Juts re-reading it puts a tear in me eye
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by The New Sea Territory » Sat May 24, 2014 8:11 am
| Ⓐ ☭ | Anarchist Communist | Heideggerian Marxist | Vegetarian | Bisexual | Stirnerite | Slavic/Germanic Pagan | ᚨ ᛟ |
Solntsa Roshcha --- Postmodern Poyltheist
"Christianity had brutally planted the poisoned blade in the healthy, quivering flesh of all humanity; it had goaded a cold wave
of darkness with mystically brutal fury to dim the serene and festive exultation of the dionysian spirit of our pagan ancestors."
-Renzo Novatore, Verso il Nulla Creatore
by The New Sea Territory » Sat May 24, 2014 8:23 am
| Ⓐ ☭ | Anarchist Communist | Heideggerian Marxist | Vegetarian | Bisexual | Stirnerite | Slavic/Germanic Pagan | ᚨ ᛟ |
Solntsa Roshcha --- Postmodern Poyltheist
"Christianity had brutally planted the poisoned blade in the healthy, quivering flesh of all humanity; it had goaded a cold wave
of darkness with mystically brutal fury to dim the serene and festive exultation of the dionysian spirit of our pagan ancestors."
-Renzo Novatore, Verso il Nulla Creatore
by Kelmet » Sat May 24, 2014 8:25 am
by The New Sea Territory » Sat May 24, 2014 8:25 am
| Ⓐ ☭ | Anarchist Communist | Heideggerian Marxist | Vegetarian | Bisexual | Stirnerite | Slavic/Germanic Pagan | ᚨ ᛟ |
Solntsa Roshcha --- Postmodern Poyltheist
"Christianity had brutally planted the poisoned blade in the healthy, quivering flesh of all humanity; it had goaded a cold wave
of darkness with mystically brutal fury to dim the serene and festive exultation of the dionysian spirit of our pagan ancestors."
-Renzo Novatore, Verso il Nulla Creatore
by Photana » Sat May 24, 2014 8:29 am
by The New Sea Territory » Sat May 24, 2014 8:30 am
Photana wrote:Who'd like to make contact with the Javaho? We have lots of horses and plenty of guns.
| Ⓐ ☭ | Anarchist Communist | Heideggerian Marxist | Vegetarian | Bisexual | Stirnerite | Slavic/Germanic Pagan | ᚨ ᛟ |
Solntsa Roshcha --- Postmodern Poyltheist
"Christianity had brutally planted the poisoned blade in the healthy, quivering flesh of all humanity; it had goaded a cold wave
of darkness with mystically brutal fury to dim the serene and festive exultation of the dionysian spirit of our pagan ancestors."
-Renzo Novatore, Verso il Nulla Creatore
by The Emerald Dragon » Sat May 24, 2014 8:37 am
by The New Sea Territory » Sat May 24, 2014 8:44 am
The Emerald Dragon wrote:Faction Name:The Red Fang Community
Location:Just out of El Paso
Leader:Mori Passel
Faction Type:Tribals (Raiders, Tribals or Vault Dwellers)
Government Type:Republic (Dictatorship, Republic, Anarchy....???)
Population:600 People
POWER
Production-7
Order-4
Warfare-9
Equipment-6
Readiness-4
Bio:The Red Fang community arose from a small community of philosophers and educated people, who were studying Karl Marx at the time of the Great War. When the bombs fell, they fled the nearby cities and founded a small community which lived by most of the true Communist ideals. They use bartering to get what they need, but all citizens end the day with food in their bellies and a mostly nice place to sleep. They developed a complicated and dangerous militaristic culture, which was enhanced by several veterans of the Great war who were something of an 'innocent fifth column'
These veterans were Communists who believed in the true Communistic society, that Karl Marx had envisioned Also they were emblazoned with a hatred of China for what it had done to Communism's image.
| Ⓐ ☭ | Anarchist Communist | Heideggerian Marxist | Vegetarian | Bisexual | Stirnerite | Slavic/Germanic Pagan | ᚨ ᛟ |
Solntsa Roshcha --- Postmodern Poyltheist
"Christianity had brutally planted the poisoned blade in the healthy, quivering flesh of all humanity; it had goaded a cold wave
of darkness with mystically brutal fury to dim the serene and festive exultation of the dionysian spirit of our pagan ancestors."
