Vortukia wrote:I am LEGALLY bound to assist Jedi in a conflict. I have a pact with hkm .
Do you want to have Jedi start a two front war with the Engis?
Advertisement
by United Soviet Jason Republic » Fri Oct 17, 2014 3:55 pm
Vortukia wrote:I am LEGALLY bound to assist Jedi in a conflict. I have a pact with hkm .
by Novia Soviet Socialist Republic » Fri Oct 17, 2014 4:28 pm
Imperialisium wrote:Everyone wants the girl...hmmm
by The Orson Empire » Fri Oct 17, 2014 4:46 pm
Vortukia wrote:I am LEGALLY bound to assist Jedi in a conflict. I have a pact with hkm .
by The Fallen Jedi » Fri Oct 17, 2014 6:42 pm
by Segmentia » Fri Oct 17, 2014 6:49 pm
by Segmentia » Fri Oct 17, 2014 7:06 pm
by Imperialisium » Fri Oct 17, 2014 7:27 pm
by The Fallen Jedi » Fri Oct 17, 2014 7:31 pm
by The V O I D » Fri Oct 17, 2014 7:33 pm
by Vortukia » Fri Oct 17, 2014 7:34 pm
The V O I D wrote:Vort, you never answered my question- can I create a species that is nonsentient, but ruled by another empire?
If so, I'd like to give the Dark Jedi some cool new creatures to use.
by Imperialisium » Fri Oct 17, 2014 7:35 pm
The Fallen Jedi wrote:Imperialisium wrote:
Major weakness of energy shields. They suck against solid objects. (space magic aside)
Well if Orson uses a Electromagnetic Pulse, it would crash the Beacon in the Listening Post, and alert the Republic of an incident on the planet and Orson will lose the Element of Surprise.
by The V O I D » Fri Oct 17, 2014 7:47 pm
by The Fallen Jedi » Fri Oct 17, 2014 7:50 pm
Imperialisium wrote:The Fallen Jedi wrote:
Well if Orson uses a Electromagnetic Pulse, it would crash the Beacon in the Listening Post, and alert the Republic of an incident on the planet and Orson will lose the Element of Surprise.
True. Question is, how long will it take you to mount a search group to investigate? Orson by the looks of things might have already destroyed enemy forces on the planet and taken the system by the time your investigation forces arrive.
by Imperialisium » Fri Oct 17, 2014 7:51 pm
by The Fallen Jedi » Fri Oct 17, 2014 7:55 pm
The V O I D wrote:Here's a present for the Dark Jedi, if you want it.SPECIES NAME: Hydrian
APPEARANCE: This.
DESCRIPTION: Hydrians are pack-hunting animals with very little, if any, form of intelligence. They travel in packs of twenties and are easily manipulated by forms of mind-control devices or other methods of influence. They're also very obedient to those who they consider masters, but can't exactly understand any languages.
=========================================================
HEIGHT: 6'0" - 8'0"
WEIGHT: 200 - 240 lbs
BASE COMPOSITE ELEMENT: Carbon.
LIFE SPAN: 40 Years, High Reproduction Rate.
RESPIRATORY GAS: Oxygen.
BIOLOGY Hydrians have four limbs in the position of a humanoid creature, although these limbs end in spires used for crawling almost universally on any surface. They have two extra limbs near where their arms should be which have hooked claws and 'hands', which they use to strike prey. They have four eyes, and a dog-sized brain. They also have a circular mouth with jagged teeth, and they're very sensitive to sunslight, so they mostly rely on echolocation, except during night time or in dark areas.
NATURAL ABILITIES: Universal Walking- they can walk on any surface, regardless of position or location.
SPECIES TYPE: Insecto-Humanoid.
=========================================================
INTELLIGENCE: Low.
AGGRESSIVENESS LEVEL: Infinite towards anything that isn't it's master.
UNITY LEVEL: Pack-Mindedness.
COMMON TRAITS: Extreme strength/speed.
=========================================================
COMMON DEFECTS: Two-legs- they have only two legs ending in spires, with their hooked-armhands, and walk upright, albeit struggling.
UNCOMMON DEFECTS: No-eyes- makes them rely on echolocation much, much more.
COMMON DISEASES: Any diseases native to the environment they're in.
UNCOMMON DISEASES: Same as above, depending on if they're used to the environment.
=========================================================
INFLUENCE: None, due to lack of any intelligence.
POPULATION PERCENTAGE: N/A.
