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Fallout: 2285 (OOC OPEN)

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Ouldale
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Posts: 1083
Founded: Jul 03, 2012
Ex-Nation

Fallout: 2285 (OOC OPEN)

Postby Ouldale » Fri Jul 18, 2014 8:54 am

Fallout: 2285
OOC OPEN

Image


War...
War never changes.


Map: http://i.imgur.com/yJe7BiA.png


OP: Ouldale
Co-OP: (In charge of factions east of Arizona and Colorado)



1. No Godmodding, trolling, metagaming, flaming, etc.
2. No sex. Although blood, gore, cursing is allowed
3. Maximum of 2 Factions. If you have two, then one must be minor, they can never interact with one another, and should probably be on very different parts of the map.
4. Maximum of 1 character per nation. If the character dies you can make a new one.
5. There is no maximum ASOI or populations, but please be realistic. If you are not reasonable you will be asked to edit, or will be denied.
6. I reserve the right to add more rules as I see fit.
7. Obey me and my co-op(s)
8. Type "Well, here is my app" at the end of your application, so I know you read the rules.
9. Start every IC post with a heading in bold, normal sized font telling where you are and which faction or character you are. Ex: Some Place, My Faction. or Some Place, My Character
10. Minimum of 2 paragraphs per post. If you want to have a "back and forth" conversation with someone do it via TG, and then post one massive post with both players responses together.
11. I expect you to use good grammar. Spelling should also be good, but it is not as important.
12. Remove the damn parenthesis from your apps.

FACTIONS:
Taken at top. Open below that.

New Canaan: Ouldale
Shi: (Reserved The BaRen)
___________________________________________________________________________
*Means not on the map

NCR: Kargintina
Legion: American Soviet Socialist States
Independent New Vegas:
The Eastern Enclave: Cainesland
Great Khans:
80s:
Boomers:
Powder Gangers:
Midwest Enclave: BOS Capital Chapter
BoS: East Coast: BOS Capital Chapter
BoS: Midwest:
BoS: Mojave:
BoS: Outcasts:
BoS: Montana:
The Commonwealth:
The Institute:
The Pitt:
Treeminders: Unggoy Star Empire
*Kings:
*Vipers:
*Jackals:
*Van Graffs:
*Marked Men
*Gun Runners:
*Crimson Caravan:
*Happy Trails Caravan Company:
*Chairmen:
*Omertas:
*White Glove Society:
*Followers of the Apocalypse:

Any canon faction that I missed:

CUSTOM/FANFIC FACTIONS
:
Red Fang: (Reserved the Emerald Dragon)
The Burners: Ouldale
The Traders Guild: Cainesland
United Republic of Nevada: United Paradisia
Republic of Texas: Slavaska


SMALLER FACTIONS
: You can make small factions within large factions as long as:
A) They are canon
or
B) The RPer of the large faction approves
(EX: the Boomers are inside of Independent New Vegas, the Shi are inside NCR territory)

The Courier- Ouldale

NCR vs. Legion vs. Independent NV

Empty

Format:Wanter Person-Faction or Person Giving Bounty-Amount of Reward
Empty

Faction App
Code: Select all
   
Name of Faction:
[b][u]1/10[/u][/b]
Armament (1/10):
Safety (1/10):
Organization (1/10):
Influence (1/10):[/box]
    Leader:
    Ideology:
    Population:
    Military Size:
    Races:
    Map Claims:
    Current Wars:
    History:
    Canon: (y/n)
    If yes, what are the differences between true canon and current history?

Character App
Code: Select all
   
[b]Character App:[/b]
     Character Name:
    Karma:
    Gender:
    Race:
    What faction are you?(or independent)
    Other (positive) faction affiliations:
    Negative faction affiliations:
    Companion: (Optional)
    Type of weapons your character has:
    Appearance of Character: (Pictures if possible)
    Age: (Put your characters exact age, unless they don't know it themselves)
    Height: (Saying tall, short, average, etc. is good enough)
    Weight: (Saying skinny, fat, buff, etc is good enough)
    Where will your character start?
    Character Bio:
    S.P.E.C.I.A.L.: (40 points, not lower than 1 not higher than 10 on any one attribute)

Armament: 1-3=Melee weapons such as baseball bats, lead pipes, brass knuckles, maybe a pistol or two. Crap armor.
4-5=Fair ranged weapons, although still leaning towards the melee side.
6-7=Pretty good weapons, such as hunting rifles up to Chinese Assault Rifles, even small amounts of plasma and laser weapons. They are in fair to decent condition. Usually combat armor.
8-9=Power armor, lasers, plasma weapons, although inability for the most part to mass produce them.
10=On par with the powers before the Great War. Don't fuck with these guys.

Safety: 1-3=Plagued by raiders, slavers, and every malady the Wastes can throw at them.
4-5=Commonly see the natural threats of the Wasteland, although Raiders and Slavers come every once a week or two.
6-7=Raiders and Slavers try to look for easier targets first. Only the bravest of natural predators brave these communities.
8-9=Raiders and Slavers have learned strategic lessons from these people. Natural predators have learned that these people are so safe inside their own communities, that the people go hunting for animals instead of the other way around.
10=...

