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Harbertia
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Postby Harbertia » Tue Dec 30, 2014 11:23 pm

The Templar High Council wrote:
Harbertia wrote:I like that.

Maybe lead a family. Would it be possible for my connections to cross borders? Like have Mafia guys operating in other districts, but undercover?

I'd rather not have that, however they can have connections to criminal groups in the other districts; bringing some magical contraband from the docks to necromancer's in Regicka. Such would however be a risky trade that'd have to take place in the Nexus. It'd be suspicious to see the two groups together in any other location.
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Charmera
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Postby Charmera » Tue Dec 30, 2014 11:23 pm

Tempted to make a snarky elf freelance journalist for Spindleton with magic powers...
I might end up with characters for each district.
Last edited by Charmera on Tue Dec 30, 2014 11:23 pm, edited 1 time in total.
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Harbertia
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Postby Harbertia » Tue Dec 30, 2014 11:27 pm

Charmera wrote:Tempted to make a snarky elf freelance journalist for Spindleton with magic powers...
I might end up with characters for each district.

That'd be interesting, and nothing states one is unable to have more then one character. I can already imagine the Elf running around with a notepad trying to get a bit form some big union boss, or jazz man.
A light in casing is still a light.
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Charmera
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Postby Charmera » Tue Dec 30, 2014 11:29 pm

Harbertia wrote:
Charmera wrote:Tempted to make a snarky elf freelance journalist for Spindleton with magic powers...
I might end up with characters for each district.

That'd be interesting, and nothing states one is unable to have more then one character. I can already imagine the Elf running around with a notepad trying to get a bit form some big union boss, or jazz man.

Excellent. :)
Though... I'm debating whether or not to make her a freelance detective or journalist though...
Either way, she'll have some background with the gangs. And she'll be quite fun.
Zarkenis Ultima wrote:And here, we see a wild Shittonicus Charactericus, coloquially known as Charmera, in its natural habitat. It seems to be displaying behavior expected from one of its kind, producing numerous characters and juggling them with its front paws.

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Harbertia
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Postby Harbertia » Tue Dec 30, 2014 11:31 pm

Charmera wrote:
Harbertia wrote:That'd be interesting, and nothing states one is unable to have more then one character. I can already imagine the Elf running around with a notepad trying to get a bit form some big union boss, or jazz man.

Excellent. :)
Though... I'm debating whether or not to make her a freelance detective or journalist though...
Either way, she'll have some background with the gangs. And she'll be quite fun.

Oh... a, woman. Interesting, the 1920s was the start of great opportunities.
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The Templar High Council
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Postby The Templar High Council » Tue Dec 30, 2014 11:32 pm

Harbertia wrote:
The Templar High Council wrote:Maybe lead a family. Would it be possible for my connections to cross borders? Like have Mafia guys operating in other districts, but undercover?

I'd rather not have that, however they can have connections to criminal groups in the other districts; bringing some magical contraband from the docks to necromancer's in Regicka. Such would however be a risky trade that'd have to take place in the Nexus. It'd be suspicious to see the two groups together in any other location.

Connections. That's alright.

As for different district people together, I'll just have a few alt outfits. :unsure:

Charmera wrote:
Harbertia wrote:That'd be interesting, and nothing states one is unable to have more then one character. I can already imagine the Elf running around with a notepad trying to get a bit form some big union boss, or jazz man.

Excellent. :)
Though... I'm debating whether or not to make her a freelance detective or journalist though...
Either way, she'll have some background with the gangs. And she'll be quite fun.

I like journalist better. To be honest, it has no relation to the fact that I'm performin illegal acts, I just like freelance journalist better. Spunky, inquisitive, entertaining. Better than a cop, that's for sure.
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Harbertia
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Postby Harbertia » Tue Dec 30, 2014 11:34 pm

The Templar High Council wrote:I like journalist better. To be honest, it has no relation to the fact that I'm performin illegal acts, I just like freelance journalist better. Spunky, inquisitive, entertaining. Better than a cop, that's for sure.

As do I, Nancy Drew was a Journalist for a time! At least in that TV show I use to watch. I had forgot about that till now.
Last edited by Harbertia on Tue Dec 30, 2014 11:35 pm, edited 1 time in total.
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Pinki3 Pon-3
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Postby Pinki3 Pon-3 » Tue Dec 30, 2014 11:35 pm

Harbertia wrote:
Charmera wrote:Tempted to make a snarky elf freelance journalist for Spindleton with magic powers...
I might end up with characters for each district.

