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Chronology of Fellowship IC

Poll ended at Sun Mar 08, 2015 2:01 pm

504-506 AL
2
11%
Around 510AL-515AL
6
33%
Further around 550AL
6
33%
Way farther around 590-600AL
4
22%
 
Total votes : 18

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Imperialisium
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Postby Imperialisium » Sat Nov 22, 2014 9:24 am

Sounds good

Also I'm on break so I will have plenty of free time!
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Elerian
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Postby Elerian » Sat Nov 22, 2014 6:56 pm

I think i'll join up.

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Elerian
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Postby Elerian » Sat Nov 22, 2014 7:12 pm

If I wanted to be leader or a mercenary company would I use an independent realm app? If not what would I do to apply for that?

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The Starlight
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Postby The Starlight » Sat Nov 22, 2014 7:21 pm

Elerian wrote:If I wanted to be leader or a mercenary company would I use an independent realm app? If not what would I do to apply for that?

Yes, I believe you would. You can probably delete the categories not applicable to you.
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Imperialisium
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Postby Imperialisium » Sat Nov 22, 2014 7:47 pm

Yes, the independent realm app, you need to fill out the sections pertaining to name, formation, leader, size and history. Feel free to include any laws specific to the group or it's hierarchy.
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Elerian
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Postby Elerian » Sat Nov 22, 2014 7:53 pm

Imperialisium wrote:Yes, the independent realm app, you need to fill out the sections pertaining to name, formation, leader, size and history. Feel free to include any laws specific to the group or it's hierarchy.


Alright thanks. Now another question; what's in the great desert? Like who inhabits it/controls it?

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Imperialisium
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Postby Imperialisium » Sat Nov 22, 2014 9:24 pm

Elerian wrote:
Imperialisium wrote:Yes, the independent realm app, you need to fill out the sections pertaining to name, formation, leader, size and history. Feel free to include any laws specific to the group or it's hierarchy.


Alright thanks. Now another question; what's in the great desert? Like who inhabits it/controls it?

No players in that area I believe. So it's all NPC minus Ar-Ashalesh which got conquered by Damak Var who is the Paletine Republic
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Elerian
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Postby Elerian » Sat Nov 22, 2014 10:56 pm

Nationstates Nation: Elerian

Character Name: Theomar “Theo” Uldryden

Character Race: Human

Character Age: 23

Character Dynasty/House/Clan (if applicable): Uldryden

Character Dynastic History (History of your family): The Uldrydens were once a prominent patrician family within the Paletine. Several of Theomar’s ancestors even attained the office of consul. However, Theomar’s grandfather lost everything at the hands of a rival family. They took what they had left and headed east, and only when the head of the family had died did they stop. Theomar’s father, Eldrid, found himself near penniless save for a few priceless family heirlooms, in a foreign land.

Character Physical Description or Image (as in Picture):
Image


Character Biography: Eldrid found himself in a large tribal village named Verusea. Soon after he arrived and learned the local language Eldrid married a young tribewoman from a prominent local family. It wasn’t long before a child was born, and that child being Theomar. It quickly became apparent that Theomar possessed some form of magical ability. Once he was of age and had learned what he could from his father and mother, Theomar was handed over to one of the local shamans to begin exploring his magical talents. For several years he was tutored by the head shaman in the ways of magic. In those few years he was able to surpass his tutor and because of this, was sent on his pilgrimage a year earlier than expected.

Pilgrimage, for the Veruseans, is a rite of passage of sorts for the young tribespeople. They leave the tribe at age 18 to find their way in the world. And should they so choose, return to the tribe. Most of the tribespeople return within a year or two, some however, never come back. Theomar was one of those who never returned. However, before he left the tribe, Theomar was confronted by his father and given the few precious family items that remained. One being a fiery bastard sword named Infamy, the second item being an amulet imbued with magic, though its purpose was unknown even to Eldrid. And lastly a small golden ring inlaid with a single ruby the size and shape of a teardrop, it was worn into battle by the first Uldryden, and every Uldryden since. And with a last hug and goodbye, Theomar was off to make his mark on the world.

