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Chronology of Fellowship IC

Poll ended at Sun Mar 08, 2015 2:01 pm

504-506 AL
2
11%
Around 510AL-515AL
6
33%
Further around 550AL
6
33%
Way farther around 590-600AL
4
22%
 
Total votes : 18

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Alderann
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Posts: 1039
Founded: Sep 21, 2012
Ex-Nation

Postby Alderann » Mon Dec 01, 2014 10:31 pm

I would like the third option. And a population of 6 million is ok ?

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Imperialisium
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Posts: 13108
Founded: Apr 17, 2011
Democratic Socialists

Postby Imperialisium » Mon Dec 01, 2014 10:37 pm

Alderann wrote:I would like the third option. And a population of 6 million is ok ?

That works for me.
Resident Fox lover

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The Abel Imaginarium
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Posts: 1914
Founded: Oct 15, 2013
Ex-Nation

Postby The Abel Imaginarium » Tue Dec 02, 2014 6:20 am

Yes! I'm finally free enough to get up a post by tonight.

@Starlight @Imperialisium sorry for the long wait. Been really really busy with RL stuff
Last edited by The Abel Imaginarium on Tue Dec 02, 2014 6:22 am, edited 1 time in total.

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Imperialisium
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Posts: 13108
Founded: Apr 17, 2011
Democratic Socialists

Postby Imperialisium » Tue Dec 02, 2014 7:54 am

The Abel Imaginarium wrote:Yes! I'm finally free enough to get up a post by tonight.

@Starlight @Imperialisium sorry for the long wait. Been really really busy with RL stuff

No problemo
Resident Fox lover

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The Starlight
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Posts: 10422
Founded: Jan 11, 2014
Ex-Nation

Postby The Starlight » Tue Dec 02, 2014 12:58 pm

The Abel Imaginarium wrote:Yes! I'm finally free enough to get up a post by tonight.

@Starlight @Imperialisium sorry for the long wait. Been really really busy with RL stuff

No problem, as Imperialisium said.
Call me Star
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The Vekta-Helghast Empire
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Posts: 5782
Founded: Jan 14, 2012
Ex-Nation

Postby The Vekta-Helghast Empire » Tue Dec 02, 2014 1:31 pm

Nationstates Nation: The Vekta-Helghast Empire.
Character Name: Jack Hayes.
Character Race: Saerheasta.
Character Age: 21.
Character Dynasty/House/Clan (if applicable): Hayes.
Character Dynastic History (History of your family):
Character Physical Description or Image (as in Picture): Jack.
Character Biography:
Equipment/Important personal items (if applicable): White and black checkered tabard, a gorgeously crafted silver long-sword with decorative copper ridges sprawled across it's surface.
RP Sample: viewtopic.php?f=31&t=311809&p=21688312#p21688312

Character Name: Susanna Hayes.
Character Race: Saerheasta.
Character Age: 21.
Character Dynasty/House/Clan (if applicable): Hayes.
Character Dynastic History (History of your family): As above.
Character Physical Description or Image (as in Picture): Susanna.
Character Biography: As above.
Equipment/Important personal items (if applicable): Expertly crafted, black-steel, plate armour. A beautifully decorated, ebony blade with a silver hand-guard. An elegant gold & black tabard, which drapes down and merges into a skirt.
RP Sample: viewtopic.php?f=31&t=311809&p=21688312#p21688312
Last edited by The Vekta-Helghast Empire on Wed Dec 03, 2014 7:09 am, edited 1 time in total.

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Bentus
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Posts: 4387
Founded: Dec 18, 2013
Iron Fist Consumerists

Postby Bentus » Tue Dec 02, 2014 1:49 pm

Tag to remind myself to give this the read it deserves in the morning.
- - Bentus
- -
1 2 3 >4< 5
Possible threat.
Forces active in a warzone.
At peace.
Member of The Galactic Economic and Security Organization

NationStates Belongs to All, Gameplay, Roleplay, and Nonplay Alike
Every NationStates Community Member, from Raider Kings to Brony Queens Make Us Awesome.
"Though I fly through the valley of Death, I shall fear no evil. For I am at the Karman line and climbing." - Bentusi SABRE motto

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How Roleplays Die <= Good read for anyone interested in OPing

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The Abel Imaginarium
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Posts: 1914
Founded: Oct 15, 2013
Ex-Nation

Postby The Abel Imaginarium » Wed Dec 03, 2014 7:04 am

The Starlight wrote:
The Abel Imaginarium wrote:Yes! I'm finally free enough to get up a post by tonight.

@Starlight @Imperialisium sorry for the long wait. Been really really busy with RL stuff

No problem, as Imperialisium said.


ALrighty. Posted at long last

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Elerian
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Posts: 11494
Founded: Aug 31, 2012
Father Knows Best State

Postby Elerian » Thu Dec 04, 2014 10:46 pm

Apologizes for the long wait. My response is up.

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Bentus
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Posts: 4387
Founded: Dec 18, 2013
Iron Fist Consumerists

Postby Bentus » Sat Dec 06, 2014 7:21 am

First off, these apps are heavily based off of another character I used in another RP - just wanted to get that out there. I'm not feeling 100% at the moment I'm afraid, but just hashed this together, this page has the original apps that I based this off of and I've got a sneaking suspicion that I wrote much better then :P Anywho, without further ado:

Name: The Verdani

Description:
The Verdani are (or is) an ancient species, stretching back into the eons of history and beyond as a constant presence upon the world. They were created by Saelerdon in the years of old in his image, a race driven by the insatiable desire to consume and record knowledge. Whilst individual Verdani come in innumerous shapes and sizes to fulfil various different niches and roles – from the gargantuan Verdani upon whose branches entire settlements are built, to small but hardy sapplings that travel across the continent with the Green Priests – they are all truthfully a single organism. The Verdani can only be accurately described as a collective mind with a seemingly infinite capacity to absorb and accumulate knowledge. It is this fact of their existence that enables them to be able to communicate instantaneously and share information between themselves no matter the physical gulf that may divide them – as in essence no single Verdani is an individual.

