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A World Builder: Everland (Semi-Closed World Builder)

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Harbertia
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Postby Harbertia » Mon Jun 30, 2014 4:44 am

Charmera wrote:
Harbertia wrote:
I don't know about that being sanctioned in any form.

Glyphs, and Runes should probably be one school called Script which deals with putting magic to text. Spellbooks, Runes of Warding, Glyphs of Transportation, etc. The school would essentually focus on taking what is learned from other schools to using a method like Enchantment giving power to words, and symbols.

I'll have to warm up to Summoning, or contracts... I am interested in seeing what you have in mind for them.

I like the idea of Blood Magic.

Druidism, and Shamanism I can also see as outsider magic, the magic of nature though Shamanism it's self would also deal with some aspects of established schools, like Charms. It's nice to have disciplines outside the imperial system.

Yeah... We could just scrap the Warlock idea.

I think we should.



Indeed :)

I think it'd also allow us to have magic used by those unable to craft it them selves. For example; have a spell book? Read the words = Instant magic! But low? Is the energy spent?

I think that would make sense, and give us some diversity.

I'm having to rush, as I must be on my way to work!
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Charmera
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Postby Charmera » Mon Jun 30, 2014 4:57 am

Harbertia wrote:
Charmera wrote:Yeah... We could just scrap the Warlock idea.


Indeed :)

I think it'd also allow us to have magic used by those unable to craft it them selves. For example; have a spell book? Read the words = Instant magic! But low? Is the energy spent?

I think that would make sense, and give us some diversity.

I'm having to rush, as I must be on my way to work!

Maybe the energy is spent when the wizard scribes the spell.
Maybe certain Glyphs need a sacrifice of some sort, or can only be used once before fading.
Zarkenis Ultima wrote:And here, we see a wild Shittonicus Charactericus, coloquially known as Charmera, in its natural habitat. It seems to be displaying behavior expected from one of its kind, producing numerous characters and juggling them with its front paws.

Imperial--japan's Witchy Friend.

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Charmera
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Postby Charmera » Mon Jun 30, 2014 4:59 am

- Syvans -

A humanoid plantlike race that inhabits Everland's deep woods. Territorial to a nearly xenophobic level the Syvan's will hunt down all trespassers, and few outsiders know how to gain safe passage. The Syvan's are a society of hunters with a close connection to the natural world. Their skin, pigments of the natural world, act as camouflage, blending them in with the nature they protect. Often the Syvans will come together in tribe-like clans, often creating homes in the trees. These clans are almost always led by druids or Shamans, which sometimes convene in a council that makes laws and respond to grave threats in force.
Zarkenis Ultima wrote:And here, we see a wild Shittonicus Charactericus, coloquially known as Charmera, in its natural habitat. It seems to be displaying behavior expected from one of its kind, producing numerous characters and juggling them with its front paws.

Imperial--japan's Witchy Friend.

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Harbertia
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Postby Harbertia » Mon Jun 30, 2014 1:59 pm

Charmera wrote:
Harbertia wrote:
Indeed :)

I think it'd also allow us to have magic used by those unable to craft it them selves. For example; have a spell book? Read the words = Instant magic! But low? Is the energy spent?

I think that would make sense, and give us some diversity.

I'm having to rush, as I must be on my way to work!

Maybe the energy is spent when the wizard scribes the spell.
Maybe certain Glyphs need a sacrifice of some sort, or can only be used once before fading.


Agreed

Charmera wrote:- Syvans -

A humanoid plantlike race that inhabits Everland's deep woods. Territorial to a nearly xenophobic level the Syvan's will hunt down all trespassers, and few outsiders know how to gain safe passage. The Syvan's are a society of hunters with a close connection to the natural world. Their skin, pigments of the natural world, act as camouflage, blending them in with the nature they protect. Often the Syvans will come together in tribe-like clans, often creating homes in the trees. These clans are almost always led by druids or Shamans, which sometimes convene in a council that makes laws and respond to grave threats in force.