Theomar set out with several of the other pilgrims and wandered their way for weeks on end to the west. Eventually Theomar and his companions found themselves in Jaffsaha. Reluctantly Theomar parted ways with everyone save three of his closest friends, Kovarroh , Verro, and Amani. It didn’t take long for the young men to be penniless. So, at the behest of Theomar, the boys joined a small and, for the most part, obscure mercenary company. The company, named The Strangers, soon marched out of Jaffsaha to partake in a skirmish with another city state. Several weeks after leaving the relative safety of Jaffsaha, Verro was killed in an ambush. Theomar and the others took his death hard, but they trudged on. Several days after Verro’s death the remaining three boys took part in a bloody battle near a creek. On that day Theomar and his friends were no longer boys. The Strangers won in the end, yet the battle was bloody and they lost many men. It wasn’t long after that when Amani died of dysentery, and then there were only two.

Theomar and Kovarroh rose through the ranks and after a year were both made Sergeants in company. Once they returned to Jaffsaha Kovarroh returned to the tribe a man. Theomar, however, hadn’t had his fill of war.

After another year or so of war between the city states, The Strangers took a contract that brought the band to the ruins of Kallia, and thus near Volcana. Inside the ruins, as they cleared it of monstrosities, Theo found an egg unlike any he’d seen before. It was a dull cream color with a smattering of red speck. He took the egg and seeing The Strangers were losing the fight, left with several of the men left in his squad. From there Theo made a mercenary company of his own, financed with the small fortune they made off with when they left the Strangers behind. Theo became the leader of the new White Company whose morals, unlike The Strangers, were pure. After they had proven themselves on the field of battle and shown that they were, in fact, unlike almost all other mercenary companies, The White Company was highly sought after. Once their numbers had swelled with new recruits Theo took his men and took over the independent Hashar Fortress and made it their base of operations.

During his time as promachos of the company, Theo has greatly expanded his understanding and skills with magic. Along with that he's actively sought out mages and other magically inclined or created beings to join forces with to give him an edge against his foes. Along with understanding magic, Theo has discovered that the egg he found several years prior is a dragon egg. Since then he's done his best to try and hatch it, though, so far he's been unsuccessful. And while he has learned a great many things, he still has no clue what the amulet his father gave him does, or whether it even does anything at all.

Equipment/Important personal items (if applicable): Infamy (Bastard Sword), Amulet of fire, Gold Ring, Suit of Armor

RP Sample:
http://forum.nationstates.net/viewtopic.php?f=31&t=305039
http://forum.nationstates.net/viewtopic.php?f=31&t=287051




Extension for being part of a Nation

Nation Name: The White Company

Rank: Company Commander

Landed Titles: Informal Count of Hashar Fortress

Honorary Titles: None

Holding(s) description: The formidable Hashar Fortress and its surrounding towns, villages, and lands

Vassals (if applicable): None

Population in Territory (that you’re directly controlling): 12,000 Civilians

Approximate Army Size: 5,000 infantry, 2,000 cavalry, and 800 support (field surgeons, cooks, etc.)

Retinues (If applicable): Lucius (A Werewolf), Tiberius (A Mage), and Arnold (A Knight)

Mercenary (ies) (If Mercenary Leader add name of group and size): The White Company- 7,800 Men total




Nation Name: The White Company

Company Sigil:
Image


Ruler (if applicable): Theomar Uldryden

Government Type: Meritocracy

Government Hierarchy:
-Company Commander: The head honcho

-Lieutenant Commander: Second in command

-Captain: A number of these command various portions of the company

-Lieutenant: The captain’s lackey

-Sergeant: Platoon leaders

-Corporal: Squad Leaders

-Veteran: They’ve been around for awhile

-Recruit: Bottom of the totem pole


(There are some other special/specific ranks/positions)

Formation: 501 AL

Succession Laws: Based upon merit

Gender Laws: Either gender may lead

Geographic territory: About 80 Miles in every direction around Hashar Fortress is under The White Company sovereignty.

Population: 19,800 men, women, and children

Military Strength: 5,000 Infantry, 2,000 Cavalry, and 800 Support

Military Info: The White Company is a professional army dedicated to combat through contracts taken through other realms. The White Company is paid for through their contracts, tariffs from the locals, and often incursions into the southern and eastern territories.
Currency: Hyperpyrons from Paletine

History: New to the mercenary scene though new mercenary companies are a common enough occurrence as it is. In the few years of its existence The White Company has grown to be a large presence in the world of sellswords.
Last edited by Elerian on Sun Nov 23, 2014 12:29 am, edited 7 times in total.

