Pinki3 Pon-3 wrote:I just posted my reply on the wrong thread-_-
This is not my day . . . week . . . .month . . . year.
A reply to what topic?
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by Harbertia » Mon Dec 29, 2014 11:47 am
Pinki3 Pon-3 wrote:I just posted my reply on the wrong thread-_-
This is not my day . . . week . . . .month . . . year.

by Pinki3 Pon-3 » Mon Dec 29, 2014 11:48 am

by Harbertia » Mon Dec 29, 2014 11:55 am

by The Templar High Council » Mon Dec 29, 2014 12:07 pm
Harbertia wrote:Here is what I've got so far;
- Dragon* (anthromorphic dragon race)
- Armored Hide - Durable scales, with out this trait your character is presumed to have the same durability, as a human.
- Breath -
- Flying Wings - Wings are strong enough to fly short distances.
- Gliding Wings - Wings allow you to glide.
- Vulnerable Belly (Requires Armored Hide) - leaves the belly scaless... for some reason..
- Elemental
- Element Form: Allows the Elemental to become their element. Example: an elemental with the element of fire turns into a flaming apparition, one of water turns into an aqueous person, etc.
- Elf
- Natural Order: Elves have a strange connection to nature. Plants react strangely to an elf's presence, and animals are often kind.
- Gnome
- Natural Healing of Beasts - Innate veterinary sense.
- Invisibility -
- Hafling
- Holograms
- Stationary Projector - Only able to appear in a prepared location.
- Mobile Projector - Projector travels with you, and stores you memory.
- Portable Projector - Someone can move the projector for you.
- None Tangible - You can not physically interact with the world in any way aside form visual, and auditory stimuli.
- Tangible - you can physically interact with the world though the miracle of photonic technology!
- Wi-Fi connection - You can interface with computer systems in her general area with out having to be connected via a land line.
- Hound (dog anthro)
- The Nose Knows - You remember smells, almost like a personal index. Forget phone numbers, just sniff around for a friend.
- Hyper Sensitive Hearing - Your ears can pick up sounds the Human ear can not, powerlines? Yeah, you hear that way better. You don't even have to be near a transformer to hear it.
- Human
- Driven - Human has a plan. No matter how low this human gets they will never give up. This trait forces the player to continue towards their stated ambition, no matter what fate will befall the character in it's pursuit.
- Leonin - Lion people.
- Metalmen
- Naga - Human (or near human) from the waist up, and serpent from the waist down.
- Cold Blooded - Taking after a reptile, the Naga needs to use the enviroment to stay warm, and thus, active. Cold causes the Naga to become motionless, and to even fall into hibernation. However, Cold Blooded Naga are able to sense, though an organ in the muzzle, heat. Thus making their lives easier. The range of this sense is five meters. It doesn't allow one to see infared, but it does allow you to get an idea of where a warm body, or spring is.
- Constrict/Restraint - Self explanatory, and deadly. The Naga coils around an individual, humanoid or not, and squeezes them. This can be used to restrain, K.O., or kill.
- Rattler - You can use your tail to make a rattling noise, good for letting people know your around, or making music with the band!
- Venom - Venomous Naga are smaller of frame then normal naga, but have use of one of three venoms they can inject into an individual via bite. Paralyzing Venom, which leaves the individual aware of their surroundings, but unable to move. Sickening Venom - Which causes flu like symptoms, and Deadly Venom - which kills in six to 12 hours (please state) with out an anti-venom. Venomous Naga usually wear fang caps designed to prevent them from accidentally poisoning someone.
- Vampire
- Ageless (with a condition) - At some point you stopped aging, or so it seems. Your outter body is unchanging but only with the drinking of mortal blood (conflicts with Vegetarian Vampire).
- Bloodlust -
- Blood Sucker -
- Day Walker -
- Hypnotic Gaze -
- Mist Form -
- Not the Light! -
- Supernatural Speed -
- Vegetarian Vampire -
- Vulpines
- Werewolf - It's not certain if your a wolf that takes on a human form, or a human like creature that takes on a wolves form.
- Bezerker -
- Full Wolf Transformation - Can become a wolf breed of your choosing, the most common are Grey Wolves, and Dire Wolves.
- Hungry like the Wolf - Massive appetite with cravings for red meat. You burn off what you eat pretty quickly though, especially during a transformation, which just leaves you more hungry.
- Hybrid Wolf Form - Takes on some animalistic features, such as canine fangs, and clawed hands. The hybrid appearance is up to the player.
- Lunacy - Lose of civilized self, and giving into of feral instincts under the light of the full moon. Will insight transformation of your choice
They call me Temp. If I take too long to respond, just TG me. Or TG me whenever, I'm online 90% of the time.
Anime God of P2TM, Last of Lithianity, Bro to All, & P2TM's Villain in Glasses. Kacheen!
2014 P2TM Lifetime Achievement Award Winner. During my first year on NS. Go figure.
And 2015 Most Involved in P2TM? On a roll now!
----->Founder of The Council of the Multiverse community.<-----