However, whilst the Verdani is conscious and has apparently no limit to its reservoirs of memory and knowledge, it lacks the ability to create and innovate – at least on any timescale noticeable to mortal beings. Very inward-facing, the Verdani exists as a collection of thoughts and recollections, the vast majority of which are inconsequential. This has resulted in them engaging in symbiotic relationships with other beings – the Green Priests. Through a bonding ceremony that fundamentally changes the creature involved, the Verdani mind opens itself to an outsider. Whilst the Green Priest gains access to the single largest repository of knowledge and information in all of creation, the Verdani gain access to individuals who can ‘catalogue’ its great stores and make sense of its knowledge.


Nation Name: The Green Priest Order
Ruler (if applicable): The High Council
Government Type: Officially democratic, the Verdani allows for every Green Priest to become involved in discussions involving them all. Great debates as to the purpose and path of the order constantly take place within the great mind, and the High Council itself is chosen in such a way. However, older and more experienced Green Priests are granted more influence in such discussions and, whilst not admitted, certain groups within the Order hold significant sway, with the High Council itself more than capable and willing of making decisions for the whole – whether the wider Order knows of this or not.

Government Hierarchy:
The High Council – The rulers of the Green Priest Order, 5 of the most influential and experienced members of the Order.

The Council – Made up of all of the Master Priests, it never meets in its entirety but does hold discussions within the Verdani mind.

Note – The Green Priest Order officially is subservient to the Hidden Empire of Nargathror and swears alleigience to the Elvenking, but this is in reality a formality. The Order exercises independence and dominance within the Verdani glade of the World Forest and does not interfere in the Empire’s affairs – providing of course that its own interests are respected by the Wood Elves.

Formation: The Green Priest Order has existed under countless names throughout history, with its exact formations lost to history, although theories exist. It is known that there have been times where it has ceased to exist for unknown reasons, only to be refounded as new individuals rediscover the ability to link with the Verdani. Ultimately, the Order was founded by the Verdani and members are chosen by the Verdani. As long as the great mind lives, so too will the Order. However, its most recent incarnation started when a number of Oriental sailors exploring the Maebelrant river stumbled upon the ruins of a large Order temple. Some of the sailors managed to bond with the Verdani and founded Omashu on the temple ruins.

Succession Laws: Individuals train as acolytes to become Green Priests before attempting the Trials to become accepted by the Verdani. Rarely are acolytes accepted on their first attempt of the Trials, but it is even rarer for a dedicated acolyte to be turned down entirely. As for succession to the leadership position, influence and respect are the primary factors involved but the Order is also a democracy, with debate and discussion involving all of its members possible thanks to the Verdani.

Gender Laws: Whilst within the Order itself all genders are treated equally, the non-Green Priest communities that live within the World Forest may hold slight biases.

Geographic territory: The Order’s home is centered within the Verdani glade within the Great Forest – an area referred to by the Order as the ‘World Forest’ – with its largest temple situated in the city of Omashu. However, the Order maintains a number of missions across the continent which could also be considered its territory.
Population: 12,000
Military Strength: Whilst as part of their training all the Preists are trained in certain traditional self-defence techniques and others dedicate themselves to learning combat techniques, the Order maintains no standing military. However, the Verdani themselves are not incapable of defending the World Forest.
Military Info: See above
Currency: Aldanwe

History:
In its long history, the Order has often found itself involved in international affairs – in deed its duty to gather knowledge and record historical events for the Verdani results in its involvement. However, rarely does it actively try to influence these events. Whilst Green Priests have been used by powerful individuals, militaries and governments to help ease communication this is a necessary payment in return to being granted entrance to such influential groups. From the great civil war between the elves to the expansions of the Palatine Empire, the Priests have witnessed strife and achievement, but the Order as a whole takes pains to not choose sides.

As well as this, in recent centuries the Order has decided that its duty extends to disseminating knowledge and understanding as well as collecting it. To this end, it has become involved in charity work across the continent with its most notable and enduring successes its educational missions. These institutions make up some of the most prestigious and respected academies and universities on the continent and whilst some take in the children of Kings and Emperors, others are free establishments funded by donations and the Order’s great wealth to teach the gifted poor. These missions are also often the largest concentrations of Verdani beyond the World Forest, with each maintaining its own glade upon its land, although the sizes of these colonies varies drastically.

In current history, the Order has found itself within the dominion of Nargathror. Whilst the Order has respected and followed the wishes of the leiges of its neighbour, they have also taken great pains to protect their neutrality and independence. However, the Order does occasionally butt heads with the Elvenking or Queen over the enforced isolation of the realm, with the Green Priests refusing to cease their Order’s quest for knowledge from throughout the continent or to deny entrance to travellers seeking to enter into the World Forest. They have also from time-to-time angered the Order of the Prydaen, denying the elven priesthood influence within the World Forest and over the Verdani.

