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Chronology of Fellowship IC

Poll ended at Sun Mar 08, 2015 2:01 pm

504-506 AL
2
11%
Around 510AL-515AL
6
33%
Further around 550AL
6
33%
Way farther around 590-600AL
4
22%
 
Total votes : 18

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Firsthome
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Posts: 3975
Founded: Dec 05, 2013
Ex-Nation

Postby Firsthome » Sun Nov 09, 2014 12:15 am

Cainesland wrote:
Cainesland wrote:Application for Characters
Nationstates Nation: Cainesland
Character Name: Lord Kowalski Zaroff
Character Race: Human
Character Age: 28
Character Dynasty/House/Clan (if applicable): House Zaroff
Character Dynastic History (History of your family): The Zaroff's were northern warlords from the northern lands. Over the years they increased their domain and consolidated their holdings and power, although conflict frequented between them and their neighbours. Having consolidated power over the eastern steppes the Zaroff's lived wealthily and well off in a feudalistic setting to the present, collecting taxes from and lording over the peasants of the eastern steppes.
Character Physical Description or Image (as in Picture):
Character Biography:
Kowalski found that being one of the youngest of his brothers and sisters he was not needed to stay and regardless he wasn't to inherit anything anyhow besides his title that he was entitled to by birth so after after a lifetime of education both mental and physical areas, at the age of 18 he packed his bags and traveled west, away from the dual life of luxury in the palace and bloodshed at the borders from the various warlords of the steppes that battled it out constantly and towards the western coast. He spotted an abandoned fortress (Kallia) and took it as his own. From there he slowly formed a militia that he called the thousand-eye army and gained dominance over the surrounding woodlands and grasslands. Taxing the peasants around and lording over them and keeping them safe from those worse then he as he observed his family doing in the eastern steppes.
Equipment/Important personal items (if applicable): Red Cape, Steel gothic style armour, beaver fur cloak lining the cape and armour, Personal staff with a silver figure on top, Sword, Sheath with belt connection, Helmet with fur covering and head over it./ Journal, Quill and incwell and inc, parchment, book of magic, family tree on scroll.

Extension for being part of a Nation
Nation Name: The Duchy of coast-wood
Liege: Lord Kowalski Zarroff
Rank: Duke of Coast-Wood
Landed Titles: Lord of the Eastern steppes,
Honorary Titles: Duke of coast-wood, master of the thousand eye army, lord of castle Kallia, etc.
Holding(s) description: whole of the territory stated below.
Vassals (if applicable): korinth, spears fortress, athae, eipaurus, thocaliki, and sparkeletia.

Population in Territory (that you’re directly controlling):50,000
Approximate Levy Size: 1,000
Retinues (If applicable):
Mercenary (ies) (If Mercenary Leader add name of group and size):


Nation Application (For Independent Realms)
Nation Name: The Duchy of Coast-Wood
Ruler (if applicable): Lord Kowalski Zarroff
Government Type: Absolute monarchy
Government Hierarchy: Feudalistic
Formation: at the age of 20 by lord Zaroff (8 years ago)
Succession Laws: Whomever the duke should select as heir in his will. Usually it's the Eldest child if not specified.
Gender Laws: male line is prioritized
Geographic territory: south west river to north east river as borders, ocean is north west border and volcana is the south east border.
Population: 50,000
Military Strength: 1,000
Military Info: 400 streltsy, 600 men at arms.
Currency: Barter, Gold coins.
History: Founded 8 years ago by lord Zaroff, the struggle for survival has continued to effect the duchy of coast-wood. The duchy has faced numerous wars in which it put down its neighbouring islands cities, held off hordes of orcs and fire elves, and peasant revolts. The thousand eye army now holds off the foes facing the duchy and the threats to its warlord. Contact was established with the palentine empire.



Your character seems based off of Lord Greeneyes in mossflower
I have a heart of a five year-old...
it's in a jar in my basement

Springer:"I've got better things to do tonight than die"

DYK:Breathing lowers your life expectancy by 50%.

Laerod wrote:That's like pointing out a thread about kittens contains posts about baby cats.
Left: 8.06, Libertarian: 0.6,7 foreign policy: -5.76, culture: -6.26
GENERATION 4: Social experiment. When you see this, add one to the generation and copy this into your signature.

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Cainesland
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Founded: Feb 28, 2014
Authoritarian Democracy

Postby Cainesland » Sun Nov 09, 2014 12:18 am

Indeed it is, I'm glad you've noticed :).

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Zirkagrad
Envoy
 
Posts: 206
Founded: Nov 03, 2014
Ex-Nation

Postby Zirkagrad » Sun Nov 09, 2014 12:20 am

Firsthome wrote:
Zirkagrad wrote:Nationstates Nation: ?
Character Name: Kalyna
Character Race: A Sea Swallow based humanoid
Character Age: 17
Character Dynasty/House/Clan (if applicable): N/A
Character Dynastic History (History of your family): Not available, but it's assumed she has many family members.
Character Physical Description or Image (as in Picture): http://sta.sh/0ilquq7p81q (I can give you a full body picture if you want, this is not canon to how she's supposed to look.)
Character Biography: Lived deep under the sea and got caught in a slave trader's net, tends not to speak. (It is assumed she is not able to speak, or at least, speak well.) Since she is able to live on land and sea, Syphirius has decided to sell her on shore to whoever will take her. If one gets her to speak, most likely from bribes, she will tell you of how she used to catch jellyfish and eat them, or when she'd drag men down if she had to.
Equipment/Important personal items (if applicable): A collection of shells and coral strung on a necklace.

Nationstates Nation: ?
Character Name: Syphirius Caecix Tiberius
Character Race: Human
Character Age: 35
Character Dynasty/House/Clan (if applicable): N/A
Character Dynastic History (History of your family): Comes from a poor family. Had a father and a mother, two brothers and a sister.
Character Physical Description or Image (as in Picture): He is muscular, has a decent tan, wears a red toga.
Character Biography: Born to a born family, he was sent to be an apprentice on a slave trader's ship at 12, and after years of grueling work, became master of the dealership(?). Eventually, while he was fishing from a trip, he caught Kalyna in her net and thought she'd make good money for him. So he dresses her up in slave's clothing and tells her he's taking her to the city's shopping district, and manages to keep her under the deck in the meantime.
Equipment/Important personal items (if applicable): A gladius and his mother's amulet.


Is this good enough?