-Renzo Novatore, Verso il Nulla Creatore
by The Emerald Dragon » Sat May 24, 2014 8:48 am
The New Sea Territory wrote:The Emerald Dragon wrote:Faction Name:The Red Fang Community
Location:Just out of El Paso
Leader:Mori Passel
Faction Type:Tribals (Raiders, Tribals or Vault Dwellers)
Government Type:Republic (Dictatorship, Republic, Anarchy....???)
Population:600 People
POWER
Production-7
Order-4
Warfare-9
Equipment-6
Readiness-4
Bio:The Red Fang community arose from a small community of philosophers and educated people, who were studying Karl Marx at the time of the Great War. When the bombs fell, they fled the nearby cities and founded a small community which lived by most of the true Communist ideals. They use bartering to get what they need, but all citizens end the day with food in their bellies and a mostly nice place to sleep. They developed a complicated and dangerous militaristic culture, which was enhanced by several veterans of the Great war who were something of an 'innocent fifth column'
These veterans were Communists who believed in the true Communistic society, that Karl Marx had envisioned Also they were emblazoned with a hatred of China for what it had done to Communism's image.
Can you move to Tuscon, and be a possibly be a mix of tribals and vault dwellers? the whole area around El Paso is really crowded.
by The New Sea Territory » Sat May 24, 2014 8:49 am
| Ⓐ ☭ | Anarchist Communist | Heideggerian Marxist | Vegetarian | Bisexual | Stirnerite | Slavic/Germanic Pagan | ᚨ ᛟ |
Solntsa Roshcha --- Postmodern Poyltheist
"Christianity had brutally planted the poisoned blade in the healthy, quivering flesh of all humanity; it had goaded a cold wave
of darkness with mystically brutal fury to dim the serene and festive exultation of the dionysian spirit of our pagan ancestors."
-Renzo Novatore, Verso il Nulla Creatore
by Of The Rnclave » Sat May 24, 2014 8:50 am
Faction Name: The New American FederationA mix of Elite US Armed forces members, Scholars and Govenors locked away and left with standard issue US Amor & Weapons(The R91 and Combat armor) they were told to wait until the Pre-set date to open and start their Vault city. The enclave left them with instructions to kill all the mutants they could get their hands on, along with the cleansing of the unclean. But the first overseer tore those pages out, as to not tarnish the peoples memeory of the US of A. Children in the Vault are taught advanced concepts from an early age, and are taught how to properly use the weapons they are issued and how to make them using the Vaults factory area. Military values are instilled in everyone, even those who don't participate in it. By the time children are 14, they are taught to be experts with their Rifles and know many Military concepts and strategies. The government of the City is semi republic/ police state, a police state because the president fears they might end up like the Enclave wanted them to be, evil and genocidal.
Location: Los Angeles, California
Leader: President McKnight
Faction Type: (Raiders, Tribals or Vault Dwellers) Enclave Like Vault Dwellers Without The Major Tech(Like Power Armor & Vertibirds
Government Type: (Dictatorship, Republic, Anarchy....???) Semi Republic Police State
Population: 1700
POWER
Production- 7
Order- 5
Warfare- 6
Equipment- 7
Readiness- 5
Bio:
by The Enclave Government » Sat May 24, 2014 8:51 am
The New Sea Territory wrote:Fallout: The Wild Wasteland
(Image)
On that fateful day in 2077, humanity thought it fought its last war. Those who heeded the warning sirens holed up in Vaults, and never again saw the light of day. Yes, the world ended. But now, a comeback is being made. The Vaults have just started opening, now 2174, nearly one hundred years after the bombs fell. What the vault dwellers discovered was not much more than an empty city in ruins. But, out in the wilderness and the deserts of the American southwest, tribes of survivors wage wars with each other, and make contact with the Vault Dwellers. Some worship them as gods initially, others shun them was evil spirits, but sooner or later, those that emerge from the vaults are recognized by most tribals, and they coexist. But peace cannot ever last, because war......
war never changes!
