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Geofictional Works Society RP ideas[G.W.S. members only]

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The Laxus Union
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Geofictional Works Society RP ideas[G.W.S. members only]

Postby The Laxus Union » Mon Sep 08, 2014 6:54 pm

This is a thread for Geofictional Works Society Members only!

viewtopic.php?f=31&t=313148-
Geofictional Works Society





Instead of filling up the Signups thread, I've decided we should dedicate a thread to ideas and RP information.



Lets get to discussing and one more thing! Post your ideas and concepts on a post box that is reserved just for you. Before discussion, reserve your ideas box PLEASE!
Last edited by The Laxus Union on Sat Nov 22, 2014 8:08 am, edited 4 times in total.


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Neo-Technicism


Technocratic Socialist, Pro neo-eugenics, Pro eugenics, Transhumanist, Cosmicist, Technogaianist, Techno-progressivist, Extropian, Anti-nationalist

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The Laxus Union
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Postby The Laxus Union » Mon Sep 08, 2014 7:02 pm

Reserved for THE LAXUS UNION


Kardashev Scale


________________________________________________________________________

Roleplay Ideas
-You RP as a deity and you are a patron of a civilization. Over time you watch its progress, intervene in some cases, war with other deity's civilizations, etc.

-The galaxy is lawless after the collapse of the nations which once ruled over it. Some portions of the nations exist ,but in small, developing, often warring, communities. Different types of organizations have formed such as raiding and pirating groups, cults, etc. There are even still corporations which aim at expansion and more influence. There are independent groups of scavengers and galactic roamers who seek new homes and more resources. Decide you and possibly your faction's fate. Roam the galaxy or seek new resources. Raid, pillage, and loot, or create peace and diplomacy. Attempt to develop a new state or stay independent. You decide.

WIP


Faction Application
Code: Select all
Faction name:
Type(death cult, thieves guild, etc.):
Race(s):
Influence/Presence:
Leader information:
Key goals/objectives:
Code of tenets/morals/rules:
Short faction history:
Other important information:


Civilization Application WIP
Code: Select all
Name of State/Nation:
Species/Races:
Government type/ideologie(s)(describe how it works):
Head of government or state:
Ministries/agencies:
_________________________________
Economic model:
Main exports and imports(if any):
Major corporations or organizations:
Natural resources available:
Energy sources:
__________________________________
Territorial presence/influence:
Holdings(quantity):
Kardashev ranking:
Major tech achievements/capabilities:
___________________________________
Primal ethnic groups:
Belief systems/religions:
Languages:
Population:
___________________________________
Active military population:
Reserve population:
Military branches:
Head of military/branches:
_____________________________________
Small history of nation:







My Civilization App WIP
Last edited by The Laxus Union on Sat Nov 22, 2014 9:52 pm, edited 39 times in total.


WE DON'T USE NS STATS
Neo-Technicism


Technocratic Socialist, Pro neo-eugenics, Pro eugenics, Transhumanist, Cosmicist, Technogaianist, Techno-progressivist, Extropian, Anti-nationalist

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Snovatgatovia
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Postby Snovatgatovia » Mon Sep 08, 2014 7:19 pm

Snovatgatovia's Ideas


-A far away Galaxy filled with humans and alien species (Star Wars esque)

-Dark; deals with themes of sex, violence and perhaps even a touch of existentialism mixed in with a socio-political narrative to correspond with factions.

-Galaxy is interconnected having a common currency, engaging in interplanetary commerce and features some degree of cultural diffusion.

- While there is no magic, technology is capable of most anything and should only be limited by the world builders imagination.

-Should have unique calendar/ time system that manages not to be overly-convoluted but also doesn't depend on solar rotations.

- Perhaps it could feature government institutions/ideologies similar to those that exist IRL? For example, those analogous to fascists could be called "Race Warriors" or something (not a cool name, I know, but just exists for the sake of example).

-In addition to the previously established dark themes it should also touch on other IRL issues like slavery and other reprehensible acts.

-Could be a little Game of Thrones-y with interconnected monarchies and prominent families vying for control of the galaxy.

-Could feature several religions (some of which may be analogous to IRL ones but others could be completely original). Note to self: expand on ideas of existentialism later on.

- Should obviously feature a map of the galaxy and maybe even maps of planets to really give a feel of reality.

-In addition to the proposition above I also feel as though we should make as much effort as possible to draw people, places and things based on the descriptions given by those who imagine them.

WIP; shall be continued later on.
Last edited by Snovatgatovia on Mon Sep 08, 2014 7:21 pm, edited 2 times in total.

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Lingang
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Postby Lingang » Mon Sep 08, 2014 8:02 pm

Idea # 1: Franchisybia

Image

Map of Franchisybia

The Mooks are an odd-looking bunch of creatures. To get the image of a Mook, imagine a raptor(dinosaur). Replace the reptillian mouth with that of a beak, and make the legs bend backwards (like a birds). They have their nostrils on their backs and six fingers on their hands. Mooks also possess two long, floppy ears and whisker-like organs on the tip of their beaks, which are used to echolocate and smell. Mooks are varied in color, being yellow in northern latitudes and red and orange near the equator, and are near the size of a man.

