NATION

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Fallout RP group (Fallout RP group, WIP, Open To All)

For all of your non-Nationstates related roleplaying needs!
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Cyprevus
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Posts: 2093
Founded: Mar 20, 2014
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Fallout RP group (Fallout RP group, WIP, Open To All)

Postby Cyprevus » Sat Jun 21, 2014 5:12 pm

Welcome to the Fallout RP group
Image

We are a group of people who like to play Fallout Rps and Fallout.

All of our members are listed here All of our RPS are listed here

App:
Nation Name: [nation][/nation]
Interests (must include Fallout):
Reason you want to join:
Rp sample (if I know you you do not have to put one, if your op of a very successful rp post it here. Must be at least One paragraph.):


Your RP app
Present or to come:
Fallout or other:
Rp name:
Location (can be anywhere even worldwide):
Time (like 2150 or 2278):
Op:


We are mentioned in P2TM own Traveller's Cafe. Look on the First post instead of the opening post under Rp Groups.
Last edited by Cyprevus on Wed Nov 26, 2014 12:09 pm, edited 13 times in total.
Xbox Live = Hunterb2013
Fallout RP Group
Call me Cyp
Meet my friend Mr. Tank
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Cyprevus
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Posts: 2093
Founded: Mar 20, 2014
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Members

Postby Cyprevus » Sat Jun 21, 2014 5:13 pm

Last edited by Cyprevus on Wed Nov 26, 2014 12:11 pm, edited 19 times in total.
Xbox Live = Hunterb2013
Fallout RP Group
Call me Cyp
Meet my friend Mr. Tank
[█████▄▄▄▄▄▄▄▄▃
▂▄▅█████████▅▄▃▂
I█████████████████]
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User avatar
Cyprevus
Minister
 
Posts: 2093
Founded: Mar 20, 2014
Ex-Nation

RPS list

Postby Cyprevus » Sat Jun 21, 2014 5:14 pm

RPs
1.
Last edited by Cyprevus on Wed Nov 26, 2014 12:05 pm, edited 10 times in total.
Xbox Live = Hunterb2013
Fallout RP Group
Call me Cyp
Meet my friend Mr. Tank
[█████▄▄▄▄▄▄▄▄▃
▂▄▅█████████▅▄▃▂
I█████████████████]
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Ouldale
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Posts: 1083
Founded: Jul 03, 2012
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Postby Ouldale » Sat Jun 21, 2014 7:44 pm

Nation Name: Ouldale
Interests (must include Fallout): New Vegas, Honest Hearts, Van Buren
Reason you want to join: I like Fallout. One of my puppets is Mormon New Cannan
Rp sample: Ok. Here is a Fallout one
It neared dark as New Canaan sent a combined missionary and trade caravan out, headed for New Reno. It rained lightly. As the group of 5 missionaries traveled north and west, close to the Great Salt Lake, they entered the territory of the White Legs. Although New Canaan was generally nice to outsiders, even tribals, the vicious White Legs were an exception. Over the years they became wild, and monstrous, not unlike the Lamanites in the Book of Mormon, one of the New Canaanite's holy books. The White Legs and Caesar's Legion were the only two groups that the New Canaanites hated.

"Watch for any White Leg Scouts, they're quite sneaky." It was Elder Jensen, the best shot of the group. The others, just as quietly, acknowledged him. Just as soon as the Mormon said that, the White Legs attacked, jumping from behind a few nearby bushes. The White Legs were silent stalkers. Although there were only 5 of the tribal raiders, a seemingly fair fight, the New Canaanites were outgunned by White Legs' "Storm Drums", or .45 Auto Machine Guns. Despite this, the Mormons easily blew all of them away with their M1911 .45 Auto Pistols, the choice weapon of each and every New Canaanite.

As the last of the White Legs small band raised his Storm Drum, he said a few heated words of hate in his native tribal tongue.

"Yoo murdah my hainji! Baika-ker! Devil! You're deyaipe!"

Jensen raised his .45 and took a single shot. BOOM! The bullet ripped through the Storm-Drummer's chest, as he released a cry. One that could only be described as a wail of pain and hatred.

The New Canaanites proceeded in solemnly mocking the White Legs' traditions; they scalped the tribals and placed their severed heads on the nearby ridge, a custom the White Legs performed on their enemies. The New Canaanites weren't always this brutal. The transformation of one of their own into the Legate of Caesar taught them something, evil cannot be shown sympathy. They prayed Joshua Graham would return to them. Until then, they would have to protect themselves more, and more violently.

The caravan continued west.
Econ Right: -2
Social Libertarian: -7.5

Socialist Anarchist Total-Isolationist Bleeding-Heart Progressive

Largely unsuccessful attempt at representing my RL not RP political views:Ouldale Irl Political Views

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Ouldale
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Posts: 1083
Founded: Jul 03, 2012
Ex-Nation

Postby Ouldale » Sat Jun 21, 2014 7:45 pm

Here is an idea I had for a Fallout RP. It is almost done. This group can host it with Cyprevus and myself as OPs. I;m willing to make some changes. If the fact that I would be the courier turns people away, then I will say the courier is in an unknown location/no one can play as him.

_____________________________________________________________________________
Fallout: 2285
OOC OPEN

Image


War...
War never changes.


Map: http://i.imgur.com/9aVkI2m.png


OP: Ouldale
Co-OP: (In charge of factions east of Arizona and Colorado)



1. No Godmodding, trolling, metagaming, flaming, etc.
2. No sex. Although blood, gore, cursing is allowed
3. Maximum of 2 Factions. If you have two, then one must be minor, they can never interact with one another, and should probably be on very different parts of the map.
4. Maximum of 1 character per nation. If the character dies you can make a new one.
5. There is no maximum ASOI or populations, but please be realistic. If you are not reasonable you will be asked to edit, or will be denied.
6. I reserve the right to add more rules as I see fit.
7. Obey me and my co-op(s)
8. Type "Well, here is my app" at the end of your application, so I know you read the rules.
9. Start every IC post with a heading in bold, normal sized font telling where you are and which faction or character you are. Ex: Some Place, My Faction. or Some Place, My Character
10. Minimum of 2 paragraphs per post. If you want to have a "back and forth" conversation with someone do it via TG, and then post one massive post with both players responses together.
11. I expect you to use good grammar. Spelling should also be good, but it is not as important.
12. Remove the damn parenthesis from your apps.

FACTIONS:
Taken at top. Open below that.