RP Sample: See Char. app


Nationstates Nation: Bentus
Character Name: Keiana Ryfawin
Character Race: Elven, although there is significant human blood in there too. She could also be considered part Verdani due to the symbiosis process she undertook as part of becoming a Green Priest. (As the Order does not differentiate between races, over the generations mixed unions have occurred repeatedly)
Character Age: 21
Character Dynasty/House/Clan (if applicable): Ryfawin
Character Dynastic History (History of your family): House Ryfawin is one of the ruling families of Omashu, the largest and most powerful settlement within the World Forest. Whilst they are officially subjects of the Elvenking and pay the tithes they are due, within the World Forest they are largely independent of the Hidden Empire and ultimately are influenced to a far greater extent by the Order. Ryfawin is highly influential within the World Forest and indeed could be considered as nobility, with members of the dynasty in control of significant wealth and holding powerful political positions.
Character Physical Description or Image (as in Picture): This. Although her skin is taking on a green tinge that will darken as she ages due to her bonding with the Verdani.

Character Biography: Since her youth, Keiana has displayed a rebellious and independence streak. The youngest daughter of her parents – the heads of the Ryfawin family – she was born deep within the World Forest in Omashu, home of the Green Priests. Whilst her elder siblings were groomed to take on powerful positions within the family, no-one really knew what to do with the ever-curious child within their midst. Her mother sought to try and turn her child into a proper lady at first, but gave up after endless escapades into the Forest. Keiana found herself drawn to the great trees, finding escape from the stiff confines of her heritage amongst the embrace of the Verdani and the freedom of their branches. Often disappearing for days at a time, Keiana found herself repeatedly bearing the brunt of harsh words from her family who feared that one day their daughter would venture too far into the wilderness.

However, when the Green Priest Order expressed an interest in the curious young girl, the Ryfawin family thought that perhaps they had found a way to keep their youngest safe. Keiana had already become a common face around the large Order temple in the centre of Omashu as she’d pester and follow Priests returning from grand journeys for every single detail of the foreign lands they had visited. Often she was shoed away, but other Priests would find themselves talking ceaselessly for hours on end to the wide-eyed girl. Keiana could never hear enough about the kingdoms beyond the canopy of the Forest, finding herself lying wide awake at night dreaming of her own adventures into the bustling markets of Paletine or the great cities of the Dwarves. Inevitably, she was offered the opportunity to become an acolyte when she turned 14, which she readily accepted.

Proving herself as having an unusually powerful bond with the Verdani, she passed the Trials on her first attempt at the early age of 16 – becoming an official member of the Order. The first time she was able to delve into the great mind of the Verdani was the single greatest experience of Keiana’s still short life. However, she found herself bored and incapable of the repetitive task of tending to the Verdani glades within the World Forest and temple. She turned to the sport of tree-dancing as an outlet for her energies, where Green Priests moved in improvised athletic dances high up in the canopy, the bond between them and the Verdani allowing for incredible feats of grace and trust within the branches. However, after an accident whilst tree-dancing which saw her break a leg, Keiana found herself barred from performing in the sport by her father – worried for the safety of his daughter.

Enraged, Keiana decided that she would follow in the footsteps of the Priests that had entertained her with stories of the world beyond the canopy as a child, and applied to the Council for the opportunity to take on a contract outside the World Forest. Her talents and natural gift for communicating with the Verdani meant that her request was immediately accepted, despite outrage and protests from her family. Acting in part to spite her father and to satiate her own dreams of travelling the continent, Keiana threw herself at the preparations for her departure. Now, she finds herself accompanying the Queen Mother’s retinue on the Midsummer’s Pilgrimage – her first steps into the wider world.

Equipment/Important personal items (if applicable):
Her staff – A traditional symbol of the Green Priest Order, made out of hardened Verdani wood.
Traditional Green Priest robes – Yet another sign of her affiliations.
Verdani sapling – Her connection to the Verdani mind, the small potted plant rarely – if ever – leaves her side.
RP Sample: Heroes of Pagden

Extension for being part of a Nation
Nation Name: The Green Priest Order/ The Settlement of Omashu/ The Hidden Empire of Nargathror
Liege: The High Council/ The Council (Made up of influential noble families)/ Ardruil Illuvien
Rank: Green Priestess
Landed Titles: None
Honorary Titles: None
Holding(s) description: None
Vassals (if applicable): None
Population in Territory (that you’re directly controlling): None
Approximate Levy Size: None
Retinues (If applicable): None
Mercenary (ies) (If Mercenary Leader add name of group and size): None
- - Bentus
- -
1 2 3 >4< 5
Possible threat.
Forces active in a warzone.
At peace.
Member of The Galactic Economic and Security Organization

NationStates Belongs to All, Gameplay, Roleplay, and Nonplay Alike
Every NationStates Community Member, from Raider Kings to Brony Queens Make Us Awesome.
"Though I fly through the valley of Death, I shall fear no evil. For I am at the Karman line and climbing." - Bentusi SABRE motto

North America Inc wrote:13. If Finland SSR or Bentus anyone spams the Discord with shipping goals, I will personally tell your mother.

How Roleplays Die <= Good read for anyone interested in OPing

User avatar
The Abel Imaginarium
Ambassador
 
Posts: 1914
Founded: Oct 15, 2013
Ex-Nation

Postby The Abel Imaginarium » Sat Dec 06, 2014 7:40 am

Bentus wrote:First off, these apps are heavily based off of another character I used in another RP - just wanted to get that out there. I'm not feeling 100% at the moment I'm afraid, but just hashed this together, this page has the original apps that I based this off of and I've got a sneaking suspicion that I wrote much better then :P Anywho, without further ado:

Name: The Verdani

Description:
The Verdani are (or is) an ancient species, stretching back into the eons of history and beyond as a constant presence upon the world. They were created by Saelerdon in the years of old in his image, a race driven by the insatiable desire to consume and record knowledge. Whilst individual Verdani come in innumerous shapes and sizes to fulfil various different niches and roles – from the gargantuan Verdani upon whose branches entire settlements are built, to small but hardy sapplings that travel across the continent with the Green Priests – they are all truthfully a single organism. The Verdani can only be accurately described as a collective mind with a seemingly infinite capacity to absorb and accumulate knowledge. It is this fact of their existence that enables them to be able to communicate instantaneously and share information between themselves no matter the physical gulf that may divide them – as in essence no single Verdani is an individual.

