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by Rephesus » Wed Aug 06, 2014 8:20 am

by Bujahla » Wed Aug 06, 2014 8:22 am
*Huzzah he lives!*
Nah, son. Britain was all like "yo, why my colonies be all uppity an' shit?!" And Lord Durham laid it straight: "they be wantin' legislation with representation, dawg."

by Bujahla » Wed Aug 06, 2014 8:23 am
Rephesus wrote:Sorry guys, I've been very busy yesterday and I came on as soon as I could, read through 20+ pages and I'm ready to adress some concerns:
First of all, I realized that Hanny, Reatra and some others expressed interest in areas I had claimed (China, Siam, Japan, etcetera) and I am perfectly fine with you taking over them if that's what you prefer, I wanted to do a Siamese empire anyway, and since that's now no longer possible I would rather have someone more dedicated be China.
I also realized that things have been moving lightening fast, with claims left right and centre and not much left, so if someone else does want to take over my claim, I'm okay with that, just tell me first so I can find something else to RP.
The other thing is, Allen, I realize he isn't here, but did he ever state he wanted to be involved in the reboot? If so perhaps we should carve out an NPC for him? Just as a thank you for building the previous RPs?
And finally, the map. I'd like to clear up that my china claim included the area between China and USSR (Inner Mongolia, Manchuria, Korea, Etc) although honestly I don't mind if I don't get it, so it's up to you. Also Calt was right, I dropped south India and had retained Malaysia (And Taiwan/Phillipines for that matter) but again that's up to the OP.
Is there anything I missed? I realize a lot happened and I want to make sure everything is cleared up.
Bujahla wrote:Map and Shit time:
So here is what the map looks like with all the nations that have been applied for so far. I have gone to the liberty of solving conflicting claims such as Spanish Nigeria and such. Now, if you notice, you'd see how fucking huge everyone is. Europe has very fee nations. Hell this is the nation count per continent so far:
- Europe - 10ish - Includes Russia/Ottomans and assumes only two in white space
- North America - 4 - Assumes a single nation in that open space
- South America - 4 - More likely three
- Africa - 0 - No independent nations
- Asia - 8 - This might be a tad bit high
Now, one of the great things about New Imperialism v1.1-3 was the amount of nations. there was a lot more opportunity for not only player interaction, but NPC interaction. Thus, I propose that some nations be cut down a bit (hence what I was talking about earlier) to this. This version cuts down on mostly on two nation, Mexico and China. There are many OOC and IC reasons for why I did this. It's self-explanatory for the most part, but essentially I want more nation interactions and more NPC's to make the RP more interesting. This version changes North America and Asia drastically to increase NPC's at the expense of character. This is even a risk posting it, but I felt that it was necessary to do. This creates the following new nations/open spaces for people to make nations:
- California - Survives something similar to the 1830's/40's period that happened to IRL Mexico and makes its own republic.
- Dessert - Allows for another theocratic state that only chips three provinces and is relatively small.
- Oregon - Allows for another small state
- Cuba, Santo Domingo, Haiti, Bahamas - Allows for sphereable nations in the bahamas that can be a source of competition between France, Spain, Colombia, Mexico, my-fake-colombia, Britian, etc. It'd make for an interesting playing ground.
- Dehli Khanate - Allows for a threat against the indian colonies of players
- Nepal, Prathara - Allows for more spherable natiosns
- Tiber, Uyghuristan, Kokonor - Allows for weak, spherable nations for China to invade to give Reph something to RP
- Qing China - A northern China that occupies Beijing, Inner mongolia, and more. Competition to China and Japan.
- Northern Vietnam - A sphereable nation for China and Britain to compete over
- Siam - To stay true to IRL and Siam's lack of colonization.
My reasons for doing this:
- China and Mexico were fucking huge
- I have a personal grudge against giant-modern chinas (though no grudge against a meiji China that lost it's non-Han parts)
- No offense to either Tejas or Reph, but both have been known to make nations, post a few times (if in the case of Reph) and then leave
- I wanted more nations so more people can do more things.
- Last time we have a mega-china and it did nothing desipte going through the hands of 3/4 players. In allowing a divided China, the player(s) can attempt to build this mega-china they desire instead of nation-building it
- It's more reasonable for other nations outside of China as well.
- As for Mexico, IRL it faced a series of revolts and regime changes in the 1820's-40's that made it loose its northern states. I feel that should be emulated here as well to stop a mega-mexico.
- Again, allows for more players. The map was almost full with 14 players. I guess that's a large amount, but I feel that having a bit more nations would be better.
- As for the Carib territories, it'd make sense that they'd have achieved independence by now.
NOTE!
This is not final. I would like all of your input on this before this would be made. I value Reph and Tejas's as well. I just want to see if you hate this idea of more nations or not. I feel it'd give us more to RP about.
*Huzzah he lives!*
Nah, son. Britain was all like "yo, why my colonies be all uppity an' shit?!" And Lord Durham laid it straight: "they be wantin' legislation with representation, dawg."