That'd be interesting, and nothing states one is unable to have more then one character. I can already imagine the Elf running around with a notepad trying to get a bit form some big union boss, or jazz man.

I have so many ideas for chars . . . But for the sake of development, I shall stick to 2

I'm pretty sure the 20's were the beginning of film noir with those black and white detective films

Edit:
You do not know how many times I had to click submit for this post thanks to the bloody reviewing
Last edited by Pinki3 Pon-3 on Tue Dec 30, 2014 11:36 pm, edited 1 time in total.
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Charmera
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Postby Charmera » Tue Dec 30, 2014 11:36 pm

Harbertia wrote:
The Templar High Council wrote:I like journalist better. To be honest, it has no relation to the fact that I'm performin illegal acts, I just like freelance journalist better. Spunky, inquisitive, entertaining. Better than a cop, that's for sure.

As do I, Nancy Drew was a Journalist for a time! At least in that TV show I use to watch. I had forgot about that till now.

Alright. That sounds good for my charecter in Spindleton then...
Zarkenis Ultima wrote:And here, we see a wild Shittonicus Charactericus, coloquially known as Charmera, in its natural habitat. It seems to be displaying behavior expected from one of its kind, producing numerous characters and juggling them with its front paws.

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Rynagria
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Postby Rynagria » Tue Dec 30, 2014 11:36 pm

Hmmm...... I'm interested in participating in this planned RP, can any of you guys brief me on it?
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Harbertia
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Postby Harbertia » Tue Dec 30, 2014 11:38 pm

Pinki3 Pon-3 wrote:
Harbertia wrote:That'd be interesting, and nothing states one is unable to have more then one character. I can already imagine the Elf running around with a notepad trying to get a bit form some big union boss, or jazz man.

I have so many ideas for chars . . . But for the sake of development, I shall stick to 2

I'm pretty sure the 20's were the beginning of film noir with those black and white detective films

Actually it started out as pulp magazines before being put to film in the 1940s.
A light in casing is still a light.
Tomorrow is made today.
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Pinki3 Pon-3
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Postby Pinki3 Pon-3 » Tue Dec 30, 2014 11:40 pm

Harbertia wrote:
Pinki3 Pon-3 wrote:I have so many ideas for chars . . . But for the sake of development, I shall stick to 2

I'm pretty sure the 20's were the beginning of film noir with those black and white detective films

Actually it started out as pulp magazines before being put to film in the 1940s.

Hmm, who knew :P I suppose that was then the start of pulp fiction?
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Harbertia
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Postby Harbertia » Tue Dec 30, 2014 11:42 pm

Rynagria wrote:Hmmm...... I'm interested in participating in this planned RP, can any of you guys brief me on it?

Certainly, this is what we started out with;

Alright, so I finally discussed an afore mentioned idea with a colleague, and this is what we're thinking;

An RP set in a town distributed, and segregated not by race, but culture; and by culture, we mean something more then Brits, Germans, or Australians (none of those exist here). These cultures are built around a way of a life connected to a period in time; the upper left is a culture build around the 2000s, the upper right is a jazzy 1920s culture with a strong mafia following, to the lower right is a culture inspired by Mideval fantasy, and to the lower left is a Victorian society that houses a steampunk sub-culture popular with the younger generation (but having it's share of elders). These districts are joined at the Nexus, a great shopping, and government center where people from all four districts are allowed to mingle.

It's multi-species;
ImageImageImageImageImageImage

Races

Players may have all or some of the attributes listed under race.

Magic
Charmera wrote:Perhaps Every culture could have access to the bending of the four elements (as such is likely very noncomplex magic). Fantasy could have access to more powerful and a wider range of magic (Invocation, Enchantment and such), the 1920's could have darker and more subtle magic (As you said, Voodoo or dark pacts of some kind). The Steampunk could have technomagic. And the Modern people could be the most magic stagnant, as technology got more complex magic got less so.