However, whilst the Verdani is conscious and has apparently no limit to its reservoirs of memory and knowledge, it lacks the ability to create and innovate – at least on any timescale noticeable to mortal beings. Very inward-facing, the Verdani exists as a collection of thoughts and recollections, the vast majority of which are inconsequential. This has resulted in them engaging in symbiotic relationships with other beings – the Green Priests. Through a bonding ceremony that fundamentally changes the creature involved, the Verdani mind opens itself to an outsider. Whilst the Green Priest gains access to the single largest repository of knowledge and information in all of creation, the Verdani gain access to individuals who can ‘catalogue’ its great stores and make sense of its knowledge.


Nation Name: The Green Priest Order
Ruler (if applicable): The High Council
Government Type: Officially democratic, the Verdani allows for every Green Priest to become involved in discussions involving them all. Great debates as to the purpose and path of the order constantly take place within the great mind, and the High Council itself is chosen in such a way. However, older and more experienced Green Priests are granted more influence in such discussions and, whilst not admitted, certain groups within the Order hold significant sway, with the High Council itself more than capable and willing of making decisions for the whole – whether the wider Order knows of this or not.

Government Hierarchy:
The High Council – The rulers of the Green Priest Order, 5 of the most influential and experienced members of the Order.

The Council – Made up of all of the Master Priests, it never meets in its entirety but does hold discussions within the Verdani mind.

Note – The Green Priest Order officially is subservient to the Hidden Empire of Nargathror and swears alleigience to the Elvenking, but this is in reality a formality. The Order exercises independence and dominance within the Verdani glade of the World Forest and does not interfere in the Empire’s affairs – providing of course that its own interests are respected by the Wood Elves.

Formation: The Green Priest Order has existed under countless names throughout history, with its exact formations lost to history, although theories exist. It is known that there have been times where it has ceased to exist for unknown reasons, only to be refounded as new individuals rediscover the ability to link with the Verdani. Ultimately, the Order was founded by the Verdani and members are chosen by the Verdani. As long as the great mind lives, so too will the Order. However, its most recent incarnation started when a number of Oriental sailors exploring the Maebelrant river stumbled upon the ruins of a large Order temple. Some of the sailors managed to bond with the Verdani and founded Omashu on the temple ruins.

Succession Laws: Individuals train as acolytes to become Green Priests before attempting the Trials to become accepted by the Verdani. Rarely are acolytes accepted on their first attempt of the Trials, but it is even rarer for a dedicated acolyte to be turned down entirely. As for succession to the leadership position, influence and respect are the primary factors involved but the Order is also a democracy, with debate and discussion involving all of its members possible thanks to the Verdani.

Gender Laws: Whilst within the Order itself all genders are treated equally, the non-Green Priest communities that live within the World Forest may hold slight biases.

Geographic territory: The Order’s home is centered within the Verdani glade within the Great Forest – an area referred to by the Order as the ‘World Forest’ – with its largest temple situated in the city of Omashu. However, the Order maintains a number of missions across the continent which could also be considered its territory.
Population: 12,000
Military Strength: Whilst as part of their training all the Preists are trained in certain traditional self-defence techniques and others dedicate themselves to learning combat techniques, the Order maintains no standing military. However, the Verdani themselves are not incapable of defending the World Forest.
Military Info: See above
Currency: Aldanwe

History:
In its long history, the Order has often found itself involved in international affairs – in deed its duty to gather knowledge and record historical events for the Verdani results in its involvement. However, rarely does it actively try to influence these events. Whilst Green Priests have been used by powerful individuals, militaries and governments to help ease communication this is a necessary payment in return to being granted entrance to such influential groups. From the great civil war between the elves to the expansions of the Palatine Empire, the Priests have witnessed strife and achievement, but the Order as a whole takes pains to not choose sides.

As well as this, in recent centuries the Order has decided that its duty extends to disseminating knowledge and understanding as well as collecting it. To this end, it has become involved in charity work across the continent with its most notable and enduring successes its educational missions. These institutions make up some of the most prestigious and respected academies and universities on the continent and whilst some take in the children of Kings and Emperors, others are free establishments funded by donations and the Order’s great wealth to teach the gifted poor. These missions are also often the largest concentrations of Verdani beyond the World Forest, with each maintaining its own glade upon its land, although the sizes of these colonies varies drastically.

In current history, the Order has found itself within the dominion of Nargathror. Whilst the Order has respected and followed the wishes of the leiges of its neighbour, they have also taken great pains to protect their neutrality and independence. However, the Order does occasionally butt heads with the Elvenking or Queen over the enforced isolation of the realm, with the Green Priests refusing to cease their Order’s quest for knowledge from throughout the continent or to deny entrance to travellers seeking to enter into the World Forest. They have also from time-to-time angered the Order of the Prydaen, denying the elven priesthood influence within the World Forest and over the Verdani.

