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Garwall
Minister
 
Posts: 3412
Founded: Aug 08, 2011
Ex-Nation

Postby Garwall » Thu Aug 21, 2014 4:04 pm

Adin wrote:
Garwall wrote:
Literally going to immediately slaughter all of them. Or try to. Although this'll only happen if a Sarian commander sees it; the Sarians are a minority but are in charge of everything.


They are that racist eh?


Basically! The Sarians hate Elves. They view them as an inferior race, not even fit to be slaves. Their magical affinity is also viewed as a possible threat, so they see the elimination of major Elvish states as a priority in order to maintain dominance.
1 Student
Nationality: Yankee
Religion: Atheist
Ideology: Socialist
Issues: State Capitalism/Full Citizenship
Cash Reserves: ~1$
Revoltrisk: 85%
Militancy: 9
Counsciousness: 12
"For Home and Countrymen!"

-Battle-cry used by Garwall Revolutionaries as they storm the Capitol Building, raising the Rebel Flag.
http://forum.nationstates.net/viewtopic.php?f=23&t=132814#p6655830
Above: The Treaty of Belgratz, the Document ratifying the Socialist Party's rise to power in Garwall.

[15:43] <Parhe> For some reason
[15:43] <Parhe> I feel safe whenever Gar is here
[15:43] <Parhe> Not sure why, Garwall always made me feel safe

User avatar
The Five Galaxies
Ambassador
 
Posts: 1742
Founded: Mar 22, 2014
Ex-Nation

Postby The Five Galaxies » Thu Aug 21, 2014 4:38 pm

I'm making my own app currently but it will be extensively detailed and take some time. You should probably create an app Skaldia to join in on the fun.

User avatar
Deutsch-Brittannia
Diplomat
 
Posts: 556
Founded: Nov 11, 2013
Ex-Nation

Postby Deutsch-Brittannia » Thu Aug 21, 2014 4:48 pm

NS Name: Deutsch-Brittannia
World Name: Sheratan
Number of Nations: (Is it ruled by one mighty Empire or split among a hundred states? 7 major nations, with a few minor ones. In order of size, the major nations are;
-Arcium
-Urseus
-Osas
-Espius
-Arul
-Japoris
-Welia
World Population: (Be realistic) 8 billion
Location of Gate: (Which nation, if there is more than one) Arcium, The Graveyard
World Climate: (Is it a hot, cold, warm, or cool world? Is it covered in a desert or ice, or is it all the above?) The Northern hemisphere is cold, with the far north covered in huge glaciers. The south is warmer, with tropical forests and huge stretches of coastline.
Dominant Species: Humans
Other Species: Elves, Ancients
World History: (What went down after the Gate on your homeworld fell apart?) When the gate shut down, a huge war broke out. The natives of Sheratan fought against their oppressors, eventually meeting in modern day Arcium. There, a great weapon was unleashed, that froze all the combatants. The battle is perfectly preserved. Over time, The Graveyard was simply declared as a punishment from the gods. Many nations rose and fell, currently there are 7 major empires with many minor kingdoms scattered around. Having forgotten about the true past, many on Sheratan began to develop and threw off any lingering elements of their oppressors.

Nation Name: Arcium
Capital City: Kemet
Government Type: Imperial Monarchy
Head of State: Emperor Dravis Gwaren
Claimed Territory:
State/National Religion: The 5 Divines
Dominant Religion: The 5 Divines
Minority Religion(s): Charlanism, Halistry
Population: (Please be realistic...) 3.5 billion
Military Organization: Army, navy, mage corps
Army Size: 1.8 million
Army Units:
DESCRIPTION:
TRAINING: (You get 10 points to spread to TRA, OFF, and DEF for EACH Unit)
OFFENSIVE:
DEFENSIVE:

Fleet Size:
Naval Units:
DESCRIPTION:
TRAINING: (You get 10 points to spread to TRA, OFF, and DEF for EACH Unit)
OFFENSIVE:
DEFENSIVE:


General Terrain: Rocky north, lowlands and beaches in the south. A mountain chain cuts off the far north-east, except for a path within the mountains
Noteworthy Fauna: Magebloom, Weeping Queen
Magic or Science?: Magic
Primary Import(s): Precious metals, wine, runestones and spices
Primary Export(s): Semi-precious stones, wood, raw mana and granite
Primary Species: (Primary culture/linguistic group) Humans
Accepted Species: Elves, Ancients

Brief Description of your nation's History: Formed from remnants of warring tribes, Arcium was the first recorded nation on Sheratan. The Graveyard is believed to have been the sight of an ancient battle with powerful magic, and over the centuries the Arciums have come to believe it some kind of shrine
Brief Description of your nation's economy: Strong, but lacking stability, as its wealth depends upon import prices, however, by exporting luxury items it is slowly becoming self-dependant.
Brief Description of your nation's government: The Emperor rules with the Imperial court as advisors. Laws are drafted by a noble only parliamentary system, called a Landsmeet.
Brief Description of your nation's populace: Mostly humans, though elves are not uncommon. There are very few ancients in Arcium as they prefer the climate of the tropical forests.