by Harbertia » Mon Dec 29, 2014 12:10 pm
The Templar High Council wrote:Harbertia wrote:Here is what I've got so far;
- Elemental
- Element Form: Allows the Elemental to become their element. Example: an elemental with the element of fire turns into a flaming apparition, one of water turns into an aqueous person, etc.
- Elf
- Natural Order: Elves have a strange connection to nature. Plants react strangely to an elf's presence, and animals are often kind.
Only have 2 now. But they're there.

by Harbertia » Mon Dec 29, 2014 12:26 pm

by Glajinard » Mon Dec 29, 2014 12:44 pm

by Harbertia » Mon Dec 29, 2014 12:46 pm

by Scotatrova » Mon Dec 29, 2014 12:49 pm

by The Templar High Council » Mon Dec 29, 2014 12:51 pm
Glajinard wrote:Perhaps the Gnome's animal healing power should be transferred to the Elf. That way the elf could be made a clear nature figure. I'd suggest giving the gnome powers relating to fixing things, and maybe alchemy, along with invisibility and functioning well underground.
They call me Temp. If I take too long to respond, just TG me. Or TG me whenever, I'm online 90% of the time.
Anime God of P2TM, Last of Lithianity, Bro to All, & P2TM's Villain in Glasses. Kacheen!
2014 P2TM Lifetime Achievement Award Winner. During my first year on NS. Go figure.
And 2015 Most Involved in P2TM? On a roll now!
----->Founder of The Council of the Multiverse community.<-----

by The Armed Republic of Dutch Coolness » Mon Dec 29, 2014 12:53 pm
The Templar High Council wrote:Glajinard wrote:Perhaps the Gnome's animal healing power should be transferred to the Elf. That way the elf could be made a clear nature figure. I'd suggest giving the gnome powers relating to fixing things, and maybe alchemy, along with invisibility and functioning well underground.
Gnome=Dwarf=Fixit.
Duh.
P2TM Mentor