Organization1-3=Usually nothing more than a mob with a common goal, a group with no leadership but comes under the same name, or a true anarchy.
4-5=Having a supreme body of government with a clear elected leader, or a clear de facto leader, with basic government offices. Comparable to Megaton or Underworld in Fallout 3.
6-7=Fairly simple government, comparable to Rivet City in Fallout 3, with government jobs being simple and broad.
8-9=On Par with the old Enclave and the Brotherhood of Steel.
10=Mass, sprawling government, that pays attention to every little thing.

Influence: 1-3=No influence at all. This country's whims are largely ignored.
4-5=Some influence. Not enough to get their way with things of importance, but any trivial thing.
6-7=Able to get most things, but requires some convincing, bribery, or intimidation.
8-9=Gets anything they want. They bully around the lesser factions as if they are their bitch. Known as the 'Wastelands Little Princess".
10=They could ask a country to just cease to exist, and they would.

If you're going to play as a Raider Group, you have to follow the following rules:
1. Armament cannot go above 5.
2. Depending on population, your safety can be from 5 to 8 max.
3. Organization can only go up to 4.
4. Influence is difficult. It truly depends on all the other stats you have chosen. It also depends on your history.
5. You do not need a military size, because you are a walking army. But that also means you rely on raiding to survive, so no farming. Only simple trade with neighboring 'not enemies as of this moment'.
6. Max population for Raiders is 10,000.

Canon vs. Player Made:
All non-canon factions have a less likely chance of being accepted. Still you are encouraged to make those factions, but you have been warned. Don't be angry if they aren't accepted. Van Buren has a lot of truth but is occasionally complete blasphemy as far as I'm concerned. Especially concerning New Canaan in both truth and BS.

Alternate Fallout Canon:
New Canaan: http://www.nationstates.net/nation=morm ... /id=260828

Courier- Good Karma. Male. Supporting the ideals of independence, the Courier was recognized as the man responsible for a truly free New Vegas. He ensured Mr. House's tyranny was broken and neither Caesar's Legion nor NCR would ever gain control over New Vegas.

Independent New Vegas- The Courier, with the aid of Yes Man, drove both the Legion and the NCR from Hoover Dam, securing New Vegas' independence from both factions. With Mr. House out of the picture, part of the Securitron army was diverted to The Strip to keep order. Any chaos on the streets was ended, quickly. Chaos became uncertainty, then acceptance, with minimal loss of life. New Vegas assumed its position as an independent power in the Mojave.

Boomers- With little law left in the wasteland, the Boomers continued to defend themselves against the prospectors and scavengers invading their territory.

Brotherhood of Steel [BoS]-The Brotherhood used the battle of Hoover Dam as an opportunity to retake HELIOS One, and came to control the area between it and Hidden Valley. With no organized opposition, their patrols began monitoring trade along I-15 and 95, seizing any items of technology they deemed inappropriate.

Fiends- The Fiends attacked Camp McCarran during the Second Battle of Hoover Dam and, despite suffering heavy losses, overran it. They continued to be a nuisance throughout Outer Vegas, but they didn't establish full control over the area.
Followers of the Apocalypse- After the Courier ensured New Vegas remain free, the Followers found that independent Vegas was even more unstable and violent than before. Old Mormon Fort became excessively burdened by the influx of patients, struggling to provide even the most basic of services.

Great Khans- During the Battle of Hoover Dam, the Great Khans quickly evacuated Red Rock Canyon and headed north and east into the plains of Wyoming. There, they reconnected with the Followers of the Apocalypse and rebuilt their strength. Bolstered by ancient knowledge of governance, economics, and transportation, they carved a mighty empire out of the ruins of the Northwest.

Arcade- Arcade was proud to have been one of the defenders who helped repel the Legion from Hoover Dam. He was prouder still to see the area freed from the shackles of the NCR and Mr. House. Though independence for New Vegas was not all he hoped it could be, Arcade used his Enclave knowledge and technology to keep order wherever he could.

NCR Rangers- Due to the Courier's intervention, Chief Hanlon abandoned his plan to sabotage the defense of Hoover Dam. The rangers assisted the troopers admirably during the Legion's ill-fated attack. Though the Courier snatched victory from NCR, only General Oliver was blamed for the loss of Hoover Dam. Hanlon, exhausted after¹ a lifetime of service to the NCR, stepped down from his position in the rangers and retired to his ranch in Redding.

The Kings- The Kings retained their control of Freeside, and while they continued to favor the needs of locals, they tolerated the citizens of the defeated NCR.

Goodsprings- With New Vegas' independence formally declared, Goodsprings thrived. More travelers stopped by Goodsprings on their way to and from the Strip, and the locals grew prosperous from the traffic.

Cass II- Cass lived to see the Courier bring down three armies and by her count, that was three more than she'd expected. She'd kept quiet about that, though.

Boone- Though NCR was withdrawing from the region, Boone remained in New Vegas, finding work as a security guard and caravan scout along the highways. While he might've preferred rejoining his old unit, Boone couldn't bring himself to abandon the city where he'd met his wife.

Powder Gangers- The NCR, battered by the loss of the Dam, were unable to devote any troops to retaking the Correctional Facility from the Powder Gangers. As a result, Powder Ganger raids on caravans became an unfortunate fact of life in the Mojave for years to come.


