So it's not acidic enough to dissolve arteries, but it is acidic enough to damage your stomach? I'm calling bull.
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by The Empire of Pretantia » Wed Jul 02, 2014 3:11 pm

by Rob Halfordia » Wed Jul 02, 2014 3:13 pm
The Empire of Pretantia wrote:Rob Halfordia wrote:It's slightly acidic, though, enough so that if ingested in high quantities, it could be fatal. It's not like Alien blood that melts through steel.
So it's not acidic enough to dissolve arteries, but it is acidic enough to damage your stomach? I'm calling bull.

by The Empire of Pretantia » Wed Jul 02, 2014 3:15 pm
Rob Halfordia wrote:The Empire of Pretantia wrote:So it's not acidic enough to dissolve arteries, but it is acidic enough to damage your stomach? I'm calling bull.
I'm not an anatomy expert, but if you honestly care that much about it, I'll remove the feature. In all honesty, I think your just being nitpicky and starting trouble for no particular reason other than, "I want to start trouble."

by Rob Halfordia » Wed Jul 02, 2014 3:17 pm
The Empire of Pretantia wrote:Rob Halfordia wrote:I'm not an anatomy expert, but if you honestly care that much about it, I'll remove the feature. In all honesty, I think your just being nitpicky and starting trouble for no particular reason other than, "I want to start trouble."
I'm not starting trouble; acidic blood is a patently ridiculous feature.

by The Empire of Pretantia » Wed Jul 02, 2014 3:20 pm

by Firstaria » Wed Jul 02, 2014 3:23 pm

by Durmatagno » Wed Jul 02, 2014 3:25 pm


by The Orson Empire » Wed Jul 02, 2014 3:26 pm

by The Orson Empire » Wed Jul 02, 2014 3:29 pm
Firstaria wrote:You know what? I think this is getting ridicolous: we have almost 30 pages of OOC, and the IC didn't even reach page 2. And the IC started before page 10, meaning we are passing more time discussing than acting.
I'm gonna expand in Korea if I don't get an answer soon by the directly interested, and that's how I'm gonna act for the rest of the RP. You forget to post? It means inactivity for me.

by The Empire of Pretantia » Wed Jul 02, 2014 3:31 pm

by Neo-Assyrian Empire » Wed Jul 02, 2014 3:46 pm
Rob Halfordia wrote:Species
Scientific Species Name: Internecivus raptus
Common Species Name: Elites
Physical Appearance: http://images1.wikia.nocookie.net/__cb2 ... ter-H3.png (In armor)
Height: 8-10 ft.
Lifespan: 100-200 years
Species Range: (Can be merged with your nation's map)
Species Stats
You have up to 8 points to spend. You can take points away from other stats to improve ones that you prefer. Choose wisely!
Technology: 10/10 (This is how advanced your species is. 1/10 would be stone age, 5/10 would be what Humans had in 500 B.C, 10/10 would be what Humans had in 500 A.D)
Militarism: 10/10 (This is how militaristic your society is. 1/10 would be a pacifistic society, 5/10 would be average for this time, 10/10 would be Sparta on steroids)
Friendliness: 2/10 (This is how friendly you are to new species. 1/10 would make your species hostile towards most things, 5/10 would be neutral, and 10/10 would make your species the friendliest in the world)
Civility: 4/10 (This is how civilized your species is. 1/10 would be cavemen, 5/10 would be averagely civil, and 10/10 is the most civil people there has ever been)
Nation App
Nation Name: Sangheilios
Government Type: Stratocracy
Flag: http://img3.wikia.nocookie.net/__cb2010 ... g_Flag.png
Nation Territory: http://imgur.com/6C3x9ts
Population: 1.2 million
Leader: Xtas 'Rtasmee
Nation Stats
Military Stats
Number of Troops: 250,000 (Note: If your species isn't very militaristic, you probably won't have many warriors)
Equipment: Heavy Steel Armor, Elite's Broadsword, Elite's Longbow
Military Leader: Xtas' Rtasmee
General Stats
You have 10 points to spend! Same rules apply here as they did for the Species stats. Choose carefully!
Governance: 10/10 (How well your nation can incorporate newly conquered territory and people. 1/10 is a piss-poor occupation, 5/10 is average, and 10/10 is a quick and easy transfer)
Spirituality: 1/10 (How religious your people are and how much their religion influences other nations. 1/10 is an irreligious nation, 5/10 is the standard ancient Parthenon, and 10/10 is as if Christianity was spawned within your borders)
Imperialism: 10/10 (How easy it is for your nation to conquer the barbarian horde just over the next hill top. 1/10 would make invading a small tribe of heathens seem as bad of an idea as kicking Hitler out of art school, 5/10 would be a moderately easy invasion over barbarians, and 10/10 would make your army feared through out the region. NOTE: Cannot be equal to defense unless if both stats are beneath 5 points!)
Defense: 10/10 (How well your army can defend your newly claimed territory. 1/10 would make your nation one giant Alamo, and the barbarians the Mexican Army, 5/10 would be an average defending army, and 10/10 would make it extremely difficult for an enemy to push through your borders. NOTE: Cannot be as good as the Imperialism stat unless if both stats are beneath 5 points!)
Culture: 4/10 (How unique your culture is and how influential it is in the region. 1/10 is just as notable as Sealand's culture, 5/10 is average, and 10/10 is one of the most influential cultures on Earth)
National Trait: Epic
RP Sample: viewtopic.php?f=31&t=300646
1324 - Do Not Remove
General Information
<G> Is the national currency. <G> 1 = $1.6
Political Compass: Economic Left/Right: 1
Libertarian/Authoritarian: -.31
Veni, Vidi, Vici
|[=-=X|X=-=]|
Currently RPing As
Nobody
;~;
|[=-=X|X=-=]|

