Not really. I do know you can sell resources.
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by The Orson Empire » Thu Aug 07, 2014 3:02 pm

by G-Tech Corporation » Thu Aug 07, 2014 3:03 pm

by The Orson Empire » Thu Aug 07, 2014 3:04 pm
G-Tech Corporation wrote:The Orson Empire wrote:Not really. I do know you can sell resources.
Essentially, you can use colonists to mine up resources that you prospect for.
Then you can use your shuttle to ship those to Earth, where you sell them for Credits.
Those Credits are then used to buy modules, which are essentially buildings for your colony.

by G-Tech Corporation » Thu Aug 07, 2014 3:06 pm
The Orson Empire wrote:G-Tech Corporation wrote:
Essentially, you can use colonists to mine up resources that you prospect for.
Then you can use your shuttle to ship those to Earth, where you sell them for Credits.
Those Credits are then used to buy modules, which are essentially buildings for your colony.
How do I get more colonists? And who do I sell the resources to?

by The Orson Empire » Thu Aug 07, 2014 3:29 pm
G-Tech Corporation wrote:The Orson Empire wrote:How do I get more colonists? And who do I sell the resources to?
Colonists can be recruited from your home country at a certain rate for free, determined by what country you're from. You can also buy international colonists for Credits.
And you sell resources to your home country, in general terms, or other colonists if you want.

by G-Tech Corporation » Thu Aug 07, 2014 3:33 pm
The Orson Empire wrote:G-Tech Corporation wrote:
Colonists can be recruited from your home country at a certain rate for free, determined by what country you're from. You can also buy international colonists for Credits.
And you sell resources to your home country, in general terms, or other colonists if you want.
Alright. Also, can you explain the map?

by G-Tech Corporation » Thu Aug 07, 2014 3:37 pm

by The Orson Empire » Thu Aug 07, 2014 4:03 pm
G-Tech Corporation wrote:The Orson Empire wrote:Alright. Also, can you explain the map?
The main orb you see is the DiscWorld; only its edges beyond the white may be landed on, as a vast electromagnetic storm makes transit further inland suicidal. The other smaller orbs you see are moons and the Lavamass which orbit the Discworld. The DiscWorld is flat, but habitable to humans, whereas most of the moons are fairly inimicable to life. The political map roughly displays where other colonies are, though bugger me if I know which is which.

by G-Tech Corporation » Thu Aug 07, 2014 4:04 pm
The Orson Empire wrote:G-Tech Corporation wrote:
The main orb you see is the DiscWorld; only its edges beyond the white may be landed on, as a vast electromagnetic storm makes transit further inland suicidal. The other smaller orbs you see are moons and the Lavamass which orbit the Discworld. The DiscWorld is flat, but habitable to humans, whereas most of the moons are fairly inimicable to life. The political map roughly displays where other colonies are, though bugger me if I know which is which.
Thank you. This makes it much easier to understand the map.

by The Orson Empire » Thu Aug 07, 2014 4:08 pm

by G-Tech Corporation » Thu Aug 07, 2014 4:13 pm

by The Orson Empire » Thu Aug 07, 2014 4:15 pm
G-Tech Corporation wrote:
Turns are published more or less daily by the OP, Harkback. Sometimes they consist of two weeks, sometimes one. You mean Action Points for the Shuttles? I believe they can use one Action Point per week, and that's their limit.

by G-Tech Corporation » Thu Aug 07, 2014 4:17 pm
The Orson Empire wrote:G-Tech Corporation wrote:
Turns are published more or less daily by the OP, Harkback. Sometimes they consist of two weeks, sometimes one. You mean Action Points for the Shuttles? I believe they can use one Action Point per week, and that's their limit.
Seeing as I am a new colony, would I start at turn 1 or something else?
And it says under buildings that workers can turn their action points into build points. How do we gain these points? Better yet, what are action points?

by The Orson Empire » Thu Aug 07, 2014 4:38 pm
G-Tech Corporation wrote:The Orson Empire wrote:Seeing as I am a new colony, would I start at turn 1 or something else?
And it says under buildings that workers can turn their action points into build points. How do we gain these points? Better yet, what are action points?
You'd start with all of us, at Turn 25; I presume you'll get a leg up in cash and whatnot though.
I believe for every 100 Workers you assign to create build points, you gain one BP. Essentially, 100 idle workers is one AP, which can be converted into various things, or used to maintain buildings. AP is essentially the ability to operate buildings, like mines, power plants, etc.
Mind you though, I'm a bit fuzzy on the colonists mechanics, as I'm RPing as natives.