New Canaan: Ouldale
Shi: (Reserved The BaRen)
NCR: (Reserved Cyprevus)
___________________________________________________________________________
*Means not on the map

Legion:
Independent New Vegas:
The Enclave:
Great Khans:
80s:
Boomers:
Powder Gangers:
BoS: East Coast:
BoS: Midwest:
BoS: Mojave:
BoS: Outcasts:
BoS: Montana:
The Commonwealth:
The Institute:
The Pitt:
*Kings:
*Vipers:
*Jackals:
*Van Graffs:
*Marked Men
*Gun Runners:
*Crimson Caravan:
*White Glove Society:
*Followers of the Apocalypse:

Any canon faction that I missed:

CUSTOM/FANFIC FACTIONS
:
Red Fang: (Reserved the Emerald Dragon)
The Burners: Ouldale
New Ohio Republic: (Reserved New American Commonwealth)
New Reno & Co.:


SMALLER FACTIONS
: You can make small factions within large factions as long as:
A) They are canon
or
B) The RPer of the large faction approves
(EX: the Boomers are inside of Independent New Vegas, the Shi are inside NCR territory)

The Courier- Ouldale

Empty

Empty

Format:Wanter Person-Faction or Person Giving Bounty-Amount of Reward
Empty

Faction App
Code: Select all
   
Name of Faction:
[b][u]1/10[/u][/b]
Armament (1/10):
Safety (1/10):
Organization (1/10):
Influence (1/10):[/box]
    Leader:
    Ideology:
    Population:
    Military Size:
    Races:
    Map Claims:
    Current Wars:
    History:
    Canon: (y/n)
    If yes, what are the differences between true canon and current history?

Character App
Code: Select all
   
[b]Character App:[/b]
     Character Name:
    Karma:
    Gender:
    Race:
    What faction are you?(or independent)
    Other (positive) faction affiliations:
    Negative faction affiliations:
    Companion: (Optional)
    Type of weapons your character has:
    Appearance of Character: (Pictures if possible)
    Age: (Put your characters exact age, unless they don't know it themselves)
    Height: (Saying tall, short, average, etc. is good enough)
    Weight: (Saying skinny, fat, buff, etc is good enough)
    Where will your character start?
    Character Bio:
    S.P.E.C.I.A.L.: (40 points, not lower than 1 not higher than 10 on any one attribute)

Armament: 1-3=Melee weapons such as baseball bats, lead pipes, brass knuckles, maybe a pistol or two. Crap armor.
4-5=Fair ranged weapons, although still leaning towards the melee side.
6-7=Pretty good weapons, such as hunting rifles up to Chinese Assault Rifles, even small amounts of plasma and laser weapons. They are in fair to decent condition. Usually combat armor.
8-9=Power armor, lasers, plasma weapons, although inability for the most part to mass produce them.
10=On par with the powers before the Great War. Don't fuck with these guys.

Safety: 1-3=Plagued by raiders, slavers, and every malady the Wastes can throw at them.
4-5=Commonly see the natural threats of the Wasteland, although Raiders and Slavers come every once a week or two.
6-7=Raiders and Slavers try to look for easier targets first. Only the bravest of natural predators brave these communities.
8-9=Raiders and Slavers have learned strategic lessons from these people. Natural predators have learned that these people are so safe inside their own communities, that the people go hunting for animals instead of the other way around.
10=...

Organization1-3=Usually nothing more than a mob with a common goal, a group with no leadership but comes under the same name, or a true anarchy.
4-5=Having a supreme body of government with a clear elected leader, or a clear de facto leader, with basic government offices. Comparable to Megaton or Underworld in Fallout 3.
6-7=Fairly simple government, comparable to Rivet City in Fallout 3, with government jobs being simple and broad.
8-9=On Par with the old Enclave and the Brotherhood of Steel.
10=Mass, sprawling government, that pays attention to every little thing.

Influence: 1-3=No influence at all. This country's whims are largely ignored.
4-5=Some influence. Not enough to get their way with things of importance, but any trivial thing.
6-7=Able to get most things, but requires some convincing, bribery, or intimidation.
8-9=Gets anything they want. They bully around the lesser factions as if they are their bitch. Known as the 'Wastelands Little Princess".
10=They could ask a country to just cease to exist, and they would.

If you're going to play as a Raider Group, you have to follow the following rules:
1. Armament cannot go above 5.
2. Depending on population, your safety can be from 5 to 8 max.
3. Organization can only go up to 4.
4. Influence is difficult. It truly depends on all the other stats you have chosen. It also depends on your history.
5. You do not need a military size, because you are a walking army. But that also means you rely on raiding to survive, so no farming. Only simple trade with neighboring 'not enemies as of this moment'.
6. Max population for Raiders is 10,000.

Canon vs. Player Made:
All non-canon factions have a less likely chance of being accepted. Still you are encouraged to make those factions, but you have been warned. Don't be angry if they aren't accepted. Van Buren has a lot of truth but is occasionally complete blasphemy as far as I'm concerned. Especially concerning New Canaan in both truth and BS.

Alternate Fallout Canon:
New Canaan: http://www.nationstates.net/nation=morm ... /id=260828

Courier- Good Karma. Male. Supporting the ideals of independence, the Courier was recognized as the man responsible for a truly free New Vegas. He ensured Mr. House's tyranny was broken and neither Caesar's Legion nor NCR would ever gain control over New Vegas.

Independent New Vegas- The Courier, with the aid of Yes Man, drove both the Legion and the NCR from Hoover Dam, securing New Vegas' independence from both factions. With Mr. House out of the picture, part of the Securitron army was diverted to The Strip to keep order. Any chaos on the streets was ended, quickly. Chaos became uncertainty, then acceptance, with minimal loss of life. New Vegas assumed its position as an independent power in the Mojave.

Boomers- With little law left in the wasteland, the Boomers continued to defend themselves against the prospectors and scavengers invading their territory.

Brotherhood of Steel [BoS]-The Brotherhood used the battle of Hoover Dam as an opportunity to retake HELIOS One, and came to control the area between it and Hidden Valley. With no organized opposition, their patrols began monitoring trade along I-15 and 95, seizing any items of technology they deemed inappropriate.

Fiends- The Fiends attacked Camp McCarran during the Second Battle of Hoover Dam and, despite suffering heavy losses, overran it. They continued to be a nuisance throughout Outer Vegas, but they didn't establish full control over the area.
Followers of the Apocalypse- After the Courier ensured New Vegas remain free, the Followers found that independent Vegas was even more unstable and violent than before. Old Mormon Fort became excessively burdened by the influx of patients, struggling to provide even the most basic of services.

Great Khans- During the Battle of Hoover Dam, the Great Khans quickly evacuated Red Rock Canyon and headed north and east into the plains of Wyoming. There, they reconnected with the Followers of the Apocalypse and rebuilt their strength. Bolstered by ancient knowledge of governance, economics, and transportation, they carved a mighty empire out of the ruins of the Northwest.

