There isn't really a anti-'knowledge' thing though. Maybe God of something chaotic, or complete order?
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by Lunas Legion » Thu Jul 31, 2014 12:29 pm
by Caltarania » Thu Jul 31, 2014 12:31 pm
by The Kingdom of Glitter » Thu Jul 31, 2014 12:32 pm
The Kingdom of Glitter wrote:For the record, the Goddess of Love is a he.God Name/Aliases: Clíodhno | Goddess of Love | Clío
Portfolio: Charm, Romance, Beauty
Symbolism:(Image)
Appearance: This but with shorter hair.
Anti-God: TBD
Species Name: The Guardians of Love (Also known as Angels)
Strength: They are quite strong and have the ability to fly.
Intelligence: Like the Goddess of Love, the Guardians take after his charm. They can also easily be charmed by the Goddess of Love, but just about anyone can. They have the ability to charm almost every mortal.
Life Span: The Guardians can live up to three hundred years. When one dies, the Goddess of Love simply creates a new one from the clouds of the Kingdom of Love.
Appearance: Tall, muscular angels with large, sparkly white wings.
Magical Capability: They can fly I mean
Weapon Capability: The Guardians are also able to use large sabers or bows in combat, along with their fists that are almost more deadly than the other two combined.
Optimum Terra: The Kingdom of Love.
Location: TBD
by Lunas Legion » Thu Jul 31, 2014 12:33 pm
by Caltarania » Thu Jul 31, 2014 12:35 pm
The Kingdom of Glitter wrote:The Kingdom of Glitter wrote:For the record, the Goddess of Love is a he.God Name/Aliases: Clíodhno | Goddess of Love | Clío
Portfolio: Charm, Romance, Beauty
Symbolism:(Image)
Appearance: This but with shorter hair.
Anti-God: TBD
Species Name: The Guardians of Love (Also known as Angels)
Strength: They are quite strong and have the ability to fly.
Intelligence: Like the Goddess of Love, the Guardians take after his charm. They can also easily be charmed by the Goddess of Love, but just about anyone can. They have the ability to charm almost every mortal.
Life Span: The Guardians can live up to three hundred years. When one dies, the Goddess of Love simply creates a new one from the clouds of the Kingdom of Love.
Appearance: Tall, muscular angels with large, sparkly white wings.
Magical Capability: They can fly I mean
Weapon Capability: The Guardians are also able to use large sabers or bows in combat, along with their fists that are almost more deadly than the other two combined.
Optimum Terra: The Kingdom of Love.
Location: TBD
Here ya go.
by Reatra » Thu Jul 31, 2014 12:35 pm
by The Kingdom of Glitter » Thu Jul 31, 2014 12:37 pm
by Caltarania » Thu Jul 31, 2014 12:38 pm
The Kingdom of Glitter wrote:Oh yeah duh what the fuck even is Optimum Terra or whatever I don't do Latin.
I guess I should explain that the Kingdom of Love is literally a bunch of sparkling white clouds in the sky.
Reatra wrote:I just saw G-Techs app and I feel had how small mine is. But I'm on my phone and out with friends.
God Name/Aliases: Reatta
Portfolio: Life/Sanity
Symbolism: A velociraptor.
Appearance: Ooooh, we are doing that kind of god? Okay then...
Brown hair and beard, blue eyes. Some muscles... I mean, not really much. I'm not good that this part XD
Anti-God: Death/Madness
Species Name: Ryraptor Sotonius
Strength: Slightly above human.
Intelligence: Same as human
Life Span: A possible 80 years, but infant mortality is tough on their species.
Appearance:(Image)
Magical Capability: Not much, some gifted ones are blessed by Reatra
Weapon Capability: A lot. Like A LOT.
Optimum Terra: Grasslands, Forests, Deserts.
Location: I guess Italia. Liguria to be exact.
by Lunas Legion » Thu Jul 31, 2014 12:40 pm
The Kingdom of Glitter wrote:Oh yeah duh what the fuck even is Optimum Terra or whatever I don't do Latin.