RP Sample: See Char. app


Nationstates Nation: Bentus
Character Name: Keiana Ryfawin
Character Race: Elven, although there is significant human blood in there too. She could also be considered part Verdani due to the symbiosis process she undertook as part of becoming a Green Priest. (As the Order does not differentiate between races, over the generations mixed unions have occurred repeatedly)
Character Age: 21
Character Dynasty/House/Clan (if applicable): Ryfawin
Character Dynastic History (History of your family): House Ryfawin is one of the ruling families of Omashu, the largest and most powerful settlement within the World Forest. Whilst they are officially subjects of the Elvenking and pay the tithes they are due, within the World Forest they are largely independent of the Hidden Empire and ultimately are influenced to a far greater extent by the Order. Ryfawin is highly influential within the World Forest and indeed could be considered as nobility, with members of the dynasty in control of significant wealth and holding powerful political positions.
Character Physical Description or Image (as in Picture): This. Although her skin is taking on a green tinge that will darken as she ages due to her bonding with the Verdani.

Character Biography: Since her youth, Keiana has displayed a rebellious and independence streak. The youngest daughter of her parents – the heads of the Ryfawin family – she was born deep within the World Forest in Omashu, home of the Green Priests. Whilst her elder siblings were groomed to take on powerful positions within the family, no-one really knew what to do with the ever-curious child within their midst. Her mother sought to try and turn her child into a proper lady at first, but gave up after endless escapades into the Forest. Keiana found herself drawn to the great trees, finding escape from the stiff confines of her heritage amongst the embrace of the Verdani and the freedom of their branches. Often disappearing for days at a time, Keiana found herself repeatedly bearing the brunt of harsh words from her family who feared that one day their daughter would venture too far into the wilderness.

However, when the Green Priest Order expressed an interest in the curious young girl, the Ryfawin family thought that perhaps they had found a way to keep their youngest safe. Keiana had already become a common face around the large Order temple in the centre of Omashu as she’d pester and follow Priests returning from grand journeys for every single detail of the foreign lands they had visited. Often she was shoed away, but other Priests would find themselves talking ceaselessly for hours on end to the wide-eyed girl. Keiana could never hear enough about the kingdoms beyond the canopy of the Forest, finding herself lying wide awake at night dreaming of her own adventures into the bustling markets of Paletine or the great cities of the Dwarves. Inevitably, she was offered the opportunity to become an acolyte when she turned 14, which she readily accepted.

Proving herself as having an unusually powerful bond with the Verdani, she passed the Trials on her first attempt at the early age of 16 – becoming an official member of the Order. The first time she was able to delve into the great mind of the Verdani was the single greatest experience of Keiana’s still short life. However, she found herself bored and incapable of the repetitive task of tending to the Verdani glades within the World Forest and temple. She turned to the sport of tree-dancing as an outlet for her energies, where Green Priests moved in improvised athletic dances high up in the canopy, the bond between them and the Verdani allowing for incredible feats of grace and trust within the branches. However, after an accident whilst tree-dancing which saw her break a leg, Keiana found herself barred from performing in the sport by her father – worried for the safety of his daughter.

Enraged, Keiana decided that she would follow in the footsteps of the Priests that had entertained her with stories of the world beyond the canopy as a child, and applied to the Council for the opportunity to take on a contract outside the World Forest. Her talents and natural gift for communicating with the Verdani meant that her request was immediately accepted, despite outrage and protests from her family. Acting in part to spite her father and to satiate her own dreams of travelling the continent, Keiana threw herself at the preparations for her departure. Now, she finds herself accompanying the Queen Mother’s retinue on the Midsummer’s Pilgrimage – her first steps into the wider world.

Equipment/Important personal items (if applicable):
Her staff – A traditional symbol of the Green Priest Order, made out of hardened Verdani wood.
Traditional Green Priest robes – Yet another sign of her affiliations.
Verdani sapling – Her connection to the Verdani mind, the small potted plant rarely – if ever – leaves her side.
RP Sample: Heroes of Pagden

Extension for being part of a Nation
Nation Name: The Green Priest Order/ The Settlement of Omashu/ The Hidden Empire of Nargathror
Liege: The High Council/ The Council (Made up of influential noble families)/ Ardruil Illuvien
Rank: Green Priestess
Landed Titles: None
Honorary Titles: None
Holding(s) description: None
Vassals (if applicable): None
Population in Territory (that you’re directly controlling): None
Approximate Levy Size: None
Retinues (If applicable): None
Mercenary (ies) (If Mercenary Leader add name of group and size): None


Wow me likey!

Your char, Keiana and mine, Vaemidia, share quite alot in common in terms of their dreams of exploring the outside world. Wanna make them best friends who have known each other since childhood once your accepted? :) ..... I think that'll be kind of interesting and fun lol
Last edited by The Abel Imaginarium on Sat Dec 06, 2014 7:41 am, edited 2 times in total.

User avatar
Bentus
Senator
 
Posts: 4387
Founded: Dec 18, 2013
Iron Fist Consumerists

Postby Bentus » Sat Dec 06, 2014 7:48 am

The Abel Imaginarium wrote:
Wow me likey!

Your char, Keiana and mine, Vaemidia, share quite alot in common in terms of their dreams of exploring the outside world. Wanna make them best friends who have known each other since childhood once your accepted? :) ..... I think that'll be kind of interesting and fun lol


Works for me. Although I may have to fiddle with the age somewhat (Never really rolled with an elven char before, so this'll be a change).
Last edited by Bentus on Sat Dec 06, 2014 7:49 am, edited 1 time in total.
- - Bentus
- -
1 2 3 >4< 5
Possible threat.
Forces active in a warzone.
At peace.
Member of The Galactic Economic and Security Organization

NationStates Belongs to All, Gameplay, Roleplay, and Nonplay Alike
Every NationStates Community Member, from Raider Kings to Brony Queens Make Us Awesome.
"Though I fly through the valley of Death, I shall fear no evil. For I am at the Karman line and climbing." - Bentusi SABRE motto

North America Inc wrote:13. If Finland SSR or Bentus anyone spams the Discord with shipping goals, I will personally tell your mother.

