wrote:Awesomenessity over here, too.


So, I'm feeling better now. I'll be able to participate and contribute today.

Welcome back, chief.

If you want something in particular to do, you could compile any and all WB contributions I've missed. I know there are at least some.
Images likely to cause widespread offense, such as the swastika, are not permitted as national flags. Please see the One-Stop Rules Shop ("Acceptable Flag Policy").

Photoshopped birds flipping the bird not acceptable.

User avatar
Mincaldenteans
Powerbroker
 
Posts: 9453
Founded: Feb 17, 2013
Ex-Nation

Postby Mincaldenteans » Sun Dec 07, 2014 4:47 am

-points to Sanctum of Unity post above- not sure if it fits but random thought was random last night.

User avatar
Grenartia
Post Czar
 
Posts: 44623
Founded: Feb 14, 2010
Left-wing Utopia

Postby Grenartia » Sun Dec 07, 2014 5:09 am

Ayreonia wrote:
Grenartia wrote:
So, I'm feeling better now. I'll be able to participate and contribute today.

Welcome back, chief.

If you want something in particular to do, you could compile any and all WB contributions I've missed. I know there are at least some.


I'll see what I can do. Also wanting to see if I can get that map done today.
Lib-left. Antifascist, antitankie, anti-capitalist, anti-imperialist (including the imperialism of non-western countries). Christian (Unitarian Universalist). Background in physics.
Mostly a girl. She or they pronouns, please. Unrepentant transbian.
Reject tradition, embrace modernity.
People who call themselves based NEVER are.
The truth about kids transitioning.

User avatar
Ayreonia
Negotiator
 
Posts: 6157
Founded: Jan 21, 2010
Ex-Nation

Postby Ayreonia » Sun Dec 07, 2014 5:21 am

Grenartia wrote:
Ayreonia wrote:Welcome back, chief.

If you want something in particular to do, you could compile any and all WB contributions I've missed. I know there are at least some.


I'll see what I can do. Also wanting to see if I can get that map done today.

Thanks. Still waiting on Agri, I see. :lol:
Images likely to cause widespread offense, such as the swastika, are not permitted as national flags. Please see the One-Stop Rules Shop ("Acceptable Flag Policy").

Photoshopped birds flipping the bird not acceptable.

User avatar
Grenartia
Post Czar
 
Posts: 44623
Founded: Feb 14, 2010
Left-wing Utopia

Postby Grenartia » Sun Dec 07, 2014 9:55 am

Ayreonia wrote:
Grenartia wrote:
I'll see what I can do. Also wanting to see if I can get that map done today.

Thanks. Still waiting on Agri, I see. :lol:


Indeed, I am.
Lib-left. Antifascist, antitankie, anti-capitalist, anti-imperialist (including the imperialism of non-western countries). Christian (Unitarian Universalist). Background in physics.
Mostly a girl. She or they pronouns, please. Unrepentant transbian.
Reject tradition, embrace modernity.
People who call themselves based NEVER are.
The truth about kids transitioning.

User avatar
Nature-Spirits
Postmaster-General
 
Posts: 10984
Founded: Feb 25, 2011
Ex-Nation

Postby Nature-Spirits » Sun Dec 07, 2014 10:04 am

Grenartia wrote:
Ayreonia wrote:Awesomenessity over here, too.


So, I'm feeling better now. I'll be able to participate and contribute today.

I'm happy to hear that. :hug:
I wear teal, blue & pink for Swith.
P2TM Translation Service Thread
A Proud Portal Nationalist
The P2TM Depot – for all your RPing needs

Cosplaying as a Posadist | LOVEWHOYOUARE~ | Kinky Syndicalist

User avatar
Cylarn
Postmaster-General
 
Posts: 14995
Founded: Nov 25, 2011
Left-Leaning College State

Postby Cylarn » Sun Dec 07, 2014 10:47 am

Here are some additional goods that could appear in the PX.

The premiere condom of the Antediluvian Royal Armed Forces (which is ironic, since consensual and non-consensual intercourse is frowned upon), the "R n' R" is a latex condom known for its durability, varieties, and comfort. In addition to the standard variety, R n' R comes in a number of varieties, including but not limited to: studded, spermicidal, "skintight," and flavored. These condoms are inexpensive, and it is common for soldiers to buy the large boxes, instead of the standard individual wrapped condoms.