RP Example: http://forum.nationstates.net/viewtopic.php?f=4&t=302539 http://forum.nationstates.net/viewtopic.php?f=5&t=307448&start=150
Last edited by Deutsch-Brittannia on Fri Aug 22, 2014 11:50 am, edited 1 time in total.

User avatar
Alleniana
Post Czar
 
Posts: 42880
Founded: Dec 23, 2012
Left-wing Utopia

Postby Alleniana » Fri Aug 22, 2014 4:22 am

Garwall wrote:
Adin wrote:Just to symbolize that they are roman-like.


Hey! The Telarian Empire has total dibs on the Roman Empire look-a-like here. :p

Also, would anyone be opposed to me using Lyrium (reference to Dragon Age) as a source of solid mana on my planet? It's important to my history, so I'd need to use something similar to the stuff.

gosh darn
And here I was thinking I might finally use my Latin.
:p
Well, if either of you do need any Latin for your nations, I'm here.
NS Name: Alleniana
World Name: Irichta and Barichta
Number of Nations: 1, 4 or 5 depending on your counting. They are all linked in a sort of loose confederation though. Think voluntary, useful HRE, perhaps.
World Population: 19 billion
Location of Gate: Meoros (the moon between Irichta and Barichta)
World Climate: Due to the fairly chaotic and speedy rotations of the twin worlds, most of it is fairly warm and dry, and barren. Tectonic activity has left the world's surfaces fairly flat, and liquid is almost entirely consumed by industry and creatures.
Dominant Species: Polidrics
Other Species: Vastonries (insect-looking dog-like animals), Istakres (large stromatolite-like blobs that function a lot like solid slime mould), more
World History: When the Imperium arrived, the Polidrics has only just consolidated their hold as dominant species. Roaming in tribe-like clusters across Irichta, they hunted, gathered and lived, slow but often violent lives. Though they fought tenaciously, the roaming bands were quickly defeated and subjugated by the Imperium, who found them remarkably pliable for "taming". The government that ruled over them oversaw the species slowly settling down, growing crops, and become a landed race.

Cities were springing up, schools being built to teach the new doctrines of advancement, politics birthing ideology after ideology and commerce thriving when they were introduced to Barichta. The Imperium constructed docks, ships and many other ways for transport across to the "twin" planet, which for so long had been a mystery and strange object in the sky merely for the Polidrics. Quickly, Barichta was colonised, and planned cities sprung up there. Living space began to be a problem, and on the new planet, yet undamaged, unexploited and fresh, it was easier to build cities with growth in anticipation and knowing how to search for resources, live sustainably, and conduct themselves in a civilised way.

This continued, and while the remnants of the tribal structures caused continued feuding, the race was generally united. Regionalism caused Barichta's inhabitants and its very status to be considered equal to Irichta, especially considering that it had slightly larger mineral resources. Trade, peace, prosperity and cooperation was the order of the day, though. The Polidrics developed unique styles and cultures, and ways for spacefaring under their own propulsion, even, and though they were not as varied and diverse as many other races, they made up for it in their persistence, driving the twin worlds to be known as some of the most prosperous in the Imperium.

When it left, therefore, it was not as if, say, a meteorite had hit a planet, but more like a government building had been knocked down. Autonomy that had been planned and lobbied for was implemented, and the worlds quickly came under self government. Various organizations made themselves territorial alongside the last traces of the tribes, which too jumped at the chance to create a power base for themselves.

Instability raged; piracy increased severalfold, the markets exploded and fell precipitously everyday, riots became commonplace and even supply was interrupted, making necessities a problem. However, a Grand Council, held on the large artificial moon between the two worlds, called Meoros (which also housed the international authorities, there for arbitration, communication and keeping watch over the Gate there that had faded), finally established a few things.

First off, 17 independent nations were established. Each recognised each other, though some unwillingly. The 9 on Barichta and 8 on Irichta normalised diplomatic conventions, capitals, stately procedures and many other ground-breaking measures in the new world without imperial interference. As the council ended, militaries were established, nationalism's seeds planted, borders being fortified and governments already plotting.

Time went on, and the inhabitants became used to the new order. Resources previously untouched or exported were now fully tapped into for profit, revolutions came up, cultures developed, cities rose and fell. Technology advanced, wars found occasion to occur, coalitions and empires formed and broke up. All the while, though, society continued to function, perhaps uniquely among the post-Imperium worlds. The Polidrics continued to function as a civilisation, and not war, famine or scant disease seriously interrupted it.

Eons passed. Technological innovation continued, though stagnating, and the same old ways that had always gone out did so. The Polidric societies were nothing if not enduring, even as only 5 nations existed. One of the greatest changes since the closing of the Gate, however, despite the almost monotonous history, was the establishment of a civilisation-wide body, (like our UN), residing on Meoros and conducting many useful duties. Many looked at it as a world government, and indeed, as it helped set prices, define laws, settle territorial disputes, aid war relief and all sorts of other matters, it seemed as if it would not be long before a united Polidric empire would be possible, in the best possible way.