How Roleplays Die <= Good read for anyone interested in OPing

User avatar
The Starlight
Postmaster-General
 
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Founded: Jan 11, 2014
Ex-Nation

Postby The Starlight » Sat Dec 06, 2014 9:33 am

Bentus wrote:First off, these apps are heavily based off of another character I used in another RP - just wanted to get that out there. I'm not feeling 100% at the moment I'm afraid, but just hashed this together, this page has the original apps that I based this off of and I've got a sneaking suspicion that I wrote much better then :P Anywho, without further ado:

Name: The Verdani

Description:
The Verdani are (or is) an ancient species, stretching back into the eons of history and beyond as a constant presence upon the world. They were created by Saelerdon in the years of old in his image, a race driven by the insatiable desire to consume and record knowledge. Whilst individual Verdani come in innumerous shapes and sizes to fulfil various different niches and roles – from the gargantuan Verdani upon whose branches entire settlements are built, to small but hardy sapplings that travel across the continent with the Green Priests – they are all truthfully a single organism. The Verdani can only be accurately described as a collective mind with a seemingly infinite capacity to absorb and accumulate knowledge. It is this fact of their existence that enables them to be able to communicate instantaneously and share information between themselves no matter the physical gulf that may divide them – as in essence no single Verdani is an individual.

However, whilst the Verdani is conscious and has apparently no limit to its reservoirs of memory and knowledge, it lacks the ability to create and innovate – at least on any timescale noticeable to mortal beings. Very inward-facing, the Verdani exists as a collection of thoughts and recollections, the vast majority of which are inconsequential. This has resulted in them engaging in symbiotic relationships with other beings – the Green Priests. Through a bonding ceremony that fundamentally changes the creature involved, the Verdani mind opens itself to an outsider. Whilst the Green Priest gains access to the single largest repository of knowledge and information in all of creation, the Verdani gain access to individuals who can ‘catalogue’ its great stores and make sense of its knowledge.


Nation Name: The Green Priest Order
Ruler (if applicable): The High Council
Government Type: Officially democratic, the Verdani allows for every Green Priest to become involved in discussions involving them all. Great debates as to the purpose and path of the order constantly take place within the great mind, and the High Council itself is chosen in such a way. However, older and more experienced Green Priests are granted more influence in such discussions and, whilst not admitted, certain groups within the Order hold significant sway, with the High Council itself more than capable and willing of making decisions for the whole – whether the wider Order knows of this or not.

Government Hierarchy:
The High Council – The rulers of the Green Priest Order, 5 of the most influential and experienced members of the Order.

The Council – Made up of all of the Master Priests, it never meets in its entirety but does hold discussions within the Verdani mind.

Note – The Green Priest Order officially is subservient to the Hidden Empire of Nargathror and swears alleigience to the Elvenking, but this is in reality a formality. The Order exercises independence and dominance within the Verdani glade of the World Forest and does not interfere in the Empire’s affairs – providing of course that its own interests are respected by the Wood Elves.

Formation: The Green Priest Order has existed under countless names throughout history, with its exact formations lost to history, although theories exist. It is known that there have been times where it has ceased to exist for unknown reasons, only to be refounded as new individuals rediscover the ability to link with the Verdani. Ultimately, the Order was founded by the Verdani and members are chosen by the Verdani. As long as the great mind lives, so too will the Order. However, its most recent incarnation started when a number of Oriental sailors exploring the Maebelrant river stumbled upon the ruins of a large Order temple. Some of the sailors managed to bond with the Verdani and founded Omashu on the temple ruins.

Succession Laws: Individuals train as acolytes to become Green Priests before attempting the Trials to become accepted by the Verdani. Rarely are acolytes accepted on their first attempt of the Trials, but it is even rarer for a dedicated acolyte to be turned down entirely. As for succession to the leadership position, influence and respect are the primary factors involved but the Order is also a democracy, with debate and discussion involving all of its members possible thanks to the Verdani.

Gender Laws: Whilst within the Order itself all genders are treated equally, the non-Green Priest communities that live within the World Forest may hold slight biases.

Geographic territory: The Order’s home is centered within the Verdani glade within the Great Forest – an area referred to by the Order as the ‘World Forest’ – with its largest temple situated in the city of Omashu. However, the Order maintains a number of missions across the continent which could also be considered its territory.
Population: 12,000
Military Strength: Whilst as part of their training all the Preists are trained in certain traditional self-defence techniques and others dedicate themselves to learning combat techniques, the Order maintains no standing military. However, the Verdani themselves are not incapable of defending the World Forest.
Military Info: See above
Currency: Aldanwe

History:
In its long history, the Order has often found itself involved in international affairs – in deed its duty to gather knowledge and record historical events for the Verdani results in its involvement. However, rarely does it actively try to influence these events. Whilst Green Priests have been used by powerful individuals, militaries and governments to help ease communication this is a necessary payment in return to being granted entrance to such influential groups. From the great civil war between the elves to the expansions of the Palatine Empire, the Priests have witnessed strife and achievement, but the Order as a whole takes pains to not choose sides.

