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by Harkback Union » Sun Nov 09, 2014 2:38 pm

by Seno Zhou Varada » Sun Nov 09, 2014 2:39 pm

by Harkback Union » Sun Nov 09, 2014 2:40 pm

by Seno Zhou Varada » Sun Nov 09, 2014 2:41 pm

by G-Tech Corporation » Sun Nov 09, 2014 3:07 pm


by Seno Zhou Varada » Sun Nov 09, 2014 3:28 pm
Harkback Union wrote:Looks like we got 2 new RPers inbound.


by Levis Avara » Sun Nov 09, 2014 3:47 pm
G-Tech Corporation wrote:Hum. Levis, didn't you have 13 Ag at the start of this conflict? So 1,500,000 citizens, or 15,000 soldiers at the 1% rule?
I mean, you can certainly raise more via a draft, but that will take time, and they'll be both poorly equipped and poorly trained compared to your 1% regulars.

by Seno Zhou Varada » Sun Nov 09, 2014 3:49 pm
Military Democracy of Birtonia wrote:Tagalicious

by G-Tech Corporation » Sun Nov 09, 2014 3:53 pm
Levis Avara wrote:G-Tech Corporation wrote:Hum. Levis, didn't you have 13 Ag at the start of this conflict? So 1,500,000 citizens, or 15,000 soldiers at the 1% rule?
I mean, you can certainly raise more via a draft, but that will take time, and they'll be both poorly equipped and poorly trained compared to your 1% regulars.
We drafted more troops its been 2 years of preparation and training (Army 5). Also I have 1 grievance to make about the whole population thing. Shouldn't population naturally increase with science and industry? I mean with science comes inventions like better fertilization more advanced tools and just better more advanced ways of farming. I mean look at pre-industrial UK it had a population of 11,000,000 that nearly dwarfs Arcea and Amenrali the 2 largest civs in the game.Science and agriculture just go hand and hand.

by Levis Avara » Sun Nov 09, 2014 3:54 pm
G-Tech Corporation wrote:Hum. Levis, didn't you have 13 Ag at the start of this conflict? So 1,500,000 citizens, or 15,000 soldiers at the 1% rule?
I mean, you can certainly raise more via a draft, but that will take time, and they'll be both poorly equipped and poorly trained compared to your 1% regulars.

by G-Tech Corporation » Sun Nov 09, 2014 3:56 pm
Levis Avara wrote:G-Tech Corporation wrote:Hum. Levis, didn't you have 13 Ag at the start of this conflict? So 1,500,000 citizens, or 15,000 soldiers at the 1% rule?
I mean, you can certainly raise more via a draft, but that will take time, and they'll be both poorly equipped and poorly trained compared to your 1% regulars.
Also my agri score is 14 from Orion timeless era

by Military Democracy of Birtonia » Sun Nov 09, 2014 3:56 pm

by G-Tech Corporation » Sun Nov 09, 2014 3:58 pm

by Military Democracy of Birtonia » Sun Nov 09, 2014 4:02 pm

by G-Tech Corporation » Sun Nov 09, 2014 4:10 pm
Military Democracy of Birtonia wrote:Yeah ill native it up lol, just not quite sure how to claim it and stuff

by Levis Avara » Sun Nov 09, 2014 4:17 pm
G-Tech Corporation wrote:Levis Avara wrote:
We drafted more troops its been 2 years of preparation and training (Army 5). Also I have 1 grievance to make about the whole population thing. Shouldn't population naturally increase with science and industry? I mean with science comes inventions like better fertilization more advanced tools and just better more advanced ways of farming. I mean look at pre-industrial UK it had a population of 11,000,000 that nearly dwarfs Arcea and Amenrali the 2 largest civs in the game.Science and agriculture just go hand and hand.
Ah. Even so, drafting past 1% will necessarily decrease both quality of soldier and quality of equipment, as well as turning it from a volunteer force into a conscript force.
That is true, to an extent. Only if the Industry and Science are applied to agricultural processes would they tie with an increase in population. If they aren't, meaning the AG score isn't increased, there's no particular region why being better at manufacturing and astronomy would lead to a more numerous population, in the same way that science doesn't automatically lead to culture.
Also, our populations escalate rapidly. I just hit 12 million inhabitants, so I'm truly at Industrial levels of population.