Arcade- Arcade was proud to have been one of the defenders who helped repel the Legion from Hoover Dam. He was prouder still to see the area freed from the shackles of the NCR and Mr. House. Though independence for New Vegas was not all he hoped it could be, Arcade used his Enclave knowledge and technology to keep order wherever he could.

NCR Rangers- Due to the Courier's intervention, Chief Hanlon abandoned his plan to sabotage the defense of Hoover Dam. The rangers assisted the troopers admirably during the Legion's ill-fated attack. Though the Courier snatched victory from NCR, only General Oliver was blamed for the loss of Hoover Dam. Hanlon, exhausted after¹ a lifetime of service to the NCR, stepped down from his position in the rangers and retired to his ranch in Redding.

The Kings- The Kings retained their control of Freeside, and while they continued to favor the needs of locals, they tolerated the citizens of the defeated NCR.

Goodsprings- With New Vegas' independence formally declared, Goodsprings thrived. More travelers stopped by Goodsprings on their way to and from the Strip, and the locals grew prosperous from the traffic.

Cass II- Cass lived to see the Courier bring down three armies and by her count, that was three more than she'd expected. She'd kept quiet about that, though.

Boone- Though NCR was withdrawing from the region, Boone remained in New Vegas, finding work as a security guard and caravan scout along the highways. While he might've preferred rejoining his old unit, Boone couldn't bring himself to abandon the city where he'd met his wife.

Powder Gangers- The NCR, battered by the loss of the Dam, were unable to devote any troops to retaking the Correctional Facility from the Powder Gangers. As a result, Powder Ganger raids on caravans became an unfortunate fact of life in the Mojave for years to come.


Primm- Despite NCR's pledge to support Primm, they abandon the town after their loss to Courier. Independent again, Primm operates much as it had before the Powder Gangs arrived: full of ups and downs.

Remnants- After their bold arrival at Hoover Dam, the Remnants disappeared as quickly as they came. Legends of their power spread throughout the southwest, a reminder of why people once feared the sight of vertibirds in the sky.

Black Mountain- Though some super mutants and nightkin continued to journey to the legendary Utobitha, they found little trace of its existence. Some eventually found their way to Jacobstown, but many wandered off into the wastes, confused and disheartened.

Jacobstown- Thanks to the Courier and Lily, a cure for the nightkin's schizophrenia was found shortly after Doctor Henry's experiment concluded. Nightkin and other super mutants in the wasteland flocked to Jacobstown, and the town became known as a haven where a mutant could find peace.

Misfits- Shaped up by the Courier's advice, The Misfits distinguished themselves during the Legion's attack on Camp Golf. Mags was finally promoted to Sergeant, and the rest of The Misfits received an official commendation. They continued to serve with distinction for many years.

In the End of Fallout 3, the Lone Wanderer allowed Sarah Lyons to go in his place to activate the Purifier. She slips into a coma. The Lone Wanderer aids the Brotherhood in Broken Steel, eventually destroying Adams Air Force Base, all but destroying the Enclave.
In the Pitt, the Lone Wanderer aids Ashur, who cures and immunizes the population of the Pitt against the Trog disease, establishing the Pitt as a significant power in the Wasteland.
The Midwestern BoS has established itself as a large power in Illinois, although much of their original Power Armor and advanced weaponry has been changed. Much of their weapons and armor are now akin to the NCR, to reflect their separation from the West Coast Brotherhood and the diversity of their ranks.
From the Fallout Wiki
As of 2277, the fate of the splinter faction is unclear. They have come into some contact with the original, West Coast Brotherhood, but it refused to accept the authority of the Lost Hills elders. Thus, they are considered to be rogue by the rest of the Brotherhood. They also differ from the rest of the Brotherhood as they are willing to accept non-humans into their ranks. During the war with the Calculator, the Midwestern Brotherhood's forces consisted of survivors from the expedition, human recruits from tribes and towns, ghouls, sentient (hairy) deathclaws, some super mutants (many recruits came from defeated enemy forces), and machine legions from Vault 0.

The Commonwealth, from the Fallout Wiki:
The Commonwealth itself is nothing but a war-ravaged quagmire of violence and despair. Inside the sealed environment of the Institute, however... The Institute's affairs are none of your concern. Your undeveloped mind couldn't even begin to comprehend what we've accomplished.
The Commonwealth is what is left of the pre-War American state of Massachusetts in New England.[1] While traditionally called a commonwealth in itself, before the Great War, Massachusetts was also part of the New England Commonwealth of the United States in the alternate history of the Fallout universe. Most of it is a war-ravaged quagmire of violence and despair like much of the rest of the former United States, but it is also where the mysterious Institute is located. Little is known about the Institute other than that the scientists working in the sealed environment possess highly advanced technology and technological skills. The Institute has created true artificial intelligence (A.I.) and is capable of manufacturing androids, also referred to as "synths" - short for "synthetic human".

White Legs- Demoralized by the Dead Horse and Sorrows attack the Courier and Joshua Graham led against them, the White Legs retreated to Great Salt Lake. Their days were numbered. Word soon reached the 80s tribe that the White Legs' spirit was broken, their war chief a dim shadow of his former self. By year's end, the 80s would overrun the White Legs' camps, scattering the tribe to the winds and claiming the Great Salt Lake for its own.

Sorrows- The Sorrows fought beside Joshua Graham and the Dead Horses, eradicating the threat the White Legs posed to Zion. Seeing the Courier convince Joshua Graham to spare Salt-Upon-Wounds, the Sorrows learned that retribution could be tempered by mercy. Though he despaired at the Sorrows' loss of innocence, Daniel took some small consolation in the Courier's lesson, and prayed it would take root.

Dead Horses- Having helped eradicate the White Legs from Zion, the Dead Horses returned to Dead Horse Point in triumph. They remained neutral toward the Sorrows. Daniel tried to facilitate alliances but the two tribes never really aligned with one another.

Happy Trails Caravan Company- The defeat of the White Legs in Zion marked a turning point in the fortunes of the Happy Trails Caravan Company. Every two months, the caravan met with the New Canaanites in Zion Valley to trade. Happy Trails soon returned to prosperity. The vigilance of the Sorrows and Dead Horses in defending southwestern Utah, initially startling to Happy Trails caravans, soon proved a blessing. The tribes united against the 80s, driving them back from Highway 50, and thus opening yet another trading route for Happy Trails caravans.

Follows-Chalk- Follows-Chalk took the Courier's words to heart and decided that the big cities of the Mojave Wasteland and NCR were best left unexplored. Though he sometimes dreamed of distant lands, he continued to support his family at Dead Horse Point, and eventually his wanderlust faded.

Walking Cloud- Waking Cloud was distraught when she learned of her husband's death, but took comfort from her tribe, and the compassion of the New Canaanites. She forgave Daniel for having concealed her husband's fate from her, and learned to accept his fate. When her grief faded, she took a husband from the Dead Horse tribe. At her bidding, he stayed close to home.

