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by Monfrox » Tue Feb 03, 2015 4:52 pm
Xing wrote:Yeah but you also are the best at roleplay. (yay Space Core references) I'm pretty sure a four man tank crew is no problem for someone that had 27 different RP characters going at one time.
The Grey Wolf wrote:Froxy knows how to use a whip, I speak from experience.

by Northwest Slobovia » Tue Feb 03, 2015 4:52 pm
Swith Witherward wrote:Slobo, ah. I wasn't sure if it was the movie or the Hindenburg so I Googied it. I need to incorporate the comic censorship into PL somehow!*


by Highfort » Tue Feb 03, 2015 4:55 pm
Swith Witherward wrote:Slobo, ah. I wasn't sure if it was the movie or the Hindenburg so I Googied it. I need to incorporate the comic censorship into PL somehow!
Agy, yep. Ituum is 'go, proceed' or something like that. Sep is seventh. So, add in cold... I have no idea where I'm going with this. *laughs*


by Northwest Slobovia » Tue Feb 03, 2015 5:10 pm

by Swith Witherward » Tue Feb 03, 2015 5:10 pm

★ Madhouse ★
Role Play
& Writers Group
Anti-intellectual elitism: the dismissal of science, the arts,
and humanities and their replacement by entertainment,
self-righteousness, ignorance, and deliberate gullibility. - sauce

by TotallyNotEvilLand » Tue Feb 03, 2015 5:13 pm

by Swith Witherward » Tue Feb 03, 2015 5:14 pm
★ Madhouse ★
Role Play
& Writers Group
Anti-intellectual elitism: the dismissal of science, the arts,
and humanities and their replacement by entertainment,
self-righteousness, ignorance, and deliberate gullibility. - sauce

by Highfort » Tue Feb 03, 2015 5:15 pm
TotallyNotEvilLand wrote:You know you fucked up when people turn into walking exclamation points and the birds are giant purple squares.
Hi, everyone.

by Warpspace » Tue Feb 03, 2015 5:16 pm

by TotallyNotEvilLand » Tue Feb 03, 2015 5:20 pm
Swith Witherward wrote:Bad day, TNEL?

by Swith Witherward » Tue Feb 03, 2015 5:20 pm
★ Madhouse ★
Role Play
& Writers Group
Anti-intellectual elitism: the dismissal of science, the arts,
and humanities and their replacement by entertainment,
self-righteousness, ignorance, and deliberate gullibility. - sauce

by Highfort » Tue Feb 03, 2015 5:32 pm
TotallyNotEvilLand wrote:Mods for New Vegas. :I All I installed was a freaking quest mod!

by TotallyNotEvilLand » Tue Feb 03, 2015 5:44 pm
Highfort wrote:TotallyNotEvilLand wrote:Mods for New Vegas. :I All I installed was a freaking quest mod!
Ah, New Vegas.
*Jontron Fancy Voice* The fanciest of FPRPGS!
Quest mods have a shitty tendency to fuck other assets up because they create new references to their own assets. Combine them with asset mods like weapon or companion mods (god forbid that these are mods which spawn objects in the same locations as where the quest mod spawns objects) and you get missing character and animal meshes.
As a rule, I stay away from quest mods. Anything that does significant addition to core content locations is something I don't want to have to deal with. New weapons and companions? Fine, they don't significantly change any locations meaning that there's no real spawn conflicts (worse case is you get weapons or people falling through the environment because of shit collision meshes).

by Highfort » Tue Feb 03, 2015 5:48 pm
TotallyNotEvilLand wrote:I kind of prefer Fallout 3 for the atmosphere but that fucked itself up too. :I
Usually I don't have that much of an issue with them. That, and New Vegas Bounties. Guy in charge of that needs to be hired to do a damn DLC with how good those mods are.