It was upon these matters that many delegates were debating when instruments detected fluctuations in the area near the Portal. A huge, silver ring, situated near the heart of the artificial moon (though it had been there for so long it was effectively natural now) had caused strange effects in things located near it, though only the finest. Eyes were trained, and though this kind of strangeness had been detected before, this was unique in strength, uniformity and the workers near its' conviction that it existed.

Several new laws were agreed upon and goodwill only expanded upon as the situation developed. Unity was pushed for as the possibility that it would reopen became very viable, and the nations prepared themselves for something that would rock society.

It opened.

Immediately, calling upon the many scholars who had been more active recently in light of the activity, upon the Imperium days, advice came in by the bucketload. Political discussion in addition to volumes of street talk on the subject raged back and forth, even as contingents of troops were sent to guard the gate, but not proceed through.

Finally, it was decided to hold a single, final global convention to decide what would be done with the gate that had opened and within the amount of time a surgery might take, had rocked the Polidric people to their core.

That council has just finished, and the journalists are about to get their fill.

Nation Name: Universal Polidric Intergovernmental Organisation
Capital City: Meoros
Government Type: Direct democratic confederation
Head of State: Chancellor Mithkras Doldreke
Claimed Territory: Meoros Moon, and depending on how you look at it, possibly also Irichta and Barichta.
State/National Religion: N.A.
Dominant Religion: N.A.
Minority Religion(s): N.A.
Population: The moon itself only houses a few hundred thousand people, but it's easy to consider all 19 billion at its beck-and-democratic-call.
Military Organization: A standing army has, since the tribal times, been considered the only way to maintain a military. It is well-trained and well-equipped; similar to modern Western militaries.
Army Size: Total soldiers of the worlds are about 25 million at present. The taskforce currently granted to Meoros is about 250,000 at present, though.
Army Units:
DESCRIPTION:
TRAINING: (You get 10 points to spread to TRA, OFF, and DEF for EACH Unit)
OFFENSIVE:
DEFENSIVE:

Fleet Size:
Naval Units:
DESCRIPTION:
TRAINING: (You get 10 points to spread to TRA, OFF, and DEF for EACH Unit)
OFFENSIVE:
DEFENSIVE:


General Terrain:
Noteworthy Fauna:
Magic or Science?:
Primary Import(s):
Primary Export(s):
Primary Species: (Primary culture/linguistic group)
Accepted Species:

Brief Description of your nation's History:
Brief Description of your nation's economy:
Brief Description of your nation's government:
Brief Description of your nation's populace:

RP Example:

User avatar
Skaldia
Minister
 
Posts: 2965
Founded: Jun 30, 2013
Ex-Nation

Postby Skaldia » Fri Aug 22, 2014 6:44 am

The Five Galaxies wrote:I'm making my own app currently but it will be extensively detailed and take some time. You should probably create an app Skaldia to join in on the fun.


Works for me. And I might. Haven't decided yet.

Deutsch-Brittannia wrote:APP


The problem I have with this is that the Graveyard is made of the same material as the Gate? Nah. Just say they're in stasis or something.

Alleniana wrote:APP


Um, Allen, what time period is your world set in?
||Empty||
||“The lesson of history is that no one learns.”
||Empty||
||“Witness.”||
||“Chaos needs no allies, for it dwells like a poison in every one of us.”


TG for Discord

User avatar
Deutsch-Brittannia
Diplomat
 
Posts: 556
Founded: Nov 11, 2013
Ex-Nation

Postby Deutsch-Brittannia » Fri Aug 22, 2014 11:51 am

Skaldia wrote:
The Five Galaxies wrote:I'm making my own app currently but it will be extensively detailed and take some time. You should probably create an app Skaldia to join in on the fun.


Works for me. And I might. Haven't decided yet.

Deutsch-Brittannia wrote:APP


The problem I have with this is that the Graveyard is made of the same material as the Gate? Nah. Just say they're in stasis or something.

Alleniana wrote:APP


Um, Allen, what time period is your world set in?


Sorry! Edited

User avatar
Skaldia
Minister
 
Posts: 2965
Founded: Jun 30, 2013
Ex-Nation

Postby Skaldia » Fri Aug 22, 2014 11:56 am

Deutsch-Brittannia wrote:
Skaldia wrote:
Works for me. And I might. Haven't decided yet.



The problem I have with this is that the Graveyard is made of the same material as the Gate? Nah. Just say they're in stasis or something.



Um, Allen, what time period is your world set in?


Sorry! Edited


Thank yee
||Empty||
||“The lesson of history is that no one learns.”
||Empty||
||“Witness.”||
||“Chaos needs no allies, for it dwells like a poison in every one of us.”