On their home planet Franchisybia they breathe mostly Co2, and while oxygen isn't toxic it is no replacement for the lovely Carbon Dioxide. So they wear suits to protect themselves from deadly gases and microorganisms. Mook society varies across the planet, but their world is divided into four nations: The North, the South, the East and the West. The West and the South are absolute monarchies, and they have rigid and very classical societies. They believe that the ruler knows what is best for the people, and that warfare is necessary to maintain peace. The North and East are republics and unlike the monarchs they believe in the common Mooks right to a voice, and that all people should be tolerated. These clashing ideologies (coupled with dwindling resources) has led to a world-wide war between the four nations.

They are a Type 3 Civilization. The Mooks have colonized multiple star systems, including Alpha Centauri, their own Epsilon Erdani system, and Barnards Star. They have their sights set on Earth.


Idea # 2: Fictional Earth in the Galaxy

It is alternate history, and simulates a few different things:

1. What if East Asia had been a major worldwide colonial power.

2. If the region of Ethiopia had been a major African power

3. Socialism emerges in Southern Europe for the first time during the late 1900's, and the first Socialist State is founded in 2000 AD.

4. Other things, such as Southern USA been colonised by "Germans", Western USA colonised by Asia, Australia colonized by "Germans" as well, South America dominated by British Isles instead of Iberia, South America as poor as RL Africa, while Africa is much more advanced.

But notice, no nation from our world exists today. No United States, No England, No Russia, No Japan or Brazil or Germany in my Alternate World. The Point of Departure is 8000 BC. I just used those names to describe the regions, mostly because I haven't come up with names for them all yet :p

This version of Earth has an active space department, the IUE (the Inter-planetray Union of Earth). It will be elaborated on later.

Maps of the Alternate Earth by eras:
1347 AD

1547 AD

1612 AD

1747 AD

1847 AD

1932 AD /First Great War

1947 AD/ Great decade of peace

1972 AD

1984 Red War/Second Great War

2014 AD


Other relevant maps
Human Development Index map

Democracy Index


I will be very happy to explain it all. Again, I just wanted to share what I made with someone, and to see if anyone thought it was interesting. No but really though, ask me. I know you're confused, so ask me what nation is what and what the history is, etc etc...

Alternate Country Profiles: Alemania

Alternate Country Profiles: Kuitsland

Alternate Country Profiles: Celtaina

Alternate Country Profiles: Houchin

Alternate Country Profiles: Meyerland

TO BE CONTINUED

EDIT: Updated Houchin profile





Idea # 3: Space British

This is an idea still in development:

There is another race of humanoid in the galaxy, very much like humanity, but much more advanced. They are a Type 2 Civilization, and have conquered a good half of the Milky Way Galaxy, and are nearing complete colonization of the Oort Cloud. This race, believing themselves to be far superior to all other life forms in the Galaxy, discover Earth. This green-and-blue planet is one of the last paradise (or Type 3 Planet) in about a hundred lightyears, and one of the most hospitable ecosystems in their whole galactic arm. Now the Advanced Species has nearly depleted their home planet, so they have turned to the stars for hope. After being forced to colonize near-barren, shitty Type 1 and 2 Planets for around three centuries, Earth is like their North Star.

The Advanced Species approach Earth. After trying to negotiate a trade deal (the Earthmen give them water and access to the planet, the aliens give them weapons and new technologies), and failing to do so, the aliens begin to resort to brute force, and colonize Earth themselves. They wipe out our primitive militaries, and colonize Earth in the same way that the Europeans colonized Africa and the Americas: with greed, stigma and prejudice.

Planet types:

Type 0:
Image

These planets are probably barren, air-less rocks too close or too far from their sun, too dense or just Gas Giants. These planets can never be fit for habitation unless Terraformed (which is a lengthy and expensive process). These planets are incapable of supporting biological life. The vast majority of planets in the Galaxy are Type 0. Examples: Mercury, Jupiter, Pluto, Saturn.

Type 1:
Image

Type 1 planets are those that are capable of supporting the most minimal of life forms, usually primitive single-celled forms. These planets contain an atmosphere (either too dense or too thin) but not always liquid water, and sometimes may not be the right distance from its star. These planets contain hazards that pose great risks to the civilization attempting to colonize them. Some advanced galactic empires can, however, colonize these planets with relative ease, but not much can be expected from these dustballs; no great cities will form here. Examples: Mars.