by Emilio Aguinaldo » Wed Aug 06, 2014 8:26 am
Emilio Aguinaldo wrote:Grab your gun, point it at bad guy, pull trigger.

by The Grand Republic of Hannover » Wed Aug 06, 2014 8:26 am

by The Grand Republic of Hannover » Wed Aug 06, 2014 8:27 am
Emilio Aguinaldo wrote:Remember when you guys said "We shouldn't insta colonise" yeah, well you threw that out of the window.


by Liecthenbourg » Wed Aug 06, 2014 8:28 am
Bujahla wrote:Rephesus wrote:Sorry guys, I've been very busy yesterday and I came on as soon as I could, read through 20+ pages and I'm ready to adress some concerns:
First of all, I realized that Hanny, Reatra and some others expressed interest in areas I had claimed (China, Siam, Japan, etcetera) and I am perfectly fine with you taking over them if that's what you prefer, I wanted to do a Siamese empire anyway, and since that's now no longer possible I would rather have someone more dedicated be China.
I also realized that things have been moving lightening fast, with claims left right and centre and not much left, so if someone else does want to take over my claim, I'm okay with that, just tell me first so I can find something else to RP.
The other thing is, Allen, I realize he isn't here, but did he ever state he wanted to be involved in the reboot? If so perhaps we should carve out an NPC for him? Just as a thank you for building the previous RPs?
And finally, the map. I'd like to clear up that my china claim included the area between China and USSR (Inner Mongolia, Manchuria, Korea, Etc) although honestly I don't mind if I don't get it, so it's up to you. Also Calt was right, I dropped south India and had retained Malaysia (And Taiwan/Phillipines for that matter) but again that's up to the OP.
Is there anything I missed? I realize a lot happened and I want to make sure everything is cleared up.
You missed this.Bujahla wrote:Map and Shit time:
So here is what the map looks like with all the nations that have been applied for so far. I have gone to the liberty of solving conflicting claims such as Spanish Nigeria and such. Now, if you notice, you'd see how fucking huge everyone is. Europe has very fee nations. Hell this is the nation count per continent so far:
- Europe - 10ish - Includes Russia/Ottomans and assumes only two in white space
- North America - 4 - Assumes a single nation in that open space
- South America - 4 - More likely three
- Africa - 0 - No independent nations
- Asia - 8 - This might be a tad bit high
Now, one of the great things about New Imperialism v1.1-3 was the amount of nations. there was a lot more opportunity for not only player interaction, but NPC interaction. Thus, I propose that some nations be cut down a bit (hence what I was talking about earlier) to this. This version cuts down on mostly on two nation, Mexico and China. There are many OOC and IC reasons for why I did this. It's self-explanatory for the most part, but essentially I want more nation interactions and more NPC's to make the RP more interesting. This version changes North America and Asia drastically to increase NPC's at the expense of character. This is even a risk posting it, but I felt that it was necessary to do. This creates the following new nations/open spaces for people to make nations:
- California - Survives something similar to the 1830's/40's period that happened to IRL Mexico and makes its own republic.
- Dessert - Allows for another theocratic state that only chips three provinces and is relatively small.
- Oregon - Allows for another small state
- Cuba, Santo Domingo, Haiti, Bahamas - Allows for sphereable nations in the bahamas that can be a source of competition between France, Spain, Colombia, Mexico, my-fake-colombia, Britian, etc. It'd make for an interesting playing ground.
- Dehli Khanate - Allows for a threat against the indian colonies of players
- Nepal, Prathara - Allows for more spherable natiosns
- Tiber, Uyghuristan, Kokonor - Allows for weak, spherable nations for China to invade to give Reph something to RP
- Qing China - A northern China that occupies Beijing, Inner mongolia, and more. Competition to China and Japan.
- Northern Vietnam - A sphereable nation for China and Britain to compete over
- Siam - To stay true to IRL and Siam's lack of colonization.
My reasons for doing this:
- China and Mexico were fucking huge
- I have a personal grudge against giant-modern chinas (though no grudge against a meiji China that lost it's non-Han parts)
- No offense to either Tejas or Reph, but both have been known to make nations, post a few times (if in the case of Reph) and then leave
- I wanted more nations so more people can do more things.
- Last time we have a mega-china and it did nothing desipte going through the hands of 3/4 players. In allowing a divided China, the player(s) can attempt to build this mega-china they desire instead of nation-building it
- It's more reasonable for other nations outside of China as well.
- As for Mexico, IRL it faced a series of revolts and regime changes in the 1820's-40's that made it loose its northern states. I feel that should be emulated here as well to stop a mega-mexico.
- Again, allows for more players. The map was almost full with 14 players. I guess that's a large amount, but I feel that having a bit more nations would be better.
- As for the Carib territories, it'd make sense that they'd have achieved independence by now.
NOTE!
This is not final. I would like all of your input on this before this would be made. I value Reph and Tejas's as well. I just want to see if you hate this idea of more nations or not. I feel it'd give us more to RP about.
I'd like your thoughts on this since it isn't final, but its preferred.

