Well it dosn't matter in the end really.
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by Great Empire of Gamilus » Tue Jul 22, 2014 3:08 pm

by Illan » Tue Jul 22, 2014 6:10 pm


by Greater Istanistan » Tue Jul 22, 2014 7:11 pm

by Great Empire of Gamilus » Tue Jul 22, 2014 7:47 pm

by Nuxipal » Tue Jul 22, 2014 8:19 pm

by Greater Istanistan » Tue Jul 22, 2014 8:41 pm


by Great Empire of Gamilus » Tue Jul 22, 2014 8:48 pm
Great Empire of Gamilus wrote:App Structure
Faction: Federal Republic of Chorus (Rouge Human Colony)
Location: Milky Way / Artemis Tau / Athens System / Second planet (Proteus)
Leader (You decide): The Commander.
Citadel Council member Y/N or N/A: no
Brief description of diplomatic relations:
Anyone who can pay for the services will get them, as long as they are not on a warpath to wipe out humanity, also have significant but hidden ties to the Sons of Sol party and many others.
Military state of readiness:
A bit over prepared.
History:It all started with a military project by the Alliance to create super soldiers known as the Chorah program hosted inside the Chorus facility, The programs first stage was a resounding success with genetic enhancements and programs that would make the council shake in anger if any of the records had survived its destruction. With genetic and the few cybernetic enhancements, they were trained by the best of the best at the time, Alliance Marines, SAS, Spetnaz and various aqua trained commando's and space/zero G combat experts. at its height the program counted one full infantry division, divided into 6 'teams' of 5,000 based on colour code, all equipped with prototype custom made gear on site.
Silver= Lancer Team, the best of the best and equipped as such. these men and women were better equipped than their comrades.
Green= Shock team, the second best team, experts in direct combat and most heavily armed.
White/Silver= Order team, the average trooper section, well equipped and capable of being deployed in various applications of force.
Red Team: one of two teams implanted with upgrades to make them loyal to the team, cited enemies include the blue team who also received the same upgrades, the teams were also programmed to ''hate'' each other. However most scientists in the program consider the Red and blue teams are some of their finest creations. These troops don't particularly specialize in anything nor are trained entirely as proper soldiers! some other teams rumour that the researchers implanted a reality/universe bending luck chip in each and every member. Explaining why they can't shoot each other but hit near everyone else instead.
Blue Team: one of two teams implanted with upgrades to make them loyal to the team, cited enemies include the Red team who also received the same upgrades, the teams were also programmed to ''hate'' each other. However most scientists in the program consider the Red and blue teams are some of their finest creations. These troops don't particularly specialize in anything nor are trained entirely as proper soldiers! some other teams rumour that the researchers implanted a reality/universe bending luck chip in each and every member. Explaining why they can't shoot each other.
Black Team: Chaos team: These men were implanted with an experimental ''R.A.G.E'' chip, "Refined Adrenalin Generation Enhancer" Chip, allowing an increased flow of adrenalin and an improved focus in combat and tactics. as such these troops love close combat, often forgoing long range weapons for medium range to hand to hand combat being favourites.
But then the first contact war happened, As the Teams were being readied for strikes on Turian held planets the peace was held by the Council, when the Alliance read about the laws of the citadel they were quick to erase all information on the Chorah program and launch an attack on the Chorus facility, with lightning speed the Alliance assaulted the facility to kill off the soldiers and scientists and claim all research data for more legal uses like gene therapy.
they found a facility still prepared for the war that ended with the peace treaty, the Alliance attack force was surprised when these soldiers of Chaos team hurled themselves out of airlocks on the small squadron of frigates the facility had and boarded the mothball dreadnought the Alliance bought back out for this operation, boarding the ship and killing off all crew in record time, the casualties were immense for both sides, but in the end the Chorah program won, stealing many ships thanks the the sacrifices of many Chaos troopers, the scientists sided with their creations for they were now wanted criminals in the Alliance, their families told they were dead or worse, Covering their tracks they either sold or scrapped the captured ships.
However the project forces managed to escape Alliance space to a planet, which would sometime later be called Proteus by some, this planet was perfect for a permanent base, raiding for their resources and materials within a few years they had built their underwater fortress, deep under the planets oceans and mining deposits not scannable from orbit, the new Chorus facility was built, a massive city under the waves and hidden from sight using technologies the Alliance would/could use to build to help construct the Normandy's Stealth system among other technologies.
Now over three decades later the survivors of the program have established a thriving society of warrior people, contracting forces out as mercenaries to people for protection, wars and many other things, though they dislike slavery with a passion and go out of their way to free slaves regardless of species. how one hires them is through a contact on Omega.Now they plan to get out of the galaxy, a complicated plan to leave the civilization that would call them monsters, Project StarLiner is in motion.
Infrastructure and Claimed Worlds: Milky Way / Artemis Tau / Athens System / Second planet (Proteus in Cannon, Chorus in this.)
1 Free urban area
1 free Fuel depo
1 free mining complex
4 mining complex - 40 cdr
1 small spaceport - 80
Military:
Space:
fighter wing = 6 cdr
1Frigate = 10
Land:
1 Infantry Battalion (Advanced armour and High quality weapons) 15 credits total
1 Elite Specialist( Lancer David Washington) w/t Advanced armour, High Quality weapons, Stealth training and Elites (8 cdr total) <Currently on Omega
1 Elite Specialist (Shock Trooper Faringer) w/t Advanced armour, Heavy weapons, high quality weapons and Elites (8cdr total) < on Chorus
1 Elite Specialist(Chaos soldier Karl Maine) w/t Advanced armour, CQC specializtion, Heavy weapons and Elites (8cdr total) <currently on Omega
Income:
baseline 10 a month
Mining complex + 15 cdr
Fuel depo + 5 cdr
Urban area + 45 cdr
spaceport + 28 cdr
= 103 cdr a month.
remaining credits: 0
also Rannadril
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by Nuxipal » Tue Jul 22, 2014 9:12 pm