  • Modern - Basic elements, yet stagnant, no formal education in magical arts; and most modern amenities make every day use of magic pointless.
  • 1920s - Dark and Subtile, inspired by Voodoo, and dark pacts. Taking on a eerie sinister feel.
  • Victorian - Enchantment meets technology, allowing for arcane batteries which come in handy with smaller devices like artificial limbs.
  • Mid-Fan - Widest range of magics.


It's changed a little since then, with a lot more detail being put into the districts. The Modern district is now a Post Modern 1980s/90s retro future, and the Victorian district is now fully steampunked.

LINK to District DATA

Pinki3 Pon-3 wrote:Hmm, who knew :P I suppose that was then the start of pulp fiction?

hahaha :p
Last edited by Harbertia on Tue Dec 30, 2014 11:42 pm, edited 1 time in total.
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Pinki3 Pon-3
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Postby Pinki3 Pon-3 » Tue Dec 30, 2014 11:48 pm

Harbertia wrote:Vulpines
  • Foxfire - (Requires three tails)[elemental] The Kitsune can summon balls of fire using its tail or mouth for whatever its purpose may be, from Flambe to Immolate, the Fox Fire does it all.
  • Mist Form - (Requires five tails)[elemental] *poof* Aaaand its gone. The Kitsune disperses its particles into the air, creating a faint, fox coloured mist that cannot harm or be harmed. Warning, not recommended for Kitsune under 3, severe choking hazard.
  • Illusion of Humanity[Illusion] - The Kitsune can make it's self appear human, though a mirror will reveal their true form. (Requires six tails)
  • Invisibility (Requires four tails)[Illusion] . . . purty self explanatory
  • Tails - Vulpines can have up to nine tails. The more tails a Vulpine has the more magic it has at it's command. One tailed Vulpines have no innate magic, but can still learn.

I'm considering allowing the diverse forms seen in the Wolfkin. The ability to select between a base form, and forms they can turn into.

I think Illusion of humanity should require 9 tails all in all, as mythically, they can only do that after 100 years of existing as a fox. The soul ball theory is also a widespread one. Tis their most prized possession and can give a human complete control of the kitsune if they can steal the star ball

"There are thirteen different kinds of Kitsune, each with a corresponding element, listed as follows: Heaven (or Celestial or Prime), Void (or Dark), Wind, Spirit, Fire, Earth, River, Ocean, Mountain, Forest, Thunder, Time and Sound."

Dunno if you want to add the diversity, might just complicate matters.

Fleet Footed and Cryptically Cognizant- The Kitsune's agility and instincts gives it a peculiar knack for simply not being in harms way . . . Or for swiping your breakfast scone.
Crouching Tiger, Fluffy Fox - The Kitsune has slightly longer claws than most, allowing for greater potency during combat. It's so fluffy you will die!
Zenko- Greater potency with elemental magic, reduced potency with illusions
Yako- Greater potency with Illusions, reduced potency with elemental magic
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Harbertia
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Postby Harbertia » Tue Dec 30, 2014 11:55 pm

Pinki3 Pon-3 wrote:
Harbertia wrote:Vulpines
  • Foxfire - (Requires three tails)[elemental] The Kitsune can summon balls of fire using its tail or mouth for whatever its purpose may be, from Flambe to Immolate, the Fox Fire does it all.
  • Mist Form - (Requires five tails)[elemental] *poof* Aaaand its gone. The Kitsune disperses its particles into the air, creating a faint, fox coloured mist that cannot harm or be harmed. Warning, not recommended for Kitsune under 3, severe choking hazard.
  • Illusion of Humanity[Illusion] - The Kitsune can make it's self appear human, though a mirror will reveal their true form. (Requires six tails)
  • Invisibility (Requires four tails)[Illusion] . . . purty self explanatory
  • Tails - Vulpines can have up to nine tails. The more tails a Vulpine has the more magic it has at it's command. One tailed Vulpines have no innate magic, but can still learn.

I'm considering allowing the diverse forms seen in the Wolfkin. The ability to select between a base form, and forms they can turn into.

I think Illusion of humanity should require 9 tails all in all, as mythically, they can only do that after 100 years of existing as a fox. The soul ball theory is also a widespread one. Tis their most prized possession and can give a human complete control of the kitsune if they can steal the star ball

"There are thirteen different kinds of Kitsune, each with a corresponding element, listed as follows: Heaven (or Celestial or Prime), Void (or Dark), Wind, Spirit, Fire, Earth, River, Ocean, Mountain, Forest, Thunder, Time and Sound."

