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by Bredtonia » Tue Jun 10, 2014 3:01 pm

by Carcharhinidae primari » Tue Jun 10, 2014 3:11 pm

by Hetland 2 » Tue Jun 10, 2014 3:30 pm
Carcharhinidae primari wrote:unnatural inteligence is mainly a uge boost to anything that needs your intelligence bonus, as that gets doubled. for explorators thats mainly to do with stuff that you get later, I think?
we will send a air stare on libya if they don't stop their attack
The krang countered the wave with something. And continued to try and take over the decepticon seeker.
Everybody! Can you stop saying that the cargo ship sinking we have done lately was a war crime. We were trying to economically destroy the UK.
Mair glows brightly and transforms in a human, wearing a white cloak, "leave us"
"FIRE IN THE HOE" he bellowed before triggering the explosive.
Julius Ceasar was a normal 14 year old who played Elder Tale in Russia.
We have already established, more powerful beings are not a proper weakness.

by Prusslandia » Tue Jun 10, 2014 3:35 pm

by Hetland 2 » Tue Jun 10, 2014 3:37 pm
Prusslandia wrote:What exactly would a Rogue Traders quarters look like ?
we will send a air stare on libya if they don't stop their attack
The krang countered the wave with something. And continued to try and take over the decepticon seeker.
Everybody! Can you stop saying that the cargo ship sinking we have done lately was a war crime. We were trying to economically destroy the UK.
Mair glows brightly and transforms in a human, wearing a white cloak, "leave us"
"FIRE IN THE HOE" he bellowed before triggering the explosive.
Julius Ceasar was a normal 14 year old who played Elder Tale in Russia.
We have already established, more powerful beings are not a proper weakness.

by Prusslandia » Tue Jun 10, 2014 3:41 pm

by Hetland 2 » Tue Jun 10, 2014 3:42 pm
we will send a air stare on libya if they don't stop their attack
The krang countered the wave with something. And continued to try and take over the decepticon seeker.
Everybody! Can you stop saying that the cargo ship sinking we have done lately was a war crime. We were trying to economically destroy the UK.
Mair glows brightly and transforms in a human, wearing a white cloak, "leave us"
"FIRE IN THE HOE" he bellowed before triggering the explosive.
Julius Ceasar was a normal 14 year old who played Elder Tale in Russia.
We have already established, more powerful beings are not a proper weakness.

by Carcharhinidae primari » Tue Jun 10, 2014 3:44 pm
Hetland 2 wrote:Carcharhinidae primari wrote:unnatural inteligence is mainly a uge boost to anything that needs your intelligence bonus, as that gets doubled. for explorators thats mainly to do with stuff that you get later, I think?
Then theoretically I should be doubling my Exceptional intelligence bonus making it a 9 that I subtract from the roll or whatever if we're doing it that way.
So how are you adding our bonuses in?

by Bredtonia » Tue Jun 10, 2014 3:48 pm
Hetland 2 wrote:Carcharhinidae primari wrote:unnatural inteligence is mainly a uge boost to anything that needs your intelligence bonus, as that gets doubled. for explorators thats mainly to do with stuff that you get later, I think?
Then theoretically I should be doubling my Exceptional intelligence bonus making it a 9 that I subtract from the roll or whatever if we're doing it that way.
So how are you adding our bonuses in?

by Prusslandia » Tue Jun 10, 2014 3:50 pm
Carcharhinidae primari wrote:Hetland 2 wrote:
Then theoretically I should be doubling my Exceptional intelligence bonus making it a 9 that I subtract from the roll or whatever if we're doing it that way.
So how are you adding our bonuses in?
no. that's not how it works. it got a little more complicated then the base game, due to us simplifying things (does that make sense? hear me out.)
the base game is played with a d100 and d10's. and characteristics are a 10-based numeric. say.. 54. that is the number rolled against with skill tests (with a d100, roll under it to succeed). the intelligence bonus, in this case 5, the number of 10's in the characteristic, is used for other things. like how many people can benefit from certain talents, or how far certain things can reach. unnatural characteristic x2 doubled the bonus (in this case 5*2=10) but not the base characteristic.
since that is kindof fallen away with the simplification, since you succeeded it acts as though you succeeded better then your roll would indicate.
and technically, the rogue trader can go where he wants on his ship too, as he is only second to the emperor himself on board. won't make many friends if he just barges in though.
as for what his room would be like.. depends.. what does he like to see? opulence? piety? simplicity? does he go for a very rough and ready kind of style, or a more comfortable one, does he like decorations (tapestries/carpets/gilded things) or does he pprefer bare steel?

