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by Nationstatelandsville » Fri Jun 27, 2014 12:02 am
by Agritum » Fri Jun 27, 2014 12:03 am
Nightkill the Emperor wrote:Agritum wrote:Vicky 2 would have been beautiful if more sociological mechanics had been included.
As in, I once had a game where the US managed to colonize most of Africa, but treated the natives much more better than the other European powers. The natives started to either assimilate perfectly or move to the US, and in the space of a few decades, places such as Kenya and Congo stopped being colonies and acquired Statehood.
The result was large swathes of Africa being inhabited by Yankees and blacks (LOTS of Yankees).
I have never seen that happen.
by Nightkill the Emperor » Fri Jun 27, 2014 12:04 am
Nat: Night's always in some bizarre state somewhere between "intoxicated enough to kill a hair metal lead singer" and "annoying Mormon missionary sober".
Swith: It's because you're so awesome. God himself refreshes the screen before he types just to see if Nightkill has written anything while he was off somewhere else.
by Nightkill the Emperor » Fri Jun 27, 2014 12:04 am
Nat: Night's always in some bizarre state somewhere between "intoxicated enough to kill a hair metal lead singer" and "annoying Mormon missionary sober".
Swith: It's because you're so awesome. God himself refreshes the screen before he types just to see if Nightkill has written anything while he was off somewhere else.
by Nationstatelandsville » Fri Jun 27, 2014 12:06 am
Nightkill the Emperor wrote:Quebec is actually thriving.
by Agritum » Fri Jun 27, 2014 12:07 am
by Nightkill the Emperor » Fri Jun 27, 2014 12:08 am
Nat: Night's always in some bizarre state somewhere between "intoxicated enough to kill a hair metal lead singer" and "annoying Mormon missionary sober".
Swith: It's because you're so awesome. God himself refreshes the screen before he types just to see if Nightkill has written anything while he was off somewhere else.
by Nightkill the Emperor » Fri Jun 27, 2014 12:08 am
Agritum wrote:
http://forum.paradoxplaza.com/forum/sho ... 68c3df4f12
http://forum.paradoxplaza.com/forum/sho ... 68c3df4f12
Download and install these two, in order. Tick both of them when you start the game.
Believe me, this mod is awesome and will improve your Vicky 2 experience to the max.
Nat: Night's always in some bizarre state somewhere between "intoxicated enough to kill a hair metal lead singer" and "annoying Mormon missionary sober".
Swith: It's because you're so awesome. God himself refreshes the screen before he types just to see if Nightkill has written anything while he was off somewhere else.
by Nationstatelandsville » Fri Jun 27, 2014 12:08 am
Nightkill the Emperor wrote:I'd like to note that among the Great Powers in my game, we have Belgium.
It's number 5, just behind the US. (UK is 1, North German Federation is 2, France is 3. The Netherlands are 6, Spain is 7, Russia is 8.)
by Nightkill the Emperor » Fri Jun 27, 2014 12:09 am
Nat: Night's always in some bizarre state somewhere between "intoxicated enough to kill a hair metal lead singer" and "annoying Mormon missionary sober".
Swith: It's because you're so awesome. God himself refreshes the screen before he types just to see if Nightkill has written anything while he was off somewhere else.
by Nightkill the Emperor » Fri Jun 27, 2014 12:10 am
Nationstatelandsville wrote:Nightkill the Emperor wrote:I'd like to note that among the Great Powers in my game, we have Belgium.
It's number 5, just behind the US. (UK is 1, North German Federation is 2, France is 3. The Netherlands are 6, Spain is 7, Russia is 8.)
Which reminds me; how do you check that in EUIV?
All it tells me is that I'm 8th.
Nat: Night's always in some bizarre state somewhere between "intoxicated enough to kill a hair metal lead singer" and "annoying Mormon missionary sober".