R n' R is recognized just as much for its utility purposes as much as its sexual purposes. The condom is reported to be able to hold a little bit over a gallon of water, and soldiers have remarked that they make great water-carrying devices in the absence of canteens or during long-range ruck marches into the wilderness. There are unconfirmed reports that some soldiers have even used the condoms as tourniquets in the absence of proper devices, though Medical Command (or whatever group oversees the military's medical services) advises soldiers that such a practice is dangerous.


The most useful and inexpensive piece of rope you'll ever find, paracord is made up of braided and interwoven nylon strings that allow the cord to stay together even under extreme stress. The original purpose for paracord was in the suspension lines for parachutes, though it has found its way into a multitude of niches. It is common practice for soldiers to secure their equipment to their vests with paracord, so that they won't lose something that they drop, as well as to secure ponchos to trees when making a hooch. Some vehicle crews even remark paracord is great for holding vehicles together, in the absence of proper equipment. Another use for paracord involves prisoners of war, as the cord is great for securing not only the hands and feet of a POW, but it can be used to secure prisoners to one another in order to impede escape attempts. It is commonly bought in varying lengths, with 50 feet being the most common length bought.

Like the R n' R, the paracord is rumored to be a good - but ill-advised - substitute for a tourniquet.


These aren't the bungee cords that you use for bungee jumping, so we implore you to stop using these for bungee jumping. These bungee cords are for utility purposes, and are equipped with metal hooks so that they can be secured to objects. Bungee cords are great for securing equipment to vehicles, cordoning areas, securing people to trees, suspending ponchos from trees, and impeding movement.


Sometimes, a bayonet and shovel simply won't cut it for delicate work. That's why the multitool is a common piece of equipment, though not standard-issue to most troops. Equipped with two knife blades, a set of needle-nosed pliers, a flathead screwdriver, a Phillip's Head screwdriver, a star screwdriver, a bottle-opener, a small saw blade/rule, and a magnifying glass, the small tool had the ability to fold its instruments into its plastic grip, for ease of handling.


More to come, soon.
Last edited by Cylarn on Sun Dec 07, 2014 10:48 am, edited 1 time in total.
✎ Member - ℘ædagog
If you are serving the US and its allies right now overseas, thank you for what you do.
Recipient of the Best Crime RP'er Award and the Best Crime RP Award for 2013 in P2TM. Recipient of the Best Crime RP'er Award of 2014 in P2TM.

User avatar
Nature-Spirits
Postmaster-General
 
Posts: 10984
Founded: Feb 25, 2011
Ex-Nation

Postby Nature-Spirits » Sun Dec 07, 2014 11:37 am

I'm thinking of making an amendment to the spelling alphabet, wherein the digraph "th" is separate from the letter "t" (and maybe "sh" and "ch" too*). Ayr, would you be okay with this?
*I've decided against this for linguistic reasons (specifically, that "th" is a distinct phoneme in Proto-Germanic, whereas "sh" and "ch" are not). I would still like to distinguish "t" and "th", however.

Also, are the seasons still GoT style like you said a while back, or are they normal? And the year is still 365 days like IRL, yes?

And related to the above: Would it be okay for me to make a distinct calendar? Like, rename the months and the days of the week?

And continuing from that: Is there an IC calendar year? If so, what event is it counting from?
Last edited by Nature-Spirits on Sun Dec 07, 2014 12:17 pm, edited 2 times in total.
I wear teal, blue & pink for Swith.
P2TM Translation Service Thread
A Proud Portal Nationalist
The P2TM Depot – for all your RPing needs

Cosplaying as a Posadist | LOVEWHOYOUARE~ | Kinky Syndicalist

User avatar
Grenartia
Post Czar
 
Posts: 44623
Founded: Feb 14, 2010
Left-wing Utopia

Postby Grenartia » Sun Dec 07, 2014 11:50 am

Nature-Spirits wrote:
Grenartia wrote:
So, I'm feeling better now. I'll be able to participate and contribute today.

I'm happy to hear that. :hug:


Yeah, me, too. :hug:

Cylarn wrote:Here are some additional goods that could appear in the PX.

The premiere condom of the Antediluvian Royal Armed Forces (which is ironic, since consensual and non-consensual intercourse is frowned upon), the "R n' R" is a latex condom known for its durability, varieties, and comfort. In addition to the standard variety, R n' R comes in a number of varieties, including but not limited to: studded, spermicidal, "skintight," and flavored. These condoms are inexpensive, and it is common for soldiers to buy the large boxes, instead of the standard individual wrapped condoms.