by Seno Zhou Varada » Thu Aug 07, 2014 5:13 pm
G-Tech Corporation wrote:The Orson Empire wrote:Seeing as I am a new colony, would I start at turn 1 or something else?
And it says under buildings that workers can turn their action points into build points. How do we gain these points? Better yet, what are action points?
You'd start with all of us, at Turn 25; I presume you'll get a leg up in cash and whatnot though.
I believe for every 100 Workers you assign to create build points, you gain one BP. Essentially, 100 idle workers is one AP, which can be converted into various things, or used to maintain buildings. AP is essentially the ability to operate buildings, like mines, power plants, etc.
Mind you though, I'm a bit fuzzy on the colonists mechanics, as I'm RPing as natives.

by United Soviet Jason Republic » Thu Aug 07, 2014 5:33 pm

by G-Tech Corporation » Thu Aug 07, 2014 6:14 pm
The Orson Empire wrote:G-Tech Corporation wrote:
You'd start with all of us, at Turn 25; I presume you'll get a leg up in cash and whatnot though.
I believe for every 100 Workers you assign to create build points, you gain one BP. Essentially, 100 idle workers is one AP, which can be converted into various things, or used to maintain buildings. AP is essentially the ability to operate buildings, like mines, power plants, etc.
Mind you though, I'm a bit fuzzy on the colonists mechanics, as I'm RPing as natives.
How many colonists and how much money do we start out with initially?

by Seno Zhou Varada » Thu Aug 07, 2014 6:20 pm
The Orson Empire wrote:G-Tech Corporation wrote:
You'd start with all of us, at Turn 25; I presume you'll get a leg up in cash and whatnot though.
I believe for every 100 Workers you assign to create build points, you gain one BP. Essentially, 100 idle workers is one AP, which can be converted into various things, or used to maintain buildings. AP is essentially the ability to operate buildings, like mines, power plants, etc.
Mind you though, I'm a bit fuzzy on the colonists mechanics, as I'm RPing as natives.
How many colonists and how much money do we start out with initially?

by Bentus » Thu Aug 07, 2014 6:58 pm
The Orson Empire wrote:G-Tech Corporation wrote:
Turns are published more or less daily by the OP, Harkback. Sometimes they consist of two weeks, sometimes one. You mean Action Points for the Shuttles? I believe they can use one Action Point per week, and that's their limit.
Seeing as I am a new colony, would I start at turn 1 or something else?
And it says under buildings that workers can turn their action points into build points. How do we gain these points? Better yet, what are action points?
"Though I fly through the valley of Death, I shall fear no evil. For I am at the Karman line and climbing." - Bentusi SABRE motto
North America Inc wrote:13. IfFinland SSR or Bentusanyone spams the Discord with shipping goals, I will personally tell your mother.

by United Soviet Jason Republic » Thu Aug 07, 2014 7:02 pm

by Seno Zhou Varada » Thu Aug 07, 2014 7:08 pm
Bentus wrote:The Orson Empire wrote:Seeing as I am a new colony, would I start at turn 1 or something else?
And it says under buildings that workers can turn their action points into build points. How do we gain these points? Better yet, what are action points?
Just bumping in, the Shuttle and the Freighter have 2 AP (action points) per week which are basically how many things they can 'do'. Although you have to pay maintenance for every spent action point, 1 credit per AP for the Shuttle and 2 credit per AP for the Freighter.
I just think of action points as 'movement points' and build points as things needed to build something :3
Also, I've got a freighter sitting around twiddling its thumbs. Anyone up for a trade?

by Bentus » Thu Aug 07, 2014 7:22 pm
Seno Zhou Varada wrote:Really I thought it was just one AP
"Though I fly through the valley of Death, I shall fear no evil. For I am at the Karman line and climbing." - Bentusi SABRE motto
North America Inc wrote:13. IfFinland SSR or Bentusanyone spams the Discord with shipping goals, I will personally tell your mother.

by G-Tech Corporation » Thu Aug 07, 2014 7:54 pm

by G-Tech Corporation » Thu Aug 07, 2014 8:01 pm

by Bentus » Thu Aug 07, 2014 8:02 pm
G-Tech Corporation wrote:Hmm, I'd trade Bentus, since I don't think USJR has enough trade goods to clean me out just this turn.
"Though I fly through the valley of Death, I shall fear no evil. For I am at the Karman line and climbing." - Bentusi SABRE motto
North America Inc wrote:13. IfFinland SSR or Bentusanyone spams the Discord with shipping goals, I will personally tell your mother.
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