Type 2:
Image

These planets are capable of supporting life, to a degree. They almost always contain liquid water, and an abundance of living things. The climate will probably be fair enough to support moderate-sized cities, and these planets usually serve as the fodder for inter-planetary empires to colonize. But be warned: the ecosystem is probably very fragile, as a number of forces within the planet regularly wipe out species. Sometimes these planets are desert or grassland worlds, with the native species hanging on by a thread. No intelligent life forms can arise on Type 2 planets, usually because of the general harshness of these worlds. Examples: Tatooine

Type 3:
Image

The definition of paradise in space. Type 3 planets are the dream of every space-faring species. These worlds always have an abundance of water, a damn near perfect atmosphere and preassure, plentiful natural resources and millions of native lifeforms. Finding these planets is akin to searching for a needle in a haystack; these planets are very, very rare. While they may be the prime vacation location of inter-stellar species, Type 3 planets have three main (and sometimes huge) drawbacks:
1. The geology: Type 3 planets are hotbeds of geologic activity. What with volcanoes, shifting continents and tsunamis, they could be a danger.
2. The microbes: These paradise planets support a wide range of living species. But with every species comes a virus, and if even one alien disease infects a colonizing civilization, it may be all over.
3. The Smart Ones: Since Type 3 planets are so fertile, it's only natural that intelligent species will arise. After all, how'd you get here? Be very wary when approaching Type 3 worlds, as the natives are not always friendly. All inter-stellar civilizations are based in Type 3 planets.
Examples: Earth
Last edited by Lingang on Mon Sep 08, 2014 8:22 pm, edited 4 times in total.
Favorite Quotes:
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The Greater Nordic Federation
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Postby The Greater Nordic Federation » Mon Sep 08, 2014 8:18 pm

Reserved for the Fantabulous nation of the Greater Nordic Federation

Basically the American Revolution, but with SPAACE So there are 5 Factions, the Rebellion of Democratic Planets, the Galactic Monarchy Empire, the Royals of the Orion Arm, the Explorational Empire of the Iberian Arm, and the United Soviet Socialist Planets. The Rebellion Is trying to Gain Independence from the Galactic Monarchy and the Rest are picking sides to attack with or Be entirely separate. Then the Fate of the 15 Stars will be foretold.
Flags:

MAJOR
Image
the Rebellion of Democratic Planets

Image
the Galactic Monarchy of the Empire

Image
the Royals of the Orion Arm

MINOR
Image
the Explorational Empire of the Iberian Arm

ImageUnited Soviet Socialist Planets

Name of State/Nation: United Socialist States of America (USSA)
Species/Races: Humanoids
Government type/ideologie(s)(describe how it works): Socialist Republic
Capital city/region: New Washington
Head of nation: President Johnston

Head of government: President
Ministries/departments/agencies: Galactic Federal Bureau of Investigation, American Space Program, Galactic Security Agency
Qualifications for government positions: Be over 25 years old, Be an American citizen for more than 12 years, and be a Socialist
Partner agreements: WIP
--------------------------------
Economic System: Non-Interventionism
Currency: USD (United Stated Dollar)
Main exports: Iron, Silver, Nuclear Fuel
Main imports: Fertilizer, Oxygen, Water, Silicon
Influential corporations/organizations: Washington Co.
Popular careers: Scientist, Colonists, and Astronauts
Workforce population: 814 Billions
Unemployed population: 867.7 Billions
Primal energy sources: Nuclear, Solar
Natural resources available: Coal, Hydrogen, Plutonium, Sunlight
Trade partners: WIP
Economic partner agreements: WIP
Other economic information: $15 trillion
__________________________________
Territories/Presence and influence: Image Orion Arm
Foreign policy: Colonialism, Annexation
__________________________________
Civilization Type(Kardashev Scale)/Tech level: 2.5
Capabilities: Terraforming, Genetic Modification, creation of partially Sapient AI, cloning, Nuclear weapons
Notable tech achievements: Landing on their moon, Building the First Atom bomb on their Home Planet
Tech specialties: Space Exploration, and Planetary Exploration/Colonization (Manifest Destiny)
__________________________________
Population: 878.9 Billions Total
Sol System (Home star)
~10.1 Billions

Galactic Outskirts
-5 Billions

Belief Systems/religion: Christianity, and the Moral codes of Humanity.
n(s):


Primal Ethnic groups: Homo Sapient, and Homo Phantasiare
Languages: American
Cultural information: Need Explanation?
Crime rate: [*]Homicide: 4.7
Notorious criminals/crime groups: Saluga Perona, Galactic Mafia
Capital crimes: Murder 3 times in a row, Terrorism, 'Treason'
-----------------------------------
Head of the military: President
Military Branches/Branch Population:
United Socialist States Infantry
0.3 decillion
United Socialist States Galactic Navy
0.3 decillion
United Socialist States Air Corps.
0.4 decillion