Adding to the list now :)
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Charmera
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Postby Charmera » Mon Jun 30, 2014 6:21 pm

So what should we move onto next?
Zarkenis Ultima wrote:And here, we see a wild Shittonicus Charactericus, coloquially known as Charmera, in its natural habitat. It seems to be displaying behavior expected from one of its kind, producing numerous characters and juggling them with its front paws.

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Harbertia
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Postby Harbertia » Mon Jun 30, 2014 6:38 pm

Charmera wrote:So what should we move onto next?


I'd like to share something :)

Like most story ideas I can come up with characters, but not how nor where to progress the plot, thus why most of my writting attempts are short fables with little dialogue, nor complexity or are long multipaged slice of life tales that rarely take on elements of adventure.

So, I was going to sit down, and type up a tale based on this concept however I think it'd serve as one of the many in universe tales of lore. It's, odd sharing this.

Tomas, or Tom as he is called by friends was a spunky lad from Smeh who sought more then the harvest of wheat. He dreampt of excitement, thrills, contests of the blade, and fierce beast to be slay'n. Thus he decided to leave his twelve siblings to explore the world. Tom wasn't very skilled, nor knowledgable, and it's quite easy to imagine that Tom would soon see the serious error in his actions. Indeed, such began to hit him as he began making his way back home till, in the night he spotted lights in the distance. Taking it upon him self to investigate, to have something to talk about upon his return. Tom stumbled upon nothing more then a traveling carnival. -and that's where my mind gets fuzzy, and I start to ask why Tom was choosen as the character's name-

In short, the plan was to eventually introduce this armature of adventure to Suli, or some how connect him to her. Suli is a traveler, a free spirited girl almost as naive as our dear Tom; however their is something particularly special about this one. Suli, is a Naga. But not those from the isles, oh now, Suli is decended from a Naga taken long ago as a freak in a traveling show. Her great grandmother's native dance caught the owner's eye who eventually integrated it into an act. Though still chained her grandmother had graduated from a caged attraction, to entertainer. By beguiling one of the guests she set in motion her own escape. Once free she found her self in a world of hostility that prompted her to maintain a human form. This story of struggle has since been passed down in her family as a reminder of strength. Suli never met her grandmother, she her self being raised by a man named Horm. Horm, like Suli after him, is a traveler who helped Suli's mother become a member of the traveling community.

No fantasy world is complete with out a caste of interesting inhabitants :)
Last edited by Harbertia on Mon Jun 30, 2014 6:48 pm, edited 4 times in total.
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Charmera
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Postby Charmera » Mon Jun 30, 2014 6:47 pm

Harbertia wrote:
Charmera wrote:So what should we move onto next?


I'd like to share something :)

Like most story ideas I can come up with characters, but not how nor where to progress the plot, thus why most of my writting attempts are short fables with little dialogue, nor complexity or are long multipaged slice of life tales that rarely take on elements of adventure.

So, I was going to sit down, and type up a tale based on this concept however I think it'd serve as one of the many in universe tales of lore. It's, odd sharing this.

Tomas, or Tom as he is called by friends was a spunky lad from Smeh who sought more then the harvest of wheat. He dreampt of excitement, thrills, contests of the blade, and fierce beast to be slay'n. Thus he decided to leave his twelve siblings to explore the world. Tom wasn't very skilled, nor knowledgable, and it's quite easy to imagine that Tom would soon see the serious error in his actions. Indeed, such began to hit him as he began making his way back home till, in the night he spotted lights in the distance. Taking it upon him self to investigate, to have something to talk about upon his return. Tom stumbled upon nothing more then a traveling carnival. -and that's where my mind gets fuzzy, and I start to ask why Tom was choosen as the character's name-

In short, the plan was to eventually introduce this armature of adventure to Suli, or some how connect him to her. Suli is a traveler, a free spirited girl almost as naive as our dear Tom; however their is something particularly special about this one. Suli, is a Naga. But not those from the isles, oh now, Suli is decended from a Naga taken long ago as a freak in a traveling show. Her great grandmother's native dance caught the owner's eye who eventually integrated it into an act. Though still chained her grandmother had graduated from a caged attraction, to entertainer. By beguiling one of the guests she set in motion her own escape. Once free she found her self in a world of hostility that prompted her to maintain a human form. This story of struggle has since been passed down in her family as a reminder of strength. Suli never met her grandmother, she her self being raised by a man named Horm. Horm, like Suli after him, is a traveler who helped Suli's mother become a member of the traveling community.