COMMON OCCUPATIONS: Steed- can be ridden on their stomachs via attaching a seat, War-creature- can be unleashed to reap havoc upon enemies.
UNCOMMON OCCUPATIONS: N/A.
by The Orson Empire » Fri Oct 17, 2014 7:58 pm
by The Orson Empire » Fri Oct 17, 2014 8:00 pm
The V O I D wrote:Here's a present for the Dark Jedi, if you want it.SPECIES NAME: Hydrian
APPEARANCE: This.
DESCRIPTION: Hydrians are pack-hunting animals with very little, if any, form of intelligence. They travel in packs of twenties and are easily manipulated by forms of mind-control devices or other methods of influence. They're also very obedient to those who they consider masters, but can't exactly understand any languages.
=========================================================
HEIGHT: 6'0" - 8'0"
WEIGHT: 200 - 240 lbs
BASE COMPOSITE ELEMENT: Carbon.
LIFE SPAN: 40 Years, High Reproduction Rate.
RESPIRATORY GAS: Oxygen.
BIOLOGY Hydrians have four limbs in the position of a humanoid creature, although these limbs end in spires used for crawling almost universally on any surface. They have two extra limbs near where their arms should be which have hooked claws and 'hands', which they use to strike prey. They have four eyes, and a dog-sized brain. They also have a circular mouth with jagged teeth, and they're very sensitive to sunslight, so they mostly rely on echolocation, except during night time or in dark areas.
NATURAL ABILITIES: Universal Walking- they can walk on any surface, regardless of position or location.
SPECIES TYPE: Insecto-Humanoid.
=========================================================
INTELLIGENCE: Low.
AGGRESSIVENESS LEVEL: Infinite towards anything that isn't it's master.
UNITY LEVEL: Pack-Mindedness.
COMMON TRAITS: Extreme strength/speed.
=========================================================
COMMON DEFECTS: Two-legs- they have only two legs ending in spires, with their hooked-armhands, and walk upright, albeit struggling.
UNCOMMON DEFECTS: No-eyes- makes them rely on echolocation much, much more.
COMMON DISEASES: Any diseases native to the environment they're in.
UNCOMMON DISEASES: Same as above, depending on if they're used to the environment.
=========================================================
INFLUENCE: None, due to lack of any intelligence.
POPULATION PERCENTAGE: N/A.
COMMON OCCUPATIONS: Steed- can be ridden on their stomachs via attaching a seat, War-creature- can be unleashed to reap havoc upon enemies.
UNCOMMON OCCUPATIONS: N/A.
by Vortukia » Fri Oct 17, 2014 8:01 pm
The Fallen Jedi wrote:The V O I D wrote:Here's a present for the Dark Jedi, if you want it.SPECIES NAME: Hydrian
APPEARANCE: This.
DESCRIPTION: Hydrians are pack-hunting animals with very little, if any, form of intelligence. They travel in packs of twenties and are easily manipulated by forms of mind-control devices or other methods of influence. They're also very obedient to those who they consider masters, but can't exactly understand any languages.
=========================================================
HEIGHT: 6'0" - 8'0"
WEIGHT: 200 - 240 lbs
BASE COMPOSITE ELEMENT: Carbon.
LIFE SPAN: 40 Years, High Reproduction Rate.
RESPIRATORY GAS: Oxygen.
BIOLOGY Hydrians have four limbs in the position of a humanoid creature, although these limbs end in spires used for crawling almost universally on any surface. They have two extra limbs near where their arms should be which have hooked claws and 'hands', which they use to strike prey. They have four eyes, and a dog-sized brain. They also have a circular mouth with jagged teeth, and they're very sensitive to sunslight, so they mostly rely on echolocation, except during night time or in dark areas.
NATURAL ABILITIES: Universal Walking- they can walk on any surface, regardless of position or location.
SPECIES TYPE: Insecto-Humanoid.
=========================================================
INTELLIGENCE: Low.
AGGRESSIVENESS LEVEL: Infinite towards anything that isn't it's master.
UNITY LEVEL: Pack-Mindedness.
COMMON TRAITS: Extreme strength/speed.
=========================================================
COMMON DEFECTS: Two-legs- they have only two legs ending in spires, with their hooked-armhands, and walk upright, albeit struggling.
UNCOMMON DEFECTS: No-eyes- makes them rely on echolocation much, much more.
COMMON DISEASES: Any diseases native to the environment they're in.
UNCOMMON DISEASES: Same as above, depending on if they're used to the environment.
=========================================================
INFLUENCE: None, due to lack of any intelligence.
