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Harbertia
Postmaster of the Fleet
 
Posts: 26689
Founded: Apr 30, 2013
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Postby Harbertia » Tue Dec 30, 2014 3:46 am

Charmera wrote:
Harbertia wrote:I've quickly drafted such a form;
Code: Select all
[box][align=center][size=150][u][b]District Name[/b][/u][/size][/align]
[b]Culture:[/b] (a sentence or less summing up the culture)
[b]Notable Locations:[/b]
[align=center]==Description[Strike] Below This Line, also remove these words that have followed description. Basically remove anything that's been striked out. Put the text below this line.[/Strike]==[/align][/box]


It looks like this;
District Name

Culture: (a sentence or less summing up the culture)
Notable Locations:
==DescriptionBelow This Line, also remove these words that have followed description. Basically remove anything that's been striked out. Put the text below this line.==

Looks good... Perhaps something else about common races and magic?


Expanding draft! Excellent points!
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

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Pinki3 Pon-3
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Posts: 5804
Founded: Nov 02, 2013
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Postby Pinki3 Pon-3 » Tue Dec 30, 2014 3:47 am

Charmera wrote:
Harbertia wrote:I've quickly drafted such a form;
Code: Select all
[box][align=center][size=150][u][b]District Name[/b][/u][/size][/align]
[b]Culture:[/b] (a sentence or less summing up the culture)
[b]Notable Locations:[/b]
[align=center]==Description[Strike] Below This Line, also remove these words that have followed description. Basically remove anything that's been striked out. Put the text below this line.[/Strike]==[/align][/box]


It looks like this;
District Name

Culture: (a sentence or less summing up the culture)
Notable Locations:
==DescriptionBelow This Line, also remove these words that have followed description. Basically remove anything that's been striked out. Put the text below this line.==

Looks good... Perhaps something else about common races and magic?

Pinki3 Pon-3 wrote:A full fledged dock with bayside factories churning out products. An automated tram system. Screw a palace for the Elitists, dirigibles. Massive residential dirigibles, floating in the sky, tethered by feeding lines and elevator shafts. A shaft mine on the outskirts of town surrounded by the slums. Street urchins living in gutters, making a living running messages or advertising for the markets.

That sounds good... It'd be cool to see that...
Though, we don't necessarily have to restrict the flying houses to the rich... Hmmm...

They'd be more like flying apartments for everyone else surely? I'd imagine its quite costly.

The elitists would be deeply embroiled in their own social intrigues, the house of commons shall be a thing of revolutionary talk. Experimental clockwork diggers in the mines.
Oh I can see it now!
The Paperboy standing at the corner of the street with his freshly printed papers,
"EXTRA EXTRA, CLOCKWORK MENACE GOES BERSERK IN MINES. HUNDREDS TRAPPED."
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Harbertia
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Founded: Apr 30, 2013
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Postby Harbertia » Tue Dec 30, 2014 2:01 pm

Alright, here we go. What follows is what I've put got so far, and have gathered from previous posts.

New Aloria

Culture: Post Modern 1980s/90s Retro Future
Magic: Minimal, as technology has become prevalent. Magic is not part of any standard education, and is primarily passed down orally. It's not a welcomed aspect of life (disrupting an otherwise 'normal' existence), save when done for show. As such most magic users practice in private, or among individuals they are close to. It's mostly been degraded into gimmicks, healing, and protection though the darker arts still survive, and those who practice it are even more unwelcomed.
Government: Swiss Style Democracy
Notable Locations:
  • Cloud 9 - A towering structure in the center of the district that houses corporate offices, and provides the entire city section with Wireless connection where they can, among other things, connect to the Channel 9 News Network, and affiliated stations.
==Description==

New Aloria is....