Primm- Despite NCR's pledge to support Primm, they abandon the town after their loss to Courier. Independent again, Primm operates much as it had before the Powder Gangs arrived: full of ups and downs.

Remnants- After their bold arrival at Hoover Dam, the Remnants disappeared as quickly as they came. Legends of their power spread throughout the southwest, a reminder of why people once feared the sight of vertibirds in the sky.

Black Mountain- Though some super mutants and nightkin continued to journey to the legendary Utobitha, they found little trace of its existence. Some eventually found their way to Jacobstown, but many wandered off into the wastes, confused and disheartened.

Jacobstown- Thanks to the Courier and Lily, a cure for the nightkin's schizophrenia was found shortly after Doctor Henry's experiment concluded. Nightkin and other super mutants in the wasteland flocked to Jacobstown, and the town became known as a haven where a mutant could find peace.

Misfits- Shaped up by the Courier's advice, The Misfits distinguished themselves during the Legion's attack on Camp Golf. Mags was finally promoted to Sergeant, and the rest of The Misfits received an official commendation. They continued to serve with distinction for many years.

In the End of Fallout 3, the Lone Wanderer allowed Sarah Lyons to go in his place to activate the Purifier. She slips into a coma. The Lone Wanderer aids the Brotherhood in Broken Steel, eventually destroying Adams Air Force Base, all but destroying the Enclave.
In the Pitt, the Lone Wanderer aids Ashur, who cures and immunizes the population of the Pitt against the Trog disease, establishing the Pitt as a significant power in the Wasteland.
The Midwestern BoS has established itself as a large power in Illinois, although much of their original Power Armor and advanced weaponry has been changed. Much of their weapons and armor are now akin to the NCR, to reflect their separation from the West Coast Brotherhood and the diversity of their ranks.
From the Fallout Wiki
As of 2277, the fate of the splinter faction is unclear. They have come into some contact with the original, West Coast Brotherhood, but it refused to accept the authority of the Lost Hills elders. Thus, they are considered to be rogue by the rest of the Brotherhood. They also differ from the rest of the Brotherhood as they are willing to accept non-humans into their ranks. During the war with the Calculator, the Midwestern Brotherhood's forces consisted of survivors from the expedition, human recruits from tribes and towns, ghouls, sentient (hairy) deathclaws, some super mutants (many recruits came from defeated enemy forces), and machine legions from Vault 0.

The Commonwealth, from the Fallout Wiki:
The Commonwealth itself is nothing but a war-ravaged quagmire of violence and despair. Inside the sealed environment of the Institute, however... The Institute's affairs are none of your concern. Your undeveloped mind couldn't even begin to comprehend what we've accomplished.
The Commonwealth is what is left of the pre-War American state of Massachusetts in New England.[1] While traditionally called a commonwealth in itself, before the Great War, Massachusetts was also part of the New England Commonwealth of the United States in the alternate history of the Fallout universe. Most of it is a war-ravaged quagmire of violence and despair like much of the rest of the former United States, but it is also where the mysterious Institute is located. Little is known about the Institute other than that the scientists working in the sealed environment possess highly advanced technology and technological skills. The Institute has created true artificial intelligence (A.I.) and is capable of manufacturing androids, also referred to as "synths" - short for "synthetic human".

White Legs- Demoralized by the Dead Horse and Sorrows attack the Courier and Joshua Graham led against them, the White Legs retreated to Great Salt Lake. Their days were numbered. Word soon reached the 80s tribe that the White Legs' spirit was broken, their war chief a dim shadow of his former self. By year's end, the 80s would overrun the White Legs' camps, scattering the tribe to the winds and claiming the Great Salt Lake for its own.

Sorrows- The Sorrows fought beside Joshua Graham and the Dead Horses, eradicating the threat the White Legs posed to Zion. Seeing the Courier convince Joshua Graham to spare Salt-Upon-Wounds, the Sorrows learned that retribution could be tempered by mercy. Though he despaired at the Sorrows' loss of innocence, Daniel took some small consolation in the Courier's lesson, and prayed it would take root.

Dead Horses- Having helped eradicate the White Legs from Zion, the Dead Horses returned to Dead Horse Point in triumph. They remained neutral toward the Sorrows. Daniel tried to facilitate alliances but the two tribes never really aligned with one another.

Happy Trails Caravan Company- The defeat of the White Legs in Zion marked a turning point in the fortunes of the Happy Trails Caravan Company. Every two months, the caravan met with the New Canaanites in Zion Valley to trade. Happy Trails soon returned to prosperity. The vigilance of the Sorrows and Dead Horses in defending southwestern Utah, initially startling to Happy Trails caravans, soon proved a blessing. The tribes united against the 80s, driving them back from Highway 50, and thus opening yet another trading route for Happy Trails caravans.

Follows-Chalk- Follows-Chalk took the Courier's words to heart and decided that the big cities of the Mojave Wasteland and NCR were best left unexplored. Though he sometimes dreamed of distant lands, he continued to support his family at Dead Horse Point, and eventually his wanderlust faded.

Walking Cloud- Waking Cloud was distraught when she learned of her husband's death, but took comfort from her tribe, and the compassion of the New Canaanites. She forgave Daniel for having concealed her husband's fate from her, and learned to accept his fate. When her grief faded, she took a husband from the Dead Horse tribe. At her bidding, he stayed close to home.

