NATION

PASSWORD

The Titans (Portal to the Multiverse RP Group)

For all of your non-NationStates related roleplaying needs!

Advertisement

Remove ads

User avatar
The Templar High Council
Post Marshal
 
Posts: 17188
Founded: Sep 27, 2013
Inoffensive Centrist Democracy

Postby The Templar High Council » Mon Dec 29, 2014 12:57 am

Pinki3 Pon-3 wrote:Well . . . The way I see it, a digital creation has to have hardware for its software, so they'd have a core, a small orb or a cube or something that's their brain. Their physical interaction is a little bit limited due to their form being a form of hard light. I'm also thinking they'd be able to alter their shape within certain limitations, like a program.

Of course they'd be limited. But they'd also probably have some ability to interface with machines. So they're not totally useless.

Harbertia wrote:
Charmera wrote:I'm not too sure about the hologram, but elemental and robots sound interesting. I always like playing androids.

I'll need time to consider. Hologram people, and androids would make the (P)MT district kind of retro futuristic... or not. 2000s living, convenience of the 2060s! Elementals... I'd have to understand what kind of elemental (Dryad/Nymph like or raw, and primordial). With steampunk metelmen we'd end up with individuals much like the Tin-Man from wizard of Oz. Which isn't a bad thing.

I see what you mean about the retro-future, but I was imagining it done more like Halo or Destiny and less like old movies.

My initial elemental concept was raw element with a human shape, but I can see how that would be bothersome. I don't really mind either way though.

And Tin Man sounds nice. I was imagining something like these though, because I love watching the gears turn.
They call me Temp. If I take too long to respond, just TG me. Or TG me whenever, I'm online 90% of the time.
Anime God of P2TM, Last of Lithianity, Bro to All, & P2TM's Villain in Glasses. Kacheen!
2014 P2TM Lifetime Achievement Award Winner. During my first year on NS. Go figure.
And 2015 Most Involved in P2TM? On a roll now!
----->Founder of The Council of the Multiverse community.<-----

User avatar
Harbertia
Postmaster of the Fleet
 
Posts: 26689
Founded: Apr 30, 2013
Ex-Nation

Postby Harbertia » Mon Dec 29, 2014 1:00 am

The Templar High Council wrote:
Pinki3 Pon-3 wrote:Well . . . The way I see it, a digital creation has to have hardware for its software, so they'd have a core, a small orb or a cube or something that's their brain. Their physical interaction is a little bit limited due to their form being a form of hard light. I'm also thinking they'd be able to alter their shape within certain limitations, like a program.

Of course they'd be limited. But they'd also probably have some ability to interface with machines. So they're not totally useless.

Harbertia wrote:I'll need time to consider. Hologram people, and androids would make the (P)MT district kind of retro futuristic... or not. 2000s living, convenience of the 2060s! Elementals... I'd have to understand what kind of elemental (Dryad/Nymph like or raw, and primordial). With steampunk metelmen we'd end up with individuals much like the Tin-Man from wizard of Oz. Which isn't a bad thing.

I see what you mean about the retro-future, but I was imagining it done more like Halo or Destiny and less like old movies.

My initial elemental concept was raw element with a human shape, but I can see how that would be bothersome. I don't really mind either way though.

And Tin Man sounds nice. I was imagining something like these though, because I love watching the gears turn.

oh, well this helps in consideration. I actually like that idea.
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

User avatar
Harbertia
Postmaster of the Fleet
 
Posts: 26689
Founded: Apr 30, 2013
Ex-Nation

Postby Harbertia » Mon Dec 29, 2014 1:10 am

Here is what I've got so far;