Active Military Population: 1.0 Billions
Military Reserve Population: 0.1 Billions
Qualifications for entry: Be 97-141 pounds
Main tactics/strategies: Take out most Important and Smartest first
Special branches: Medical Corp.
__________________________________
Stellarship information/quantities: Enterprise-esk Starship, and Nuclear Reactor Ships, and Pioneer ship
Other Spacecraft Information/quantities: None.
Ground vehicle information/quantities Tank-like Nuclear Ground Vehicles, and Speedy Ground transport
Air vehicle information/quantities: 'Testing' Bombers, Transports, and 'Guided Missiles'
Naval vehicle information/quantities Small Aircraft Carriers
Missile systems information/quantities Small Nuclear Missiles
___________________________________
Soldier equipment/gear/armor: a Life Support System, Oxygen Tank, Lead Suit, Plasma Torch
Main gun weaponry of soldiers: a 'Laser' M16 rifle, 'Laser' SIG Pro, RPG-29 Nuclear RPG
Types of soldiers: Sniper, Infantry, Engineer
Special equipment Wrench
Special armor: EVA suit, a Bullet proof Hazmat suit
Other military information: They have a very good understanding in Engineering of military tech
___________________________________
Domestic issues: Anti-Socialist Counter-revolutions, Capitalists
Transnational issues: Rebellions crossing form one nation to another
History: the USSA (1962-present) was Created after Revolts by the US and the USSR fell like normal, then in the year 2003 the USSA declared war on Russia, Canada, and Mexico the USSA annexed most of Canada and Mexico. Much later WWIII was started against the USSA and Vassals by the Rest of the world, by 2032 the rest of Earth was taken by the USSA. Then on July 27, 2044 America Colonized Mars and the Moon. Then, a few years later America discovered the Improbable Fission Engine, a Fission Reactor that has any Light Element source. Finally the USSA goes across the Galaxy to colonize all planets they come across.
Other information: They are from the planet of 'Terra' or as it was called 'Earth'

Stolen from Lingang
Last edited by The Greater Nordic Federation on Thu Sep 25, 2014 8:19 pm, edited 4 times in total.

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Unifed Prussian States
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Postby Unifed Prussian States » Wed Sep 10, 2014 3:39 am

Tag
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Unifed Prussian States
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Postby Unifed Prussian States » Wed Sep 10, 2014 11:30 am

Here is my system for classifying planets (This is mostly Carbon based but anyone can use it)(These also use the term 'seas' which could be water or methane or whatever)
From most to least habitable.
U - Class
U-class planets are the best possible example for life as we know it, and are nicknamed "Utopia" planets. These bodies fall perfectly within a star's habitable zone, have an abundance of natural resources, and often a sea cover of between 50-85%. While they are natural wonders, they tend to have a diverse system of flora and fauna which have biology projected as much different then your own, so viruses and disease are a serious concern. Unless, of course, the planet is not inhabited.
Biomes: Varied
Examples: Earth, Hera, Kamino, Naboo, Pandora
T - Class
T-class planets are most often what you'll get in your galactic conquests. Most have smaller amounts of flora and are more rocky. This does give them a many more minerals and ores to mine, though most of space is full of that already. While they do have a 20-60% sea cover, most of it is scattered or in one, large ocean.
Biomes: Woodland, Conifer Forests, Mountains, Scrubland, Deserts
Examples: Titan, Utapau, Endor
O - Class
O-class planets are usually all ocean, save for a few small islands here and there. Period. While intelligent life can and does develop on these planets, there is no way they could repel anything if they aren't space-fairing. Ocean cover of 85-100%.
Biomes: Ocean
Examples: 2181 Despoina, Thalassa
S - Class
S-class planets are lowest class mainstream intelligent life could evolve on, with only a .00007% chance of anything lower gaining this life (Which still leads to exceptions). These planets are great for terraforming and can be used for all sorts of basic industrial systems. Expect sea cover between 0% and 40%, and more often then not a large ice sheet somewhere on the planet.
Biomes: Scrubland, Deserts, Open Crust
Examples: Venus, Tatooine, Iego, Geonosis
R - Class
R-class planets are dirt compared to the others listed above, but still a viable option for proposed civilian colonies. Most life on these planets are smaller then one meter tall, so you shouldn't have a problem moving in. While many have various sized Ice Caps, the sea levels are always between 0-25%
WIP
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RPGers
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Postby RPGers » Sun Sep 14, 2014 12:24 am

RESERVED FOR RPGERS
Last edited by RPGers on Tue Apr 07, 2017 12:37 am, edited 2,000 times in total.
DEFCON: 5
I pretend to know everything when I know nearly nothing.
My biggest secret is... ERROR, ERROR: Technical difficulties, sorry for the inconvenience
Despite popular belief, I am actually against gambling
My nation exists in every tech, if needed I will specify which I am currently role playing as.
★ ★ ★ ★ ★ stars to the person reading this
Oh yeah, I also have a small obsession with political parties, nothing to worry about
proved by the fact I made this

Want to ask me questions anonymously? Go to this website: http://ask.fm/Games_of_Jay

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United Kingdom of Kent
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Postby United Kingdom of Kent » Mon Sep 15, 2014 6:18 am

WIP

Name of State/Nation: The United Commonwealth of Caladonia
Species/Races: Caladonians
Image