Regicka

Culture: Medieval Fantasy
Magic: In all of Atlas, one will find no better magics then that found in Regicka. Mages form guilds, and use such to establish schools for it's teaching. The Magics of Regicka have a light nature to them; involving blessings, protection, charms, and even magic for multiple uses from fire generation for the winter months, to materialization. Their is however, in the darker areas of the district, those who practice for more sinister aims.
Government: A council of lords (individuals holding an established amount of land in the district) exists, and elects a Prince or Princess to represent them in the City Council. The Principle figure has chief administrative powers.
Notable Locations:
  • Palace - While no real royalty exist in Regicka, a council of lords does, and they meet here, and every generation elects from among themselves an individual to act as their representative, and chief administrator. Such individual can serve for life, or less, and takes on the title of Prince, or Princess; as they are the principle power of the realm. The palace isn't open to the public, but remains a notable landmark.
==Description==


Spindleton

Culture: 1920s Jazz era with Mafia tendencies
Magic: Magic is dark, and subtle; taking on the form of dark pacts, shamanistic rites, and voodooisque rituals. Blood magic, whereby blood is sacrificed to achieve certain effects, such as curses and hexes, is commonly used. Sanguinmancy, where the blood is controlled, is an offshoot of this. Seances are also common, as is consensual ghost possession. Invocation of dark spirits and pacts with ancient voodoo spirits is less common but still practices. Contract magic is a common form of magic, where a person can be knowingly or unknowingly bound to their word, with differing strengths and effects.
Govenment: Representative Multi-Party Republic where in the population elects an Administrator, and Councilmen to manage district functions.
Notable Locations:
    Echerton Graveyard -
  • Portside -
  • "The Club" -
==Description[Strike]==


Velborough

Culture: Steampunk (Let's admit it, the pure Victorian culture has vanished based on how it's portrayed.)
Magic: Magic has it's own share of shamanistic traits on the port side, however, near the center of the district it takes on another form. Enchantment, and Animation vie against Steam Capacitors, and Clockwork as a battle between magic, and technology continues. Most will confess admiration for the mechanist. Though no matter what side an individual takes in this subtle conflict, all can agree that the Alchemist, who dabbles in a bit of everything, is enduring. Unless you happen to have been swindled by a man in a wagon down on old street... useless hair tonic... I'm still bald.
Government: Two House Parliament
Notable Locations:
  • Clocktower - At the center of the district is Grand Benjamine which looks out upon the shore, several dirigible homes anchored to him. The light from it's massive face shining like a beacon though the smog that seems indicative to it's surroundings.
  • Port - Velborough has one of two ports in Atlas, and it's here that many imports bond to the districts arrive. The port is pub ridden, and has it's own brand of naves; many spending long hours at sea, hunting for whales, or traveling to places only they can speak of.
==Description]==

Velborough (I think Charmera, and Pinki3 can write the best description)


I removed the common races section as pointless, since you can be anything in any district.
Last edited by Harbertia on Wed Dec 31, 2014 5:59 pm, edited 9 times in total.
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

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Glajinard
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Posts: 260
Founded: Dec 22, 2014
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Postby Glajinard » Tue Dec 30, 2014 2:16 pm

Harbertia wrote:I removed the common races section as pointless, since you can be anything in any district.


That's true, but I though that "common races" would be part of the setting. For instance, I could be an automaton anywhere, but if I were in the medieval section I'd expect to see a lot more elves and such.

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Saestea
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Posts: 3806
Founded: Dec 04, 2013
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Postby Saestea » Tue Dec 30, 2014 2:23 pm

(>.<) Don't mean to be an ass... But... 'Clocktower' is missing an 'l'. Or is it supposed to be like that?
~Leaving NS as Saestea~

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The Templar High Council
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Founded: Sep 27, 2013
Inoffensive Centrist Democracy

Postby The Templar High Council » Tue Dec 30, 2014 2:24 pm

Harbertia wrote:Alright, here we go. What follows is what I've put got so far, and have gathered from previous posts.

New Aloria

Culture: Post Modern 1980s/90s Retro Future
Magic: Minimal, as technology has become prevalent. Magic is not part of any standard education, and is primarily passed down orally. It's not a welcomed aspect of life (disrupting an otherwise 'normal' life), save when done for show. As such most magic users practice in private, or among individuals they are close to. It's mostly been degraded into gimmicks, healing, and protection though the darker arts still survive, and those who practice it are even more welcomed.
Notable Locations:
  • Cloud 9 - A towering structure in the center of the district that houses corporate offices, and provides the entire city section with Wireless connection where they can, among other things, connect to the Channel 9 News Network, and affiliated stations.
==Description==

New Aloria is....


