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A World Builder: Everland (Semi-Closed World Builder)

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Harbertia
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Postby Harbertia » Wed Jul 02, 2014 4:58 pm

...

well, I guess I can share them.

Cyclopians
The Cyclopians are a race of one eyed giants standing four to six meters in hight. They inhabit rocky regions of mountainous terrain where they live as shepherds, and smiths. Tehy congrigate in clanish communities carved into the Earth. As a whole they have no leader save in times of war where they elect a High Cheif. Some cyclopians have horns, or legs like that of a goat.

Molemen
The tunneling folk of the hills Molemen are a race adept to the deep Earth.. Their communities consist of tunnel networks, and mounds that act as entry way. Tehy are fond of gems, and stand 2/3 of a meter in hight, have a fur covered humanoid body, flat nose, and large hands. They are nearly blind with an incredible sense of smell.

Purrens
Standing just under a meter in hight the Purrins are a feline race of an arborial heritage. Making their homes in the tree tops.

I should say that, we are trying to come up with races that players could play, at least, that's our main objective.
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Charmera
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Postby Charmera » Wed Jul 02, 2014 5:10 pm

Harbertia wrote:
Charmera wrote:Perhaps, maybe the Giants are a recently freed slave race after being conquered?
Or perhaps there are still some slave giants?


The Empire's becoming a bit worse then I thought it would be... I imagined it as realitively peaceful. Odd I suppose it was for me to see it at, for cultural reference, the Empire from Elder Scrolls Oblivion as far as racial relations went. It's the closest I can think of. A rather integrated society.

Though since we have been following a line of thought on the history it does make sense that such an Empire would have a harsh history. I suppose what we should do is come up with a time line of sorts, and figure out where to have our first adventure. The Giants as a slave race makes sense as I'm sure the 'tiny ones' would revel in such power over a people larger then themselves. Perhaps by the start of our IC threads they have been free for some time, though memory of what was done to them still lingers.


That makes sense, perhaps the Giant helped build Everland? There could still be prejudice against them.


I'l get my race idea up today so that should help.
What do you mean? Should we create our own proposal for the politics?
Perhaps a diagram of some sort will help illustrate things...


Yes, a diagram is exactly what I had in mind :)


Alright, so we each come up with a diagram?

Charmera wrote:WIP Ideas (Choose one)

What do you guys thing so far? Which one would be best?


I like the idea of the Raetken, and Brek. Though mostly the Brek. The Kinsar are a bit odd, they seem almost out of place, yet, fascinating in their own right which makes them difficult to simply decline with out mention of the interesting subject.

I've also got more then one idea, but I'll refrain from mentioning them until we've finished discussing these three.

Hmm....
If you had to choose one, which would it be?
Zarkenis Ultima wrote:And here, we see a wild Shittonicus Charactericus, coloquially known as Charmera, in its natural habitat. It seems to be displaying behavior expected from one of its kind, producing numerous characters and juggling them with its front paws.

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Harbertia
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Postby Harbertia » Wed Jul 02, 2014 5:24 pm

Charmera wrote:---


I prefer the Brek,
Image
Image


however i don't mind the Raetken, and Dutch has shown a liking to them. It'd be nice to have a race with a rouge inclination to fit that play style.

Yes on the diagrams.

Yes to the giants.
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Islamic Republic e Jariri
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Postby Islamic Republic e Jariri » Wed Jul 02, 2014 5:30 pm

Purrens sound like interesting creatures....they could probably be found inhabiting forests...

Cyclopians are also a good idea, a nice expansion of the raceology. I quite like how their mountain dwellers.
Last edited by Islamic Republic e Jariri on Wed Jul 02, 2014 5:35 pm, edited 2 times in total.

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Charmera
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Postby Charmera » Wed Jul 02, 2014 5:41 pm

Islamic Republic e Jariri wrote:Purrens sound like interesting creatures....they could probably be found inhabiting forests...

Cyclopians are also a good idea, a nice expansion of the raceology. I quite like how their mountain dwellers.

Cyclopians sound kinda good to me too.

The Purrens may find themselves in conflict with the Syvans.