by Jordslag » Wed Jul 02, 2014 3:47 pm
Neo-Assyrian Empire wrote:Rob Halfordia wrote:Species
Scientific Species Name: Internecivus raptus
Common Species Name: Elites
Physical Appearance: http://images1.wikia.nocookie.net/__cb2 ... ter-H3.png (In armor)
Height: 8-10 ft.
Lifespan: 100-200 years
Species Range: (Can be merged with your nation's map)
Species Stats
You have up to 8 points to spend. You can take points away from other stats to improve ones that you prefer. Choose wisely!
Technology: 10/10 (This is how advanced your species is. 1/10 would be stone age, 5/10 would be what Humans had in 500 B.C, 10/10 would be what Humans had in 500 A.D)
Militarism: 10/10 (This is how militaristic your society is. 1/10 would be a pacifistic society, 5/10 would be average for this time, 10/10 would be Sparta on steroids)
Friendliness: 2/10 (This is how friendly you are to new species. 1/10 would make your species hostile towards most things, 5/10 would be neutral, and 10/10 would make your species the friendliest in the world)
Civility: 4/10 (This is how civilized your species is. 1/10 would be cavemen, 5/10 would be averagely civil, and 10/10 is the most civil people there has ever been)
Nation App
Nation Name: Sangheilios
Government Type: Stratocracy
Flag: http://img3.wikia.nocookie.net/__cb2010 ... g_Flag.png
Nation Territory: http://imgur.com/6C3x9ts
Population: 1.2 million
Leader: Xtas 'Rtasmee
Nation Stats
Military Stats
Number of Troops: 250,000 (Note: If your species isn't very militaristic, you probably won't have many warriors)
Equipment: Heavy Steel Armor, Elite's Broadsword, Elite's Longbow
Military Leader: Xtas' Rtasmee
General Stats
You have 10 points to spend! Same rules apply here as they did for the Species stats. Choose carefully!
Governance: 10/10 (How well your nation can incorporate newly conquered territory and people. 1/10 is a piss-poor occupation, 5/10 is average, and 10/10 is a quick and easy transfer)
Spirituality: 1/10 (How religious your people are and how much their religion influences other nations. 1/10 is an irreligious nation, 5/10 is the standard ancient Parthenon, and 10/10 is as if Christianity was spawned within your borders)
Imperialism: 10/10 (How easy it is for your nation to conquer the barbarian horde just over the next hill top. 1/10 would make invading a small tribe of heathens seem as bad of an idea as kicking Hitler out of art school, 5/10 would be a moderately easy invasion over barbarians, and 10/10 would make your army feared through out the region. NOTE: Cannot be equal to defense unless if both stats are beneath 5 points!)
Defense: 10/10 (How well your army can defend your newly claimed territory. 1/10 would make your nation one giant Alamo, and the barbarians the Mexican Army, 5/10 would be an average defending army, and 10/10 would make it extremely difficult for an enemy to push through your borders. NOTE: Cannot be as good as the Imperialism stat unless if both stats are beneath 5 points!)
Culture: 4/10 (How unique your culture is and how influential it is in the region. 1/10 is just as notable as Sealand's culture, 5/10 is average, and 10/10 is one of the most influential cultures on Earth)
National Trait: Epic
RP Sample: viewtopic.php?f=31&t=300646
1324 - Do Not Remove
I'm siding with Pret here. Your species is literally the Elites from Halo, just with a few slight modifications. I'm okay if you choose a species that has been done numerous times in movies and other RPs, but at least put a twist on it. Also, did you not read the what I put in parentheses? Defense and Imperialism can't be equally strong unless if they're beneath five points. At this point, it's as if your military is the best in the world, due to the fact that you're defense and imperialism ratings are 10/10. And, finally, your Soldier to Population ratio is off, as it's a bit over 1:5. If you want to have a strong military, that's fine, but at least make it more reasonable than 20% of your population. Also, part of your territory is taken by another player.