Regicka

Culture: Medieval Fantasy
Magic: In all of Atlas, one will find no better magics then that found in Regicka. Mages form guilds, and use such to establish schools for it's teaching. The Magics of Regicka have a light nature to them; involving blessings, protection, charms, and even magic for multiple uses from fire generation for the winter months, to materialization. Their is however, in the darker areas of the district, those who practice for more sinister aims.
Notable Locations:
  • Palace - While no real royalty exist in Regicka, a council of lords does, and they meet here, and every generation elect from among themselves an individual to act as their representative, and chief administrator. Such individual can serve for life, and takes on the title of Prince, or Princess; as they are the principle power of the realm. The palace isn't open to the public, but remains a notable landmark.
==Description==


Spindleton

Culture: 1920s Jazz era with Mafia tendencies
Magic: Magic is dark, and subtle; taking on the form of dark pacts, shamanistic rites, and voodooisque rituals.
Notable Locations:
==Description[Strike]==


Velborough

Culture: Steampunk (Let's admit it, the pure Victorian culture has vanished based on how it's portrayed.)
Magic: Magic has it's own share of shamanistic traits on the port side, however, near the center of the district it takes on another form. Enchantment, and Animation vie against Steam Capacitors, and Clockwork as a battle between magic, and technology continues. Most will confess admiration for the mechanist. Though no matter what side an individual takes in this subtle conflict, all can agree that the Alchemist, who dabbles in a bit of everything, is enduring. Unless you happen to have been swindled by a man in a wagon down on old street... useless hair tonic... I'm still bald.
Notable Locations:
  • Cocktower - At the center of the district is Grand Benjamine which looks out upon the shore, several dirigible homes anchored to him. The light from it's massive face shining like a beacon though the smog that seems indicative to it's surroundings.
  • Port - Velborough has the only port in Atlas, and it's here that most imports bond to anywhere in Atlas arrives. The port is pub ridden, and has it's own brand of naves; many spending long hours at sea, hunting for whales, or traveling to places only they can speak of.
==Description]==

Velborough (I think Charmera, and Pinki3 can write the best description)


I removed the common races section as pointless, since you can be anything in any district.

Looking at it now, would it make sense for Velborough and Spindelton to have ports? Mafias smuggle things. Smuggling can happen on ships. Also, how am I supposed to order someone to "sleep with the fishes" if we don't have water access?

I'll come up with some things to add. After I do a few things.
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Pinki3 Pon-3
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Founded: Nov 02, 2013
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Postby Pinki3 Pon-3 » Tue Dec 30, 2014 2:31 pm

XD "Cocktower" *dirty snickering* Someone in town planning was hung after the tower engraving was finished
Join The City of Steam Mk. II
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OOOH!!! And please join Of knights and time . . . There's time travel. You know you want it.

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Pinki3 Pon-3
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Founded: Nov 02, 2013
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Postby Pinki3 Pon-3 » Tue Dec 30, 2014 2:32 pm

The Templar High Council wrote:
Harbertia wrote:Alright, here we go. What follows is what I've put got so far, and have gathered from previous posts.

New Aloria

Culture: Post Modern 1980s/90s Retro Future
Magic: Minimal, as technology has become prevalent. Magic is not part of any standard education, and is primarily passed down orally. It's not a welcomed aspect of life (disrupting an otherwise 'normal' life), save when done for show. As such most magic users practice in private, or among individuals they are close to. It's mostly been degraded into gimmicks, healing, and protection though the darker arts still survive, and those who practice it are even more welcomed.
Notable Locations:
  • Cloud 9 - A towering structure in the center of the district that houses corporate offices, and provides the entire city section with Wireless connection where they can, among other things, connect to the Channel 9 News Network, and affiliated stations.
==Description==

New Aloria is....