by The Five Galaxies » Mon Dec 29, 2014 12:56 pm

by Harbertia » Mon Dec 29, 2014 12:57 pm
Glajinard wrote:Perhaps the Gnome's animal healing power should be transferred to the Elf. That way the elf could be made a clear nature figure. I'd suggest giving the gnome powers relating to fixing things, and maybe alchemy, along with invisibility and functioning well underground.
I do recognize how gnomes are considered relatives of Dwarves (often with a focus on gems rather then gold). I also realize that Elves have a natural affinity, however I can't think of any legends where upon they are caretakers in quite the same way as the gnome. Invisibility has already been granted as a power to the Gnomes, however tinkering, and alchemy have not.
)
by Harbertia » Mon Dec 29, 2014 1:00 pm
The Five Galaxies wrote:Hmm, what's the discussion over fantasy races for? A large RP or project?
Harbertia wrote:Alright, so I finally discussed an afore mentioned idea with a colleague, and this is what we're thinking;
An RP set in a town distributed, and segregated not by race, but culture; and by culture, we mean something more then Brits, Germans, or Australians (none of those exist here). These cultures are built around a way of a life connected to a period in time; the upper left is a culture build around the 2000s, the upper right is a jazzy 1920s culture with a strong mafia following, to the lower right is a culture inspired by Mideval fantasy, and to the lower left is a Victorian society that houses a steampunk sub-culture popular with the younger generation (but having it's share of elders). These districts are joined at the Nexus, a great shopping, and government center where people from all four districts are allowed to mingle.
It's multi-species;
(Image)(Image)(Image)(Image)(Image)(Image)
The RP is planed to be a kind of free form RP with a focus on interaction in the Nexus, and between players who share a culture.
Harbertia wrote:Here is what I've got so far;
- Dragon* (anthromorphic dragon race)
- Armored Hide - Durable scales, with out this trait your character is presumed to have the same durability, as a human.
- Breath -
- Flying Wings - Wings are strong enough to fly up to a 240 yards distance.
- Gliding Wings - Wings allow you to glide.
- Vulnerable Belly (Requires Armored Hide) - leaves the belly scaless... for some reason..
- Elemental
- Element Form: Allows the Elemental to become their element. Example: an elemental with the element of fire turns into a flaming apparition, one of water turns into an aqueous person, etc.
- Elf
- Natural Order: Elves have a strange connection to nature. Plants react strangely to an elf's presence, and animals are often kind.
- Gnome
- Natural Healing of Beasts - Innate veterinary sense.
- Invisibility -
- Hafling
- Holograms
- Stationary Projector - Only able to appear in a prepared location.
- Mobile Projector - Projector travels with you, and stores you memory.
- Portable Projector - Someone can move the projector for you.
- None Tangible - You can not physically interact with the world in any way aside form visual, and auditory stimuli.
- Tangible - you can physically interact with the world though the miracle of photonic technology!
- Wi-Fi connection - You can interface with computer systems in her general area with out having to be connected via a land line.
- Hound (dog anthro)
- The Nose Knows - You remember smells, almost like a personal index. Forget phone numbers, just sniff around for a friend.
- Hyper Sensitive Hearing - Your ears can pick up sounds the Human ear can not, powerlines? Yeah, you hear that way better. You don't even have to be near a transformer to hear it.
- Human
- Driven - Human has a plan. No matter how low this human gets they will never give up. This trait forces the player to continue towards their stated ambition, no matter what fate will befall the character in it's pursuit.
- Leonin - Lion people.
- Metalmen
- Naga - Human (or near human) from the waist up, and serpent from the waist down.
- Cold Blooded - Taking after a reptile, the Naga needs to use the enviroment to stay warm, and thus, active. Cold causes the Naga to become motionless, and to even fall into hibernation. However, Cold Blooded Naga are able to sense, though an organ in the muzzle, heat. Thus making their lives easier. The range of this sense is five meters. It doesn't allow one to see infared, but it does allow you to get an idea of where a warm body, or spring is.
- Constrict/Restraint - Self explanatory, and deadly. The Naga coils around an individual, humanoid or not, and squeezes them. This can be used to restrain, K.O., or kill.
- Rattler - You can use your tail to make a rattling noise, good for letting people know your around, or making music with the band!
- Venom - Venomous Naga are smaller of frame then normal naga, but have use of one of three venoms they can inject into an individual via bite. Paralyzing Venom, which leaves the individual aware of their surroundings, but unable to move. Sickening Venom - Which causes flu like symptoms, and Deadly Venom - which kills in six to 12 hours (please state) with out an anti-venom. Venomous Naga usually wear fang caps designed to prevent them from accidentally poisoning someone.
- Vampire
- Ageless (with a condition) - At some point you stopped aging, or so it seems. Your outter body is unchanging but only with the drinking of mortal blood (conflicts with Vegetarian Vampire).
- Bloodlust -
- Blood Sucker -
- Day Walker -
- Hypnotic Gaze -
- Mist Form -
- Not the Light! -
- Supernatural Speed -
- Vegetarian Vampire -
- Vulpines
- Wolfkin -
- Base Form - At rest your form is either that of a human, wolf person (ears, and/or tail), hybrid (even more wolf like), or a full wolf. Please designate your base form. This can also be your only form if you do not choose a transformation attribute.
- Bezerker - Anger is difficult for you to contain. When you do release it, your's is the furry of nature. You'll usually attack the focal of your frustrations. One's eyes might ignite with a feral flame, taking on a yellow hue when this occurs.
- Full Wolf Transformation - Can become a wolf breed of your choosing, the most common are Grey Wolves, and Dire Wolves. (Not available if one has Base Form - Wolf)
- Hungry like the Wolf - Massive appetite with cravings for red meat. You burn off what you eat pretty quickly though, especially during a transformation, which just leaves you more hungry. Assuming you can shift.
- Hybrid Wolf Form - The hybrid appearance is up to the player, and typically takes an anthropomorphic form. (Not available with Base Form - Hybrid)
- Lone Wolf - A Loner, you become agitated in crowds, especially among those you are unfamiliar with. Your more likely to lash out while attending social events against your will. Besides, you prefer to carry out your own plans with out having to rely on someone else. (Conflicts with Pack Instinct)
- Lunacy - Lose of civilized self, and giving into of feral instincts under the light of the full moon. Will insight transformation of your choice
- Pack Instinct - When it comes to clicks, family, and friends you know them well. You have an unspoken bond allowing you to read those you are close to, to have a sense of what they might do before they do it, as well as what you are expected to do. Great while hunting, and also for 'wingman' situations.
Do remember that players choose their attributes. For example, one can have a Naga with the Attributes Rattler, and Venom or forget those, and go with cold blooded constrictor. I don't think CP is even required. You play what you like.
Harbertia wrote:Charmera wrote:Perhaps Every culture could have access to the bending of the four elements (as such is likely very noncomplex magic). Fantasy could have access to more powerful and a wider range of magic (Invocation, Enchantment and such), the 1920's could have darker and more subtle magic (As you said, Voodoo or dark pacts of some kind). The Steampunk could have technomagic. And the Modern people could be the most magic stagnant, as technology got more complex magic got less so.
That sounds right. We should describe what kind of magic is native to each district... which is something we've just done. Though I can't help but remember that show, Sabrina the Teenage Witch; which has me thinking that some minor community might still have magics in the modern district.... perhaps someone whose wife came from the Fantasy District, and immigrated though the proper channels into the Modern District, adopting the life style, but not quite getting use to all the appliances, and thus being far more comfortable using her native magics for house hold chores. Eventually deciding that due to how the neighbors, among other concerns, to keep her magic to her self, and bestow knowledge of it to her children as a way to keep a little bit of her heritage alive in the next generation.
Still, it'd be uncommon so let's focus on what is common;
- Modern - Basic elements, yet stagnant, no formal education in magical arts; and most modern amenities make every day use of magic pointless.
- 1920s - Dark and Subtile, inspired by Voodoo, and dark pacts. Taking on a eerie sinister feel.
- Victorian - Enchantment meets technology, allowing for arcane batteries which come in handy with smaller devices like artificial limbs.
- Mid-Fan - Widest range of magics.