Government type: Constitutional Monarchy with a Parliamentary style Commonwealth government. (most of the planets in the Commonwealth are self governing in everything but defence, foreign policy and the overriding Commonwealth parliament has the right to override any of the planetary devolved governments.)
Economic System: Free Market
Territories/Presence and influence: 3 Solar systems: Caladonia home system (2 inhabited planets), Studdle system (1 inhabited planet) and the Lasamdor system (2 inhabited and one under the process of colonisation). Within their system a local devolved government has everyday power till a clear order from the Commonwealth government is received. Caladonian influence within their controlled solar is very high and even though devolved their remains a great feeling of loyalty to the mother planet.
Civilization Type(Kardashev Scale): Level 2
Population: Talara system (Caladonia: 7 billion Albador: 3 billion), Studdle system (Studdle: 4 billion) and the Lasamdor system (Lasamdor: 2 billion Makel: 2 billion Lasem: 56 million (in the process of colonisation)
Belief Systems: Sovereignty holiness a belief that the Emperor is a living God with divine right granted to be him by Talmor (equivalent of God).
-----------------------------------
Military Branches/Branch Population:
Caladonian Imperial Army: 3 million regular, 2 million active reserve and 4 million regular reserve
Caladonian Imperial Marine Force: 2 million regular and 1 million active reserve (not really a amphibious force any more but more of a first on the ground force when attacking a planet.)
Caladonian Naval Service: 1 million and 2 million active reserve (450 ships: 19 carriers, 54 destroyers, 66 frigates, 24 HLP, 34 LP, 120 transport and logistic ships, 62 submarines, 21 Nuclear deterrent and launch platforms and 70 Light assault craft.)
Caladonian Imperial Fleet: 1 million and 1 million active reserve (3 carriers, 12 destroyers, 14 frigates, 22 Transport and assault vessels, 24 logistic craft)
Caladonian Fleet Auxiliary: unknown all civilian craft are listed under its control but are only used when required.
Active Military Population: 7 million active personnel
Military Reserve Population: 6 million active reserve and 4 million regular reserve
Description of Civilian Selection system: (assuming this is how troops pass selection and train to join the army?)
Imperial Army: After 2 interviews a recruit attends selection where they must pass physical and mental tests, following this they receive 24 weeks training before joining their unit.
Imperial Marine Force: After 2 interviews a recruit attended a pre selection board and then a full selection board. After this they receive 34 weeks training before joining their unit.
Naval Service After a interview they attend selection, following this is 24 weeks training before joining a crew.
Imperial Fleet After 2 interviews, a mental aptitude test a recruit goes on to receive 30 weeks training before joining their crew.
-------------------------------------
Last edited by United Kingdom of Kent on Mon Sep 15, 2014 6:30 am, edited 2 times in total.
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Ouldale
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Postby Ouldale » Mon Sep 15, 2014 2:35 pm

-null-
Last edited by Ouldale on Tue Sep 16, 2014 7:18 pm, edited 3 times in total.
Econ Right: -2
Social Libertarian: -7.5

Socialist Anarchist Total-Isolationist Bleeding-Heart Progressive

Largely unsuccessful attempt at representing my RL not RP political views:Ouldale Irl Political Views

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Lingang
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Founded: Jan 16, 2012
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Postby Lingang » Tue Sep 16, 2014 5:13 pm

Name of State/Nation: The Interstellar Confederation of Iradoqui (EE-RAH-DOI)
Species/Races: Oolang (OO-LANS)
Image
Image
Image
The Oolang resemble Homo Sapiens, but differ in many ways. Instead of their skin being on a brown-colored scale, the Oolan are based on a literal black to white color scale. Meaning, that the lightest-skinned members of their species are white as snow, while the darkest-skinned ones are black as pitch. Their skulls vary, from mesophalic and short to, doliciophalic tall, but all have the same nose: wide with slightly prominent bridges. The Oolan created the Human Race in their image (so they are the first true Homonids), but something went horribly wrong and they abandoned the Humans on Earth. Reasons are unknown, but possibly due to stunted intelligence, or the Human's violent nature.

Government type: Parliamentary Monarchy.
The Highest Reign, Holy Sovereign of Our Lord, Grand Queen Jenga
Image


The Monarch reigns over the Kalina System (the Epsilon Erdani System), but various other Lords and Governers rule over the various other star systems and galactic arms. But they all answer to Kalina and its Queen.
Economic System: Free Market
Territories/Presence and influence: http://i.imgur.com/6yG2Grr.png
Civilization Type(Kardashev Scale): 2
Population:
Kalina System (Home star)
-782,952,348,112 total

Galactic Outskirts
-487,513,498,732,600


Belief Systems:
The Oolang have long unified in their nations and culture. Their home planet is now ruled by one nation, so one distinct Oolan culture has arisen.
They believe that nations should have a strong central government, headed by the Monarch (who has a God-given right). The Oolan believe in strong civil rights for all citizens.... but only citizens. The Oolan still practice slavery, but usually on Clones, Androids and Generational Slaves. The Generational Slaves are individuals that had enslaved great-grandparents and lack the basic civil-rights of citizens, but support for this system is waning. Their religion is a very strict one, it preaches that all those that do not worship the God are heathen, and it is the job of His followers to spread the word to them. All those who reject his word must be abandoned, as they cannot be saved if they reject. Killing of another Oolan is forbidden.