Daniel- For years after the defeat of the White Legs, Daniel did his best to minister to the Sorrows' spiritual needs. Try as he might, he could not hold back the tribe's increasing militancy and reverence of Joshua Graham. Demoralized, he returned to his family at Dead Horse Point. He slowly and eventually felt peace, he had done all he could.

Courier- The Courier, after being changed by his time in Zion, convered to Mormonism and joined New Canaanites. He then returned to the Mojave and dealt with the tension there. Following the events at the Second Battle of Hoover Dam the courier returned to New Canaan and Zion, and built a life as Joshua Graham's right-hand man.

Joshua Graham- Though the Courier had stopped Joshua Graham from executing Salt-Upon-Wounds, and let him go. The White Legs defeated at Three Marys, Joshua led the Sorrows and Dead Horses in tending to their comrades and burning the corpses of their foes. He continued to advocate militant opposition to the enemies of New Canaan and showed little quarter to those he fought. And yet he was changed. He no longer reveled in the brutality and cruelty for which he had been known in his former life. His inner demons, if not extinguished, were at the least... appeased.

...Missiles fell on the East and the Legion encampment at Dry Wells... where the Twisted Hairs had allied, then been betrayed by Vulpes and Caesar. Legion soldiers died, their silhouettes blasted into the ground and earth, the last word of the last of the Twisted Hairs. It was an ending to all things - a way of erasing the road that had led to this point and the history that had walked with it.

Ulysses- Hopeville burned lightless in the night, invisible fires of radiation scorching it from within and without. It is said a man still walked its streets, with a tattered jacket, an Old World flag etched on the back... He remained there, perhaps as punishment for the scars he left on the wastes - or a reminder of a history he could not forget. For Ulysses... his journey was over. The Courier had been the end of his road.

Courier- As for the Courier... he turned his back on his home for the second time and made his way back, navigating the treachery of the Divide. Tunnelers and the Marked Men... avoided the lone figure, as if recognizing the Courier's right to passage... or out of fear. The Courier walked until he stood again upon the edge of the Divide, the last road he would walk before the second battle for Hoover Dam. There, beside his feet, was a final package, from one Courier to another - a footlocker, bearing a gift, and a message. But that message - it is something for Couriers to carry, and for them alone. The lights flickered across the Divide, reminders that the Old World histories persist, and find meaning in the present. It's said war - war never changes. Men do, through the roads they walk. And this road - has reached its end.
Last edited by Ouldale on Tue Aug 12, 2014 9:30 am, edited 6 times in total.
Econ Right: -2
Social Libertarian: -7.5

Socialist Anarchist Total-Isolationist Bleeding-Heart Progressive

Largely unsuccessful attempt at representing my RL not RP political views:Ouldale Irl Political Views

User avatar
Ouldale
Ambassador
 
Posts: 1083
Founded: Jul 03, 2012
Ex-Nation

Postby Ouldale » Fri Jul 18, 2014 8:57 am

ALL ACCEPTED APPS:

Faction App
Name of Faction: New Canaan (and allied tribals)
1/10
Armament (1/10): 7
Safety (1/10): 6
Organization (1/10): 5
Influence (1/10): 5