I guess I should explain that the Kingdom of Love is literally a bunch of sparkling white clouds in the sky.
by G-Tech Corporation » Thu Jul 31, 2014 12:43 pm
Lunas Legion wrote:The Kingdom of Glitter wrote:Oh yeah duh what the fuck even is Optimum Terra or whatever I don't do Latin.
I guess I should explain that the Kingdom of Love is literally a bunch of sparkling white clouds in the sky.
Optimum land.
Although I still have exactly no ideas what the hell the species created by the god of the heavens would look like.
by Caltarania » Thu Jul 31, 2014 12:45 pm
by Photana » Thu Jul 31, 2014 12:49 pm
by G-Tech Corporation » Thu Jul 31, 2014 12:50 pm
Photana wrote:God Name/Aliases: Uhg-Shuulmith / The Great Daemon of Change / The Great Motivator / The Beast of a Thousand Faces
Portfolio: Change / Ambition / Deception / (Chaos)
Symbolism: Uhg-Shuulmith's symbol is a pair of inter-locking spirals, usually in gold or purple, to symbolize the ever changing nature of him and his realms. Möbius strips of all sorts are also favors as symbols of the god of Change.
Appearance: Daemon Form, Great Motivator Form, Beast Form
Anti-God: Opposed to Maerios, mostly on a philosophical level. Maerios is aligned with Order, and his powers both stem from and produce Order, while the powers of Uhg-Shuumlmith stem from and produce Chaos.
Species Name: Ghul-Shuulmith / The Lesser Daemons of Change / The Thousand Faces of the Beast
Strength: The Ghul are - above all - adaptable, and this mostly shows in their bodies. Ghuls change almost erratically, their bodies seeking the best solution for the problem they currently face. As such, they don't really have technology in the traditional sense - weapons and armor of metal, buildings of stone and wood- but they use their adaptations as technology, with blade-arms made of strongest bone, armor made of thickest hide, and homes made of living flesh.
Intelligence: Ghuls have about average intelligence, except for their leaders, specially bred for their extreme intelligence and ambition.
Life Span: About 20 years.
Appearance: Again, the Ghul change constantly, but their default body-type is humanoid, 5'11, and with pale pink skin.
Magical Capability: All Ghul have some touch with the magical realm, which they use to carve enchantments their weapons and hides, and there are many whom go beyond simple enchantments, into full use of the arcane.
Weapon Capability: The Ghul use their bodies as weapons, and this is relatively effective on its own - with many Ghul specializing in one kind of organic weapon from a young age - and this is enhanced with the runes they carve into themselves, but they possess few true siege machines, and when fighting a non-Ghul foe, prefer to simply starve out their enemies, before climbing the walls and eating the remains, or sacrificing whomever reamins to their God, hoping to gain his favor for their warband.
Optimum Terra: Anywhere, really, but they prefer to live in the grasslands and woodlands, where more game roams and it is easier to find something living to eat.
Location: TBD.
by Lunas Legion » Thu Jul 31, 2014 12:51 pm
by Lunas Legion » Thu Jul 31, 2014 12:52 pm
by G-Tech Corporation » Thu Jul 31, 2014 12:52 pm
Caltarania wrote:Le Generated World Maps Possible;
http://worldgen.bin.sh/worldgen.cgi?pal ... =97&motif=
http://worldgen.bin.sh/worldgen.cgi?pal ... =59&motif=
http://worldgen.bin.sh/worldgen.cgi?pal ... =82&motif=
http://worldgen.bin.sh/worldgen.cgi?pal ... =88&motif=
http://worldgen.bin.sh/worldgen.cgi?pal ... =88&motif=
Thoughts?
by Photana » Thu Jul 31, 2014 12:53 pm
G-Tech Corporation wrote:Photana wrote:God Name/Aliases: Uhg-Shuulmith / The Great Daemon of Change / The Great Motivator / The Beast of a Thousand Faces
Portfolio: Change / Ambition / Deception / (Chaos)
Symbolism: Uhg-Shuulmith's symbol is a pair of inter-locking spirals, usually in gold or purple, to symbolize the ever changing nature of him and his realms. Möbius strips of all sorts are also favors as symbols of the god of Change.