Regicka

Culture: Medieval Fantasy
Magic: In all of Atlas, one will find no better magics then that found in Regicka. Mages form guilds, and use such to establish schools for it's teaching. The Magics of Regicka have a light nature to them; involving blessings, protection, charms, and even magic for multiple uses from fire generation for the winter months, to materialization. Their is however, in the darker areas of the district, those who practice for more sinister aims.
Notable Locations:
  • Palace - While no real royalty exist in Regicka, a council of lords does, and they meet here, and every generation elect from among themselves an individual to act as their representative, and chief administrator. Such individual can serve for life, and takes on the title of Prince, or Princess; as they are the principle power of the realm. The palace isn't open to the public, but remains a notable landmark.
==Description==


Spindleton

Culture: 1920s Jazz era with Mafia tendencies
Magic: Magic is dark, and subtle; taking on the form of dark pacts, shamanistic rites, and voodooisque rituals.
Notable Locations:
==Description[Strike]==


Velborough

Culture: Steampunk (Let's admit it, the pure Victorian culture has vanished based on how it's portrayed.)
Magic: Magic has it's own share of shamanistic traits on the port side, however, near the center of the district it takes on another form. Enchantment, and Animation vie against Steam Capacitors, and Clockwork as a battle between magic, and technology continues. Most will confess admiration for the mechanist. Though no matter what side an individual takes in this subtle conflict, all can agree that the Alchemist, who dabbles in a bit of everything, is enduring. Unless you happen to have been swindled by a man in a wagon down on old street... useless hair tonic... I'm still bald.
Notable Locations:
  • Cocktower - At the center of the district is Grand Benjamine which looks out upon the shore, several dirigible homes anchored to him. The light from it's massive face shining like a beacon though the smog that seems indicative to it's surroundings.
  • Port - Velborough has the only port in Atlas, and it's here that most imports bond to anywhere in Atlas arrives. The port is pub ridden, and has it's own brand of naves; many spending long hours at sea, hunting for whales, or traveling to places only they can speak of.
==Description]==

Velborough (I think Charmera, and Pinki3 can write the best description)


I removed the common races section as pointless, since you can be anything in any district.

Looking at it now, would it make sense for Velborough and Spindelton to have ports? Mafias smuggle things. Smuggling can happen on ships. Also, how am I supposed to order someone to "sleep with the fishes" if we don't have water access?

I'll come up with some things to add. After I do a few things.

Order them to be fitted with a wooden coat
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And don't forget Hearthwood
OOOH!!! And please join Of knights and time . . . There's time travel. You know you want it.

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Harbertia
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Founded: Apr 30, 2013
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Postby Harbertia » Tue Dec 30, 2014 2:53 pm

The Templar High Council wrote:Looking at it now, would it make sense for Velborough and Spindelton to have ports? Mafias smuggle things. Smuggling can happen on ships. Also, how am I supposed to order someone to "sleep with the fishes" if we don't have water access?

I'll come up with some things to add. After I do a few things.


Sure, we'll just move Verborough, and Spindelton side by side, rather then diagonal from one another. I do look forward to seeing your contributions.

Saestea wrote:(>.<) Don't mean to be an ass... But... 'Clocktower' is missing an 'l'. Or is it supposed to be like that?

Pinki3 Pon-3 wrote:XD "Cocktower" *dirty snickering* Someone in town planning was hung after the tower engraving was finished

OH MY! :o

How did I hahaha Will correct :p
Last edited by Harbertia on Tue Dec 30, 2014 2:59 pm, edited 1 time in total.
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

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Harbertia
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Posts: 26689
Founded: Apr 30, 2013
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Postby Harbertia » Tue Dec 30, 2014 2:59 pm

Glajinard wrote:
Harbertia wrote:I removed the common races section as pointless, since you can be anything in any district.


That's true, but I though that "common races" would be part of the setting. For instance, I could be an automaton anywhere, but if I were in the medieval section I'd expect to see a lot more elves and such.