Leader: Jeremiah Rigdon and Joshua Graham (military)
Ideology: LDS Church, Trading, United Order
Population: 800 total. 300 New Canaanites. 500 Dead Horses and Sorrows
Military Size: 150 total. 70 New Canaanites, 80 Tribals
Races: Humans, ghouls, mutants
Map Claims: See map
History: http://www.nationstates.net/nation=morm ... l=factbook
Canon: (y/n) Yes. Semi-Canon.
If yes, what are the differences between true canon and current history?
http://www.nationstates.net/nation=morm ... l=factbook
Anything else:
A picture of the town of New Canaan
http://img1.wikia.nocookie.net/__cb20110521193729/fallout/images/1/12/NewCanaan.png
___________________________________________________________________________
Faction App
Name of Faction: The Burners
1/10
Armament (1/10): 5
Safety (1/10): 6
Organization (1/10): 4
Influence (1/10): 4
[/box]
Leader: Pasturn Shugghaire and Revrund Magolnia
Ideology: Religious extremism, jingoism, tribal shamanism
Population: 600
Military Size: 100
Races: Humans
Map Claims: See map
History: The Burners originated as a group of survivors of the Great War, in Eastern Alabama. They got their name from a pre-war sign that once said "Auburn University", since then the Au part fell off. Outsiders passing through and trading nicknamed them the Burners, after the "burn University" sign. The University part was ignored as pre-war garbage by the knowledgeable survivors. Unlike most tribals, the Burners are not scared of pre-war buildings, and do not consider them taboo.The original post-war survivors in the area were devout Christians, mostly Baptist and Methodist. Over the generations much of the religion was lost or altered. They do still believe in a deity with three separate forms called 'the Trineytti", which originated from the Trinity. They also continued to fear those different to them, including others races and gays. Their fear lead to hate, even unto the point of genocide and homocide, (using the prefix homo- to mean gays, not men) meanwhile they lost of of the love parts of their ancient religion. The Burners could no longer read, so they couldn't know what the holy book of the "Baibel" said, the Baibel of course is the Bible. They did know it was a holy book of their god "Trineytti", the Burner pasturns (pastors) and revrunds (reverends) collected the Baibles and made a pile of them. They could tell if it was a Baibel or soley because prospectors taught them how to read one word, "bible". Despite this they still pronounced their holy book "baibel". The pile of almost 100 Baibels was prayed to every night by the pasturns and revrunds as a way to communicate with the TriFather Trineytti. The Burners speak English, but it has been corrupted over time, leading to a southern-accented, crude version of the English language. The Burners enjoy war, but are not necessarily evil, because they think they are doing the right thing. The Burners have a simple class structure:
1. Pasturns and Revrunds (All males 45+)
2. Warchiefs (Select males 35-45)
3. Warriors (All males 15-40 unless promoted to warchief)
4. Women, children
5. Slaves. Military deserters. Outsiders in Burner territory. Exempts traders, Includes non-whites, gays.
Canon: (y/n) No.
If yes, what are the differences between true canon and current history? N/A
Anything else: The Burners are tribals in a very stereotypical. The only difference is they don't see pre-war buildings as taboo.
___________________________________________________________
Character App:
Character Name: The Courier
Karma: Good
Gender: Male
Race: Human
What faction are you? New Canaan
Other (positive) faction affiliations: Independent New Vegas/Yes Man, Followers of the Apocalypse, Red Fang, Kings, Happy Trails Trading Company
Negative faction affiliations: Caesar's Legion, Fiends, Great Khans,
Companion: No, I am the companion (to Joshua Graham)
What type of weapons does your character have? .45 Auto Pistol, Anti-Material Rifle
Appearance of Character: http://img2.wikia.nocookie.net/__cb20110217143107/fallout/images/5/57/Thomas_Hildern.jpg
Tall, skinny, semi-pale, shortish brown hair, Gecko-backed leather armor, also the clothes shown in picture for rare occasions.
Age: 38
Height: 6'3''
Weight: 150
Where will your character start? New Canaan
Character Bio: Normal courier stuff, Good karma, entered Zion after securing Independent New Vegas against Legion and NCR. Legion hates him, NCR is indifferent because he has done good and bad things for him. He nuked the Legion in Lonesome Road DLC. In Zion converted to Mormonism and became a New Canaanite immediately following actions in Honest Hearts DLC.
S.P.E.C.I.A.L.:
S: 3
P: 6
E: 6
C: 6
I: 9
A: 7
L: 4


Name of Faction: The traders guild
Armament (1/10): 8
Safety (1/10): 6
Organization (1/10): 9
Influence (1/10):[/box] 9
Leader: Nicholas "the sandman" Cane
Ideology:
Population: 2000
Military Size: 200
Races: Human, intelligent deathclaw, non feral ghouls etc.
Map Claims: Most of New York State.
Current Wars: none
History: Before the war it was known as the Peoples bank, they gave loans to everyone as long as they knew they could afford to pay it back. When they realized the bombs were going to blow, by judging from the worlds panic they had a vault constructed for them outside of New York City in which to store there "wears" and their employees while the world was under. Here they layed in their sleeper pods from October 23rd 2077 until the call came to the vault to open in the modern day.
Canon: (y/n) no
If yes, what are the differences between true canon and current history?

Character App

Character App:
Character Name: Nicholas "The sandman" Cane
Karma: Good
Gender: Male
Race: Human
What faction are you?(or independent) Independent, trader guild
Other (positive) faction affiliations: ?
Negative faction affiliations: ?
Companion: (Optional) An intelligent deathclaw and a Ede bot (used in new vegas).
Type of weapons your character has: when he has his battle armour on: two chainsaw fists, a single one handed flaming sword, anti material rifle, and a plasma rifle. He has a cleansing flame gun, only his tanks are filled with sleeping gas (hence the nickname "the sand man")
Without battle armour: Numerous pens and pencils, a book or two, a police pistol and a letter opening knife.
Appearance of Character: (Pictures if possible)
With plain, unaltered and without weapons power armour:Image the armour would have the image of a Pheonix riding out of the ashes on its chest and shoulder plates, the armour painted yellow and a green cross painted on the helmet and a red cape on the back with a green dollar sign on it. It had white fur cover the armour as insulation as well.
Without military grade weaponry or power armour: Image the one on the right.
Age: (Put your characters exact age, unless they don't know it themselves) 40 years 2 months and 14 days.
Height: (Saying tall, short, average, etc. is good enough) average
Weight: (Saying skinny, fat, buff, etc is good enough) slightly overweight (240lb)
Where will your character start? From the vault.
Character Bio: Within the vault he showed exceptional luck and so won a fortune in the automated stock market within the vault. His high charisma and intelligence also lowed him to rise within the company ladder. At the age of 35 he had been made CEO of the company and was forced to "sleep" in the overseers room. He awoke almost 200 years older but didn't feel it. When he left he saw New York City, a crumbling shadow of its pre war self. He made plans to capture the city and the stock exchange that had been a marvel of technological gambling before the war and now would be his companies claim to fame. At the age of 38 he had captured the city and by the age of 39 he had most of Wall Street functioning. By 39 he had caravan routes going to the wasteland, but found this new age strange as his pre war money that he dealt in was next to useless here. By the age of 40 he had sway of much of the state of New York, it's Great Lake and the largest population of pure vault dwellers for miles around.
S.P.E.C.I.A.L.: (40 points, not lower than 1 not higher than 10 on any one attribute)
S: 4
P: 3
E: 3
C: 8
I: 8
A: 4
L: 10