Daniel- For years after the defeat of the White Legs, Daniel did his best to minister to the Sorrows' spiritual needs. Try as he might, he could not hold back the tribe's increasing militancy and reverence of Joshua Graham. Demoralized, he returned to his family at Dead Horse Point. He slowly and eventually felt peace, he had done all he could.

Courier- The Courier, after being changed by his time in Zion, convered to Mormonism and joined New Canaanites. He then returned to the Mojave and dealt with the tension there. Following the events at the Second Battle of Hoover Dam the courier returned to New Canaan and Zion, and built a life as Joshua Graham's right-hand man.

Joshua Graham- Though the Courier had stopped Joshua Graham from executing Salt-Upon-Wounds, and let him go. The White Legs defeated at Three Marys, Joshua led the Sorrows and Dead Horses in tending to their comrades and burning the corpses of their foes. He continued to advocate militant opposition to the enemies of New Canaan and showed little quarter to those he fought. And yet he was changed. He no longer reveled in the brutality and cruelty for which he had been known in his former life. His inner demons, if not extinguished, were at the least... appeased.

...Missiles fell on the East and the Legion encampment at Dry Wells... where the Twisted Hairs had allied, then been betrayed by Vulpes and Caesar. Legion soldiers died, their silhouettes blasted into the ground and earth, the last word of the last of the Twisted Hairs. It was an ending to all things - a way of erasing the road that had led to this point and the history that had walked with it.

Ulysses- Hopeville burned lightless in the night, invisible fires of radiation scorching it from within and without. It is said a man still walked its streets, with a tattered jacket, an Old World flag etched on the back... He remained there, perhaps as punishment for the scars he left on the wastes - or a reminder of a history he could not forget. For Ulysses... his journey was over. The Courier had been the end of his road.

Courier- As for the Courier... he turned his back on his home for the second time and made his way back, navigating the treachery of the Divide. Tunnelers and the Marked Men... avoided the lone figure, as if recognizing the Courier's right to passage... or out of fear. The Courier walked until he stood again upon the edge of the Divide, the last road he would walk before the second battle for Hoover Dam. There, beside his feet, was a final package, from one Courier to another - a footlocker, bearing a gift, and a message. But that message - it is something for Couriers to carry, and for them alone. The lights flickered across the Divide, reminders that the Old World histories persist, and find meaning in the present. It's said war - war never changes. Men do, through the roads they walk. And this road - has reached its end.
Last edited by Ouldale on Wed Jun 25, 2014 8:03 am, edited 6 times in total.
Econ Right: -2
Social Libertarian: -7.5

Socialist Anarchist Total-Isolationist Bleeding-Heart Progressive

Largely unsuccessful attempt at representing my RL not RP political views:Ouldale Irl Political Views

User avatar
Cyprevus
Minister
 
Posts: 2093
Founded: Mar 20, 2014
Ex-Nation

Postby Cyprevus » Sat Jun 21, 2014 7:46 pm

Ouldale wrote:Nation Name: Ouldale
Interests (must include Fallout): New Vegas, Honest Hearts, Van Buren
Reason you want to join: I like Fallout. One of my puppets is Mormon New Cannan
Rp sample: Ok. Here is a Fallout one
It neared dark as New Canaan sent a combined missionary and trade caravan out, headed for New Reno. It rained lightly. As the group of 5 missionaries traveled north and west, close to the Great Salt Lake, they entered the territory of the White Legs. Although New Canaan was generally nice to outsiders, even tribals, the vicious White Legs were an exception. Over the years they became wild, and monstrous, not unlike the Lamanites in the Book of Mormon, one of the New Canaanite's holy books. The White Legs and Caesar's Legion were the only two groups that the New Canaanites hated.

"Watch for any White Leg Scouts, they're quite sneaky." It was Elder Jensen, the best shot of the group. The others, just as quietly, acknowledged him. Just as soon as the Mormon said that, the White Legs attacked, jumping from behind a few nearby bushes. The White Legs were silent stalkers. Although there were only 5 of the tribal raiders, a seemingly fair fight, the New Canaanites were outgunned by White Legs' "Storm Drums", or .45 Auto Machine Guns. Despite this, the Mormons easily blew all of them away with their M1911 .45 Auto Pistols, the choice weapon of each and every New Canaanite.

As the last of the White Legs small band raised his Storm Drum, he said a few heated words of hate in his native tribal tongue.

"Yoo murdah my hainji! Baika-ker! Devil! You're deyaipe!"

Jensen raised his .45 and took a single shot. BOOM! The bullet ripped through the Storm-Drummer's chest, as he released a cry. One that could only be described as a wail of pain and hatred.

The New Canaanites proceeded in solemnly mocking the White Legs' traditions; they scalped the tribals and placed their severed heads on the nearby ridge, a custom the White Legs performed on their enemies. The New Canaanites weren't always this brutal. The transformation of one of their own into the Legate of Caesar taught them something, evil cannot be shown sympathy. They prayed Joshua Graham would return to them. Until then, they would have to protect themselves more, and more violently.

The caravan continued west.

Accepted you didn't have to add a example
Last edited by Cyprevus on Sat Jun 21, 2014 7:47 pm, edited 1 time in total.
Xbox Live = Hunterb2013
Fallout RP Group
Call me Cyp
Meet my friend Mr. Tank
[█████▄▄▄▄▄▄▄▄▃
▂▄▅█████████▅▄▃▂
I█████████████████]
◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤

User avatar
Ouldale
Ambassador
 
Posts: 1083
Founded: Jul 03, 2012
Ex-Nation

Postby Ouldale » Sat Jun 21, 2014 7:49 pm

Cyprevus wrote:Accepted you didn't have to add a example

Glad to join! Why no example?
Econ Right: -2
Social Libertarian: -7.5

Socialist Anarchist Total-Isolationist Bleeding-Heart Progressive

Largely unsuccessful attempt at representing my RL not RP political views:Ouldale Irl Political Views

User avatar
Cyprevus
Minister
 
Posts: 2093
Founded: Mar 20, 2014
Ex-Nation

Postby Cyprevus » Sat Jun 21, 2014 8:02 pm

Ouldale wrote:
Cyprevus wrote:Accepted you didn't have to add a example

Glad to join! Why no example?

