How were you captured? And how would you like him to be interrogated?
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by The Sotoan Union » Fri Aug 08, 2014 10:05 pm

by Setinel » Fri Aug 08, 2014 10:06 pm

by Galnius » Fri Aug 08, 2014 10:10 pm

by The Sotoan Union » Fri Aug 08, 2014 10:11 pm

by Raktio » Fri Aug 08, 2014 10:12 pm

by Setinel » Fri Aug 08, 2014 10:12 pm

by The Sotoan Union » Fri Aug 08, 2014 10:14 pm

by Galnius » Fri Aug 08, 2014 10:15 pm

by Setinel » Fri Aug 08, 2014 10:15 pm

by The Sotoan Union » Fri Aug 08, 2014 10:16 pm

by Raktio » Fri Aug 08, 2014 10:20 pm

by Galnius » Fri Aug 08, 2014 10:22 pm
The Sotoan Union wrote:Galnius wrote:On the contrary, it would effect him a great deal more. metal vibrates more than bone, and would cause dislocations.
But he is solid metal. He's like the Terminator. All that metal forms continuous skin, instead of interlocking metal plates. His whole body would vibrate so the metal wouldn't knock around into anything.

by Setinel » Fri Aug 08, 2014 10:24 pm

by The Sotoan Union » Fri Aug 08, 2014 10:30 pm
Setinel wrote:So... Can Thomas keep the straight jacket?

by Setinel » Fri Aug 08, 2014 10:36 pm

by Bearon » Fri Aug 08, 2014 10:56 pm

by Bearon » Fri Aug 08, 2014 10:57 pm
Bearon wrote:Ilumo wrote:Posted it then. Hopefully it's alright.
I like it though your character seems underpowered. Hopefully he becomes like Elfman from Fairy Tail later on.
Also just as a reference point I'm going to list all the random magnetic related powers my brain thought of right now in the middle of the night.
Magnetic Healing - Stimulates the magnetic forces in a persons body to heal deadly injuries.
Electromagnetic Manipulation - Can control the frequencies of electronic devices.
MMM ( Magnetic Matter Manipulation ) - Can control the physical state that matter I control takes. I.E. Solids, Liquids and Gases.
Magnetic Sense - Able to sense all objects within a certain radius that have been magnetized.
Magnetization/Demagnetization - Able to magnetize or demagnetize objects at will.
Magnetic Control - Allows basic control of all magnetic objects.
Magnetic Field - Allows the creation of a magnetic field that can affect the magnetism of an area. The larger the area the weaker the effect while the smaller the area the greater the effect.
Currently my powers include being able to lift 6,000 pounds of magnetic objects and the following powers.
Magnetic Control.
Magnetic Sense.
MMM
The extent of these powers is expanded every time the amount of magnetic force I can manipulate goes up.


by Bearon » Fri Aug 08, 2014 11:33 pm
The Sotoan Union wrote:I posted. You can still advance your powers.


by The Sotoan Union » Fri Aug 08, 2014 11:35 pm

by Bearon » Fri Aug 08, 2014 11:39 pm
The Sotoan Union wrote:Bearon wrote:
Alright then just a question. Is the armored guy the man that was attacking the Patriots and you got the DUP and Patriots mixed up or is it a random NPC. And why are you having Grey bellow everything.
Why not? It's a battle and it's loud. I was talking to the other player who was fighting the Patriots.

by The Sotoan Union » Fri Aug 08, 2014 11:39 pm

by Galnius » Fri Aug 08, 2014 11:43 pm
Bearon wrote:So can Grey advance his powers anymore or is he now done with bonuses or anything like that? Also pure sound shouldn't be able to warp my metal body any more then sheer force would and since I have control of my form any effects would be temporary. Also I assume going to all this trouble to put me into the metal exoskeleton they would make the suit water proof so basically my weaknesses would be electricity, anybody else who can manipulate magnetism and someone getting through my defenses enough to affect my brain the only organic organ left in my body.

by The Sotoan Union » Fri Aug 08, 2014 11:43 pm
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