Guess who another character of mine is going to kill (the slaver :p!


Death to Syphirius! May he rest in Tartarus! :twisted:

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Firsthome
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Posts: 3975
Founded: Dec 05, 2013
Ex-Nation

Postby Firsthome » Sun Nov 09, 2014 12:34 am

2nd app :D
Character Name: Fizban (brownie points if you get the reference)
Character Race:Shade
Character Age: 23 (during whatever war gods had between each other. If never, the. 4000
Character Dynasty/House/Clan (if applicable):
Character Dynastic History (History of your family):
Character Physical Description or Image (as in Picture): this, just the shadow! not the people
Character Biography: darker than shadow, Fizban was a mighty wizard, until (war if happened, otherwise accident) he became a shade, a "mockery" of life. Since dying, Fizban has felt nothing but hate and fear towards him, and this has made him bitter. He can speak, and has a limited interactive ability. Enough to scare a man into killing himself, or enough to be touched. Smiling, is a creepy effect, and makes his eyes glow red and his teeth white, so he only smiles when trying to instill fear. He can teleport through shadows, and this makes up his mode of transportation.
He will so anything to kill slavers
Equipment/Important personal items (if applicable): N/a. If somehow cured, he gets clothes, 1 platinum, 10 diamonds, and a pouch (20 ft by 20 room, but objects can be no bigger than 6 by 13in to fit inside)
I have a heart of a five year-old...
it's in a jar in my basement

Springer:"I've got better things to do tonight than die"

DYK:Breathing lowers your life expectancy by 50%.

Laerod wrote:That's like pointing out a thread about kittens contains posts about baby cats.
Left: 8.06, Libertarian: 0.6,7 foreign policy: -5.76, culture: -6.26
GENERATION 4: Social experiment. When you see this, add one to the generation and copy this into your signature.

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Zirkagrad
Envoy
 
Posts: 206
Founded: Nov 03, 2014
Ex-Nation

Postby Zirkagrad » Sun Nov 09, 2014 12:51 am

Firsthome wrote:2nd app :D
Character Name: Fizban (brownie points if you get the reference)
Character Race:Shade
Character Age: 23 (during whatever war gods had between each other. If never, the. 4000
Character Dynasty/House/Clan (if applicable):
Character Dynastic History (History of your family):
Character Physical Description or Image (as in Picture): this, just the shadow! not the people
Character Biography: darker than shadow, Fizban was a mighty wizard, until (war if happened, otherwise accident) he became a shade, a "mockery" of life. Since dying, Fizban has felt nothing but hate and fear towards him, and this has made him bitter. He can speak, and has a limited interactive ability. Enough to scare a man into killing himself, or enough to be touched. Smiling, is a creepy effect, and makes his eyes glow red and his teeth white, so he only smiles when trying to instill fear. He can teleport through shadows, and this makes up his mode of transportation.
He will so anything to kill slavers
Equipment/Important personal items (if applicable): N/a. If somehow cured, he gets clothes, 1 platinum, 10 diamonds, and a pouch (20 ft by 20 room, but objects can be no bigger than 6 by 13in to fit inside)


Whoo, will Syphirius have fun battling this guy! XD

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New Armarzia
Minister
 
Posts: 3042
Founded: Aug 08, 2010
Ex-Nation

Postby New Armarzia » Sun Nov 09, 2014 12:58 am

Nationstates Nation: New Armarzia
Character Name: The Shadow of Elyrium or The Sword of Avalar
Character Race: Soul bound to a sword
Character Age: Unknown (Probably like five to ten centuries old)
Character Dynasty/House/Clan: Member of a long dead House now forgotten to time
Character Dynastic History: His family were minor nobles in an earlier age.
Character Physical Description or Image: Image of character :P
Character Biography: The Shadow of Elyrium came from another era where he was just a mortal in a kingdom in the North. He was devoted to the pursuit of knowledge and spent nearly all of his time on this pursuit blocking everyone out save for his sister who odored him and his passion for knowledge. His desire for knowledge caused him to seek it no matter the price and no matter how unsavory the information. He became very well versed in various arts of magic just to say he knew how...but most of those arts were feared by those around him.

One of these days when he was lost in his studies a lord in this kingdom took advantage of his young sister by blackmailing her with leaking information about some of the forbidden knowledge her brother had learned. He eventually found out of this and immediately grew enraged as the only person he cared for was violated in such a way. He cast a terrible curse that he did not truly understand and murdered the lord with a sword that had been in his family of generations, however after stabbing the man all turned to black. He became aware again, but he could not move or see...only sense that he was alone and it remains like the for a couple of centuries with his though obsessed with finding his sister who loved him so much, for he desperately desired the care she gave him as it was the one thing he felt that kept him attached to the world.

Eventually his thoughts of loss and longing for his sister were interrupted when he felt the presence of life. He could not see it, hear it, or feel it, but he knew it was there. For a number of years he continually felt the presence of this life, occasionally he would feel another but they would quickly fade away. But over this time he became more and more aware of this being. Eventually sensing his emotions and being able to hear and see through this life. The Shadow of Elyrium learned he could manipulate this man and after witnessing this man's crimes which were numerous he did just that. He manipulated the man's pride to hunt a famed dragon in the area. The manipulated man stabbed his sword into the dragon before being slain and soon all went dark save for presence of a larger lifeform. But he knew how to manipulate others now and in time he was able to do just that to the dragon. He knew he desired the presence of his sister above all else, but he had forgotten her name, what she looked like, and honestly everything other then the facts that she cared for him and she was taken advantage of by those around him.

The Shadow fueled the dragon's rage and allowed it to kill all it encountered for the only specifics The Shadow could remember was that the first he encountered was vile and his sister only cared for him. He allowed the dragon to kill and plunder in hopes that in the dragons travels he would come across the familiar presence of his sister, but he never did. She continued to fade from his memories and so The Shadow with all his mental strength willed into being the memory of his sister, but all he remembered was that she loved him and she cared for him, so this being he made was beautiful so all would love her at the mere sight of her and she would care for all who weren't cared for. The being was just an illusion, but all who encountered her thought she was real and her presence comforted him. The dragon fell in love with the illusion as the solitary being had never seen a being of such beauty and was never cared for before. And it did all in its power to serve her. And this became the case for every lost soul and abomination that the dragon and thus The Shadow encountered. Soon enough and army of those cursed to die as hated beings followed the memory of his sister. But this army influenced by this memory of The Shadow also became influenced by his passion. The army knew this illusion was wronged in the past and they sought revenge, and killed all they could until they found it.