  • Automata - Clockwork construct made to appear humanoid.
    • Energy Source - An Automata can be powered by one of the following sources; Steam Capacitor, Chemical Energy Cell, or Arcane Battery. Going down the list each is longer lasting then the other, however their rarity increases with Arcane Batteries being the most expensive to find, but able to last for years. The Steam Capacitor, while able to last for a few days, is able to be recharged by steam infusion.
    • Ownership Status - Is the Automata owned by anyone, or independent.
    • Purpose Built - An Automata was built for a specific role, and will be judged based on the role it was built to fulfill. Please state this role.
    • Rebuildable - so long as the primary memory is spared, the Autmata can be rebuilt if other wise destroyed. Lost limbs are of little concern to a machine, so long as it has access to a mechanic.
  • Dragonic (anthromorphic dragon race)
    • Armored Hide - Durable scales, with out this trait your character is presumed to have the same durability, as a human.
    • Breath -
    • Flying Wings - Wings are strong enough to fly up to a 240 yards distance.
    • Gliding Wings - Wings allow you to glide.
    • Vulnerable Belly (Requires Armored Hide) - leaves the belly scaless... for some reason..
  • Elemental
    • Element Form: Allows the Elemental to become their element. Example: an elemental with the element of fire turns into a flaming apparition, one of water turns into an aqueous person, etc.
    • Trusting the Elements: Creatures associated with the elemental's element will normally be friendly and cooperative (e.g. birds for air elementals, fish for water elementals)
  • Elf
    • Lightfooted: Elves are acrobatic and athletic, easily performing feats that would put a human in the hospital
    • Marksman: From slings, to bows, to rifles, elves seem to have an uncanny ability to shoot accurately, with minimal training.
    • Natural Order: Elves have a strange connection to nature. Plants react strangely to an elf's presence, and animals are often kind.
  • Gnome
    • Cheerful & Dependable: Even in the worst situations, Gnomes can always find something to be happy in. Gnomes are courageous in defense of their homes and loved ones, and loyal to their friends.
    • Countryside Walks: Halflings have high stamina, and can walk for a longer time than humans or many other races. They easily handle rough terrain.
    • Green Thumb: Halflings are excellent farmers, and seem to be able to grow anything.
    • Invisibility -
    • Natural Brew - insight into roots, and leaves for the creation of medicinal, and recreational substances.
    • Natural Healing of Beasts - Innate veterinary sense.
    • Quick Learner: Halflings quickly learn new things and adapt quite well.
    • Tinkerer's Insight - Able to learn the inner workings of a machine by dis and re assembly.
    • Treasure Sense: Gnomes have the ability to distinguish, and seek out precious metals, and gemstones based on scent, and taste. These include sapphires, rubies, gold, and more.
  • Holograms
    • Stationary Projector - Only able to appear in a prepared location.
    • Mobile Projector - Projector travels with you, and stores you memory.
    • Portable Projector - Someone can move the projector for you.
    • None Tangible - You can not physically interact with the world in any way aside form visual, and auditory stimuli. (Conflicts with Tangible)
    • Tangible - you can physically interact with the world though the miracle of photonic technology! (Conflicts with None Tangible)
    • Wi-Fi connection - You can interface with computer systems in her general area with out having to be connected via a land line.
  • Human
    • Driven - Human has a plan. No matter how low this human gets they will never give up. This trait forces the player to continue towards their stated ambition, no matter what fate will befall the character in it's pursuit.
  • Leonin - Lion, and Tiger people.
    • Night Vision: Leonin have excellent eyesight at night, six times as powerful as humans.
    • Protractible Claws: Leonin have the ability to protract their claws from a retracted, at-rest position.
    • Leonin are capable of a roar, which can often frighten opponents-
    • Whiskers: Highly sensitive hairs on the Leonin's face provide it with sensory information about the slightest air movement around it.
  • Naga - Human (or near human) from the waist up, and serpent from the waist down.
    • Cold Blooded - Taking after a reptile, the Naga needs to use the enviroment to stay warm, and thus, active. Cold causes the Naga to become motionless, and to even fall into hibernation. However, Cold Blooded Naga are able to sense, though an organ in the muzzle, heat. Thus making their lives easier. The range of this sense is five meters. It doesn't allow one to see infared, but it does allow you to get an idea of where a warm body, or spring is.
    • Constrict/Restraint - Self explanatory, and deadly. The Naga coils around an individual, humanoid or not, and squeezes them. This can be used to restrain, K.O., or kill.
    • Rattler - You can use your tail to make a rattling noise, good for letting people know your around, or making music with the band!
    • Venom - Venomous Naga are smaller of frame then normal naga, but have use of one of three venoms they can inject into an individual via bite. Paralyzing Venom, which leaves the individual aware of their surroundings, but unable to move. Sickening Venom - Which causes flu like symptoms, and Deadly Venom - which kills in six to 12 hours (please state) with out an anti-venom. Venomous Naga usually wear fang caps designed to prevent them from accidentally poisoning someone.
  • Vampire
    • Ageless (with a condition) - At some point you stopped aging, or so it seems. Your outter body is unchanging but only with the drinking of mortal blood (conflicts with Vegetarian Vampire).
    • Bloodlust -
    • Blood Sucker -
    • Day Walker -
    • Hypnotic Gaze -
    • Mist Form -
    • Not the Light! -
    • Supernatural Speed -
    • Vegetarian Vampire -
  • Vulpines
    • Fleet of Foot and Cryptically Cognizant - The Kitsune's agility and instincts gives it a peculiar knack for simply not being in harms way, or for swiping something that was carelessly left unattended.
    • Foxfire - *need time to consider wording this section* (Requires three tails)
    • Mist Form - The Vulpine takes on a misty form that can neither harm, nor be harmed. One can not shift in rabid succession lest ye become a puddle*. (Requires five tails)
    • Illusion of Humanity - The Vupline can make it's self appear human, though a mirror will reveal their true form. (Requires two tails)
    • Invisibility - Vupline can render it's self invisible, though it's shadow will remain. (Requires four tails)
    • Tails - Vulpines can have up to nine tails. The more tails a Vulpine has the more magic it has at it's command. One tailed Vulpines have no innate magic, but can still learn.
  • Wolfkin -
    • Base Form - At rest your form is either that of a human, wolf person (ears, and/or tail), hybrid (even more wolf like), or a full wolf. Please designate your base form. This can also be your only form if you do not choose a transformation attribute.
    • Bezerker - Anger is difficult for you to contain. When you do release it, your's is the furry of nature. You'll usually attack the focal of your frustrations. One's eyes might ignite with a feral flame, taking on a yellow hue when this occurs.
    • Full Wolf Transformation - Can become a wolf breed of your choosing, the most common are Grey Wolves, and Dire Wolves. (Not available if one has Base Form - Wolf)
    • Hungry like the Wolf - Massive appetite with cravings for red meat. You burn off what you eat pretty quickly though, especially during a transformation, which just leaves you more hungry. Assuming you can shift.
    • Hybrid Wolf Form - The hybrid appearance is up to the player, and typically takes an anthropomorphic form. (Not available with Base Form - Hybrid)
    • Hyper Sensitive Hearing - Your ears can pick up sounds the Human ear can not, powerlines? Yeah, you hear that way better. You don't even have to be near a transformer to hear it.
    • Lone Wolf - A Loner, you become agitated in crowds, especially among those you are unfamiliar with. Your more likely to lash out while attending social events against your will. Besides, you prefer to carry out your own plans with out having to rely on someone else. (Conflicts with Pack Instinct)
    • Lunacy - Lose of civilized self, and giving into of feral instincts under the light of the full moon. Will insight transformation of your choice.
    • The Nose Knows - You remember smells, almost like a personal index. Forget phone numbers, just sniff around for a friend.
    • Pack Instinct - When it comes to clicks, family, and friends you know them well. You have an unspoken bond allowing you to read those you are close to, to have a sense of what they might do before they do it, as well as what you are expected to do. Great while hunting, and also for 'wingman' situations.