TG for Discord

User avatar
Adin
Minister
 
Posts: 2385
Founded: Dec 10, 2013
Ex-Nation

Postby Adin » Fri Aug 22, 2014 2:15 pm

I am wondering when the IC will be.
We are a coalition of different species with advanced tech. There are many nations/planets that make up this coalition.
Mutliverse Rp

Theorized Situations

User avatar
The Five Galaxies
Ambassador
 
Posts: 1742
Founded: Mar 22, 2014
Ex-Nation

Postby The Five Galaxies » Fri Aug 22, 2014 2:26 pm

Adin wrote:I am wondering when the IC will be.


Not too soon and rushed I hope.

User avatar
Adin
Minister
 
Posts: 2385
Founded: Dec 10, 2013
Ex-Nation

Postby Adin » Fri Aug 22, 2014 2:35 pm

The Five Galaxies wrote:
Adin wrote:I am wondering when the IC will be.


Not too soon and rushed I hope.


Indeed.
We are a coalition of different species with advanced tech. There are many nations/planets that make up this coalition.
Mutliverse Rp

Theorized Situations

User avatar
Skaldia
Minister
 
Posts: 2965
Founded: Jun 30, 2013
Ex-Nation

Postby Skaldia » Sat Aug 23, 2014 6:28 am

Adin wrote:I am wondering when the IC will be.


Well I was hoping for more people but I'll have my App sometime today and then the IC tomorrow.
||Empty||
||“The lesson of history is that no one learns.”
||Empty||
||“Witness.”||
||“Chaos needs no allies, for it dwells like a poison in every one of us.”


TG for Discord

User avatar
The Five Galaxies
Ambassador
 
Posts: 1742
Founded: Mar 22, 2014
Ex-Nation

Postby The Five Galaxies » Sat Aug 23, 2014 6:52 am

Skaldia wrote:
Adin wrote:I am wondering when the IC will be.


Well I was hoping for more people but I'll have my App sometime today and then the IC tomorrow.


I'll try and get my app up by tomorrow as well. You should try advertising the RP wherever possible, and TGing people who have displayed interest in the past.

User avatar
Skaldia
Minister
 
Posts: 2965
Founded: Jun 30, 2013
Ex-Nation

Postby Skaldia » Sat Aug 23, 2014 6:57 am

The Five Galaxies wrote:
Skaldia wrote:
Well I was hoping for more people but I'll have my App sometime today and then the IC tomorrow.


I'll try and get my app up by tomorrow as well. You should try advertising the RP wherever possible, and TGing people who have displayed interest in the past.


I have been in my sig and on the historical rp group thread as well as TG'ed past members of M&M as well as all those who displayed an interest in the interest thread.
||Empty||
||“The lesson of history is that no one learns.”
||Empty||
||“Witness.”||
||“Chaos needs no allies, for it dwells like a poison in every one of us.”


TG for Discord

User avatar
Raktio
Powerbroker
 
Posts: 9976
Founded: Apr 30, 2013
Ex-Nation

Postby Raktio » Sat Aug 23, 2014 7:17 am

I'll see to getting my app in today hopefully (though not likely).
Broadside dead ahead!

No, this comment is not meant to be sarcastic.

User avatar
Skaldia
Minister
 
Posts: 2965
Founded: Jun 30, 2013
Ex-Nation

Postby Skaldia » Sat Aug 23, 2014 7:18 am

Raktio wrote:I'll see to getting my app in today hopefully (though not likely).


There's no rush to get your apps up. Even if the IC does begin tomorrow.
||Empty||
||“The lesson of history is that no one learns.”
||Empty||
||“Witness.”||
||“Chaos needs no allies, for it dwells like a poison in every one of us.”


TG for Discord

User avatar
Reatra
Post Marshal
 
Posts: 16474
Founded: Sep 02, 2011
Ex-Nation

Postby Reatra » Sat Aug 23, 2014 11:16 am

Skaldia! Didn't you say I was accepted?!
yee haw it's time for mass line

User avatar
Adin
Minister
 
Posts: 2385
Founded: Dec 10, 2013
Ex-Nation

Postby Adin » Sat Aug 23, 2014 11:35 am

Reatra wrote:Skaldia! Didn't you say I was accepted?!


I do believe your app is still a work in progress so it is likely that they said it looks good and you might have mistaken it for something else.
We are a coalition of different species with advanced tech. There are many nations/planets that make up this coalition.
Mutliverse Rp

Theorized Situations

User avatar
Reatra
Post Marshal
 
Posts: 16474
Founded: Sep 02, 2011
Ex-Nation

Postby Reatra » Sat Aug 23, 2014 11:51 am

Adin wrote:
Reatra wrote:Skaldia! Didn't you say I was accepted?!


I do believe your app is still a work in progress so it is likely that they said it looks good and you might have mistaken it for something else.



Oh right. Whaddafuq I'm stupid.

*facepalm*
yee haw it's time for mass line

User avatar
Harbertia
Postmaster of the Fleet
 
Posts: 26689
Founded: Apr 30, 2013
Ex-Nation

Postby Harbertia » Sat Aug 23, 2014 12:29 pm

It's been suggested I give this a try. Please do make mention of any nessisary changes, and demands will be complied with. At the moment, the following is a work in progress that may or may not be completed.