by The Empire of Pretantia » Wed Jul 02, 2014 3:52 pm
Neo-Assyrian Empire wrote:And, finally, your Soldier to Population ratio is off, as it's a bit over 1:5. If you want to have a strong military, that's fine, but at least make it more reasonable than 20% of your population.

by Durmatagno » Wed Jul 02, 2014 3:52 pm

by The Orson Empire » Wed Jul 02, 2014 3:54 pm

by Firstaria » Wed Jul 02, 2014 3:54 pm
The Orson Empire wrote:Firstaria wrote:You know what? I think this is getting ridicolous: we have almost 30 pages of OOC, and the IC didn't even reach page 2. And the IC started before page 10, meaning we are passing more time discussing than acting.
I'm gonna expand in Korea if I don't get an answer soon by the directly interested, and that's how I'm gonna act for the rest of the RP. You forget to post? It means inactivity for me.
That inactivity could get you kicked out of the RP.
Sure, the IC may have few posts, but I prefer quality over quantity. Now, if there had been no posts in several days, then that is concerning.

by Rob Halfordia » Wed Jul 02, 2014 3:54 pm
Neo-Assyrian Empire wrote:Rob Halfordia wrote:Species
Scientific Species Name: Internecivus raptus
Common Species Name: Elites
Physical Appearance: http://images1.wikia.nocookie.net/__cb2 ... ter-H3.png (In armor)
Height: 8-10 ft.
Lifespan: 100-200 years
Species Range: (Can be merged with your nation's map)
Species Stats
You have up to 8 points to spend. You can take points away from other stats to improve ones that you prefer. Choose wisely!
Technology: 10/10 (This is how advanced your species is. 1/10 would be stone age, 5/10 would be what Humans had in 500 B.C, 10/10 would be what Humans had in 500 A.D)
Militarism: 10/10 (This is how militaristic your society is. 1/10 would be a pacifistic society, 5/10 would be average for this time, 10/10 would be Sparta on steroids)
Friendliness: 2/10 (This is how friendly you are to new species. 1/10 would make your species hostile towards most things, 5/10 would be neutral, and 10/10 would make your species the friendliest in the world)
Civility: 4/10 (This is how civilized your species is. 1/10 would be cavemen, 5/10 would be averagely civil, and 10/10 is the most civil people there has ever been)
Nation App
Nation Name: Sangheilios
Government Type: Stratocracy
Flag: http://img3.wikia.nocookie.net/__cb2010 ... g_Flag.png
Nation Territory: http://imgur.com/6C3x9ts
Population: 2.2 million
Leader: Xtas 'Rtasmee
Nation Stats
Military Stats
Number of Troops: 150,000 (Note: If your species isn't very militaristic, you probably won't have many warriors)
Equipment: Heavy Steel Armor, Elite's Broadsword, Elite's Longbow
Military Leader: Xtas' Rtasmee
General Stats
You have 10 points to spend! Same rules apply here as they did for the Species stats. Choose carefully!
Governance: 10/10 (How well your nation can incorporate newly conquered territory and people. 1/10 is a piss-poor occupation, 5/10 is average, and 10/10 is a quick and easy transfer)
Spirituality: 1/10 (How religious your people are and how much their religion influences other nations. 1/10 is an irreligious nation, 5/10 is the standard ancient Parthenon, and 10/10 is as if Christianity was spawned within your borders)
Imperialism: 10/10 (How easy it is for your nation to conquer the barbarian horde just over the next hill top. 1/10 would make invading a small tribe of heathens seem as bad of an idea as kicking Hitler out of art school, 5/10 would be a moderately easy invasion over barbarians, and 10/10 would make your army feared through out the region. NOTE: Cannot be equal to defense unless if both stats are beneath 5 points!)
Defense: 9/10 (How well your army can defend your newly claimed territory. 1/10 would make your nation one giant Alamo, and the barbarians the Mexican Army, 5/10 would be an average defending army, and 10/10 would make it extremely difficult for an enemy to push through your borders. NOTE: Cannot be as good as the Imperialism stat unless if both stats are beneath 5 points!)
Culture: 5/10 (How unique your culture is and how influential it is in the region. 1/10 is just as notable as Sealand's culture, 5/10 is average, and 10/10 is one of the most influential cultures on Earth)
National Trait: Epic
RP Sample: http://forum.nationstates.net/viewtopic ... 1&t=300646
1324 - Do Not Remove
I'm siding with Pret here. Your species is literally the Elites from Halo, just with a few slight modifications. I'm okay if you choose a species that has been done numerous times in movies and other RPs, but at least put a twist on it. Also, did you not read the what I put in parentheses? Defense and Imperialism can't be equally strong unless if they're beneath five points. At this point, it's as if your military is the best in the world, due to the fact that you're defense and imperialism ratings are 10/10. And, finally, your Soldier to Population ratio is off, as it's a bit over 1:5. If you want to have a strong military, that's fine, but at least make it more reasonable than 20% of your population. Also, part of your territory is taken by another player.