I know you you make good rp post. Later I'm opening to the public maybe.
Xbox Live = Hunterb2013
Fallout RP Group
Call me Cyp
Meet my friend Mr. Tank
[█████▄▄▄▄▄▄▄▄▃
▂▄▅█████████▅▄▃▂
I█████████████████]
◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤

User avatar
Cyprevus
Minister
 
Posts: 2093
Founded: Mar 20, 2014
Ex-Nation

Postby Cyprevus » Sat Jun 21, 2014 8:14 pm

Ouldale wrote:Here is an idea I had for a Fallout RP. It is almost done. This group can host it with Cyprevus and myself as OPs. I;m willing to make some changes. If the fact that I would be the courier turns people away, then I will say the courier is in an unknown location/no one can play as him.

_____________________________________________________________________________
Fallout: 2285
OOC OPEN

(Image)


War...
War never changes.


Map: http://i.imgur.com/kHkbQ5k.png


OP: Ouldale
Co-OP: (In charge of factions east of Arizona and Colorado)



1. No Godmodding, trolling, metagaming, flaming, etc.
2. No sex. Although blood, gore, cursing is allowed
3. Maximum of 2 Factions. If you have two, then one must be minor, they can never interact with one another, and should probably be on very different parts of the map.
4. Maximum of 1 character per nation
5. There is no maximum ASOI or populations, but please be realistic. If you are not reasonable you will be asked to edit, or will be denied.
6. I reserve the right to add more rules as I see fit.
7. Obey me and my co-op(s)
8. Type "Well, here is my app" at the end of your application, so I know you read the rules.

FACTIONS:
Taken at top. Open below that.

New Canaan: Ouldale
Shi: (Reserved The BaRen)
___________________________________________________________________________
*Means not on the map

NCR:
Legion:
Independent New Vegas:
The Enclave:
Great Khans:
80s:
Boomers:
Powder Gangers:
BoS: East Coast:
BoS: Midwest:
BoS: Mojave:
BoS: Outcasts:
BoS: Montana:
The Commonwealth:
The Institute:
The Pitt:
*Kings:
*Vipers:
*Jackals:
*Van Graffs:
*Marked Men
*Gun Runners:
*Crimson Caravan:
*Happy Trails Caravan Company:
*Chairmen:
*Omertas:
*White Glove Society:
*Followers of the Apocalypse:

Any canon faction that I missed:

CUSTOM/FANFIC FACTIONS
:
Red Fang: (Reserved the Emerald Dragon)
The Burners: Ouldale


SMALLER FACTIONS
: You can make small factions within large factions as long as:
A) They are canon
or
B) The RPer of the large faction approves
(EX: the Boomers are inside of Independent New Vegas, the Shi are inside NCR territory)

The Courier- Ouldale

Faction App
Code: Select all
   
Name of Faction:
[b][u]1/10[/u][/b]
Armament (1/10):
Safety (1/10):
Organization (1/10):
Influence (1/10):[/box]
    Leader:
    Ideology:
    Population:
    Military Size:
    Races:
    Map Claims:
    History:
    Canon: (y/n)
    If yes, what are the differences between true canon and current history?

Character App
Code: Select all
   
[b]Character App:[/b]
     Character Name:
    Karma:
    Gender:
    Race:
    What faction are you?(or independent)
    Other faction affiliations?
    Does your character have a companion?
    What type of weapons does your character have?
    Appearance of Character: (Pictures if possible)
    Age:
    Height:
    Weight:
    Where will your character start?
    Character Bio:
    S.P.E.C.I.A.L.: (40 points, not lower than 1 not higher than 10 on any one attribute)

Armament: 1-3=Melee weapons such as baseball bats, lead pipes, brass knuckles, maybe a pistol or two. Crap armor.
4-5=Fair ranged weapons, although still leaning towards the melee side.
6-7=Pretty good weapons, such as hunting rifles up to Chinese Assault Rifles, even small amounts of plasma and laser weapons. They are in fair to decent condition. Usually combat armor.
8-9=Power armor, lasers, plasma weapons, although inability for the most part to mass produce them.
10=On par with the powers before the Great War. Don't fuck with these guys.

Safety: 1-3=Plagued by raiders, slavers, and every malady the Wastes can throw at them.
4-5=Commonly see the natural threats of the Wasteland, although Raiders and Slavers come every once a week or two.
6-7=Raiders and Slavers try to look for easier targets first. Only the bravest of natural predators brave these communities.
8-9=Raiders and Slavers have learned strategic lessons from these people. Natural predators have learned that these people are so safe inside their own communities, that the people go hunting for animals instead of the other way around.
10=...

Organization1-3=Usually nothing more than a mob with a common goal, a group with no leadership but comes under the same name, or a true anarchy.
4-5=Having a supreme body of government with a clear elected leader, or a clear de facto leader, with basic government offices. Comparable to Megaton or Underworld in Fallout 3.
6-7=Fairly simple government, comparable to Rivet City in Fallout 3, with government jobs being simple and broad.
8-9=On Par with the old Enclave and the Brotherhood of Steel.
10=Mass, sprawling government, that pays attention to every little thing.

Influence: 1-3=No influence at all. This country's whims are largely ignored.
4-5=Some influence. Not enough to get their way with things of importance, but any trivial thing.
6-7=Able to get most things, but requires some convincing, bribery, or intimidation.
8-9=Gets anything they want. They bully around the lesser factions as if they are their bitch. Known as the 'Wastelands Little Princess".
10=They could ask a country to just cease to exist, and they would.

If you're going to play as a Raider Group, you have to follow the following rules:
1. Armament cannot go above 5.
2. Depending on population, your safety can be from 5 to 8 max.
3. Organization can only go up to 4.
4. Influence is difficult. It truly depends on all the other stats you have chosen. It also depends on your history.
5. You do not need a military size, because you are a walking army. But that also means you rely on raiding to survive, so no farming. Only simple trade with neighboring 'not enemies as of this moment'.
6. Max population for Raiders is 10,000.

Canon vs. Player Made:
All non-canon factions have a less likely chance of being accepted. Still you are encouraged to make those factions, but you have been warned. Don't be angry if they aren't accepted. Van Buren has a lot of truth but is occasionally complete blasphemy as far as I'm concerned. Especially concerning New Canaan in both truth and BS.

Alternate Fallout Canon:
New Canaan: http://www.nationstates.net/nation=morm ... l=factbook

Courier- Good Karma. Male. Supporting the ideals of independence, the Courier was recognized as the man responsible for a truly free New Vegas. He ensured Mr. House's tyranny was broken and neither Caesar's Legion nor NCR would ever gain control over New Vegas.

Independent New Vegas- The Courier, with the aid of Yes Man, drove both the Legion and the NCR from Hoover Dam, securing New Vegas' independence from both factions. With Mr. House out of the picture, part of the Securitron army was diverted to The Strip to keep order. Any chaos on the streets was ended, quickly. Chaos became uncertainty, then acceptance, with minimal loss of life. New Vegas assumed its position as an independent power in the Mojave.