Do remember that players choose their attributes. For example, one can have a Naga with the Attributes Rattler, and Venom or forget those, and go with cold blooded constrictor. I don't think CP is even required. You play what you like.
Last edited by Harbertia on Wed Dec 31, 2014 7:14 pm, edited 22 times in total.
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

User avatar
Perestroikavo
Ambassador
 
Posts: 1815
Founded: Apr 07, 2014
Ex-Nation

Postby Perestroikavo » Mon Dec 29, 2014 2:08 am

Hab, the OP is a bit done, but right now I've realized that I am not really ready to manage an RP yet. I think I'll lurk for a bit more before actually getting it up. So to clarify, it's being shelved due to my own incompetance, and I'm going to continue to try to learn through this.

Also, I can help with Slavic mythology.
Huscarl of Havoc since '14
The Templar High Council wrote:You talk too much Pere.
Ulvenes wrote:You become more and more awesome every week.

Jordsindia wrote:I will go down on you...for a fee. but we will not speak of it.

User avatar
Harbertia
Postmaster of the Fleet
 
Posts: 26689
Founded: Apr 30, 2013
Ex-Nation

Postby Harbertia » Mon Dec 29, 2014 2:15 am

Perestroikavo wrote:Hab, the OP is a bit done, but right now I've realized that I am not really ready to manage an RP yet. I think I'll lurk for a bit more before actually getting it up. So to clarify, it's being shelved due to my own incompetence, and I'm going to continue to try to learn through this.