NS Name: Harbertia
World Name: Raxnar
Number of Nations: Dominated by an Imperial Confederation, all but the free states are under it's protection.
World Population: (Be realistic)
Location of Gate: (Which nation, if there is more than one)
World Climate: Generally humid, though it does contain deserts. Jungles, plains, and deserts are the typical terrain.
Dominant Species: Snake/Lizard Folk
Other Species: Monkey Men (food/slaves; some free states exist)
World History: (What went down after the Gate on your homeworld fell apart?)

Nation Name: Sslasar
Capital City: Skol
Government Type: Imperial Confederation
Head of State: Empress Tu-skai'
Claimed Territory: Gambia (I'd like to pretend that it's still as lush as it was prior to 2002)
State/National Religion:
Dominant Religion:
Minority Religion(s):
Population: (Please be realistic...)
Military Organization:
Army Size:
Army Units:
DESCRIPTION:
TRAINING: (You get 10 points to spread to TRA, OFF, and DEF for EACH Unit)
OFFENSIVE:
DEFENSIVE:

Fleet Size:
Naval Units:
DESCRIPTION:
TRAINING: (You get 10 points to spread to TRA, OFF, and DEF for EACH Unit)
OFFENSIVE:
DEFENSIVE:


General Terrain:
Noteworthy Fauna:
Magic or Science?:
Primary Import(s):
Primary Export(s):
Primary Species: Snake Folk
Accepted Species:

Brief Description of your nation's History:
Brief Description of your nation's economy:
Brief Description of your nation's government:
Brief Description of your nation's populace:

RP Example:
Last edited by Harbertia on Sun Aug 24, 2014 8:10 pm, edited 1 time in total.
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

User avatar
Skaldia
Minister
 
Posts: 2965
Founded: Jun 30, 2013
Ex-Nation

Postby Skaldia » Sat Aug 23, 2014 12:39 pm

Harbertia wrote:It's been suggested I give this a try. Please do make mention of any nessisary changes, and demands will be complied with. At the moment, the following is a work in progress that may or may not be completed.

NS Name: Harbertia
World Name: Raxnar
Number of Nations: Dominated by an Imperial Confederation, all but the free states are under it's protection.
World Population: (Be realistic)
Location of Gate: (Which nation, if there is more than one)
World Climate: Generally humid, though it does contain deserts. Jungles, plains, and deserts are the typical terrain.
Dominant Species: Snake/Lizard Folk
Other Species: Monkey Men (food/slaves; some free states exist)
World History: (What went down after the Gate on your homeworld fell apart?)

Nation Name:
Capital City:
Government Type: Imperial Confederation
Head of State: Empress Tu-skai'
Claimed Territory:
State/National Religion:
Dominant Religion:
Minority Religion(s):
Population: (Please be realistic...)
Military Organization:
Army Size:
Army Units:
DESCRIPTION:
TRAINING: (You get 10 points to spread to TRA, OFF, and DEF for EACH Unit)
OFFENSIVE:
DEFENSIVE:

Fleet Size:
Naval Units:
DESCRIPTION:
TRAINING: (You get 10 points to spread to TRA, OFF, and DEF for EACH Unit)
OFFENSIVE:
DEFENSIVE:


General Terrain:
Noteworthy Fauna:
Magic or Science?:
Primary Import(s):
Primary Export(s):
Primary Species: (Primary culture/linguistic group)
Accepted Species:

Brief Description of your nation's History:
Brief Description of your nation's economy:
Brief Description of your nation's government:
Brief Description of your nation's populace:

RP Example:


MONKEY AND SNAKE MEN! WOOT WOOT!
||Empty||
||“The lesson of history is that no one learns.”
||Empty||
||“Witness.”||
||“Chaos needs no allies, for it dwells like a poison in every one of us.”


TG for Discord

User avatar
Harbertia
Postmaster of the Fleet
 
Posts: 26689
Founded: Apr 30, 2013
Ex-Nation

Postby Harbertia » Sat Aug 23, 2014 12:42 pm

Skaldia wrote:
Harbertia wrote:It's been suggested I give this a try. Please do make mention of any nessisary changes, and demands will be complied with. At the moment, the following is a work in progress that may or may not be completed.

NS Name: Harbertia
World Name: Raxnar
Number of Nations: Dominated by an Imperial Confederation, all but the free states are under it's protection.
World Population: (Be realistic)
Location of Gate: (Which nation, if there is more than one)
World Climate: Generally humid, though it does contain deserts. Jungles, plains, and deserts are the typical terrain.
Dominant Species: Snake/Lizard Folk
Other Species: Monkey Men (food/slaves; some free states exist)
World History: (What went down after the Gate on your homeworld fell apart?)