by Lunas Legion » Wed Jul 23, 2014 3:10 am

by Segmentia » Wed Jul 23, 2014 4:06 am

by Liecthenbourg » Wed Jul 23, 2014 4:31 am
Liecthenbourg wrote:Faction: The Geth
Leader (You decide): N/A
Citadel Council member Y/N or N/A: N/A
Brief description of diplomatic relations: The Geth are isolated and because of that, have no formal diplomatic relations with anyone. However, they are still technically at war with the Quarians because of no peace agreement being made.
Military state of readiness: The Geth are always ready.
History: L'histoire
Infrastructure and Claimed Worlds:1 Free Fuel Depot: +5 Credits
4 Free Urban Areas: +180 Credits, -40% Local Land Unit Construction Time
1 Free Shipyard: +15 Credits, -10% Local Space Ship Construction Time
1 Free Major Industrial Complex: +15 Credits, -10% Local Space Ship Construction Time
5 Minor Mining Complexes: +15 Credits Monthly (50 Credits)
3 Minor Industrial Complexes: 15 Credits Monthly, -15% Local Space Ship Construction Time (45 Credits)5 Minor Mining Complexes: +15 Credits Monthly (50 Credits)5 Minor Mining Complexes: +15 Credits Monthly (50 Credits)5 Minor Mining Complexes: +15 Credits Monthly (50 Credits)5 Minor Mining Complexes: +15 Credits Monthly (50 Credits)Orbital Mining Station: +30 Credits Monthly, (200 Credits)Orbital Mining Station +30 Credits Monthly (200 Credits)5 Minor Mining Complexes: +15 Credits Monthly (50 Credits)
745 Credits
Military:
21 Free Dreadnoughts
1 Free Hyper Dreadnought
2 Fleet Carriers (3 Fighters, 3 Interceptors) = 170 Credits
8 Heavy Cruisers = 360 Credits
10 Infantry Divisions = 100 Credits
3 Armoured Divisions = 60 Credits
1 Artillery Division = 10 Credits
700 Credits
1445 Credits Spent in Total.
5 Credit Balance.
Rannadril