Charmera wrote:WIP Ideas (Choose one)
Raetken: Humanoid rats, used to have a nomadic culture of their own in Everland, but it is beginning to be diluted by the human culture. Often stereotyped as thieves or backstabbers, they often have to fight prejudice.
Brek: Proud and honourable, yet fierce and harsh. Brek have migrated from the colder regions of Jaigum to escape the Titans. They resemble humanoid Badgers with opposable thumbs.
Kinsar: An enigmatic race. Humanoid in almost all respects, except for their acidic blood, long tongues, forked tails and pale skin. They have odd traditions and have an almost paranoid fear of their face being see. So they cover their faces with masks in public. They were natives to Everland

What do you guys thing so far? Which one would be best?

So, I'm trying to get a general consensus Jar.
Which of these would be best for you?
Zarkenis Ultima wrote:And here, we see a wild Shittonicus Charactericus, coloquially known as Charmera, in its natural habitat. It seems to be displaying behavior expected from one of its kind, producing numerous characters and juggling them with its front paws.

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Harbertia
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Postby Harbertia » Wed Jul 02, 2014 5:49 pm

The Raetken would give players more broad playstyle options, thought it does seem strange to have a rat like race,

Image
Rat people from Gamma World


ofcourse, I've been suggesting moles, and cats so,eh hahah no quality complaint in that district. Just a 'thing' about rats, that's all.

Image

I could always go back to just having Dwarves, but I wanted something a little different.
Image
Last edited by Harbertia on Wed Jul 02, 2014 5:51 pm, edited 2 times in total.
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Harbertia
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Postby Harbertia » Wed Jul 02, 2014 5:58 pm

Charmera wrote:
Islamic Republic e Jariri wrote:Purrens sound like interesting creatures....they could probably be found inhabiting forests...

Cyclopians are also a good idea, a nice expansion of the raceology. I quite like how their mountain dwellers.

Cyclopians sound kinda good to me too.

The Purrens may find themselves in conflict with the Syvans.


I suppose they might, at least, those that still live in native lands... I can actually see the Syvan's hunting them... saddly see them that is.

The Cyclopians might make better player characters due to being humanoid, though their massive height might be an issue in such matters.

The Purrens on the other hand could easily be PC characters, though not as strong, they'd have nimbleness on their side, as well as low light vision, and excellent climbing abilities that would make them ideal scouts, or even adventurers for that matter.

The Molemen on the other hand seem to have a lot of disadvantages that might repell players form selecting them, and its' hard to see a Moleman as someone who would travel outside the mound.
A light in casing is still a light.
Tomorrow is made today.
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Charmera
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Postby Charmera » Wed Jul 02, 2014 6:00 pm

Harbertia wrote:The Raetken would give players more broad playstyle options, thought it does seem strange to have a rat like race,

(Image)
Rat people from Gamma World


ofcourse, I've been suggesting moles, and cats so,eh hahah no quality complaint in that district. Just a 'thing' about rats, that's all.

(Image)

I could always go back to just having Dwarves, but I wanted something a little different.
(Image)

For some reason I've always quite liked rats, though I would never get close to them in real life. Something about them always being an underdog of sorts. Always at the bottom of the heap...

Yeah, I feel like we should break away from generic fantasy a little.

I am actually having a hard time choosing between the Brek and the Raetken myself. I quite like the both of them...
Could we keep both?

Harbertia wrote:
Charmera wrote:Cyclopians sound kinda good to me too.

The Purrens may find themselves in conflict with the Syvans.


I suppose they might, at least, those that still live in native lands... I can actually see the Syvan's hunting them... saddly see them that is.

The Cyclopians might make better player characters due to being humanoid, though their massive height might be an issue in such matters.

The Purrens on the other hand could easily be PC characters, though not as strong, they'd have nimbleness on their side, as well as low light vision, and excellent climbing abilities that would make them ideal scouts, or even adventurers for that matter.

The Molemen on the other hand seem to have a lot of disadvantages that might repell players form selecting them, and its' hard to see a Moleman as someone who would travel outside the mound.

Actually Purrens might be the best option...
Maybe they have better relations with the Syvans than other races as they share an environment and so have more common ground? Though there may be a few Syvans who might see the Purrens as a decent meal...
Last edited by Charmera on Wed Jul 02, 2014 6:00 pm, edited 1 time in total.
Zarkenis Ultima wrote:And here, we see a wild Shittonicus Charactericus, coloquially known as Charmera, in its natural habitat. It seems to be displaying behavior expected from one of its kind, producing numerous characters and juggling them with its front paws.

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Harbertia
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Postby Harbertia » Wed Jul 02, 2014 6:12 pm

Charmera wrote:
Harbertia wrote:The Raetken would give players more broad playstyle options, thought it does seem strange to have a rat like race,

(Image)
Rat people from Gamma World


ofcourse, I've been suggesting moles, and cats so,eh hahah no quality complaint in that district. Just a 'thing' about rats, that's all.