Nation Name:
Capital City:
Government Type: Imperial Confederation
Head of State: Empress Tu-skai'
Claimed Territory:
State/National Religion:
Dominant Religion:
Minority Religion(s):
Population: (Please be realistic...)
Military Organization:
Army Size:
Army Units:
DESCRIPTION:
TRAINING: (You get 10 points to spread to TRA, OFF, and DEF for EACH Unit)
OFFENSIVE:
DEFENSIVE:

Fleet Size:
Naval Units:
DESCRIPTION:
TRAINING: (You get 10 points to spread to TRA, OFF, and DEF for EACH Unit)
OFFENSIVE:
DEFENSIVE:


General Terrain:
Noteworthy Fauna:
Magic or Science?:
Primary Import(s):
Primary Export(s):
Primary Species: (Primary culture/linguistic group)
Accepted Species:

Brief Description of your nation's History:
Brief Description of your nation's economy:
Brief Description of your nation's government:
Brief Description of your nation's populace:

RP Example:


MONKEY AND SNAKE MEN! WOOT WOOT!


:)
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

User avatar
Skaldia
Minister
 
Posts: 2965
Founded: Jun 30, 2013
Ex-Nation

Postby Skaldia » Sat Aug 23, 2014 12:43 pm

Harbertia wrote:
Skaldia wrote:
MONKEY AND SNAKE MEN! WOOT WOOT!


:)


I've been wanting someone to pull them out.
||Empty||
||“The lesson of history is that no one learns.”
||Empty||
||“Witness.”||
||“Chaos needs no allies, for it dwells like a poison in every one of us.”


TG for Discord

User avatar
Skaldia
Minister
 
Posts: 2965
Founded: Jun 30, 2013
Ex-Nation

Postby Skaldia » Sat Aug 23, 2014 12:48 pm

"There is no struggle too vast, no odds too overwhelming, for even should we fail — should we fall — we will know that we have lived."
Azazel Maelchanar


NS Name: Skaldia
World Name: Eldanar
Number of Nations: Eight major powers exist on Eldanar: The Empire of Doriath, Empire of Lysenia, Greater Republics of Evaldamon, Cathay, Confederation of Beltayga, Kingdom of Calgard, the Enclave of Tymeria, and the city-states of Narfell.
World Population: 4,201,291,000
Location of Gate: Doriath
World Climate: Mostly temperate with a noticeable dry landscapes.
Dominant Species: Human
Other Species: Dorians. A sort of proto-human that are taller, stronger, faster, and more intelligent than the standard human. They serve as nobles in Doriath. High King Alaric is also a fullblood Dorian. Wood Elves, High Elves, Barbarians, Dragons, Gnomes, Eladrin, Dragonborn, Dwarves, Aasimar, Orcs, Genasi, Augur, Duergar, Tiefling.

Most High Elves live in Evaldamon but some wood elves have migrated to the Great Forest in Doriath. Barbarians live in the Icewind Tundra of Northern Lysenia, forming a constant irritant to the Lysenians. Dragons are fully sentient creatures and rule the Silver Isles. Gnomes live primarily in the White Hills. Eladrin, a cousin of the Elves, live in the Arm of Doriath and mostly the Golden Plain. Dragonborn are known to live in Cathay and rule the Enclave of Tymeria. The Tieflings rule small city-states between Beltayga and Cathay called Narfell. Dwarves have mountain kingdoms in almost every mountain chain on the face of Eldanar. Aasimar live primarily in Doriath and the West lands of Evaldamon. Orcs, Duergar and the Genasi dominate Beltayga with Duergar being primarily the leaders with the Genasi forming as the warriors, soldiers, and what not. The Augur dominate the military of Calgard and live primarily on the Dagger Peninsula.
World History: Following the Collapse of the Gate at the location of what is now Talkassar, Eldanar suffered little. Having just recently come under the power of the Imperium (just fifty years before the Gate collapsed), Eldanar lead a series of successful rebellions against their Imperial overlords, casting them down and destroying them. Interesting enough, Imperial survivors fled to what would eventually become the Empire of Lysenia, augmenting themselves into the native cultures in the area. After the series of rebellions, life on Eldanar went about as it usually did with the Empire of Lysenia being the first state to rise after the fall of the Imperium. The Empire of Lysenia expanded to rule what is Calgard and Cathay today with control over the White Hills ebbing and flowing with each decade. Unfortunately, their rule over Cathay would prove tenuous. Seven hundred years after the founding of the Empire, the Cathayans lead a successful rebellion against the Lysenians with Calgard following only seventy years later. Fifty years after losing Calgard, Lysenia had withdrawn from the White Hills permanently.

Meanwhile the West, particularly Evaldamon and Beltayga, suffered under their Dragon Overlords who ruled from the Silver Isles. The Dragons, having hid from the might of the Imperium, had come out. Their power created the Dragonborn who were to be the soldiers of the Silver Empire. Their rule existed for near eight hundred years before the Dragonborn rose against their masters and cast them down. However, the Dragons could not be moved from their fortresses in the Silver Isles, and most Dragonborn fled to form the Enclave of Tymeria. A small minority of Dragonborn, however, remained in the Silver Isles. With their main batch of military strength gone, the Elves and Aasimar of Evaldamon rose up and cast the Dragons out while the Duergar did the same in Beltayga.