Swith: It's because you're so awesome. God himself refreshes the screen before he types just to see if Nightkill has written anything while he was off somewhere else.
by Nightkill the Emperor » Fri Jun 27, 2014 12:11 am
Nat: Night's always in some bizarre state somewhere between "intoxicated enough to kill a hair metal lead singer" and "annoying Mormon missionary sober".
Swith: It's because you're so awesome. God himself refreshes the screen before he types just to see if Nightkill has written anything while he was off somewhere else.
by Agritum » Fri Jun 27, 2014 12:13 am
Nightkill the Emperor wrote:Agritum wrote:http://forum.paradoxplaza.com/forum/sho ... 68c3df4f12
http://forum.paradoxplaza.com/forum/sho ... 68c3df4f12
Download and install these two, in order. Tick both of them when you start the game.
Believe me, this mod is awesome and will improve your Vicky 2 experience to the max.
What are the features?
Balanced and expanded economy with new and alternative production chains, including 16 new goods and over 20 additional factories
Modified POP behavior and domestic and foreign migration – more focus on available jobs and reforms and not just the presenece of “Democracy”
Entirely re-written promotion system, so that well-off pops promote and poor pops demote
Research point generation modified and balanced to emphasize literacy and clergy but factor in contributions from bureaucrats, capitalists, and clerks
Revised and rebalanced tech tree, with over 100 new inventions -- it allows viable alternative paths of development rather than favoring “super techs” and breaks technology rollouts down into smaller advances (e.g., there’s more than one way to get the minimum liferating you need after 1880)
More important role for National Focus
Completely reworked political system, leading to greater synergy between the Upper House and government
Revised rebels and revolutions, including event-based subsystems and "patriots" that reclaim territory
Revised military units (e.g., distinguishing professional regulars from colonial or mobilized reserve brigades) and military combat system, including terrain combat modifiers
Revised Casus Belli system and infamy costs, promoting sensible AI use of wargoals and making it impractical to swallow large uncivilized countries in a single bite
Great Wars & Infamy Wars, increasing the scope of late game wars
New unification mechanics for many cultural unions such as Germany, Italy, Arabia and Scandinavia to make these realistically achievable
Over 50 new countries exiting at-start or that can form during the game, including many from the New Nations Mod
Hundreds of new events and decisions, including the Taiping Rebellion, the Congress of Berlin, the Oriental Crisis, the British Dominions and the Boer Wars among many others
by Nightkill the Emperor » Fri Jun 27, 2014 12:14 am
Agritum wrote:Nightkill the Emperor wrote:What are the features?Balanced and expanded economy with new and alternative production chains, including 16 new goods and over 20 additional factories
Modified POP behavior and domestic and foreign migration – more focus on available jobs and reforms and not just the presenece of “Democracy”
Entirely re-written promotion system, so that well-off pops promote and poor pops demote
Research point generation modified and balanced to emphasize literacy and clergy but factor in contributions from bureaucrats, capitalists, and clerks
Revised and rebalanced tech tree, with over 100 new inventions -- it allows viable alternative paths of development rather than favoring “super techs” and breaks technology rollouts down into smaller advances (e.g., there’s more than one way to get the minimum liferating you need after 1880)
More important role for National Focus
Completely reworked political system, leading to greater synergy between the Upper House and government
Revised rebels and revolutions, including event-based subsystems and "patriots" that reclaim territory
Revised military units (e.g., distinguishing professional regulars from colonial or mobilized reserve brigades) and military combat system, including terrain combat modifiers
Revised Casus Belli system and infamy costs, promoting sensible AI use of wargoals and making it impractical to swallow large uncivilized countries in a single bite
Great Wars & Infamy Wars, increasing the scope of late game wars
New unification mechanics for many cultural unions such as Germany, Italy, Arabia and Scandinavia to make these realistically achievable
Over 50 new countries exiting at-start or that can form during the game, including many from the New Nations Mod
Hundreds of new events and decisions, including the Taiping Rebellion, the Congress of Berlin, the Oriental Crisis, the British Dominions and the Boer Wars among many others
Nat: Night's always in some bizarre state somewhere between "intoxicated enough to kill a hair metal lead singer" and "annoying Mormon missionary sober".