Ay, though we have so many races. I guess a better feature would be a list of uncommon races... thought that to would be difficult. Especially when talking about New Aloria. I think most players will have an idea, like your self, as to what races are common in the districts, and which are not.
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

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Glajinard
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Posts: 260
Founded: Dec 22, 2014
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Postby Glajinard » Tue Dec 30, 2014 3:14 pm

Harbertia wrote:
Glajinard wrote:
That's true, but I though that "common races" would be part of the setting. For instance, I could be an automaton anywhere, but if I were in the medieval section I'd expect to see a lot more elves and such.

Ay, though we have so many races. I guess a better feature would be a list of uncommon races... thought that to would be difficult. Especially when talking about New Aloria. I think most players will have an idea, like your self, as to what races are common in the districts, and which are not.


You could always say "most common races" and let the rest be pretty evenly distributed.

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Pinki3 Pon-3
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Founded: Nov 02, 2013
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Postby Pinki3 Pon-3 » Tue Dec 30, 2014 3:19 pm

Do we have any attributes for vulpine?
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Harbertia
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Founded: Apr 30, 2013
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Postby Harbertia » Tue Dec 30, 2014 3:24 pm

Glajinard wrote:
Harbertia wrote:Ay, though we have so many races. I guess a better feature would be a list of uncommon races... thought that to would be difficult. Especially when talking about New Aloria. I think most players will have an idea, like your self, as to what races are common in the districts, and which are not.


You could always say "most common races" and let the rest be pretty evenly distributed.


Maybe... I'm just not sure that will work;

New Aloria
HUMANS


Regicka
HUMANS, ELVES, GNOMES


Spindleton
HUMANS


Velborough
HUMANS, AUTOMATA


Pinki3 Pon-3 wrote:Do we have any attributes for vulpine?

Not at this time. Do you have some specific ideas? I had asked some questions earlier concerning your thoughts. I'm not really big on using the tails for each century of living aspect, though the number of tails could be a gauge of some kind... I guess. One tails having no magic, and thus allowing one to simply play an anthropomorphic fox if they so desired.
Harbertia wrote:(Current Race & Attribute List is HERE)
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

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Pinki3 Pon-3
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Founded: Nov 02, 2013
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Postby Pinki3 Pon-3 » Tue Dec 30, 2014 3:28 pm

Harbertia wrote:Not at this time. Do you have some specific ideas? I had asked some questions earlier concerning your thoughts. I'm not really big on using the tails for each century of living aspect, though the number of tails could be a gauge of some kind... I guess. One tails having no magic, and thus allowing one to simply play an anthropomorphic fox if they so desired.
Harbertia wrote:(Current Race & Attribute List is HERE)

Indeed, unfortunately I was zombified on account of sleep deprivation yesterday. Well, there are several elements that Kitsune can be, but a distinct feature is an inability to use multiple elements. Then I was also thinking of the deception part of a Kitsune, trickster foxes could cast illusions. Also, the tails should gauge magical ability as you say. Then perhaps we could have a few physical aspects? Claws and teeth augmentations of some kind?
Join The City of Steam Mk. II
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OOOH!!! And please join Of knights and time . . . There's time travel. You know you want it.

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Glajinard
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Founded: Dec 22, 2014
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Postby Glajinard » Tue Dec 30, 2014 3:28 pm

Do we need descriptions for the government of each district? Obviously you've already described the government of Regicka, and I believe a parliament was mentioned for Velborough (an excellent idea as long as we make it as corrupt as possible). For Spindleton a US-style city government would be good, I'm thinking political bosses, voter intimidation, white knight politicians being assassinated. For New Aloria some kind of Swiss-style affair, with lots of direct democracy and public participation.

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Pinki3 Pon-3
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Founded: Nov 02, 2013
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Postby Pinki3 Pon-3 » Tue Dec 30, 2014 3:30 pm

Glajinard wrote:Do we need descriptions for the government of each district? Obviously you've already described the government of Regicka, and I believe a parliament was mentioned for Velborough (an excellent idea as long as we make it as corrupt as possible). For Spindleton a US-style city government would be good, I'm thinking political bosses, voter intimidation, white knight politicians being assassinated. For New Aloria some kind of Swiss-style affair, with lots of direct democracy and public participation.

OH!!! FOR SPINDLETON YOU MUST WORK IN THE RED SCARE.
Join The City of Steam Mk. II
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OOOH!!! And please join Of knights and time . . . There's time travel. You know you want it.