But they never did find their revenge. The Order of Saelerdon's Light confronted this army devoted to a memory. This army of passion was set to win as all odds favored them. But one brave knight of the Order managed to pull the sword from the dragon's body and this action caused the illusion of his memory to disappear. It is said that when the one person that cared for the army was destroyed that they died of their heartache. The few who remained in the aftermath of the battle were the beings who were particularly drenched in The Passion of The Shadow and The Order could not slay them, so they trapped the beings in a prison deep in the earth.

When illusion of his sister faded, the shadow realized he had no memory of her anymore. Just the intense to have something, but the only thing that he knew about what he desired was that she was female and he loved her. He also knew that she was stolen from his twice and The grief of The Shadow was great. The five knights who handled the sword and brought in back to the base of The Order ended up killing themselves by the end of the week. When the connection was made the sword was locked away as well and for over a century The Shadow has remained in the prison, slowly becoming aware of his surroundings, slowly influencing those around him, and slowly plotting to find the one thing he desired above all else...the one thing he couldn't remember in his life.
Equipment/Important personal items: A sheath...
Last edited by New Armarzia on Sun Nov 09, 2014 1:00 am, edited 1 time in total.
Last edited by God on Mon Jan 1, 0000, 0:00 AM, edited infinite times in total.



S.T.A.L.K.E.R.: Memories of The Forgotten Please check it out if you are interested in STALKER or an RP with a post-apocalyptic vibe.

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Firsthome
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Posts: 3975
Founded: Dec 05, 2013
Ex-Nation

Postby Firsthome » Sun Nov 09, 2014 1:04 am

Zirkagrad wrote:
Firsthome wrote:2nd app :D
Character Name: Fizban (brownie points if you get the reference)
Character Race:Shade
Character Age: 23 (during whatever war gods had between each other. If never, the. 4000
Character Dynasty/House/Clan (if applicable):
Character Dynastic History (History of your family):
Character Physical Description or Image (as in Picture): this, just the shadow! not the people
Character Biography: darker than shadow, Fizban was a mighty wizard, until (war if happened, otherwise accident) he became a shade, a "mockery" of life. Since dying, Fizban has felt nothing but hate and fear towards him, and this has made him bitter. He can speak, and has a limited interactive ability. Enough to scare a man into killing himself, or enough to be touched. Smiling, is a creepy effect, and makes his eyes glow red and his teeth white, so he only smiles when trying to instill fear. He can teleport through shadows, and this makes up his mode of transportation.
He will so anything to kill slavers
Equipment/Important personal items (if applicable): N/a. If somehow cured, he gets clothes, 1 platinum, 10 diamonds, and a pouch (20 ft by 20 room, but objects can be no bigger than 6 by 13in to fit inside)


Whoo, will Syphirius have fun battling this guy! XD


Scare him off ;)
I have a heart of a five year-old...
it's in a jar in my basement

Springer:"I've got better things to do tonight than die"

DYK:Breathing lowers your life expectancy by 50%.

Laerod wrote:That's like pointing out a thread about kittens contains posts about baby cats.
Left: 8.06, Libertarian: 0.6,7 foreign policy: -5.76, culture: -6.26
GENERATION 4: Social experiment. When you see this, add one to the generation and copy this into your signature.

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Zirkagrad
Envoy
 
Posts: 206
Founded: Nov 03, 2014
Ex-Nation

Postby Zirkagrad » Sun Nov 09, 2014 1:08 am

Firsthome wrote:
Zirkagrad wrote:
Whoo, will Syphirius have fun battling this guy! XD


Scare him off ;)


True, so true!

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Krugmar
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Posts: 2248
Founded: May 06, 2012
Iron Fist Consumerists

Postby Krugmar » Sun Nov 09, 2014 5:40 am

Nationstates Nation: Krugmar
Character Name: High King Izzun Falkunzavbrik
Character Titles: High King of all Durognar (formal title), King of Durognarin and Lord of the Kalzmere Mountains.
Character Race: Durognar – Subrace: Falknar.
Character Age: 84
Character Dynasty/House/Clan (if applicable): Clan Falkunzavbrik
Character Dynastic History (History of your family): The Falkunzavbrik clan have been the rulers of Durognarin and self-proclaimed Kings of all Durognar since the city was founded. They have kept this position largely due to their ruthlessness and support of the people. They eliminate any potential rivals quickly and without mercy while building relations with the people. The Clan was started by Durog Falkunzav who arrived with the first Durognar and helped found Durognarin, he quickly set himself up as leader during the construction and carried on in that role well after it was finished.
Character Physical Description or Image (as in Picture): http://fc07.deviantart.net/fs71/i/2011/ ... 3fmhhs.jpg
Character Biography: Izzun was born a second son to High King Gromulfin and was expected to go into the military and serve his elder brother. When he was around 15 his elder brother died from poisoning and it was expected that Clan Govuldar had murdered him, they were quickly and utterly destroyed. Izzun took over as heir from his brother and made sure that he was not in danger by learning the crafts of politics and intrigue. When he came to the throne age 35 he eliminated most of the old and power-hungry nobles by having them killed in various ways one by one and placing his favourites and people he trusted into positions of power. He has ruled for the past 50 years and is a feared King by the nobles and a respected and beloved King by the people.
Equipment/Important personal items (if applicable): Sword, Heavy ornate armour, wields the Dravkarzan or Dragon Sceptre which signifies his Kingship and also his mastery over the Dragon Ukuuzner.


Character Name: Ukuuzner the Eternal.
Character Race: Dragon – Iron Drake.
Character Age: 367
Character Dynasty/House/Clan (if applicable): N/A
Character Dynastic History (History of your family): N/A
Character Physical Description or Image (as in Picture): http://wallpaperz.co/wp-content/uploads ... 10x381.jpg
Character Biography: Ukuuzner was only an egg when captured, a rare thing to find and a great trophy for King Yaltzein after his warriors had slain a Dragon nesting near them. It hatched several years later when resting on his mantelpiece which almost killed Yaltzein from shock. The dragon was not killed but instead tamed, which was extremely difficult and took the lives on several hundred dwarves, until it truly answered to the King. It was named Ukuuzner and a great lair was made for it, with a hole being made in the throne room connecting to its lair and allowing it to watch over the court and remind the nobles of the King’s power. Ukuuzner is never taken out to war however, merely used as a show of power and conversed with for its thoughts (assuming that dragons can talk, telepathically or in some way, if not then ignore the converses part).
Equipment/Important personal items (if applicable): Nothing.