Also, I can help with Slavic mythology.

You should TG Blobovia, in case he doesn't find this post.
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

User avatar
Charmera
Post Marshal
 
Posts: 18729
Founded: Jan 18, 2013
Ex-Nation

Postby Charmera » Mon Dec 29, 2014 2:18 am

Harbertia wrote:Here is what I've got so far;

  • Dragon* (anthromorphic dragon race)
    • Armored Hide - Durable scales, with out this trait your character is presumed to have the same durability, as a human.
    • Breath -
    • Flying Wings - Wings are strong enough to fly short distances.
    • Gliding Wings - Wings allow you to glide.
    • Vulnerable Belly (Requires Armored Hide) - leaves the belly scaless... for some reason..
  • Elemental
  • Elf
  • Gnome
    • Natural Healing of Beasts - Innate veterinary sense.
    • Invisibility -
  • Hafling
  • Holograms
    • Stationary Projector - Only able to appear in a prepared location.
    • Mobile Projector - Projector travels with you, and stores you memory.
    • Portable Projector - Someone can move the projector for you.
    • None Tangible - You can not physically interact with the world in any way aside form visual, and auditory stimuli.
    • Tangible - you can physically interact with the world though the miracle of photonic technology!
    • Wi-Fi connection - You can interface with computer systems in her general area with out having to be connected via a land line.
  • Hound (dog anthro)
    • The Nose Knows - You remember smells, almost like a personal index. Forget phone numbers, just sniff around for a friend.
    • Hyper Sensitive Hearing - Your ears can pick up sounds the Human ear can not, powerlines? Yeah, you hear that way better. You don't even have to be near a transformer to hear it.
  • Human
    • Driven - Human has a plan. No matter how low this human gets they will never give up. This trait forces the player to continue towards their stated ambition, no matter what fate will befall the character in it's pursuit.
  • Leonin - Lion people.
  • Metalmen
  • Naga - Human (or near human) from the waist up, and serpent from the waist down.
    • Cold Blooded - Taking after a reptile, the Naga needs to use the enviroment to stay warm, and thus, active. Cold causes the Naga to become motionless, and to even fall into hibernation. However, Cold Blooded Naga are able to sense, though an organ in the muzzle, heat. Thus making their lives easier. The range of this sense is five meters. It doesn't allow one to see infared, but it does allow you to get an idea of where a warm body, or spring is.
    • Constrict/Restraint - Self explanatory, and deadly. The Naga coils around an individual, humanoid or not, and squeezes them. This can be used to restrain, K.O., or kill.
    • Rattler - You can use your tail to make a rattling noise, good for letting people know your around, or making music with the band!
    • Venom - Venomous Naga are smaller of frame then normal naga, but have use of one of three venoms they can inject into an individual via bite. Paralyzing Venom, which leaves the individual aware of their surroundings, but unable to move. Sickening Venom - Which causes flu like symptoms, and Deadly Venom - which kills in six to 12 hours (please state) with out an anti-venom. Venomous Naga usually wear fang caps designed to prevent them from accidentally poisoning someone.
  • Vampire
    • Ageless (with a condition) - At some point you stopped aging, or so it seems. Your outter body is unchanging but only with the drinking of mortal blood (conflicts with Vegetarian Vampire).
    • Bloodlust -
    • Blood Sucker -
    • Day Walker -
    • Hypnotic Gaze -
    • Mist Form -
    • Not the Light! -
    • Supernatural Speed -
    • Vegetarian Vampire -
  • Vulpines
  • Werewolf - It's not certain if your a wolf that takes on a human form, or a human like creature that takes on a wolves form.
    • Bezerker -
    • Full Wolf Transformation - Can become a wolf breed of your choosing, the most common are Grey Wolves, and Dire Wolves.
    • Hungry like the Wolf - Massive appetite with cravings for red meat. You burn off what you eat pretty quickly though, especially during a transformation, which just leaves you more hungry.
    • Hybrid Wolf Form - Takes on some animalistic features, such as canine fangs, and clawed hands. The hybrid appearance is up to the player.
    • Lunacy - Lose of civilized self, and giving into of feral instincts under the light of the full moon. Will insight transformation of your choice

Do remember that players choose their attributes. For example, one can have a Naga with the Attributes Rattler, and Venom or forget those, and go with cold blooded constrictor. I don't think CP is even required. You play what you like.