No fantasy world is complete with out a caste of interesting inhabitants :)

Interesting... I quite liked reading that.
Though I do have a question, do Naga have their own society or are they solitary creatures?

I quite enjoy little snippets of lore or little short stories in a larger universe. They tend to help set the scene and provide interesting points of view. It also helps bring life to this realm, helping others imagine that it's alive and populated.

Suli is an interesting name, as it has some relations to genies and Djinn.
Zarkenis Ultima wrote:And here, we see a wild Shittonicus Charactericus, coloquially known as Charmera, in its natural habitat. It seems to be displaying behavior expected from one of its kind, producing numerous characters and juggling them with its front paws.

Imperial--japan's Witchy Friend.

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Harbertia
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Postby Harbertia » Mon Jun 30, 2014 6:58 pm

Charmera wrote:
Harbertia wrote:Interesting... I quite liked reading that.
Though I do have a question, do Naga have their own society or are they solitary creatures?

I quite enjoy little snippets of lore or little short stories in a larger universe. They tend to help set the scene and provide interesting points of view. It also helps bring life to this realm, helping others imagine that it's alive and populated.

Suli is an interesting name, as it has some relations to genies and Djinn.


I also enjoy snippets of lore, and little stories :) It really brings the world to life :D

I imagine that like snakes the Naga are primarily solitary creatures, however, like Humans the Naga would have a sense of familial bond driving them to co-operate in family groupings, or clans. At the moment, based on their primative discription most of them are wild by Everland standards. If their is some sort of settlement it's likely the inhabitance make up a minority. Yet, at the same time I consider that ship wrecks, and interaction with 'prey' may have led to some adeptation as the Naga emulated those who came to their shores. The fact they seem adept at the hunting of humans, seems to perhaps suggest that some human, or human like society exited prior to the exudus from Jaigum... or not. Perhaps this hunting of humans is a recent trait in their native land. Something they didn't initially do, yet started doing, thus creating the image known by many. Perhaps the Naga where once more civilized then they are on the South Isles before raids by the Kirkin drove such socieity to ruin?
A light in casing is still a light.
Tomorrow is made today.
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Harbertia
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Postby Harbertia » Mon Jun 30, 2014 7:02 pm

Eh... perhaps their ability to morph into a serpent served as a way to hide from, or frightening off Kirkin raiders. Thus, when the Kirkin's found humans they began using Humans, over Naga, for their sacrifices....
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Charmera
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Postby Charmera » Mon Jun 30, 2014 7:05 pm

Harbertia wrote:
Charmera wrote:


I also enjoy snippets of lore, and little stories :) It really brings the world to life :D

I imagine that like snakes the Naga are primarily solitary creatures, however, like Humans the Naga would have a sense of familial bond driving them to co-operate in family groupings, or clans. At the moment, based on their primative discription most of them are wild by Everland standards. If their is some sort of settlement it's likely the inhabitance make up a minority. Yet, at the same time I consider that ship wrecks, and interaction with 'prey' may have led to some adeptation as the Naga emulated those who came to their shores. The fact they seem adept at the hunting of humans, seems to perhaps suggest that some human, or human like society exited prior to the exudus from Jaigum... or not. Perhaps this hunting of humans is a recent trait in their native land. Something they didn't initially do, yet started doing, thus creating the image known by many. Perhaps the Naga where once more civilized then they are on the South Isles before raids by the Kirkin drove such socieity to ruin?