Nation Name: The High Kingdom of Durognarin.
Ruler (if applicable): High King Izzun Falkunzavbrik.
Government Type: Absolute Monarchy
Government Hierarchy: The High King – Is supposed to have dominion over all Durognar, but his power is generally limited to his city, Durognarin, and his mountain range. His word is law and cannot be overturned by the council.
Kings – The Kings of the different cities, usually autonomous and rarely, if ever, agreeing to the High Kings demands.
The Grand Council – Made up of the Kings of the realm, it is supposed to be an advisory body to the High King. It is more of an event than an actual council and has only been called twice in the history of the Durognar.
The High Assembly – Made up of the leading nobles of the realm, this advises the High King on a day-to-day basis though its power is limited as it can only advise and dares not tell the High King what to do.
Nobles – Various nobility, addressed with either Lord or Ser depending on their ranking. The greatest of these Lords are invited to speak in the High Assembly, while the lowest may only sit and observe.
Formation: Formed in 24 AL by the first Durognar who found the Kalzmere mountains and chose it as their home.
Succession Laws: Primogeniture
Gender Laws: Agnatic
Geographic territory: Complete dominion over all of the Northern Kalzmere Mountains, claims dominion over the Southern Kalzmere Mountains and Dur-Karz, Ring Mountains and Drogul-Zen and Eastern Kalzmere Mountains and Dur-Fulgrun. or this: http://imgur.com/G6bur8E
Population: 800,000 (550,000 of these are in the capital).
Military Strength: 25,000 levies. 8,000 professional troops: 2000 Wyvern-Riders, 4000 Iron-breakers, 1500 Stone Golems, 500 Iron Golems.
Military Info: The Wyvern-Riders – While most nations think of Wyverns as pests, the Durognar think of them as an opportunity. The Wyvern-riders are the craziest of the Durognar as they do not fear the open sky like their brethren but instead embrace it. There are not many of them, but a stable number of wyverns are kept for any that are killed in the Hatcheries.

Iron-breakers – The true elites of the Kingdom. These Durognar are willingly to lay down their lives for the High King, they are the Royal Guard and their use in battle is rare but effective. They are equipped in the greatest armour in the Kingdom and trained from a young age, relinquishing their names and becoming essentially slave soldiers.

Levies – The average, lightly armoured troops of the Durognar.

Golems: Golems are the greatest construction of the Durognar and are prized above all, even the wyverns. They are created by painfully extracting the souls of eight Durognar and merging them through strange rituals into one mind. This mind is then placed in the body of a golem, stone or iron, which has been prepared for several years and takes even longer to create. This golem is obedient to the High King and his nobles through runes of servitude, though sometimes the process can go wrong and the golem becomes crazy, known as Infernal Golems, or this process happens over some times.

Stone Golem – The more common golem, not as strong as the Iron golem but slightly faster and easier to create.

Iron Golem– The gem of the Kingdom, these golems are strong and imposing and are not to be taken on lightly. They are extremely costly to make and take an enormous amount of time and effort, requiring 16 Durognar to merge their souls. Luckily these golems are more stable and none have ever become Infernal despite the rumours of an Infernal King lurking in the mountains. They are the last resort, never having actually been used in battle due to their value.

Currency: Dov – The lowest coin made out of an assortment of less valued metals.
Ukuuzov – 6 Dovs become a Ukuuzov made out of iron and the standard coin for the middle class.
Vorov – 50 Ukuuzovs become a Karzov, made out of silver and the standard coin for the nobility.
Falkuv – 100 Karzovs become a Falkuv, made out of gold and the greatest coin available. Only the richest lords and the Kings will deal in Falkuvs.
History: The Durognar first arrived in 24 AL and immediately set about looking for a home, a mountain range that could truly house them and their dreams of a great connected empire. They arrived at the Northern Kalzmere Mountains and set about creating this great home. In 36 AL they had finished Durognarin, though it was much smaller and less grand than it is today, and then began colonising the rest of the mountains. They fought with the Spreeks, a sort of bluish goblin that lived in the Kalzmere Mountains and in 88 AL the Spreeks were declared extinct and the Mountains were truly theirs.

After 136 AL some of the Durognar, with royal permission, left the mountains to set up colonies. These colonists disagreed with each other and split into four groups, founding the four other Dwarven cities in the Kalzmere and Ring Mountain ranges and establishing their own kingdoms and swearing fealty to the High King. Plans were made for great roads underground to connect these cities but were ended after an unknown threat killed all the builders, the roads lie half completed waiting for a great King to finish them. 140 AL was the year that Ukuuzner was born, and by 150 AL efforts had been made to tame the Iron Wyverns native to the Kalzmere mountains.

By 266 AL the other dwarven Kingdoms had given up the pretence of serving the High King, this ended the great age of power for the High Kings and pushed them back into their mountains. However 378 AL saw a resurgence in Durognarin with the discovery of several new gold mines and countless stores of gems. This saw a massive boost to trade and the city flourished and has been flourishing, growing stronger since 503 AL. The desire to expand and reconquer the other durognar cities has grown strong.


Durognar Language: The Durognar sometimes speak Durogvem, a strange and mostly forgotten runic language that was spoken fluently by their ancestors. Most Durognar speak the common tongue as this helps with their merchant trade, though Durogvem is used for naming great places, clans and species of the world. These are just some of the words known, more may be uncovered:

Durog - Stone
Nar – Sons of
Narin – Ancestral home of
Vem – Speech
Ner – Being of
Ukuuz – Iron
Falk – Gold
Zen – War
Karz – Silver
Fulgrun – Pride
Targen - Outcasts
Dur – City of
Drogul – Fortress of
Kalz – Home
Mere – Mountain
Spreek – Disgust
-un – Children
-zavrbrik – Grand
Dravkar - Dragon
Zan - Stick

So, therefore Falkunzavbrik = Grand Children of Gold. Durognar may also mean One Who Delves depending on the translation as differing runes for the same word have been found.

Durognar subraces:

The Durognar subraces are not different racially, with the exception of the Zennar, but have quite different cultures and styles based around their core beliefs.