Boomers- With little law left in the wasteland, the Boomers continued to defend themselves against the prospectors and scavengers invading their territory.

Brotherhood of Steel [BoS]-The Brotherhood used the battle of Hoover Dam as an opportunity to retake HELIOS One, and came to control the area between it and Hidden Valley. With no organized opposition, their patrols began monitoring trade along I-15 and 95, seizing any items of technology they deemed inappropriate.

Fiends- Motor-Runner, Cook-Cook, Violet, and Driver Nephi all dead

Followers of the Apocalypse- After the Courier ensured New Vegas remain free, the Followers found that independent Vegas was even more unstable and violent than before. Old Mormon Fort became excessively burdened by the influx of patients, struggling to provide even the most basic of services.

Great Khans- During the Battle of Hoover Dam, the Great Khans quickly evacuated Red Rock Canyon and headed north and east into the plains of Wyoming. There, they reconnected with the Followers of the Apocalypse and rebuilt their strength. Bolstered by ancient knowledge of governance, economics, and transportation, they carved a mighty empire out of the ruins of the Northwest.

Arcade- Arcade was proud to have been one of the defenders who helped repel the Legion from Hoover Dam. He was prouder still to see the area freed from the shackles of the NCR and Mr. House. Though independence for New Vegas was not all he hoped it could be, Arcade used his Enclave knowledge and technology to keep order wherever he could.

NCR Rangers- Due to the Courier's intervention, Chief Hanlon abandoned his plan to sabotage the defense of Hoover Dam. The rangers assisted the troopers admirably during the Legion's ill-fated attack. Though the Courier snatched victory from NCR, only General Oliver was blamed for the loss of Hoover Dam. Hanlon, exhausted after¹ a lifetime of service to the NCR, stepped down from his position in the rangers and retired to his ranch in Redding.

The Kings- The Kings retained their control of Freeside, and while they continued to favor the needs of locals, they tolerated the citizens of the defeated NCR.

Goodsprings- With New Vegas' independence formally declared, Goodsprings thrived. More travelers stopped by Goodsprings on their way to and from the Strip, and the locals grew prosperous from the traffic.

Cass II- Cass lived to see the Courier bring down three armies and by her count, that was three more than she'd expected. She'd kept quiet about that, though.

Boone- Though NCR was withdrawing from the region, Boone remained in New Vegas, finding work as a security guard and caravan scout along the highways. While he might've preferred rejoining his old unit, Boone couldn't bring himself to abandon the city where he'd met his wife.

Powder Gangers- The NCR, battered by the loss of the Dam, were unable to devote any troops to retaking the Correctional Facility from the Powder Gangers. As a result, Powder Ganger raids on caravans became an unfortunate fact of life in the Mojave for years to come.


Primm- Despite NCR's pledge to support Primm, they abandon the town after their loss to Courier. Independent again, Primm operates much as it had before the Powder Gangs arrived: full of ups and downs.

Remnants- After their bold arrival at Hoover Dam, the Remnants disappeared as quickly as they came. Legends of their power spread throughout the southwest, a reminder of why people once feared the sight of vertibirds in the sky.

Black Mountain- Though some super mutants and nightkin continued to journey to the legendary Utobitha, they found little trace of its existence. Some eventually found their way to Jacobstown, but many wandered off into the wastes, confused and disheartened.

Jacobstown- Thanks to the Courier and Lily, a cure for the nightkin's schizophrenia was found shortly after Doctor Henry's experiment concluded. Nightkin and other super mutants in the wasteland flocked to Jacobstown, and the town became known as a haven where a mutant could find peace.

Misfits- Shaped up by the Courier's advice, The Misfits distinguished themselves during the Legion's attack on Camp Golf. Mags was finally promoted to Sergeant, and the rest of The Misfits received an official commendation. They continued to serve with distinction for many years.

In the End of Fallout 3, the Lone Wanderer allowed Sarah Lyons to go in his place to activate the Purifier. She slips into a coma. The Lone Wanderer aids the Brotherhood in Broken Steel, eventually destroying Adams Air Force Base, all but destroying the Enclave.
In the Pitt, the Lone Wanderer aids Ashur, who cures and immunizes the population of the Pitt against the Trog disease, establishing the Pitt as a significant power in the Wasteland.
The Midwestern BoS has established itself as a large power in Illinois, although much of their original Power Armor and advanced weaponry has been changed. Much of their weapons and armor are now akin to the NCR, to reflect their separation from the West Coast Brotherhood and the diversity of their ranks.
From the Fallout Wiki
As of 2277, the fate of the splinter faction is unclear. They have come into some contact with the original, West Coast Brotherhood, but it refused to accept the authority of the Lost Hills elders. Thus, they are considered to be rogue by the rest of the Brotherhood. They also differ from the rest of the Brotherhood as they are willing to accept non-humans into their ranks. During the war with the Calculator, the Midwestern Brotherhood's forces consisted of survivors from the expedition, human recruits from tribes and towns, ghouls, sentient (hairy) deathclaws, some super mutants (many recruits came from defeated enemy forces), and machine legions from Vault 0.

The Commonwealth, from the Fallout Wiki:
The Commonwealth itself is nothing but a war-ravaged quagmire of violence and despair. Inside the sealed environment of the Institute, however... The Institute's affairs are none of your concern. Your undeveloped mind couldn't even begin to comprehend what we've accomplished.
The Commonwealth is what is left of the pre-War American state of Massachusetts in New England.[1] While traditionally called a commonwealth in itself, before the Great War, Massachusetts was also part of the New England Commonwealth of the United States in the alternate history of the Fallout universe. Most of it is a war-ravaged quagmire of violence and despair like much of the rest of the former United States, but it is also where the mysterious Institute is located. Little is known about the Institute other than that the scientists working in the sealed environment possess highly advanced technology and technological skills. The Institute has created true artificial intelligence (A.I.) and is capable of manufacturing androids, also referred to as "synths" - short for "synthetic human".

White Legs- Demoralized by the Dead Horse and Sorrows attack the Courier and Joshua Graham led against them, the White Legs retreated to Great Salt Lake. Their days were numbered. Word soon reached the 80s tribe that the White Legs' spirit was broken, their war chief a dim shadow of his former self. By year's end, the 80s would overrun the White Legs' camps, scattering the tribe to the winds and claiming the Great Salt Lake for its own.

Sorrows- The Sorrows fought beside Joshua Graham and the Dead Horses, eradicating the threat the White Legs posed to Zion. Seeing the Courier convince Joshua Graham to spare Salt-Upon-Wounds, the Sorrows learned that retribution could be tempered by mercy. Though he despaired at the Sorrows' loss of innocence, Daniel took some small consolation in the Courier's lesson, and prayed it would take root.