They do, thats why I really like collecting omnibuses.

Indeed, I image the Kirkin to be exceptionally vicious and brutal, so them destroying a society would make sense.

Perhaps we could leave the possibility of an ancient human society on the isles vague, with odd clues here and there. Its also possible that they simply adapted to humans, as I imagine Kirkin are inedible.

Harbertia wrote:Eh... perhaps their ability to morph into a serpent served as a way to hide from, or frightening off Kirkin raiders. Thus, when the Kirkin's found humans they began using Humans, over Naga, for their sacrifices....

That could also work.
Zarkenis Ultima wrote:And here, we see a wild Shittonicus Charactericus, coloquially known as Charmera, in its natural habitat. It seems to be displaying behavior expected from one of its kind, producing numerous characters and juggling them with its front paws.

Imperial--japan's Witchy Friend.

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Harbertia
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Postby Harbertia » Mon Jun 30, 2014 7:10 pm

Charmera wrote:
Harbertia wrote:
I also enjoy snippets of lore, and little stories :) It really brings the world to life :D

I imagine that like snakes the Naga are primarily solitary creatures, however, like Humans the Naga would have a sense of familial bond driving them to co-operate in family groupings, or clans. At the moment, based on their primative discription most of them are wild by Everland standards. If their is some sort of settlement it's likely the inhabitance make up a minority. Yet, at the same time I consider that ship wrecks, and interaction with 'prey' may have led to some adeptation as the Naga emulated those who came to their shores. The fact they seem adept at the hunting of humans, seems to perhaps suggest that some human, or human like society exited prior to the exudus from Jaigum... or not. Perhaps this hunting of humans is a recent trait in their native land. Something they didn't initially do, yet started doing, thus creating the image known by many. Perhaps the Naga where once more civilized then they are on the South Isles before raids by the Kirkin drove such socieity to ruin?

They do, thats why I really like collecting omnibuses.

Indeed, I image the Kirkin to be exceptionally vicious and brutal, so them destroying a society would make sense.

Perhaps we could leave the possibility of an ancient human society on the isles vague, with odd clues here and there. Its also possible that they simply adapted to humans, as I imagine Kirkin are inedible.

Harbertia wrote:Eh... perhaps their ability to morph into a serpent served as a way to hide from, or frightening off Kirkin raiders. Thus, when the Kirkin's found humans they began using Humans, over Naga, for their sacrifices....

That could also work.


hmm... I think I like this vague mystery around the islands that those who dared explore could uncover.... Where the cities the remains of a human civilization, or are they the work of Naga in Human form? If so, then what happened to them? Where the Naga once human, and if so, what magic's changed them? Is their evidence of this? If not, then what signs can lead us to truth?
Last edited by Harbertia on Mon Jun 30, 2014 7:10 pm, edited 1 time in total.
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Harbertia
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Postby Harbertia » Mon Jun 30, 2014 7:24 pm

I've got a list of some areas to expand on;

  1. Everland's Culture, Politics
  2. Wild life
  3. Plant Life
  4. Magic

As well as a workshop section where I'll be collecting our ideas on magic for use in a more encompassing section.

I do like how we've discussed the Naga in greater detail, rather then what we simply have on Raceology. We should be able to do so with all the races as we further explore, and create the lore of the land.

I'd really like to explore the world though characters, and the stories they tell, or the legends they've lived.
Last edited by Harbertia on Mon Jun 30, 2014 7:26 pm, edited 2 times in total.
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Tomorrow is made today.
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Charmera
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Postby Charmera » Mon Jun 30, 2014 7:30 pm

Harbertia wrote:I've got a list of some areas to expand on;

  1. Everland's Culture, Politics
  2. Wild life
  3. Plant Life
  4. Magic

As well as a workshop section where I'll be collecting our ideas on magic for use in a more encompassing section.

I do like how we've discussed the Naga in greater detail, rather then what we simply have on Raceology. We should be able to do so with all the races as we further explore, and create the lore of the land.