by Carcharhinidae primari » Tue Jun 10, 2014 3:51 pm

by Prusslandia » Tue Jun 10, 2014 3:54 pm
Carcharhinidae primari wrote:that'd work. maybe things like using an old krak grenade as paperweights in his study/workroom? things like that then?

by Carcharhinidae primari » Tue Jun 10, 2014 3:56 pm

by Prusslandia » Tue Jun 10, 2014 3:57 pm

by Raktio » Tue Jun 10, 2014 3:58 pm
Carcharhinidae primari wrote:Bredtonia wrote:No, it wouldn't make any sense, but nobody would stop you if you did anyway.
after all, apparently one rogue trader announced watch changes by having the first officer ride through the hallways on a grox of some sort playing the bugle. not too sure about the grox, but something similar anyway.
yeah.. rogue traders get away with a lot. should make the social interactions interesting though.

by Carcharhinidae primari » Tue Jun 10, 2014 3:58 pm


by Bredtonia » Tue Jun 10, 2014 4:03 pm

by Hetland 2 » Tue Jun 10, 2014 4:06 pm
Carcharhinidae primari wrote:Hetland 2 wrote:
Then theoretically I should be doubling my Exceptional intelligence bonus making it a 9 that I subtract from the roll or whatever if we're doing it that way.
So how are you adding our bonuses in?
no. that's not how it works. it got a little more complicated then the base game, due to us simplifying things (does that make sense? hear me out.)
the base game is played with a d100 and d10's. and characteristics are a 10-based numeric. say.. 54. that is the number rolled against with skill tests (with a d100, roll under it to succeed). the intelligence bonus, in this case 5, the number of 10's in the characteristic, is used for other things. like how many people can benefit from certain talents, or how far certain things can reach. unnatural characteristic x2 doubled the bonus (in this case 5*2=10) but not the base characteristic.
since that is kindof fallen away with the simplification, since you succeeded it acts as though you succeeded better then your roll would indicate.
and technically, the rogue trader can go where he wants on his ship too, as he is only second to the emperor himself on board. won't make many friends if he just barges in though.
as for what his room would be like.. depends.. what does he like to see? opulence? piety? simplicity? does he go for a very rough and ready kind of style, or a more comfortable one, does he like decorations (tapestries/carpets/gilded things) or does he pprefer bare steel?
Prusslandia wrote:Though he didn't join the Korps like the rest of his brethren,
Prusslandia wrote:Viktor is a stickler for Krieg traditions,
Prusslandia wrote: so his room has a small shrine to both the Emperor and the Omnissiah,
Prusslandia wrote:and he has dozens of weapons dotting the bed wall, though most of these weapons cannot function.
we will send a air stare on libya if they don't stop their attack
The krang countered the wave with something. And continued to try and take over the decepticon seeker.
Everybody! Can you stop saying that the cargo ship sinking we have done lately was a war crime. We were trying to economically destroy the UK.
Mair glows brightly and transforms in a human, wearing a white cloak, "leave us"
"FIRE IN THE HOE" he bellowed before triggering the explosive.
Julius Ceasar was a normal 14 year old who played Elder Tale in Russia.
We have already established, more powerful beings are not a proper weakness.

by Prusslandia » Tue Jun 10, 2014 4:06 pm
Morrdh wrote:Prusslandia wrote:Argh. Oh well. Post will be soon. And, since I am leaving on the 22nd for six weeks or so, how are you killing off Viktor, assuming he is not becoming an NPC ?
Guessing Lothwyn's contract would be voided in the event of Viktor's death? (unless its been arranged that it would pass onto somebody else along with the rest of his assets)

by Raktio » Tue Jun 10, 2014 4:07 pm
Bredtonia wrote:As long as you give me an end date (which basicly you did) I'll NPC him for the duration of the 'Vacation' and start the 2 week clock the period you're supposed to return. Just expect they'll probably be fairly background while you're away. If you don't think you'll be interested in picking him up again, however, I'll work on how to remove him.
(P.S. Astropath Rogue Trader would be hilarious.)
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