Falknar – The most numerous of the subraces, these are the Sons of Gold and the followers of the first Durognar leader. They are keen merchants, warriors and nobles and fill an almost jack-of-all trade’s role. They are however the only ones to have discovered Wyvern-riding and Golem creating and hold themselves in high esteem as the original Durognar.

Fulgrunnar – The Sons of Pride, these are the Durognar who live in the Eastern Kalzmere mountain range. They are not very numerous and live on an Oligarchic society with the nobility having the true power and the King as a puppet. They are considered very prideful, rude and are not liked by the other subraces.

Karznar – The Sons of Silver, great merchants and crafters of fine wares. They are the most likely to recognise the sovereignty of the High King though they work for the highest bidder.

Zennar – Sons of War, extremely warlike and because of this not very numerous. They live in their great fortress isolated from the world and only venture out to raid and destroy. They have changed racially over the years and are born with extremely pale skin, white-grey hair and orange eyes. It has been rumoured that this is a curse due to their nature.

Targennar – Sons of Outcasts, this group was forced out by the other groups and pushed away into the Great Mountains. They are generally disliked and distrusted by no fault of their own and their city is not as grand as their cousins.

Ganar - Unknown, records incomplete, records indicate home overrun by a large force.

Vezjanar - Unknown, records incomplete, records indicate home overrun by a large force.


Last edited by Krugmar on Sun Nov 09, 2014 11:06 am, edited 7 times in total.
Liec made me tell you to consider Kylaris

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The Armed Republic of Dutch Coolness
Postmaster of the Fleet
 
Posts: 29177
Founded: Dec 02, 2012
Ex-Nation

Postby The Armed Republic of Dutch Coolness » Sun Nov 09, 2014 7:00 am

Well this looks interesting.
P2TM Mentor
TG me!
Discord available on request as well
Or join the Mentor Discord server!

Such a cool time I select, looking out my window, and that's that

The worlding of the words is AMARANTH.

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The Abel Imaginarium
Ambassador
 
Posts: 1914
Founded: Oct 15, 2013
Ex-Nation

Postby The Abel Imaginarium » Sun Nov 09, 2014 7:03 am

I would like to reserve the Wood Elves of Tarsamar and the Great Forest region if I may :)

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Firsthome
Senator
 
Posts: 3975
Founded: Dec 05, 2013
Ex-Nation

Postby Firsthome » Sun Nov 09, 2014 7:21 am

Krugmar wrote:
Nationstates Nation: Krugmar
Character Name: High King Izzun Falkunzavbrik
Character Titles: High King of all Durognar (formal title), King of Durognarin and Lord of the Kalzmere Mountains.
Character Race: Durognar – Subrace: Falknar.
Character Age: 84
Character Dynasty/House/Clan (if applicable): Clan Falkunzavbrik
Character Dynastic History (History of your family): The Falkunzavbrik clan have been the rulers of Durognarin and self-proclaimed Kings of all Durognar since the city was founded. They have kept this position largely due to their ruthlessness and support of the people. They eliminate any potential rivals quickly and without mercy while building relations with the people. The Clan was started by Durog Falkunzav who arrived with the first Durognar and helped found Durognarin, he quickly set himself up as leader during the construction and carried on in that role well after it was finished.
Character Physical Description or Image (as in Picture): http://fc07.deviantart.net/fs71/i/2011/ ... 3fmhhs.jpg
Character Biography: Izzun was born a second son to High King Gromulfin and was expected to go into the military and serve his elder brother. When he was around 15 his elder brother died from poisoning and it was expected that Clan Govuldar had murdered him, they were quickly and utterly destroyed. Izzun took over as heir from his brother and made sure that he was not in danger by learning the crafts of politics and intrigue. When he came to the throne age 35 he eliminated most of the old and power-hungry nobles by having them killed in various ways one by one and placing his favourites and people he trusted into positions of power. He has ruled for the past 50 years and is a feared King by the nobles and a respected and beloved King by the people.
Equipment/Important personal items (if applicable): Sword, Heavy ornate armour, wields the Dravkarzan or Dragon Sceptre which signifies his Kingship and also his mastery over the Dragon Ukuuzner.


Character Name: Ukuuzner the Eternal.
Character Race: Dragon – Iron Drake.
Character Age: 367
Character Dynasty/House/Clan (if applicable): N/A
Character Dynastic History (History of your family): N/A
Character Physical Description or Image (as in Picture): http://wallpaperz.co/wp-content/uploads ... 10x381.jpg
Character Biography: Ukuuzner was only an egg when captured, a rare thing to find and a great trophy for King Yaltzein after his warriors had slain a Dragon nesting near them. It hatched several years later when resting on his mantelpiece which almost killed Yaltzein from shock. The dragon was not killed but instead tamed, which was extremely difficult and took the lives on several hundred dwarves, until it truly answered to the King. It was named Ukuuzner and a great lair was made for it, with a hole being made in the throne room connecting to its lair and allowing it to watch over the court and remind the nobles of the King’s power. Ukuuzner is never taken out to war however, merely used as a show of power and conversed with for its thoughts (assuming that dragons can talk, telepathically or in some way, if not then ignore the converses part).
Equipment/Important personal items (if applicable): Nothing.


Nation Name: The High Kingdom of Durognarin.
Ruler (if applicable): High King Izzun Falkunzavbrik.
Government Type: Absolute Monarchy
Government Hierarchy: The High King – Is supposed to have dominion over all Durognar, but his power is generally limited to his city, Durognarin, and his mountain range. His word is law and cannot be overturned by the council.
Kings – The Kings of the different cities, usually autonomous and rarely, if ever, agreeing to the High Kings demands.
The Grand Council – Made up of the Kings of the realm, it is supposed to be an advisory body to the High King. It is more of an event than an actual council and has only been called twice in the history of the Durognar.
The High Assembly – Made up of the leading nobles of the realm, this advises the High King on a day-to-day basis though its power is limited as it can only advise and dares not tell the High King what to do.
Nobles – Various nobility, addressed with either Lord or Ser depending on their ranking. The greatest of these Lords are invited to speak in the High Assembly, while the lowest may only sit and observe.
Formation: Formed in 24 AL by the first Durognar who found the Kalzmere mountains and chose it as their home.
Succession Laws: Primogeniture
Gender Laws: Agnatic
Geographic territory: Complete dominion over all of the Northern Kalzmere Mountains, claims dominion over the Southern Kalzmere Mountains and Dur-Karz, Ring Mountains and Drogul-Zen and Eastern Kalzmere Mountains and Dur-Fulgrun.
Population: 800,000 (550,000 of these are in the capital).
Military Strength: 25,000 levies. 8,000 professional troops: 2000 Wyvern-Riders, 4000 Iron-breakers, 1500 Stone Golems, 500 Iron Golems.
Military Info: The Wyvern-Riders – While most nations think of Wyverns as pests, the Durognar think of them as an opportunity. The Wyvern-riders are the craziest of the Durognar as they do not fear the open sky like their brethren but instead embrace it. There are not many of them, but a stable number of wyverns are kept for any that are killed in the Hatcheries.