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Glajinard
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Founded: Dec 22, 2014
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Postby Glajinard » Tue Dec 30, 2014 3:32 pm

Harbertia wrote:
Maybe... I'm just not sure that will work


What about this?
New Aloria
HUMANS, HOLOGRAMS, AUTOMATA


Regicka
HUMANS, ELVES, GNOMES, ELEMENTALS,


Spindleton
HUMANS, NAGA, WEREWOLVES


Velborough
HUMANS, AUTOMATA, VAMPIRES

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Glajinard
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Founded: Dec 22, 2014
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Postby Glajinard » Tue Dec 30, 2014 3:33 pm

Pinki3 Pon-3 wrote:OH!!! FOR SPINDLETON YOU MUST WORK IN THE RED SCARE.


Excellent idea, I was also thinking about anarchists.

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Pinki3 Pon-3
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Founded: Nov 02, 2013
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Postby Pinki3 Pon-3 » Tue Dec 30, 2014 3:35 pm

Glajinard wrote:
Pinki3 Pon-3 wrote:OH!!! FOR SPINDLETON YOU MUST WORK IN THE RED SCARE.


Excellent idea, I was also thinking about anarchists.

Hmm yes, also, twas the era in which the woman was finally allowed to vote
Join The City of Steam Mk. II
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OOOH!!! And please join Of knights and time . . . There's time travel. You know you want it.

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Harbertia
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Posts: 26689
Founded: Apr 30, 2013
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Postby Harbertia » Tue Dec 30, 2014 3:45 pm

Glajinard wrote:Do we need descriptions for the government of each district? Obviously you've already described the government of Regicka, and I believe a parliament was mentioned for Velborough (an excellent idea as long as we make it as corrupt as possible). For Spindleton a US-style city government would be good, I'm thinking political bosses, voter intimidation, white knight politicians being assassinated. For New Aloria some kind of Swiss-style affair, with lots of direct democracy and public participation.

That sounds right, we should discribe district administration and this is a good start. Verborough has had a lot said about how it's run (House of Commons doesn't exist, but probably did at one point), yet it can still be fleshed out some more.

As for Spindleton, we shall use a US style basis. There are a lot of option, however the most common model is the Mayor Council system. In this case we'll use the terms Administrator, and Councilmen to describe those in government. To get a feel of the 20s, we should have a party system. The parties can be the Conservatives, Progressives, and Socialists (Anarchy was also popular). It's an idea. We need to have prohibition in effect to allow for mafia bootlegging, and speakeasies. This will mean having a dry party in power.

Glajinard wrote:
Pinki3 Pon-3 wrote:OH!!! FOR SPINDLETON YOU MUST WORK IN THE RED SCARE.


Excellent idea, I was also thinking about anarchists.


Ah, he knows :p Anarchy gave the US quite a scare in the 1920s, what with random bombings of politicians, and schemes to overthrow the US, and State governments.
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

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Harbertia
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Posts: 26689
Founded: Apr 30, 2013
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Postby Harbertia » Tue Dec 30, 2014 3:47 pm

Glajinard wrote:
Harbertia wrote:
Maybe... I'm just not sure that will work


What about this?
New Aloria
HUMANS, HOLOGRAMS, AUTOMATA


Regicka
HUMANS, ELVES, GNOMES, ELEMENTALS,


Spindleton
HUMANS, NAGA, WEREWOLVES


Velborough
HUMANS, AUTOMATA, VAMPIRES


Perfect.
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

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Pinki3 Pon-3
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Founded: Nov 02, 2013
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Postby Pinki3 Pon-3 » Tue Dec 30, 2014 3:48 pm

And my vulpine attributes?
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Harbertia
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Founded: Apr 30, 2013
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Postby Harbertia » Tue Dec 30, 2014 4:01 pm

Pinki3 Pon-3 wrote:And my vulpine attributes?