Magic: We still need to decide on how many schools/guilds we should have. and narrow them down.

For plant life, I would imagine Everland would be fairly normal, but the isles would be rather different and alien.

For wild life, we should have quite a few fantasy creatures.
Should we have intelligent dragons or dumb Drakes, or no winged lizards at all?

I'd imagine areas would have a governor or a lord, perhaps operating under some sort of vassal feudal system.
Zarkenis Ultima wrote:And here, we see a wild Shittonicus Charactericus, coloquially known as Charmera, in its natural habitat. It seems to be displaying behavior expected from one of its kind, producing numerous characters and juggling them with its front paws.

Imperial--japan's Witchy Friend.

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Harbertia
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Postby Harbertia » Tue Jul 01, 2014 3:45 am

I'll have to think on the Dragons, but for now; Magic.

Up till now I've been really pushing magic as strictly from the inner spirit, I'm now considering something along the lines of Channeling. Perhaps we can actually have more then one method of magic. Channeling would involve directing (not harvesting, but directing) the mystic energies from the environment. It might make Enchanting less of a hazard.
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Charmera
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Postby Charmera » Tue Jul 01, 2014 3:49 am

Harbertia wrote:I'll have to think on the Dragons, but for now; Magic.

Up till now I've been really pushing magic as strictly from the inner spirit, I'm now considering something along the lines of Channeling. Perhaps we can actually have more then one method of magic. Channeling would involve directing (not harvesting, but directing) the mystic energies from the environment. It might make Enchanting less of a hazard.

Perhaps channeling could give different schools different effects.
For example, maybe a innate power Glyph would be stronger, but fade after time. While a Channeled Glyph could last for centuries.
Zarkenis Ultima wrote:And here, we see a wild Shittonicus Charactericus, coloquially known as Charmera, in its natural habitat. It seems to be displaying behavior expected from one of its kind, producing numerous characters and juggling them with its front paws.

Imperial--japan's Witchy Friend.

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Harbertia
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Postby Harbertia » Tue Jul 01, 2014 4:00 am

Charmera wrote:
Harbertia wrote:I'll have to think on the Dragons, but for now; Magic.

Up till now I've been really pushing magic as strictly from the inner spirit, I'm now considering something along the lines of Channeling. Perhaps we can actually have more then one method of magic. Channeling would involve directing (not harvesting, but directing) the mystic energies from the environment. It might make Enchanting less of a hazard.

Perhaps channeling could give different schools different effects.
For example, maybe a innate power Glyph would be stronger, but fade after time. While a Channeled Glyph could last for centuries.


I can see the reasoning behind that, I'll collect the different notes we've made, and post them for review so we can then examine, and sort things out.
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Charmera
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Postby Charmera » Tue Jul 01, 2014 4:03 am

Harbertia wrote:
Charmera wrote:Perhaps channeling could give different schools different effects.
For example, maybe a innate power Glyph would be stronger, but fade after time. While a Channeled Glyph could last for centuries.


I can see the reasoning behind that, I'll collect the different notes we've made, and post them for review so we can then examine, and sort things out.

That would be best, our notes are a little out of order at the moment. It would be good to collect them.
Zarkenis Ultima wrote:And here, we see a wild Shittonicus Charactericus, coloquially known as Charmera, in its natural habitat. It seems to be displaying behavior expected from one of its kind, producing numerous characters and juggling them with its front paws.

Imperial--japan's Witchy Friend.

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Harbertia
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Postby Harbertia » Tue Jul 01, 2014 4:30 am

Charmera wrote:
Harbertia wrote:
I can see the reasoning behind that, I'll collect the different notes we've made, and post them for review so we can then examine, and sort things out.

That would be best, our notes are a little out of order at the moment. It would be good to collect them.


I'll be leaving for work soon (10 to 20 minutes), however I have managed to piece this together so far. I didn't get around to collecting our notes on glyphs, and all that came after that point.