by Military Democracy of Birtonia » Sun Nov 09, 2014 4:22 pm
G-Tech Corporation wrote:Military Democracy of Birtonia wrote:Yeah ill native it up lol, just not quite sure how to claim it and stuff
Basically just fill out the app in the first post of this thread labelled Natives. Ensure to specify where you want to be located; if you have immediate goals and cultural objectives you want to aim for, I'd be happy to help you determine what score allocations would be apropos.

by G-Tech Corporation » Sun Nov 09, 2014 4:38 pm
Levis Avara wrote:G-Tech Corporation wrote:
Ah. Even so, drafting past 1% will necessarily decrease both quality of soldier and quality of equipment, as well as turning it from a volunteer force into a conscript force.
That is true, to an extent. Only if the Industry and Science are applied to agricultural processes would they tie with an increase in population. If they aren't, meaning the AG score isn't increased, there's no particular region why being better at manufacturing and astronomy would lead to a more numerous population, in the same way that science doesn't automatically lead to culture.
Also, our populations escalate rapidly. I just hit 12 million inhabitants, so I'm truly at Industrial levels of population.
I meant better tools used for farming. When you think of the more advanced tools being able to be used then even before the industrial age population should be much higher. Also when you think about my explorers have covered huge tracts of the old world. Meaning more plants and crops and greater diffusion. Improving over techs like ploughs and windmills means more efficiency and more crop yield. I think my population should at least be 9 million and yours much higher. And there's been no major disasters in years?
Military Democracy of Birtonia wrote:G-Tech Corporation wrote:
Basically just fill out the app in the first post of this thread labelled Natives. Ensure to specify where you want to be located; if you have immediate goals and cultural objectives you want to aim for, I'd be happy to help you determine what score allocations would be apropos.
Essentially i want these natives to quickly adapt to the new technology yall will bring and turn into a militarized warrior society...basically like brown spartans lol

by Military Democracy of Birtonia » Sun Nov 09, 2014 4:45 pm

by G-Tech Corporation » Sun Nov 09, 2014 4:48 pm
Military Democracy of Birtonia wrote:So in the form how would i write that down?

by Jute » Mon Nov 10, 2014 1:27 am
G-Tech Corporation wrote:Military Democracy of Birtonia wrote:So in the form how would i write that down?
Likely something like:
Name: The United Tribes of Evulz
Short history: Sackers and salvagers, they burnt down civilization then built a better one in the ashes.
Starting score: Ag 6, Industry 2, Science 0, Culture 5, Army 6, Navy 1
Starting location (for instance: Tropical coastline, Desert, Rocky mountains): Inland on the West continent, fertile mountain vale with plenty of food that is easily defensible.
Italios wrote:Jute's probably some sort of Robin Hood-type outlaw
Carl Sagan, astrophysicist and atheist wrote:"Science is not only compatible with spirituality; it is a profound source of spirituality.
When we recognize our place in an immensity of light-years and in the passage of ages,
when we grasp the intricacy, beauty, and subtlety of life, then that soaring feeling,
that sense of elation and humility combined, is surely spiritual...The notion that science
and spirituality are somehow mutually exclusive does a disservice to both."
"A rejection of all philosophy is in itself philosophy."

by Harkback Union » Mon Nov 10, 2014 2:52 am

by G-Tech Corporation » Mon Nov 10, 2014 6:04 am
Jute wrote:G-Tech Corporation wrote:
Likely something like:
Name: The United Tribes of Evulz
Short history: Sackers and salvagers, they burnt down civilization then built a better one in the ashes.
Starting score: Ag 6, Industry 2, Science 0, Culture 5, Army 6, Navy 1
Starting location (for instance: Tropical coastline, Desert, Rocky mountains): Inland on the West continent, fertile mountain vale with plenty of food that is easily defensible.
Wait, isn't that where the Ratellanders are now?
Harkback Union wrote:Everyone, listen. The scores are here to keep track of everyone's progress. If you develop technologies that help your agriculture advance, just increase agriculture score in one day and then science in the next. Always make your IC first and than based on what happens ICly, find the appropiate scores to add...
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