Iron-breakers – The true elites of the Kingdom. These Durognar are willingly to lay down their lives for the High King, they are the Royal Guard and their use in battle is rare but effective. They are equipped in the greatest armour in the Kingdom and trained from a young age, relinquishing their names and becoming essentially slave soldiers.

Levies – The average, lightly armoured troops of the Durognar.

Golems: Golems are the greatest construction of the Durognar and are prized above all, even the wyverns. They are created by painfully extracting the souls of eight Durognar and merging them through strange rituals into one mind. This mind is then placed in the body of a golem, stone or iron, which has been prepared for several years and takes even longer to create. This golem is obedient to the High King and his nobles through runes of servitude, though sometimes the process can go wrong and the golem becomes crazy, known as Infernal Golems, or this process happens over some times.

Stone Golem – The more common golem, not as strong as the Iron golem but slightly faster and easier to create.

Iron Golem– The gem of the Kingdom, these golems are strong and imposing and are not to be taken on lightly. They are extremely costly to make and take an enormous amount of time and effort, requiring 16 Durognar to merge their souls. Luckily these golems are more stable and none have ever become Infernal despite the rumours of an Infernal King lurking in the mountains. They are the last resort, never having actually been used in battle due to their value.

Currency: Dov – The lowest coin made out of an assortment of less valued metals.
Ukuuzov – 6 Dovs become a Ukuuzov made out of iron and the standard coin for the middle class.
Vorov – 50 Ukuuzovs become a Karzov, made out of silver and the standard coin for the nobility.
Falkuv – 100 Karzovs become a Falkuv, made out of gold and the greatest coin available. Only the richest lords and the Kings will deal in Falkuvs.
History: The Durognar first arrived in 24 AL and immediately set about looking for a home, a mountain range that could truly house them and their dreams of a great connected empire. They arrived at the Northern Kalzmere Mountains and set about creating this great home. In 36 AL they had finished Durognarin, though it was much smaller and less grand than it is today, and then began colonising the rest of the mountains. They fought with the Spreeks, a sort of bluish goblin that lived in the Kalzmere Mountains and in 88 AL the Spreeks were declared extinct and the Mountains were truly theirs.

After 136 AL some of the Durognar, with royal permission, left the mountains to set up colonies. These colonists disagreed with each other and split into four groups, founding the four other Dwarven cities in the Kalzmere and Ring Mountain ranges and establishing their own kingdoms and swearing fealty to the High King. Plans were made for great roads underground to connect these cities but were ended after an unknown threat killed all the builders, the roads lie half completed waiting for a great King to finish them. 140 AL was the year that Ukuuzner was born, and by 150 AL efforts had been made to tame the Iron Wyverns native to the Kalzmere mountains.

By 266 AL the other dwarven Kingdoms had given up the pretence of serving the High King, this ended the great age of power for the High Kings and pushed them back into their mountains. However 378 AL saw a resurgence in Durognarin with the discovery of several new gold mines and countless stores of gems. This saw a massive boost to trade and the city flourished and has been flourishing, growing stronger since 503 AL. The desire to expand and reconquer the other durognar cities has grown strong.


Durognar Language: The Durognar sometimes speak Durogvem, a strange and mostly forgotten runic language that was spoken fluently by their ancestors. Most Durognar speak the common tongue as this helps with their merchant trade, though Durogvem is used for naming great places, clans and species of the world. These are just some of the words known, more may be uncovered:

Durog - Stone
Nar – Sons of
Narin – Ancestral home of
Vem – Speech
Ner – Being of
Ukuuz – Iron
Falk – Gold
Zen – War
Karz – Silver
Fulgrun – Pride
Targen - Outcasts
Dur – City of
Drogul – Fortress of
Kalz – Home
Mere – Mountain
Spreek – Disgust
-un – Children
-zavrbrik – Grand
Dravkar - Dragon
Zan - Stick

So, therefore Falkunzavbrik = Grand Children of Gold.

Durognar subraces:

The Durognar subraces are not different racially, with the exception of the Zennar, but have quite different cultures and styles based around their core beliefs.

Falknar – The most numerous of the subraces, these are the Sons of Gold and the followers of the first Durognar leader. They are keen merchants, warriors and nobles and fill an almost jack-of-all trade’s role. They are however the only ones to have discovered Wyvern-riding and Golem creating and hold themselves in high esteem as the original Durognar.

Fulgrunnar – The Sons of Pride, these are the Durognar who live in the Eastern Kalzmere mountain range. They are not very numerous and live on an Oligarchic society with the nobility having the true power and the King as a puppet. They are considered very prideful, rude and are not liked by the other subraces.

Karznar – The Sons of Silver, great merchants and crafters of fine wares. They are the most likely to recognise the sovereignty of the High King though they work for the highest bidder.

Zennar – Sons of War, extremely warlike and because of this not very numerous. They live in their great fortress isolated from the world and only venture out to raid and destroy. They have changed racially over the years and are born with extremely pale skin, white-grey hair and orange eyes. It has been rumoured that this is a curse due to their nature.

Targennar – Sons of Outcasts, this group was forced out by the other groups and pushed away into the Great Mountains. They are generally disliked and distrusted by no fault of their own and their city is not as grand as their cousins.