Hello All! Welcome to another get together for a great roleplay within everybody's favorite post-apocalyptic universe, Fallout This RP will be taking place in the four corners states, with some of Texas, California and Mexico available to play in. Long before the Legion ever was even a thought, this southwest wasteland consisted of a few vault-based civilizations limited to metropolitan areas. The wide tracts of land outside city-states occupying the ruins are dominated by wild tribal peoples who rule expansive, loose nations that war with each other. As a few failed vaults released wild and crazed lunatics, which has lead to a rise in raiders attacking the city-states. Basically, this will function like the wild west, only in a Fallout setting.
This is a faction based RP. You can play as a raider group, a vault city or a tribe. Each of the three function differently and play a different role in the social structure of the post-apocalyptic warzone. Tribes are large, sprawling and decentralized, but lack major coordination or equipment. Bandits are extremely small and mobile, but are constantly infighting and are not of the governing type. The vault cities are very well armed and defended, but have trouble growing or expanding out into the world, and are more or less cut off from each other, which is why currently no federations have risen.
Notes:
-Vaults were only built under major cities. This means vault-based communities (which are semi-common) are limited only to urban areas.
-The tribes are survivors from the war who lived out in the country and basically devolved. Many have their own languages, religions, and cultures. Mixes between Native American culture and pre-war culture are common.
-Mexican Raiders come across the border to generally screw with everyone, selling drugs and enslaving people. Be careful (You can play as them!)
-Tech levels are extremely low. The first vaults in the area opened up in 2160, so 14 years would mean that the Vault Dwellers are using up the last of their current supplies from the Vaults, and starting to use weapons from wastes. Tribals use mostly melee weapons, with bows and spears being common. Guns are reserved for elites.
-Power Armor is extremely rare, and no one knows how to operate it (The Brotherhood of Steel has not made it here yet)
-Energy Weapons are found exclusively in Vaults, along with robots
-Horses are commonly used by tribals and raiders
-Jury-rigged trucks and dune buggies are somewhat common
-Vertibirds are all currently damaged. Using one would require locating, repairing and then fueling it
-Ideology can play an active part in factional politics, but I don't think there are to many communists here
-Ghouls. Uncommon in these parts but not unheard of. Still given shit by the locals, and especially the vault dwellers
-Religion is definitely part of tribal wars, not so much in cities or bandits
Here is P.O.W.E.R. Our version of Special. You get three points to spend, but feel free to adjust for radical differences.Production influences how well and how quickly your nation can produce food, equipment and other materials. It usually determines expansion rate, how many resources you have access to and how quickly units can be replaced at the front line.
Order is necessary for bigger factions. One would mean a corrupted crime-ridden sh!thole, and ten would be a police state complete with cameras and secret police all around.
Warfare determines the skill of your armed forces. Training is everything for more militant factions. One would indicate a group of noobs who barely know how to shoot a gun. Ten would be better than the Enclave and BOS combined.
Equipment guides how technologically advanced your nation is. Are you a well-equipped tech-worshipping tribe, or a primitive agricultural-based city? Higher levels give you combat advantages.
Readiness affects how well your nation can defend itself. One would make it a breeze for enemies to invade, while ten would make it better-guarded than a Vault.
- Code: Select all
[box][b]Faction Name:[/b]
[b]Location:[/b]
[b]Leader:[/b]
[b]Faction Type:[/b] (Raiders, Tribals or Vault Dwellers)
[b]Government Type:[/b] (Dictatorship, Republic, Anarchy....???)