Well... Here is my app. :)


Nation Name: Treeminders
Population: 200
Leader Name: Treeminder Birch (Sapling Yew is the only one who listens to Harold)
A: 4
I: 6
S: 8
O: 4
Goal: Protect Harold
History: After the Lone Wanderer gave Poplars Liniment to Harold, in order to give the Wasteland the "Gift of Harold" Oasis was soon flocked with people wishing to join the Treeminders. Birch, attempting to spread his Influence, wish's to become involved in Wasteland Politics, and wish's to make a ally with other factions, in order to protect Harold.
Canon: Yes
Difference: Treeminders becoming more involved in Wasteland Politics.

Well, here is my app.


Name of Faction: New California Republic
1/10
Armament (1/10): 8
Safety (1/10): 6
Organization (1/10): 7
Influence (1/10): 5[/box]
Leader: President Aaron Kimball
Ideology: Freedom, Capitalism, Imperialism
Population: 1,000,000
Military Size: 140,000
Races: Humans, Ghouls,
Map Claims: California, Southern Oregon, Baja, Western Nevada
Current Wars: I guess Legion, and Independent Vegas
History: http://fallout.wikia.com/wiki/New_California_Republic
Canon: Yes (duh)(y/n)
If yes, what are the differences between true canon and current history?
Nothing


Name of Faction: Eastern enclave
1/10
Armament (1/10): 10
Safety (1/10): 6
Organization (1/10): 8
Influence (1/10): 7
Leader: John Henry Eden (possibly)
Ideology: Democratic fascism
Population:
Military Size: a few thousand
Races: Pure Humans, Robots
Map Claims:
Current Wars: none (enclave brotherhood and enclave Ncr formerly)
History: Enclave history
Canon: (y/n) yes
If yes, what are the differences between true canon and current history? I'm not sure?

Character App
Character App:
Character Name: John Henry Eden (possibly)
Karma: Evil (I'm not sure I find him a good guy though)
Gender: None (masculine persona)
Race: Zax computer
What faction are you?(or independent) Enclave
Other (positive) faction affiliations:
Negative faction affiliations:
Companion: (Optional)
Type of weapons your character has: enclave army
Appearance of Character: (Pictures if possible) Zax computer
Age: (Put your characters exact age, unless they don't know it themselves) made before the 2077 (over 200 years old)
Height: (Saying tall, short, average, etc. is good enough)
Weight: (Saying skinny, fat, buff, etc is good enough)
Where will your character start?
Character Bio: John Henry Eden
S.P.E.C.I.A.L.: (40 points, not lower than 1 not higher than 10 on any one attribute)


Name of Faction: United Republic of Nevada
1/10
Armament (1/10): 7
Safety (1/10): 6
Organization (1/10): 6
Influence (1/10): 4[/box]
Leader: Joey Hawk
Ideology: Freedom, Trade, Prosperity
Population: 40
Military Size: 26
Races: Human, Super mutants accepted though
Map Claims: Crimson Caravan Company, Gun Runners Building.
Current Wars:
History: After being given toys by the courier, Boomers curiosity of the Mojave grew. And the group of little boomers left as young adults. Led by David Columbas (The Red Brick Kid) they ransacked the crimson caravan and gun runners using firepower taken from Nellis. However David suffered from an addiction to Psycho and was he was left to die by the other boomers who met with the followers of apocalypse and formed a relationship. Using knowledge from the followers they learnt of economics, agriculture and many other things. They also traded weapons for medical supplies forming a small tight-knit prosperous community on the outskirts of Freeside.
Canon: (y/n) I don't know
If yes, what are the differences between true canon and current history?
Well, here is my app.

Name of Faction:Midwest Enclave (THE ENCLAVE)
1/10
Armament (1/10):10
Safety (1/10):9
Organization (1/10):10
Influence (1/10):8[/box]
Leader:President Augustus Autumn
Ideology:The restoration of the United States
Military Size:6,000
Races:Human
Map Claims:Michigan, Wesconsin, Western PA, Illinois
Current Wars:None
History: When the Western Enclave fell, most remnants settled across the American Midwest, founding a new and powerful Enclave. When Eden's Enclave fell, most of the remnants fled to the Midwest Enclave, and Colonel Autumn became President. Now, the Enclave plans a strategic offensive.
Canon: (y/n)I unno


Character App:
Character Name: John Shepard
Karma: Good
Gender:Male
Race:Pure Human
What faction are you?(or independent)Midwest Enclave
Other (positive) faction affiliations:Individual settlements
Negative faction affiliations:Midwest Brotherhood
Companion: (Optional)A squad of 4 Enclave soldiers
Type of weapons your character has: Plasma rifle, pistol, grenades. Eastern Enclave armor (Like all of the Midwest Enclave
Appearance of Character: (Pictures if possible)ImageImage
Age: (Put your characters exact age, unless they don't know it themselves)26
Height: (Saying tall, short, average, etc. is good enough)average
Weight: (Saying skinny, fat, buff, etc is good enough)skinny but strong
Where will your character start?a vertibird
Character Bio: Shepard was born and raised in Vault 101, but left when Amata opened the Vault. Shepard loved what the Lone Wanderer was doing, but couldn't help but love the Enclave. He fought the Brotherhood, on the side of the Enclave bravely, and eventually became Field Marshal. When Eden's Enclave was defeated, he joined the Midwest Enclave.