Dead Horses- Having helped eradicate the White Legs from Zion, the Dead Horses returned to Dead Horse Point in triumph. They remained neutral toward the Sorrows. Daniel tried to facilitate alliances but the two tribes never really aligned with one another.

Happy Trails Caravan Company- The defeat of the White Legs in Zion marked a turning point in the fortunes of the Happy Trails Caravan Company. Every two months, the caravan met with the New Canaanites in Zion Valley to trade. Happy Trails soon returned to prosperity. The vigilance of the Sorrows and Dead Horses in defending southwestern Utah, initially startling to Happy Trails caravans, soon proved a blessing. The tribes united against the 80s, driving them back from Highway 50, and thus opening yet another trading route for Happy Trails caravans.

Follows-Chalk- Follows-Chalk took the Courier's words to heart and decided that the big cities of the Mojave Wasteland and NCR were best left unexplored. Though he sometimes dreamed of distant lands, he continued to support his family at Dead Horse Point, and eventually his wanderlust faded.

Walking Cloud- Waking Cloud was distraught when she learned of her husband's death, but took comfort from her tribe, and the compassion of the New Canaanites. She forgave Daniel for having concealed her husband's fate from her, and learned to accept his fate. When her grief faded, she took a husband from the Dead Horse tribe. At her bidding, he stayed close to home.

Daniel- For years after the defeat of the White Legs, Daniel did his best to minister to the Sorrows' spiritual needs. Try as he might, he could not hold back the tribe's increasing militancy and reverence of Joshua Graham. Demoralized, he returned to his family at Dead Horse Point. He slowly and eventually felt peace, he had done all he could.

Courier- The Courier, after being changed by his time in Zion, convered to Mormonism and joined New Canaanites. He then returned to the Mojave and dealt with the tension there. Following the events at the Second Battle of Hoover Dam the courier returned to New Canaan and Zion, and built a life as Joshua Graham's right-hand man.

Joshua Graham- Though the Courier had stopped Joshua Graham from executing Salt-Upon-Wounds, and let him go. The White Legs defeated at Three Marys, Joshua led the Sorrows and Dead Horses in tending to their comrades and burning the corpses of their foes. He continued to advocate militant opposition to the enemies of New Canaan and showed little quarter to those he fought. And yet he was changed. He no longer reveled in the brutality and cruelty for which he had been known in his former life. His inner demons, if not extinguished, were at the least... appeased.

...Missiles fell on the East and the Legion encampment at Dry Wells... where the Twisted Hairs had allied, then been betrayed by Vulpes and Caesar. Legion soldiers died, their silhouettes blasted into the ground and earth, the last word of the last of the Twisted Hairs. It was an ending to all things - a way of erasing the road that had led to this point and the history that had walked with it.

Ulysses- Hopeville burned lightless in the night, invisible fires of radiation scorching it from within and without. It is said a man still walked its streets, with a tattered jacket, an Old World flag etched on the back... He remained there, perhaps as punishment for the scars he left on the wastes - or a reminder of a history he could not forget. For Ulysses... his journey was over. The Courier had been the end of his road.

Courier- As for the Courier... he turned his back on his home for the second time and made his way back, navigating the treachery of the Divide. Tunnelers and the Marked Men... avoided the lone figure, as if recognizing the Courier's right to passage... or out of fear. The Courier walked until he stood again upon the edge of the Divide, the last road he would walk before the second battle for Hoover Dam. There, beside his feet, was a final package, from one Courier to another - a footlocker, bearing a gift, and a message. But that message - it is something for Couriers to carry, and for them alone. The lights flickered across the Divide, reminders that the Old World histories persist, and find meaning in the present. It's said war - war never changes. Men do, through the roads they walk. And this road - has reached its end.

I like it. Do you need help finishing it up?
Last edited by Cyprevus on Sat Jun 21, 2014 8:15 pm, edited 1 time in total.
Xbox Live = Hunterb2013
Fallout RP Group
Call me Cyp
Meet my friend Mr. Tank
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The UDSS
Spokesperson
 
Posts: 150
Founded: Jul 15, 2012
Ex-Nation

Postby The UDSS » Sat Jun 21, 2014 8:20 pm

Nation Name: The UDSS
Interests (must include Fallout): Fallout 1,2,3, and New vegas, Fallout Lore, Elder Scrolls, etc.
Reason you want to join: I enjoy Fallout and RPing and hope to better my RP skills.
Rp sample: Do I need an example?
The United Dominion Of Severrakian States

“For the Glory of the Severrakian People”

WIP aka Im too lazy to put anything here
Also Wip

User avatar
The Sotoan Union
Negotiator
 
Posts: 7140
Founded: Nov 03, 2013
Ex-Nation

Postby The Sotoan Union » Sat Jun 21, 2014 8:24 pm

Nation Name: The Sotoan Union
Interests (must include Fallout): Fallout
Reason you want to join: I want to Fallout RPs in the future
Rp sample (if I know you you do not have to put one): Assassins Creed: Spring of Nations
viewtopic.php?f=31&t=300533

World At Arms
viewtopic.php?f=31&t=277989

User avatar
Cyprevus
Minister
 
Posts: 2093
Founded: Mar 20, 2014
Ex-Nation

Postby Cyprevus » Sat Jun 21, 2014 8:25 pm

The UDSS wrote:Nation Name: The UDSS
Interests (must include Fallout): Fallout 1,2,3, and New vegas, Fallout Lore, Elder Scrolls, etc.
Reason you want to join: I enjoy Fallout and RPing and hope to better my RP skills.
Rp sample: Do I need an example?

It's invite only but your accepted
Xbox Live = Hunterb2013
Fallout RP Group
Call me Cyp
Meet my friend Mr. Tank
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The Sotoan Union
Negotiator
 
Posts: 7140
Founded: Nov 03, 2013
Ex-Nation

Postby The Sotoan Union » Sat Jun 21, 2014 8:25 pm

Cyprevus wrote:
The UDSS wrote:Nation Name: The UDSS
Interests (must include Fallout): Fallout 1,2,3, and New vegas, Fallout Lore, Elder Scrolls, etc.
Reason you want to join: I enjoy Fallout and RPing and hope to better my RP skills.
Rp sample: Do I need an example?

It's invite only but your accepted

Blank
Last edited by The Sotoan Union on Sat Jun 21, 2014 8:27 pm, edited 1 time in total.