Primal Ethnic groups: The Hemba, the Umen, the Raavus

Official Languages: Pendys (PEN-YES)

-----------------------------------
Military Branches/Branch Population:
The Grand Army
The United Space Corp
United Space Division


Inter-stellar Guard
Galactic Guard
Inter-Dimensional Patrol

Active Military Population: 3,000,000,000
Military Reserve Population: 12,000,000
Description of Civilian Selection system: Eh?
Last edited by Lingang on Sun Sep 21, 2014 10:37 am, edited 4 times in total.
Favorite Quotes:
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"And He shall smite the wicked, and plunge them into the fiery pitt!" ~ Judge Claude Frollo (*then proceeds to fall in himself*)

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Capsland
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Founded: Nov 04, 2013
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Postby Capsland » Wed Sep 17, 2014 12:04 am

Name of State/Nation:
Species/Races: Ecrostian
Government type: Absolute Monarchy, Feudal System
Economic System: State Controlled Market (Exceptions include the food market)
Territories/Presence and influence: (I'll add it in soon)
Civilization Type(Kardashev Scale): Type 2
Population: 794,000,000,000
Belief Systems: Atheism, The state deports or prosecutes religious people as they see it a danger to the government.
Primal Ethnic groups: Ecrostian (80%)
Languages: Integrated Ecrostian English,
-----------------------------------
Military Branches/Branch Population:
Imperial Army
Royal Imperial Navy
Great Guard
Imperial Border Guard
Active Military Population:
Imperial Army - 4,000,000,000
Royal Imperial Navy - 3,582,000,000 Personal
89,000 Battleships
76,000 Carriers
26,600,000 Fighters/Bombers (Carriers hold 350 fighters/bombers at a time)
320,000 Transports
119,000 Frigates
1,564,000 Small Craft (Bigger than Fighters, Smaller than Frigates)
Great Guard - 40,000,000
Imperial Border Guard - 1,000,000,000
Military Reserve Population:
398,000,000,000 (Due to forced conscription/reservation)
Description of Civilian Selection system: (Add in soon)
-------------------------------------
Last edited by Capsland on Wed Sep 17, 2014 12:36 pm, edited 1 time in total.
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Sardian republic
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Postby Sardian republic » Sat Sep 20, 2014 10:04 pm

Faction name: Ferrum Operibus
Type(death cult, thieves guild, etc.): Mercenaries
Race(s): Human
Influence/Presence: Minor presence
Leader information: Corporal. Jameson is a military veteran seeing all types of combat during his eighteen years of service and after being discharged he started the mercenary company Ferrum Operibus that recruited military veterans
Key goals/objectives: Becoming one of the top mercenary groups in the know universe
Code of tenets/morals/rules: 1.Never shoot or strike an civilian, 2. Must treat all beings with respect and kindness, 3. Must follow the articles of combat, and 4. Never accept a job that puts civilians in danger, and 5. Get full details on the contract.
Short faction history: Ferrum Operibus is a minor mercenary company that is made up of human military veterans and is lead by Corporal. Jameson Ferrum does jobs here and there that are mostly bodyguard and protection detail
Other important information: There are exactly two companies worth of Mercenary.

Please tell me if I need to edit anything and i'll do it quickly as I can.

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Trisian
Envoy
 
Posts: 224
Founded: Aug 30, 2014
Ex-Nation

Postby Trisian » Sun Sep 21, 2014 2:32 pm

WIP

Name of State/Nation: Solarian Empire of Resim Prime
Species/Races: Resimians
Image

Government type/ideologie(s)(describe how it works): Solarian Empire - A government where there is a ruling planet instead of just one sovereign leader. The ruling planet creates the laws for the entire empire and manages the economy, military, and foreign policy. The population of the ruling planet gets a say in which laws get passed and also where the government should spend it's money. There is usually a vote whenever a new law is about to get passed, and at the beginning of each year, which is when the next full moon after the 12th one appears, the population vote on where the government should spend it. Every 5 years, one representative from each planet in the empire meet up in the current ruling planet to decide who will be the next ruling planet. However, the representative who was in the meeting and their planet is the ruling planet, will become the leader of the Resim Empire who manages the foreign policy and creates new laws which hope to get passed.
Main government interests: To extend it's empire past it's solar system and to exterminate any other races that's not Resimian.
Capital city/region: Hirron, Resim Prime
Head of nation: Representative Locasus Freedil
Head of government: Head of Nation
Ministries/departments:
Qualifications for government positions:
Partner agreements:
--------------------------------
Economic System:
Currency:
Main exports:
Main imports:
Influential corporations/organizations:
Popular careers:
Workforce population:
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Age to start and stop working:
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Natural resources available:
Trade partners(PC or NPC):
Economic partner agreements:
__________________________________
Territories/Presence and influence:
Foreign policy:
__________________________________
Civilization Type(Kardashev Scale):
Capabilities:
FTL or STL?:
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Population:
Belief Systems:
Primal Ethnic groups:
Languages:
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Head of the military:
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__________________________________
Stellarship information/quantities:
Other Spacecraft Information/quantities:
Ground vehicle information/quantities
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Naval vehicle information/quantities
Missile systems information/quantities
___________________________________
Soldier equipment/gear/armor:
Main gun weaponry of soldiers:
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___________________________________
Domestic issues:
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Other information:
------------------------------------

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Sardian republic
Diplomat
 
Posts: 848
Founded: Jul 15, 2014
Ex-Nation

Postby Sardian republic » Mon Sep 22, 2014 6:45 pm

So for the tech how far are we talking back here 1700's or the 1800's

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The Laxus Union
Minister
 
Posts: 2304
Founded: Jun 16, 2013
Ex-Nation

Postby The Laxus Union » Sun Nov 09, 2014 10:25 pm

It has risen from the grave!