[b]Population:[/b]
[b]POWER[/b]
[u]Production-[/u] 5
[u]Order-[/u] 5
[u]Warfare-[/u] 5
[u]Equipment-[/u] 5
[u]Readiness-[/u] 5
[b]Bio:[/b][/box](Image)
Red (Punks)
Blue (Los Chucos)
Light Green (Frontiersmen)
Purple (Saints)
Black (Reich)
Dark Yellow (Roadrunners)
Pink (Javaho)ACCEPTED FACTIONS:
Silver City Punks - The New Sea Territory
The Reich - Kelmet
The Frontiersmen - Ralnis
Gallup Roadrunners - Morrow den
The Saints (Mormons) - Ouldale
Los Chucos - Othenia
Javaho Nation - Photana
US First Armored Division - PragiaNo Godmodding or Metagaming or anything like that
Military Disputes will be handled by the OP
Inactive Players will be booted from the RP, and a quick backstory will be applied to explain their disappearance
Keep numbers relatively low. A Vault city would have no more than 5k people, and the tribes would be similar. Bandits would number 100 at most per group
This RP is Rated TV-14....barely. Try to be limited in sexual and/or extreme gore.
Don't go outside of the play area without OP permission
Photana is my Co-Op
Don't go to fast, or to slow. Play at a reasonable speed. One, maybe two posts a day.
Ifreann wrote:Natural law is what people call it when they want to believe that their personal views are actually the deep truth of the universe.
by The New Sea Territory » Sat May 24, 2014 8:52 am
Of The Rnclave wrote:Faction Name: The New American FederationA mix of Elite US Armed forces members, Scholars and Govenors locked away and left with standard issue US Amor & Weapons(The R91 and Combat armor) they were told to wait until the Pre-set date to open and start their Vault city. The enclave left them with instructions to kill all the mutants they could get their hands on, along with the cleansing of the unclean. But the first overseer tore those pages out, as to not tarnish the peoples memeory of the US of A. Children in the Vault are taught advanced concepts from an early age, and are taught how to properly use the weapons they are issued and how to make them using the Vaults factory area. Military values are instilled in everyone, even those who don't participate in it. By the time children are 14, they are taught to be experts with their Rifles and know many Military concepts and strategies. The government of the City is semi republic/ police state, a police state because the president fears they might end up like the Enclave wanted them to be, evil and genocidal.
Location: Los Angeles, California
Leader: President McKnight
Faction Type: (Raiders, Tribals or Vault Dwellers) Enclave Like Vault Dwellers Without The Major Tech(Like Power Armor & Vertibirds
Government Type: (Dictatorship, Republic, Anarchy....???) Semi Republic Police State
Population: 1700
POWER
Production- 7
Order- 5
Warfare- 6
Equipment- 7
Readiness- 5
Bio:
| Ⓐ ☭ | Anarchist Communist | Heideggerian Marxist | Vegetarian | Bisexual | Stirnerite | Slavic/Germanic Pagan | ᚨ ᛟ |
Solntsa Roshcha --- Postmodern Poyltheist
"Christianity had brutally planted the poisoned blade in the healthy, quivering flesh of all humanity; it had goaded a cold wave
of darkness with mystically brutal fury to dim the serene and festive exultation of the dionysian spirit of our pagan ancestors."
-Renzo Novatore, Verso il Nulla Creatore
by The New Sea Territory » Sat May 24, 2014 8:52 am
The Enclave Government wrote:The New Sea Territory wrote:Fallout: The Wild Wasteland
(Image)
On that fateful day in 2077, humanity thought it fought its last war. Those who heeded the warning sirens holed up in Vaults, and never again saw the light of day. Yes, the world ended. But now, a comeback is being made. The Vaults have just started opening, now 2174, nearly one hundred years after the bombs fell. What the vault dwellers discovered was not much more than an empty city in ruins. But, out in the wilderness and the deserts of the American southwest, tribes of survivors wage wars with each other, and make contact with the Vault Dwellers. Some worship them as gods initially, others shun them was evil spirits, but sooner or later, those that emerge from the vaults are recognized by most tribals, and they coexist. But peace cannot ever last, because war......
war never changes!
Hello All! Welcome to another get together for a great roleplay within everybody's favorite post-apocalyptic universe, Fallout This RP will be taking place in the four corners states, with some of Texas, California and Mexico available to play in. Long before the Legion ever was even a thought, this southwest wasteland consisted of a few vault-based civilizations limited to metropolitan areas. The wide tracts of land outside city-states occupying the ruins are dominated by wild tribal peoples who rule expansive, loose nations that war with each other. As a few failed vaults released wild and crazed lunatics, which has lead to a rise in raiders attacking the city-states. Basically, this will function like the wild west, only in a Fallout setting.