by Nuxipal » Wed Jul 23, 2014 8:13 am

by Illan » Wed Jul 23, 2014 9:19 am

by Illan » Wed Jul 23, 2014 9:30 am

by Nuxipal » Wed Jul 23, 2014 9:36 am
Illan wrote:I'm excited to float around the galaxy in my Fleet.
1200 - Major Spaceport (replaces small spaceport, 800 is upgrade cost. Garner 15 credits/month for every structure on the planet excluding the spaceport itself, doubles income from all Small Spaceports and Urban Areas on planets with Small Spaceports in cluster, garner 10 extra credits/month for every connected cluster with Major Spaceport, requires Urban Area, Shipyard, 2 Fuel Depots, Major Industrial Complex, limit 1/cluster)

by Illan » Wed Jul 23, 2014 10:00 am
Nuxipal wrote:Illan wrote:I'm excited to float around the galaxy in my Fleet.
Just keep out of my systems![]()
SorryitsCanon
Edit:1200 - Major Spaceport (replaces small spaceport, 800 is upgrade cost. Garner 15 credits/month for every structure on the planet excluding the spaceport itself, doubles income from all Small Spaceports and Urban Areas on planets with Small Spaceports in cluster, garner 10 extra credits/month for every connected cluster with Major Spaceport, requires Urban Area, Shipyard, 2 Fuel Depots, Major Industrial Complex, limit 1/cluster)
Seeing as the double income from urban areas only occurs on planets with Small Spaceports, is it possible to build an additional small spaceport after the Major Spaceport is already preset to gain the double income bonus, or does the Major Spaceport count as a small space port in relation to the double income bonus for Urban Areas?

by Lunas Legion » Wed Jul 23, 2014 11:43 am
Nuxipal wrote:Illan wrote:I'm excited to float around the galaxy in my Fleet.
Just keep out of my systems![]()
SorryitsCanon
Edit:1200 - Major Spaceport (replaces small spaceport, 800 is upgrade cost. Garner 15 credits/month for every structure on the planet excluding the spaceport itself, doubles income from all Small Spaceports and Urban Areas on planets with Small Spaceports in cluster, garner 10 extra credits/month for every connected cluster with Major Spaceport, requires Urban Area, Shipyard, 2 Fuel Depots, Major Industrial Complex, limit 1/cluster)
Seeing as the double income from urban areas only occurs on planets with Small Spaceports, is it possible to build an additional small spaceport after the Major Spaceport is already preset to gain the double income bonus, or does the Major Spaceport count as a small space port in relation to the double income bonus for Urban Areas?

by Seno Zhou Varada » Wed Jul 23, 2014 11:58 am

by Paddy O Fernature » Wed Jul 23, 2014 12:03 pm
Lunas Legion wrote:
I want to know whether it affects all factions, or just the faction that owns the world with the major spaceport.
Seno Zhou Varada wrote:Oh yeah is the spaceport exempt from the thing about you can't build something worth more credits then the planet it's being built on thing since 800 credits to be upgraded or 1200 to be built.

by Seno Zhou Varada » Wed Jul 23, 2014 12:09 pm
Paddy O Fernature wrote:Lunas Legion wrote:
I want to know whether it affects all factions, or just the faction that owns the world with the major spaceport.
I would assume owning faction only. Makes more sense that way.Seno Zhou Varada wrote:Oh yeah is the spaceport exempt from the thing about you can't build something worth more credits then the planet it's being built on thing since 800 credits to be upgraded or 1200 to be built.
I would assume so, as it's a building and not an actual unit.

by Greater Istanistan » Wed Jul 23, 2014 6:35 pm

by Illan » Wed Jul 23, 2014 8:34 pm
by Ralnis » Wed Jul 23, 2014 8:44 pm
Illan wrote:So, who wants their system Flotilla'd first?
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