Swith: It's because you're so awesome. God himself refreshes the screen before he types just to see if Nightkill has written anything while he was off somewhere else.
by Agritum » Fri Jun 27, 2014 12:15 am
Nightkill the Emperor wrote:Agritum wrote:Balanced and expanded economy with new and alternative production chains, including 16 new goods and over 20 additional factories
Modified POP behavior and domestic and foreign migration – more focus on available jobs and reforms and not just the presenece of “Democracy”
Entirely re-written promotion system, so that well-off pops promote and poor pops demote
Research point generation modified and balanced to emphasize literacy and clergy but factor in contributions from bureaucrats, capitalists, and clerks
Revised and rebalanced tech tree, with over 100 new inventions -- it allows viable alternative paths of development rather than favoring “super techs” and breaks technology rollouts down into smaller advances (e.g., there’s more than one way to get the minimum liferating you need after 1880)
More important role for National Focus
Completely reworked political system, leading to greater synergy between the Upper House and government
Revised rebels and revolutions, including event-based subsystems and "patriots" that reclaim territory
Revised military units (e.g., distinguishing professional regulars from colonial or mobilized reserve brigades) and military combat system, including terrain combat modifiers
Revised Casus Belli system and infamy costs, promoting sensible AI use of wargoals and making it impractical to swallow large uncivilized countries in a single bite
Great Wars & Infamy Wars, increasing the scope of late game wars
New unification mechanics for many cultural unions such as Germany, Italy, Arabia and Scandinavia to make these realistically achievable
Over 50 new countries exiting at-start or that can form during the game, including many from the New Nations Mod
Hundreds of new events and decisions, including the Taiping Rebellion, the Congress of Berlin, the Oriental Crisis, the British Dominions and the Boer Wars among many others
Save game compatible?
by Liecthenbourg » Fri Jun 27, 2014 4:14 am
by G-Tech Corporation » Fri Jun 27, 2014 9:03 am
by Nude East Ireland » Fri Jun 27, 2014 9:04 am
by Nightkill the Emperor » Fri Jun 27, 2014 9:12 am
Nude East Ireland wrote:I want Joe McHale to do more things.
Nat: Night's always in some bizarre state somewhere between "intoxicated enough to kill a hair metal lead singer" and "annoying Mormon missionary sober".
Swith: It's because you're so awesome. God himself refreshes the screen before he types just to see if Nightkill has written anything while he was off somewhere else.
by Nationstatelandsville » Fri Jun 27, 2014 9:17 am
by Nightkill the Emperor » Fri Jun 27, 2014 9:23 am
Nat: Night's always in some bizarre state somewhere between "intoxicated enough to kill a hair metal lead singer" and "annoying Mormon missionary sober".
Swith: It's because you're so awesome. God himself refreshes the screen before he types just to see if Nightkill has written anything while he was off somewhere else.
by Nude East Ireland » Fri Jun 27, 2014 9:24 am
by Nightkill the Emperor » Fri Jun 27, 2014 9:26 am
Nude East Ireland wrote:Nightkill the Emperor wrote:http://www.youtube.com/watch?v=6d8pNGT8Vbk
I'll get to this tomorrow.
Nat: Night's always in some bizarre state somewhere between "intoxicated enough to kill a hair metal lead singer" and "annoying Mormon missionary sober".
Swith: It's because you're so awesome. God himself refreshes the screen before he types just to see if Nightkill has written anything while he was off somewhere else.
by Nude East Ireland » Fri Jun 27, 2014 9:27 am
by Nightkill the Emperor » Fri Jun 27, 2014 9:27 am
Nat: Night's always in some bizarre state somewhere between "intoxicated enough to kill a hair metal lead singer" and "annoying Mormon missionary sober".
Swith: It's because you're so awesome. God himself refreshes the screen before he types just to see if Nightkill has written anything while he was off somewhere else.
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