Hmm...
Perhaps limit the number of attributes one can have and have certain attributes be incompatible with others.
Zarkenis Ultima wrote:And here, we see a wild Shittonicus Charactericus, coloquially known as Charmera, in its natural habitat. It seems to be displaying behavior expected from one of its kind, producing numerous characters and juggling them with its front paws.

Imperial--japan's Witchy Friend.

User avatar
Harbertia
Postmaster of the Fleet
 
Posts: 26689
Founded: Apr 30, 2013
Ex-Nation

Postby Harbertia » Mon Dec 29, 2014 2:29 am

Charmera wrote:Hmm...
Perhaps limit the number of attributes one can have and have certain attributes be incompatible with others.


That sounds good. We may have to specify a limit on each type individually based on how many attributes are available to the race, perhaps having that a player can only have 1/3 of the available attributes for that race (nine attributes listed, but only able to take on three). We'll have to do some pre-game tinkering before making a decision.

I'd like it if one took liberties upon the list, as it's still in it's planning stage. Adding, modifying, or removing attributes as they so desire till we have a consensus. It's always nice to see how others would portray the race, as well as what they come up with. Often times it uncovers avenues not previously thought up.
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

User avatar
Personal Freedom
Postmaster-General
 
Posts: 11256
Founded: Oct 08, 2012
Civil Rights Lovefest

Postby Personal Freedom » Mon Dec 29, 2014 8:51 am

Added Temp to Op
Economic Left/Right: -10.0 (previously -6.45)
Social Libertarian/Authoritarian: -7.18 (previously -4.72 )
'Twas brillig, and the slithy toves;
Did gyre and gimble in the wabe;
All mimsy were the borogoves,
And the mome raths outgrabe.

User avatar
Pinki3 Pon-3
Negotiator
 
Posts: 5804
Founded: Nov 02, 2013
Ex-Nation

Postby Pinki3 Pon-3 » Mon Dec 29, 2014 9:02 am

As a resident Vulpinatic might I work on the attributes for Vulpine? I'd also be very happy if Saestea wanted to help ^-^
Join The City of Steam Mk. II
And don't forget Hearthwood
OOOH!!! And please join Of knights and time . . . There's time travel. You know you want it.

User avatar
The Templar High Council
Post Marshal
 
Posts: 17188
Founded: Sep 27, 2013
Inoffensive Centrist Democracy

Postby The Templar High Council » Mon Dec 29, 2014 9:18 am

Personal Freedom wrote:Added Temp to Op

Not just the OP. The TOP of the OP.

I admire you, PF. You inspired me to start my group. So... thanks and all.
They call me Temp. If I take too long to respond, just TG me. Or TG me whenever, I'm online 90% of the time.
Anime God of P2TM, Last of Lithianity, Bro to All, & P2TM's Villain in Glasses. Kacheen!
2014 P2TM Lifetime Achievement Award Winner. During my first year on NS. Go figure.
And 2015 Most Involved in P2TM? On a roll now!
----->Founder of The Council of the Multiverse community.<-----

User avatar
Personal Freedom
Postmaster-General
 
Posts: 11256
Founded: Oct 08, 2012
Civil Rights Lovefest

Postby Personal Freedom » Mon Dec 29, 2014 9:24 am

The Templar High Council wrote:
Personal Freedom wrote:Added Temp to Op

Not just the OP. The TOP of the OP.

I admire you, PF. You inspired me to start my group. So... thanks and all.

I am honored... I don't believe we've met though.
Economic Left/Right: -10.0 (previously -6.45)
Social Libertarian/Authoritarian: -7.18 (previously -4.72 )
'Twas brillig, and the slithy toves;
Did gyre and gimble in the wabe;
All mimsy were the borogoves,
And the mome raths outgrabe.

User avatar
The Armed Republic of Dutch Coolness
Senior P2TM RP Mentor
 
Posts: 29177
Founded: Dec 02, 2012
Ex-Nation

Postby The Armed Republic of Dutch Coolness » Mon Dec 29, 2014 9:26 am

The Templar High Council wrote:
Personal Freedom wrote:Added Temp to Op

Not just the OP. The TOP of the OP.

I admire you, PF. You inspired me to start my group. So... thanks and all.

The Top is where all the scrubs go. :P
P2TM Mentor
TG me!
Discord available on request as well
Or join the Mentor Discord server!