(Image)

I could always go back to just having Dwarves, but I wanted something a little different.
(Image)

For some reason I've always quite liked rats, though I would never get close to them in real life. Something about them always being an underdog of sorts. Always at the bottom of the heap...

Yeah, I feel like we should break away from generic fantasy a little.

I am actually having a hard time choosing between the Brek and the Raetken myself. I quite like the both of them...
Could we keep both?

Harbertia wrote:
I suppose they might, at least, those that still live in native lands... I can actually see the Syvan's hunting them... saddly see them that is.

The Cyclopians might make better player characters due to being humanoid, though their massive height might be an issue in such matters.

The Purrens on the other hand could easily be PC characters, though not as strong, they'd have nimbleness on their side, as well as low light vision, and excellent climbing abilities that would make them ideal scouts, or even adventurers for that matter.

The Molemen on the other hand seem to have a lot of disadvantages that might repell players form selecting them, and its' hard to see a Moleman as someone who would travel outside the mound.

Actually Purrens might be the best option...
Maybe they have better relations with the Syvans than other races as they share an environment and so have more common ground? Though there may be a few Syvans who might see the Purrens as a decent meal...



I think they'd have a not quite enemy, not quite friend mentality. Which is a bit more then I can currently say about other races when it comes to the Syvan. A sort of cautious mentality. They do have a lot in common; enviroment, as well as respect for the ways of the hunter, as cats, though social, are predatory. Perhaps the Purrens are among the few who know how to receive safe passage.

I don't see why we can't have both, as both dont' have any real issue I can see when it comes to play. I would like to see what Jariri has to say though.
Last edited by Harbertia on Wed Jul 02, 2014 6:13 pm, edited 2 times in total.
A light in casing is still a light.
Tomorrow is made today.
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Islamic Republic e Jariri
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Postby Islamic Republic e Jariri » Wed Jul 02, 2014 6:16 pm

Charmera wrote:
Islamic Republic e Jariri wrote:Purrens sound like interesting creatures....they could probably be found inhabiting forests...

Cyclopians are also a good idea, a nice expansion of the raceology. I quite like how their mountain dwellers.

Cyclopians sound kinda good to me too.

The Purrens may find themselves in conflict with the Syvans.

Charmera wrote:WIP Ideas (Choose one)

What do you guys thing so far? Which one would be best?

So, I'm trying to get a general consensus Jar.
Which of these would be best for you?


Its mainly out of personal taste, and that's why I favor the Kinsar, I've always had a liking for mysterious masked characters.
I like the dark tone behind them, their enigmatic aura makes them quite appealing to play.

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Charmera
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Postby Charmera » Wed Jul 02, 2014 6:19 pm

Harbertia wrote:
Charmera wrote:For some reason I've always quite liked rats, though I would never get close to them in real life. Something about them always being an underdog of sorts. Always at the bottom of the heap...

Yeah, I feel like we should break away from generic fantasy a little.

I am actually having a hard time choosing between the Brek and the Raetken myself. I quite like the both of them...
Could we keep both?


Actually Purrens might be the best option...
Maybe they have better relations with the Syvans than other races as they share an environment and so have more common ground? Though there may be a few Syvans who might see the Purrens as a decent meal...



I think they'd have a not quite enemy, not quite friend mentality. Which is a bit more then I can currently say about other races when it comes to the Syvan. A sort of cautious mentality. They do have a lot in common; enviroment, as well as respect for the ways of the hunter, as cats, though social, are predatory. Perhaps the Purrens are among the few who know how to receive safe passage.

I don't see why we can't have both, as both dont' have any real issue I can see when it comes to play. I would like to see what Jariri has to say though.

That would make sense, perhaps they have some diplomatic agreements.

Perhaps the Brek and the Raetken are somehow related? Or they could have some sort of natural bond?

Islamic Republic e Jariri wrote:
Charmera wrote:Cyclopians sound kinda good to me too.

The Purrens may find themselves in conflict with the Syvans.


So, I'm trying to get a general consensus Jar.
Which of these would be best for you?


Its mainly out of personal taste, and that's why I favor the Kinsar, I've always had a liking for mysterious masked characters.
I like the dark tone behind them, their enigmatic aura makes them quite appealing to play.