Dunno if you want to add the diversity, might just complicate matters.

Fleet Footed and Cryptically Cognizant- The Kitsune's agility and instincts gives it a peculiar knack for simply not being in harms way . . . Or for swiping your breakfast scone.
Crouching Tiger, Fluffy Fox - The Kitsune has slightly longer claws than most, allowing for greater potency during combat. It's so fluffy you will die!
Zenko- Greater potency with elemental magic, reduced potency with illusions
Yako- Greater potency with Illusions, reduced potency with elemental magic


Well, since a fox gets an additional tail for every 100 years of living in Japanese lore, such would only require two tails... so now I'm considering that six might be too much. I think the general concept of the suggested attributes are good, though we don't have a potency system in place.

Perhaps Foxfire, with it's soul elements, should be available to foxes with at least a certain number of tails, perhaps three tails. It can act as a light... and I'm not sure what else it could do. I've not heard of anyone being harmed by such a thing as it's kind of like the Will of a Wisp; flashy, but you can hold it, and it usually leads you to where the foxes are.
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Pinki3 Pon-3
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Postby Pinki3 Pon-3 » Wed Dec 31, 2014 12:01 am

Harbertia wrote:
Pinki3 Pon-3 wrote:I think Illusion of humanity should require 9 tails all in all, as mythically, they can only do that after 100 years of existing as a fox. The soul ball theory is also a widespread one. Tis their most prized possession and can give a human complete control of the kitsune if they can steal the star ball

"There are thirteen different kinds of Kitsune, each with a corresponding element, listed as follows: Heaven (or Celestial or Prime), Void (or Dark), Wind, Spirit, Fire, Earth, River, Ocean, Mountain, Forest, Thunder, Time and Sound."

Dunno if you want to add the diversity, might just complicate matters.

Fleet Footed and Cryptically Cognizant- The Kitsune's agility and instincts gives it a peculiar knack for simply not being in harms way . . . Or for swiping your breakfast scone.
Crouching Tiger, Fluffy Fox - The Kitsune has slightly longer claws than most, allowing for greater potency during combat. It's so fluffy you will die!
Zenko- Greater potency with elemental magic, reduced potency with illusions
Yako- Greater potency with Illusions, reduced potency with elemental magic


Well, since a fox gets an additional tail for every 100 years of living in Japanese lore, such would only require two tails... so now I'm considering that six might be too much. I think the general concept of the suggested attributes are good, though we don't have a potency system in place.

Perhaps Foxfire, with it's soul elements, should be available to foxes with at least a certain number of tails, perhaps three tails. It can act as a light... and I'm not sure what else it could do. I've not heard of anyone being harmed by such a thing as it's kind of like the Will of a Wisp; flashy, but you can hold it, and it usually leads you to where the foxes are.

Has also been used by more malicious or vengeful kitsune to burn down houses. If you take away a Kitsune's freedom twill more likely than not find a way to get back at you . . . and they don't have a very healthy sense of humour. . . "XD OH MY WORD!!! You're on fire! You see, it's funny because you're on fire! No? Just gonna keep screaming? . . . 'Kay, suit yourself."
Okay, cool, so less tails then ^-^ I like it.
By greater or reduced potency I mean they have a wider variety of the elemental or illusions, so a Yako would be able to conjure Illusions of anything, but would only be able to use fox fire for will 'o wisp type things and wouldn't be very effective in combat. Whereas a Zenko might be able to coat its entire body in flames for shits and giggles or for protection.
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Harbertia
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Postby Harbertia » Wed Dec 31, 2014 12:04 am

Pinki3 Pon-3 wrote:
Harbertia wrote:
Well, since a fox gets an additional tail for every 100 years of living in Japanese lore, such would only require two tails... so now I'm considering that six might be too much. I think the general concept of the suggested attributes are good, though we don't have a potency system in place.

Perhaps Foxfire, with it's soul elements, should be available to foxes with at least a certain number of tails, perhaps three tails. It can act as a light... and I'm not sure what else it could do. I've not heard of anyone being harmed by such a thing as it's kind of like the Will of a Wisp; flashy, but you can hold it, and it usually leads you to where the foxes are.