Main problem. Dwarves love to be 400. The king would be at least 200
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Krugmar
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Postby Krugmar » Sun Nov 09, 2014 7:32 am

Firsthome wrote:
Krugmar wrote:-snip-


Main problem. Dwarves love to be 400. The king would be at least 200


I was just going by what was on the front page, Durognar also live longer than the average Human at 100-150 years., though if the actual age limit is higher then just consider Izzun to age accordingly.
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The Abel Imaginarium
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Postby The Abel Imaginarium » Sun Nov 09, 2014 7:49 am

@The Starlight would it be alright if I say that my kingdom was once part of the Great Valtmar Empire as well before they split to form their own? Just wondering if it'll be alright with you

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The Starlight
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Postby The Starlight » Sun Nov 09, 2014 10:15 am

The Abel Imaginarium wrote:@The Starlight would it be alright if I say that my kingdom was once part of the Great Valtmar Empire as well before they split to form their own? Just wondering if it'll be alright with you

Sounds good.
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The Armed Republic of Dutch Coolness
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Postby The Armed Republic of Dutch Coolness » Sun Nov 09, 2014 10:37 am

Oi you lot, any of you lot want a vampire noble/lady living in yer nation?
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The Starlight
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Postby The Starlight » Sun Nov 09, 2014 10:44 am

The Armed Republic of Dutch coolness wrote:Oi you lot, any of you lot want a vampire noble/lady living in yer nation?

In my elven kingdom would be a bit weird, so no, sorry. But hello, Dutch!
Call me Star
Best High Fantasy RPer of '14 and '15
"Life before Death. Strength before Weakness. Journey before Destination"
"Strength does not make one capable of rule. It makes one capable of service"
"The only thing necessary for the triumph of evil is for good men to do nothing"
"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world"
Tri: NS's Tolkien incarnate
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Novitera
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Postby Novitera » Sun Nov 09, 2014 10:45 am

The Armed Republic of Dutch coolness wrote:Oi you lot, any of you lot want a vampire noble/lady living in yer nation?


She'd be hunted down and killed if she entered the Paletinian Republic.

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The Armed Republic of Dutch Coolness
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Postby The Armed Republic of Dutch Coolness » Sun Nov 09, 2014 10:46 am

Yeah, that'd be a bit odd :P
Novitera wrote:
The Armed Republic of Dutch coolness wrote:Oi you lot, any of you lot want a vampire noble/lady living in yer nation?


She'd be hunted down and killed if she entered the Paletinian Republic.

You monsters.
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Yoite
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Postby Yoite » Sun Nov 09, 2014 10:51 am

Firsthome wrote:2nd app :D
Character Name: Fizban (brownie points if you get the reference)


Dragonlance reader? Marvelous.


Question (I apologize if it has been asked/covered): Is there divine/priestly magic which is separate from standard magic?
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The Starlight
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Postby The Starlight » Sun Nov 09, 2014 10:56 am

I'm afraid I don't know.

And Imp, you should probably set up a archive thread for everyone to put up their realms and characters, so we don't have to sift through the OOC to find apps. You don't have to do it, just make the thread and have everyone put in their apps.
Call me Star
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"Strength does not make one capable of rule. It makes one capable of service"
"The only thing necessary for the triumph of evil is for good men to do nothing"
"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world"
Tri: NS's Tolkien incarnate
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Super-Llamaland
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Founded: Jan 11, 2012
Democratic Socialists

Postby Super-Llamaland » Sun Nov 09, 2014 10:57 am

The Armed Republic of Dutch coolness wrote:Oi you lot, any of you lot want a vampire noble/lady living in yer nation?


If you really want, he/she can live in Pelois as long as it's secret.
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Novitera
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Postby Novitera » Sun Nov 09, 2014 11:01 am

Made some changes to the app.

Nationstates Nation: Novitera
Character Name: Cassian Lucius Polynikes
Character Race: Human
Character Age: 29
Character Dynasty/House/Clan (if applicable): Arcani Order
Character Dynastic History (History of your family): Cassius's family is in obscurity.
Character Physical Description or Image (as in Picture): 6'2", black hair, brown eyes, olive skin,
Character Biography:

Cassius is a full fledged member and veteran of the Arcani Order. The Arcani Order serve as a unit of spies, scouts, assassins and saboteurs for Paletine. They work in secret to gather intelligence and eliminate threats to the Republic both internally and externally. Highly trained and extremely dangerous, these agents are ones to be feared. They also hunt down and exterminate magic practitioners and magical beings within the Republic.

As for Cassius, after his father went to debtors prison, Cassius was taken in by the order. He was young at the time, only 12 years of age. The order gave young Cassius shelter and food. In exchange, he was to be trained in their arts. This included subterfuge, combat, stealth, languages and many other useful skills. By the time he was 18, he was ready to go into the field. Years of unparalleled success followed as Cassius rose to become one of the Oder's best agents. He conducted espionage, killed and conceived intricate plots of his own for the security of the Republic. Sometimes these things involved masquerading as a charming nobleman as Cassius is a master at deception. He has killed vampires, werewolves, sorcerers, treasonous Paletinian senators and enemy leaders alike. Cassius's greatest feat to date was uncovering and neutralizing a plot to assassinate the Consul.

When not in a cover identity, Cassius is a stoic man who seldom speaks. He can be genuinely charming and likable.

Equipment/Important personal items (if applicable):

Dagger - Magic Disrupting Properties
Handaxe - Magic Disrupting Properties
Poison Darts
Short Bow
Rope
Climbing Claws
Black Leather Cuirass
Necklace that dispels magical attacks or influence on the person

Nation Name: Paletine Republic
Liege: Praetor Falian Theopilos, Grand Master of the Arcani Order
Rank: N/A
Landed Titles: None
Honorary Titles: None
Holding(s) description: N/A
Vassals (if applicable): N/A
Population in Territory (that you’re directly controlling): N/A
Approximate Levy Size: N/A
Retinues (If applicable): 2 Acolytes, Messalina and Cassander
Mercenary (ies) (If Mercenary Leader add name of group and size): N/A

Nation Name: Paletinian Republic
Ruler (if applicable): Consul Valerian Aurelius
Government Type: Autocracy
Government Hierarchy: The Paletine Senate is a body of 120 men hailing from Paletine's patrician families. Once appointed to the Senate, they hold the position for life. Being granted a seat is done through different ways. It is headed by a Consul who is elected by the Senate. The Consul can appoint and dismiss praetors, military generals and governors but any action can be vetoed by the Senate by a 2/3 majority vote.
Formation: Paletinian Empire - 213 AL, Paletinian Empire ceased to exist and Paletinian Republic formed in 420 AL
Succession Laws: Primogeniture. But appointment to the senate is not guaranteed.
Gender Laws: Women cannot participate in the military but may be appointed to the Senate. However, they can never be consul or any other administrative position.
Geographic territory: http://s28.postimg.org/vvrhvirxp/Paletine.png
Population: 5 Million
Military Strength: 14,000 Republic Army (Professional Force). Another 26,000 can be levied by Patrician families. Total fighting force is 40,000 if fully mobilized.
Military Info:

Military is both feudal and professional, comprised of troops raised by the Patrician families. A General is appointed by the Consul (if not himself) to command. Patrician families may send someone from their families to command their own troops but must follow the lead of the general.