So we have one for Brek, one for Raetken and one for Kinsar...
Ughhh...What do we do?
Zarkenis Ultima wrote:And here, we see a wild Shittonicus Charactericus, coloquially known as Charmera, in its natural habitat. It seems to be displaying behavior expected from one of its kind, producing numerous characters and juggling them with its front paws.

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Islamic Republic e Jariri
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Postby Islamic Republic e Jariri » Wed Jul 02, 2014 6:22 pm

Charmera wrote:
Harbertia wrote:

I think they'd have a not quite enemy, not quite friend mentality. Which is a bit more then I can currently say about other races when it comes to the Syvan. A sort of cautious mentality. They do have a lot in common; enviroment, as well as respect for the ways of the hunter, as cats, though social, are predatory. Perhaps the Purrens are among the few who know how to receive safe passage.

I don't see why we can't have both, as both dont' have any real issue I can see when it comes to play. I would like to see what Jariri has to say though.

That would make sense, perhaps they have some diplomatic agreements.

Perhaps the Brek and the Raetken are somehow related? Or they could have some sort of natural bond?

Islamic Republic e Jariri wrote:
Its mainly out of personal taste, and that's why I favor the Kinsar, I've always had a liking for mysterious masked characters.
I like the dark tone behind them, their enigmatic aura makes them quite appealing to play.

So we have one for Brek, one for Raetken and one for Kinsar...
Ughhh...What do we do?


How does this happen... I suppose we should revise our votes?

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Harbertia
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Postby Harbertia » Wed Jul 02, 2014 6:25 pm

Charmera wrote:
Harbertia wrote:

I think they'd have a not quite enemy, not quite friend mentality. Which is a bit more then I can currently say about other races when it comes to the Syvan. A sort of cautious mentality. They do have a lot in common; enviroment, as well as respect for the ways of the hunter, as cats, though social, are predatory. Perhaps the Purrens are among the few who know how to receive safe passage.

I don't see why we can't have both, as both dont' have any real issue I can see when it comes to play. I would like to see what Jariri has to say though.

That would make sense, perhaps they have some diplomatic agreements.

Perhaps the Brek and the Raetken are somehow related? Or they could have some sort of natural bond?

Islamic Republic e Jariri wrote:
Its mainly out of personal taste, and that's why I favor the Kinsar, I've always had a liking for mysterious masked characters.
I like the dark tone behind them, their enigmatic aura makes them quite appealing to play.

So we have one for Brek, one for Raetken and one for Kinsar...
Ughhh...What do we do?


You could look at it that way or by mention in initial response.

Dutch's first response only mentioned the Reatkin, and Kinsar.

My own initial was the Raetkin, and Brek.

With Jariri's for the Kinsar.

Thus we can elemenatethe Brek, and narrow down the Reakin, and Kinsar.

The question now is which of the two seems more like a player race, to which, the Reakin win.

The Purrens' and Syvan may have some agreements concerning safe passage, and hunting rights. Such would make sense between them.
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Charmera
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Postby Charmera » Wed Jul 02, 2014 6:26 pm

Harbertia wrote:
Charmera wrote:That would make sense, perhaps they have some diplomatic agreements.

Perhaps the Brek and the Raetken are somehow related? Or they could have some sort of natural bond?


So we have one for Brek, one for Raetken and one for Kinsar...
Ughhh...What do we do?


You could look at it that way or by mention in initial response.

Dutch's first response only mentioned the Reatkin, and Kinsar.

My own initial was the Raetkin, and Brek.

With Jariri's for the Kinsar.

Thus we can elemenatethe Brek, and narrow down the Reakin, and Kinsar.

The question now is which of the two seems more like a player race, to which, the Reakin win.

The Purrens' and Syvan may have some agreements concerning safe passage, and hunting rights. Such would make sense between them.

I guess that works.
I'l get to work fleshing them out more.
Zarkenis Ultima wrote:And here, we see a wild Shittonicus Charactericus, coloquially known as Charmera, in its natural habitat. It seems to be displaying behavior expected from one of its kind, producing numerous characters and juggling them with its front paws.

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Harbertia
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Postby Harbertia » Wed Jul 02, 2014 6:32 pm

Charmera wrote:I guess that works.
I'l get to work fleshing them out more.


How's this for the Purrens'?