Evaldamon was at one point split in three factions between the Wood and High Elves and the Aasimar. They would remain separate for near nine decades before the Greater Republics of Evaldamon was formed as a means to end the troubles on the continent. However, it would be another four decades before the position of Lord Protector, in effect a monarch, came to rule Evaldamon. Meanwhile, Beltayga suffered in war between the Genasi, Duergar, and orcs. It was the Duergar who made peace when, accepting a Pact with the Genasi, forced the orcs to make peace.

Narfell, the land of freedom, remained free from all would-be conquerors. First the Lysenians came. Then Calgard and Cathay had attempted to sway them under their control. Beltayga was the last to try to bring the tieflings of Narfell under their control. Instead, their Genasi army was defeated soundly and the Beltaygans didn't try again. Now, the Doriathians are beginning to try their hand. Incidentally, the tieflings have even resisted attempts of other city-states of Narfell to dominate, the closest being the Confederation during the dark times of the power of Lysenia. Now, Narfell remains a hotbed of trade between the great powers.

Nation Name: Empire of Doriath
Capital City: Talkassar. The Gate is located on a small inlet out in the Bay of Dor. The way to the Gate are the Silver Arches. The city of Talkassar is built into the Lonely Mountain of Kassar. On the side of Kassar is the Point, carved out of the very rock to point towards the North and the Gate. Beyond the city and along the Northern Coast of the Bay of Dor are the Dor Sentinels to warn those who would do harm to Doriath.
Government Type: Absolute Monarchy
Head of State: High King Alaric the Great of House Lorian
Claimed Territory: See Map.
State/National Religion: The Three Divines and the Word. It is believed that there are Three Divines; We'a the Sky Divine, La'on the Sun Divine, and Sca'ar the Earth Divine. They are believed to maintain the Balance that is to keep the world alive. The Divines are considered more than mere Gods, believed to be the very children of the Word and thus of creation themselves. However, with interaction with the material plane, they have become something less and more than just the Children of Word. The Word is believed to be the binding force of the Universe, the "magic" that allows the Divines to maintain the Balance. The Word is believed to be the "word" of creation. They stand opposed to the Void, a chaotic force that wishes to consume the Word. Although it is believed to be Anathema to the Void, the Void craves that which would destroy it.
Dominant Religion: The Three Divines and the Word. See Above.
Minority Religion(s): The Lysenian and Calgard Pantheon of thirteen Dragon Gods. The Wood Elves of Evaldamon worship Eldanar as a Goddess. Beltayga worships a powerful Sea God named Ay'gar'ya. Cathay engage in Ancestor worship. It is even whispered that there are Acolytes devoted to worship of the Void.
Population: 317,910,182
Military Organization:
Army Size:
Army Units:
The Doriathian Army: 1,133,300
The Doriathian Army is divided into ten armies which are further divided into ten Legions each. Thus there are a total of a hundred Legions in the Empire.
Doriathian Legionnaire: Each Legion is composed of 11,333 Men apiece. However, discounting officers, cavalry, artillerymen, and other staff, this cuts the number down to around nine thousand. Each Doriathian Legionnaire are highly trained citizen soldiers expected to spend 25 years in the military.
Doriath Light Calvary: Composing about a thousand men in each Legion, Light Calvary is designed to scout and strike quickly while riding away. Highly trained riders, they are more involved in the center of the Empire.
Doriath Knights: The Heavy calvary of the Doriathian Legion and also the most elite forces, there are a thousand of these in the Doriathian Legion and are the magically talented in the Army. Composed of Three Orders devoted to the Three Divines, they are masters of either flame, earth, or wind.
Eternal Guard: Great warriors, they are the eternal protectors of the High King of Doriath. The fiercest soldiers in all of Eldanar, there are only a thousand of them but never have they been defeated in battle.
Knights of the Word: These Holy Knights, while not technically under oath of fealty to the Doriathian Kings, have constantly been called to the aid of Doriath. Their prowess is so great that many an enemy has fled or capitulated instead of meeting the Knights of the Word at battle.