Has also been used by more malicious or vengeful kitsune to burn down houses. If you take away a Kitsune's freedom twill more likely than not find a way to get back at you . . . and they don't have a very healthy sense of humour. . . "XD OH MY WORD!!! You're on fire! You see, it's funny because you're on fire! No? Just gonna keep screaming? . . . 'Kay, suit yourself."
Okay, cool, so less tails then ^-^ I like it.
By greater or reduced potency I mean they have a wider variety of the elemental or illusions, so a Yako would be able to conjure Illusions of anything, but would only be able to use fox fire for will 'o wisp type things and wouldn't be very effective in combat. Whereas a Zenko might be able to coat its entire body in flames for shits and giggles or for protection.


Do the terms Zenko, and Yako refer to the black, and orange foxes? (malicious, and benevolent respectively)
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Pinki3 Pon-3
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Postby Pinki3 Pon-3 » Wed Dec 31, 2014 12:05 am

Harbertia wrote:
Pinki3 Pon-3 wrote:Has also been used by more malicious or vengeful kitsune to burn down houses. If you take away a Kitsune's freedom twill more likely than not find a way to get back at you . . . and they don't have a very healthy sense of humour. . . "XD OH MY WORD!!! You're on fire! You see, it's funny because you're on fire! No? Just gonna keep screaming? . . . 'Kay, suit yourself."
Okay, cool, so less tails then ^-^ I like it.
By greater or reduced potency I mean they have a wider variety of the elemental or illusions, so a Yako would be able to conjure Illusions of anything, but would only be able to use fox fire for will 'o wisp type things and wouldn't be very effective in combat. Whereas a Zenko might be able to coat its entire body in flames for shits and giggles or for protection.


Do the terms Zenko, and Yako refer to the black, and orange foxes? (malicious, and benevolent respectively)

Actually it refers to their connection with Inari, of whom they are supposed to be messengers. Hence why they were occasionally treated like gods.
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Pinki3 Pon-3
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Postby Pinki3 Pon-3 » Wed Dec 31, 2014 12:08 am

zenko (善狐, literally good foxes)are benevolent, celestial foxes associated with the god Inari;

yako (野狐, literally field foxes, also called nogitsune)tend to be mischievous or even malicious.
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Charmera
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Postby Charmera » Wed Dec 31, 2014 12:11 am

Spindleton

Culture: 1920s Jazz era with Mafia tendencies
Magic: Magic is dark, and subtle; taking on the form of dark pacts, shamanistic rites, and voodooisque rituals. Blood magic, whereby blood is sacrificed to achieve certain effects, such as curses and hexes, is commonly used. Sanguinmancy, where the blood is controlled, is an offshoot of this. Communication with the dead through shamanism and necromancy are also common, as is consensual ghost possession. Invocation of dark spirits and pacts with ancient voodoo spirits is less common but still practices. Contract magic is a common form of magic, where a person can be knowingly or unknowingly bound to their word, with differing strengths and effects.
Notable Locations:
Portside -
"The Club"
Echerton Graveyard.
==Description[Strike]==


Worked a little on the magic. Unsure if we have demons or evil spirits in this world.
Should I divide it based on the types of magic?
Zarkenis Ultima wrote:And here, we see a wild Shittonicus Charactericus, coloquially known as Charmera, in its natural habitat. It seems to be displaying behavior expected from one of its kind, producing numerous characters and juggling them with its front paws.

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Saestea
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Postby Saestea » Wed Dec 31, 2014 12:12 am

I really want to help... But I'm stumped. (>.<)
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Pinki3 Pon-3
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Postby Pinki3 Pon-3 » Wed Dec 31, 2014 12:14 am

Saestea wrote:I really want to help... But I'm stumped. (>.<)

Whenever you think of something, anything ^-^ bring it forward, I'm sure between all of us we can get this done

Edit: My Kitsune Source
Last edited by Pinki3 Pon-3 on Wed Dec 31, 2014 12:15 am, edited 1 time in total.
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Harbertia
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Postby Harbertia » Wed Dec 31, 2014 12:15 am

Pinki3 Pon-3 wrote:Actually it refers to their connection with Inari, of whom they are supposed to be messengers. Hence why they were occasionally treated like gods.