-Purrens-
Purrens are a feline race of arborial decent that highly resemble domestic cats, and stand just under a meter in hight while walking upright. They have hand like paws that have a single didget thumb, and three to five additional didgets. Each of these didgets have two joints with retractile claws. Purrens traditionally inhabit tree top communities in Everland's forest, though over time a few have moved into surrounding settlements.

I know I didn't mention the Syvans but I wasn't sure how to work that in.

Edit: Ah, I need to add the low light vision, climbing, etc.
Last edited by Harbertia on Wed Jul 02, 2014 6:32 pm, edited 1 time in total.
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Postby Charmera » Wed Jul 02, 2014 6:33 pm

Harbertia wrote:
Charmera wrote:I guess that works.
I'l get to work fleshing them out more.


How's this for the Purrens'?

-Purrens-
Purrens are a feline race of arborial decent that highly resemble domestic cats, and stand just under a meter in hight while walking upright. They have hand like paws that have a single didget thumb, and three to five additional didgets. Each of these didgets have two joints with retractile claws. Purrens traditionally inhabit tree top communities in Everland's forest, though over time a few have moved into surrounding settlements.

I know I didn't mention the Syvans but I wasn't sure how to work that in.

Seems good.
A little more info on their society may be good.
Zarkenis Ultima wrote:And here, we see a wild Shittonicus Charactericus, coloquially known as Charmera, in its natural habitat. It seems to be displaying behavior expected from one of its kind, producing numerous characters and juggling them with its front paws.

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Harbertia
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Postby Harbertia » Wed Jul 02, 2014 6:44 pm

Charmera wrote:
Harbertia wrote:
How's this for the Purrens'?

-Purrens-
Purrens are a feline race of arborial decent that highly resemble domestic cats, and stand just under a meter in hight while walking upright. They have hand like paws that have a single didget thumb, and three to five additional didgets. Each of these didgets have two joints with retractile claws. Purrens traditionally inhabit tree top communities in Everland's forest, though over time a few have moved into surrounding settlements.

I know I didn't mention the Syvans but I wasn't sure how to work that in.

Seems good.
A little more info on their society may be good.


Hows this :)

-Purrens-
Purrens are a feline race of arborial decent that highly resemble domestic cats, and stand just under a meter in hight while walking upright. They have hand like paws that have a one joint thumb, and three to five additional didgets. Each of these didgets have two joints with retractile claws. Purrens traditionally inhabit tree top communities in Everland's forest, though over time a few have moved into surrounding settlements. Purrens are excellent climbers as their claws offer superior grip upon most surfaces. They also possess a natural nimbleness, speed, and light retaining eyes that allow them to see easily in low light conditions.

Socially the Purren's tend to travel in clans consisting of a supreme familial authority (Matriarch, or Patriarch) who handles most family matters, and several adults, and their young. In the forests they travel nomadically from hunting ground to hunting ground based on the cycle of the moons. Forest Purren's are more hunter then their urban cousins whom they look down upon. In urban regions clans may be found accompanied by a none Purren who acts as a broker for their services. Urban clans tend to be smaller with most members having found full time employment in a city the clan has passed though. Purrens' tend to work simply for food, and shelter; with employment contracts usually specifying a particular type of food, and frequency the food is to be provided along with their own obligations to the employer.
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Postby Charmera » Wed Jul 02, 2014 6:46 pm

Harbertia wrote:
Charmera wrote:Seems good.
A little more info on their society may be good.


Hows this :)

-Purrens-
Purrens are a feline race of arborial decent that highly resemble domestic cats, and stand just under a meter in hight while walking upright. They have hand like paws that have a one joint thumb, and three to five additional didgets. Each of these didgets have two joints with retractile claws. Purrens traditionally inhabit tree top communities in Everland's forest, though over time a few have moved into surrounding settlements. Purrens are excellent climbers as their claws offer superior grip upon most surfaces. They also possess a natural nimbleness, speed, and light retaining eyes that allow them to see easily in low light conditions.

Socially the Purren's tend to travel in clans consisting of a supreme familial authority (Matriarch, or Patriarch) who handles most family matters, and several adults, and their young. In the forests they travel nomadically from hunting ground to hunting ground based on the cycle of the moons. Forest Purren's are more hunter then their urban cousins whom they look down upon. In urban regions clans may be found accompanied by a none Purren who acts as a broker for their services. Urban clans tend to be smaller with most members having found full time employment in a city the clan has passed though. Purrens' tend to work simply for food, and shelter; with employment contracts usually specifying a particular type of food, and frequency the food is to be provided along with their own obligations to the employer.