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Imperialisium
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Posts: 13108
Founded: Apr 17, 2011
Democratic Socialists

Postby Imperialisium » Sun Nov 23, 2014 8:50 am

Elerian wrote:Nationstates Nation: Elerian

Character Name: Theomar “Theo” Uldryden

Character Race: Human

Character Age: 23

Character Dynasty/House/Clan (if applicable): Uldryden

Character Dynastic History (History of your family): The Uldrydens were once a prominent patrician family within the Paletine. Several of Theomar’s ancestors even attained the office of consul. However, Theomar’s grandfather lost everything at the hands of a rival family. They took what they had left and headed east, and only when the head of the family had died did they stop. Theomar’s father, Eldrid, found himself near penniless save for a few priceless family heirlooms, in a foreign land.

Character Physical Description or Image (as in Picture):

Character Biography: Eldrid found himself in a large tribal village named Verusea. Soon after he arrived and learned the local language Eldrid married a young tribewoman from a prominent local family. It wasn’t long before a child was born, and that child being Theomar. It quickly became apparent that Theomar possessed some form of magical ability. Once he was of age and had learned what he could from his father and mother, Theomar was handed over to one of the local shamans to begin exploring his magical talents. For several years he was tutored by the head shaman in the ways of magic. In those few years he was able to surpass his tutor and because of this, was sent on his pilgrimage a year earlier than expected.

Pilgrimage, for the Veruseans, is a rite of passage of sorts for the young tribespeople. They leave the tribe at age 18 to find their way in the world. And should they so choose, return to the tribe. Most of the tribespeople return within a year or two, some however, never come back. Theomar was one of those who never returned. However, before he left the tribe, Theomar was confronted by his father and given the few precious family items that remained. One being a fiery bastard sword named Infamy, the second item being an amulet imbued with magic, though its purpose was unknown even to Eldrid. And lastly a small golden ring inlaid with a single ruby the size and shape of a teardrop, it was worn into battle by the first Uldryden, and every Uldryden since. And with a last hug and goodbye, Theomar was off to make his mark on the world.

Theomar set out with several of the other pilgrims and wandered their way for weeks on end to the west. Eventually Theomar and his companions found themselves in Jaffsaha. Reluctantly Theomar parted ways with everyone save three of his closest friends, Kovarroh , Verro, and Amani. It didn’t take long for the young men to be penniless. So, at the behest of Theomar, the boys joined a small and, for the most part, obscure mercenary company. The company, named The Strangers, soon marched out of Jaffsaha to partake in a skirmish with another city state. Several weeks after leaving the relative safety of Jaffsaha, Verro was killed in an ambush. Theomar and the others took his death hard, but they trudged on. Several days after Verro’s death the remaining three boys took part in a bloody battle near a creek. On that day Theomar and his friends were no longer boys. The Strangers won in the end, yet the battle was bloody and they lost many men. It wasn’t long after that when Amani died of dysentery, and then there were only two.

Theomar and Kovarroh rose through the ranks and after a year were both made Sergeants in company. Once they returned to Jaffsaha Kovarroh returned to the tribe a man. Theomar, however, hadn’t had his fill of war.

After another year or so of war between the city states, The Strangers took a contract that brought the band to the ruins of Kallia, and thus near Volcana. Inside the ruins, as they cleared it of monstrosities, Theo found an egg unlike any he’d seen before. It was a dull cream color with a smattering of red speck. He took the egg and seeing The Strangers were losing the fight, left with several of the men left in his squad. From there Theo made a mercenary company of his own, financed with the small fortune they made off with when they left the Strangers behind. Theo became the leader of the new White Company whose morals, unlike The Strangers, were pure. After they had proven themselves on the field of battle and shown that they were, in fact, unlike almost all other mercenary companies, The White Company was highly sought after. Once their numbers had swelled with new recruits Theo took his men and took over the independent Hashar Fortress and made it their base of operations.

