Tiltjuice wrote:Dayganistan wrote:While it's a good idea, it's not a particularly good setting for the main antagonist I was thinking of. With all the talk going around of hacking and cyber attacks, I wanted the main antagonist to be a cyber terrorist of sorts. Incredibly wealthy from hacking banks and from selling stolen information to various terrorist groups and rogue states, so while he very well could just be a stereotypical computer nerd, he's able to hire an army of thugs to make things difficult for the player characters.
Cyberattacks, if they're from nation-states and the protags are Western, are probably going to come from Iran, Russia, China, or the DPRK.
The hiring aspect and such might work better with a mercenary hacker. Like PMCs, except not.
That's kind of the idea I was thinking of yes. An antagonist not loyal to a state or a particular ideology, only money and an oversized ego. And it gives players freedom to make pretty much any character they want from almost any country in the world, because anyone could have a problem with a mercenary hacker who's selling his services to whoever will pay.