As well as this, in recent centuries the Order has decided that its duty extends to disseminating knowledge and understanding as well as collecting it. To this end, it has become involved in charity work across the continent with its most notable and enduring successes its educational missions. These institutions make up some of the most prestigious and respected academies and universities on the continent and whilst some take in the children of Kings and Emperors, others are free establishments funded by donations and the Order’s great wealth to teach the gifted poor. These missions are also often the largest concentrations of Verdani beyond the World Forest, with each maintaining its own glade upon its land, although the sizes of these colonies varies drastically.

In current history, the Order has found itself within the dominion of Nargathror. Whilst the Order has respected and followed the wishes of the leiges of its neighbour, they have also taken great pains to protect their neutrality and independence. However, the Order does occasionally butt heads with the Elvenking or Queen over the enforced isolation of the realm, with the Green Priests refusing to cease their Order’s quest for knowledge from throughout the continent or to deny entrance to travellers seeking to enter into the World Forest. They have also from time-to-time angered the Order of the Prydaen, denying the elven priesthood influence within the World Forest and over the Verdani.

RP Sample: See Char. app


Nationstates Nation: Bentus
Character Name: Keiana Ryfawin
Character Race: Elven, although there is significant human blood in there too. She could also be considered part Verdani due to the symbiosis process she undertook as part of becoming a Green Priest. (As the Order does not differentiate between races, over the generations mixed unions have occurred repeatedly)
Character Age: 21
Character Dynasty/House/Clan (if applicable): Ryfawin
Character Dynastic History (History of your family): House Ryfawin is one of the ruling families of Omashu, the largest and most powerful settlement within the World Forest. Whilst they are officially subjects of the Elvenking and pay the tithes they are due, within the World Forest they are largely independent of the Hidden Empire and ultimately are influenced to a far greater extent by the Order. Ryfawin is highly influential within the World Forest and indeed could be considered as nobility, with members of the dynasty in control of significant wealth and holding powerful political positions.
Character Physical Description or Image (as in Picture): This. Although her skin is taking on a green tinge that will darken as she ages due to her bonding with the Verdani.

Character Biography: Since her youth, Keiana has displayed a rebellious and independence streak. The youngest daughter of her parents – the heads of the Ryfawin family – she was born deep within the World Forest in Omashu, home of the Green Priests. Whilst her elder siblings were groomed to take on powerful positions within the family, no-one really knew what to do with the ever-curious child within their midst. Her mother sought to try and turn her child into a proper lady at first, but gave up after endless escapades into the Forest. Keiana found herself drawn to the great trees, finding escape from the stiff confines of her heritage amongst the embrace of the Verdani and the freedom of their branches. Often disappearing for days at a time, Keiana found herself repeatedly bearing the brunt of harsh words from her family who feared that one day their daughter would venture too far into the wilderness.

However, when the Green Priest Order expressed an interest in the curious young girl, the Ryfawin family thought that perhaps they had found a way to keep their youngest safe. Keiana had already become a common face around the large Order temple in the centre of Omashu as she’d pester and follow Priests returning from grand journeys for every single detail of the foreign lands they had visited. Often she was shoed away, but other Priests would find themselves talking ceaselessly for hours on end to the wide-eyed girl. Keiana could never hear enough about the kingdoms beyond the canopy of the Forest, finding herself lying wide awake at night dreaming of her own adventures into the bustling markets of Paletine or the great cities of the Dwarves. Inevitably, she was offered the opportunity to become an acolyte when she turned 14, which she readily accepted.

Proving herself as having an unusually powerful bond with the Verdani, she passed the Trials on her first attempt at the early age of 16 – becoming an official member of the Order. The first time she was able to delve into the great mind of the Verdani was the single greatest experience of Keiana’s still short life. However, she found herself bored and incapable of the repetitive task of tending to the Verdani glades within the World Forest and temple. She turned to the sport of tree-dancing as an outlet for her energies, where Green Priests moved in improvised athletic dances high up in the canopy, the bond between them and the Verdani allowing for incredible feats of grace and trust within the branches. However, after an accident whilst tree-dancing which saw her break a leg, Keiana found herself barred from performing in the sport by her father – worried for the safety of his daughter.

Enraged, Keiana decided that she would follow in the footsteps of the Priests that had entertained her with stories of the world beyond the canopy as a child, and applied to the Council for the opportunity to take on a contract outside the World Forest. Her talents and natural gift for communicating with the Verdani meant that her request was immediately accepted, despite outrage and protests from her family. Acting in part to spite her father and to satiate her own dreams of travelling the continent, Keiana threw herself at the preparations for her departure. Now, she finds herself accompanying the Queen Mother’s retinue on the Midsummer’s Pilgrimage – her first steps into the wider world.

Equipment/Important personal items (if applicable):
Her staff – A traditional symbol of the Green Priest Order, made out of hardened Verdani wood.
Traditional Green Priest robes – Yet another sign of her affiliations.
Verdani sapling – Her connection to the Verdani mind, the small potted plant rarely – if ever – leaves her side.
RP Sample: Heroes of Pagden

Extension for being part of a Nation
Nation Name: The Green Priest Order/ The Settlement of Omashu/ The Hidden Empire of Nargathror
Liege: The High Council/ The Council (Made up of influential noble families)/ Ardruil Illuvien
Rank: Green Priestess
Landed Titles: None
Honorary Titles: None
Holding(s) description: None
Vassals (if applicable): None
Population in Territory (that you’re directly controlling): None
Approximate Levy Size: None
Retinues (If applicable): None
Mercenary (ies) (If Mercenary Leader add name of group and size): None

Accepted!
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Imperialisium
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Posts: 13108
Founded: Apr 17, 2011
Democratic Socialists

Postby Imperialisium » Sat Dec 06, 2014 10:13 am

Bentus wrote:
The Abel Imaginarium wrote:
Wow me likey!