The Republic makes use of heavy infantry, levies, battlefield artillery and archers/crossbowmen. Heavy infantry is used as well though sparingly. Superb light cavalry units to harass the enemy and scout. Military doctrine involves anchoring the battle line with the heavy infantry and using superior firepower to wreak havoc while the main line advances. Arcani are depended on to gather intelligence, conduct sabotage and sow discord by infiltrating enemy ranks beforehand. The Republic also maintains a very formidable naval force.

Arcani Order

An order devoted to the security of the Republic founded in 285 AL and originally only answerable to the Emperor. The Order joined the rebellion in 380 AL, contributing greatly to the Republican victory. Now they answer only to the Consul. The Arcani investigate and collect intelligence on threats to the Paletinian Republic, internally and externally, to report to the Senate or handle themselves. The Arcani also supports the military in its conquests, suppresses magic within the Republic, eliminates magical beings and watches over the slave population. Only members of the Arcani are allowed to use magic in the Republic. The order employs its own sorcerers who use their own brand of magic with a specific emphasis on dispel magic and crafting items which dispel or disrupt magic for agents.

The Arcani Order fields spies, assassins and saboteurs to infiltrate the enemy ranks as well as keep watch over their own populace for dissidents and traitors. Targeted killings, sabotage, sowing discord, intimidating, seduction, bribery and espionage are just some of the methods used to achieve their goals. As such, many Paletinians have a constant fear of the Arcani for there is no telling who among them could be an agent. Arcani agents are rigorously trained in combat, subterfuge, stealth, combat against magic/magical beings and other arts. Without a doubt, this is a force to be feared.

The Arcani Order is headed by a Grand Master who is also a Praetor. Usually appointed from the ranks of the Arcani and confirmed into the position by the Senate.

Navy

The Republic Navy is an entirely professional force.

-10 Galleas
-20 Carracks
-20 Heavy Dromons
-30 Light Dromons
-40 Holks
-80 Galleys
-40 Cogs

Currency: Republic Hyperpyrons. Money of the Republic is considered very stable and many other societies often use it as the standard of which to compare their own currency. Coinage in order of value...
Solidus: Golden coin, most valuable currency
Follis: Silver, 7 Follis = 1 Solidus
Wreaths: Silver, 12 Wreaths = 1 Follis
Copper: Copper, 20 Coppers = 1 Wreath
Pence: Copper, 8 Pence = 1 Copper
History:

The Republic got its start as a simple township community headed by a King. Gradual expansion led Paletine to come into direct competition with surrounding fiefdoms and city states. Each time, the Kingdom was victorious allowing the Empire to form and grow steadily. Paletine Emperors thereafter conquered and assimilated surrounding peoples even granting citizenship to many of the conquered. However, the Palentinians have no qualms using slave labor either. Many of the conquered are sold or used as slaves within the Empire to help finance further military expansion.

Crossing the seas and conquering the Atlae Isles began in 315 AL. The campaign was a brutal one lasting 50 years with many great battles. In the final decisive battle, Praetor Illethrios defeated a far larger force by faking a retreat and leading the Atlae allied forces into unfavorable terrain. There they were surrounded on all sides by missile troops which obliterated them. Illethrios is hailed to this day as the greatest military strategist in Paletinian history. Atlae itself is now soundly assimilated into the Republic.

The end of the Atlae Wars marked a period of peace and prosperity for the Empire. But it was not to last. Greed and corruption divided the Empire resulting in a series of bloody civil wars that lasted forty years beginning in 380 AL. The belligerents of this war included the Imperials, who supported the Emperors and the Republicans, who fought for democracy. At its end, the last Paletinian Emperor was deposed by the victorious rebel forces. Emperor Hadrios fled with his remaining war chests with a few faithful allies to never be heard from again.

The rebel forces, no longer trusting an Imperial leadership created the Paletinian Republic. Now, the Senate rules in place of the Emperor which deliberates and votes on various issues. It is an autocratic state ruled by the upper classes but absolute power is never vested in one man. From this body is appointed the governors, magistrates and military commanders who see to the day to day of the Republic. Today the Paletine Republic stands firm as a beacon of civilization and power. The arts are highly respected and the Paletinians trade far and wide. Classical education, impressive architecture, advanced banking and public baths are some of the facets which define the Republic.

There are dark sides to the Republic. Much of what it has was built on the backs of slave labor. The slave population is carefully watched over by the ruthlessly effective Arcani. Magic is found to be repugnant and outlawed save for members of the Arcani Order. The penalty for which is death. Those who practice magic within the Republic are hunted down and exterminated by the Arcani who are trained to do so. Vampires, werewolves and other magical beings are swiftly eliminated. Finally the Paletinian themselves have developed an attitude of superiority over other cultures, human or not. Although the Paletinians are still willing to allow humans from other cultures, elves, orcs and dwarves into the nation to trade or reside indefinitely. Sentient races other than those are not granted the same courtesy unless they are slaves.
Last edited by Novitera on Sun Nov 09, 2014 1:18 pm, edited 4 times in total.

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The Armed Republic of Dutch Coolness
Postmaster of the Fleet
 
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Founded: Dec 02, 2012
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Postby The Armed Republic of Dutch Coolness » Sun Nov 09, 2014 11:03 am

Super-Llamaland wrote:
The Armed Republic of Dutch coolness wrote:Oi you lot, any of you lot want a vampire noble/lady living in yer nation?


If you really want, he/she can live in Pelois as long as it's secret.

Of course it's secret. It's not something you'd tell everyone :P

I can also live somewhere in no man's land of course, but it's always fun to be a bit more involved with others.
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Such a cool time I select, looking out my window, and that's that

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Russian people of america
Senator
 
Posts: 3669
Founded: Feb 13, 2013
Ex-Nation

Postby Russian people of america » Sun Nov 09, 2014 11:49 am

Tag! gonna make a monster hunter
Call me Russian or RPA.

RP Sample's:
Sengoku Rp
Fading Songs
Shinobi RP

Yes, my nation has a funny name. It was originally a puppet.

I'm Declaring this nation dead. From this moment on it will live on as The Frozen Forest. This is for the sake of convenience, as i want to restart with a new, proper name.

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