by Harbertia » Mon Dec 29, 2014 1:03 pm
Scotatrova wrote:Hey everyone I made a new RP, please join if you are into it. It needs some activity
viewtopic.php?f=31&t=325233


by The Five Galaxies » Mon Dec 29, 2014 1:09 pm
by Personal Freedom » Mon Dec 29, 2014 1:13 pm

by The Five Galaxies » Mon Dec 29, 2014 1:16 pm

by Harbertia » Mon Dec 29, 2014 1:19 pm
The Five Galaxies wrote:Hmm - for 'Metalmen', I would change that slightly to Clockwork Constructions or Automata. Primitive, automatic robots made from clockwork.
Personal Freedom wrote:I think I'll sit this one out. I'm a bit of a genre purist.
by Personal Freedom » Mon Dec 29, 2014 1:22 pm

by The Five Galaxies » Mon Dec 29, 2014 1:24 pm
Harbertia wrote:The Five Galaxies wrote:Hmm - for 'Metalmen', I would change that slightly to Clockwork Constructions or Automata. Primitive, automatic robots made from clockwork.
Automata does roll off the tongue a better. I'll have to consider the change. My only reluctance is that it'd put them on the top of the alphabetical list of races. When I had placed the Dark Mage on the top of a class list for another RP... it caused everything in the RP to be dark.Personal Freedom wrote:I think I'll sit this one out. I'm a bit of a genre purist.
Alright, though you could stay in one district. The people choose to live the way they do, kind of like the Amish here in the United States. The cultures are built around historical, or anachronistic times.


by Harbertia » Mon Dec 29, 2014 1:31 pm
The Five Galaxies wrote:Harbertia wrote:Automata does roll off the tongue a better. I'll have to consider the change. My only reluctance is that it'd put them on the top of the alphabetical list of races. When I had placed the Dark Mage on the top of a class list for another RP... it caused everything in the RP to be dark.
I don't think it matters what race is on top of the list

by The Five Galaxies » Mon Dec 29, 2014 1:34 pm
Harbertia wrote:The Five Galaxies wrote:I don't think it matters what race is on top of the list
We'll try it out, most players who have voiced their district of interest have shown interest for the 1920s culture, and it's mafia tendencies. I my self am interested in the modern district, but look forward to interact with others in the Nexus. How about you, any district of interest? We do have someone looking to create a steampunk character.

by Harbertia » Mon Dec 29, 2014 1:44 pm
The Five Galaxies wrote:Harbertia wrote:We'll try it out, most players who have voiced their district of interest have shown interest for the 1920s culture, and it's mafia tendencies. I my self am interested in the modern district, but look forward to interact with others in the Nexus. How about you, any district of interest? We do have someone looking to create a steampunk character.
Victorian and Fantasy mainly.


by Harbertia » Mon Dec 29, 2014 2:08 pm
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