by Emilio Aguinaldo » Wed Aug 06, 2014 8:29 am
Emilio Aguinaldo wrote:Grab your gun, point it at bad guy, pull trigger.

by Bujahla » Wed Aug 06, 2014 8:29 am
Emilio Aguinaldo wrote:Remember when you guys said "We shouldn't insta colonise" yeah, well you threw that out of the window.
*Huzzah he lives!*
Nah, son. Britain was all like "yo, why my colonies be all uppity an' shit?!" And Lord Durham laid it straight: "they be wantin' legislation with representation, dawg."

by Bujahla » Wed Aug 06, 2014 8:30 am
Emilio Aguinaldo wrote:Reservation:
Location:Include map
Nation Name:Kingdom of Hungary
635 - Do not remove. This is for tracking purposes.
*Huzzah he lives!*
Nah, son. Britain was all like "yo, why my colonies be all uppity an' shit?!" And Lord Durham laid it straight: "they be wantin' legislation with representation, dawg."

by Emilio Aguinaldo » Wed Aug 06, 2014 8:32 am
Emilio Aguinaldo wrote:Grab your gun, point it at bad guy, pull trigger.

by Bujahla » Wed Aug 06, 2014 8:34 am
Rephesus wrote:So Africa was Insta-Partitioned between 3 Europeans and an American nation....
*Huzzah he lives!*
Nah, son. Britain was all like "yo, why my colonies be all uppity an' shit?!" And Lord Durham laid it straight: "they be wantin' legislation with representation, dawg."

by Emilio Aguinaldo » Wed Aug 06, 2014 8:35 am
Rephesus wrote:So Africa was Insta-Partitioned between 3 Europeans and an American nation....
Emilio Aguinaldo wrote:Grab your gun, point it at bad guy, pull trigger.

by Bujahla » Wed Aug 06, 2014 8:37 am
*Huzzah he lives!*
Nah, son. Britain was all like "yo, why my colonies be all uppity an' shit?!" And Lord Durham laid it straight: "they be wantin' legislation with representation, dawg."