Fleet Size:
Naval Units:
113 War Galleons
58 Schooners
87 Caravels
40 Carracks


General Terrain: Most of the Kingdom is dominated by the Golden Plain in the center, fed by the Ruby Delta and Red River and the smaller Blue River in the South. Around the Ruby Delta is the Great Forest. In the Southeast are the massive Diamondback Mountains separated from the Silverpeak Mountains by the Gray River. The Gray River feeds into the White Hills, a dry landscape mostly inhabited by gnomes. The White Hills give way to the Thundercap Mountains which border the Bay of Dor to the North. To the West are the two Mountain ranges of are the Ravenight Mountains separated to the North by the Green River and bordered by the Black Mountains. The least populated of the Landscape is the Arm of Doriath, a thin strip of land connected to Evaldamon by the Finger.
Noteworthy Fauna: Drakes. A smaller cousin of the Dragon but lack the intelligence and breath weapon. Also, tend to be far more aggressive. Live in the High Mountains and along the slopes. It needs to be noted that the Elves of Evaldamon have many that they ride. Aurochs live primarily on plains and are bigger than cows.
Magic or Science?: Magic and Science. Cannons exist but are limited somewhat to naval engagements with only a very few artillery pieces worthy of note. Magic, described as Power of the Divines, or the Craft, is a thoroughly studied science, particularly in the Republic of Evaldamon. Magic is prevalent throughout all levels of society, but only the High Craft, such as that of using combat magic, can be studied in the various Colleges that dot the world. Each nation has at least one College devoted to the study of the Craft, with Evaldamon having nearly a dozen alone. Doriath has three; the College of Applied Mechanics, the College of Metaphysical Studies, and the Royal College. The CAM is the most popular, with people learning the arts of a Magister. Magisters in Doriath are responsible for the infrastructure and construction of roads, buildings, and other projects in Doriath. They use their Craft to be able to find the clearest route for roads, clear obstructions for work crews, etc. The CMS, however, are the otherworldly members of the Craft. Called Scholars, these men and women use their Craft to study the less practical side of the world and universe, particularly in the use of focusing crystals. While the focusing crystals were once thought to have no military application, it was discovered early in the reign of High King Alaric that focusing crystals allow the projection of voice over vast distances. Since than, focusing crystals have been distributed all throughout the military. Meanwhile, the Royal College is a school for those destined to become Knights in the Doriathian military go. Meanwhile, the Magisters have been able to create Craftstone. Craftstone comes in multiple forms. There are Craftstones designed to keep something warm, some to keep cold, and some are able to keep things afloat. While the military application of Airstones is well known, the amount of airstone needed to lift something as heavy as a ship is too prohibitive. Instead, the airstones are used in the frames of cannons, thus allowing the ease of moving artillery on the field of battle.
Primary Import(s): Minerals.
Primary Export(s): Agricultural goods, lumber, and a few mining goods. Mostly garners money from a powerful trade base.
Primary Species: Human.
Accepted Species: All.

Brief Description of your nation's History: Doriath was once a collection of multiple states all vying for control of the land of Athia. However, about seven hundred years ago, Athia went under a change. This change was prompted by the rise of the Dorians, mighty warriors living along the coasts of the Bay of Dor. The Dorians, from their city of Talkassar, defeated and acclimated all of Athia under their control, formally creating the Kingdom of Doriath. Doriath would continue to expand until coming into conflict with the southern kingdom of Beltayga over the trade lanes in the Grand Bay and Opal Bay. Eventually, the conflict settled down. Recently, Doriath has been under tense relationships with Lysenia over the Tomald Strait.
Brief Description of your nation's economy: Doriath became the most wealthy nation in the world by sheer dint of location and a preternatural need to explore and make profits. However, all this would not be able to have been accomplished if not for a tendency for the Doriathian Navy to to evolve far more rapidly than most other Eldanaran nations.
Brief Description of your nation's government: The Lorian Dynasty came into power early on the early years of the Dorians, ruling from the city of Talkassar. Eventually, with such a large Empire to rule, the Grand Senate was created to administer to the Provinces of the Empire while creating a House of Commons for the large middle class a voice in government affairs.
Brief Description of your nation's populace: The standard Doriathian is a unique person. Unlike the serf-based power of the Empire of Lysenia, the Clans of Calgard or Cathay, or the Great Houses of Evaldoman or Slaves of Beltayga, the Doriathian are not restricted to such petty titles. While nobles do exist and do have a large portion of the power of the Kingdom of Doriath, a commoner is able to rise to a position of authority and power in the Kingdom or strike it rich if they so desire. They are only limited by themselves.

RP Example: Nooooooo.


My app. I'll put up the stats for the crap later.
Last edited by Skaldia on Tue Apr 03, 2018 5:30 pm, edited 1 time in total.
||Empty||
||“The lesson of history is that no one learns.”
||Empty||
||“Witness.”||
||“Chaos needs no allies, for it dwells like a poison in every one of us.”


TG for Discord

User avatar
Adin
Minister
 
Posts: 2385
Founded: Dec 10, 2013
Ex-Nation

Postby Adin » Sat Aug 23, 2014 2:08 pm

Harbertia wrote:
Skaldia wrote:
MONKEY AND SNAKE MEN! WOOT WOOT!


:)


What's up Harb! See you got interested in this Rp too.
We are a coalition of different species with advanced tech. There are many nations/planets that make up this coalition.
Mutliverse Rp

Theorized Situations

User avatar
Nulvelith
Minister
 
Posts: 2306
Founded: Jan 14, 2013
Ex-Nation

Postby Nulvelith » Sat Aug 23, 2014 2:11 pm

My interest is piqued...
Be silent. Be not still.

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