Such a cool time I select, looking out my window, and that's that

The worlding of the words is AMARANTH.

User avatar
The Templar High Council
Post Marshal
 
Posts: 17188
Founded: Sep 27, 2013
Inoffensive Centrist Democracy

Postby The Templar High Council » Mon Dec 29, 2014 9:40 am

Personal Freedom wrote:
The Templar High Council wrote:Not just the OP. The TOP of the OP.

I admire you, PF. You inspired me to start my group. So... thanks and all.

I am honored... I don't believe we've met though.

We haven't. Many months ago, my RP died. People wanted to keep talking in the OOC. I saw The Titans a while ago, but was intimidated into not joining. So I made my own group, with all my buddies from the RP. And then it exploded.

The Armed Republic of Dutch coolness wrote:
The Templar High Council wrote:Not just the OP. The TOP of the OP.

I admire you, PF. You inspired me to start my group. So... thanks and all.

The Top is where all the scrubs go. :P

We must be scrubs then, cause we're about to rock Halo.
They call me Temp. If I take too long to respond, just TG me. Or TG me whenever, I'm online 90% of the time.
Anime God of P2TM, Last of Lithianity, Bro to All, & P2TM's Villain in Glasses. Kacheen!
2014 P2TM Lifetime Achievement Award Winner. During my first year on NS. Go figure.
And 2015 Most Involved in P2TM? On a roll now!
----->Founder of The Council of the Multiverse community.<-----

User avatar
The Armed Republic of Dutch Coolness
Senior P2TM RP Mentor
 
Posts: 29177
Founded: Dec 02, 2012
Ex-Nation

Postby The Armed Republic of Dutch Coolness » Mon Dec 29, 2014 9:51 am

The Templar High Council wrote:
Personal Freedom wrote:I am honored... I don't believe we've met though.

We haven't. Many months ago, my RP died. People wanted to keep talking in the OOC. I saw The Titans a while ago, but was intimidated into not joining. So I made my own group, with all my buddies from the RP. And then it exploded.

The Armed Republic of Dutch coolness wrote:The Top is where all the scrubs go. :P

We must be scrubs then, cause we're about to rock Halo.

Touche.
P2TM Mentor
TG me!
Discord available on request as well
Or join the Mentor Discord server!

Such a cool time I select, looking out my window, and that's that

The worlding of the words is AMARANTH.

User avatar
Blobovia
Ambassador
 
Posts: 1014
Founded: Jul 21, 2014
Ex-Nation

Postby Blobovia » Mon Dec 29, 2014 10:10 am

Harbertia wrote:
Perestroikavo wrote:Hab, the OP is a bit done, but right now I've realized that I am not really ready to manage an RP yet. I think I'll lurk for a bit more before actually getting it up. So to clarify, it's being shelved due to my own incompetence, and I'm going to continue to try to learn through this.

Also, I can help with Slavic mythology.

You should TG Blobovia, in case he doesn't find this post.

Saw it, and responded.

Is my idea something you guys would like to participate in?

User avatar
Harbertia
Postmaster of the Fleet
 
Posts: 26689
Founded: Apr 30, 2013
Ex-Nation

Postby Harbertia » Mon Dec 29, 2014 10:48 am

Pinki3 Pon-3 wrote:As a resident Vulpinatic might I work on the attributes for Vulpine? I'd also be very happy if Saestea wanted to help ^-^

As I've stated, anyone can work on any of the races 8) I'd like discussion on them.

Speaking of which, I'm thinking we can merge the werewolves with anthro wolves to create the wolfkin race. Some are shape shifters, some are not.
Last edited by Harbertia on Mon Dec 29, 2014 10:56 am, edited 1 time in total.
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

User avatar
Glajinard
Envoy
 
Posts: 260
Founded: Dec 22, 2014
Ex-Nation

Postby Glajinard » Mon Dec 29, 2014 11:07 am

Hello all! I've recently been participating in A Fantasy Earth, and I think I'd like to join this as well :)

Nation Name: Glajinard
Interests/Genres/Fandoms: Future Tech/Sci-fi, Fantasy, Medieval, History, Mythology, Nation
Will not participate in: Fandoms I'm unfamiliar with
Activity (how often you post): At least once a day, normally several times a day (as often as possible)
Time Zone (optional): EST
Do you hope to contribute?: Yes, I'd love to participate!
RP Example (If this is your first write an average post): A Fantasy Earth