by The Grand Republic of Hannover » Wed Aug 06, 2014 8:40 am

by Rephesus » Wed Aug 06, 2014 8:40 am
Bujahla wrote:Map and Shit time:
So here is what the map looks like with all the nations that have been applied for so far. I have gone to the liberty of solving conflicting claims such as Spanish Nigeria and such. Now, if you notice, you'd see how fucking huge everyone is. Europe has very fee nations. Hell this is the nation count per continent so far:
- Europe - 10ish - Includes Russia/Ottomans and assumes only two in white space
- North America - 4 - Assumes a single nation in that open space
- South America - 4 - More likely three
- Africa - 0 - No independent nations
- Asia - 8 - This might be a tad bit high
Now, one of the great things about New Imperialism v1.1-3 was the amount of nations. there was a lot more opportunity for not only player interaction, but NPC interaction. Thus, I propose that some nations be cut down a bit (hence what I was talking about earlier) to this. This version cuts down on mostly on two nation, Mexico and China. There are many OOC and IC reasons for why I did this. It's self-explanatory for the most part, but essentially I want more nation interactions and more NPC's to make the RP more interesting. This version changes North America and Asia drastically to increase NPC's at the expense of character. This is even a risk posting it, but I felt that it was necessary to do. This creates the following new nations/open spaces for people to make nations:
- California - Survives something similar to the 1830's/40's period that happened to IRL Mexico and makes its own republic.
- Dessert - Allows for another theocratic state that only chips three provinces and is relatively small.
- Oregon - Allows for another small state
- Cuba, Santo Domingo, Haiti, Bahamas - Allows for sphereable nations in the bahamas that can be a source of competition between France, Spain, Colombia, Mexico, my-fake-colombia, Britian, etc. It'd make for an interesting playing ground.
- Dehli Khanate - Allows for a threat against the indian colonies of players
- Nepal, Prathara - Allows for more spherable natiosns
- Tiber, Uyghuristan, Kokonor - Allows for weak, spherable nations for China to invade to give Reph something to RP
- Qing China - A northern China that occupies Beijing, Inner mongolia, and more. Competition to China and Japan.
- Northern Vietnam - A sphereable nation for China and Britain to compete over
- Siam - To stay true to IRL and Siam's lack of colonization.
My reasons for doing this:
- China and Mexico were fucking huge
- I have a personal grudge against giant-modern chinas (though no grudge against a meiji China that lost it's non-Han parts)
- No offense to either Tejas or Reph, but both have been known to make nations, post a few times (if in the case of Reph) and then leave
- I wanted more nations so more people can do more things.
- Last time we have a mega-china and it did nothing desipte going through the hands of 3/4 players. In allowing a divided China, the player(s) can attempt to build this mega-china they desire instead of nation-building it
- It's more reasonable for other nations outside of China as well.
- As for Mexico, IRL it faced a series of revolts and regime changes in the 1820's-40's that made it loose its northern states. I feel that should be emulated here as well to stop a mega-mexico.
- Again, allows for more players. The map was almost full with 14 players. I guess that's a large amount, but I feel that having a bit more nations would be better.
- As for the Carib territories, it'd make sense that they'd have achieved independence by now.
NOTE!
This is not final. I would like all of your input on this before this would be made. I value Reph and Tejas's as well. I just want to see if you hate this idea of more nations or not. I feel it'd give us more to RP about.

by Rephesus » Wed Aug 06, 2014 8:42 am
Bujahla wrote:Emilio Aguinaldo wrote:I dun like Buj's "hus, I propose that some nations be cut down a bit " He did not cut down the obviously big France, UK, and Spain...
Because I was going to ICly break up France. As for UK, it's not all that big except it could loose say: Gabon, Congo, Mozambique. Spain isn't that big but I doubt he and Calt would agree to giving up Italy.

by Bujahla » Wed Aug 06, 2014 8:44 am
*Huzzah he lives!*
Nah, son. Britain was all like "yo, why my colonies be all uppity an' shit?!" And Lord Durham laid it straight: "they be wantin' legislation with representation, dawg."

by Emilio Aguinaldo » Wed Aug 06, 2014 8:45 am
Bujahla wrote:I can't win with this. If I tell European nations, they'll pull the colonial card and then quit the RP. If I tell giant non-colonial nations, then they'll pull the eurocentric card, which is fair, and then quit.
Hmmmmmm. I guess no-partition would be best.
Emilio Aguinaldo wrote:Grab your gun, point it at bad guy, pull trigger.

by Rephesus » Wed Aug 06, 2014 8:45 am
Bujahla wrote:I can't win with this. If I tell European nations, they'll pull the colonial card and then quit the RP. If I tell giant non-colonial nations, then they'll pull the eurocentric card, which is fair, and then quit.
Hmmmmmm. I guess no-partition would be best.