by TotallyNotEvilLand » Tue Feb 03, 2015 5:53 pm
Highfort wrote:TotallyNotEvilLand wrote:I kind of prefer Fallout 3 for the atmosphere but that fucked itself up too. :I
Usually I don't have that much of an issue with them. That, and New Vegas Bounties. Guy in charge of that needs to be hired to do a damn DLC with how good those mods are.
Personally, I find that F3 focuses too much on atmosphere, to an immersion-breaking degree. The bleak, apocalyptic tone is present in all the set pieces but the logic behind some of them is just ridiculous. Why would people be living on a bridge or in a ship when there's perfectly viable land covered in rubble? Why build a city around an atomic bomb that could go off at any time? Why populate ONE specific apartment building when there's so many to choose from in more defensible locations?
The atmosphere is great but F3 feels like a bunch of movie sets slapped together without a linear story driving the player (thus resulting in the disjointed appearance of the sets as you can jump from one to the other without necessarily following any set plot). NV feels much more like a post-apocalyptic world, one that's recovering but that still has to deal with harsh, real issues that feel immersive rather than contrived.

by Warpspace » Tue Feb 03, 2015 6:01 pm

by Highfort » Tue Feb 03, 2015 6:03 pm
Warpspace wrote:Also on the subject of Fallout games, I love all of them, but Fallout New Vegas can be damned boring at times because of the environment. Ooooh, a desert. It's not like I commonly see those whenever I drive south in California. It's not an exotic location for me, it's something close to home and thus incredibly boring.
Hopefully the next game takes place in a jungle or a forest. Nuclear Winters are an overblown concept, and nature rebounds rather quickly.

by Torsiedelle » Tue Feb 03, 2015 6:06 pm

by TotallyNotEvilLand » Tue Feb 03, 2015 6:08 pm
Warpspace wrote:Also on the subject of Fallout games, I love all of them, but Fallout New Vegas can be damned boring at times because of the environment. Ooooh, a desert. It's not like I commonly see those whenever I drive south in California. It's not an exotic location for me, it's something close to home and thus incredibly boring.
Hopefully the next game takes place in a jungle or a forest. Nuclear Winters are an overblown concept, and nature rebounds rather quickly.
Highfort wrote:Warpspace wrote:Also on the subject of Fallout games, I love all of them, but Fallout New Vegas can be damned boring at times because of the environment. Ooooh, a desert. It's not like I commonly see those whenever I drive south in California. It's not an exotic location for me, it's something close to home and thus incredibly boring.
Hopefully the next game takes place in a jungle or a forest. Nuclear Winters are an overblown concept, and nature rebounds rather quickly.
It's a shame NV has such a crappy environment because the characters feel far superior to F3's cast, the plot is more in the style of F1 and F2, and there's more to explore and do. It just feels more polished than F3 but the location lacked a little... something. It's not until you get to Vegas and its surrounding countryside that things get really interesting, and that come so late that unless you're like me and are willing to slog through mediocrity for the first few hours, the game fails to leave a good impression.
Torsiedelle wrote:Wait a few hours? I just run straight to Vegas when I start the game.

by Torsiedelle » Tue Feb 03, 2015 6:10 pm

by Tiltjuice » Tue Feb 03, 2015 6:21 pm

by Tsuyoi Tekikoku » Tue Feb 03, 2015 6:22 pm
Torsiedelle wrote:I like being that guy.
I liked NV more overall, but enjoyed FO3's over world. I loved GNR and Radio New Vegas.
Both had amazing DLC's. A game set in Alaska would be awesome.
I wanna be able to join the Enclave, too.

by Highfort » Tue Feb 03, 2015 6:23 pm
Tiltjuice wrote:I prefer brick walls, Agy.

by TotallyNotEvilLand » Tue Feb 03, 2015 6:24 pm
Torsiedelle wrote:I like being that guy.
I liked NV more overall, but enjoyed FO3's over world. I loved GNR and Radio New Vegas.
Both had amazing DLC's. A game set in Alaska would be awesome.
I wanna be able to join the Enclave, too.

by Swith Witherward » Tue Feb 03, 2015 6:24 pm
★ Madhouse ★
Role Play
& Writers Group
Anti-intellectual elitism: the dismissal of science, the arts,
and humanities and their replacement by entertainment,
self-righteousness, ignorance, and deliberate gullibility. - sauce
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