R n' R is recognized just as much for its utility purposes as much as its sexual purposes. The condom is reported to be able to hold a little bit over a gallon of water, and soldiers have remarked that they make great water-carrying devices in the absence of canteens or during long-range ruck marches into the wilderness. There are unconfirmed reports that some soldiers have even used the condoms as tourniquets in the absence of proper devices, though Medical Command (or whatever group oversees the military's medical services) advises soldiers that such a practice is dangerous.


The most useful and inexpensive piece of rope you'll ever find, paracord is made up of braided and interwoven nylon strings that allow the cord to stay together even under extreme stress. The original purpose for paracord was in the suspension lines for parachutes, though it has found its way into a multitude of niches. It is common practice for soldiers to secure their equipment to their vests with paracord, so that they won't lose something that they drop, as well as to secure ponchos to trees when making a hooch. Some vehicle crews even remark paracord is great for holding vehicles together, in the absence of proper equipment. Another use for paracord involves prisoners of war, as the cord is great for securing not only the hands and feet of a POW, but it can be used to secure prisoners to one another in order to impede escape attempts. It is commonly bought in varying lengths, with 50 feet being the most common length bought.

Like the R n' R, the paracord is rumored to be a good - but ill-advised - substitute for a tourniquet.


These aren't the bungee cords that you use for bungee jumping, so we implore you to stop using these for bungee jumping. These bungee cords are for utility purposes, and are equipped with metal hooks so that they can be secured to objects. Bungee cords are great for securing equipment to vehicles, cordoning areas, securing people to trees, suspending ponchos from trees, and impeding movement.


Sometimes, a bayonet and shovel simply won't cut it for delicate work. That's why the multitool is a common piece of equipment, though not standard-issue to most troops. Equipped with two knife blades, a set of needle-nosed pliers, a flathead screwdriver, a Phillip's Head screwdriver, a star screwdriver, a bottle-opener, a small saw blade/rule, and a magnifying glass, the small tool had the ability to fold its instruments into its plastic grip, for ease of handling.


More to come, soon.


I like it all, though I think I said before that the handle of the spork was also a multitool, albeit with limited functionality (I was thinking maybe one serrated and one non-serrated blade, good for cutting food or small items, a small set of tweezers, I definitely mentioned a can opener, and the can opener would also imply a bottle opener, a plastic toothpick, and a small set of scissors).

Nature-Spirits wrote:I'm thinking of making an amendment to the spelling alphabet, wherein the digraph "th" is separate from the letter "t" (and maybe "sh" and "ch" too). Ayr, would you be okay with this?

Also, are the seasons still GoT style like you said a while back, or are they normal? And the year is still 365 days like IRL, yes?

And related to the above: Would it be okay for me to make a distinct calendar? Like, rename the months and the days of the week?

And continuing from that: Is there an IC calendar year? If so, what event is it counting from?


Regarding seasons, I've got a more scientific explanation, since my ideas for the laws of magic would require somebody actively focusing on making the winters shitty as possible, in that tropical cyclones, fed by the warm waters coming in from the north via surface currents, keep knocking the polar vortex over Supercennetaria. However, that's just a personal theory that Ayreo can choose to knock down if he wants. Though yes, Soil is the same size as Earth, has the same tilt, and the same orbital characteristics (just to keep things from getting too complicated in that department).

I'll leave everything else up to Ayreo.
Lib-left. Antifascist, antitankie, anti-capitalist, anti-imperialist (including the imperialism of non-western countries). Christian (Unitarian Universalist). Background in physics.
Mostly a girl. She or they pronouns, please. Unrepentant transbian.
Reject tradition, embrace modernity.
People who call themselves based NEVER are.
The truth about kids transitioning.

User avatar
Cylarn
Postmaster-General
 
Posts: 14995
Founded: Nov 25, 2011
Left-Leaning College State

Postby Cylarn » Sun Dec 07, 2014 12:40 pm

The difference between the two is that the multitool is more suited for utility purposes, considering that it comes with 3 different varieties of screwdriver. My multitool is a piece of equipment that must be bought, while the spork is one that is issued, so the two could still function together.
✎ Member - ℘ædagog
If you are serving the US and its allies right now overseas, thank you for what you do.
Recipient of the Best Crime RP'er Award and the Best Crime RP Award for 2013 in P2TM. Recipient of the Best Crime RP'er Award of 2014 in P2TM.