This is a faction based RP. You can play as a raider group, a vault city or a tribe. Each of the three function differently and play a different role in the social structure of the post-apocalyptic warzone. Tribes are large, sprawling and decentralized, but lack major coordination or equipment. Bandits are extremely small and mobile, but are constantly infighting and are not of the governing type. The vault cities are very well armed and defended, but have trouble growing or expanding out into the world, and are more or less cut off from each other, which is why currently no federations have risen.
Notes:
-Vaults were only built under major cities. This means vault-based communities (which are semi-common) are limited only to urban areas.
-The tribes are survivors from the war who lived out in the country and basically devolved. Many have their own languages, religions, and cultures. Mixes between Native American culture and pre-war culture are common.
-Mexican Raiders come across the border to generally screw with everyone, selling drugs and enslaving people. Be careful (You can play as them!)
-Tech levels are extremely low. The first vaults in the area opened up in 2160, so 14 years would mean that the Vault Dwellers are using up the last of their current supplies from the Vaults, and starting to use weapons from wastes. Tribals use mostly melee weapons, with bows and spears being common. Guns are reserved for elites.
-Power Armor is extremely rare, and no one knows how to operate it (The Brotherhood of Steel has not made it here yet)
-Energy Weapons are found exclusively in Vaults, along with robots
-Horses are commonly used by tribals and raiders
-Jury-rigged trucks and dune buggies are somewhat common
-Vertibirds are all currently damaged. Using one would require locating, repairing and then fueling it
-Ideology can play an active part in factional politics, but I don't think there are to many communists here
-Ghouls. Uncommon in these parts but not unheard of. Still given shit by the locals, and especially the vault dwellers
-Religion is definitely part of tribal wars, not so much in cities or bandits
Here is P.O.W.E.R. Our version of Special. You get three points to spend, but feel free to adjust for radical differences.Production influences how well and how quickly your nation can produce food, equipment and other materials. It usually determines expansion rate, how many resources you have access to and how quickly units can be replaced at the front line.
Order is necessary for bigger factions. One would mean a corrupted crime-ridden sh!thole, and ten would be a police state complete with cameras and secret police all around.
Warfare determines the skill of your armed forces. Training is everything for more militant factions. One would indicate a group of noobs who barely know how to shoot a gun. Ten would be better than the Enclave and BOS combined.
Equipment guides how technologically advanced your nation is. Are you a well-equipped tech-worshipping tribe, or a primitive agricultural-based city? Higher levels give you combat advantages.
Readiness affects how well your nation can defend itself. One would make it a breeze for enemies to invade, while ten would make it better-guarded than a Vault.
- Code: Select all
[box][b]Faction Name:[/b]
[b]Location:[/b]
[b]Leader:[/b]
[b]Faction Type:[/b] (Raiders, Tribals or Vault Dwellers)
[b]Government Type:[/b] (Dictatorship, Republic, Anarchy....???)
[b]Population:[/b]
[b]POWER[/b]
[u]Production-[/u] 5
[u]Order-[/u] 5
[u]Warfare-[/u] 5
[u]Equipment-[/u] 5
[u]Readiness-[/u] 5
[b]Bio:[/b][/box](Image)
Red (Punks)
Blue (Los Chucos)
Light Green (Frontiersmen)
Purple (Saints)
Black (Reich)
Dark Yellow (Roadrunners)
Pink (Javaho)ACCEPTED FACTIONS:
Silver City Punks - The New Sea Territory
The Reich - Kelmet
The Frontiersmen - Ralnis
Gallup Roadrunners - Morrow den
The Saints (Mormons) - Ouldale
Los Chucos - Othenia
Javaho Nation - Photana
US First Armored Division - PragiaNo Godmodding or Metagaming or anything like that
Military Disputes will be handled by the OP
Inactive Players will be booted from the RP, and a quick backstory will be applied to explain their disappearance
Keep numbers relatively low. A Vault city would have no more than 5k people, and the tribes would be similar. Bandits would number 100 at most per group
This RP is Rated TV-14....barely. Try to be limited in sexual and/or extreme gore.