Name of Faction: Caesar's Legion
1/10
Armament 4-5: experts in melee weapons, has rank improves, so does the type of weapon, and type of job
Safety (1/10): 8-9
Organization 10: lowest to highest rank: Recuit Legionary, prime legionary, veteran legionary, legionary decanus, Centurion, Legate. Other positions: legionary scout, explorer legionary, legionary Assassin, Frumentarii, vexillarius, praetorian guard, blacksmith, legionary instructor ALL HIGHLY DISCIPLINED
Influence 8-9:[/box]
Leader: Caesar
Ideology: Ancient Rome, conquer the world
Population: unknown, but is said to be very large, with most citizens being a Legionnaire.
Military Size: extremely large
Races: all human races, no mutants
Map Claims: where the red is for the Legion on the map capital is Flagstaff, Arizona.
Current Wars: NCR-Legion War
History: Caesar conquered 87 tribes in the Grand Canyon area and now sets out to conquer the NCR. {I know a lot more than this, but don't feel like writing it all.}
Canon: (y/n)
If yes, what are the differences between true canon and current history?
Yes from the Fallout series, (Fallout: new Vegas)
Last edited by Ouldale on Sun Aug 10, 2014 12:57 pm, edited 6 times in total.
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Cyprevus
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Postby Cyprevus » Fri Jul 18, 2014 9:15 am

Who are the people above the BoS capital chapter
Last edited by Cyprevus on Fri Jul 18, 2014 9:16 am, edited 1 time in total.
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Ouldale
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Postby Ouldale » Fri Jul 18, 2014 9:19 am

Cyprevus wrote:Who are the people above the BoS capital chapter

From Fallout New Vegas. That is probably why you don't know them.
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Postby Cyprevus » Fri Jul 18, 2014 9:21 am

Ouldale wrote:
Cyprevus wrote:Who are the people above the BoS capital chapter

From Fallout New Vegas. That is probably why you don't know them.

I've played NV before what is their name? Enclave?
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Ouldale
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Postby Ouldale » Fri Jul 18, 2014 9:22 am

Cyprevus wrote:
Ouldale wrote:From Fallout New Vegas. That is probably why you don't know them.

I've played NV before what is their name? Enclave?

You are talking about on the faction list, right?

NCR:
Legion:
Independent New Vegas:
The Enclave:
Great Khans:
80s:
Boomers:
Powder Gangers:

These are the ones above BOS Capital Chapter.
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Cyprevus
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Postby Cyprevus » Fri Jul 18, 2014 9:24 am

Ouldale wrote:
Cyprevus wrote:I've played NV before what is their name? Enclave?

You are talking about on the faction list, right?

NCR:
Legion:
Independent New Vegas:
The Enclave:
Great Khans:
80s:
Boomers:
Powder Gangers:

These are the ones above BOS Capital Chapter.

Not Mojave the capital one with the capital of the US, Washington DC in fallout 3
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Ouldale
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Postby Ouldale » Fri Jul 18, 2014 9:31 am

Cyprevus wrote:Not Mojave the capital one with the capital of the US, Washington DC in fallout 3

I'm confused.
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Cyprevus
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Postby Cyprevus » Fri Jul 18, 2014 12:05 pm

Ouldale wrote:
Cyprevus wrote:Not Mojave the capital one with the capital of the US, Washington DC in fallout 3

I'm confused.

The capital chapter is in Washington D.C. The Mojave is in New Vegas. What faction above D.C.
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Meet my friend Mr. Tank
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Ouldale
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Postby Ouldale » Fri Jul 18, 2014 12:27 pm

Cyprevus wrote:
Ouldale wrote:I'm confused.

The capital chapter is in Washington D.C. The Mojave is in New Vegas. What faction above D.C.

I think this should help.

http://fallout.wikia.com/wiki/The_Institute

http://fallout.wikia.com/wiki/The_Commonwealth
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Cyprevus
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Postby Cyprevus » Fri Jul 18, 2014 2:04 pm

Ouldale wrote:
Cyprevus wrote:The capital chapter is in Washington D.C. The Mojave is in New Vegas. What faction above D.C.

I think this should help.

http://fallout.wikia.com/wiki/The_Institute

http://fallout.wikia.com/wiki/The_Commonwealth

Who are the people in New Jersey?
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The New American commonwealth
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Postby The New American commonwealth » Fri Jul 18, 2014 6:55 pm

If I could, I'd like to reserve a fanfic nation known as the New Ohio Republic. So, I'd like the areas around Cleveland reserved in dark blue if you can.
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GLORY TO ARSTOTZKA
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Cainesland
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Postby Cainesland » Fri Jul 18, 2014 8:50 pm

Hey guys I just found a website called songza. If you go on songza (it's free) and go to decades and then 1940s op you can listen to galaxy news radio outside of fallout. Cool huh? :)

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Ouldale
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Postby Ouldale » Fri Jul 18, 2014 9:32 pm

Cyprevus wrote:

Who are the people in New Jersey?