POPULATION PERCENTAGE: N/A.
COMMON OCCUPATIONS: Steed- can be ridden on their stomachs via attaching a seat, War-creature- can be unleashed to reap havoc upon enemies.
UNCOMMON OCCUPATIONS: N/A.
I like it... but they look absolutely horrifying in appearance, and i think i have something to do with this, we could have the Human-Celestial Hybrids be the original masters of these creatures, but when the Old Masaki Dynasty would fall under the might of the Imperial Federation, i could have that species put almost all of its time in relocating the Descendants of The Founding Masaki and then pledge their alligence to them.
But i may have it so that the Covenant is on the verge of achieving Victory, and then the Hydrian finally be able to locate The Founder's Descendants (Sanji, Ryaku, Myaku, and Kenji)
But please, change the appearance of these creatures, i don't want the majority of my characters having heart attacks whenever they see these creatures in the Morning
by The Fallen Jedi » Fri Oct 17, 2014 8:01 pm
The Orson Empire wrote:The Fallen Jedi wrote:
Hey Orson, you know that your Transports could go down to the planet if you wanted to.
That's not our goal. The Covenant's goal is to bombard the planet in order to wipe out all of the Republic's defenses. Once that has been accomplished, we will travel to the surface and set up a forward operating base.
by The Orson Empire » Fri Oct 17, 2014 8:02 pm
The Fallen Jedi wrote:The Orson Empire wrote:That's not our goal. The Covenant's goal is to bombard the planet in order to wipe out all of the Republic's defenses. Once that has been accomplished, we will travel to the surface and set up a forward operating base.
You would eliminate the Element of Surprise, as the Listening Post transmits an active beacon to Republic High Command, informing them that the Base is still active, and thus secure, so if you bombard the planet, and destroy the listening post, then you will lose the element of surprise.
by The Fallen Jedi » Fri Oct 17, 2014 8:06 pm
The Orson Empire wrote:The V O I D wrote:Here's a present for the Dark Jedi, if you want it.SPECIES NAME: Hydrian
APPEARANCE: This.
DESCRIPTION: Hydrians are pack-hunting animals with very little, if any, form of intelligence. They travel in packs of twenties and are easily manipulated by forms of mind-control devices or other methods of influence. They're also very obedient to those who they consider masters, but can't exactly understand any languages.
=========================================================
HEIGHT: 6'0" - 8'0"
WEIGHT: 200 - 240 lbs
BASE COMPOSITE ELEMENT: Carbon.
LIFE SPAN: 40 Years, High Reproduction Rate.
RESPIRATORY GAS: Oxygen.
BIOLOGY Hydrians have four limbs in the position of a humanoid creature, although these limbs end in spires used for crawling almost universally on any surface. They have two extra limbs near where their arms should be which have hooked claws and 'hands', which they use to strike prey. They have four eyes, and a dog-sized brain. They also have a circular mouth with jagged teeth, and they're very sensitive to sunslight, so they mostly rely on echolocation, except during night time or in dark areas.
NATURAL ABILITIES: Universal Walking- they can walk on any surface, regardless of position or location.
SPECIES TYPE: Insecto-Humanoid.
=========================================================
INTELLIGENCE: Low.
AGGRESSIVENESS LEVEL: Infinite towards anything that isn't it's master.
UNITY LEVEL: Pack-Mindedness.
COMMON TRAITS: Extreme strength/speed.
=========================================================
COMMON DEFECTS: Two-legs- they have only two legs ending in spires, with their hooked-armhands, and walk upright, albeit struggling.
UNCOMMON DEFECTS: No-eyes- makes them rely on echolocation much, much more.
COMMON DISEASES: Any diseases native to the environment they're in.
UNCOMMON DISEASES: Same as above, depending on if they're used to the environment.
=========================================================
INFLUENCE: None, due to lack of any intelligence.
POPULATION PERCENTAGE: N/A.
COMMON OCCUPATIONS: Steed- can be ridden on their stomachs via attaching a seat, War-creature- can be unleashed to reap havoc upon enemies.
UNCOMMON OCCUPATIONS: N/A.
Oh gosh....if we start seeing these things during the war, the Covenant is going to have to develop a method of wiping them out.
I am thinking of something similar to the Genophage from Mass Effect.
by The Fallen Jedi » Fri Oct 17, 2014 8:08 pm
Advertisement
Return to Portal to the Multiverse
Users browsing this forum: Cybernetic Socialist Republics, Hypron, Melon Heads, Republic Under Specters Grasp
Advertisement