During his time as promachos of the company, Theo has greatly expanded his understanding and skills with magic. Along with that he's actively sought out mages and other magically inclined or created beings to join forces with to give him an edge against his foes. Along with understanding magic, Theo has discovered that the egg he found several years prior is a dragon egg. Since then he's done his best to try and hatch it, though, so far he's been unsuccessful. And while he has learned a great many things, he still has no clue what the amulet his father gave him does, or whether it even does anything at all.

Equipment/Important personal items (if applicable): Infamy (Bastard Sword), Amulet of fire, Gold Ring, Suit of Armor

RP Sample:
http://forum.nationstates.net/viewtopic.php?f=31&t=305039
http://forum.nationstates.net/viewtopic.php?f=31&t=287051




Extension for being part of a Nation

Nation Name: The White Company

Rank: Company Commander

Landed Titles: Informal Count of Hashar Fortress

Honorary Titles: None

Holding(s) description: The formidable Hashar Fortress and its surrounding towns, villages, and lands

Vassals (if applicable): None

Population in Territory (that you’re directly controlling): 12,000 Civilians

Approximate Army Size: 5,000 infantry, 2,000 cavalry, and 800 support (field surgeons, cooks, etc.)

Retinues (If applicable): Lucius (A Werewolf), Tiberius (A Mage), and Arnold (A Knight)

Mercenary (ies) (If Mercenary Leader add name of group and size): The White Company- 7,800 Men total




Nation Name: The White Company

Company Sigil:

Ruler (if applicable): Theomar Uldryden

Government Type: Meritocracy

Government Hierarchy:
-Company Commander: The head honcho

-Lieutenant Commander: Second in command

-Captain: A number of these command various portions of the company

-Lieutenant: The captain’s lackey

-Sergeant: Platoon leaders

-Corporal: Squad Leaders

-Veteran: They’ve been around for awhile

-Recruit: Bottom of the totem pole


(There are some other special/specific ranks/positions)

Formation: 501 AL

Succession Laws: Based upon merit

Gender Laws: Either gender may lead

Geographic territory: About 80 Miles in every direction around Hashar Fortress is under The White Company sovereignty.

Population: 19,800 men, women, and children

Military Strength: 5,000 Infantry, 2,000 Cavalry, and 800 Support

Military Info: The White Company is a professional army dedicated to combat through contracts taken through other realms. The White Company is paid for through their contracts, tariffs from the locals, and often incursions into the southern and eastern territories.
Currency: Hyperpyrons from Paletine

History: New to the mercenary scene though new mercenary companies are a common enough occurrence as it is. In the few years of its existence The White Company has grown to be a large presence in the world of sellswords.

Accepted, welcome aboard
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Elerian
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Postby Elerian » Sun Nov 23, 2014 10:17 am

Thank you! Now is there anything important happening IC wise?

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Imperialisium
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Postby Imperialisium » Sun Nov 23, 2014 11:19 am

Elerian wrote:Thank you! Now is there anything important happening IC wise?

Paletine have sacked Ar-Ashalesh

Windfall is being attacked

Sorcalin Empire is threatening with a come back of some sorts

Wood elves are on pilgrimage and probably going to meet up with the Valtmari elves.

The other virusea character is on their journey

Dur-Karz is under siege by High King Izzun
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Elerian
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Postby Elerian » Sun Nov 23, 2014 11:22 am

Imperialisium wrote:
Elerian wrote:Thank you! Now is there anything important happening IC wise?

Paletine have sacked Ar-Ashalesh

Windfall is being attacked

Sorcalin Empire is threatening with a come back of some sorts

Wood elves are on pilgrimage and probably going to meet up with the Valtmari elves.

The other virusea character is on their journey

Dur-Karz is under siege by High King Izzun


Next question; what's your role in all of this? Cause I'm not entirely sure where to go from here and I dunno if you're running the various plot points or whatnot.

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Imperialisium
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Founded: Apr 17, 2011
Democratic Socialists

Postby Imperialisium » Sun Nov 23, 2014 11:55 am

Elerian wrote:
Imperialisium wrote:Paletine have sacked Ar-Ashalesh

Windfall is being attacked

Sorcalin Empire is threatening with a come back of some sorts

Wood elves are on pilgrimage and probably going to meet up with the Valtmari elves.