Nature of Magical Talent
Perhaps magic could come from one source, but there would be several school for harnessing it...?

I was thinking that only certain people can 'use magic', a sort of gift they are born with that originates from the inner soul.

That would make sense. A minority of magic users would make magic users more valuable.

If we keep magic as coming from the soul, I think emotion should play a role. Emotion in this case determining what sort of magic comes into play. For example; Anger might generate fire. Depression might hold the key to a darker magic, that sucks the life out of those around them.

Emotion playing a role would make sense, though I would have it be key for some magic and only a modifier for others.

Enchanting
Enchanted items can be used by anyone, however only those born with magic can enchant items which... is sort of like infusing it with their own spirit energies.

So magic would not be something anyone could pick up, but a natural talent?
That would be interesting, Perhaps one of the schools could be enchanting itself, or it could just be a magical feature.

Enchanting would have to be taught, or learned form trial an error, as it's mechanics by nature make the work hazardious to the enchanter's health. Do something wrong, and I somehow imagine one's life suddenly depending on that comb you enchanted not breaking any time soon. Another hazard would be infusing an item so strongly as to transfer your soul entirely or even give the item a personality of it's own that barrows from your self... I think something (school or guild) should focus on the art to avoid users experiencing such fates.

(also, the plausibility that using two or more enchanters one can create a sentient weapon. Or that it's plausible for a single enchanter to become the item it's self).

Schooling in Magical Talent
Schools could have guilds that are masters of using one method of magic harnessing?
Though it may be wise to limit the schools, to perhaps 18.

I agree with the limiting of magic schools, and think it'd be nice to have these schools experience a branching of the arts.
I'm thinking their is one officially school of magic (the Imperial), and a few private schools.

The imperial college could teach Basic magic and another magical type (Which would be the most common), and one could transfer to other schools if they wished, all of which heavily regulated.

If, where going for some politics... then, if magic is something an individual is born with, then perhaps the guilds, and schools have some conflict taking place below the surface. With bloodlines, different Houses of the Magi, competing for reputation, authority, and connection. These blood lines might also have a nack to paticular schools of magic, thus allowing them to more easily gain rank in those schools, thus it's not actually the schools, but these houses who are in competition with one another.

That sounds interesting, like each house is a sort of noble family for mages? Guilds recruiting more heavily from these houses and the houses having influence in the court.
Perhaps they could also have different ideologies or beliefs about magic.
Last edited by Harbertia on Tue Jul 01, 2014 4:31 am, edited 1 time in total.
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Charmera
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Postby Charmera » Tue Jul 01, 2014 4:35 am

Harbertia wrote:
Charmera wrote:That would be best, our notes are a little out of order at the moment. It would be good to collect them.


I'll be leaving for work soon (10 to 20 minutes), however I have managed to piece this together so far. I didn't get around to collecting our notes on glyphs, and all that came after that point.

Nature of Magical Talent
Perhaps magic could come from one source, but there would be several school for harnessing it...?

I was thinking that only certain people can 'use magic', a sort of gift they are born with that originates from the inner soul.

That would make sense. A minority of magic users would make magic users more valuable.

If we keep magic as coming from the soul, I think emotion should play a role. Emotion in this case determining what sort of magic comes into play. For example; Anger might generate fire. Depression might hold the key to a darker magic, that sucks the life out of those around them.

Emotion playing a role would make sense, though I would have it be key for some magic and only a modifier for others.

Enchanting
Enchanted items can be used by anyone, however only those born with magic can enchant items which... is sort of like infusing it with their own spirit energies.

So magic would not be something anyone could pick up, but a natural talent?
That would be interesting, Perhaps one of the schools could be enchanting itself, or it could just be a magical feature.

Enchanting would have to be taught, or learned form trial an error, as it's mechanics by nature make the work hazardious to the enchanter's health. Do something wrong, and I somehow imagine one's life suddenly depending on that comb you enchanted not breaking any time soon. Another hazard would be infusing an item so strongly as to transfer your soul entirely or even give the item a personality of it's own that barrows from your self... I think something (school or guild) should focus on the art to avoid users experiencing such fates.