Yeah, that seems better.
Zarkenis Ultima wrote:And here, we see a wild Shittonicus Charactericus, coloquially known as Charmera, in its natural habitat. It seems to be displaying behavior expected from one of its kind, producing numerous characters and juggling them with its front paws.

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Harbertia
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Postby Harbertia » Wed Jul 02, 2014 7:00 pm

Charmera wrote:Yeah, that seems better.


I've added it to the list, and shall keep all members informed of any planned or enacted changes.
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Postby Charmera » Thu Jul 03, 2014 1:02 am

http://paizo.com/image/content/Pathfind ... atfolk.jpg
Hows this for the Raetken?

Raetken
Humanoid Rats, dextrous, quick and obserservant. The Raetken were once a race of scattered city states, with little connection to one another apart from trade and the occasional wars. However in recent years they have been assimilated into the empire, now stereotyped as thieves or crooks. Though the assimilation has not been kind to them and they do have to turn to crime alarmingly often, Raetken are trying to distance themselves from that stereotype.
Zarkenis Ultima wrote:And here, we see a wild Shittonicus Charactericus, coloquially known as Charmera, in its natural habitat. It seems to be displaying behavior expected from one of its kind, producing numerous characters and juggling them with its front paws.

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The Armed Republic of Dutch Coolness
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Postby The Armed Republic of Dutch Coolness » Thu Jul 03, 2014 1:07 am

Away, you domesticated mouse! Real rat-men look like this!

http://th00.deviantart.net/fs71/PRE/i/2 ... 3cm1c8.jpg
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Postby Charmera » Thu Jul 03, 2014 1:08 am

The Armed Republic of Dutch coolness wrote:Away, you domesticated mouse! Real rat-men look like this!

http://th00.deviantart.net/fs71/PRE/i/2 ... 3cm1c8.jpg

There could be sub species...
Zarkenis Ultima wrote:And here, we see a wild Shittonicus Charactericus, coloquially known as Charmera, in its natural habitat. It seems to be displaying behavior expected from one of its kind, producing numerous characters and juggling them with its front paws.

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Harbertia
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Founded: Apr 30, 2013
Ex-Nation

Postby Harbertia » Thu Jul 03, 2014 3:27 am

Charmera wrote:
The Armed Republic of Dutch coolness wrote:Away, you domesticated mouse! Real rat-men look like this!

http://th00.deviantart.net/fs71/PRE/i/2 ... 3cm1c8.jpg

There could be sub species...


I think it's more wild vs civilized with this one. Though bandits come to mind, as well as Marauder or Warlord. It wouldn't be hard to imagine them doing so. Generations of decendence from military bands that never stopped resisting turned to banditry with no real aim other then empowering the master with the strongest leading the band.
Last edited by Harbertia on Thu Jul 03, 2014 3:28 am, edited 2 times in total.
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

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Charmera
Post Marshal
 
Posts: 18729
Founded: Jan 18, 2013
Ex-Nation

Postby Charmera » Thu Jul 03, 2014 3:33 am

Harbertia wrote:
Charmera wrote:There could be sub species...


I think it's more wild vs civilized with this one. Though bandits come to mind, as well as Marauder or Warlord. It wouldn't be hard to imagine them doing so. Generations of decendence from military bands that never stopped resisting turned to banditry with no real aim other then empowering the master with the strongest leading the band.

That makes sense, the now disempowered Raetken lords hold up in their decaying forts, trying to hold on to some measure of power as their people found it much easier to live with the humans...
Zarkenis Ultima wrote:And here, we see a wild Shittonicus Charactericus, coloquially known as Charmera, in its natural habitat. It seems to be displaying behavior expected from one of its kind, producing numerous characters and juggling them with its front paws.

Imperial--japan's Witchy Friend.

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Harbertia
Postmaster of the Fleet
 
Posts: 26689
Founded: Apr 30, 2013
Ex-Nation

Postby Harbertia » Thu Jul 03, 2014 3:35 am

Charmera wrote:
Harbertia wrote:
I think it's more wild vs civilized with this one. Though bandits come to mind, as well as Marauder or Warlord. It wouldn't be hard to imagine them doing so. Generations of decendence from military bands that never stopped resisting turned to banditry with no real aim other then empowering the master with the strongest leading the band.

That makes sense, the now disempowered Raetken lords hold up in their decaying forts, trying to hold on to some measure of power as their people found it much easier to live with the humans...


Indeed :D
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

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