The other virusea character is on their journey

Dur-Karz is under siege by High King Izzun


Next question; what's your role in all of this? Cause I'm not entirely sure where to go from here and I dunno if you're running the various plot points or whatnot.

Aside from my own characters I typically also run NPCs when asked or required. Usually in the extent of major events like I am role playing Dur-Karz (as its NPC right now) opposite Krugmar's Durognarin.

I basically not only run my own plot points but help people move along wherever needed.

I also can help establish a plot line for people if they are stuck or write an event if they have writers block.
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Elerian
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Founded: Aug 31, 2012
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Postby Elerian » Sun Nov 23, 2014 11:56 am

Imperialisium wrote:
Elerian wrote:
Next question; what's your role in all of this? Cause I'm not entirely sure where to go from here and I dunno if you're running the various plot points or whatnot.

Aside from my own characters I typically also run NPCs when asked or required. Usually in the extent of major events like I am role playing Dur-Karz (as its NPC right now) opposite Krugmar's Durognarin.

I basically not only run my own plot points but help people move along wherever needed.

I also can help establish a plot line for people if they are stuck or write an event if they have writers block.


I think I could probably use a plot line if you're willing.

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Imperialisium
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Founded: Apr 17, 2011
Democratic Socialists

Postby Imperialisium » Sun Nov 23, 2014 12:00 pm

Elerian wrote:
Imperialisium wrote:Aside from my own characters I typically also run NPCs when asked or required. Usually in the extent of major events like I am role playing Dur-Karz (as its NPC right now) opposite Krugmar's Durognarin.

I basically not only run my own plot points but help people move along wherever needed.

I also can help establish a plot line for people if they are stuck or write an event if they have writers block.


I think I could probably use a plot line if you're willing.

I always am :D

Any preferences?
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Elerian
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Postby Elerian » Sun Nov 23, 2014 12:02 pm

Imperialisium wrote:
Elerian wrote:
I think I could probably use a plot line if you're willing.

I always am :D

Any preferences?


Something good?

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Imperialisium
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Postby Imperialisium » Sun Nov 23, 2014 12:24 pm

Elerian wrote:
Imperialisium wrote:I always am :D

Any preferences?


Something good?


Well you lead a mercenary group, that lends some immediate ideas I'll shoot off

-Seek service, possibly in one of the desert cities feeling threatened by the Paletine Republic?

- War with a neighboring city-state

-Maybe something attached to the Dragon Egg? Maybe others have found out you have it and thus want to possess it?

-I was planning on a powerful dragon and servant of Avalar to awaken in Volcania or Helgraad (having been slumbering for a few centuries since last being sighted) and get involved with other players.
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Elerian
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Postby Elerian » Sun Nov 23, 2014 1:26 pm

Imperialisium wrote:
Elerian wrote:
Something good?


Well you lead a mercenary group, that lends some immediate ideas I'll shoot off

-Seek service, possibly in one of the desert cities feeling threatened by the Paletine Republic?

- War with a neighboring city-state

-Maybe something attached to the Dragon Egg? Maybe others have found out you have it and thus want to possess it?

-I was planning on a powerful dragon and servant of Avalar to awaken in Volcania or Helgraad (having been slumbering for a few centuries since last being sighted) and get involved with other players.


Any of those sound good. I was planning on having the Egg finally hatch in my first post so that third option might be best.

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Imperialisium
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Founded: Apr 17, 2011
Democratic Socialists

Postby Imperialisium » Sun Nov 23, 2014 1:47 pm

Elerian wrote:
Imperialisium wrote:
Well you lead a mercenary group, that lends some immediate ideas I'll shoot off

-Seek service, possibly in one of the desert cities feeling threatened by the Paletine Republic?

- War with a neighboring city-state

-Maybe something attached to the Dragon Egg? Maybe others have found out you have it and thus want to possess it?

-I was planning on a powerful dragon and servant of Avalar to awaken in Volcania or Helgraad (having been slumbering for a few centuries since last being sighted) and get involved with other players.


Any of those sound good. I was planning on having the Egg finally hatch in my first post so that third option might be best.