(also, the plausibility that using two or more enchanters one can create a sentient weapon. Or that it's plausible for a single enchanter to become the item it's self).

Schooling in Magical Talent
Schools could have guilds that are masters of using one method of magic harnessing?
Though it may be wise to limit the schools, to perhaps 18.

I agree with the limiting of magic schools, and think it'd be nice to have these schools experience a branching of the arts.
I'm thinking their is one officially school of magic (the Imperial), and a few private schools.

The imperial college could teach Basic magic and another magical type (Which would be the most common), and one could transfer to other schools if they wished, all of which heavily regulated.

If, where going for some politics... then, if magic is something an individual is born with, then perhaps the guilds, and schools have some conflict taking place below the surface. With bloodlines, different Houses of the Magi, competing for reputation, authority, and connection. These blood lines might also have a nack to paticular schools of magic, thus allowing them to more easily gain rank in those schools, thus it's not actually the schools, but these houses who are in competition with one another.

That sounds interesting, like each house is a sort of noble family for mages? Guilds recruiting more heavily from these houses and the houses having influence in the court.
Perhaps they could also have different ideologies or beliefs about magic.

Theres also the list of possible schools, but I can dig that up if we need it again.

This looks good so far, we just need to organise what we have into a whole.
Last edited by Charmera on Tue Jul 01, 2014 4:36 am, edited 1 time in total.
Zarkenis Ultima wrote:And here, we see a wild Shittonicus Charactericus, coloquially known as Charmera, in its natural habitat. It seems to be displaying behavior expected from one of its kind, producing numerous characters and juggling them with its front paws.

Imperial--japan's Witchy Friend.

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The Armed Republic of Dutch Coolness
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Postby The Armed Republic of Dutch Coolness » Tue Jul 01, 2014 4:36 am

Mage bloodlines sound cool. All for that idea.
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Harbertia
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Postby Harbertia » Tue Jul 01, 2014 4:39 am

The Armed Republic of Dutch coolness wrote:Mage bloodlines sound cool. All for that idea.


Hi Dutch, it's nice to see you here. Would you like to join us?
A light in casing is still a light.
Tomorrow is made today.
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The Armed Republic of Dutch Coolness
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Postby The Armed Republic of Dutch Coolness » Tue Jul 01, 2014 4:39 am

Harbertia wrote:
The Armed Republic of Dutch coolness wrote:Mage bloodlines sound cool. All for that idea.


Hi Dutch, it's nice to see you here. Would you like to join us?

Of course.
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Discord available on request as well
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Such a cool time I select, looking out my window, and that's that

The worlding of the words is AMARANTH.

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Charmera
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Postby Charmera » Tue Jul 01, 2014 4:39 am

The Armed Republic of Dutch coolness wrote:Mage bloodlines sound cool. All for that idea.

O hai Dutch. :)
Zarkenis Ultima wrote:And here, we see a wild Shittonicus Charactericus, coloquially known as Charmera, in its natural habitat. It seems to be displaying behavior expected from one of its kind, producing numerous characters and juggling them with its front paws.

Imperial--japan's Witchy Friend.

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Harbertia
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Postby Harbertia » Tue Jul 01, 2014 4:44 am

The Armed Republic of Dutch coolness wrote:
Harbertia wrote:
Hi Dutch, it's nice to see you here. Would you like to join us?

Of course.


Welcome :)
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

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The Armed Republic of Dutch Coolness
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Founded: Dec 02, 2012
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Postby The Armed Republic of Dutch Coolness » Tue Jul 01, 2014 4:54 am

So, the world is ruled by an Empress? This asks for the question how gender relations are in this world - I feel it's a pretty important thing to establish.
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TG me!
Discord available on request as well
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Such a cool time I select, looking out my window, and that's that

The worlding of the words is AMARANTH.

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