Pinki3 Pon-3 wrote:Indeed, unfortunately I was zombified on account of sleep deprivation yesterday. Well, there are several elements that Kitsune can be, but a distinct feature is an inability to use multiple elements. Then I was also thinking of the deception part of a Kitsune, trickster foxes could cast illusions. Also, the tails should gauge magical ability as you say. Then perhaps we could have a few physical aspects? Claws and teeth augmentations of some kind?


We can use this to begin work. The main aspect that'll be difficult, at least in my mind, will be gauging magic. I'm actually a fan of the Kitsune, but not Naruto. I'm also a fan of foxes in fables, but can't stand Reynard. Anyhow, TO WORK! ... What do you mean by elements? I know of Foxfire, and how in some lore the orb is their soul, but I've not heard of Water Kitsune Spirits, or Kitsune of the Thunderclap.

Vulpines
  • Foxfire - (Requires three tails)
  • Mist Form - (Requires five tails)
  • Illusion of Humanity - The Kitsune can make it's self appear human, though a mirror will reveal their true form. (Requires six tails)
  • Invisibility (Requires four tails)
  • Tails - Vulpines can have up to nine tails. The more tails a Vulpine has the more magic it has at it's command. One tailed Vulpines have no innate magic, but can still learn.

I'm considering allowing the diverse forms seen in the Wolfkin. The ability to select between a base form, and forms they can turn into.
Last edited by Harbertia on Tue Dec 30, 2014 4:03 pm, edited 4 times in total.
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

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Glajinard
Envoy
 
Posts: 260
Founded: Dec 22, 2014
Ex-Nation

Postby Glajinard » Tue Dec 30, 2014 4:30 pm

Harbertia wrote:That sounds right, we should discribe district administration and this is a good start. Verborough has had a lot said about how it's run (House of Commons doesn't exist, but probably did at one point), yet it can still be fleshed out some more.

As for Spindleton, we shall use a US style basis. There are a lot of option, however the most common model is the Mayor Council system. In this case we'll use the terms Administrator, and Councilmen to describe those in government. To get a feel of the 20s, we should have a party system. The parties can be the Conservatives, Progressives, and Socialists (Anarchy was also popular). It's an idea. We need to have prohibition in effect to allow for mafia bootlegging, and speakeasies. This will mean having a dry party in power.


Why isn't there a House of Commons? That's what I was thinking of, with lots of rotten and pocket boroughs. We could also make it combined with the House of Lords if we wanted, have permanent seats for nobility.

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Harbertia
Postmaster of the Fleet
 
Posts: 26689
Founded: Apr 30, 2013
Ex-Nation

Postby Harbertia » Tue Dec 30, 2014 5:22 pm

Glajinard wrote:
Harbertia wrote:That sounds right, we should discribe district administration and this is a good start. Verborough has had a lot said about how it's run (House of Commons doesn't exist, but probably did at one point), yet it can still be fleshed out some more.

As for Spindleton, we shall use a US style basis. There are a lot of option, however the most common model is the Mayor Council system. In this case we'll use the terms Administrator, and Councilmen to describe those in government. To get a feel of the 20s, we should have a party system. The parties can be the Conservatives, Progressives, and Socialists (Anarchy was also popular). It's an idea. We need to have prohibition in effect to allow for mafia bootlegging, and speakeasies. This will mean having a dry party in power.


Why isn't there a House of Commons? That's what I was thinking of, with lots of rotten and pocket boroughs. We could also make it combined with the House of Lords if we wanted, have permanent seats for nobility.

We should ask Pinki3. To my mind the house of commons would offer a lot more corruption then the house of Lords. I think the reason it doesn't exist is due to a theme of Elitism, which really isn't that bad of a concept (Elitism in the Victorian sense which involved noble obligation to the people, and use of wealth, and education to better the world though financing of educational, and missionary endeavors). I know England has a history of greedy commoners attempting to take power. In my mind I feel the Republican movement is an extension of that. Though I'd like to not speak real world politics, and instead focus on how this district is going to be governed. I personally favor the permanent seats for nobility in a two house parliamentary legislature where only lords can hold the Prime Minister's office.
Last edited by Harbertia on Tue Dec 30, 2014 5:26 pm, edited 1 time in total.
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

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