Alright sounds good to me.
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Imperialisium
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Postby Imperialisium » Tue Nov 25, 2014 12:37 pm

I'm brainstorming a post, seeing who'd want that egg :D
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Slenderman The CreepyPasta King
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Postby Slenderman The CreepyPasta King » Tue Nov 25, 2014 1:10 pm

Imperialisium wrote:I'm brainstorming a post, seeing who'd want that egg :D


me, and i thought you said that dragons were too OP
☻/
/▌ The slenderman is always watching.
/ \
http://www.youtube.com/user/ClubPenguinajl
https://www.youtube.com/watch?v=aSTlbpf4Dxo
https://youtu.be/f_GC8wiEuXo
https://youtu.be/mQfcFjzWuX8
Check out my YouTube channel! Some Links are above! ^

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Imperialisium
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Founded: Apr 17, 2011
Democratic Socialists

Postby Imperialisium » Tue Nov 25, 2014 1:22 pm

Slenderman The CreepyPasta King wrote:
Imperialisium wrote:I'm brainstorming a post, seeing who'd want that egg :D


me, and i thought you said that dragons were too OP

To be a dragon is to OP. Also I only let Elerian have one egg (so a baby dragon) due to the fact it'll be a pain in the ass. Imagine trying to tame something that is as smart as a human, but with superior senses, can wrend most armor like it's cardboard, and breath fire.

That and they are not invulnerable, a single ballista or enough arrows to the right area can pretty much insta kill.

Also it's low fantasy, supernatural creatures are a rarity and not cute and cuddly. Nothing is stopping Damak or anyone else from marching an army to try and claim that dragon. Which is the plot line we got going for it. Other people will want it, and try to take it.
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Slenderman The CreepyPasta King
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Postby Slenderman The CreepyPasta King » Tue Nov 25, 2014 1:25 pm

Imperialisium wrote:
Slenderman The CreepyPasta King wrote:
me, and i thought you said that dragons were too OP

To be a dragon is to OP. Also I only let Elerian have one egg (so a baby dragon) due to the fact it'll be a pain in the ass. Imagine trying to tame something that is as smart as a human, but with superior senses, can wrend most armor like it's cardboard, and breath fire.

That and they are not invulnerable, a single ballista or enough arrows to the right area can pretty much insta kill.

Also it's low fantasy, supernatural creatures are a rarity and not cute and cuddly. Nothing is stopping Damak or anyone else from marching an army to try and claim that dragon. Which is the plot line we got going for it. Other people will want it, and try to take it.


ok then, well anyways, how far is it to the place where Elerian is from Palastine?
☻/
/▌ The slenderman is always watching.
/ \
http://www.youtube.com/user/ClubPenguinajl
https://www.youtube.com/watch?v=aSTlbpf4Dxo
https://youtu.be/f_GC8wiEuXo
https://youtu.be/mQfcFjzWuX8
Check out my YouTube channel! Some Links are above! ^

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Imperialisium
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Founded: Apr 17, 2011
Democratic Socialists

Postby Imperialisium » Tue Nov 25, 2014 1:45 pm

Slenderman The CreepyPasta King wrote:
Imperialisium wrote:To be a dragon is to OP. Also I only let Elerian have one egg (so a baby dragon) due to the fact it'll be a pain in the ass. Imagine trying to tame something that is as smart as a human, but with superior senses, can wrend most armor like it's cardboard, and breath fire.

That and they are not invulnerable, a single ballista or enough arrows to the right area can pretty much insta kill.

Also it's low fantasy, supernatural creatures are a rarity and not cute and cuddly. Nothing is stopping Damak or anyone else from marching an army to try and claim that dragon. Which is the plot line we got going for it. Other people will want it, and try to take it.


ok then, well anyways, how far is it to the place where Elerian is from Palastine?


Probably a couple posts journey time. It's pace of plot so there is not set journey times. But you can't travel the distance in one or two posts due to the rules. So people don't teleport all over the place xD
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Elerian
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Founded: Aug 31, 2012
Father Knows Best State

Postby Elerian » Tue Nov 25, 2014 1:57 pm

Eh no one knows that Theo has the egg except theo and a few close friends. In addition I'd rather not get rofl stomped by Damak just after starting plox.

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