Well, our Vulpines don't have that connection, but we'll see what we can do (I apologize if I seem rude, I'm just focusing, and don't want the 'well' part to seem like a brush off). *realizes that I myself had referred to them as Kitsune during planning*

Vulpines
  • Fleet of Foot and Cryptically Cognizant - The Kitsune's agility and instincts gives it a peculiar knack for simply not being in harms way, or for swiping something that was carelessly left unattended.
  • Foxfire - *need time to consider wording this section* (Requires three tails)
  • Mist Form - The Vulpine takes on a misty form that can neither harm, nor be harmed. One can not shift in rabid succession lest ye become a puddle*. (Requires five tails)
  • Illusion of Humanity - The Vupline can make it's self appear human, though a mirror will reveal their true form. (Requires two tails)
  • Invisibility - Vupline can render it's self invisible, though it's shadow will remain. (Requires four tails)
  • Tails - Vulpines can have up to nine tails. The more tails a Vulpine has the more magic it has at it's command. One tailed Vulpines have no innate magic, but can still learn.

By the way, do foxes really have longer claws then a wolf? Also, should they be allowed to shape shift? I've been asking the same question involving the Naga.

*Power control I've imposed to prevent spamming.
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Pinki3 Pon-3
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Postby Pinki3 Pon-3 » Wed Dec 31, 2014 12:17 am

Harbertia wrote:
Pinki3 Pon-3 wrote:Actually it refers to their connection with Inari, of whom they are supposed to be messengers. Hence why they were occasionally treated like gods.


Well, our Vulpines don't have that connection, but we'll see what we can do (I apologize if I seem rude, I'm just focusing, and don't want the 'well' part to seem like a brush off). *realizes that I myself had referred to them as Kitsune during planning*

Vulpines
  • Fleet of Foot and Cryptically Cognizant - The Kitsune's agility and instincts gives it a peculiar knack for simply not being in harms way, or for swiping something that was carelessly left unattended.
  • Foxfire - *need time to consider wording this section* (Requires three tails)
  • Mist Form - The Vulpine takes on a misty form that can neither harm, nor be harmed. One can not shift in rabid succession lest ye become a puddle*. (Requires five tails)
  • Illusion of Humanity - The Vupline can make it's self appear human, though a mirror will reveal their true form. (Requires two tails)
  • Invisibility - Vupline can render it's self invisible, though it's shadow will remain. (Requires four tails)
  • Tails - Vulpines can have up to nine tails. The more tails a Vulpine has the more magic it has at it's command. One tailed Vulpines have no innate magic, but can still learn.

By the way, do foxes really have longer claws then a wolf? Also, should they be allowed to shape shift? I've been asking the same question involving the Naga.

*Power control I've imposed to prevent spamming.

Cool ^-^ looks good
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Harbertia
Postmaster of the Fleet
 
Posts: 26689
Founded: Apr 30, 2013
Ex-Nation

Postby Harbertia » Wed Dec 31, 2014 12:22 am

Charmera wrote:
Spindleton

Culture: 1920s Jazz era with Mafia tendencies
Magic: Magic is dark, and subtle; taking on the form of dark pacts, shamanistic rites, and voodooisque rituals. Blood magic, whereby blood is sacrificed to achieve certain effects, such as curses and hexes, is commonly used. Sanguinmancy, where the blood is controlled, is an offshoot of this. Communication with the dead through shamanism and necromancy are also common, as is consensual ghost possession. Invocation of dark spirits and pacts with ancient voodoo spirits is less common but still practices. Contract magic is a common form of magic, where a person can be knowingly or unknowingly bound to their word, with differing strengths and effects.
Notable Locations:
Portside -
"The Club"
Echerton Graveyard.
==Description[Strike]==


Worked a little on the magic. Unsure if we have demons or evil spirits in this world.
Should I divide it based on the types of magic?

No that's a very good discription. I also like the locations that have been added. I didn't want to have actual voodoo (at least not name it voodoo), but people will do that anyways so let's roll with it :p I'm updating the description now....

... I wasn't going to say it, but, perhaps we could use the world seance somewhere.... like... I know it fits with necromancy, and we could; "Seances are also common, as is consensual ghost possession."

I'm curious as to where the latter (ghost possession) came from.
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

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