User avatar
Cyprevus
Minister
 
Posts: 2093
Founded: Mar 20, 2014
Ex-Nation

Postby Cyprevus » Sat Jun 21, 2014 8:26 pm

The Sotoan Union wrote:Nation Name: The Sotoan Union
Interests (must include Fallout): Fallout
Reason you want to join: I want to Fallout RPs in the future
Rp sample (if I know you you do not have to put one): Assassins Creed: Spring of Nations
viewtopic.php?f=31&t=300533

World At Arms
viewtopic.php?f=31&t=277989

It's only invite only but your accepted to
Xbox Live = Hunterb2013
Fallout RP Group
Call me Cyp
Meet my friend Mr. Tank
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Royal Hindustan
Diplomat
 
Posts: 940
Founded: Mar 09, 2012
Ex-Nation

Postby Royal Hindustan » Sat Jun 21, 2014 8:31 pm

Nation Name: Royal Hindustan
Interests (must include Fallout): Strategy Games, RP, City Building, Medieval Warfare and Simulation (ie Fallout)
Reason you want to join:Invited and like Fallout New Vegas
Rp sample (if I know you you do not have to put one):

User avatar
Cyprevus
Minister
 
Posts: 2093
Founded: Mar 20, 2014
Ex-Nation

Postby Cyprevus » Sat Jun 21, 2014 8:32 pm

Royal Hindustan wrote:Nation Name: Royal Hindustan
Interests (must include Fallout): Strategy Games, RP, City Building, Medieval Warfare and Simulation (ie Fallout)
Reason you want to join:Invited and like Fallout New Vegas
Rp sample (if I know you you do not have to put one):

Accepted
Xbox Live = Hunterb2013
Fallout RP Group
Call me Cyp
Meet my friend Mr. Tank
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The UDSS
Spokesperson
 
Posts: 150
Founded: Jul 15, 2012
Ex-Nation

Postby The UDSS » Sat Jun 21, 2014 8:34 pm

When are we going to do first RP?
The United Dominion Of Severrakian States

“For the Glory of the Severrakian People”

WIP aka Im too lazy to put anything here
Also Wip

User avatar
Cyprevus
Minister
 
Posts: 2093
Founded: Mar 20, 2014
Ex-Nation

Postby Cyprevus » Sat Jun 21, 2014 8:37 pm

The UDSS wrote:When are we going to do first RP?

Here is one

viewtopic.php?f=31&t=297822
Xbox Live = Hunterb2013
Fallout RP Group
Call me Cyp
Meet my friend Mr. Tank
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Cyprevus
Minister
 
Posts: 2093
Founded: Mar 20, 2014
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Postby Cyprevus » Sat Jun 21, 2014 8:45 pm

Open to all
Xbox Live = Hunterb2013
Fallout RP Group
Call me Cyp
Meet my friend Mr. Tank
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Cyprevus
Minister
 
Posts: 2093
Founded: Mar 20, 2014
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Postby Cyprevus » Sat Jun 21, 2014 8:54 pm

Please share this with all your friends.
Xbox Live = Hunterb2013
Fallout RP Group
Call me Cyp
Meet my friend Mr. Tank
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The New Sea Territory
Post Marshal
 
Posts: 16992
Founded: Dec 13, 2012
Ex-Nation

Postby The New Sea Territory » Sat Jun 21, 2014 8:57 pm

I am a self-identified veteran of Fallout Roleplays....

So gimme a sec to get an app up.
| Ⓐ | Anarchist Communist | Heideggerian Marxist | Vegetarian | Bisexual | Stirnerite | Slavic/Germanic Pagan | ᛟ |
Solntsa Roshcha --- Postmodern Poyltheist
"Christianity had brutally planted the poisoned blade in the healthy, quivering flesh of all humanity; it had goaded a cold wave
of darkness with mystically brutal fury to dim the serene and festive exultation of the dionysian spirit of our pagan ancestors."
-Renzo Novatore, Verso il Nulla Creatore

User avatar
The New Sea Territory
Post Marshal
 
Posts: 16992
Founded: Dec 13, 2012
Ex-Nation

Postby The New Sea Territory » Sat Jun 21, 2014 8:58 pm

Nation Name: NST
Interests (must include Fallout): Fallout, Metro 2033
Reason you want to join: I have managed +10 Fallout Roleplays, and a huge series of them
Rp sample (if I know you you do not have to put one):
http://www.nationstates.net/nation=the_ ... /id=176766
viewtopic.php?f=31&t=297072
| Ⓐ | Anarchist Communist | Heideggerian Marxist | Vegetarian | Bisexual | Stirnerite | Slavic/Germanic Pagan | ᛟ |
Solntsa Roshcha --- Postmodern Poyltheist
"Christianity had brutally planted the poisoned blade in the healthy, quivering flesh of all humanity; it had goaded a cold wave
of darkness with mystically brutal fury to dim the serene and festive exultation of the dionysian spirit of our pagan ancestors."
-Renzo Novatore, Verso il Nulla Creatore

User avatar
Cyprevus
Minister
 
Posts: 2093
Founded: Mar 20, 2014
Ex-Nation

Postby Cyprevus » Sat Jun 21, 2014 9:01 pm

The New Sea Territory wrote:Nation Name: NST
Interests (must include Fallout): Fallout, Metro 2033
Reason you want to join: I have managed +10 Fallout Roleplays, and a huge series of them
Rp sample (if I know you you do not have to put one):
http://www.nationstates.net/nation=the_ ... /id=176766
viewtopic.php?f=31&t=297072

Accepted
Xbox Live = Hunterb2013
Fallout RP Group
Call me Cyp
Meet my friend Mr. Tank
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I█████████████████]
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Cyprevus
Minister
 
Posts: 2093
Founded: Mar 20, 2014
Ex-Nation

Postby Cyprevus » Sat Jun 21, 2014 9:05 pm

Everybody look at the RP area under the OP and members

viewtopic.php?f=31&t=301239#p20617081

If you want your RP listed fill out a app for it
Last edited by Cyprevus on Sat Jun 21, 2014 9:06 pm, edited 1 time in total.
Xbox Live = Hunterb2013
Fallout RP Group
Call me Cyp
Meet my friend Mr. Tank
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I█████████████████]
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The New Sea Territory
Post Marshal
 
Posts: 16992
Founded: Dec 13, 2012
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Postby The New Sea Territory » Sat Jun 21, 2014 9:08 pm

Just to give everyone an idea of where the my current Fallout Series is:

http://s17.postimg.org/pbkc9etfz/Fallou ... nsmap2.jpg

We went off the premise that the Legion won the Battle of the Hoover Dam, and that the Courier never existed.
| Ⓐ | Anarchist Communist | Heideggerian Marxist | Vegetarian | Bisexual | Stirnerite | Slavic/Germanic Pagan | ᛟ |
Solntsa Roshcha --- Postmodern Poyltheist
"Christianity had brutally planted the poisoned blade in the healthy, quivering flesh of all humanity; it had goaded a cold wave
of darkness with mystically brutal fury to dim the serene and festive exultation of the dionysian spirit of our pagan ancestors."
-Renzo Novatore, Verso il Nulla Creatore

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