by Jordslag » Wed Jul 02, 2014 3:55 pm
Durmatagno wrote:20% wasn't unheard of during this tech level, I think one of the ancient Chinese states had 20-25%, but that was during a turbulent time. !0-15% should be the average not-at-war right now, and even that's large.

by The Orson Empire » Wed Jul 02, 2014 3:56 pm
Firstaria wrote:The Orson Empire wrote:That inactivity could get you kicked out of the RP.
Sure, the IC may have few posts, but I prefer quality over quantity. Now, if there had been no posts in several days, then that is concerning.
...I meant "It means you are inactive for me". I prefer quality over quantity too, but realize that over 12 people accepted like 4-5 posted and most of the post are about the south-american war. I really have to believe an intro post is so hard for so many names on that list? And no, I'm not talking about the OP, as he has to mod this topic.

by The Empire of Pretantia » Wed Jul 02, 2014 3:58 pm

by Neo-Assyrian Empire » Wed Jul 02, 2014 4:00 pm
Durmatagno wrote:20% wasn't unheard of during this tech level, I think one of the ancient Chinese states had 20-25%, but that was during a turbulent time. !0-15% should be the average not-at-war right now, and even that's large.
Rob Halfordia wrote:Neo-Assyrian Empire wrote:I'm siding with Pret here. Your species is literally the Elites from Halo, just with a few slight modifications. I'm okay if you choose a species that has been done numerous times in movies and other RPs, but at least put a twist on it. Also, did you not read the what I put in parentheses? Defense and Imperialism can't be equally strong unless if they're beneath five points. At this point, it's as if your military is the best in the world, due to the fact that you're defense and imperialism ratings are 10/10. And, finally, your Soldier to Population ratio is off, as it's a bit over 1:5. If you want to have a strong military, that's fine, but at least make it more reasonable than 20% of your population. Also, part of your territory is taken by another player.
I didn't read everything, no. I'll try translating it to Swedish, to make it easier to read. And how would I put a twist on it? I'm not too creative when it comes to this stuff, but I'm open to suggestions. Anyways it should be fixed.
General Information
<G> Is the national currency. <G> 1 = $1.6
Political Compass: Economic Left/Right: 1
Libertarian/Authoritarian: -.31
Veni, Vidi, Vici
|[=-=X|X=-=]|
Currently RPing As
Nobody
;~;
|[=-=X|X=-=]|

by The Empire of Pretantia » Wed Jul 02, 2014 4:02 pm

by Durmatagno » Wed Jul 02, 2014 4:04 pm
Firstaria wrote:
...I meant "It means you are inactive for me". I prefer quality over quantity too, but realize that over 12 people accepted like 4-5 posted and most of the post are about the south-american war. I really have to believe an intro post is so hard for so many names on that list? And no, I'm not talking about the OP, as he has to mod this topic.

by Rob Halfordia » Wed Jul 02, 2014 4:04 pm
Neo-Assyrian Empire wrote:The Empire of Pretantia wrote:It's a bit over 1:4, actually. Nearly 1:3.
250k to 1.2 million?Durmatagno wrote:20% wasn't unheard of during this tech level, I think one of the ancient Chinese states had 20-25%, but that was during a turbulent time. !0-15% should be the average not-at-war right now, and even that's large.
That's what I'm talking about. It's a bit difficult to keep a well-maintained army that takes up a little more than a fifth of the pop, militaristic or not.Rob Halfordia wrote:I didn't read everything, no. I'll try translating it to Swedish, to make it easier to read. And how would I put a twist on it? I'm not too creative when it comes to this stuff, but I'm open to suggestions. Anyways it should be fixed.
Didn't realize you had to translate some of this. But yeah, you can't have the defense and imperialism traits be at the same level unless if both traits are less than 5. And for a spin, I dunno. Maybe they're able to breath underwater for short periods of time? Maybe they dwell underground because their eyes are sensitive to light? It's your call there.

by Lingang » Wed Jul 02, 2014 4:06 pm
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