WE DON'T USE NS STATS
Neo-Technicism


Technocratic Socialist, Pro neo-eugenics, Pro eugenics, Transhumanist, Cosmicist, Technogaianist, Techno-progressivist, Extropian, Anti-nationalist

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The Laxus Union
Minister
 
Posts: 2304
Founded: Jun 16, 2013
Ex-Nation

Postby The Laxus Union » Sat Nov 22, 2014 8:10 am

Ideas!


WE DON'T USE NS STATS
Neo-Technicism


Technocratic Socialist, Pro neo-eugenics, Pro eugenics, Transhumanist, Cosmicist, Technogaianist, Techno-progressivist, Extropian, Anti-nationalist

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Ouldale
Ambassador
 
Posts: 1083
Founded: Jul 03, 2012
Ex-Nation

Postby Ouldale » Sat Nov 22, 2014 3:53 pm

0-8: Less than one player per nation
9: one player per nation
9+: More than one player per nation

Directly inspired by: http://www.addictinggames.com/strategy-games/feudalism2.jsp
It would be a good idea to play the game for about 5 minutes, just to get about tech levels, etc.

3 Parts:
Worldbuilding: Create history, nations, societies, cultures, etc.
OOC: Create your character
IC: Play your character

No magic, Medieval tech with few nations, and no world superpowers.

MAP: http://i.imgur.com/tgS5EQs.png
TAKEN:
Navy: Free Trade allied city-states (Ouldale)
Gray: Viking/Barbarian like northern tribes (NPC)

IDEAS: (These are just some ideas and suggestions, but if you use any of these your chances of being accepted will skyrocket)
Puke Green: Japanese feudalism immigrated from off-map
Puke Peach: ?
Lemon: Islamic Sultanate w/ desert + camels
Blood: Reactionary Dictatorship with communist overtones
Salmon: Early medieval eastern Europe
Bronze: Unified Greece or Roman Empire
Tan Hide: Khanate of Horse riding Mongols
Evergreen: Early medieval western Europe
White: Lawless Wasteland/Post-Revolutionary Embryonic State
Econ Right: -2
Social Libertarian: -7.5

Socialist Anarchist Total-Isolationist Bleeding-Heart Progressive

Largely unsuccessful attempt at representing my RL not RP political views:Ouldale Irl Political Views

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Stormwrath
Negotiator
 
Posts: 6898
Founded: Feb 08, 2014
Ex-Nation

Postby Stormwrath » Sat Nov 22, 2014 9:29 pm

This space is reserved for Stormwrath.

Name of State/Nation: The Intergalactic Empire of Stormwrath
Species/Races: human (primary), xeno races
Government type/ideologie(s)(describe how it works): It is a Unitary Constitutional Monarchy with a form of meritocracy. The reigning monarch acts as a head of state with power similar to POTUS, but is kept in check by Parliament. They pass laws in which the monarch can approve and sign into law or veto. People are involved in the political process of the nation, and often participate in lawmaking by sending suggestions to Parliament members.
Head of government or state: Emperor Percival I (de jure), Mn. Cassandra Fairs, Prime Minister (de facto)
Ministries/agencies: Ministry of Defense, Ministry of Foreign Affairs, Ministry of the Economy, Ministry of Justice, Ministry of Internal Affairs, and many others that I care not to mention.
_________________________________
Economic model: Mixed Capitalist Welfare State
Main exports and imports(if any):
Exports: redstone, electronics, semiconductors, superconductors, military hardware, deuterium, heavy machinery, automobiles
Imports: trilliom, tritium, altarium, rice, copper, precious metals, adamantium, silver
Major corporations or organizations: AE-Celestia Corporation, Nix Redstone Company, Scripsi Electronics, and many others to be added.
Natural resources available: redstone, wheat, gold, iron, titanium, and others to add later.
Energy sources: redstone, dark matter, trilliom, antimatter, dark energy
__________________________________
Territorial presence/influence: [[Will be filled in soon]]
Holdings(quantity):[[Will be filled in soon]]
Kardashev ranking: Borderline Type III
Major tech achievements/capabilities: First FTL ships in Zero, Infinite Improbability Drive
___________________________________
Primal ethnic groups:
Human: Stormwrathians, Elumbish, Bozhestvans, Cliffordians
Anthro: Altarians, Oracionites, Alsatians
Xeno: [[Will be filled in soon]]
Belief systems/religions: [[Will be filled in soon]]
Languages: English, Elumbish, Cliffordian, Ashiro, Texar, Shivvan, Palmarian
Population: 61 billion+
___________________________________
Active military population: 5.2 million
Reserve population: 16 million
Military branches: Stormwrath Imperial Army, Stormwrath Marine Corps, Stormwrath Imperial Navy, Stormwrath Air Force, Stormwrath Space Command
Head of military/branches: [[Will be filled in soon]]
_____________________________________
Small history of nation: The Intergalactic Empire of Stormwrath was founded in 1440, after the Stormwrathians won independence from the Elumbish Islands. It was once called "The Sick Man of Zero" due to a very devastating economic downturn, but after a Treaty of Amity was signed with Altaro in 1472, the country began to bounce back, putting the nation for the first time on the world stage. Because of its close trade relationship with Altaro, it became a hub for the spread of technology throughout the rest of the Tervalian continent and eventually for the human world; a role it would hold for the next 500 to 600 years.

