AETHER

Idea came from Guinea pig version.
This time, the adventure will be creepy... or at least, It will try to be creepy. Anyway, Just like in Many other CYOA, you can vote for options that weren't listed, just be sure that what you suggest makes rational sense. Otherwise, you might end up killing our character.
Current inventory:
-Matchbox - empty.
-Rusty Scissor.
-Tiny Screwdriver.
Injuries:
None
What happened so far:
Turn 0: Woke up in a dark room
Turn 1: Match lit... button pushed... nothing happened, except for we wasted 1 Match.
Turn 2: Explored the rest of the room where we started. Yet another Match lost.
Turn 3: Opened a door that leads out of the room. Used up last Match but found another light sauce.
Turn 4: Took some tools and a book, left the dark room for the gloomy corridor.
Turn 5: Read the Instructions manual. Now we know how to operate a Difference engine.
Turn 6: Took the lamp with ourselves, heard strange sound coming from machine room
Ok, Here we start:
You wake up... You remember nothing. You are surrounded by darkness. Some strange urge tells you to search your pockets. You find a pack of matches. You light one of the matches and now there is light!

Now, You can see a large metal door right in front of you. There is also a panel on a nearby wall with a Lever and a button. You can't make out the text above them...
Now what?
A: Try to open the door
B: Pull the lever
C: Push the Button
D: Explore the room where we are (-1 Match)