User avatar
Grenartia
Post Czar
 
Posts: 44623
Founded: Feb 14, 2010
Left-wing Utopia

Postby Grenartia » Sun Dec 07, 2014 1:16 pm

Cylarn wrote:The difference between the two is that the multitool is more suited for utility purposes, considering that it comes with 3 different varieties of screwdriver. My multitool is a piece of equipment that must be bought, while the spork is one that is issued, so the two could still function together.


Pretty much what I was thinking, more or less.
Lib-left. Antifascist, antitankie, anti-capitalist, anti-imperialist (including the imperialism of non-western countries). Christian (Unitarian Universalist). Background in physics.
Mostly a girl. She or they pronouns, please. Unrepentant transbian.
Reject tradition, embrace modernity.
People who call themselves based NEVER are.
The truth about kids transitioning.

User avatar
Cylarn
Postmaster-General
 
Posts: 14995
Founded: Nov 25, 2011
Left-Leaning College State

Postby Cylarn » Sun Dec 07, 2014 1:19 pm

Grenartia wrote:
Cylarn wrote:The difference between the two is that the multitool is more suited for utility purposes, considering that it comes with 3 different varieties of screwdriver. My multitool is a piece of equipment that must be bought, while the spork is one that is issued, so the two could still function together.


Pretty much what I was thinking, more or less.


Ossim. I will add some more items soon, though I'm also working on my own fair bit of worldbuilding.
Last edited by Cylarn on Sun Dec 07, 2014 1:19 pm, edited 1 time in total.
✎ Member - ℘ædagog
If you are serving the US and its allies right now overseas, thank you for what you do.
Recipient of the Best Crime RP'er Award and the Best Crime RP Award for 2013 in P2TM. Recipient of the Best Crime RP'er Award of 2014 in P2TM.

User avatar
Grenartia
Post Czar
 
Posts: 44623
Founded: Feb 14, 2010
Left-wing Utopia

Postby Grenartia » Sun Dec 07, 2014 6:03 pm

Cylarn wrote:
Grenartia wrote:
Pretty much what I was thinking, more or less.


Ossim. I will add some more items soon, though I'm also working on my own fair bit of worldbuilding.


At this point, I'm half considering just doing the map without Agri's info.
Lib-left. Antifascist, antitankie, anti-capitalist, anti-imperialist (including the imperialism of non-western countries). Christian (Unitarian Universalist). Background in physics.
Mostly a girl. She or they pronouns, please. Unrepentant transbian.
Reject tradition, embrace modernity.
People who call themselves based NEVER are.
The truth about kids transitioning.

User avatar
Nature-Spirits
Postmaster-General
 
Posts: 10984
Founded: Feb 25, 2011
Ex-Nation

Postby Nature-Spirits » Sun Dec 07, 2014 6:27 pm

Grenartia wrote:
Cylarn wrote:
Ossim. I will add some more items soon, though I'm also working on my own fair bit of worldbuilding.


At this point, I'm half considering just doing the map without Agri's info.

Well, we know it's near the northwestern coasts. You could just make a guess based on that I guess. *shrug*
I wear teal, blue & pink for Swith.
P2TM Translation Service Thread
A Proud Portal Nationalist
The P2TM Depot – for all your RPing needs

Cosplaying as a Posadist | LOVEWHOYOUARE~ | Kinky Syndicalist

User avatar
Altito Asmoro
Post Czar
 
Posts: 33371
Founded: May 18, 2012
Ex-Nation

Postby Altito Asmoro » Sun Dec 07, 2014 7:35 pm

Sorry, but why we need condoms in Military?
Stormwrath wrote:
Altito Asmoro wrote:You people can call me...AA. Or Alt.
Or Tito.

I'm calling you "non-aligned comrade."

A proud Nationalist
Winner for Best War RP of 2016

User avatar
Cylarn
Postmaster-General
 
Posts: 14995
Founded: Nov 25, 2011
Left-Leaning College State

Postby Cylarn » Sun Dec 07, 2014 7:39 pm

Altito Asmoro wrote:Sorry, but why we need condoms in Military?


Safe sex.
✎ Member - ℘ædagog
If you are serving the US and its allies right now overseas, thank you for what you do.
Recipient of the Best Crime RP'er Award and the Best Crime RP Award for 2013 in P2TM. Recipient of the Best Crime RP'er Award of 2014 in P2TM.

PreviousNext

Advertisement

Remove ads

Return to Portal to the Multiverse

Who is online

Users browsing this forum: Melon Heads, Sao Nova Europa, Vadrana

Advertisement

Remove ads