In 1620, Stormwrath annexed Palmaria, effectively doubling its size, and received New Tracillia from Texurica after the Stormwrathian-Texurican War. The nation spearheaded major calls for cooperation and unity within Tervalia; being a founding member-nation of the Tervalian Coalition (now the Tervalian Union) and the Great Zeronian Ocean Treaty Organization. Despite its loss to Altaro during the Great Zeronian War and its subsequent victory in the War of Liberation, Stormwrath's relationship with the anthran nations have rebuilt.

In the second half of the 18th century and for most of the 19th century, the development of space programs has allowed Stormwrath to take the lead in the space colonization race. Since the settlement and colonization of Viena Veida, Stormwrath's influence and power in the Tanabiku Galaxy gradually increased. Stormwrath has also experienced a civil war on their home planet, resulting in the deaths of more than 678,000 people. After that, the country has held together through the test of time, despite the secession of Perpinia from the mainland. With the invention of the Infinite Improbablility Drive, its intergalactic empire reached its current size today.

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Palonitr and Howland
Ambassador
 
Posts: 1589
Founded: Apr 09, 2014
Ex-Nation

Postby Palonitr and Howland » Sun Nov 23, 2014 6:34 pm

RESERVED FOR ZE GLORIOUS PALONITR AND HOWLAND

ZE IDEAS!

Age Of Colonialism, Steampunk style
Last edited by Palonitr and Howland on Sat Nov 29, 2014 8:37 pm, edited 1 time in total.

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Victoriala
Senator
 
Posts: 4772
Founded: Feb 24, 2012
Ex-Nation

Postby Victoriala » Thu Jan 15, 2015 10:40 am

IDEA DUMPS - V I K I

Adia, the world from a wordless book

-Inspired by various Geofictional projects like Eshraval and Gotha, works by Tommy Ho and Phobs, Lord of the Rings, a trip to an art gallery, the lack of context by various things

-An urban fantasy alternate earth setting, originally a semi-steampunk/decopunk world called "Boria"

-Non-magic tech setting is basically postmodern (no, we don't have hoverboards), say, computer and telecommunications technology is on par with RW, health is on par with 1990's.

-Magic is basically milder tesseracts used in similar form in The Golden Compass or some shit like that

-Most of the world is still unexplored, but mapped. The major powers stopped giving shits about colonies after the War of the Eight Armies

-Political era would be an unhealthy mix of 19th century turmoil and modern era anxieties

-Chinese-Indian-Thai empire dominates Eressia, Turkic-Altaic Khans bestride Boscerian Steppe, Malayo-Hawaiian warlords have dominion over the pacific, and Filipino-Srivijayan Rajas dominate trade routes

-Frankish Gothic empire rules with Celtic Matriarchs in Europe/Wissern, Norse kingdoms take over baltic and finnic realms, supplanting North and East germanic in comntrast to the Slavs

-The Dravidians of indus travel eastward from the Aryans, mingling with the sinitics and.creating Austro Asiatic tribes

-Cyrillic used by Altaic tribes


[b]Manjary - The Land of the mellow sun[b]
-Mars-sized steppe-taiga-woodland planet in the three tiers…
THE COMMONWEALTH OF VICTORIALA
Fuck discourse, Memes are the way forward (its inevitable and you know it)
FACTBOOK | LA SOCIÉTÉ | NATIONS | ILLUMINATOR | +
Fucking little island person. 陰 and 陽 but mostly 陰. I draw and do designs.
My NS activity is 90% shitposts. Singy and I fuck each other occasionally.
Equity is True Equality. Pro-Aufklärung, Anti-Gegenaufklärung. [economic: -4.0 social: -4.21]

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Stormwrath
Negotiator
 
Posts: 6898
Founded: Feb 08, 2014
Ex-Nation

Postby Stormwrath » Thu Jan 15, 2015 6:28 pm

RESERVED FOR IDEAS

International Incidents

P2TM

First-person RP

- Might have a mildly mature setting

- About a world that only exists in grayscale (black and white)

- Negative viewpoints of the world, along with negative emotions, are prevalent among society

- Color is the most desirable resource, being fought over by various factions

- Color is extracted from people with positive emotions

- Extraction involves draining the person's happy thoughts and leaving the subject negative and nearly lifeless

- At the same time, there is a strange black substance that consumes parts of the world, removing what is left of their color
Last edited by Stormwrath on Thu Feb 05, 2015 3:27 am, edited 3 times in total.


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