Don't go outside of the play area without OP permission
Photana is my Co-Op
Don't go to fast, or to slow. Play at a reasonable speed. One, maybe two posts a day.
Reserving the Enclave.
| Ⓐ ☭ | Anarchist Communist | Heideggerian Marxist | Vegetarian | Bisexual | Stirnerite | Slavic/Germanic Pagan | ᚨ ᛟ |
Solntsa Roshcha --- Postmodern Poyltheist
"Christianity had brutally planted the poisoned blade in the healthy, quivering flesh of all humanity; it had goaded a cold wave
of darkness with mystically brutal fury to dim the serene and festive exultation of the dionysian spirit of our pagan ancestors."
-Renzo Novatore, Verso il Nulla Creatore
by The Enclave Government » Sat May 24, 2014 8:53 am
Ifreann wrote:Natural law is what people call it when they want to believe that their personal views are actually the deep truth of the universe.
by Of The Rnclave » Sat May 24, 2014 8:54 am
The New Sea Territory wrote:Of The Rnclave wrote:Faction Name: The New American FederationA mix of Elite US Armed forces members, Scholars and Govenors locked away and left with standard issue US Amor & Weapons(The R91 and Combat armor) they were told to wait until the Pre-set date to open and start their Vault city. The enclave left them with instructions to kill all the mutants they could get their hands on, along with the cleansing of the unclean. But the first overseer tore those pages out, as to not tarnish the peoples memeory of the US of A. Children in the Vault are taught advanced concepts from an early age, and are taught how to properly use the weapons they are issued and how to make them using the Vaults factory area. Military values are instilled in everyone, even those who don't participate in it. By the time children are 14, they are taught to be experts with their Rifles and know many Military concepts and strategies. The government of the City is semi republic/ police state, a police state because the president fears they might end up like the Enclave wanted them to be, evil and genocidal.
Location: Farmington, New Mexico
Leader: President McKnight
Faction Type: (Raiders, Tribals or Vault Dwellers) Enclave Like Vault Dwellers Without The Major Tech(Like Power Armor & Vertibirds
Government Type: (Dictatorship, Republic, Anarchy....???) Semi Republic Police State
Population: 2100
POWER
Production- 7
Order- 5
Warfare- 6
Equipment- 7
Readiness- 5
Bio:
...Four Corners States. Arizona is pretty open. How about Flagstaff?
by The New Sea Territory » Sat May 24, 2014 8:55 am
The Enclave Government wrote:Enclave existed the moment the bombs fell, and before then, its the Pre-War US government.
| Ⓐ ☭ | Anarchist Communist | Heideggerian Marxist | Vegetarian | Bisexual | Stirnerite | Slavic/Germanic Pagan | ᚨ ᛟ |
Solntsa Roshcha --- Postmodern Poyltheist
"Christianity had brutally planted the poisoned blade in the healthy, quivering flesh of all humanity; it had goaded a cold wave
of darkness with mystically brutal fury to dim the serene and festive exultation of the dionysian spirit of our pagan ancestors."
-Renzo Novatore, Verso il Nulla Creatore
by The Emerald Dragon » Sat May 24, 2014 8:58 am
The New Sea Territory wrote:The Enclave Government wrote:Enclave existed the moment the bombs fell, and before then, its the Pre-War US government.
Yes, but functionally, they did not come out of hiding until later. And they were based in bigger places: California, Washington...etc.
Everyone, I gotta go for a bit. I'm putting up the IC, feel free to post if you are accepted.
Emrald Dragon, once you change up your APP, you're good to go.
viewtopic.php?f=31&t=297351
by The Emerald Dragon » Sat May 24, 2014 8:59 am
by Of The Rnclave » Sat May 24, 2014 9:05 am
by Ouldale » Sat May 24, 2014 9:10 am
Photana wrote:Who'd like to make contact with the Javaho? We have lots of horses and plenty of guns.
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