by Saragrossa » Wed Aug 06, 2014 8:46 am
Generic Info
Nation Name: The Latin Confederacy
Symbols:
Homeland Population: 75 Million in all four Nation States
Imperial Population: (include population of colonies)
Location/Claims: Brasil, Northern Argentina, Uruguay, Paraguay
Capital City: São Paulo
Government Info
Government Type: Confederation of Democratic States/ Federal Republic)
Brief Explanation of Government: The Latin Confederacy acts as a overall body which rules the consitutues of the nation. Every nation is given equal allocated seats in the legisture and all citizens within the nations vote for a President and Party of the Nation
Ideology: Socialist Welfare State
Leader/s: Alfredo Palacios
Population Info The Population is at 75,000,000 Million free citizens
Brief Description of your people: The Diverse population includes people of four respected nation states as well hundreds of indigenious people who are given free rights and independent land rights.
Religion: The Nation culturely is Roman Catholic however there is a sizable Pagan communities based around the Natives
Ethnicity: 50% Latin of Hispanic Nature, 35% Portuguese of Hispanic Nature, 10% Negro, 5% Native
Main/Accepted Culture(s): Spanish, Portuguese and Indigenous CUlture
Other Cultures: The Nation is open and values equality so everyone is accepted openly.
Military Info
Army: The Military is divided into three groups, The National Army: is at 475,000 Men which each nation state providing 100,000 men with an additional 75,000 men as the National Guard or the Elite army. However police are also part of the army and their number stands at 125,000 through out the nation. The Quality of the army varies between nation states but they are slightly under par from Europeans in technology and their training is good but it tends to very regionalized. The National Guard or Elite is on par with most European Armies
Navy: The Navy is currently growing and stands at 15,000 men with an additional force of 5000 Marines. It consists of 3 Battleships, Four Destroyers, Six Cruisers and over forty torpedo boats. The Goal of the administration is to build and develop the navy which is mostly hand me downs from European nations.
Air force: The Airforce is very limited with afew bi-planes and zepplins for mostly recon, this is something that is very new and unproven and isn't a priority for the nation who is focused on revitalizing its navy and army.
Espionage: The Intelligence network is very through and its currently growing. The Latin Confederacy enjoys sending through agents and people to build networks in its neighbors and slowly grow their men and talent overseas. Its a very time consuming but delicate process but they hope they will organically grow a sophisticated network abroad.
Other Info
Brief Description of your Economy: Mixed Market with the Nationalized vital industries such as infrastructure and regulated and controlled markets for civilians to work and make their own businesses.
Goals: Regional Dominance of South America and the growth of South America was a premier nation in the world
History: The Latin Confederacy was born out of Fire. In the 1900's, with North American and South America fragmented, the Latin nations engaged in brutal regional conflicts that destabilized and crippled alot of the nations. After nearly a decade of constant strife, the Latin nations were crippled and a shell of their former shelf. The local populations rised up and declared a end to the strife to the neighbors and united, they could profit, stand together and be stronger.
This was the " United Latin movement " or ULM which formed one of the key parties throughout Brasil,Argentina and Chile and these nations realized that all three nations had a majority ULM nation in power and they wanted to united. To share their resources, they could be self-sufficient and not relay on enemies or Europeans to dictate their foreign policy and domestic policy. In a Shocking world event, they united and merged nations.
There is scars and issues but as a whole, the nations have been doing well and the change to a united government has been rocky but stable.
RP Sample: You know me
429 - Do not remove. This is for tracking purposes.

by Liecthenbourg » Wed Aug 06, 2014 8:46 am
Bujahla wrote:I can't win with this. If I tell European nations, they'll pull the colonial card and then quit the RP. If I tell giant non-colonial nations, then they'll pull the eurocentric card, which is fair, and then quit.
Hmmmmmm. I guess no-partition would be best.

by Emilio Aguinaldo » Wed Aug 06, 2014 8:46 am

Emilio Aguinaldo wrote:Grab your gun, point it at bad guy, pull trigger.

by Rephesus » Wed Aug 06, 2014 8:47 am
Liecthenbourg wrote:Bujahla wrote:I can't win with this. If I tell European nations, they'll pull the colonial card and then quit the RP. If I tell giant non-colonial nations, then they'll pull the eurocentric card, which is fair, and then quit.
Hmmmmmm. I guess no-partition would be best.
Or just ask beforehand if people would be alright if they got their land partitioned, even if it is slightly?
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