User avatar
Harbertia
Postmaster of the Fleet
 
Posts: 26689
Founded: Apr 30, 2013
Ex-Nation

Postby Harbertia » Mon Dec 29, 2014 11:09 am

Glajinard wrote:Hello all! I've recently been participating in A Fantasy Earth, and I think I'd like to join this as well :)

Nation Name: Glajinard
Interests/Genres/Fandoms: Future Tech/Sci-fi, Fantasy, Medieval, History, Mythology, Nation
Will not participate in: Fandoms I'm unfamiliar with
Activity (how often you post): At least once a day, normally several times a day (as often as possible)
Time Zone (optional): EST
Do you hope to contribute?: Yes, I'd love to participate!
RP Example (If this is your first write an average post): A Fantasy Earth


Welcome :)
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

User avatar
Harbertia
Postmaster of the Fleet
 
Posts: 26689
Founded: Apr 30, 2013
Ex-Nation

Postby Harbertia » Mon Dec 29, 2014 11:14 am

So, Glajinard, we're working on a new RP if you'd like to join us.

Harbertia wrote:Alright, so I finally discussed an afore mentioned idea with a colleague, and this is what we're thinking;

An RP set in a town distributed, and segregated not by race, but culture; and by culture, we mean something more then Brits, Germans, or Australians (none of those exist here). These cultures are built around a way of a life connected to a period in time; the upper left is a culture build around the 2000s, the upper right is a jazzy 1920s culture with a strong mafia following, to the lower right is a culture inspired by Mideval fantasy, and to the lower left is a Victorian society that houses a steampunk sub-culture popular with the younger generation (but having it's share of elders). These districts are joined at the Nexus, a great shopping, and government center where people from all four districts are allowed to mingle.

It's multi-species;


The RP is planed to be a kind of free form RP with a focus on interaction in the Nexus, and between players who share a culture.
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

User avatar
The Templar High Council
Post Marshal
 
Posts: 17188
Founded: Sep 27, 2013
Inoffensive Centrist Democracy

Postby The Templar High Council » Mon Dec 29, 2014 11:16 am

Harbertia wrote:
Pinki3 Pon-3 wrote:As a resident Vulpinatic might I work on the attributes for Vulpine? I'd also be very happy if Saestea wanted to help ^-^

As I've stated, anyone can work on any of the races 8) I'd like discussion on them.

Speaking of which, I'm thinking we can merge the werewolves with anthro wolves to create the wolfkin race. Some are shape shifters, some are not.

The wolfkin sounds nice.

What do you want us working on? Attributes? More races? Some other third thing?
They call me Temp. If I take too long to respond, just TG me. Or TG me whenever, I'm online 90% of the time.
Anime God of P2TM, Last of Lithianity, Bro to All, & P2TM's Villain in Glasses. Kacheen!
2014 P2TM Lifetime Achievement Award Winner. During my first year on NS. Go figure.
And 2015 Most Involved in P2TM? On a roll now!
----->Founder of The Council of the Multiverse community.<-----

User avatar
Glajinard
Envoy
 
Posts: 260
Founded: Dec 22, 2014
Ex-Nation

Postby Glajinard » Mon Dec 29, 2014 11:23 am

Harbertia wrote:-snip-


It sounds very interesting, I'm going to look through the races/species and see if I can come up with suggestions. I think I already have one for humans. Maybe instead of "driven" you could say "optimistic?" To me it just seems unrealistic to make humans pursue a goal relentlessly.

"Optimistic- No matter how low this human gets they will never give up. This trait allows the player to continue towards their stated ambition despite setbacks, and can make them inspirational to others."

User avatar
Harbertia
Postmaster of the Fleet
 
Posts: 26689
Founded: Apr 30, 2013
Ex-Nation

Postby Harbertia » Mon Dec 29, 2014 11:27 am

The Templar High Council wrote:The wolfkin sounds nice.

What do you want us working on? Attributes? More races? Some other third thing?

Attribues is what I'd like to see work on.

Glajinard wrote:
Harbertia wrote:-snip-


It sounds very interesting, I'm going to look through the races/species and see if I can come up with suggestions. I think I already have one for humans. Maybe instead of "driven" you could say "optimistic?" To me it just seems unrealistic to make humans pursue a goal relentlessly.