Your char, Keiana and mine, Vaemidia, share quite alot in common in terms of their dreams of exploring the outside world. Wanna make them best friends who have known each other since childhood once your accepted? :) ..... I think that'll be kind of interesting and fun lol


Works for me. Although I may have to fiddle with the age somewhat (Never really rolled with an elven char before, so this'll be a change).


Just make sure the Verdani are very rare, as I have reservations of city sized objects walking around.

Addendum: I will be posting so if anyone wants me to write something for someone TG me ASAP. (Aside from those I am already working with)
Last edited by Imperialisium on Sat Dec 06, 2014 10:14 am, edited 1 time in total.
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Bentus
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Postby Bentus » Sat Dec 06, 2014 10:52 am

Imperialisium wrote:
Just make sure the Verdani are very rare, as I have reservations of city sized objects walking around.

Addendum: I will be posting so if anyone wants me to write something for someone TG me ASAP. (Aside from those I am already working with)


Haha, don't worry about them walking around. They are actually trees rather than ent-like creatures - roots, trunks, branches and all. Apart from their sheer size and diversity you wouldn't consider them different to any other - unless you bonded with them and discovered that in reality it's all one giant semi-conscious thing. :)
Last edited by Bentus on Sat Dec 06, 2014 10:52 am, edited 1 time in total.
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Imperialisium
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Founded: Apr 17, 2011
Democratic Socialists

Postby Imperialisium » Sat Dec 06, 2014 11:05 am

Bentus wrote:
Imperialisium wrote:
Just make sure the Verdani are very rare, as I have reservations of city sized objects walking around.

Addendum: I will be posting so if anyone wants me to write something for someone TG me ASAP. (Aside from those I am already working with)


Haha, don't worry about them walking around. They are actually trees rather than ent-like creatures - roots, trunks, branches and all. Apart from their sheer size and diversity you wouldn't consider them different to any other - unless you bonded with them and discovered that in reality it's all one giant semi-conscious thing. :)


I see, that sounds better. :D
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Elerian
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Founded: Aug 31, 2012
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Postby Elerian » Sat Dec 06, 2014 12:34 pm

Wait I thought Seyuk was gonna steal mah dragon baby?

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Rudaslavia
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Posts: 1739
Founded: Mar 28, 2014
Corporate Police State

Postby Rudaslavia » Sat Dec 06, 2014 1:18 pm

Sorry for my absence, everyone! Very busy!

However, I have returned! :) What does this mean? It means that every High Elf on the continent is about to be annihilated and removed completely from existence. A new Sorcalin genocide shall begin. :twisted:
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Prusslandia
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Founded: Jan 14, 2014
Ex-Nation

Postby Prusslandia » Sat Dec 06, 2014 1:27 pm

Who populates the marzgol steppe ?
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Imperialisium
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Posts: 13108
Founded: Apr 17, 2011
Democratic Socialists

Postby Imperialisium » Sat Dec 06, 2014 1:57 pm

Elerian wrote:Wait I thought Seyuk was gonna steal mah dragon baby?

Who says he won't ;)
The plot thickens

@prusslandia, the Marzgol peoples who are analogous to the mongols. So far no player has taken territory that Far East
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Elerian
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Founded: Aug 31, 2012
Father Knows Best State

Postby Elerian » Sat Dec 06, 2014 2:19 pm

Imperialisium wrote:
Elerian wrote:Wait I thought Seyuk was gonna steal mah dragon baby?

Who says he won't ;)
The plot thickens


But . . . but he missed his best opportunity to steal the egg when he held it that night?

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Imperialisium
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Founded: Apr 17, 2011
Democratic Socialists

Postby Imperialisium » Sat Dec 06, 2014 2:28 pm

Elerian wrote:
Imperialisium wrote:Who says he won't ;)
The plot thickens


But . . . but he missed his best opportunity to steal the egg when he held it that night?

But everyone would see him take it. I plan on him making it look like another tried to take it from the cage, and he is giving chase. In reality he is the mastermind behind the theft and deflecting suspicion.
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Prusslandia
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Founded: Jan 14, 2014
Ex-Nation

Postby Prusslandia » Sat Dec 06, 2014 2:35 pm

Imperialisium wrote:
Elerian wrote:Wait I thought Seyuk was gonna steal mah dragon baby?

Who says he won't ;)
The plot thickens

@prusslandia, the Marzgol peoples who are analogous to the mongols. So far no player has taken territory that Far East

Hmm. How do you feel about a beastman nation there ?
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Imperialisium
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Founded: Apr 17, 2011
Democratic Socialists

Postby Imperialisium » Sat Dec 06, 2014 2:38 pm

Prusslandia wrote:
Imperialisium wrote:Who says he won't ;)
The plot thickens

@prusslandia, the Marzgol peoples who are analogous to the mongols. So far no player has taken territory that Far East

Hmm. How do you feel about a beastman nation there ?

It could work, I mean your obvious competition in the area would be the native Marzgol peoples
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Prusslandia
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Founded: Jan 14, 2014
Ex-Nation

Postby Prusslandia » Sat Dec 06, 2014 3:17 pm

Imperialisium wrote:
Prusslandia wrote:Hmm. How do you feel about a beastman nation there ?

It could work, I mean your obvious competition in the area would be the native Marzgol peoples

How powerful are the Marzgol ? Could I subjugate them easily ?
Add 7000 to 8000 posts to my post count.
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I’m back owo

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