Enclave
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Ouldale
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Postby Ouldale » Fri Jul 18, 2014 9:32 pm

The New American commonwealth wrote:If I could, I'd like to reserve a fanfic nation known as the New Ohio Republic. So, I'd like the areas around Cleveland reserved in dark blue if you can.

Sounds good, I'll start on it.
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Ouldale
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Postby Ouldale » Fri Jul 18, 2014 9:33 pm

Cainesland wrote:Hey guys I just found a website called songza. If you go on songza (it's free) and go to decades and then 1940s op you can listen to galaxy news radio outside of fallout. Cool huh? :)

Cool, thanks. I do it with "Frank Sinatra Radio" on Pandora.
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Cainesland
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Postby Cainesland » Fri Jul 18, 2014 9:35 pm

Cool.

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The New American commonwealth
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Postby The New American commonwealth » Fri Jul 18, 2014 9:36 pm

Ouldale wrote:
The New American commonwealth wrote:If I could, I'd like to reserve a fanfic nation known as the New Ohio Republic. So, I'd like the areas around Cleveland reserved in dark blue if you can.

Sounds good, I'll start on it.

Thank you
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Ouldale
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Postby Ouldale » Fri Jul 18, 2014 9:38 pm

Remeber we need a lot of CANON FACTIONS. Please consider joining as one as if not your primary, at least your secondary nation.
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Postby Ouldale » Sun Jul 20, 2014 2:57 pm

Bump. Come on people. I pt a lot of time into this OOC.
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Cainesland
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Postby Cainesland » Sun Jul 20, 2014 3:17 pm

What do you want us to do?

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Marblehaven
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Postby Marblehaven » Sun Jul 20, 2014 6:10 pm

Name of Faction: The New American Empire
Armament : 10
Safety :8
Organization :8
Influence : 7
    Leader: Emperor Ashur I
    Ideology: Anyone has the right to fight for their freedom. It is Ashurs' destiny to retake the United States for the good of everyone.
    Population: 32,000 citizens; 4,000 slaves
    Military Size: 4,500
    Races: Human
    Map Claims: The Pitt Region
    Current Wars: None
    History: After the Lone Wanderers assistance in helping to end the slave rebellion and find a cure for the Trog disease Ashurs influence rapidly expanded. Any slave who did not rebel was made a freeman and those who were captured endured even worse treatment at the hands of their masters. With the help of the vast steel mills and enormous power supplies the Pitt rapidly expanded.
In 2280 Ashur anointed himself as Emperor Ashur I he sent his forces across the wasteland adding thousands of those suffering from the Trog disease to his ranks. To most he was a savior, a god bringing forth life and hope where once there had been none. To those who would refuse him however, all that would await were the shackles of defeat and slavery.
Now with his mills fully producing steel, ammunition and weapons he prepares his forces once more for what will be his greatest conquest yet. The industrial north east of America
    Canon: Yes
    If yes, what are the differences between true canon and current history?
It is only cannon to the idea that the Lone Wanderer helped Ashur, everything else is based on probability of what would happen after that scenario and based off of what was said in the game.

"Well, here is my app"
Last edited by Marblehaven on Sun Jul 20, 2014 6:47 pm, edited 1 time in total.

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Cainesland
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Postby Cainesland » Mon Jul 21, 2014 5:33 pm

I'm looking forward to the start of this rp :)

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Ouldale
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Postby Ouldale » Sat Jul 26, 2014 12:12 pm

Marblehaven wrote:Name of Faction: The New American Empire
Armament : 10
Safety :8
Organization :8
Influence : 7
    Leader: Emperor Ashur I
    Ideology: Anyone has the right to fight for their freedom. It is Ashurs' destiny to retake the United States for the good of everyone.
    Population: 32,000 citizens; 4,000 slaves
    Military Size: 4,500
    Races: Human
    Map Claims: The Pitt Region
    Current Wars: None
    History: After the Lone Wanderers assistance in helping to end the slave rebellion and find a cure for the Trog disease Ashurs influence rapidly expanded. Any slave who did not rebel was made a freeman and those who were captured endured even worse treatment at the hands of their masters. With the help of the vast steel mills and enormous power supplies the Pitt rapidly expanded.
In 2280 Ashur anointed himself as Emperor Ashur I he sent his forces across the wasteland adding thousands of those suffering from the Trog disease to his ranks. To most he was a savior, a god bringing forth life and hope where once there had been none. To those who would refuse him however, all that would await were the shackles of defeat and slavery.
Now with his mills fully producing steel, ammunition and weapons he prepares his forces once more for what will be his greatest conquest yet. The industrial north east of America
    Canon: Yes
    If yes, what are the differences between true canon and current history?
It is only cannon to the idea that the Lone Wanderer helped Ashur, everything else is based on probability of what would happen after that scenario and based off of what was said in the game.

"Well, here is my app"

Accepted. Add yourself to the map and I'll approve it. :)
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Ouldale
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Postby Ouldale » Sat Jul 26, 2014 12:14 pm

Cainesland wrote:I'm looking forward to the start of this rp :)

Me too, but not many factions are taken. At least a BoS faction, NCR, Legion are necessary.
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