You would have to carry them on your shuttle...
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by Harkback Union » Sun Jul 27, 2014 7:16 pm

by Harkback Union » Sun Jul 27, 2014 7:27 pm

by Marsisian » Sun Jul 27, 2014 7:30 pm
Harkback Union wrote:After mars is done with his post, We can begin turn 9-10.
Beware, there have been some unfortunate events happening in turn 8, so be sure to check my next post...

by Seno Zhou Varada » Sun Jul 27, 2014 7:38 pm
by Ralnis » Sun Jul 27, 2014 7:43 pm

by Seno Zhou Varada » Sun Jul 27, 2014 7:44 pm

by Marsisian » Sun Jul 27, 2014 7:51 pm
Seno Zhou Varada wrote:Now post Mars the God of Awesomeness commands you!

by Seno Zhou Varada » Sun Jul 27, 2014 7:57 pm
by Ralnis » Sun Jul 27, 2014 7:57 pm

by Marsisian » Sun Jul 27, 2014 7:58 pm

by Marsisian » Sun Jul 27, 2014 7:58 pm
by Ralnis » Sun Jul 27, 2014 8:03 pm

by Marsisian » Sun Jul 27, 2014 8:03 pm
Ralnis wrote:Can you load rockets and chain guns when that would probably be degree as conventional weaponry?
by Ralnis » Sun Jul 27, 2014 8:14 pm

by Marsisian » Sun Jul 27, 2014 8:14 pm
Ralnis wrote:Marsisian wrote:True... but you do know scouts carry guns, and maybe I could just insert those guns on the ship.
I also have no idea why there is a law prohibiting that.
Because I think that would be later on and those will individual units( like rocket and heavy troops) or if you slap them on the ships( like they would be gunship units or a defense module if you want them on defense) just saying that those weapons would have to make individual units that are only seen in the OP as a scout, a former, a worker, or an untrained scout. I am just saying or being curious and would like the OP to give the final judgment.

by Harkback Union » Sun Jul 27, 2014 8:18 pm
by Ralnis » Sun Jul 27, 2014 8:20 pm
Marsisian wrote:Ralnis wrote:Because I think that would be later on and those will individual units( like rocket and heavy troops) or if you slap them on the ships( like they would be gunship units or a defense module if you want them on defense) just saying that those weapons would have to make individual units that are only seen in the OP as a scout, a former, a worker, or an untrained scout. I am just saying or being curious and would like the OP to give the final judgment.
Oh.

by G-Tech Corporation » Sun Jul 27, 2014 8:22 pm
Ralnis wrote:Marsisian wrote:Oh.
Also, I would think that it would say that the Superpowers would be landing military troops and beef up defenses if the Native life was hostile( which I haven't shown any hostility, but G-Tech has, but the EU has not tried to attack them for a casualty), but still, just curious and would like if the OP had a final say in this.
by Ralnis » Sun Jul 27, 2014 8:24 pm
G-Tech Corporation wrote:Ralnis wrote:Also, I would think that it would say that the Superpowers would be landing military troops and beef up defenses if the Native life was hostile( which I haven't shown any hostility, but G-Tech has, but the EU has not tried to attack them for a casualty), but still, just curious and would like if the OP had a final say in this.
Tbf, that's just wildlife, not my native civ.
Also, sorry for the blah post, pressed for time.

by Harkback Union » Sun Jul 27, 2014 8:25 pm

by Seno Zhou Varada » Sun Jul 27, 2014 8:27 pm

by Harkback Union » Sun Jul 27, 2014 8:29 pm

by Seno Zhou Varada » Sun Jul 27, 2014 8:31 pm
by Ralnis » Sun Jul 27, 2014 8:40 pm
Harkback Union wrote:So about the guns, they will be unbanned pretty soon and I will have a combat section added to the OP.
Than everyone can go berserk!
But until than, only very small quantities of weapons may be held by the colonists (for RPing purposes)...

by Harkback Union » Sun Jul 27, 2014 8:44 pm
Ralnis wrote:Harkback Union wrote:So about the guns, they will be unbanned pretty soon and I will have a combat section added to the OP.
Than everyone can go berserk!
But until than, only very small quantities of weapons may be held by the colonists (for RPing purposes)...
Is it time for week 9-10 with those unforeseen consequences of week 8?
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