Appearance: Daemon Form, Great Motivator Form, Beast Form
Anti-God: Opposed to Maerios, mostly on a philosophical level. Maerios is aligned with Order, and his powers both stem from and produce Order, while the powers of Uhg-Shuumlmith stem from and produce Chaos.
Species Name: Ghul-Shuulmith / The Lesser Daemons of Change / The Thousand Faces of the Beast
Strength: The Ghul are - above all - adaptable, and this mostly shows in their bodies. Ghuls change almost erratically, their bodies seeking the best solution for the problem they currently face. As such, they don't really have technology in the traditional sense - weapons and armor of metal, buildings of stone and wood- but they use their adaptations as technology, with blade-arms made of strongest bone, armor made of thickest hide, and homes made of living flesh.
Intelligence: Ghuls have about average intelligence, except for their leaders, specially bred for their extreme intelligence and ambition.
Life Span: About 20 years.
Appearance: Again, the Ghul change constantly, but their default body-type is humanoid, 5'11, and with pale pink skin.
Magical Capability: All Ghul have some touch with the magical realm, which they use to carve enchantments their weapons and hides, and there are many whom go beyond simple enchantments, into full use of the arcane.
Weapon Capability: The Ghul use their bodies as weapons, and this is relatively effective on its own - with many Ghul specializing in one kind of organic weapon from a young age - and this is enhanced with the runes they carve into themselves, but they possess few true siege machines, and when fighting a non-Ghul foe, prefer to simply starve out their enemies, before climbing the walls and eating the remains, or sacrificing whomever reamins to their God, hoping to gain his favor for their warband.
Optimum Terra: Anywhere, really, but they prefer to live in the grasslands and woodlands, where more game roams and it is easier to find something living to eat.
Location: TBD.
His race should be Shoggoths.
As much as I love the philosophical aspect, I think we're trying to go easy on concepts versus actual things.
by G-Tech Corporation » Thu Jul 31, 2014 12:56 pm
by Lunas Legion » Thu Jul 31, 2014 12:57 pm
by Caltarania » Thu Jul 31, 2014 12:59 pm
Photana wrote:God Name/Aliases: Uhg-Shuulmith / The Great Daemon of Change / The Great Motivator / The Beast of a Thousand Faces
Portfolio: Change / Ambition / Deception / (Chaos)
Symbolism: Uhg-Shuulmith's symbol is a pair of inter-locking spirals, usually in gold or purple, to symbolize the ever changing nature of him and his realms. Möbius strips of all sorts are also favors as symbols of the god of Change.
Appearance: Daemon Form, Great Motivator Form, Beast Form
Anti-God: Opposed to Maerios, mostly on a philosophical level. Maerios is aligned with Order, and his powers both stem from and produce Order, while the powers of Uhg-Shuumlmith stem from and produce Chaos.
Species Name: Ghul-Shuulmith / The Lesser Daemons of Change / The Thousand Faces of the Beast
Strength: The Ghul are - above all - adaptable, and this mostly shows in their bodies. Ghuls change almost erratically, their bodies seeking the best solution for the problem they currently face. As such, they don't really have technology in the traditional sense - weapons and armor of metal, buildings of stone and wood- but they use their adaptations as technology, with blade-arms made of strongest bone, armor made of thickest hide, and homes made of living flesh.
Intelligence: Ghuls have about average intelligence, except for their leaders, specially bred for their extreme intelligence and ambition.
Life Span: About 20 years.
Appearance: Again, the Ghul change constantly, but their default body-type is humanoid, 5'11, and with pale pink skin.
Magical Capability: All Ghul have some touch with the magical realm, which they use to carve enchantments their weapons and hides, and there are many whom go beyond simple enchantments, into full use of the arcane.
Weapon Capability: The Ghul use their bodies as weapons, and this is relatively effective on its own - with many Ghul specializing in one kind of organic weapon from a young age - and this is enhanced with the runes they carve into themselves, but they possess few true siege machines, and when fighting a non-Ghul foe, prefer to simply starve out their enemies, before climbing the walls and eating the remains, or sacrificing whomever reamins to their God, hoping to gain his favor for their warband.
Optimum Terra: Anywhere, really, but they prefer to live in the grasslands and woodlands, where more game roams and it is easier to find something living to eat.
Location: TBD.
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