"Optimistic- No matter how low this human gets they will never give up. This trait allows the player to continue towards their stated ambition despite setbacks, and can make them inspirational to others."


The attribute system is a kind of pick an choose, allowing for character customization. One playing a human wouldn't have to be driven. We are however in need of some more attribute options for the players in the Human area.
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

User avatar
Glajinard
Envoy
 
Posts: 260
Founded: Dec 22, 2014
Ex-Nation

Postby Glajinard » Mon Dec 29, 2014 11:35 am

Harbertia wrote:The attribute system is a kind of pick an choose, allowing for character customization. One playing a human wouldn't have to be driven. We are however in need of some more attribute options for the players in the Human area.


Oh! I understand now. I'm not sure what you're thinking in the way of magic, but if you wanted that could be an area for human attributes. Some attributes related to martial ability (swordsmanship, archery, marksmanship) and stealthy skills (lock-picking, sneaking, pickpocketing), could also be considered.

User avatar
Pinki3 Pon-3
Negotiator
 
Posts: 5804
Founded: Nov 02, 2013
Ex-Nation

Postby Pinki3 Pon-3 » Mon Dec 29, 2014 11:45 am

I just posted my reply on the wrong thread :meh: -_-
This is not my day . . . week . . . .month . . . year.
Join The City of Steam Mk. II
And don't forget Hearthwood
OOOH!!! And please join Of knights and time . . . There's time travel. You know you want it.

User avatar
Harbertia
Postmaster of the Fleet
 
Posts: 26689
Founded: Apr 30, 2013
Ex-Nation

Postby Harbertia » Mon Dec 29, 2014 11:47 am

Glajinard wrote:
Harbertia wrote:The attribute system is a kind of pick an choose, allowing for character customization. One playing a human wouldn't have to be driven. We are however in need of some more attribute options for the players in the Human area.


Oh! I understand now. I'm not sure what you're thinking in the way of magic, but if you wanted that could be an area for human attributes. Some attributes related to martial ability (swordsmanship, archery, marksmanship) and stealthy skills (lock-picking, sneaking, pickpocketing), could also be considered.

We don't have an advanced skill system, though we do have some magics;

Harbertia wrote:
Charmera wrote:Perhaps Every culture could have access to the bending of the four elements (as such is likely very noncomplex magic). Fantasy could have access to more powerful and a wider range of magic (Invocation, Enchantment and such), the 1920's could have darker and more subtle magic (As you said, Voodoo or dark pacts of some kind). The Steampunk could have technomagic. And the Modern people could be the most magic stagnant, as technology got more complex magic got less so.


That sounds right. We should describe what kind of magic is native to each district... which is something we've just done. Though I can't help but remember that show, Sabrina the Teenage Witch; which has me thinking that some minor community might still have magics in the modern district.... perhaps someone whose wife came from the Fantasy District, and immigrated though the proper channels into the Modern District, adopting the life style, but not quite getting use to all the appliances, and thus being far more comfortable using her native magics for house hold chores. Eventually deciding that due to how the neighbors, among other concerns, to keep her magic to her self, and bestow knowledge of it to her children as a way to keep a little bit of her heritage alive in the next generation.

Still, it'd be uncommon so let's focus on what is common;

  • Modern - Basic elements, yet stagnant, no formal education in magical arts; and most modern amenities make every day use of magic pointless.
  • 1920s - Dark and Subtile, inspired by Voodoo, and dark pacts. Taking on a eerie sinister feel.
  • Victorian - Enchantment meets technology, allowing for arcane batteries which come in handy with smaller devices like artificial limbs.
  • Mid-Fan - Widest range of magics.


Currently Magic is being treated as a skill. Some races however have been granted the option to be endowed with metaphysical powers. A Gnome player can decide to allow their gnome the ability to become invisible, and a Vampire player can select to have the option of a mist form. With Humans Drive/Ambition, Resilience, and Architecture are traits that are very strong. We have a knack for building structures, and I suppose a level of resourcefulness. Finding ways to use objects around us to complete an aim.
Last edited by Harbertia on Mon Dec 29, 2014 11:48 am, edited 1 time in total.
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

PreviousNext

Advertisement

Remove ads

Return to Portal to the Multiverse

Who is online

Users browsing this forum: Arrhidaeus, Pentapolitan Kyrene, Pridelantic people, The Epic Notepad of GrangerAirstrike, Theyra

Advertisement

Remove ads